// priority: 0 "use strict"; const NEW_MOB_MAX_HP = { // moon mobs "endermanoverhaul:end_enderman": 50, "endermanoverhaul:end_islands_enderman": 120, "endermanoverhaul:windswept_hills_enderman": 70, "endermanoverhaul:soulsand_valley_enderman": 80, // mars mobs -- wan's ancient beasts has its own config for this (also includes sniffer) "endermanoverhaul:crimson_enderman": 60, "endermanoverhaul:warped_enderman": 60, "endermanoverhaul:badlands_enderman": 65, "endermanoverhaul:cave_enderman": 60, "ad_astra:martian_raptor": 50, "tfg:glacian_ram": 50, "tfg:wraptor": 60, "species:goober": 100, "species:stackatick": 20, "species:springling": 60, "species:quake": 130, "species:cruncher": 1200, // venus mobs "endermanoverhaul:savanna_enderman": 65, "endermanoverhaul:desert_enderman": 70, "ad_astra:sulfur_creeper": 60, "species:cliff_hanger": 75, // europa mobs "endermanoverhaul:ice_spikes_enderman": 85, "endermanoverhaul:snowy_enderman": 80, "endermanoverhaul:coral_enderman": 80, "species:leaf_hanger": 85, }; const NEW_MOB_ARMOR = { // mars "endermanoverhaul:crimson_enderman": 2, "endermanoverhaul:warped_enderman": 2, "endermanoverhaul:badlands_enderman": 2, "species:quake": 6, // venus "endermanoverhaul:savanna_enderman": 4, "endermanoverhaul:desert_enderman": 4, "endermanoverhaul:nether_wastes_enderman": 2, "ad_astra:sulfur_creeper": 4, "species:cliff_hanger": 2, }; // Easier to just keep all entities in here for balancing instead of spreading them around EntityEvents.spawned((event) => { let { entity, entity: { type }, level, level: { dimension } } = event; let newHP = NEW_MOB_MAX_HP[type] ?? 0; // Special cases if (type === "minecraft:enderman") { switch (dimension) { // use default for beneath case "ad_astra:moon": newHP = 45; case "ad_astra:mars": newHP = 55; case "ad_astra:venus": newHP = 65; case "ad_astra:mercury": newHP = 65; case "ad_astra:glacio": newHP = 75; } } else if (type === "endermanoverhaul:nether_wastes_enderman") { switch (dimension) { // use default for beneath case "ad_astra:venus": newHP = 70; } } if (newHP === 0) return; let baseHealth = entity.maxHealth; let missingHealth = newHP - baseHealth; entity.modifyAttribute("minecraft:generic.max_health", "tfg_health_buff_id", missingHealth, "addition"); if (missingHealth > 0) { entity.health += missingHealth; } let newArmor = NEW_MOB_ARMOR[type] ?? 0; if (newArmor === 0) return; let baseArmor = entity.armor; let missingArmor = newArmor - baseArmor; entity.modifyAttribute("minecraft:generic.armor", "tfg_armor_buff_id", missingArmor, "addition"); })