* New greens and browns * huh * Revert "huh" This reverts commit 75d84143c447f8c3eba8efbbaabfc693de7510e6. * huh
188 lines
8.5 KiB
TOML
188 lines
8.5 KiB
TOML
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#Screen Config
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[screen]
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#The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF)
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#Range: 0 ~ 800
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animationDuration = 200
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#The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #99000000
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#Can be one to four values representing top left, top right, bottom right and bottom left color.
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#Multiple values produce a gradient effect, whereas one value produce a solid color.
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#When values is less than 4, the rest of the corner color will be replaced by the last value.
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backgroundColor = ["#99000000"]
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#Add Gaussian blur effect to GUI background when opened.
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#Disable this if you run into a problem or are on low-end PCs
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blurEffect = true
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#This option means that blur effect only applies to GUI screens with a background.
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#Similar to Minecraft 1.20.6. Enable this for better optimization & compatibility.
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blurWithBackground = true
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#The kernel radius for gaussian convolution blur effect, 0 = disable.
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#samples per pixel = ((radius * 2) + 1) * 2, sigma = radius / 2.
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#Range: 0 ~ 18
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blurRadius = 7
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#A list of GUI screen superclasses that won't activate blur effect when opened.
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blurBlacklist = ["net.minecraft.client.gui.screens.ChatScreen"]
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#(Beta) Pause the game when inventory (also includes creative mode) opened.
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inventoryPause = false
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#Framerate limit on window inactive (out of focus or minimized), 0 = no change.
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#Range: 0 ~ 255
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framerateInactive = 10
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#Framerate limit on window minimized, 0 = same as framerate inactive.
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#This value will be no greater than framerate inactive.
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#Range: 0 ~ 255
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framerateMinimized = 0
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#Master volume multiplier on window inactive (out of focus or minimized), 1 = no change.
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#Range: 0.0 ~ 1.0
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masterVolumeInactive = 0.5
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#Master volume multiplier on window minimized, 1 = same as master volume inactive.
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#This value will be no greater than master volume inactive.
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#Range: 0.0 ~ 1.0
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masterVolumeMinimized = 0.25
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#Tooltip Config
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[tooltip]
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#Whether to enable Modern UI enhanced tooltip, or back to vanilla default.
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enable = true
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#Whether to use rounded tooltip shapes, or to use vanilla style.
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roundedShape = false
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#True to center the tooltip title if rendering an item's tooltip.
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#Following lines are not affected by this option.
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centerTitle = true
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#True to add a title break below the tooltip title line.
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#TitleBreak and CenterTitle will work/appear at the same time.
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titleBreak = true
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#True to exactly position tooltip to pixel grid, smoother movement.
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exactPositioning = true
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#The tooltip background color in #RRGGBB or #AARRGGBB format. Default: #E6000000
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#Can be one to four values representing top left, top right, bottom right and bottom left color.
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#Multiple values produce a gradient effect, whereas one value produces a solid color.
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#If less than 4 are provided, repeat the last value.
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colorFill = ["#E6000000"]
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#The tooltip border color in #RRGGBB or #AARRGGBB format. Default: #F0AADCF0, #F0DAD0F4, #F0FFC3F7 and #F0DAD0F4
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#Can be one to four values representing top left, top right, bottom right and bottom left color.
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#Multiple values produce a gradient effect, whereas one value produces a solid color.
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#If less than 4 are provided, repeat the last value.
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colorStroke = ["#FFC2D0D6", "#FFE7DAE5", "#FFCCDAC8", "#FFC8B9AC"]
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#The cycle time of tooltip border color in milliseconds. (0 = OFF)
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#Range: 0 ~ 5000
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borderCycleTime = 1000
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#The width of tooltip border, if rounded, in GUI Scale Independent Pixels.
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#Range: 0.5 ~ 2.5
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borderWidth = 1.3333333333333333
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#The corner radius of tooltip border, if rounded, in GUI Scale Independent Pixels.
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#Range: 0.0 ~ 8.0
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cornerRadius = 4.0
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#The shadow radius of tooltip, if rounded, in GUI Scale Independent Pixels.
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#No impact on performance.
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#Range: 0.0 ~ 32.0
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shadowRadius = 10.0
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#The shadow opacity of tooltip, if rounded. No impact on performance.
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#Range: 0.0 ~ 1.0
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shadowOpacity = 0.25
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#When true, tooltip border colors adapt to item's name and rarity.
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adaptiveColors = true
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#Amount to scroll the tooltip in response to a arrow key pressed event.
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#Range: 0 ~ 320
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arrowScrollFactor = 60
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#General Config
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[general]
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#Play a sound effect when the game is loaded.
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ding = true
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#Specify a sound event to custom the ding sound effect.
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#The default is "minecraft:entity.experience_orb.pickup"
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dingSound = ""
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#Specify a volume multiplier to the ding sound effect.
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#Range: 0.0 ~ 10.0
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dingVolume = 0.25
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#Press 'C' key (by default) to zoom 4x, the same as OptiFine's.
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#This is auto disabled when OptiFine is installed.
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zoom = false
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#Control the window mode, normal mode does nothing.
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#Allowed Values: NORMAL, FULLSCREEN, FULLSCREEN_BORDERLESS, MAXIMIZED, MAXIMIZED_BORDERLESS, WINDOWED, WINDOWED_BORDERLESS
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windowMode = "NORMAL"
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#Whether to replace vanilla GUI scale button to slider with tips.
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useNewGuiScale = true
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#Remove telemetry event of client behaviors.
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removeTelemetry = false
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#Allow Slack or Discord shortcodes to replace Unicode Emoji Sequences in chat.
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emojiShortcodes = true
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#View Config
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[view]
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#Force layout direction to RTL, otherwise, the current Locale setting.
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forceRtl = false
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#The global font scale used with sp units.
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#Range: 0.5 ~ 2.0
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fontScale = 1.1
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#Default scrollbar size in dips.
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#Range: 0 ~ 1024
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scrollbarSize = 4
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#Distance a touch can wander before we think the user is scrolling in dips.
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#Range: 0 ~ 1024
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touchSlop = 4
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#Distance a hover can wander while it is still considered "stationary" in dips.
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#Range: 0 ~ 1024
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hoverSlop = 4
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#Minimum size of the touch target for a scrollbar in dips.
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#Range: 0 ~ 1024
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minScrollbarTouchTarget = 16
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#Minimum velocity to initiate a fling in dips per second.
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#Range: 0 ~ 32767
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minimumFlingVelocity = 50
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#Maximum velocity to initiate a fling in dips per second.
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#Range: 0 ~ 32767
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maximumFlingVelocity = 8000
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#The coefficient of friction applied to flings/scrolls.
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#Range: 0.001 ~ 7.389
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scrollFriction = 0.014999999664723873
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#Max distance in dips to overscroll for edge effects.
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#Range: 0 ~ 1024
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overscrollDistance = 0
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#Max distance in dips to overfling for edge effects.
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#Range: 0 ~ 1024
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overflingDistance = 12
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#Amount to scroll in response to a vertical scroll event, in dips per axis value.
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#Range: 0.0 ~ 1024.0
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verticalScrollFactor = 64.0
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#Amount to scroll in response to a horizontal scroll event, in dips per axis value.
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#Range: 0.0 ~ 1024.0
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horizontalScrollFactor = 64.0
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#The duration in milliseconds before a hover event causes a tooltip to be shown.
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#Range: 0 ~ 1200
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hoverTooltipShowTimeout = 500
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#The duration in milliseconds before mouse inactivity causes a tooltip to be hidden.
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#Range: 3000 ~ 120000
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hoverTooltipHideTimeout = 30000
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#Font Config
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[font]
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#The first font family to use. See fallbackFontFamilyList
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firstFontFamily = ".\\config\\ModernUI\\unifont-17.0.03.otf"
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#A set of fallback font families to determine the typeface to use.
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#The order is first > fallbacks. TrueType & OpenType are supported.
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#Each element can be one of the following two cases:
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#1) Name of registered font family, for instance: Segoe UI
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#2) Path of font files on your PC, for instance: /usr/shared/fonts/x.otf
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#Registered font families include:
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#1) OS builtin fonts.
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#2) Font files in fontRegistrationList.
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#3) Font files in '/resourcepacks' directory.
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#4) Font files under 'modernui:font' in resource packs.
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#Note that for TTC/OTC font, you should register it and select one of font families.
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#Otherwise, only the first font family from the TrueType/OpenType Collection will be used.
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#This is only read once when the game is loaded, you can reload via in-game GUI.
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fallbackFontFamilyList = ["Source Han Sans CN Medium", "Noto Sans", "Segoe UI Variable", "Segoe UI", "San Francisco", "Open Sans", "SimHei", "STHeiti", "Segoe UI Symbol", "mui-i18n-compat"]
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#A set of additional font files (or directories) to register.
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#For TrueType/OpenType Collections, all contained font families will be registered.
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#Registered fonts can be referenced in Modern UI and Minecraft (Modern Text Engine).
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#For example, "E:/Fonts" means all font files in that directory will be registered.
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#System requires random access to these files, you should not remove them while running.
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#This is only read once when the game is loaded, i.e. registration.
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fontRegistrationList = []
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#Whether to use Google Noto Color Emoji, otherwise grayscale emoji (faster).
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#See Unicode 15.0 specification for details on how this affects text layout.
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useColorEmoji = true
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#When enabled, text layout uses fractional metrics with no font hinting and applies sub-pixel positioning.
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#When disabled, text layout uses integer metrics with full font hinting.
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linearMetrics = true
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