[interact_key] #These whitelist blocks can be interacted with when the interact key is pressed InteractKeyWhitelistBlocks = [] #These whitelist entities can be interacted with when the interact key is pressed InteractKeyWhitelistEntities = [] #These blacklist blocks can be interacted with when the interact key is pressed InteractKeyBlacklistBlocks = [] #These blacklist entities can be interacted with when the interact key is pressed InteractKeyBlacklistEntities = [] [base_multiplier] #All base damage number is multiplied by this factor #Range: 0.0 ~ 1.7976931348623157E308 DamageBaseMultiplier = 1.0 #All armor ignore damage number is multiplied by this factor #Range: 0.0 ~ 1.7976931348623157E308 ArmorIgnoreBaseMultiplier = 1.0 #All head shot damage number is multiplied by this factor #Range: 0.0 ~ 1.7976931348623157E308 HeadShotBaseMultiplier = 1.0 #The movement speed will decrease per kg of weight. 0.015 means 1.5% speed decrease per kg. Set a negative value to disable this feature #Range: -1.0 ~ 1.7976931348623157E308 WeightSpeedMultiplier = 0.015 [misc] #The entity's head hitbox during the headshot #Format: touhou_little_maid:maid [-0.5, 1.0, -0.5, 0.5, 1.5, 0.5] HeadShotAABB = [] #The maximum stack size of ammo that the ammo box can hold #Range: > 1 AmmoBoxStackSize = 3 #Deprecated. Use vanilla server resource pack ClientGunPackDownloadUrls = [] #Whether or not players are allowed to use the crawl feature EnableCrawl = true #Enable the recipe limit of default gunsmith table or not EnableDefaultGunSmithTableFilter = true #[Debug Option] Do server-side network check while shooting or not ServerShootNetworkCheck = true #[Debug Option] Do server-side shoot cooldown check or not. WARNING: Close this will disable the shoot cooldown check in server-side at all, which may lead to potential for cheating. Only consider to close this when you can't shoot at all sometimes. ServerShootCooldownCheck = true