* blocks * more textures * more textures more textures * blocks * more textures * more textures more textures * blocks * more textures * more textures more textures * blocks * more textures * more textures more textures * firmalife gh stuff * chloroplasts and brick regex * gh recipes * pisciculture fishery * I am going insane * more casings = more gooder * rotten voiding cover * greenhouse glory * Is this it chat * not needed Signed-off-by: Redeix <redeix.m@gmail.com> * missed in conflicts Signed-off-by: Redeix <redeix.m@gmail.com> * consumerism * re-add tag import * remove unused object map * id normalizer function --------- Signed-off-by: Redeix <redeix.m@gmail.com>
34 lines
No EOL
1.1 KiB
JavaScript
34 lines
No EOL
1.1 KiB
JavaScript
// priority: 0
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"use strict";
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const registerTFGAquaponicsMaterials = (event) => {
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/* event.create('mysterious_ooze')
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.liquid(new GTFluidBuilder().temperature(293))
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.gas(new GTFluidBuilder().state(GTFluidState.GAS).customStill().temperature(293))
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.color(0x500bbf)
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.fluidTemp(69420)
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.dust()
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.cableProperties(GTValues.V[GTValues.LV], 69, 0, true) // Voltage, Amperage, EU loss, Is Superconductor.
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.gem(2, 4000)
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.element(GTElements.C)
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.ore(2, 3)
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.color(0x7D2DDB)
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.iconSet(GTMaterialIconSet.LIGNITE)
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.ingot()
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.components('1x andesite', '1x iron')
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.color(0x839689)
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.iconSet(GTMaterialIconSet.DULL)
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.flags(GTMaterialFlags.GENERATE_PLATE, GTMaterialFlags.GENERATE_GEAR, GTMaterialFlags.GENERATE_SMALL_GEAR)
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*/
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// Nitrate Fluids
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event.create('tfg:nitrate_rich_water')
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.liquid(new GTFluidBuilder().customStill().temperature(310))
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.flags(GTMaterialFlags.DISABLE_DECOMPOSITION);
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event.create('tfg:nitrate_rich_semiheavy_ammoniacal_water')
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.liquid(new GTFluidBuilder().customStill().temperature(310))
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.flags(GTMaterialFlags.DISABLE_DECOMPOSITION);
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} |