neuralgia/config/tacz-common.toml
Pyritie 30f50f2e97
Merging guns branch (#1283)
* Feature/ulv ev guns (#1280)

* update pakku mods

* mod config stuff

* Port over of current guns

* ae2 gun recipes

* nitrocellulose and other stuff

* more recipes

* gun packs

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update pakku-lock.json

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

---------

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* LICENSE

* changed powderbarrel to use lumber instead of wood boards

* lang

* gunpowder unification

* emi categories

---------

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
2025-07-13 12:31:39 +01:00

55 lines
2.1 KiB
TOML

[gun]
#The default fire sound range (block)
#Range: > 0
DefaultGunFireSoundDistance = 64
#The silencer default fire sound range (block)
#Range: > 0
DefaultGunSilenceSoundDistance = 16
#The range (block) of other gun sound, reloading sound etc.
#Range: > 0
DefaultGunOtherSoundDistance = 16
#Whether or not the player will consume ammo in creative mode
CreativePlayerConsumeAmmo = true
#Auto reload all the guns in player inventory, useful for pvp servers
AutoReloadWhenRespawn = false
[ammo]
#Warning: Ammo with explosive properties can break blocks
ExplosiveAmmoDestroysBlock = true
#Warning: Ammo with explosive properties can set the surroundings on fire
ExplosiveAmmoFire = false
#Ammo with explosive properties can add knockback effect
ExplosiveAmmoKnockBack = true
#The distance at which the explosion effect can be seen
#Range: > 0
ExplosiveAmmoVisibleDistance = 192
#Those blocks that the ammo can pass through
PassThroughBlocks = []
#Whether a ammo can break the glass
DestroyGlass = true
#Whether a ammo can ignite the block
IgniteBlock = true
#Whether a ammo can ignite the entity
IgniteEntity = true
#Global bullet speed modifier, the init speed of the bullet will be multiplied by this value, default is 2.0
#This is to compensate the side effects introduced while fixing the shooter variable input issue
#Range: 0.01 ~ 20.0
GlobalBulletSpeedModifier = 2.0
[other]
#Deprecated: now move to .minecraft/tacz/tacz-pre.toml or <your version>/tacz/tacz-pre.toml
#When enabled, the reload command will not overwrite the default model file under config
DefaultPackDebug = false
#The farthest sound distance of the target, including minecarts type
#Range: > 0
TargetSoundDistance = 128
#DEV: Server hitbox offset (If the hitbox is ahead, fill in a negative number)
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
ServerHitboxOffset = 3.0
#Server hitbox latency fix
ServerHitboxLatencyFix = true
#The maximum latency (in milliseconds) for the server hitbox latency fix saved
#Range: 250.0 ~ 1.7976931348623157E308
ServerHitboxLatencyMaxSaveMs = 1000.0