[hang_glider] # #If true, gliders will function in the Ad Astra dimension Earth Orbit can_glide_on_earth_orbit = false # #If true, gliders will function in the Ad Astra dimension Moon Orbit can_glide_on_moon_orbit = false # #If true, gliders will function in the Ad Astra dimension Mars Orbit can_glide_on_mars_orbit = false # #If true, gliders will function in the Ad Astra dimension Venus Orbit can_glide_on_venus_orbit = false # #If true, gliders will function in the Ad Astra dimension Mercury Orbit can_glide_on_mercury_orbit = false # #If true, gliders will function in the Ad Astra dimension Glacio Orbit can_glide_on_glacio_orbit = false # #If true, gliders will function in the Ad Astra dimension Moon can_glide_on_moon = false # #If true, gliders will function in the Ad Astra dimension Mars can_glide_on_mars = false # #If true, gliders will function in the Ad Astra dimension Venus can_glide_on_venus = true # #If true, gliders will function in the Ad Astra dimension Mercury can_glide_on_mercury = false # #If true, gliders will function in the Ad Astra dimension Glacio can_glide_on_glacio = false [prospector_picks] [prospector_picks.copper] # #Length of search area. Default = 15 #Range: 0 ~ 200 CopperOreProspectorLength = 15 # #Half the width of the search area. Default = 5 #Example. If you want a 20x20 set the value to 10 #Range: 0 ~ 50 CopperOreProspectorHalfWidth = 5 [prospector_picks.bronze] # #Length of search area. Default = 20 #Range: 0 ~ 200 BronzeOreProspectorLength = 20 # #Half the width of the search area. Default = 8 #Example. If you want a 20x20 set the value to 10 #Range: 0 ~ 50 BronzeOreProspectorHalfWidth = 8 [prospector_picks.wrought_iron] # #Length of search area. Default = 30 #Range: 0 ~ 200 WroughtIronOreProspectorLength = 30 # #Half the width of the search area. Default = 10 #Example. If you want a 20x20 set the value to 10 #Range: 0 ~ 50 WroughtIronOreProspectorHalfWidth = 10 [prospector_picks.steel] # #Length of search area. Default = 40 #Range: 0 ~ 200 SteelOreProspectorLength = 40 # #Half the width of the search area. Default = 12 #Example. If you want a 20x20 set the value to 10 #Range: 0 ~ 50 SteelOreProspectorHalfWidth = 12 [prospector_picks.black_steel] # #Length of search area. Default = 50 #Range: 0 ~ 200 BlackSteelOreProspectorLength = 50 # #Half the width of the search area. Default = 15 #Example. If you want a 20x20 set the value to 10 #Range: 0 ~ 50 BlackSteelOreProspectorHalfWidth = 15 [prospector_picks.blue_steel] # #Length of search area. Default = 75 #Range: 0 ~ 200 BlueSteelOreProspectorLength = 75 # #Half the width of the search area. Default = 15 #Example. If you want a 20x20 set the value to 10 #Range: 0 ~ 50 BlueSteelOreProspectorHalfWidth = 15 # #Should the Blue Steel Prospector's Pick render particles per vein (vague)? #Setting false will render particles per block (precise). Default: true "Blue SteelProspectorRender" = true [prospector_picks.red_steel] # #Length of search area. Default = 50 #Range: 0 ~ 200 RedSteelOreProspectorLength = 50 # #Half the width of the search area. Default = 25 #Example. If you want a 20x20 set the value to 10 #Range: 0 ~ 50 RedSteelOreProspectorHalfWidth = 25 # #Should the Red Steel Prospector's Pick render particles per vein (vague)? #Setting false will render particles per block (precise). Default: false "Red SteelProspectorRender" = false [harvest_basket] # #Radius of the harvest basket collection. Set to 0 to disable. Default: 7 #Range: 0 ~ 20 HarvestBasketRange = 7 [syringe_blacklist] #Blacklist of entity IDs that cannot be sampled by the DNA syringe. Can be empty. syringeBlacklist = [] [mars_climate] #The chance that sand piles will accumulate during a sandstorm. Lower values = faster sand pile accumulation, but also more block updates (aka lag). #Range: > 1 sandAccumulateChance = 20 #The chance that sand piles will decumulate during a sandstoem. Lower values = faster sand dispersal, but also more block updates (aka lag). #Range: > 1 sandDecumulateChance = 36