neuralgia/config/chalk-common.toml
Pyritie ec2e3cd3c4
Alpha Release: 0.9.0 (#849)
Signed-off-by: Pyritie <pyritie@gmail.com>
Signed-off-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: Xikaro <os.valerievich@ya.ru>
Co-authored-by: Nebby <78170922+Nebby1999@users.noreply.github.com>
Co-authored-by: Redeix <brayden.j.m.ford@gmail.com>
Co-authored-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: aidie8 <aidenvanzuilen@gmail.com>
Co-authored-by: Xikaro <55663835+Xikaro@users.noreply.github.com>
Co-authored-by: Zleub <debray.arnaud@gmail.com>
2025-04-15 23:27:17 +05:00

33 lines
1 KiB
TOML

#How many marks you can draw with a single chalk. Default: 64
#Range: > 0
ChalkUses = 64
#How much light glowing mark produces. Default: 5
#Range: 0 ~ 15
GlowingMarkLightLevel = 5
#Controls whether glowing should be enabled in Chalk Box.
#If disabled - you will not be able to draw glowing marks with chalk box.
#Default: true
ChalkBoxGlowingEnabled = true
#How many glowing uses one glowing item will give.
#Default: 8
#Range: 1 ~ 9999
ChalkBoxGlowingItemUses = 8
#If enabled, Chalks (and Chalk Boxes) will generate in Dungeons, Abandoned Mineshafts, Planes and Savanna villages, Cartographer houses
#Default: true
ShouldGenerateInChests = true
#Enable/disable symbols and location of the advancement that will unlock that symbol. (Empty = always unlocked)
[Symbols]
CheckEnabled = true
CheckUnlockAdvancement = ""
CrossEnabled = true
CrossUnlockAdvancement = ""
PickaxeEnabled = true
PickaxeUnlockAdvancement = ""
SkullEnabled = true
SkullUnlockAdvancement = ""
HeartEnabled = true
HeartUnlockAdvancement = ""
HouseEnabled = true
HouseUnlockAdvancement = ""