* starting illager structure stuff
* structure climates
* idk
* mostly finished the nordic living houses? the structures are still being placed at the bottom of rivers though
* some more
* torch loot table
* tweaks
* mud bricks in the water sounds like a bad idea
* what does adapt_noise do?
* ruined houses done!
* some loot table tweaks
* change the burials to be terrain matching
* make these more common
* remove the air block processor on paths
* up the max distance so further-off buildings get illagers too
* oh I think this was causing the underwater issue