// priority: 0 const generateMixerRecipe = (event, input, fluid_input, output, circuit, fluid_output, duration, EUt, rpm, id) => { const recipe = event.recipes.gtceu.mixer(id) .itemInputs(input) .inputFluids(fluid_input) .itemOutputs(output) .outputFluids(fluid_output) .duration(duration) .EUt(EUt) if (circuit != null) { recipe.circuit(circuit) } } const generateCutterRecipe = (event, input, output, duration, EUt, id) => { event.recipes.gtceu.cutter(`tfg:${id}`) .itemInputs(input) .itemOutputs(output) .duration(duration) .EUt(EUt) } const generateGreenHouseRecipe = (event, input, fluid_amount, output, id) => { // Без удобрения event.recipes.gtceu.greenhouse(id) .itemInputs(input) .circuit(1) .inputFluids(Fluid.of('minecraft:water', fluid_amount)) .itemOutputs(output) .chancedOutput(input, 7500, 0) .chancedOutput(input, 5000, 0) .duration(36000) // 30 mins .EUt(72) // С удобрением event.recipes.gtceu.greenhouse(`${id}_fertilized`) .itemInputs(input) .itemInputs('8x gtceu:fertilizer') .circuit(2) .inputFluids(Fluid.of('minecraft:water', fluid_amount)) .itemOutputs(output) .chancedOutput(input, 8500, 0) .chancedOutput(input, 6000, 0) .duration(12000) // 10 mins .EUt(196) } const getFillingNBT = (material, amount) => { return { tank: { FluidName: Fluid.of(material.getFluid()).getId(), Amount: amount } } } function generatePlatedBlockRecipe(event, material) { let plateItem = ChemicalHelper.get(TagPrefix.plate, material, 1); let platedBlock = ChemicalHelper.get(TFGTagPrefix.blockPlated, material, 1); let platedSlab = ChemicalHelper.get(TFGTagPrefix.slabPlated, material, 1); let platedStair = ChemicalHelper.get(TFGTagPrefix.stairPlated, material, 1); event.recipes.create.item_application(platedBlock, ['#forge:stone_bricks', plateItem]) .id(`tfg:item_application/${material.getName()}_plated_block`) event.recipes.createDeploying(platedBlock, ['#forge:stone_bricks', plateItem]) .id(`tfg:deploying/${material.getName()}_plated_block`) event.recipes.gtceu.assembler(`tfg:assembler/${material.getName()}_plated_block`) .itemInputs('#forge:stone_bricks', plateItem) .itemOutputs(platedBlock) .circuit(10) .duration(50) .EUt(4) event.recipes.create.item_application(platedSlab, ['#tfg:brick_slabs', plateItem]) .id(`tfg:item_application/${material.getName()}_plated_slab`) event.recipes.createDeploying(platedSlab, ['#tfg:brick_slabs', plateItem]) .id(`tfg:deploying/${material.getName()}_plated_slab`) event.recipes.gtceu.assembler(`tfg:assembler/${material.getName()}_plated_slab`) .itemInputs('#tfg:brick_slabs', plateItem) .itemOutputs(platedSlab) .circuit(10) .duration(50) .EUt(4) event.recipes.create.item_application(platedStair, ['#tfg:brick_stairs', plateItem]) .id(`tfg:item_application/${material.getName()}_plated_stair`) event.recipes.createDeploying(platedStair, ['#tfg:brick_stairs', plateItem]) .id(`tfg:deploying/${material.getName()}_plated_stair`) event.recipes.gtceu.assembler(`tfg:assembler/${material.getName()}_plated_stair`) .itemInputs('#tfg:brick_stairs', plateItem) .itemOutputs(platedStair) .circuit(10) .duration(50) .EUt(4) }