["Prototype Pain Server Config"] #The scale of strenght of Disinfectants #Range: 0.0 ~ 100.0 disinfectionScale = 1.0 #The rate at which internal Bleeding heals (L/min) #Range: 0.0 ~ 10.0 wundAntiBleed = 2.5E-5 #Chance of an infection at 0% skin health (%/s) #Range: 0.0 ~ 1.0 infectionChance = 0.05 #The rate at which Infection Drains Muscle health(only above 80% infection) (%/s) #Range: 0.0 ~ 100.0 infectionMuscleDrain = 0.4 #The rate at which Hemothorax is healed (pts/s) #Range: 0.0 ~ 100.0 hemothoraxHealRate = 0.05 #The rate at which Oxygen Replenishies (%/s) #Range: 0.0 ~ 100.0 oxygenReplenish = 8.0 #The rate at which Oxygen Drains when not breathing (%/s) #Range: 0.0 ~ 100.0 oxygenDrain = 5.0 #The rate at which Blood balances itself around 5L at full hunger (L/s) #Range: 0.0 ~ 10.0 bloodRegen = 0.001 #The Maximum Rate of Bleeding from one Limb (L/s) #Range: 0.0 ~ 10.0 maxBleedRate = 0.016 #The rate at which Blood viscosity returns to 0 (pts/s) #Range: 0.0 ~ 100.0 bloodViscosityRegen = 0.2 #% Damage Per point of normal damage to the Limb muscle and skin health #Range: 0.1 ~ 100.0 damageScale = 15.0 #How much pain gives one point of normal damage #Range: 0.1 ~ 100.0 painPerDamage = 10.0 #How much pain relief gives each point of Opiates #Range: 0.1 ~ 100.0 OpiatePainReduction = 5.0 #Chance for Discocation/Fracture at 0% Muscle Health #Range: 0.0 ~ 1.0 fractDislcFromMuslceDamageChance = 0.33 #The normal rate at which Limbs Heal their Health passively (%/s) #Range: 0.0 ~ 100.0 normalLimbHealRate = 0.04 #The Boosted rate at which Limbs Heal ther Health passively (%/s) #Range: 0.0 ~ 100.0 boostedLimbHealRate = 0.125 #Pain per tick for limb with applied tourniquet #Range: 0.0 ~ 100.0 tourniquetPainPerTick = 0.05 #Ticks for how long a tourniquet can be on a limb befor causing muscle damage (ticks) #Range: > 0 tourniquetSafeTicks = 6000 #Damage to the muscle health of the limb with a tourniquet after safe ticks have passed (s) #Range: 0.0 ~ 100.0 tourniquetMuscleDamage = 1.5 #Chance for removing Shrapnell from Limb without use of Tweezers #Range: 0.0 ~ 1.0 manualShrapnelRemoveChance = 0.3 #Chance for Manualy fixing a dislocation #Range: 0.0 ~ 1.0 manualDislocationFixChance = 0.7 #the Heal Scalar of magical healing(potions,regenration) #Range: 0.0 ~ 1.7976931348623157E308 magicalHealRate = 0.5 #How much consiousness is penalized by one point of Opioids (opioids max is 100) #Range: 0.0 ~ 1.7976931348623157E308 consPenaltyPerOpiod = 0.2 #How fast contiousness resores itself(keep in mind that contiousness is also capped by things such as: #Oxygen,Opioids,High Pain,Head Health ... #(%/s) #Range: 0.0 ~ 1.7976931348623157E308 consiousnessDelta = 4.0 #Scaling of Armor values #Range: 0.0 ~ 1.7976931348623157E308 helmetArmorScale = 3.0 #Range: 0.0 ~ 1.7976931348623157E308 chestplateArmorScale = 1.1 #Range: 0.0 ~ 1.7976931348623157E308 leggingsArmorScale = 1.5 #Range: 0.0 ~ 1.7976931348623157E308 bootsArmorScale = 2.5 #True/False Pernament Damage(until death) pernamentDamage = true #How much the Brain health is drain per s when dying #Range: 0.01 ~ 100.0 deathBrainDrain = 1.5 #Brain health Regeneration per min (only works in Pernament Damage mode #Range: 0.0 ~ 1.7976931348623157E308 brainRegen = 0.3 #Scalar of Immunity value #Range: 0.0 ~ 1.7976931348623157E308 immunityScale = 1.0 #Fracture Heal rate (%/s) #Range: 0.0 ~ 1.7976931348623157E308 fractureRegen = 0.05 #Dislocation Heal rate (%/s) #Range: 0.0 ~ 1.7976931348623157E308 dislocationRegen = 0.05 #on/off temperature doTempChange = true ["Prototype Pain Server Config".Integrations] prototype_physics = false