neuralgia/kubejs/assets/tfg/lang/ja_jp.json
2025-10-25 10:46:45 +01:00

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{
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
"biome.tfg.nether/basalt_deltas": "Basalt Deltas",
"biome.tfg.nether/decaying_caverns": "Decaying Caverns",
"biome.tfg.nether/lush_hollow": "Lush Hollow",
"biome.tfg.nether/webbed_lair": "Webbed Lair",
"biome.tfg.nether/ash_forest": "Ash Forest",
"biome.tfg.nether/lava_floes": "Lava Floes",
"biome.tfg.nether/diorite_caves": "Deep Caves",
"biome.tfg.nether/gabbro_caves": "Deep Caves",
"biome.tfg.nether/gneiss_caves": "Deep Caves",
"biome.tfg.nether/granite_caves": "Deep Caves",
"biome.tfg.nether/schist_caves": "Deep Caves",
"biome.tfg.moon/lunar_asurine_dense": "Certus Fields",
"biome.tfg.moon/lunar_asurine_sparse": "Asurine Fields",
"biome.tfg.moon/lunar_chorus_dense": "Chorus Thicket",
"biome.tfg.moon/lunar_chorus_sparse": "Chorus Forest",
"biome.tfg.moon/lunar_corals_dense": "Lunar Reef",
"biome.tfg.moon/lunar_corals_sparse": "Lunar Maria",
"biome.tfg.moon/lunar_lights_dense": "Lightbloom Star Gazers",
"biome.tfg.moon/lunar_lights_sparse": "Lightbloom Scrubland",
"biome.tfg.moon/lunar_plains": "Lunar Plains",
"biome.tfg.moon/lunar_sands": "Lunar Sands",
"biome.tfg.mars/martian_deep_desert": "Deep Martian Dunes",
"biome.tfg.mars/martian_dunes": "Martian Desert",
"biome.tfg.mars/martian_dune_edge": "Martian Desert Edge",
"biome.tfg.mars/martian_river": "Martian Shores",
"biome.tfg.mars/martian_mountains": "Extinct Martian Volcano",
"biome.tfg.mars/amber_edge": "Amber Edge",
"biome.tfg.mars/amber_plains": "Amber Plains",
"biome.tfg.mars/amber_hills": "Amber Hills",
"biome.tfg.mars/rusticus_edge": "Rusticus Edge",
"biome.tfg.mars/rusticus_plains": "Rusticus Meadow",
"biome.tfg.mars/rusticus_hills": "Rusticus Heath",
"biome.tfg.mars/sangnum_edge": "Sangnum Edge",
"biome.tfg.mars/sangnum_plains": "Sangnum Prairie",
"biome.tfg.mars/sangnum_hills": "Sangnum Moorland",
"block.tfg.piglin_disguise": "Piglin Disguise",
"block.tfg.piglin_disguise_block": "Piglin Disguise",
"block.tfg.dry_ice": "Dry Ice",
"block.tfg.decorative_vase.black": "Black Decorative Vase",
"block.tfg.decorative_vase.gray": "Gray Decorative Vase",
"block.tfg.decorative_vase.light_gray": "Light Gray Decorative Vase",
"block.tfg.decorative_vase.white": "White Decorative Vase",
"block.tfg.decorative_vase.pink": "Pink Decorative Vase",
"block.tfg.decorative_vase.magenta": "Magenta Decorative Vase",
"block.tfg.decorative_vase.purple": "Purple Decorative Vase",
"block.tfg.decorative_vase.blue": "Blue Decorative Vase",
"block.tfg.decorative_vase.light_blue": "Light Blue Decorative Vase",
"block.tfg.decorative_vase.cyan": "Cyan Decorative Vase",
"block.tfg.decorative_vase.green": "Green Decorative Vase",
"block.tfg.decorative_vase.lime": "Lime Decorative Vase",
"block.tfg.decorative_vase.yellow": "Yellow Decorative Vase",
"block.tfg.decorative_vase.orange": "Orange Decorative Vase",
"block.tfg.decorative_vase.red": "Red Decorative Vase",
"block.tfg.decorative_vase.brown": "Brown Decorative Vase",
"block.tfg.decorative_vase.unfired": "Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.black": "Black Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.gray": "Gray Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.light_gray": "Light Gray Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.white": "White Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.pink": "Pink Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.magenta": "Magenta Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.purple": "Purple Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.blue": "Blue Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.light_blue": "Light Blue Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.cyan": "Cyan Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.green": "Green Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.lime": "Lime Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.yellow": "Yellow Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.orange": "Orange Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.red": "Red Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.brown": "Brown Unfired Decorative Vase",
"block.tfg.decorative_vase.generated.black": "Black Loot Vase",
"block.tfg.decorative_vase.generated.gray": "Gray Loot Vase",
"block.tfg.decorative_vase.generated.light_gray": "Light Gray Loot Vase",
"block.tfg.decorative_vase.generated.white": "White Loot Vase",
"block.tfg.decorative_vase.generated.pink": "Pink Loot Vase",
"block.tfg.decorative_vase.generated.magenta": "Magenta Loot Vase",
"block.tfg.decorative_vase.generated.purple": "Purple Loot Vase",
"block.tfg.decorative_vase.generated.blue": "Blue Loot Vase",
"block.tfg.decorative_vase.generated.light_blue": "Light Blue Loot Vase",
"block.tfg.decorative_vase.generated.cyan": "Cyan Loot Vase",
"block.tfg.decorative_vase.generated.green": "Green Loot Vase",
"block.tfg.decorative_vase.generated.lime": "Lime Loot Vase",
"block.tfg.decorative_vase.generated.yellow": "Yellow Loot Vase",
"block.tfg.decorative_vase.generated.orange": "Orange Loot Vase",
"block.tfg.decorative_vase.generated.red": "Red Loot Vase",
"block.tfg.decorative_vase.generated.brown": "Brown Loot Vase",
"block.tfg.light_concrete_support": "Light Concrete Support",
"block.tfg.light_concrete_support_horizontal": "Light Concrete Horizontal Support",
"block.tfg.dark_concrete_support": "Dark Concrete Support",
"block.tfg.dark_concrete_support_horizontal": "Dark Concrete Horizontal Support",
"block.tfg.reinforced_light_concrete_support": "Reinforced Light Concrete Support",
"block.tfg.reinforced_light_concrete_support_horizontal": "Reinforced Light Concrete Horizontal Support",
"block.tfg.reinforced_dark_concrete_support": "Reinforced Dark Concrete Support",
"block.tfg.reinforced_dark_concrete_support_horizontal": "Reinforced Dark Concrete Horizontal Support",
"block.tfg.rebar_support": "Rebar Support",
"block.tfg.rebar_support_horizontal": "Rebar Horizontal Support",
"block.tfg.steel_support": "Steel Support",
"block.tfg.steel_support_horizontal": "Steel Horizontal Support",
"block.tfg.gabbro_support_horizontal": "Gabbro Horizontal Support",
"block.tfg.gabbro_support": "Gabbro Support",
"block.tfg.shale_support_horizontal": "Shale Horizontal Support",
"block.tfg.shale_support": "Shale Support",
"block.tfg.claystone_support_horizontal": "Claystone Horizontal Support",
"block.tfg.claystone_support": "Claystone Support",
"block.tfg.limestone_support_horizontal": "Limestone Horizontal Support",
"block.tfg.limestone_support": "Limestone Support",
"block.tfg.conglomerate_support_horizontal": "Conglomerate Horizontal Support",
"block.tfg.conglomerate_support": "Conglomerate Support",
"block.tfg.dolomite_support_horizontal": "Dolomite Horizontal Support",
"block.tfg.dolomite_support": "Dolomite Support",
"block.tfg.chert_support_horizontal": "Chert Horizontal Support",
"block.tfg.chert_support": "Chert Support",
"block.tfg.chalk_support_horizontal": "Chalk Horizontal Support",
"block.tfg.chalk_support": "Chalk Support",
"block.tfg.rhyolite_support_horizontal": "Rhyolite Horizontal Support",
"block.tfg.rhyolite_support": "Rhyolite Support",
"block.tfg.dacite_support_horizontal": "Dacite Horizontal Support",
"block.tfg.dacite_support": "Dacite Support",
"block.tfg.quartzite_support_horizontal": "Quartzite Horizontal Support",
"block.tfg.quartzite_support": "Quartzite Support",
"block.tfg.slate_support_horizontal": "Slate Horizontal Support",
"block.tfg.slate_support": "Slate Support",
"block.tfg.phyllite_support_horizontal": "Phyllite Horizontal Support",
"block.tfg.phyllite_support": "Phyllite Support",
"block.tfg.schist_support_horizontal": "Schist Horizontal Support",
"block.tfg.schist_support": "Schist Support",
"block.tfg.gneiss_support_horizontal": "Gneiss Horizontal Support",
"block.tfg.gneiss_support": "Gneiss Support",
"block.tfg.marble_support_horizontal": "Marble Horizontal Support",
"block.tfg.marble_support": "Marble Support",
"block.tfg.basalt_support_horizontal": "Basalt Horizontal Support",
"block.tfg.basalt_support": "Basalt Support",
"block.tfg.diorite_support_horizontal": "Diorite Horizontal Support",
"block.tfg.diorite_support": "Diorite Support",
"block.tfg.andesite_support_horizontal": "Andesite Horizontal Support",
"block.tfg.andesite_support": "Andesite Support",
"block.tfg.granite_support_horizontal": "Granite Horizontal Support",
"block.tfg.granite_support": "Granite Support",
"block.tfg.pyroxenite_support_horizontal": "Pyroxenite Horizontal Support",
"block.tfg.pyroxenite_support": "Pyroxenite Support",
"block.tfg.migmatite_support_horizontal": "Migmatite Horizontal Support",
"block.tfg.migmatite_support": "Migmatite Support",
"block.tfg.travertine_support_horizontal": "Travertine Horizontal Support",
"block.tfg.travertine_support": "Travertine Support",
"block.tfg.glacian_support": "Glacian Support",
"block.tfg.glacian_support_horizontal": "Glacian Horizontal Support",
"block.tfg.strophar_support": "Strophar Support",
"block.tfg.strophar_support_horizontal": "Strophar Horizontal Support",
"block.tfg.aeronos_support": "Aeronos Support",
"block.tfg.aeronos_support_horizontal": "Aeronos Horizontal Support",
"block.tfg.rock.hardened_deepslate": "Hardened Migmatite",
"block.tfg.rock.deepslate_stairs": "Raw Migmatite Stairs",
"block.tfg.rock.deepslate_slab": "Raw Migmatite Slab",
"block.tfg.rock.deepslate_wall": "Raw Migmatite Wall",
"block.tfg.rock.mossy_cobble_deepslate": "Migmatite Mossy Cobble",
"block.tfg.rock.mossy_cobble_deepslate_stairs": "Migmatite Mossy Cobble Stairs",
"block.tfg.rock.mossy_cobble_deepslate_slab": "Migmatite Mossy Cobble Slab",
"block.tfg.rock.mossy_cobble_deepslate_wall": "Migmatite Mossy Cobble Wall",
"block.tfg.rock.cracked_bricks_deepslate_stairs": "Cracked Migmatite Brick Stairs",
"block.tfg.rock.cracked_bricks_deepslate_slab": "Cracked Migmatite Brick Slab",
"block.tfg.rock.cracked_bricks_deepslate_wall": "Cracked Migmatite Brick Wall",
"block.tfg.rock.cracked_tiles_deepslate_stairs": "Cracked Migmatite Tile Stairs",
"block.tfg.rock.cracked_tiles_deepslate_slab": "Cracked Migmatite Tile Slab",
"block.tfg.rock.cracked_tiles_deepslate_wall": "Cracked Migmatite Tile Wall",
"block.tfg.rock.mossy_bricks_deepslate": "Mossy Migmatite Bricks",
"block.tfg.rock.mossy_bricks_deepslate_stairs": "Mossy Migmatite Brick Stairs",
"block.tfg.rock.mossy_bricks_deepslate_slab": "Mossy Migmatite Brick Slab",
"block.tfg.rock.mossy_bricks_deepslate_wall": "Mossy Migmatite Brick Wall",
"block.tfg.rock.gravel_deepslate": "Migmatite Gravel",
"block.tfg.spike.deepslate_spike": "Migmatite Spike",
"block.tfg.loose.deepslate": "Loose Migmatite Rock",
"block.tfg.rock.hardened_blackstone": "Hardened Pyroxenite",
"block.tfg.rock.cobble_blackstone_stairs": "Pyroxenite Cobble Stairs",
"block.tfg.rock.cobble_blackstone_slab": "Pyroxenite Cobble Slab",
"block.tfg.rock.cobble_blackstone_wall": "Pyroxenite Cobble Wall",
"block.tfg.rock.cobble_blackstone": "Pyroxenite Cobble",
"block.tfg.rock.mossy_cobble_blackstone": "Pyroxenite Mossy Cobble",
"block.tfg.rock.mossy_cobble_blackstone_stairs": "Pyroxenite Mossy Cobble Stairs",
"block.tfg.rock.mossy_cobble_blackstone_slab": "Pyroxenite Mossy Cobble Slab",
"block.tfg.rock.mossy_cobble_blackstone_wall": "Pyroxenite Mossy Cobble Wall",
"block.tfg.rock.cracked_bricks_blackstone_stairs": "Cracked Pyroxenite Brick Stairs",
"block.tfg.rock.cracked_bricks_blackstone_slab": "Cracked Pyroxenite Brick Slab",
"block.tfg.rock.cracked_bricks_blackstone_wall": "Cracked Pyroxenite Brick Wall",
"block.tfg.rock.mossy_bricks_blackstone": "Mossy Pyroxenite Bricks",
"block.tfg.rock.mossy_bricks_blackstone_stairs": "Mossy Pyroxenite Brick Stairs",
"block.tfg.rock.mossy_bricks_blackstone_slab": "Mossy Pyroxenite Brick Slab",
"block.tfg.rock.mossy_bricks_blackstone_wall": "Mossy Pyroxenite Brick Wall",
"block.tfg.rock.gravel_blackstone": "Pyroxenite Gravel",
"block.tfg.spike.blackstone_spike": "Pyroxenite Spike",
"block.tfg.rock.hardened_dripstone": "Hardened Travertine",
"block.tfg.rock.dripstone_stairs": "Raw Travertine Stairs",
"block.tfg.rock.dripstone_slab": "Raw Travertine Slab",
"block.tfg.rock.dripstone_wall": "Raw Travertine Wall",
"block.tfg.rock.cobble_dripstone": "Travertine Cobble",
"block.tfg.rock.cobble_dripstone_stairs": "Travertine Cobble Stairs",
"block.tfg.rock.cobble_dripstone_slab": "Travertine Cobble Slab",
"block.tfg.rock.cobble_dripstone_wall": "Travertine Cobble Wall",
"block.tfg.rock.mossy_cobble_dripstone": "Travertine Mossy Cobble",
"block.tfg.rock.mossy_cobble_dripstone_stairs": "Travertine Mossy Cobble Stairs",
"block.tfg.rock.mossy_cobble_dripstone_slab": "Travertine Mossy Cobble Slab",
"block.tfg.rock.mossy_cobble_dripstone_wall": "Travertine Mossy Cobble Wall",
"block.tfg.rock.cracked_bricks_dripstone": "Cracked Travertine Brick",
"block.tfg.rock.cracked_bricks_dripstone_stairs": "Cracked Travertine Brick Stairs",
"block.tfg.rock.cracked_bricks_dripstone_slab": "Cracked Travertine Brick Slab",
"block.tfg.rock.cracked_bricks_dripstone_wall": "Cracked Travertine Brick Wall",
"block.tfg.rock.mossy_bricks_dripstone": "Mossy Travertine Bricks",
"block.tfg.rock.mossy_bricks_dripstone_stairs": "Mossy Travertine Brick Stairs",
"block.tfg.rock.mossy_bricks_dripstone_slab": "Mossy Travertine Brick Slab",
"block.tfg.rock.mossy_bricks_dripstone_wall": "Mossy Travertine Brick Wall",
"block.tfg.rock.gravel_dripstone": "Travertine Gravel",
"block.tfg.spike.dripstone_spike": "Travertine Spike",
"block.tfg.loose.dripstone": "Loose Travertine Rock",
"block.tfg.rock.crackrack_stairs": "Raw Keratophyre Stairs",
"block.tfg.rock.crackrack_slab": "Raw Keratophyre Slab",
"block.tfg.rock.crackrack_wall": "Raw Keratophyre Wall",
"block.tfg.rock.polished_crackrack": "Polished Keratophyre",
"block.tfg.rock.polished_crackrack_stairs": "Polished Keratophyre Stairs",
"block.tfg.rock.polished_crackrack_slab": "Polished Keratophyre Slab",
"block.tfg.rock.polished_crackrack_wall": "Polished Keratophyre Wall",
"block.tfg.rock.cobble_crackrack": "Keratophyre Cobble",
"block.tfg.rock.cobble_crackrack_stairs": "Keratophyre Cobble Stairs",
"block.tfg.rock.cobble_crackrack_slab": "Keratophyre Cobble Slab",
"block.tfg.rock.cobble_crackrack_wall": "Keratophyre Cobble Wall",
"block.tfg.rock.mossy_cobble_crackrack": "Keratophyre Mossy Cobble",
"block.tfg.rock.mossy_cobble_crackrack_stairs": "Keratophyre Mossy Cobble Stairs",
"block.tfg.rock.mossy_cobble_crackrack_slab": "Keratophyre Mossy Cobble Slab",
"block.tfg.rock.mossy_cobble_crackrack_wall": "Keratophyre Mossy Cobble Wall",
"block.tfg.rock.cracked_bricks_nether_stairs": "Cracked Keratophyre Brick Stairs",
"block.tfg.rock.cracked_bricks_nether_slab": "Cracked Keratophyre Brick Slab",
"block.tfg.rock.cracked_bricks_nether_wall": "Cracked Keratophyre Brick Wall",
"block.tfg.rock.mossy_bricks_nether": "Mossy Keratophyre Bricks",
"block.tfg.rock.mossy_bricks_nether_stairs": "Mossy Keratophyre Brick Stairs",
"block.tfg.rock.mossy_bricks_nether_slab": "Mossy Keratophyre Brick Slab",
"block.tfg.rock.mossy_bricks_nether_wall": "Mossy Keratophyre Brick Wall",
"block.tfg.rock.gravel_crackrack": "Keratophyre Gravel",
"block.tfg.loose.crackrack": "Loose Keratophyre Rock",
"block.tfg.rock.hardened_moon_stone": "Hardened Anorthosite",
"block.tfg.rock.moon_stone_wall": "Raw Anorthosite Wall",
"block.tfg.rock.cobble_moon_stone_wall": "Anorthosite Cobble Wall",
"block.tfg.rock.mossy_cobble_moon": "Anorthosite Mossy Cobble",
"block.tfg.rock.mossy_cobble_moon_stairs": "Anorthosite Mossy Cobble Stairs",
"block.tfg.rock.mossy_cobble_moon_slab": "Anorthosite Mossy Cobble Slab",
"block.tfg.rock.mossy_cobble_moon_wall": "Anorthosite Mossy Cobble Wall",
"block.tfg.rock.mossy_bricks_moon_stone": "Mossy Anorthosite Bricks",
"block.tfg.rock.mossy_bricks_moon_stone_stairs": "Mossy Anorthosite Brick Stairs",
"block.tfg.rock.mossy_bricks_moon_stone_slab": "Mossy Anorthosite Brick Slab",
"block.tfg.rock.mossy_bricks_moon_stone_wall": "Mossy Anorthosite Brick Wall",
"block.tfg.rock.chiseled_bricks_moon_wall": "Chiseled Anorthosite Wall",
"block.tfg.rock.gravel_moon": "Anorthosite Gravel",
"block.tfg.spike.moon_stone_spike": "Anorthosite Spike",
"block.tfg.loose.moon_stone": "Loose Anorthosite Rock",
"block.tfg.rock.hardened_moon_deepslate": "Hardened Norite",
"block.tfg.rock.moon_deepslate_stairs": "Raw Norite Stairs",
"block.tfg.rock.moon_deepslate_slab": "Raw Norite Slab",
"block.tfg.rock.moon_deepslate_wall": "Raw Norite Wall",
"block.tfg.rock.cobble_moon_deepslate": "Norite Cobble",
"block.tfg.rock.cobble_moon_deepslate_stairs": "Norite Cobble Stairs",
"block.tfg.rock.cobble_moon_deepslate_slab": "Norite Cobble Slab",
"block.tfg.rock.cobble_moon_deepslate_wall": "Norite Cobble Wall",
"block.tfg.rock.mossy_cobble_moon_deepslate": "Norite Mossy Cobble",
"block.tfg.rock.mossy_cobble_moon_deepslate_stairs": "Norite Mossy Cobble Stairs",
"block.tfg.rock.mossy_cobble_moon_deepslate_slab": "Norite Mossy Cobble Slab",
"block.tfg.rock.mossy_cobble_moon_deepslate_wall": "Norite Mossy Cobble Wall",
"block.tfg.rock.polished_moon_deepslate": "Polished Norite",
"block.tfg.rock.polished_moon_deepslate_stairs": "Polished Norite Stairs",
"block.tfg.rock.polished_moon_deepslate_slab": "Polished Norite Slab",
"block.tfg.rock.polished_moon_deepslate_wall": "Polished Norite Wall",
"block.tfg.rock.bricks_moon_deepslate": "Norite Bricks",
"block.tfg.rock.bricks_moon_deepslate_stairs": "Norite Brick Stairs",
"block.tfg.rock.bricks_moon_deepslate_slab": "Norite Brick Slab",
"block.tfg.rock.bricks_moon_deepslate_wall": "Norite Brick Wall",
"block.tfg.rock.cracked_bricks_moon_deepslate": "Cracked Norite Bricks",
"block.tfg.rock.cracked_bricks_moon_deepslate_stairs": "Cracked Norite Brick Stairs",
"block.tfg.rock.cracked_bricks_moon_deepslate_slab": "Cracked Norite Brick Slab",
"block.tfg.rock.cracked_bricks_moon_deepslate_wall": "Cracked Norite Brick Wall",
"block.tfg.rock.chiseled_bricks_moon_deepslate": "Chiseled Norite Bricks",
"block.tfg.rock.chiseled_bricks_moon_deepslate_stairs": "Chiseled Norite Brick Stairs",
"block.tfg.rock.chiseled_bricks_moon_deepslate_slab": "Chiseled Norite Brick Slab",
"block.tfg.rock.chiseled_bricks_moon_deepslate_wall": "Chiseled Norite Brick Wall",
"block.tfg.rock.pillar_moon_deepslate": "Norite Pillar",
"block.tfg.rock.gravel_moon_deepslate": "Norite Gravel",
"block.tfg.spike.moon_deepslate_spike": "Norite Spike",
"block.tfg.loose.moon_deepslate": "Loose Norite Rock",
"block.tfg.rock.hardened_mars_stone": "Hardened Argillite",
"block.tfg.rock.mars_stone_wall": "Raw Argillite Wall",
"block.tfg.rock.cobble_mars_stone_wall": "Argillite Cobble Wall",
"block.tfg.rock.mossy_cobble_mars": "Argillite Mossy Cobble",
"block.tfg.rock.mossy_cobble_mars_stairs": "Argillite Mossy Cobble Stairs",
"block.tfg.rock.mossy_cobble_mars_slab": "Argillite Mossy Cobble Slab",
"block.tfg.rock.mossy_cobble_mars_wall": "Argillite Mossy Cobble Wall",
"block.tfg.rock.polished_mars_wall": "Polished Argillite Wall",
"block.tfg.rock.mossy_bricks_mars_stone": "Mossy Argillite Bricks",
"block.tfg.rock.mossy_bricks_mars_stone_stairs": "Mossy Argillite Brick Stairs",
"block.tfg.rock.mossy_bricks_mars_stone_slab": "Mossy Argillite Brick Slab",
"block.tfg.rock.mossy_bricks_mars_stone_wall": "Mossy Argillite Brick Wall",
"block.tfg.rock.cracked_bricks_mars_stone_wall": "Cracked Argillite Brick Wall",
"block.tfg.rock.chiseled_bricks_mars_wall": "Chiseled Argillite Wall",
"block.tfg.rock.gravel_mars": "Argillite Gravel",
"block.tfg.spike.mars_stone_spike": "Argillite Spike",
"block.tfg.loose.mars_stone": "Loose Argillite Rock",
"block.tfg.rock.hardened_venus_stone": "Hardened Trachyte",
"block.tfg.rock.venus_stone_wall": "Raw Trachyte Wall",
"block.tfg.rock.cobble_venus_stone_wall": "Trachyte Cobble Wall",
"block.tfg.rock.mossy_cobble_venus": "Trachyte Mossy Cobble",
"block.tfg.rock.mossy_cobble_venus_stairs": "Trachyte Mossy Cobble Stairs",
"block.tfg.rock.mossy_cobble_venus_slab": "Trachyte Mossy Cobble Slab",
"block.tfg.rock.mossy_cobble_venus_wall": "Trachyte Mossy Cobble Wall",
"block.tfg.rock.polished_venus_wall": "Polished Trachyte Wall",
"block.tfg.rock.mossy_bricks_venus_stone": "Mossy Trachyte Bricks",
"block.tfg.rock.mossy_bricks_venus_stone_stairs": "Mossy Trachyte Brick Stairs",
"block.tfg.rock.mossy_bricks_venus_stone_slab": "Mossy Trachyte Brick Slab",
"block.tfg.rock.mossy_bricks_venus_stone_wall": "Mossy Trachyte Brick Wall",
"block.tfg.rock.cracked_bricks_venus_stone_wall": "Cracked Trachyte Brick Wall",
"block.tfg.rock.chiseled_bricks_venus_wall": "Chiseled Trachyte Wall",
"block.tfg.rock.gravel_venus": "Trachyte Gravel",
"block.tfg.spike.venus_stone_spike": "Trachyte Spike",
"block.tfg.loose.venus_stone": "Loose Trachyte Rock",
"block.tfg.rock.hardened_mercury_stone": "Hardened Komatiite",
"block.tfg.rock.mercury_stone_wall": "Raw Komatiite Wall",
"block.tfg.rock.cobble_mercury_stone_wall": "Komatiite Cobble Wall",
"block.tfg.rock.mossy_cobble_mercury": "Komatiite Mossy Cobble",
"block.tfg.rock.mossy_cobble_mercury_stairs": "Komatiite Mossy Cobble Stairs",
"block.tfg.rock.mossy_cobble_mercury_slab": "Komatiite Mossy Cobble Slab",
"block.tfg.rock.mossy_cobble_mercury_wall": "Komatiite Mossy Cobble Wall",
"block.tfg.rock.polished_mercury_wall": "Polished Komatiite Wall",
"block.tfg.rock.mossy_bricks_mercury_stone": "Mossy Komatiite Bricks",
"block.tfg.rock.mossy_bricks_mercury_stone_stairs": "Mossy Komatiite Brick Stairs",
"block.tfg.rock.mossy_bricks_mercury_stone_slab": "Mossy Komatiite Brick Slab",
"block.tfg.rock.mossy_bricks_mercury_stone_wall": "Mossy Komatiite Brick Wall",
"block.tfg.rock.cracked_bricks_mercury_stone_wall": "Cracked Komatiite Brick Wall",
"block.tfg.rock.chiseled_bricks_mercury_wall": "Chiseled Komatiite Wall",
"block.tfg.rock.gravel_mercury": "Komatiite Gravel",
"block.tfg.spike.mercury_stone_spike": "Komatiite Spike",
"block.tfg.loose.mercury_stone": "Loose Komatiite Rock",
"block.tfg.rock.hardened_glacio_stone": "Hardened Phonolite",
"block.tfg.rock.glacio_stone_wall": "Raw Phonolite Wall",
"block.tfg.rock.cobble_glacio_stone_wall": "Phonolite Cobble Wall",
"block.tfg.rock.mossy_cobble_glacio": "Phonolite Mossy Cobble",
"block.tfg.rock.mossy_cobble_glacio_stairs": "Phonolite Mossy Cobble Stairs",
"block.tfg.rock.mossy_cobble_glacio_slab": "Phonolite Mossy Cobble Slab",
"block.tfg.rock.mossy_cobble_glacio_wall": "Phonolite Mossy Cobble Wall",
"block.tfg.rock.polished_glacio_wall": "Polished Phonolite Wall",
"block.tfg.rock.mossy_bricks_glacio_stone": "Mossy Phonolite Bricks",
"block.tfg.rock.mossy_bricks_glacio_stone_stairs": "Mossy Phonolite Brick Stairs",
"block.tfg.rock.mossy_bricks_glacio_stone_slab": "Mossy Phonolite Brick Slab",
"block.tfg.rock.mossy_bricks_glacio_stone_wall": "Mossy Phonolite Brick Wall",
"block.tfg.rock.cracked_bricks_glacio_stone_wall": "Cracked Phonolite Brick Wall",
"block.tfg.rock.chiseled_bricks_glacio_wall": "Chiseled Phonolite Wall",
"block.tfg.rock.gravel_glacio": "Phonolite Gravel",
"block.tfg.spike.glacio_stone_spike": "Phonolite Spike",
"block.tfg.loose.glacio_stone": "Loose Phonolite Rock",
"block.tfg.rock.hardened_permafrost": "Hardened Permafrost",
"block.tfg.rock.permafrost_stairs": "Raw Permafrost Stairs",
"block.tfg.rock.permafrost_slab": "Raw Permafrost Slab",
"block.tfg.rock.permafrost_wall": "Raw Permafrost Wall",
"block.tfg.rock.cobble_permafrost": "Permafrost Cobble",
"block.tfg.rock.cobble_permafrost_stairs": "Permafrost Cobble Stairs",
"block.tfg.rock.cobble_permafrost_slab": "Permafrost Cobble Slab",
"block.tfg.rock.cobble_permafrost_wall": "Permafrost Cobble Wall",
"block.tfg.rock.mossy_cobble_permafrost_stairs": "Permafrost Mossy Cobble Stairs",
"block.tfg.rock.mossy_cobble_permafrost_slab": "Permafrost Mossy Cobble Slab",
"block.tfg.rock.mossy_cobble_permafrost_wall": "Permafrost Mossy Cobble Wall",
"block.tfg.rock.polished_permafrost_wall": "Polished Permafrost Wall",
"block.tfg.rock.mossy_bricks_permafrost": "Mossy Permafrost Bricks",
"block.tfg.rock.mossy_bricks_permafrost_stairs": "Mossy Permafrost Brick Stairs",
"block.tfg.rock.mossy_bricks_permafrost_slab": "Mossy Permafrost Brick Slab",
"block.tfg.rock.mossy_bricks_permafrost_wall": "Mossy Permafrost Brick Wall",
"block.tfg.rock.cracked_bricks_permafrost_stone_wall": "Cracked Permafrost Brick Wall",
"block.tfg.rock.gravel_permafrost": "Permafrost Gravel",
"block.tfg.spike.permafrost_spike": "Permafrost Spike",
"block.tfg.loose.permafrost": "Loose Permafrost Rock",
"block.tfg.rock.hardened_red_granite": "Hardened Red Granite",
"block.tfg.rock.red_granite_stairs": "Raw Red Granite Stairs",
"block.tfg.rock.red_granite_slab": "Raw Red Granite Slab",
"block.tfg.rock.red_granite_wall": "Raw Red Granite Wall",
"block.tfg.rock.polished_red_granite_stairs": "Polished Red Granite Stairs",
"block.tfg.rock.polished_red_granite_slab": "Polished Red Granite Slab",
"block.tfg.rock.polished_red_granite_wall": "Polished Red Granite Wall",
"block.tfg.rock.cobble_red_granite_stairs": "Red Granite Cobble Stairs",
"block.tfg.rock.cobble_red_granite_slab": "Red Granite Cobble Slab",
"block.tfg.rock.cobble_red_granite_wall": "Red Granite Cobble Wall",
"block.tfg.rock.mossy_cobble_red_granite_stairs": "Red Granite Mossy Cobble Stairs",
"block.tfg.rock.mossy_cobble_red_granite_slab": "Red Granite Mossy Cobble Slab",
"block.tfg.rock.mossy_cobble_red_granite_wall": "Red Granite Mossy Cobble Wall",
"block.tfg.rock.bricks_red_granite_stairs": "Red Granite Brick Stairs",
"block.tfg.rock.bricks_red_granite_slab": "Red Granite Brick Slab",
"block.tfg.rock.bricks_red_granite_wall": "Red Granite Brick Wall",
"block.tfg.rock.cracked_bricks_red_granite_stairs": "Cracked Red Granite Brick Stairs",
"block.tfg.rock.cracked_bricks_red_granite_slab": "Cracked Red Granite Brick Slab",
"block.tfg.rock.cracked_bricks_red_granite_wall": "Cracked Red Granite Brick Wall",
"block.tfg.rock.mossy_bricks_red_granite_stairs": "Mossy Red Granite Brick Stairs",
"block.tfg.rock.mossy_bricks_red_granite_slab": "Mossy Red Granite Brick Slab",
"block.tfg.rock.mossy_bricks_red_granite_wall": "Mossy Red Granite Brick Wall",
"block.tfg.rock.gravel_red_granite": "Red Granite Gravel",
"block.tfg.loose.red_granite": "Loose Red Granite Rock",
"block.tfg.spike.red_granite_spike": "Red Granite Spike",
"block.tfg.rock.stone_wall": "Reconstituted Stone Wall",
"block.tfg.rock.smooth_stone_stairs": "Polished Reconstituted Stone Stairs",
"block.tfg.rock.smooth_stone_wall": "Polished Reconstituted Stone Wall",
"block.tfg.rock.cracked_bricks_stone_stairs": "Cracked Reconstituted Stone Brick Stairs",
"block.tfg.rock.cracked_bricks_stone_slab": "Cracked Reconstituted Stone Brick Slab",
"block.tfg.rock.cracked_bricks_stone_wall": "Cracked Reconstituted Stone Brick Wall",
"block.tfg.rock.smooth_red_sandstone_wall": "Smooth Hematitic Sandstone Wall",
"block.tfg.rock.cut_red_sandstone_wall": "Cut Hematitic Sandstone Wall",
"block.tfg.rock.raw.stromatolite": "Raw Stromatolite",
"block.tfg.rock.spike.stromatolite": "Stromatolite Spike",
"block.tfg.rock.raw.geyserite": "Raw Geyserite",
"block.tfg.rock.spike.geyserite": "Geyserite Spike",
"block.tfg.mushroom_roots": "Mushroom Roots",
"block.tfg.mushroom_sprouts": "Mushroom Sprouts",
"block.tfg.charred_log": "Charred Log",
"block.tfg.ash_pile": "Ash Pile",
"block.tfg.pile.white_sand": "White Sand",
"block.tfg.pile.black_sand": "Black Sand",
"block.tfg.pile.brown_sand": "Brown Sand",
"block.tfg.pile.red_sand": "Red Sand",
"block.tfg.pile.yellow_sand": "Yellow Sand",
"block.tfg.pile.green_sand": "Green Sand",
"block.tfg.pile.pink_sand": "Pink Sand",
"block.tfg.pile.moon_sand": "Lunar Sand",
"block.tfg.pile.mars_sand": "Argillite Sand",
"block.tfg.pile.mars_sand_covering": "Argillite Sand",
"block.tfg.pile.venus_sand": "Trachyte Sand",
"block.tfg.pile.venus_sand_covering": "Trachyte Sand",
"block.tfg.pile.hematitic_sand": "Hematitic Sand",
"block.tfg.pile.hematitic_sand_covering": "Hematitic Sand",
"block.tfg.lunar_roots": "Lunar Lightblooms",
"block.tfg.lunar_sprouts": "Lunar Lightgrass",
"block.tfg.lunar_chorus_plant": "Chorus Plant",
"block.tfg.lunar_chorus_flower": "Chorus Flower",
"block.tfg.glacian_log": "Glacian Stem",
"block.tfg.glacian_log_stripped": "Stripped Glacian Stem",
"block.tfg.glacian_wood": "Glacian Hyphae",
"block.tfg.glacian_wood_stripped": "Stripped Glacian Hyphae",
"block.tfg.glacian_leaves": "Glacian Lamella",
"block.tfg.glacian_leaves_fallen": "Small Glacian Lamella",
"block.tfg.marker.moon": "The Moon",
"block.tfg.marker.mars": "Mars",
"block.tfg.marker.venus": "Venus",
"block.tfg.marker.mercury": "Mercury",
"block.tfg.marker.glacio": "Europa",
"block.tfg.lv_aqueous_accumulator": "Basic Aqueous Accumulator",
"block.tfg.mv_aqueous_accumulator": "§bAdvanced Aqueous Accumulator§r",
"block.tfg.hv_aqueous_accumulator": "§6Advanced Aqueous Accumulator II§r",
"block.tfg.ev_aqueous_accumulator": "§5Advanced Aqueous Accumulator III§r",
"block.tfg.iv_aqueous_accumulator": "§9Elite Aqueous Accumulator§r",
"block.tfg.luv_aqueous_accumulator": "§dElite Aqueous Accumulator II§r",
"block.tfg.zpm_aqueous_accumulator": "§cElite Aqueous Accumulator III§r",
"block.tfg.uv_aqueous_accumulator": "§3Ultimate Aqueous Accumulator§r",
"block.tfg.electric_greenhouse": "Electric Greenhouse",
"block.tfg.lv_food_processor": "Basic Food Processor",
"block.tfg.mv_food_processor": "§bAdvanced Food Processor§r",
"block.tfg.hv_food_processor": "§6Advanced Food Processor II§r",
"block.tfg.ev_food_processor": "§5Advanced Food Processor III§r",
"block.tfg.iv_food_processor": "§9Elite Food Processor§r",
"block.tfg.luv_food_processor": "§dElite Food Processor II§r",
"block.tfg.zpm_food_processor": "§cElite Food Processor III§r",
"block.tfg.uv_food_processor": "§3Ultimate Food Processor§r",
"block.tfg.lv_food_oven": "Basic Electric Oven",
"block.tfg.mv_food_oven": "§bAdvanced Electric Oven§r",
"block.tfg.hv_food_oven": "§6Advanced Electric Oven II§r",
"block.tfg.ev_food_oven": "§5Advanced Electric Oven III§r",
"block.tfg.iv_food_oven": "§9Elite Electric Oven§r",
"block.tfg.luv_food_oven": "§dElite Electric Oven II§r",
"block.tfg.zpm_food_oven": "§cElite Electric Oven III§r",
"block.tfg.uv_food_oven": "§3Ultimate Electric Oven§r",
"block.tfg.lv_food_refrigerator": "Basic Refrigerator",
"block.tfg.mv_food_refrigerator": "§bAdvanced Refrigerator",
"block.tfg.hv_food_refrigerator": "§6Advanced Refrigerator II§r",
"block.tfg.ev_food_refrigerator": "§5Advanced Refrigerator III§r",
"block.tfg.iv_food_refrigerator": "§9Elite Refrigerator§r",
"block.tfg.lv_gas_pressurizer": "Basic Gas Pressurizer",
"block.tfg.mv_gas_pressurizer": "§bAdvanced Gas Pressurizer§r",
"block.tfg.hv_gas_pressurizer": "§6Advanced Gas Pressurizer II§r",
"block.tfg.ev_gas_pressurizer": "§5Advanced Gas Pressurizer III§r",
"block.tfg.iv_gas_pressurizer": "§9Elite Gas Pressurizer§r",
"block.tfg.luv_gas_pressurizer": "§dElite Gas Pressurizer II§r",
"block.tfg.zpm_gas_pressurizer": "§cElite Gas Pressurizer III§r",
"block.tfg.uv_gas_pressurizer": "§3Ultimate Gas Pressurizer§r",
"block.tfg.fluid.semiheavy_ammoniacal_water": "Semiheavy Ammoniacal Water",
"block.tfg.grass.mars_dirt": "Martian Dirt",
"block.tfg.grass.mars_clay_dirt": "Martian Clay Dirt",
"block.tfg.grass.mars_farmland": "Martian Farmland",
"block.tfg.grass.mars_path": "Martian Path",
"block.tfg.grass.amber_mycelium": "Amber Mycelium",
"block.tfg.grass.amber_clay_mycelium": "Amber Clay Mycelium",
"block.tfg.grass.amber_kaolin_mycelium": "Amber Kaolin Mycelium",
"block.tfg.grass.rusticus_mycelium": "Rusticus Mycelium",
"block.tfg.grass.rusticus_clay_mycelium": "Rusticus Clay Mycelium",
"block.tfg.grass.rusticus_kaolin_mycelium": "Rusticus Kaolin Mycelium",
"block.tfg.grass.sangnum_mycelium": "Sangnum Mycelium",
"block.tfg.grass.sangnum_clay_mycelium": "Sangnum Clay Mycelium",
"block.tfg.grass.sangnum_kaolin_mycelium": "Sangnum Kaolin Mycelium",
"block.tfg.spice": "Ostrum Deposit",
"block.tfg.saplings.crimson": "Crimson Fungus",
"block.tfg.saplings.warped": "Warped Fungus",
"block.tfg.saplings.alphacene": "Alphacene Mushroom",
"block.tfg.saplings.aeronos": "Aeronos Mushroom",
"block.tfg.saplings.strophar": "Strophar Mushroom",
"block.tfg.saplings.glacian": "Glacian Mushroom",
"block.tfg.groundcover.glider_feather": "Glider Feather",
"block.tfg.groundcover.wraptor_feather": "Wraptor Feather",
"block.tfg.groundcover.aeronos_stick": "Aeronos Twig",
"block.tfg.groundcover.strophar_stick": "Strophar Twig",
"block.tfg.groundcover.glacian_stick": "Glacian Twig",
"block.tfg.groundcover.alphacene_stick": "Alphacene Twig",
"block.tfg.mars_ice": "Semiheavy Ammoniacal Ice",
"block.tfg.mars_icicle": "Semiheavy Ammoniacal Icicle",
"block.tfg.electromagnetic_accelerator": "Electromagnetic Accelerator",
"block.tfg.superconductor_coil_large": "Large Superconductor Coil",
"block.tfg.superconductor_coil_small": "Small Superconductor Coil",
"block.tfg.interplanetary_item_launcher": "Interplanetary Railgun",
"block.tfg.interplanetary_item_receiver": "Interplanetary Receiver",
"block.tfg.interplanetary_logistics_monitor": "Interplanetary Logistics Monitor",
"block.tfg.railgun_ammo_loader": "Railgun Ammo Loader",
"block.tfg.ulv_railgun_item_loader_in": "§8ULV Interplanetary Railgun Input Bus§r",
"block.tfg.lv_railgun_item_loader_in": "§7LV Interplanetary Railgun Input Bus§r",
"block.tfg.mv_railgun_item_loader_in": "§bMV Interplanetary Railgun Input Bus§r",
"block.tfg.hv_railgun_item_loader_in": "§6HV Interplanetary Railgun Input Bus§r",
"block.tfg.ev_railgun_item_loader_in": "§5EV Interplanetary Railgun Input Bus§r",
"block.tfg.iv_railgun_item_loader_in": "§9IV Interplanetary Railgun Input Bus§r",
"block.tfg.luv_railgun_item_loader_in": "§dLuV Interplanetary Railgun Input Bus§r",
"block.tfg.zpm_railgun_item_loader_in": "§cZPM Interplanetary Railgun Input Bus§r",
"block.tfg.uv_railgun_item_loader_in": "§3UV Interplanetary Railgun Input Bus§r",
"block.tfg.uhv_railgun_item_loader_in": "§4UHV Interplanetary Railgun Input Bus§r",
"block.tfg.ulv_railgun_item_loader_out": "§8ULV Interplanetary Railgun Output Bus§r",
"block.tfg.lv_railgun_item_loader_out": "§7LV Interplanetary Railgun Output Bus§r",
"block.tfg.mv_railgun_item_loader_out": "§bMV Interplanetary Railgun Output Bus§r",
"block.tfg.hv_railgun_item_loader_out": "§6HV Interplanetary Railgun Output Bus§r",
"block.tfg.ev_railgun_item_loader_out": "§5EV Interplanetary Railgun Output Bus§r",
"block.tfg.iv_railgun_item_loader_out": "§9IV Interplanetary Railgun Output Bus§r",
"block.tfg.luv_railgun_item_loader_out": "§dLuV Interplanetary Railgun Output Bus§r",
"block.tfg.zpm_railgun_item_loader_out": "§cZPM Interplanetary Railgun Output Bus§r",
"block.tfg.uv_railgun_item_loader_out": "§3UV Interplanetary Railgun Output Bus§r",
"block.tfg.uhv_railgun_item_loader_out": "§4UHV Interplanetary Railgun Output Bus§r",
"block.tfg.reflector": "Reflector Block",
"block.tfg.sunflower": "Sunflower",
"block.tfg.sunflower_wild": "Wild Sunflower",
"block.tfg.sunflower_dead": "Dead Sunflower",
"block.tfg.rapeseed": "Canola",
"block.tfg.rapeseed_wild": "Wild Canola",
"block.tfg.rapeseed_dead": "Dead Canola",
"block.tfg.flax": "Flax",
"block.tfg.flax_wild": "Wild Flax",
"block.tfg.flax_dead": "Dead Flax",
"block.tfg.casings.machine_casing_iron_desh": "Desh Machine Casing",
"block.tfg.casings.machine_casing_stainless_evaporation": "Stainless Evaporation Machine Casing",
"block.tfg.casings.machine_casing_vacuum_engine_intake": "Vacuum Engine Intake Machine Casing",
"block.tfg.casings.machine_casing_mars": "Robust Dust-Proof Machine Casing",
"block.tfg.casings.machine_casing_blue_solar_panel": "Basic Solar Panel Casing",
"block.tfg.casings.machine_casing_green_solar_panel": "Advanced Solar Panel Casing",
"block.tfg.casings.machine_casing_red_solar_panel": "Elite Solar Panel Casing",
"block.tfg.machine_casing_aluminium_plated_steel": "Aluminium Plated Steel Machine Casing",
"block.tfg.casings.machine_casing_ultraviolet": "§dUltraviolet §fMachine Casing",
"block.tfg.casings.machine_casing_bioculture": "Bioculture Machine Casing",
"block.tfg.casings.machine_casing_bioculture_glass": "Bioculture Glass",
"block.tfg.casings.bioculture_rotor_primary": "Primary Bioculture Rotor",
"block.tfg.casings.bioculture_rotor_secondary": "Secondary Bioculture Rotor",
"block.tfg.casings.machine_casing_ostrum_carbon": "Ostrum Machine Casing",
"block.tfg.casings.heat_pipe_casing": "Heat Pipe Casing",
"block.tfg.glacian_wool_frame": "Framed Glacian Wool",
"block.tfg.aes_insulation_frame": "Framed AES Insulation",
"block.tfg.sand.fluorapatite.blue": "Blue Fluorapatite Sand",
"block.tfg.sandstone.raw.fluorapatite.blue": "Raw Blue Fluorapatite Sandstone",
"block.tfg.sandstone.wall.raw.fluorapatite.blue": "Raw Blue Fluorapatite Sandstone Wall",
"block.tfg.sandstone.slab.raw.fluorapatite.blue": "Raw Blue Fluorapatite Sandstone Slab",
"block.tfg.sandstone.stairs.raw.fluorapatite.blue": "Raw Blue Fluorapatite Sandstone Stairs",
"block.tfg.sandstone.smooth.fluorapatite.blue": "Smooth Blue Fluorapatite Sandstone",
"block.tfg.sandstone.wall.smooth.fluorapatite.blue": "Smooth Blue Fluorapatite Sandstone Wall",
"block.tfg.sandstone.slab.smooth.fluorapatite.blue": "Smooth Blue Fluorapatite Sandstone Slab",
"block.tfg.sandstone.stairs.smooth.fluorapatite.blue": "Smooth Blue Fluorapatite Sandstone Stairs",
"block.tfg.sandstone.fluorapatite.blue": "Cut Blue Fluorapatite Sandstone",
"block.tfg.sandstone.smooth.chiseled.fluorapatite.blue": "Chiseled Blue Fluorapatite Sandstone",
"block.tfg.sand.fluorapatite.green": "Green Fluorapatite Sand",
"block.tfg.sandstone.raw.fluorapatite.green": "Raw Green Fluorapatite Sandstone",
"block.tfg.sandstone.wall.raw.fluorapatite.green": "Raw Green Fluorapatite Sandstone Wall",
"block.tfg.sandstone.slab.raw.fluorapatite.green": "Raw Green Fluorapatite Sandstone Slab",
"block.tfg.sandstone.stairs.raw.fluorapatite.green": "Raw Green Fluorapatite Sandstone Stairs",
"block.tfg.sandstone.smooth.fluorapatite.green": "Smooth Green Fluorapatite Sandstone",
"block.tfg.sandstone.wall.smooth.fluorapatite.green": "Smooth Green Fluorapatite Sandstone Wall",
"block.tfg.sandstone.slab.smooth.fluorapatite.green": "Smooth Green Fluorapatite Sandstone Slab",
"block.tfg.sandstone.stairs.smooth.fluorapatite.green": "Smooth Green Fluorapatite Sandstone Stairs",
"block.tfg.sandstone.fluorapatite.green": "Cut Green Fluorapatite Sandstone",
"block.tfg.sandstone.smooth.chiseled.fluorapatite.green": "Chiseled Green Fluorapatite Sandstone",
"block.tfg.sand.fluorapatite.brown": "Brown Fluorapatite Sand",
"block.tfg.sandstone.raw.fluorapatite.brown": "Raw Brown Fluorapatite Sandstone",
"block.tfg.sandstone.wall.raw.fluorapatite.brown": "Raw Brown Fluorapatite Sandstone Wall",
"block.tfg.sandstone.slab.raw.fluorapatite.brown": "Raw Brown Fluorapatite Sandstone Slab",
"block.tfg.sandstone.stairs.raw.fluorapatite.brown": "Raw Brown Fluorapatite Sandstone Stairs",
"block.tfg.sandstone.smooth.fluorapatite.brown": "Smooth Brown Fluorapatite Sandstone",
"block.tfg.sandstone.wall.smooth.fluorapatite.brown": "Smooth Brown Fluorapatite Sandstone Wall",
"block.tfg.sandstone.slab.smooth.fluorapatite.brown": "Smooth Brown Fluorapatite Sandstone Slab",
"block.tfg.sandstone.stairs.smooth.fluorapatite.brown": "Smooth Brown Fluorapatite Sandstone Stairs",
"block.tfg.sandstone.fluorapatite.brown": "Cut Brown Fluorapatite Sandstone",
"block.tfg.sandstone.smooth.chiseled.fluorapatite.brown": "Chiseled Brown Fluorapatite Sandstone",
"block.tfg.sand.fluorapatite.orange": "Orange Fluorapatite Sand",
"block.tfg.sandstone.raw.fluorapatite.orange": "Raw Orange Fluorapatite Sandstone",
"block.tfg.sandstone.wall.raw.fluorapatite.orange": "Raw Orange Fluorapatite Sandstone Wall",
"block.tfg.sandstone.slab.raw.fluorapatite.orange": "Raw Orange Fluorapatite Sandstone Slab",
"block.tfg.sandstone.stairs.raw.fluorapatite.orange": "Raw Orange Fluorapatite Sandstone Stairs",
"block.tfg.sandstone.smooth.fluorapatite.orange": "Smooth Orange Fluorapatite Sandstone",
"block.tfg.sandstone.wall.smooth.fluorapatite.orange": "Smooth Orange Fluorapatite Sandstone Wall",
"block.tfg.sandstone.slab.smooth.fluorapatite.orange": "Smooth Orange Fluorapatite Sandstone Slab",
"block.tfg.sandstone.stairs.smooth.fluorapatite.orange": "Smooth Orange Fluorapatite Sandstone Stairs",
"block.tfg.sandstone.fluorapatite.orange": "Cut Orange Fluorapatite Sandstone",
"block.tfg.sandstone.smooth.chiseled.fluorapatite.orange": "Chiseled Orange Fluorapatite Sandstone",
"block.tfg.sand.fluorapatite.white": "White Fluorapatite Sand",
"block.tfg.sandstone.raw.fluorapatite.white": "Raw White Fluorapatite Sandstone",
"block.tfg.sandstone.wall.raw.fluorapatite.white": "Raw White Fluorapatite Sandstone Wall",
"block.tfg.sandstone.slab.raw.fluorapatite.white": "Raw White Fluorapatite Sandstone Slab",
"block.tfg.sandstone.stairs.raw.fluorapatite.white": "Raw White Fluorapatite Sandstone Stairs",
"block.tfg.sandstone.smooth.fluorapatite.white": "Smooth White Fluorapatite Sandstone",
"block.tfg.sandstone.wall.smooth.fluorapatite.white": "Smooth White Fluorapatite Sandstone Wall",
"block.tfg.sandstone.slab.smooth.fluorapatite.white": "Smooth White Fluorapatite Sandstone Slab",
"block.tfg.sandstone.stairs.smooth.fluorapatite.white": "Smooth White Fluorapatite Sandstone Stairs",
"block.tfg.sandstone.fluorapatite.white": "Cut White Fluorapatite Sandstone",
"block.tfg.sandstone.smooth.chiseled.fluorapatite.white": "Chiseled White Fluorapatite Sandstone",
"block.tfg.sand.fluorapatite.yellow": "Yellow Fluorapatite Sand",
"block.tfg.sandstone.raw.fluorapatite.yellow": "Raw Yellow Fluorapatite Sandstone",
"block.tfg.sandstone.wall.raw.fluorapatite.yellow": "Raw Yellow Fluorapatite Sandstone Wall",
"block.tfg.sandstone.slab.raw.fluorapatite.yellow": "Raw Yellow Fluorapatite Sandstone Slab",
"block.tfg.sandstone.stairs.raw.fluorapatite.yellow": "Raw Yellow Fluorapatite Sandstone Stairs",
"block.tfg.sandstone.smooth.fluorapatite.yellow": "Smooth Yellow Fluorapatite Sandstone",
"block.tfg.sandstone.wall.smooth.fluorapatite.yellow": "Smooth Yellow Fluorapatite Sandstone Wall",
"block.tfg.sandstone.slab.smooth.fluorapatite.yellow": "Smooth Yellow Fluorapatite Sandstone Slab",
"block.tfg.sandstone.stairs.smooth.fluorapatite.yellow": "Smooth Yellow Fluorapatite Sandstone Stairs",
"block.tfg.sandstone.fluorapatite.yellow": "Cut Yellow Fluorapatite Sandstone",
"block.tfg.sandstone.smooth.chiseled.fluorapatite.yellow": "Chiseled Yellow Fluorapatite Sandstone",
"block.tfg.large_nest_box": "Large Crimson Nest",
"tfg.block_entity.large_nest_box": "Large Nest Box",
"block.tfg.large_nest_box_warped": "Large Warped Nest",
"block.tfg.titanium_concrete": "Titanium-Rebar Concrete",
"block.tfg.polished_titanium_concrete": "Polished Titanium-Rebar Concrete",
"block.tfg.titanium_concrete_tile": "Titanium-Rebar Concrete Tile",
"block.tfg.titanium_concrete_tile_small": "Small Titanium-Rebar Concrete Tile",
"block.tfg.titanium_concrete_bricks": "Titanium-Rebar Concrete Bricks",
"block.tfg.titanium_concrete_bricks_small": "Small Titanium-Rebar Concrete Bricks",
"block.tfg.titanium_concrete_bricks_square": "Square Titanium-Rebar Concrete Bricks",
"block.tfg.nuclear_turbine": "Nuclear Steam Turbine",
"block.tfg.evaporation_tower": "Evaporation Tower",
"block.tfg.cooling_tower": "Nuclear Cooling Tower",
"block.tfg.growth_monitor": "Growth Monitor",
"block.tfg.sample_rack": "Sample Rack",
"block.tfg.casings.machine_casing_sterilizing_pipes": "Sterilizing Pipes",
"fluid.tfg.nether_slurry": "Nether Slurry",
"fluid.tfg.enriched_nether_slurry": "Enriched Nether Slurry",
"fluid.tfg.ender_slurry": "Ender Slurry",
"fluid.tfg.enriched_ender_slurry": "Enriched Ender Slurry",
"fluid.tfg.semiheavy_ammoniacal_water": "Semiheavy Ammoniacal Water",
"fluid.tfg.sulfur_fumes": "Sulfur Fumes",
"fluid.tfg.super_heated_slurry": "Super Heated Slurry",
"item.tfg.antipoison_pill": "Antipoison Pill",
"item.tfg.haste_pill": "Haste Pill",
"item.tfg.night_vision_pill": "Night Vision Pill",
"item.tfg.poison_pill": "Poison Pill",
"item.tfg.regeneration_pill": "Regeneration Pill",
"item.tfg.slowness_pill": "Slowness Pill",
"item.tfg.speed_pill": "Speed Pill",
"item.tfg.water_breathing_pill": "Water Breathing Pill",
"item.tfg.weakness_pill": "Weakness Pill",
"item.tfg.antipoison_tablet": "Antipoison Tablet",
"item.tfg.haste_tablet": "Haste Tablet",
"item.tfg.night_vision_tablet": "Night Vision Tablet",
"item.tfg.poison_tablet": "Poison Tablet",
"item.tfg.regeneration_tablet": "Regeneration Tablet",
"item.tfg.slowness_tablet": "Slowness Tablet",
"item.tfg.speed_tablet": "Speed Tablet",
"item.tfg.water_breathing_tablet": "Water Breathing Tablet",
"item.tfg.weakness_tablet": "Weakness Tablet",
"item.tfg.absorption_salvo": "Absorption Salvo",
"item.tfg.fire_resistance_salvo": "Fire Resistance Salvo",
"item.tfg.instant_health_salvo": "Instant Health Salvo",
"item.tfg.invisibility_salvo": "Invisibility Salvo",
"item.tfg.luck_salvo": "Luck Salvo",
"item.tfg.resistance_salvo": "Resistance Salvo",
"item.tfg.paraffin_wax": "Paraffin Wax",
"item.tfg.flint_arrow_head": "Flint Arrow Head",
"item.tfg.fletching": "Fletching",
"item.tfg.phantom_silk": "Phantom Silk",
"item.tfg.phantom_thread": "Phantom Thread",
"item.tfg.polycaprolactam_fabric": "Polycaprolactam Fabric",
"item.tfg.polycaprolactam_string": "Polycaprolactam String",
"item.tfg.space_suit_fabric": "Space Suit Fabric",
"item.tfg.vitrified_pearl": "Vitrified Ender Pearl",
"item.tfg.fishing_net.wood": "Wood Fishing Net",
"item.tfg.fishing_net.brass": "Brass Fishing Net",
"item.tfg.fishing_net.rose_gold": "Rose Gold Fishing Net",
"item.tfg.fishing_net.sterling_silver": "Sterling Silver Fishing Net",
"item.tfg.fishing_net.invar": "Invar Fishing Net",
"item.tfg.fishing_net.cupronickel": "Cupronickel Fishing Net",
"item.tfg.fishing_net.tin_alloy": "Tin Alloy Fishing Net",
"item.tfg.fishing_net.magnalium": "Magnalium Fishing Net",
"item.tfg.conifer_rosin": "Conifer Rosin",
"item.tfg.hardwood_strip": "Hardwood Strip",
"item.tfg.soaked_hardwood_strip": "Soaked Hardwood Strip",
"item.tfg.prepared_leather_gloves": "Prepared Leather Gloves",
"item.tfg.latex_soaked_gloves": "Latex-Soaked Gloves",
"item.tfg.unfired_chalk": "Unfired Chalk Stick",
"item.tfg.armor_stand_arms": "Armor Stand with Arms",
"item.tfg.flint_club_head": "Flint Club Head",
"item.tfg.unfinished_electron_tube": "Unfinished Electron Tube",
"item.tfg.unfinished_vacuum_tube": "Unfinished Vacuum Tube",
"item.tfg.unfinished_basic_electronic_circuit": "Unfinished Basic Electronic Circuit",
"item.tfg.unfinished_good_electronic_circuit": "Unfinished Good Electronic Circuit",
"item.tfg.unfinished_inscriber_accumulation_press": "Unfinished Inscriber Accumulation Press",
"item.tfg.brick.deepslate": "Migmatite Brick",
"item.tfg.brick.dripstone": "Travertine Brick",
"item.tfg.loose.moon_stone": "Loose Anorthosite",
"item.tfg.brick.moon_stone": "Anorthosite Brick",
"item.tfg.loose.moon_deepslate": "Loose Norite",
"item.tfg.brick.moon_deepslate": "Norite Brick",
"item.tfg.loose.mars_stone": "Loose Argillite",
"item.tfg.brick.mars_stone": "Argillite Brick",
"item.tfg.loose.venus_stone": "Loose Trachyte",
"item.tfg.brick.venus_stone": "Trachyte Brick",
"item.tfg.loose.mercury_stone": "Loose Komatiite",
"item.tfg.brick.mercury_stone": "Komatiite Brick",
"item.tfg.loose.glacio_stone": "Loose Phonolite",
"item.tfg.brick.glacio_stone": "Phonolite Brick",
"item.tfg.loose.permafrost": "Permafrost Chunk",
"item.tfg.brick.permafrost": "Permafrost Brick",
"item.tfg.loose.red_granite": "Loose Red Granite",
"item.tfg.brick.red_granite": "Red Granite Brick",
"item.tfg.terra_firma_greg": "TerraFirmaGreg",
"item.tfg.scaffolding_frame": "Scaffolding Frame",
"item.tfg.airship_hull": "Airship Hull",
"item.tfg.airship_balloon": "Airship Balloon",
"item.tfg.lv_aircraft_engine": "LV Aircraft Engine",
"item.tfg.hv_aircraft_engine": "HV Aircraft Engine",
"item.tfg.ev_aircraft_engine": "EV Aircraft Engine",
"item.tfg.black_steel_plated_airplane_propeller": "Black Steel Plated Airplane Propeller",
"item.tfg.redblu_steel_plated_airplane_propeller": "Red & Blue Steel Plated Airplane Propeller",
"item.tfg.stainless_steel_plated_airplane_propeller": "Stainless Steel Plated Airplane Propeller",
"item.tfg.titanium_plated_airplane_propeller": "Titanium Plated Airplane Propeller",
"item.tfg.redblu_steel_landing_gear": "Red & Blue Steel Landing Gear",
"item.tfg.aluminium_landing_gear": "Aluminium Landing Gear",
"item.tfg.stainless_steel_landing_gear": "Stainless Steel Landing Gear",
"item.tfg.titanium_landing_gear": "Titanium Landing Gear",
"item.tfg.redblu_steel_hull_reinforcement": "Red & Blue Steel Hull Reinforcement",
"item.tfg.aluminium_hull_reinforcement": "Aluminium Hull Reinforcement",
"item.tfg.stainless_steel_hull_reinforcement": "Stainless Steel Hull Reinforcement",
"item.tfg.titanium_hull_reinforcement": "Titanium Hull Reinforcement",
"item.tfg.ulv_universal_circuit": "ULV Universal Circuit",
"item.tfg.lv_universal_circuit": "LV Universal Circuit",
"item.tfg.mv_universal_circuit": "MV Universal Circuit",
"item.tfg.hv_universal_circuit": "HV Universal Circuit",
"item.tfg.ev_universal_circuit": "EV Universal Circuit",
"item.tfg.iv_universal_circuit": "IV Universal Circuit",
"item.tfg.luv_universal_circuit": "LuV Universal Circuit",
"item.tfg.zpm_universal_circuit": "ZPM Universal Circuit",
"item.tfg.uv_universal_circuit": "UV Universal Circuit",
"item.tfg.uhv_universal_circuit": "UHV Universal Circuit",
"item.tfg.chipboard_composite": "Chipboard Composite",
"item.tfg.piglin_disguise": "Piglin Disguise",
"item.tfg.trowel": "Trowel",
"item.tfg.foil_pack": "Foil Pack",
"item.tfg.used_foil_pack": "Used Foil Pack",
"item.tfg.clean_foil_pack": "Clean Foil Pack",
"item.tfg.dry_ice": "Dry Ice",
"item.tfg.food.raw_birt": "Raw Birt",
"item.tfg.food.cooked_birt": "Cooked Birt",
"item.tfg.food.raw_crawlermari": "Raw Crawlermari",
"item.tfg.food.cooked_crawlermari": "Cooked Crawlermari",
"item.tfg.food.raw_limpet": "Raw Limpet",
"item.tfg.food.cooked_limpet": "Cooked Limpet",
"item.tfg.food.raw_moon_rabbit": "Raw Moon Rabbit",
"item.tfg.food.cooked_moon_rabbit": "Cooked Moon Rabbit",
"item.tfg.spawn_egg.moon_rabbit": "Moon Rabbit Spawn Egg",
"item.tfg.food.freeze_dried.red_grapes": "Freeze Dried Red Grapes",
"item.tfg.food.freeze_dried.white_grapes": "Freeze Dried White Grapes",
"item.tfg.food.freeze_dried.glow_berries": "Freeze Dried Glow Berries",
"item.tfg.food.freeze_dried.chorus_fruit": "Freeze Dried Chorus Fruit",
"item.tfg.food.freeze_dried.popped_chorus_fruit": "Freeze Dried Popped Chorus Fruit",
"item.tfg.food.freeze_dried.blackberry": "Freeze Dried Blackberries",
"item.tfg.food.freeze_dried.blueberry": "Freeze Dried Blueberries",
"item.tfg.food.freeze_dried.bunchberry": "Freeze Dried Bunchberries",
"item.tfg.food.freeze_dried.cloudberry": "Freeze Dried Cloudberries",
"item.tfg.food.freeze_dried.cranberry": "Freeze Dried Cranberries",
"item.tfg.food.freeze_dried.elderberry": "Freeze Dried Elderberries",
"item.tfg.food.freeze_dried.gooseberry": "Freeze Dried Gooseberries",
"item.tfg.food.freeze_dried.raspberry": "Freeze Dried Raspberries",
"item.tfg.food.freeze_dried.snowberry": "Freeze Dried Snowberries",
"item.tfg.food.freeze_dried.strawberry": "Freeze Dried Strawberries",
"item.tfg.food.freeze_dried.wintergreen_berry": "Freeze Dried Wintergreen Berries",
"item.tfg.food.freeze_dried.banana": "Freeze Dried Banana",
"item.tfg.food.freeze_dried.cherry": "Freeze Dried Cherries",
"item.tfg.food.freeze_dried.green_apple": "Freeze Dried Green Apple",
"item.tfg.food.freeze_dried.lemon": "Freeze Dried Lemon",
"item.tfg.food.freeze_dried.olive": "Freeze Dried Olives",
"item.tfg.food.freeze_dried.orange": "Freeze Dried Orange",
"item.tfg.food.freeze_dried.peach": "Freeze Dried Peach",
"item.tfg.food.freeze_dried.plum": "Freeze Dried Plum",
"item.tfg.food.freeze_dried.red_apple": "Freeze Dried Red Apple",
"item.tfg.food.freeze_dried.pumpkin_chunks": "Freeze Dried Pumpkin Chunks",
"item.tfg.food.freeze_dried.melon_slice": "Freeze Dried Melon Slice",
"item.tfg.food.freeze_dried.fig": "Freeze Dried Fig",
"item.tfg.food.freeze_dried.pineapple": "Freeze Dried Pineapple",
"item.tfg.food.freeze_dried.blossom_berry": "Freeze Dried Blossom Berry",
"item.tfg.food.freeze_dried.shadow_berry": "Freeze Dried Nox Berry",
"item.tfg.food.freeze_dried.cave_pumpkin": "Freeze Dried Bulbkin Chunks",
"item.tfg.food.calorie_paste": "Calorie Paste",
"item.tfg.food.meal_bag": "Meal Bag",
"item.tfg.food.ice_soup": "Ice Soup",
"item.tfg.food.raw_glacian_mutton": "Raw Glacian Mutton",
"item.tfg.food.cooked_glacian_mutton": "Cooked Glacian Mutton",
"item.tfg.spawn_egg.glacian_ram": "Glacian Spawn Egg",
"item.tfg.food.raw_sniffer_beef": "Raw Sniffer Beef",
"item.tfg.food.cooked_sniffer_beef": "Cooked Sniffer Beef",
"item.tfg.spawn_egg.sniffer": "Sniffer Spawn Egg",
"item.tfg.food.raw_wraptor": "Raw Wraptor",
"item.tfg.food.cooked_wraptor": "Cooked Wraptor",
"item.tfg.food.raw_springling_collar": "Raw Springling Collar",
"item.tfg.food.cooked_springling_collar": "Cooked Springling Collar",
"item.tfg.food.raw_walker_steak": "Raw Walker Steak",
"item.tfg.food.cooked_walker_steak": "Cooked Walker Steak",
"item.tfg.food.raw_glider_wings": "Raw Glider Wings",
"item.tfg.food.cooked_glider_wings": "Cooked Glider Wings",
"item.tfg.food.raw_whole_soarer": "Raw Whole Soarer",
"item.tfg.food.cooked_whole_soarer": "Cooked Whole Soarer",
"item.tfg.food.raw_crusher_meat": "Raw Crusher Meat",
"item.tfg.food.cooked_crusher_meat": "Cooked Crusher Meat",
"item.tfg.food.raw_goober_meat": "Raw Goober Meat",
"item.tfg.food.cooked_goober_meat": "Cooked Goober Meat",
"item.tfg.food.raw_long_pig_filet": "Raw Long Pig Filet",
"item.tfg.food.cooked_long_pig_filet": "Cooked Long Pig Filet",
"item.tfg.food.raw_surfer_steak": "Raw Surfer Steak",
"item.tfg.food.cooked_surfer_steak": "Cooked Surfer Steak",
"item.tfg.food.raw_stackatick_chunks": "Raw Stackatick Chunks",
"item.tfg.food.raw_stickastackatick": "Raw Stick'a'Stackatick",
"item.tfg.food.cooked_stickastackatick": "Cooked Stick'a'Stackatick",
"item.tfg.food.raw_cruncher_ribs": "Raw Cruncher Ribs",
"item.tfg.food.cooked_cruncher_ribs": "Cooked Cruncher Ribs",
"item.tfg.roasted_sunflower_seeds": "Roasted Sunflower Seeds",
"item.tfg.sunflower_seeds": "Sunflower Seed",
"item.tfg.sunflower_product": "Sunflower Cap",
"item.tfg.rapeseed_seeds": "Canola Seeds",
"item.tfg.rapeseed_product": "Canola Ovules",
"item.tfg.flintlock_mechanism": "Flintlock Mechanism",
"item.tfg.advanced_clockwork_mechanism": "Advanced Clockwork Mechanism",
"item.tfg.certus_mechanism": "Certus Mechanism",
"item.tfg.small_bullet_casing": "Small Bullet Casing",
"item.tfg.large_bullet_casing": "Large Bullet Casing",
"item.tfg.shell_bullet_casing": "Shell Bullet Casing",
"item.tfg.nitrocellulose": "Nitrocellulose",
"item.tfg.aes_wool": "Alkaline Earth Silicate Wool",
"item.tfg.aes_compressed_wool": "Compressed Alkaline Earth Silicate Wool",
"item.tfg.aes_insulation_sheet": "Sheet of Alkaline Earth Silicate Insulation",
"item.tfg.aes_insulation_roll": "Roll of Alkaline Earth Silicate Insulation",
"item.tfg.rocket_cone_t2": "Improved Rocket Nose Cone",
"item.tfg.rocket_fin_t2": "Improved Rocket Fin",
"item.tfg.cryo_fluix_pearl": "Cryogenized Fluix Pearl",
"item.tfg.marker.earth_orbit": "Earth Orbit",
"item.tfg.marker.moon_orbit": "Moon Orbit",
"item.tfg.marker.mars_orbit": "Mars Orbit",
"item.tfg.marker.venus_orbit": "Venus Orbit",
"item.tfg.marker.mercury_orbit": "Mercury Orbit",
"item.tfg.marker.glacio_orbit": "Europa Orbit",
"item.tfg.railgun_ammo_shell": "Railgun Ammo Shell",
"item.tfg.sulfur_fumes_bucket": "Sulfur Fumes Bucket",
"item.tfg.super_heated_slurry_bucket": "Super Heated Slurry Bucket",
"item.tfg.cryogenized_fluix_bucket": "Cryogenized Fluix Bucket",
"item.tfg.fluix_bucket": "Liquid Fluix Bucket",
"item.tfg.latex_bucket": "Latex Bucket",
"item.tfg.vulcanized_latex_bucket": "Vulcanized Latex Bucket",
"item.tfg.conifer_pitch_bucket": "Conifer Pitch Bucket",
"item.tfg.compressed_nitrox_bucket": "Nitrox Bucket",
"item.tfg.compressed_heliox_bucket": "Heliox Bucket",
"item.tfg.compressed_heliox_3_bucket": "Heliox-3 Bucket",
"item.tfg.compressed_trimix_bucket": "50/30/20 Trimix Bucket",
"item.tfg.compressed_trimix_3_bucket": "50/30/20 Trimix-3 Bucket",
"item.tfg.semiheavy_ammoniacal_water_bucket": "Semiheavy Ammoniacal Water Bucket",
"item.tfg.harvest_basket": "Harvest Basket",
"item.tfg.aluminium_harvest_basket": "Aluminium Harvest Basket",
"item.tfg.wood.lumber.aeronos": "Aeronos Lumber",
"item.tfg.wood.lumber.strophar": "Strophar Lumber",
"item.tfg.wood.lumber.glacian": "Glacian Lumber",
"item.tfg.twigs.aeronos": "Aeronos Twig",
"item.tfg.twigs.strophar": "Strophar Twig",
"item.tfg.twigs.glacian": "Glacian Twig",
"item.tfg.twigs.alphacene": "Alphacene Twig",
"item.tfg.crimsene_gem": "Crimsene Rosin",
"item.tfg.warpane_gem": "Warpane Rosin",
"item.tfg.glacian_wool": "Glacian Wool",
"item.tfg.sniffer_wool": "Mineral Rich Tufts",
"item.tfg.sniffer_egg": "Sniffer Egg",
"item.tfg.wraptor_wool": "Mineral Rich Down Feathers",
"item.tfg.wraptor_egg": "Wraptor Egg",
"item.tfg.wraptor_sugar": "Wraptor Sugar",
"item.tfg.aes_polyurethane": "Bio-AES Reinforced R-Polyurethane Foam",
"item.tfg.mli_shielding": "Multi-Layer Insulated Shielding",
"item.tfg.rocket_cone_t3": "Advanced Rocket Nose Cone",
"item.tfg.rocket_fin_t3": "Advanced Rocket Fin",
"item.tfg.elite_power_thruster": "§aElite Power Thruster",
"item.tfg.silica_aerogel": "Silica Aerogel",
"item.tfg.better_space_suit_fabric": "Adaptive Space Suit Fabric",
"item.tfg.universal_compost_browns": "Brown Universal Compost",
"item.tfg.universal_compost_greens": "Green Universal Compost",
"item.tfg.etching_diamond_tip": "Etching Diamond Tip",
"item.tfg.spade_head_extruder_mold": "Extruder Mold (Spade Head)",
"item.tfg.mining_hammer_head_extruder_mold": "Extruder Mold (Mining Hammer Head)",
"item.tfg.sword_head_extruder_mold": "Extruder Mold (Sword Head)",
"item.tfg.pickaxe_head_extruder_mold": "Extruder Mold (Pickaxe Head)",
"item.tfg.shovel_head_extruder_mold": "Extruder Mold (Shovel Head)",
"item.tfg.axe_head_extruder_mold": "Extruder Mold (Axe Head)",
"item.tfg.hoe_head_extruder_mold": "Extruder Mold (Hoe Head)",
"item.tfg.scythe_head_extruder_mold": "Extruder Mold (Sycthe Head)",
"item.tfg.file_head_extruder_mold": "Extruder Mold (File Head)",
"item.tfg.hammer_head_extruder_mold": "Extruder Mold (Hammer Head)",
"item.tfg.saw_head_extruder_mold": "Extruder Mold (Saw Head)",
"item.tfg.knife_head_extruder_mold": "Extruder Mold (Knife Head)",
"item.tfg.butchery_knife_head_extruder_mold": "Extruder Mold (Butchery Knife Head)",
"item.tfg.propick_head_extruder_mold": "Extruder Mold (Prospector's Pick Head)",
"item.tfg.javelin_head_extruder_mold": "Extruder Mold (Javelin Head)",
"item.tfg.chisel_head_extruder_mold": "Extruder Mold (Chisel Head)",
"item.tfg.mace_head_extruder_mold": "Extruder Mold (Mace Head)",
"item.tfg.mattock_head_extruder_mold": "Extruder Mold (Mattock Head)",
"item.tfg.fish_hook_extruder_mold": "Extruder Mold (Fish Hook)",
"item.tfg.whisk_extruder_mold": "Extruder Mold (Whisk)",
"item.tfg.screwdriver_tip_extruder_mold": "Extruder Mold (Screwdriver Tip)",
"item.tfg.wrench_tip_extruder_mold": "Extruder Mold (Wrench Tip)",
"item.tfg.wire_cutter_head_extruder_mold": "Extruder Mold (Wire Cutter Head)",
"item.tfg.small_casing_extruder_mold": "Extruder Mold (Small Bullet Casing)",
"item.tfg.shell_casing_extruder_mold": "Extruder Mold (Shell Bullet Casing)",
"item.tfg.large_casing_extruder_mold": "Extruder Mold (Large Bullet Casing)",
"item.tfg.photo_cell_t1": "Basic Photovoltaic Cell",
"item.tfg.electric_extendo_grip": "Electric Extendo Grip",
"item.tfg.treated_chipboard_composite": "Treated Chipboard Composite",
"item.tfg.high_density_treated_fiberboard": "Medium Density Treated Fiberboard",
"item.tfg.flax_seeds": "Flax Seeds",
"item.tfg.flax_product": "Flax Stems",
"item.tfg.flax_line": "Flax Line Fibers",
"item.tfg.flax_tow": "Flax Tow Fibers",
"item.tfg.flax_waste": "Scraped Flax",
"item.tfg.linen_thread": "Linen Thread",
"item.tfg.linen_cloth": "Linen Cloth",
"item.tfg.uv_led": "§dUltraviolet §fLED",
"item.tfg.smd_uv_led": "§fSMD §dUltraviolet §fLED",
"item.tfg.empty_dna_syringe": "Empty Syringe",
"item.tfg.filled_dna_syringe": "Filled Syringe",
"item.tfg.dirty_dna_syringe": "Dirty Syringe",
"item.tfg.clean_dna_syringe": "Clean Syringe",
"item.tfg.stainless_steel_needle": "Stainless Steel Needle",
"item.tfg.empty_rod": "Empty Fissile Fuel Rod",
"item.tfg.thorium_rod": "Thorium Fuel Rod",
"item.tfg.uranium_rod": "Uranium Fuel Rod",
"item.tfg.plutonium_rod": "Plutonium Fuel Rod",
"item.tfg.tbu_232_rod": "TBU-232 Fuel Rod",
"item.tfg.refrigerant_pellet": "Refrigerant Pellet",
"item.tfg.graphite_compound": "Graphite Compound",
"item.tfg.raw_graphite_briquette": "Raw Graphite Briquette",
"item.tfg.faulty_graphite_briquette": "Faulty Graphite Briquette",
"item.tfg.washed_graphite_briquette": "Washed Graphite Briquette",
"item.tfg.pure_graphite_rod": "Pure Graphite Rod",
"item.tfg.impure_graphite_rod": "Impure Graphite Rod",
"item.tfg.annealed_graphite_rod": "Annealed Graphite Rod",
"item.tfg.impure_annealed_graphite_row": "Impure Annealed Graphite Rod",
"item.tfg.moderate_core": "Moderate Core",
"item.tfg.impure_moderate_core": "Impure Moderate Core",
"item.tfg.moderate_core_frame": "Moderate Core Frame",
"item.tfg.impure_moderate_core_frame": "Impure Moderate Core Frame",
"item.tfg.graphite_moderator": "Graphite Moderator",
"item.tfg.impure_graphite_moderator": "Impure Graphite Moderator",
"item.tfg.advanced_polymer_binder": "Advanced Polymer Binder",
"item.tfg.beaker": "Beaker",
"item.tfg.beaker.filled": "Beaker of %s",
"item.tfg.flask": "Flask",
"item.tfg.flask.filled": "Flask of %s",
"item.tfg.vial": "Vial",
"item.tfg.vial.filled": "Vial of %s",
"item.tfg.lab_equipment": "Lab Equipment",
"item.tfg.dirty_lab_equipment": "Dirty Lab Equipment",
"item.tfg.wireless_card": "Interplanetary Wireless Card",
"item.tfg.wet_magenta_chalk": "Wet Magenta Chalk",
"item.tfg.wet_pink_chalk": "Wet Pink Chalk",
"item.tfg.wet_green_chalk": "Wet Green Chalk",
"item.tfg.wet_lime_chalk": "Wet Lime Chalk",
"item.tfg.wet_light_gray_chalk": "Wet Light Gray Chalk",
"item.tfg.wet_yellow_chalk": "Wet Yellow Chalk",
"item.tfg.wet_black_chalk": "Wet Black Chalk",
"item.tfg.wet_light_blue_chalk": "Wet Light Blue Chalk",
"item.tfg.wet_brown_chalk": "Wet Brown Chalk",
"item.tfg.wet_cyan_chalk": "Wet Cyan Chalk",
"item.tfg.wet_orange_chalk": "Wet Orange Chalk",
"item.tfg.wet_red_chalk": "Wet Red Chalk",
"item.tfg.wet_gray_chalk": "Wet Gray Chalk",
"item.tfg.wet_white_chalk": "Wet White Chalk",
"item.tfg.wet_blue_chalk": "Wet Blue Chalk",
"item.tfg.wet_purple_chalk": "Wet Purple Chalk",
"item.tfg.lamp_casting_mold": "Lamp Casting Mold",
"item.tfg.trapdoor_casting_mold": "Trapdoor Casting Mold",
"item.tfg.chain_casting_mold": "Chain Casting Mold",
"item.tfg.bell_casting_mold": "Bell Casting Mold",
"material.tfg.latex": "Latex",
"material.tfg.vulcanized_latex": "Vulcanized Latex",
"material.tfg.fluix": "Fluix",
"material.tfg.conifer_pitch": "Conifer Pitch",
"material.gtceu.lactose": "Lactose",
"material.tfg.gabbro": "Gabbro",
"material.tfg.shale": "Shale",
"material.tfg.claystone": "Claystone",
"material.tfg.limestone": "Limestone",
"material.tfg.conglomerate": "Conglomerate",
"material.tfg.dolomite": "Dolomite",
"material.tfg.chert": "Chert",
"material.tfg.rhyolite": "Rhyolite",
"material.tfg.dacite": "Dacite",
"material.tfg.slate": "Slate",
"material.tfg.phyllite": "Phyllite",
"material.tfg.schist": "Schist",
"material.tfg.gneiss": "Gneiss",
"material.tfg.chalk": "Chalk",
"material.tfg.moon_stone": "Anorthosite",
"material.tfg.moon_deepslate": "Norite",
"material.tfg.mars_stone": "Argillite",
"material.tfg.venus_stone": "Trachyte",
"material.tfg.mercury_stone": "Komatiite",
"material.tfg.glacio_stone": "Phonolite",
"material.gtceu.thermochemically_treated_hardwood": "Thermochemically Treated Hardwood",
"material.gtceu.hardwood": "Hardwood",
"material.gtceu.asurine": "Asurine",
"material.gtceu.ochrum": "Ochrum",
"material.gtceu.veridium": "Veridium",
"material.gtceu.crimsite": "Crimsite",
"material.gtceu.scoria": "Scoria",
"material.gtceu.scorchia": "Scorchia",
"material.tfg.kaolinite": "Kaolinite",
"material.tfg.vitrified_pearl": "Vitrified Ender",
"material.tfg.aes_mix": "Alkaline Earth Silicate Mixture",
"material.tfg.molten_aes": "Molten Alkaline Earth Silicate",
"material.tfg.compressed_nitrox": "Compressed Nitrox",
"material.tfg.compressed_heliox": "Compressed Heliox",
"material.tfg.compressed_heliox_3": "Compressed Heliox-3",
"material.tfg.compressed_trimix": "Compressed 50/30/20 Trimix",
"material.tfg.compressed_trimix_3": "Compressed 50/30/20 Trimix-3",
"material.tfg.chlorodifluoromethane": "Chlorodifluoromethane",
"material.tfg.acetylene": "Acetylene",
"material.tfg.1_1_1_2_tetrafluoroethane": "1,1,1,2-Tetrafluoroethane",
"material.tfg.isobutane": "Isobutane",
"material.tfg.chloryl_fluoride": "Chloryl Fluoride",
"material.tfg.chlorine_pentafluoride": "Chlorine Pentafluoride",
"material.tfg.solar_coolant": "Solar Coolant",
"material.tfg.solar_coolant_tier2": "Aerospatial Solar Coolant",
"material.tfg.sodium_hydride": "Sodium Hydride",
"material.tfg.boric_acid": "Boric Acid",
"material.tfg.trimethyl_borate": "Trimethyl Borate",
"material.tfg.sodium_borohydride": "Sodium Borohydride",
"material.tfg.sodium_methoxide": "Sodium Methoxide",
"material.tfg.ammonia_borane": "Ammonia Borane",
"material.tfg.aniline": "Aniline",
"material.tfg.dimethyl_carbonate": "Dimethyl Carbonate",
"material.tfg.methyl_phenylcarbamate": "Methyl N-Phenylcarbamate",
"material.tfg.methylene_diphenyl_dicarbamate": "Methylene Diphenyl-4,4'-Dicarbamate",
"material.tfg.methylene_diphenyl_diisocyanate": "Methylene Diphenyl-4,4'-Diisocyanate",
"material.tfg.tmos": "Tetramethoxysilane",
"material.tfg.silica_gel": "Silica Gel",
"material.tfg.soaked_silica_gel": "Acetone Soaked Silica Gel",
"material.tfg.heavy_water": "Heavy Water",
"material.tfg.semiheavy_water": "Semiheavy Water",
"material.tfg.nuclear_residue": "Nuclear Residue",
"material.tfg.oxidized_nuclear_residue": "Oxidized Nuclear Residue",
"material.tfg.refined_nuclear_residue": "Refined Nuclear Residue",
"material.tfg.mars_air": "Mars Air",
"material.tfg.liquid_mars_air": "Liquid Mars Air",
"material.tfg.certus_regolith": "Certus Regolith",
"material.tfg.goethe_regolith": "Goethe Regolith",
"material.tfg.bright_regolith": "Bright Regolith",
"material.tfg.cassiterite_regolith": "Cassiterite Regolith",
"material.tfg.regolith_mush": "Regolith Mush",
"material.tfg.apt": "Ammonium Paratungstate",
"material.tfg.ammonium_tungstate": "Ammonium Tungstate",
"material.tfg.tungsten_bismuth_oxide_composite": "Tungsten-Bismuth Oxide Composite",
"material.tfg.tungsten_oxide": "Tungsten Oxide",
"material.tfg.sodium_tungstate": "Sodium Tungstate",
"material.tfg.tetrafluoroethane": "Tetrafluoroethane",
"material.tfg.thermally_conductive_fluid": "Thermally Conductive Fluid",
"material.tfg.crimsene": "Crimsene",
"material.tfg.warpane": "Warpane",
"material.tfg.mycelienzene": "Mycelienzene",
"material.tfg.cooked_mycelienzane": "1,3-Mycelienzane",
"material.tfg.iodomethane": "Iodomethane",
"material.tfg.trideuteroiodomethane": "Trideuteroiodomethane",
"ore_vein.tfg.deep_sheldonite": "Cooperite & Bornite",
"ore_vein.tfg.deep_garnet_amethyst": "Amethyst & Garnet",
"ore_vein.tfg.deep_garnet_opal": "Opal & Garnet",
"ore_vein.tfg.deep_gold": "Gold (Deep)",
"ore_vein.tfg.deep_hematite": "Hematite, Goethite, & Ruby",
"ore_vein.tfg.deep_limonite": "Goethite & Malachite",
"ore_vein.tfg.deep_magnetite": "Chromite & Magnetite",
"ore_vein.tfg.deep_molybdenum": "Wulfenite & Molybdenite",
"ore_vein.tfg.deep_pitchblende": "Uraninite & Pitchblende",
"ore_vein.tfg.deep_sapphire": "Sapphire & Almandine",
"ore_vein.tfg.deep_scheelite": "Scheelite & Tungstate",
"ore_vein.tfg.deep_topaz": "Topaz & Chalcocite",
"ore_vein.tfg.normal_apatite": "Apatite & Pyrochlore",
"ore_vein.tfg.normal_basaltic_sands": "Mineral Sands",
"ore_vein.tfg.normal_beryllium": "Emerald & Beryllium",
"ore_vein.tfg.normal_bismuthinite": "Bismuth (Normal)",
"ore_vein.tfg.normal_cassiterite": "Cassiterite (Normal)",
"ore_vein.tfg.normal_coal": "Coal",
"ore_vein.tfg.normal_copper": "Copper & Chalcopyrite",
"ore_vein.tfg.normal_garnet_tin": "Garnet & Cassiterite Sands",
"ore_vein.tfg.normal_garnierite": "Garnierite & Cobaltite",
"ore_vein.tfg.normal_gold": "Gold, Limonite, & Hematite",
"ore_vein.tfg.normal_graphite": "Graphite & Diamond",
"ore_vein.tfg.normal_gypsum": "Gypsum & Calcite",
"ore_vein.tfg.normal_hematite": "Hematite & Limonite",
"ore_vein.tfg.normal_lapis": "Lapis, Lazurite, & Sodalite",
"ore_vein.tfg.normal_limonite": "Limonite",
"ore_vein.tfg.normal_lubricant": "Soapstone, Talc, & Trona",
"ore_vein.tfg.normal_magnetite": "Magnetite & Vanadium",
"ore_vein.tfg.normal_manganese": "Manganese & Tantalum",
"ore_vein.tfg.normal_mica": "Kyanite, Mica, & Bauxite",
"ore_vein.tfg.normal_monazite": "Bastnasite & Monazite",
"ore_vein.tfg.normal_oilsands": "Oilsands",
"ore_vein.tfg.normal_olivine": "Bentonite & Olivine",
"ore_vein.tfg.normal_quartz": "Quartzes",
"ore_vein.tfg.normal_redstone": "Redstone, Cinnabar, & Ruby",
"ore_vein.tfg.normal_salt": "Salts & Borax",
"ore_vein.tfg.normal_saltpeter": "Saltpeter & Electrotine",
"ore_vein.tfg.normal_silver": "Silver, Galena, & Lead",
"ore_vein.tfg.normal_sphalerite": "Sphalerite & Pyrite",
"ore_vein.tfg.normal_spodumene": "Spodumene & Lepidolite",
"ore_vein.tfg.normal_sulfur": "Sulfur & Pyrite",
"ore_vein.tfg.normal_tetrahedrite": "Tetrahedrite (Normal)",
"ore_vein.tfg.surface_bismuthinite": "Bismuth (Surface)",
"ore_vein.tfg.surface_cassiterite": "Cassiterite (Surface)",
"ore_vein.tfg.surface_copper": "Chalcopyrite & Realgar",
"ore_vein.tfg.surface_sphalerite": "Sphalerite & Sulfur",
"ore_vein.tfg.surface_tetrahedrite": "Tetrahedrite (Surface)",
"ore_vein.tfg.deep_mars_chromite": "Redstone & Chromite",
"ore_vein.tfg.deep_mars_pitchblende": "Pitchblende, Thorium, & Uraninite",
"ore_vein.tfg.deep_mars_sheldonite": "Bornite & Cooperite",
"ore_vein.tfg.mars_almandine": "Almandine & Sapphire",
"ore_vein.tfg.mars_apatite": "Apatite & Pyrochlore",
"ore_vein.tfg.mars_beryllium": "Emerald & Beryllium",
"ore_vein.tfg.mars_coal": "Coal & Hematite",
"ore_vein.tfg.mars_copper": "Copper & Chalcopyrite",
"ore_vein.tfg.mars_galena": "Silver, Galena, & Lead",
"ore_vein.tfg.mars_sapphire": "Gold, Electrotine, & Bauxite",
"ore_vein.tfg.mars_graphite": "Graphite & Diamond",
"ore_vein.tfg.mars_hematite": "Hematite & Limonite",
"ore_vein.tfg.mars_lubricant": "Trona, Talc, & Glauconite",
"ore_vein.tfg.mars_neodynium": "Bastnasite & Monazite",
"ore_vein.tfg.mars_nickel": "Garnierite & Cobaltite",
"ore_vein.tfg.mars_pitchblende": "Pitchblende, Thorium, & Hematite",
"ore_vein.tfg.mars_quartzite": "Quartzite, Asbestos, & Barite",
"ore_vein.tfg.mars_salt": "Salts & Spodumene",
"ore_vein.tfg.mars_stibnite": "Tetrahedrite (Normal)",
"ore_vein.tfg.mars_sulfur": "Sphalerite & Pyrite",
"ore_vein.tfg.mars_tantalite": "Manganese & Tantalum",
"ore_vein.tfg.mars_tungsten": "Scheelite & Tungstate",
"ore_vein.tfg.mars_surface_bismuthinite": "Bismuth",
"ore_vein.tfg.mars_surface_cassiterite": "Cassiterite",
"ore_vein.tfg.mars_surface_hematite": "Hematite & Limonite",
"ore_vein.tfg.mars_surface_nickel_galena": "Sphalerite & Galena",
"ore_vein.tfg.mars_surface_tetrahedrite": "Tetrahedrite (Surface)",
"ore_vein.tfg.moon_apatite": "Apatite & Pyrochlore",
"ore_vein.tfg.moon_bauxite": "Bauxite & Ilmenite",
"ore_vein.tfg.moon_beryllium": "Emerald & Beryllium",
"ore_vein.tfg.moon_cassiterite": "Cassiterite & Chalcopyrite",
"ore_vein.tfg.moon_sheldonite": "Cooperite & Bornite",
"ore_vein.tfg.moon_desh": "Desh & Ilmenite",
"ore_vein.tfg.moon_garnet": "Amethyst, Opal, & Garnet",
"ore_vein.tfg.moon_garnierite": "Garnierite & Cobaltite",
"ore_vein.tfg.moon_gold": "Gold & Magnetite",
"ore_vein.tfg.moon_graphite": "Graphite & Diamond",
"ore_vein.tfg.moon_gypsum": "Gypsum & Calcite",
"ore_vein.tfg.moon_lubricant": "Soapstone, Talc, & Trona",
"ore_vein.tfg.moon_magnetite": "Chromite & Magnetite",
"ore_vein.tfg.moon_manganese": "Manganese & Tantalum",
"ore_vein.tfg.moon_mica": "Kyanite, Mica, & Bauxite",
"ore_vein.tfg.moon_molybdenum": "Wulfenite & Molybdenite",
"ore_vein.tfg.moon_monazite": "Bastnasite & Monazite",
"ore_vein.tfg.moon_pyrolusite": "Pyrolusite and Cobalt",
"ore_vein.tfg.moon_quartz": "Certus Quartz",
"ore_vein.tfg.moon_redstone": "Redstone, Cinnabar, & Ruby",
"ore_vein.tfg.moon_saltpeter": "Saltpeter & Electrotine",
"ore_vein.tfg.moon_sapphire": "Sapphire & Almandine",
"ore_vein.tfg.moon_scheelite": "Scheelite & Tungstate",
"ore_vein.tfg.moon_silver": "Silver, Galena, & Lead",
"ore_vein.tfg.moon_sphalerite": "Sphalerite & Pyrite",
"ore_vein.tfg.moon_tetrahedrite": "Tetrahedrite & Chalcocite",
"ore_vein.tfg.moon_topaz": "Topaz & Chalcocite",
"ore_vein.tfg.nether_anthracite": "Anthracite",
"ore_vein.tfg.nether_apatite": "Apatite & Pyrochlore",
"ore_vein.tfg.nether_basaltic_sands": "Mineral Sands",
"ore_vein.tfg.nether_beryllium": "Emerald & Beryllium",
"ore_vein.tfg.nether_cassiterite": "Cassiterite",
"ore_vein.tfg.nether_sheldonite": "Cooperite & Bornite",
"ore_vein.tfg.nether_copper": "Copper & Chalcopyrite",
"ore_vein.tfg.nether_garnet": "Amethyst, Opal, & Garnet",
"ore_vein.tfg.nether_garnet_tin": "Garnet & Cassiterite Sands",
"ore_vein.tfg.nether_garnierite": "Garnierite & Cobaltite",
"ore_vein.tfg.nether_goethite": "Goethite",
"ore_vein.tfg.nether_gold": "Gold & Hematite",
"ore_vein.tfg.nether_graphite": "Graphite & Diamond",
"ore_vein.tfg.nether_gypsum": "Gypsum & Calcite",
"ore_vein.tfg.nether_hematite": "Hematite & Limonite",
"ore_vein.tfg.nether_lapis": "Lapis, Lazurite, & Sodalite",
"ore_vein.tfg.nether_lubricant": "Soapstone, Talc, & Trona",
"ore_vein.tfg.nether_magnetite": "Chromite",
"ore_vein.tfg.nether_manganese": "Manganese & Tantalum",
"ore_vein.tfg.nether_mica": "Kyanite, Mica, & Bauxite",
"ore_vein.tfg.nether_molybdenum": "Wulfenite & Molybdenite",
"ore_vein.tfg.nether_monazite": "Bastnasite & Monazite",
"ore_vein.tfg.nether_naquadah": "Naquadah & Plutonium",
"ore_vein.tfg.nether_olivine": "Bentonite & Olivine",
"ore_vein.tfg.nether_pitchblende": "Uraninite & Pitchblende",
"ore_vein.tfg.nether_quartz": "Nether Quartz",
"ore_vein.tfg.nether_redstone": "Redstone, Cinnabar, & Ruby",
"ore_vein.tfg.nether_saltpeter": "Saltpeter & Electrotine",
"ore_vein.tfg.nether_sapphire": "Sapphire & Almandine",
"ore_vein.tfg.nether_scheelite": "Scheelite & Tungstate",
"ore_vein.tfg.nether_silver": "Silver, Galena, & Lead",
"ore_vein.tfg.nether_sphalerite": "Sphalerite & Pyrite",
"ore_vein.tfg.nether_sulfur": "Sulfur & Pyrite",
"ore_vein.tfg.nether_sylvite": "Sylvite",
"ore_vein.tfg.nether_tetrahedrite": "Tetrahedrite",
"ore_vein.tfg.nether_topaz": "Topaz & Chalcocite",
"tfg.creative_tab.tfg": "TerraFirmaGreg",
"tfg.disabled_portal": "Portal magic seems to be blocked by an unknown force, try reaching another dimension by going down or up",
"tfg.tooltip.food_trait.refrigerating": "§bRefrigerating",
"tfg.tooltip.foodtrait.freeze_dried": "Cryodesiccated",
"tfg.tooltip.extraterrestrial_farming": "§4Temperature:§r An oxygenated environment provides 15°C",
"entity.tfg.moon_rabbit.male": "Moon Rabbit",
"entity.tfg.moon_rabbit.female": "Moon Rabbit",
"tfg.tooltip.moon_rabbit_variant.pink": "Pink Fur",
"tfg.tooltip.moon_rabbit_variant.white": "White Fur",
"tfg.tooltip.moon_rabbit_variant.grey": "Stony Fur",
"tfg.tooltip.moon_rabbit_variant.cyan": "Seafoam Fur",
"tfg.tooltip.moon_rabbit_variant.purple": "Lavender Fur",
"tfg.tooltip.moon_rabbit_variant.sofu": "Sundae Fur",
"entity.tfg.glacian_ram.male": "Glacian Ram",
"entity.tfg.glacian_ram.female": "Glacian Ewe",
"tfg.tooltip.attribution.glacian_ram": "§9§oCredit: Ad Astra",
"entity.tfg.sniffer.male": "Sniffer",
"entity.tfg.sniffer.female": "Sniffer",
"tfg.tooltip.attribution.sniffer": "§9§oCredit: Minecraft",
"entity.tfg.wraptor.male": "Wraptor",
"entity.tfg.wraptor.female": "Wraptor",
"tfg.tooltip.attribution.wraptor": "§9§oCredit: Species",
"entity.tfg.surfer": "Surfer",
"tfg.tooltip.surfer_variant.base": "Teal Hide",
"tfg.tooltip.surfer_variant.bubble": "Blossom Berry Hide",
"tfg.tooltip.surfer_variant.horn": "Golden Hide",
"tfg.tooltip.surfer_variant.tube": "Nox Berry Hide",
"tfg.tooltip.surfer_variant.fire": "Sangnum Hide",
"tfg.tooltip.surfer_variant.brain": "Glacian Hide",
"tfg.tooltip.attribution.surfer": "§9§oCredit: Wan's Ancient Beasts",
"effect.tfg.cooling": "§bCooling",
"effect.tfg.warming": "§6Warming",
"tfg.greate.uls_limit": "§432§r (§8ULS§r)",
"tfg.greate.ls_limit": "§f128§r (§7LS§r)",
"tfg.greate.windmill_hint_1": "Windmills are affected by relative",
"tfg.greate.windmill_hint_2": "elevation and the amount of empty",
"tfg.greate.windmill_hint_3": "space around them.",
"trim_material.tfc.almandine_tfc": "Almandine",
"trim_material.tfc.andradite_tfc": "Andradite",
"trim_material.tfc.blue_topaz_tfc": "Blue Topaz",
"trim_material.tfc.cinnabar_tfc": "Cinnabar",
"trim_material.tfc.coal_tfc": "Coal",
"trim_material.tfc.diamond_tfc": "Diamond",
"trim_material.tfc.emerald_tfc": "Emerald",
"trim_material.tfc.green_sapphire_tfc": "Green Sapphire",
"trim_material.tfc.grossular_tfc": "Grossular",
"trim_material.tfc.rutile_tfc": "Rutile",
"trim_material.tfc.lazurite_tfc": "Lazurite",
"trim_material.tfc.pyrope_tfc": "Pyrope",
"trim_material.tfc.rock_salt_tfc": "Rock Salt",
"trim_material.tfc.ruby_tfc": "Ruby",
"trim_material.tfc.salt_tfc": "salt",
"trim_material.tfc.sapphire_tfc": "Sapphire",
"trim_material.tfc.sodalite_tfc": "Sodalite",
"trim_material.tfc.coke_tfc": "Coke",
"trim_material.tfc.spessartine_tfc": "Spessartine",
"trim_material.tfc.topaz_tfc": "Topaz",
"trim_material.tfc.uvarovite_tfc": "Uvarovite",
"trim_material.tfc.nether_quartz_tfc": "Nether Quartz",
"trim_material.tfc.certus_quartz_tfc": "Certus Quartz",
"trim_material.tfc.quartzite_tfc": "Quartzite",
"trim_material.tfc.realgar_tfc": "Realgar",
"trim_material.tfc.malachite_tfc": "Malachite",
"trim_material.tfc.glass_tfc": "Glass",
"trim_material.tfc.olivine_tfc": "Olivine",
"trim_material.tfc.opal_tfc": "Opal",
"trim_material.tfc.amethyst_tfc": "Amethyst",
"trim_material.tfc.lapis_tfc": "Lapis",
"trim_material.tfc.apatite_tfc": "Apatite",
"trim_material.tfc.red_garnet_tfc": "Red Garnet",
"trim_material.tfc.yellow_garnet_tfc": "Yellow Garnet",
"trim_material.tfc.monazite_tfc": "Monazite",
"trim_material.tfc.rose_quartz_tfc": "Rose Quartz",
"trim_material.tfc.fluix_tfc": "Fluix",
"trim_material.tfc.silver_tfc": "Silver",
"trim_material.tfc.sterling_silver_tfc": "Sterling Silver",
"trim_material.tfc.gold_tfc": "Gold",
"trim_material.tfc.rose_gold_tfc": "Rose Gold",
"trim_material.tfc.nickel_tfc": "Nickel",
"trim_material.tfc.platinum_tfc": "Platinum",
"trim_material.tfc.titanium_tfc": "Titanium",
"trim_material.tfc.bismuth_tfc": "Bismuth",
"trim_material.tfc.neutronium_tfc": "Neutronium",
"trim_material.tfc.pyrite_tfc": "Pyrite",
"trim_material.tfc.redx_tfc": "RedX",
"tfg.emi.ore_veins.rock_types": "Found in rock types:",
"tfg.emi.ore_veins.rarity": "Rarity: %d",
"tfg.emi.ore_veins.density": "Density: %d",
"tfg.emi.ore_veins.y_ranges": "Depth: %d to %d",
"tfg.emi.ore_veins.size": "Size: %d",
"tfg.emi.ore_veins.height": "Height: %d",
"tfg.emi.ore_veins.radius": "Radius: %d",
"emi.category.tfg.ore_vein_info": "Ore Veins",
"tfg.emi.liquid_bb_burn_time": "Duration: %d secs",
"tfg.emi.liquid_bb_superheat": "§lSuperheated",
"emi.category.tfg.blaze_burner": "Blaze Burner Fuels",
"emi.category.tfg.block_interaction": "Block Modifications",
"emi.category.deafission.fission_reactor_coolant": "Fission Reactor Cooling",
"emi.category.deafission.fission_reactor_processing": "Fission Reactor Material Holder",
"emi.category.deafission.fission_reactor_fuel": "Fission Reactor Fuel",
"tfg.toast.ore_prospector_none": "No ores found in range.",
"tfg.toast.ore_prospector_message": "Ores found within %s §6blocks in this direction: %s",
"tfg.tooltip.ore_prospector_stats": "Scan Range: %s, Cross Section: %s x %s.",
"tfg.tooltip.ore_prospector_count": "This prospector will display ore counts.",
"tfg.tooltip.ore_prospector_xray": "This prospector will display a %s x-ray view of ore blocks.",
"tfg.tooltip.ore_prospector_mode_vein": "per-vein",
"tfg.tooltip.ore_prospector_mode_block": "per-block",
"tfg.hangglider.disabled_dimension": "You can't use a hang glider here!",
"tfg.tooltip.nametag": "§7Used on a Scribing Table along with an item to name it, or with black dye to name the tag.",
"tfg.tooltip.yeast_starter": "§7Created with dried fruit",
"tfg.tooltip.beehive": "§7Needs to be filled with empty frames and surrounded by flowers to attract bees.",
"tfg.tooltip.obsolete.tree_tap": "§4Obsolete§f: Replaced by the AFC TreeTap, you can craft it from this one by placing this in a crafting table!",
"tfg.tooltip.obsolete.fridge": "§4Obsolete§f: Replaced by the TFG Refrigerator, you can craft it from this one by placing this in a crafting table!",
"tfg.tooltip.blaze_burner": "§cSuperheat§r §7with Coke, Anthracite, or Flawless and Exquisite coal gems.",
"tfg.tooltip.machine.perfect_overclock": "This machine has §2Perfect Overclocking§r!",
"tfg.tooltip.machine.parallel": "Can parallelize with Parallel Control Hatches.",
"tfg.tooltip.machine.customize_interior": "§7The interior is customizable! Check the multiblock preview in JEI.",
"tfg.tooltip.armor.copper_diving_suit_warmth": "§7Warmth: -1",
"tfg.tooltip.armor.copper_diving_suit_insulation": "§7Insulation: +1",
"tfg.tooltip.armor.netherite_diving_suit_warmth": "§7Warmth: -2",
"tfg.tooltip.armor.netherite_diving_suit_insulation": "§7Insulation: +9",
"tfg.tooltip.armor.netherite_diving_suit_set": "§7Wear the full set to be §eHeatproof§7 from ambient temperatures.",
"tfg.tooltip.armor.nanomuscle_warmth": "§7Warmth: 0",
"tfg.tooltip.armor.nanomuscle_insulation": "§7Insulation: +10",
"tfg.tooltip.armor.nanomuscle_set": "§7Wear the full set to be §eFully Insulated§7 from ambient temperatures.",
"tfg.tooltip.armor.nanomuscle_legs_buff": "§7Provides §9Speed I§7 when worn",
"tfg.tooltip.armor.quarktech_warmth": "§7Warmth: 0",
"tfg.tooltip.armor.quarktech_insulation": "§7Insulation: +10",
"tfg.tooltip.armor.quarktech_set": "§7Wear the full set to be §eFully Insulated§7 from ambient temperatures.",
"tfg.tooltip.armor.space_suit_warmth": "§7Warmth: 0",
"tfg.tooltip.armor.space_suit_insulation": "§7Insulation: +10",
"tfg.tooltip.armor.space_suit_set": "§7Wear the full set to be §eFully Insulated§7 from ambient temperatures.",
"tfg.tooltip.support.tier1": "§79 x 5 x 9",
"tfg.tooltip.support.tier2": "§717 x 9 x 17",
"tfg.tooltip.support.tier3": "§733 x 13 x 33",
"tfg.tooltip.vessels": "§cMax: 3024mB",
"tfg.tooltip.solar_panel.single": "Produces §6128 FE/t§r (32 EU/t) on the §6moon§r during the §6day§r",
"tfg.tooltip.solar_panel.large_tier1": "Massive structure producing from §61024 to 4096 EU/t§r on the §6moon§r during the §6day§r",
"tfg.tooltip.solar_panel.large_tier2": "Massive structure producing from §64096 to 16384 EU/t§r on the §6moon§r during the §6day§r",
"tfg.tooltip.solar_panel.large_tier3": "Massive structure producing from §616384 to 65536 EU/t§r on the §6moon§r during the §6day§r",
"tfg.tooltip.petrified_egg": "§7Requires Magma to Incubate",
"tfg.tooltip.large_egg": "§7Can only be incubated in a §oLarge Nest",
"tfg.tooltip.sniffer_wool": "§7Harvested from the back of a Sniffer",
"tfg.tooltip.wraptor_wool": "§7Harvested from the feathers of a Wraptor",
"tfg.tooltip.wraptor_sugar": "§7Don't think about it too much",
"tfg.tooltip.cooling_foods": "§bCools you by: 2°C",
"tfg.tooltip.cooling_foods_strong": "§bCools you by: 10°C",
"tfg.tooltip.warming_foods": "§6Warms you by: 4°C",
"tfg.tooltip.obsolete.depreciated": "§cDeprecated, cannot be crafted any more",
"tfg.tooltip.dna_syringe.empty": "An empty syringe.",
"tfg.tooltip.dna_syringe.dirty1": "A used syringe.",
"tfg.tooltip.dna_syringe.dirty2": "Be careful not to poke anyone with this...",
"tfg.tooltip.dna_syringe.full": "DNA sample: ",
"tfg.tooltip.dna_syringe.explain": "Right-click on a mob to obtain a DNA sample. Place in a crafting grid to clear contents.",
"tfg.tooltip.shift_hint": "[Hold-Shift]",
"tfg.tooltip.lab_equipment.part": "§7Precisely Holds: ",
"tfg.tooltip.lab_equipment.set": "\"§7Does not contain a 5000mB round bottom flask.\"",
"tfg.tooltip.lab_equipment.set_dirty": "\"§7Soon you might discover penicillin if you dont clean this.\"",
"tfg.tooltip.single_itemstack_bus.0": "§6Item Slots: §f1",
"tfg.tooltip.single_itemstack_bus.1": "§6Stack Size: §f1",
"tfg.tooltip.growth_chamber": "This machine can run more recipes at once by increasing the number of layers.",
"tfg.tooltip.wireless_card_1": "Enables wireless connections from any range, even from different planets!",
"tfg.tooltip.wireless_card_2": "Items can still be transferred through the terminal, but at a very high power cost.",
"tfg.tooltip.wireless_card_3": "Use a §dRailgun§r for your interplanetary logistical needs instead.",
"tfg.tooltip.component.blue_ice": "Can be placed inside a Fission Reactor to increase the maximum heat by §90.5§r",
"tfg.tooltip.component.aes_insulation_frame": "Can be placed inside a Fission Reactor to increase the maximum heat by §91§r",
"tfg.tooltip.component.glacian_fur": "Can be placed inside a Fission Reactor to increase the maximum heat by §92§r",
"tfg.tooltip.component.impure_moderate_core_frame": "Can be placed inside a Fission Reactor to increase the maximum heat by §95§r",
"tfg.tooltip.component.moderate_core_frame": "Can be placed inside a Fission Reactor to increase the maximum heat by §910§r",
"tfg.tooltip.component.dry_ice": "Can be used as an input in the Fission Reactor to cool it down, requires a Material Holder",
"tfg.tooltip.component.refrigerant_pellet": "Can be used as an input in the Fission Reactor to cool it down, requires a Material Holder",
"tfg.tooltip.component.nuclear_turbine_1": "§eBase Production:§r 4096 EU/t",
"tfg.tooltip.component.nuclear_turbine_2": "Each Rotor Holder above §5EV§r §7adds§r 10% efficiency and multiplies EU/t by 2.",
"tfg.machine.food_refrigerator_power_usage": "§7Consumes§r %s EU/t §7while active to keep your food fresh.§r",
"tfc.jei.flint_knapping": "Flint Knapping",
"tfc.jei.straw_knapping": "Straw Knapping",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.black": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.gray": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.light_gray": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.white": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.pink": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.magenta": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.purple": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.blue": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.light_blue": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.cyan": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.green": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.lime": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.yellow": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.orange": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.red": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.brown": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_black_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_gray_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_light_gray_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_white_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_pink_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_magenta_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_purple_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_blue_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_light_blue_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_cyan_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_green_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_lime_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_yellow_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_orange_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_red_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_brown_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_black_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_gray_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_light_gray_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_white_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_pink_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_magenta_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_purple_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_blue_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_light_blue_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_cyan_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_green_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_lime_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_yellow_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_orange_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_red_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_brown_block": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.treated_chipboard_composite": "Treating Chipboard Composite",
"tfc.recipe.barrel.tfg.barrel.soak_hardwood_strip": "Soaking Hardwood Strips",
"tfc.recipe.barrel.tfg.barrel.treated_wood_planks": "Treating Wood Planks",
"tfc.recipe.barrel.tfg.barrel.packed_ice": "Freezing Ice",
"tfc.recipe.barrel.tfg.barrel.cooling_water_1": "Cooling Water",
"tfc.recipe.barrel.tfg.barrel.cooling_water_2": "Cooling Water",
"tfc.recipe.barrel.tfg.barrel.cooling_water_3": "Cooling Water",
"tfc.recipe.barrel.tfg.barrel.cooling_water_4": "Cooling Water",
"tfc.recipe.barrel.tfg.sealed_barrel.prepared_leather_gloves": "Soaking Leather Gloves",
"tfc.recipe.barrel.tfg.barrel.rapeseed_to_oil": "Extracting Canola Oil",
"tfc.recipe.barrel.tfg.barrel.sunflower_to_oil": "Extracting Sunflower Oil",
"tfc.recipe.barrel.tfg.barrel.maple_syrup_to_sugar": "Making sugar",
"tfc.recipe.barrel.tfg.barrel.birch_syrup_to_sugar": "Making sugar",
"tfc.recipe.barrel.tfg.barrel.light_concrete": "Solidifying Concrete",
"tfc.recipe.barrel.tfg.barrel.reinforced_light_concrete_support": "Solidifying Concrete",
"tfc.recipe.barrel.tfg.barrel.dark_concrete": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dark_concrete_support": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.reinforced_dark_concrete_support": "Dyeing",
"gtceu.aqueous_accumulator": "Aqueous Accumulator",
"tfg.food_recipe.brining": "Brining",
"tfg.food_recipe.smoking": "Smoking",
"tfg.food_recipe.drying": "Drying",
"tfg.food_recipe.freeze_drying": "Desiccate",
"tfg.recipe.macerator_warning": "Only outputs first slot until HV",
"tfg.grapplemod.repair": "Repair recipe, keeps your upgrades. §lNEVER combine two grapples or you'll lose ALL your upgrades!§r",
"tfg.grapplemod.upgrades.maxlen": "Increases §lMax Length§r by 20, up to 200.",
"tfg.grapplemod.downgrades.maxlen": "Decreases §lMax Length§r by 20, down to 20. (Jute Rope is Returned).",
"tfg.grapplemod.upgrades.motor.lv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1\n§lMotorAcceleration§r set to 0.125",
"tfg.grapplemod.upgrades.motor.mv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.14\n§lMotorAcceleration§r set to 0.25",
"tfg.grapplemod.upgrades.motor.hv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.28\n§lMotorAcceleration§r set to 0.375",
"tfg.grapplemod.upgrades.motor.ev": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.42\n§lMotorAcceleration§r set to 0.5",
"tfg.grapplemod.upgrades.motor.iv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.56\n§lMotorAcceleration§r set to 0.625",
"tfg.grapplemod.upgrades.motor.luv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.7\n§lMotorAcceleration§r set to 0.75",
"tfg.grapplemod.upgrades.motor.zpm": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.84\n§lMotorAcceleration§r set to 0.875",
"tfg.grapplemod.upgrades.motor.uv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 2\n§lMotorAcceleration§r set to 1",
"tfg.grapplemod.downgrades.motor": "Disables the §lMotor§r Upgrade, returning the original motor.\nOnly works if you use the same type of Motor as before.",
"tfg.grapplemod.upgrades.smart_motor": "Enables the §lSmart Motor§r Upgrade, requires a Motor to be installed.",
"tfg.grapplemod.downgrades.smart_motor": "Disables the §lSmart Motor§r Upgrade, can be removed with the Motor already uninstalled. Returns the Basic Electronic Circuit",
"tfg.grapplemod.upgrades.sticky": "Enables the §lSticky§r Upgrade, causing the hook to stick to any block the rope touches.",
"tfg.grapplemod.downgrades.sticky": "Disables the §lSticky§r Upgrade, returning the Sticky Resin",
"tfg.grapplemod.upgrades.forcefield.lv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 0.625",
"tfg.grapplemod.upgrades.forcefield.mv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 1.25",
"tfg.grapplemod.upgrades.forcefield.hv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 1.875",
"tfg.grapplemod.upgrades.forcefield.ev": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 2.5",
"tfg.grapplemod.upgrades.forcefield.iv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 3.125",
"tfg.grapplemod.upgrades.forcefield.luv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 3.75",
"tfg.grapplemod.upgrades.forcefield.zpm": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 4.375",
"tfg.grapplemod.upgrades.forcefield.uv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 5",
"tfg.grapplemod.downgrades.forcefield": "Disables the §lForce Field§r Upgrade, returning the original Field Generator.\nOnly works if you use the same type of Field Generator as before.",
"tfg.grapplemod.upgrades.magnet.magnetic_iron_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 1.25",
"tfg.grapplemod.upgrades.magnet.magnetic_steel_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 2.5",
"tfg.grapplemod.upgrades.magnet.magnetic_neodymium_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 3.75",
"tfg.grapplemod.upgrades.magnet.magnetic_samarium_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 5",
"tfg.grapplemod.downgrades.magnet": "Disables the §lMagnet§r Upgrade, returning the original Magnetic Ingot.\nOnly works if you use the same type of Magnetic Ingot as before.",
"tfg.grapplemod.upgrades.gravity.0.5": "Lowers the Hook's §lGravity§r to 50% (1 -> 0.5)",
"tfg.grapplemod.downgrades.gravity.0.5": "Returns the Hook's §lGravity§r back to 100% (0.5 -> 1).\nThe empty bucket will be filled with the Helium you used",
"tfg.grapplemod.upgrades.gravity.0": "Lowers the Hook's §lGravity§r to 0% (1 -> 0)",
"tfg.grapplemod.downgrades.gravity.0": "Returns the Hook's §lGravity§r back to 100% (0 -> 1).\nThe Gravitation Engine Unit will be returned.",
"tfg.grapplemod.upgrades.throwspeed.lv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 2.25",
"tfg.grapplemod.upgrades.throwspeed.mv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 2.5",
"tfg.grapplemod.upgrades.throwspeed.hv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 2.75",
"tfg.grapplemod.upgrades.throwspeed.ev": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3",
"tfg.grapplemod.upgrades.throwspeed.iv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3.25",
"tfg.grapplemod.upgrades.throwspeed.luv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3.5",
"tfg.grapplemod.upgrades.throwspeed.zpm": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3.75",
"tfg.grapplemod.upgrades.throwspeed.uv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 4",
"tfg.grapplemod.downgrades.throwspeed": "Resets the §lThrow Speed§r of the hook back to normal, returning the original Piston.\nOnly works if you use the same type of Piston as before.",
"tfg.grapplemod.upgrades.doublehook": "Adds a §lSecondary Hook§r to your Grappling Hook",
"tfg.grapplemod.downgrades.doublehook": "Removes the §lSecondary Hook§r from your Grappling Hook",
"tfg.grapplemod.upgrades.vertical_throwing_angle": "Increases the §lVertical Throwing Angle§r of the hook by 5°, up to 90°.",
"tfg.grapplemod.downgrades.vertical_throwing_angle": "Decreases the §lVertical Throwing Angle§r of the hook by 5°, down to 0°.",
"tfg.grapplemod.upgrades.angle": "Increases the §lHorizontal Angle§r for throwing your §lDouble Hooks§r by 5°, up to 90°.\nOnly accessible with a §lDouble Hook§r installed.",
"tfg.grapplemod.downgrades.angle": "Decreases the §lHorizontal Angle§r for throwing your §lDouble Hooks§r by 5°, down to 5°°.\nOnly accessible with a §lDouble Hook§r installed.",
"quests.ae2": "Applied Energistics 2",
"quests.ae2.subtitle": "The strongest tool to help you with GregTech, unlocked after your first trip to the moon",
"quests.ae2.certus_quartz.title": "Certus Quartz",
"quests.ae2.certus_quartz.subtitle": "One small step for you, one giant leap for logistics",
"quests.ae2.certus_quartz.desc": "With your first step on the Moon comes access to your first &bCertus Quartz&r vein.\nDon't worry, they're quite common and should be easy to locate, though having a decent Ore Prospector wouldn't hurt.\n\nWhether you decide to set up a miner or manually dig out a full vein, make sure to gather a hefty amount, as you'll need it to progress through AE2.",
"quests.ae2.certus_quartz.task": "Certus Quartz Ore",
"quests.ae2.polarizer.title": "Polarizer",
"quests.ae2.polarizer.subtitle": "Redstone isn't enough",
"quests.ae2.polarizer.desc": "One of your main resources for Applied Energistics 2 will be &bCharged Certus Quartz&r.\n\nTo obtain it, theres really only one method: the &6HV&r Polarizer.\n\nYoull quickly notice how long this recipe takes, so its strongly recommended to dedicate a Polarizer exclusively to this task.\n\nIt may seem expensive or daunting at first, but don't worry—its absolutely worth it.\n\nAlso, remember not to charge all your Certus Quartz!\nYoull need some uncharged ones for items like the Annihilation Core, so always keep a small reserve on hand.",
"quests.ae2.hv_machines.title": "The Three Musketeers",
"quests.ae2.hv_machines.subtitle": "Or is it four?",
"quests.ae2.hv_machines.desc": "The &eSifter&r is used for ore processing to increase your yield of Certus Quartz, Quartzite, Nether Quartz, Ruby, and Armalcolite—all of which are essential for AE2. Alternatively, you can smelt the ores directly in a Furnace if you're in a rush, but you'll lose out on a lot of free resources by doing that.\n\nThe second machine, the &eMixer&r, is your only method to create &dFluix Crystals&r (more about that in the next quest). Dont forget that you can also use the Greate Mixer as a &6HS&r-tier machine.\n\nThirdly, a &eLaser Engraver&r can combine lesser quality gems together into Exquisite, which will give you better Fluix yields.\n\nLastly, keep in mind that an &eAutoclave&r can help you generate even more gems from dusts. Once you have the resources, crafting one will make your life significantly easier.",
"quests.ae2.hv_machines.task": "Greate or GregTech?",
"quests.ae2.fluix_crystal.subtitle": "Energetic Crystal",
"quests.ae2.fluix_crystal.desc": "As you can see, there are multiple ways to create Fluix Crystals using a Mixer.\n\nThe higher the purity of your input gems, the better the yield — thats exactly why we recommended crafting a &eSifter&r earlier.\n\nYoull need a massive amount of Fluix Crystals, especially since the &5liquid version&r is used in most Applied Energistics 2 recipes.\n\nSo prepare yourself—youre going to need a lot!",
"quests.ae2.extractor.title": "Fluid Extractor",
"quests.ae2.extractor.subtitle": "The precious fluix",
"quests.ae2.extractor.desc": "Most of your Fluix Crystals will be converted into &5Liquid Fluix&r.\nHowever, make sure to keep a few in their crystal form for the occasional recipe that specifically requires it.\n\nAny &eExtractor&r will do the job here — no need for anything fancy.",
"quests.ae2.extractor.task": "Any Extractor",
"quests.ae2.fluix_liquid.title": "Liquid Fluix",
"quests.ae2.fluix_liquid.subtitle": "The Moon is so cheap",
"quests.ae2.fluix_liquid.desc": "We told you you'd need a vast quantity of Liquid Fluix… but we didnt mention theres a way to drastically increase your yield per Fluix Crystal.\n\nIntroducing: &bCryogenized Fluix&r, an ultra-cold fluid only craftable on the Moon using a &bVacuum Freezer&r. Simply combine Liquid Fluix with Helium-3!\n\nThis special fluid can be used as a substitute in nearly all recipes that require Liquid Fluix—but only when you're crafting on the Moon.\n\nMoon-based AE2 recipes come with huge benefits: reduced energy costs, less components needed, or sometimes both! Investing in a proper Moon base for AE2 production will pay off massively, especially in early game.\n\nIts not strictly mandatory — yet. But setting up a second base now will ease your future progression, as planet-based infrastructure becomes essential later on. So… why not get ahead of the curve?",
"quests.ae2.ae_processor.title": "Processors",
"quests.ae2.ae_processor.subtitle": "AE2 Components",
"quests.ae2.ae_processor.desc": "All three &eProcessors&r will be used extensively across Applied Energistics 2 recipes.\n\nThis also gives you a great opportunity to see how effective the &3Moon&r recipes can be for crafting them.\n\nBut in the end, the choice is yours — build your infrastructure where it suits you best.",
"quests.ae2.forming_press.title": "Forming Press",
"quests.ae2.forming_press.subtitle": "Small is good too",
"quests.ae2.forming_press.desc": "To get the printed circuits, you'll need to craft the &6HV&r Forming Press.\n\nThe good news? It has multiple input slots, meaning you can insert all your circuit presses at once, so a single Forming Press is enough to handle every printed circuit type.",
"quests.ae2.ae_press.title": "Inscriber Press",
"quests.ae2.ae_press.subtitle": "Treasure hunt",
"quests.ae2.ae_press.desc": "One of the last things youll need before diving fully into Applied Energistics 2 is collecting the 4 &ePresses&r.\n\nTo obtain them, you must locate an &eAE2 Meteorite&r on the &3Moon&r — they will look like dark spheres at the bottom of large craters. Luckily, they aren't particularly rare, and a single meteorite will contain all four Presses.\n\n&cBe careful though&r — these meteorites are often guarded, so gear up, bring an ore prospector if you have one, and happy hunting!",
"quests.ae2.ae_guide.title": "Welcome to AE2",
"quests.ae2.ae_guide.subtitle": "Another free book for your collection!",
"quests.ae2.ae_guide.desc": "Here you are, ready to begin your &bAE2&r infrastructure!\n\nThis chapter will mainly guide you through what you can and cannot craft yet.\nWell also highlight the most important items you should focus on.\n\nHowever, to fully understand Applied Energistics 2, we strongly recommend using the &bG&r keybind (similar to Create's Ponder system) or open the &bME Guide&r we provide as a reward from this quest. Its the best in-game tutorial for AE2.\nAlternatively, watch some online videos about AE2 on &61.20.1&r for more detailed explanations — AE2 is a very popular mod, so there's a ton of tutorials out there!\n\n&dPro tip&r: Many &bAE2&r recipes have alternative Moon recipes that are much cheaper. Once again, investing in your Moon base will greatly reward you throughout the entire game.",
"quests.ae2.hv.title": "HV Tier AE2",
"quests.ae2.hv.desc": "This entire branch is fully unlockable in &6HV&r!",
"quests.ae2.ae_controller.subtitle": "The beating heart of your ME network",
"quests.ae2.ae_controller.desc": "To get started, youll need to power your &bME Network&r. These are the two &bAE2&r blocks that can directly accept &bEU&r energy.\n\nWe strongly recommend crafting a &bME Controller&r, as &bchannels&r are enabled in TerraFirmaGreg, and the &bME Controller&r is the best way to manage multiple channels efficiently.\n\nThis is also a great time to use the in-game guide (press &aU&r on a &bME Controller&r) or watch some videos about &bAE2&r on version 1.20.1 to learn more!",
"quests.ae2.drive.subtitle": "The brains of the network",
"quests.ae2.drive.desc": "You will need to store your disks, and thanks to the &bMEGA&r addon, you now have an extra option.\n\nYou should start with a &bME Drive&r. It can store up to &e10&r disks and consumes &e4 EU/t&r. This will be your main storage solution.\n\nThe other option is the &bME Cell Dock&r. It only stores &e1&r disk but consumes just &e1 EU/t&r, and it can be placed directly on a cable like a cover. This makes it quite useful for &aSubnets&r.",
"quests.ae2.cell_housing.desc": "The &bME Cell Housing&r exists in two versions: one for &aItems&r and one for &9Fluids&r.\n\nYou can take their Storage Component out using a &ePacker&r or simply by Sneak + Right-click while holding the storage cell in your hand.",
"quests.ae2.cables.subtitle": "The arteries of the network",
"quests.ae2.cables.desc": "Your basic cables to connect your &bAE2&r infrastructure.\n\nRemember that regular cables carry only &e8 Channels&r, while &6Dense Cables&r can carry up to &a32 Channels&r.\n\nGood news: in &2TFG&r, you can directly craft the &9Smart Cables&r! They are very helpful as they show a &evisual indicator&r for the number of used channels.",
"quests.ae2.terminals.subtitle": "The... fingers? of the network?",
"quests.ae2.terminals.desc": "These terminals are mandatory to access your ME Network and to set up your auto-crafting system.",
"quests.ae2.molecular_assembler.desc": "The &9Molecular Assembler&r is basically your auto-crafting table.\n\nYou can use it for passive crafting, or combine it with a &9Pattern Provider&r.\n\nAs always, check the in-game guide using &eG&r to learn more about it.",
"quests.ae2.crafting_unit.subtitle": "The second? brains of the network",
"quests.ae2.crafting_unit.desc": "The &dCrafting Unit&r works the same way as your &bME Cell Housing&r.\n\nUse a &6Packer&r to make it functional — by itself, it serves no purpose, though you can use it to complete multi-blocks.\n\nIts your mandatory structure to run your &bAE2&r auto-crafting.\n\nAs usual, use the in-game guide from &bAE2&r to learn more about the &dCrafting CPU&r.",
"quests.ae2.crafting_storage.desc": "These are mandatory for any sort of auto crafting — the bigger the storage, the bigger the recipe chain that can be done with one request. You can also place multiple of them next to each other to add their storage size.\n\nUse the in-game guide for further details — it will explain everything far better than we ever could in a quest.\n\nTake your time to read it, its a great resource!",
"quests.ae2.crafting_storage.task": "Any crafting storage",
"quests.ae2.pattern_provider.subtitle": "These tell your machines how to craft things",
"quests.ae2.pattern_provider.desc": "The &9Pattern Provider&r is a modern &bAE2&r block. If you're only familiar with AE2 in previous versions of Minecraft, this is the block that you put your patterns into now instead of an Interface.\n\nIt can push items into the connected inventory on a crafting request, and pushing items back into it will send them back to your ME storage.\n\nIf you connect these to your GregTech machines, make sure you select the \"Allow Input From Output Face\" option on them so you can both input and output from the same side!\n\nAs always, check the in-game guide using &eG&r to learn more about it.",
"quests.ae2.pattern_provider.task": "Either Pattern Provider",
"quests.ae2.pattern.subtitle": "Crafting instructions",
"quests.ae2.pattern.desc": "Each of these tells your ME system how to craft a specific item. You'll need one for every single recipe, so it's worth aiming for the most efficient way to craft a ton of these.\n\nTo clear a Pattern, simply Sneak + Right-click them.\n\nUse the in-game guide for full details on how to use them, just remember to set the pattern type to \"Processing\" for any recipes that'll go in GregTech machines.",
"quests.ae2.interface.subtitle": "I'm giving up on the body part analogy",
"quests.ae2.interface.desc": "The &dME Interface&r is one of your bread and butter tools to get items or fluids out of, or inside, your network.\n\nIf you've only used AE2 in older Minecraft versions, these now only make network contents passively available for other things to pull out of, and don't actively push anything or hold patterns. You'll want the Pattern Provider for that.\n\nThe ME Interface can do way too many things to list here, so check the in-game guide using &eG&r to learn more about it.",
"quests.ae2.interface_automation.title": "Interface Automation",
"quests.ae2.interface_automation.desc": "The best way to passively route items and fluids around your base is through the &bME Interface&r. Since Interfaces don't push out their contents, you'll need to slap a cover on your machine or pipe.\n\nRemember to enable the &eAllow Input&r option on the Output face in your GregTech machine's GUI, in order to push and pull from the same side.\n\nUsing filters on your covers can also be a handy way for multiple machines to pull out of the same Interface.\n\nTo avoid overfilling a machine's item input slots, you'll need to use a Robot Arm cover on &eKeep Exact&r mode with a filter.\n\nThe fluid input doesnt have this issue, as it will fill only one slot automatically.",
"quests.ae2.crafting_accelerator.desc": "Simply use the in-game guide — it will explain everything far better than we ever could in a quest.\n\nTake your time to read it, its a great resource!",
"quests.ae2.export_bus.desc": "The &dME Export Bus&r is a strong tool to get items or fluids out of your &dME Network&r.\nOnce you're able to craft them, you should especially look at the &eExtendedAE&r ones, as they can be of great help for some automation.\n\n&cImportant note&r: These have much more of a &4TPS impact&r than something like ME Interfaces, so it's best to use them sparingly.",
"quests.ae2.export_bus.task": "Any Export Bus",
"quests.ae2.import_bus.desc": "The &dME Import Bus&r is one way to get items and fluids into your &dME Network&r. You could also just push items and fluids into an Interface or Pattern Provider for the same result, though, so Import Buses are more niche.\n\n&cImportant note&r: These have much more of a &4TPS impact&r than something like ME Interfaces, so it's best to use them sparingly.",
"quests.ae2.storage_bus.desc": "The &bME Storage Bus&r is how you tell your ME network about items and fluids stored somewhere outside of ME Drives. They can be very powerful in combination with Super Tanks and Super Chests — just be sure to give the Storage Bus a higher &ePriority&r than your Drive, and partition it to the item or fluid you want to store, so your network tries to put things there first.\n\nStorage Buses are also essential for setting up Subnets — check out the in-game guide for more details on how those work.\n\nAlso, &aExtended AE&r comes with a lot of Storage Bus variants that may come in handy later. For example, you could tell your network to \"store\" all of your &6hot ingots&r in your Vacuum Freezer.",
"quests.ae2.storage_bus.task": "Any Storage Bus variant",
"quests.ae2.cell_component_1k.desc": "The &bStorage Component&r will be a core part of your progression through &aAE2&r, and they can be quite expensive, even though you will need them to make your &bStorage Cells&r.\n\nThe &e1k ME Storage Component&r is simple enough to not have a specialized moon recipe, but all of the others do, and since the Storage Components get exponentially more expensive... have we convinced you to make a Moon base yet?",
"quests.ae2.cell_component_4k.desc": "Take a look at how the &e4k Storage Component&r has a tremendously cheaper recipe on the &dMoon&r. This will be a consistent trend — the Moon recipes will always use one circuit tier lower than the non-Moon ones.",
"quests.ae2.cell_component_16k.desc": "The &e16k Storage Component&r is starting to get exponentially more expensive, so now you can really start seeing the savings from having a Moon base.\n\nYou do have a Moon base, right?",
"quests.ae2.p2p.title": "P2P Tunneling",
"quests.ae2.p2p.desc": "Channels are enabled here by default, so you may want to learn about &dP2P&r. They're essentially a way to condense multiple channels down into a single channel, letting you carry hundreds of them across your base through a single cable.\n\nAs usual, we advise you to use the in-game guide for more detailed information, and there's also plenty of video tutorials out there that you may find useful.\n\nWe also recommend making the &bAdvanced Memory Card&r from &dBetter P2P&r as soon as possible. It will be a big help when you've got many different P2P tunnels to deal with. You can even place a load of &dME P2P Inputs&r on your ME Controller ahead of time, and connect them to an output whenever you need.",
"quests.ae2.p2p.task": "Any P2P Tunnel",
"quests.ae2.cell_workbench.desc": "The &bCell Workbench&r is used to customize your storage cells.\n\nYou can give them &aWhitelist&r/&cBlacklist&r filters or partitions, or add upgrades like the &4Overflow Destruction Card&r — but be cautious with this one!\n\nThe &bIO Port&r is used to \"defragment\" your drives, if you've got the same items scattered across several of them.",
"quests.ae2.requester.desc.1": "The &aME Requester&r may be one of your &6strongest tools&r if you want to build your automation around &eauto-crafting&r and not passive production.\n\nIt can send Crafting Request batches of an item when your network has fewer than a specified amount.\n\nIf you are using a lot of &dCrafting Upgrades&r, you'd be better off using this machine as it will have much less of an impact on your &cTPS&r.",
"quests.ae2.requester.desc.2": "Also note that you can set your Crafting CPUs to be dedicated to Player-started crafting, automatic crafting requests, or neither, which can be useful to stop your Requesters from hogging all your CPUs.\n\nIf you like, you can also make a specialized &bTerminal&r to have access to all your Requesters from one place.",
"quests.ae2.emitters.desc": "&bEmitters&r and the &bToggle Bus&r are your way to manage &cRedstone&r signals in &bAE2&r.\n\nThe Level Emitter is especially useful for setting up passive production when combined with the GregTech Machine Controller Cover!\n\nCheck the in-game guide for more detailed information.",
"quests.ae2.batteries.desc": "These are the batteries for your ME Network. You may not need them at the beginning, but just keep them in mind — your energy cost could rise quickly, and a blackout in your ME Network can be a really dangerous situation.",
"quests.ae2.cutting_knife.title": "Cutting Knives",
"quests.ae2.cutting_knife.desc": "These are tools for easily renaming all of your ME components. Why would you want to do this? If you rename your Pattern Providers, their names will show up in the Pattern Terminal, which can be very handy for keeping track of which Pattern Provider is connected to which machine.\n\nFor example &oSmall Gear Extruder&r as a name for the Pattern Provider would let you easily know that this Extruder contains a Small Gear mold, so you should only put Small Gear patterns in it.",
"quests.ae2.cutting_knife.task": "Either cutting knife",
"quests.ae2.pattern_box.desc": "The Pattern Box can carry around all your Blank and Encoded Patterns in one inventory slot, and they will be visible in any AE2 device UI as long as the box is somewhere in your inventory.",
"quests.ae2.interplanetary_wireless.subtitle": "Forgot something at home?",
"quests.ae2.interplanetary_wireless.desc": "You can upgrade your Wireless Terminal with this special Card, allowing access to your network from any distance, even on different worlds! Sounds too good to be true? There's a major catch — transferring items uses a huge amount of energy.\n\nYou can sort of get around this with some Energy Cards and a battery in your inventory set to Discharge Mode, but it should work well enough for those times when you accidentally left something at your base on Earth and don't want to fly all the way back.\n\nFor proper automated transfer, you'll need a Railgun.",
"quests.ae2.iv.title": "IV Tier AE2",
"quests.ae2.iv.desc": "This entire branch becomes fully unlockable once you reach &1IV&r.",
"quests.ae2.accumulation_press.desc": "To get this &eNew Inscriber Press&r, you will need to invest a bit.\n\nFirst, you must upgrade your Implosion Compressor with &1two IV Energy Hatches&r.\n\nThen, get yourself a new IV Laser Engraver if you don't already have one.\n\nAnd finally, prepare a lot of Industrial TNT — its the &conly one that works&r for this process.\n\nPlan carefully, as this step is quite demanding!",
"quests.ae2.accumulation_processor.desc": "The &eAccumulation Processor&r will require a large amount of Silicon for each craft.\n\nWe hope you already have a dedicated EBF producing Silicon, or at least a strong infrastructure to manufacture it quickly.\n\nPrepare accordingly, as youll need plenty of it!",
"quests.ae2.mega_crafting.desc": "These are a neat upgrade for your &bCrafting CPU&r.\n\nThey will help to speed up your auto-crafting and allow you to handle larger jobs with ease.",
"quests.ae2.mega_battery.desc": "A &ebigger battery&r for a bigger network. Nothing else to it!",
"quests.ae2.extended_pattern_access.desc": "The &eExtended Pattern Terminal&r is a wonderful upgrade to manage all your patterns in an easier way.\n\nYou get &6more search options&r for your patterns, and with how many you should be getting now, it will be a huge QoL improvement.\n\nMake the \"upgrade\" version to simply sneak-right-click your existing pattern providers to upgrade them without having to take all the patterns out.",
"quests.ae2.extended_pattern_access.task": "Either the part or the upgrade",
"quests.ae2.extended_interface.desc": "Here they are, your bigger &bInterface&r with an upgrade so you don't even need to disconnect them to upgrade.\n\nYou will be quite happy with them!",
"quests.ae2.extended_interface.task": "Either the part or the upgrade",
"quests.ae2.extended_patprov.desc": "Here they are, your bigger &bPattern Providers&r with an upgrade so you don't even need to disconnect them to upgrade.\n\nYou will be quite happy with them!",
"quests.ae2.extended_patprov.task": "Either the part or the upgrade",
"quests.ae2.extended_drive.desc": "The &dME Extended Drive&r will &6double&r the amount of &eStorage Cells&r you can have within it.\n\nYou can also craft the &eupgrade&r to simply &aRight Click&r your existing ME Drives without having to take your discs out, and it won't cost you more.",
"quests.ae2.extended_drive.task": "Either the part or the upgrade",
"quests.ae2.extended_import_export.desc": "These are eight times faster than their regular counterparts. Enjoy!",
"quests.ae2.extended_import_export.task": "Either the part or the upgrade",
"quests.ae2.extended_io_port.desc": "This upgrade will let you &atransfer faster&r while also offering &6more upgrade slots&r if needed.",
"quests.ae2.extended_molecular_assembler.desc": "The upgrade of the &bMolecular Assembler&r.\n\nIt runs &68 crafting jobs&r at the same time and goes &62 times faster&r.\n\nEven though you can only use it with a normal &bPattern Provider&r, it will be a &agreat upgrade&r before you get the &dMatrix Multiblock&r a bit later on.",
"quests.ae2.wireless.desc": "The &aME Wireless Connector&r is your go-to if you don't want to put down massive lines of &bME Cables&r. They effectively work like short-range Quantum Tunnels, but have a limited range and don't work across dimensions. That would be too easy, wouldn't it?\n\nDon't forget to check the in-game guide with &eG&r to learn about how they work and their limitations.",
"quests.ae2.mega_cell_housing.desc": "These &bCell Housings&r work the same way as the basic ones, but you will need these to make the bigger disks from &dMEGA&r.",
"quests.ae2.cell_component_64k.desc": "Now that you have &1IV&r Circuits, you can make this enormous &5Storage Component&r. Aren't you glad you made a Moon base?",
"quests.ae2.cell_component_256k.desc": "The &c256k ME Storage Component&r is the last one you can make with a regular Assembler, and it's so big that you may never need any of the bigger sizes.\n\nUnless you're up for the challenge, of course.",
"quests.ae2.luv.title": "LuV Tier AE2",
"quests.ae2.luv.desc": "This branch becomes unlockable once you reach &dLuV&r.",
"quests.ae2.cell_component_1m.desc": "The &3MEGA Storage Components&r will need an &bAssembly Line&r. Note that the non-Moon recipe must be crafted within a Cleanroom, or you can use a Cleaning Maintenance Hatch if you have access to one.\n\nNo need for that on the Moon though.",
"quests.ae2.cell_component_4m.desc": "Simply bigger and more expensive.",
"quests.ae2.cell_component_16m.desc": "This one can only be made on the &cMoon&r and nowhere else. It will also require a Cleanroom environment, so if you dont want to bother with a Cleanroom on the &cMoon&r, you should make the &7Cleaning Maintenance Hatch&r.\n\nIt will also need some research. Refer to the &cZPM&r Chapter if you dont know what that means.",
"quests.ae2.cell_component_64m.desc": "The &c64M MEGA Storage Component&r is the biggest one you can make in &8TerraFirmaGreg&r. Honestly, we believe you'll never need it, but its there for completionists.",
"quests.ae2.oversize_interface.desc": "The &dME Oversize Interface&r is a &dME Extended Interface&r but each slot can hold 16x more items or fluids. If you have processes that need huge quantities, this could be your go-to.",
"quests.ae2.assembler_matrix.desc": "The &6Assembler Matrix&r is basically a customizable multiblock Molecular Assembler. The requirements for this quest should let you build one that we deem quite strong enough. You could add more layers of &bPattern Core&r or &aCraft Core&r if you want to.\n\nAs usual, check the in-game guide for detailed informations.",
"quests.tasktype.checkmark": "Click here to complete this quest/task",
"quests.tasktype.item.any": "Any Item of type:",
"quests.tasktype.lookat": "Look at a:",
"quests.tasktype.travelto": "Travel to:",
"quests.groups.primitive": "原始時代",
"quests.groups.voltaic_age": "先進時代",
"quests.groups.space_age": "宇宙時代",
"quests.groups.interstellar": "恒星間時代",
"quests.groups.technological_help": "攻略のための知識",
"quests.groups.tips": "Tips",
"quests.computer": "ComputerCraft",
"quests.computer.subtitle": "A very powerful Lua scripting mod",
"quests.create_logistics": "Create Logistics",
"quests.create_logistics.subtitle": "Warehouse management for dummies",
"quests.create_logistics.introduction.title": "Boxing Clever",
"quests.create_logistics.introduction.desc": "By utilising a few machines from &3Create&r, you'll be able to improve your item transportation and storage capabilities significantly. Later on once you progress into the &2Voltaic Age&r, you'll even be able to set up processes to automatically order specific items or route them around your base as needed!\n\nAs this questline deals primarily with machines from Create, this means &5Pondering&r the machines will be your best source of information aside from these quests, so be sure to look through their entries.",
"quests.create_logistics.packager.title": "Packager",
"quests.create_logistics.packager.subtitle": "Pack it up",
"quests.create_logistics.packager.desc.1": "When provided with a &credstone signal&r, the &3Packager&r will wrap up items from the block it is attached to (you can switch the connection side with a &5wrench&r) and output a neat little cardboard package. Each cardboard package has 9 slots' worth of inventory, so it's great for moving a bunch of items around at once. To craft the Packager, you need plenty of &dWrought Iron&r and an &dElectron Tube&r, not to mention a bunch of &dCardboard&r (&dPaper&r and &dGlue&r).\n\nNote that once crafted, the packager works without any additional cardboard, so don't worry about upkeep!",
"quests.create_logistics.packager.desc.2": "Putting a &3Sign&r on the Packager will make it automatically label the sign's contents onto all packages as a destination address. This will be more useful once you start working with various ways to route packages around. \n\nPackagers can also unwrap any packages that get put into it, unloading their contents into the attached inventory.\n\n&c&lNote that Framed Signs do not work for this purpose&r!",
"quests.create_logistics.frogport.title": "Package Frogports",
"quests.create_logistics.frogport.subtitle": "The chain of command",
"quests.create_logistics.frogport.desc.1": "&3Package Frogports&r are one of three ways you can move packages around and get them to where you want them to be. They can hang packages onto &3Chain Conveyor&r lines be transported along the chain connections. To use them, you first need a network of &3Chain Conveyors&r connected to each other using chains and then powered: Any chain with the tag &d#forge:chains&r will do. Right click on a chain connection before placing down a Frogport to have it interact with that segment of chain.\n\nFrogports placed directly on top of a &3Packager&r automatically hang up packages that are created in said Packager.",
"quests.create_logistics.frogport.desc.2": "Frogports can also receive packages in addition to sending them. If you right click on a Frogport, you can see that it has a name you can edit. This name acts as an &aaddress&r - if any packages that are labelled with a destination address matches its name, the Frogport will &aautomatically collect them&r by taking them off the chain network! This collected package will be put into the inventory of the block the Frogport is placed on.\n\nAs long as the chain network is connected to the input and output Frogports &osomehow&r, the package will eventually find its way, although you may want to optimize the paths to reduce package travel time on your own.",
"quests.create_logistics.package_filter.title": "Package Filters",
"quests.create_logistics.package_filter.subtitle": "The general solution to package routing",
"quests.create_logistics.package_filter.desc": "Packages can be routed using the specialized &3Package Filter&r, which can be used just like any filter in any &3Create&r machine that supports filter slots. Just right click while holding the filter and type in the address that should be filtered, and any packages with that specified destination address will be let through. This is useful especially for &3Brass Tunnels&r to make your belt network route your packages around based on destination.",
"quests.create_logistics.postbox.title": "Postboxes",
"quests.create_logistics.postbox.subtitle": "You've got mail",
"quests.create_logistics.postbox.desc.1": "&3Postboxes&r are used to route packages around using &aTrain Networks&r. You first right click a &3Train Station&r to link the Postbox to that station before placing it, and from then on any trains that stop there will be able to interact with the Postbox (given it is within 4 blocks of the station). \n\nMuch like &3Package Frogports&r, they can be named. Passing trains will then pick up any packages whose destination does not match the Postbox's name. Furthermore, if the train has any packages in its inventories that &odo&r match the Postbox, they will be passed into the Postbox's inventory instead.",
"quests.create_logistics.postbox.desc.2": "One last cool thing about &3Postboxes&r is that when extracting automatically from them (via chutes, funnels, etc), only packages with a destination that &amatches the Postbox's name&r will be taken out and any packages with a different destination will remain inside to be loaded onto trains later.",
"quests.create_logistics.nbt_handling.title": "Tell me more",
"quests.create_logistics.nbt_handling.subtitle": "Other information on packages and addresses",
"quests.create_logistics.nbt_handling.desc.1": "Here are some other important things that may be useful when trying to route packages around:\n\n&3-&r Packages are randomly created from a selection of four possible items, so stuff like GregTech's &3Item Filters&r will be &cvery tedious to set up&r! We recommend using the &3Package Filter&r wherever you can, but...\n\n&3-&r If you really want to try using other methods to move packages around, the destination address is stored as NBT data in the tag &eAddress&r. For example, a package with the destination address \"Home\" will have in its NBT data: &e{Address:\"Home\"}&r.",
"quests.create_logistics.nbt_handling.desc.2": "&3-&r Package address filtering actually supports a simplified form of &eRegEx&r. This means you can:\n\n&e-&r Match any length string with *\n\n&e-&r Match any single character with ?\n\n&e-&r Match a single character from a group of characters surrounded by [] (e.g. A[cr]t will match 'Act' and 'Art', but not 'Ant')\n\n&e-&r Match a single character that does not belong to a group of characters surrounded by [! ] (e.g. A[!cr]t will match 'Aft' and 'Apt', but not 'Act' or 'Art')\n\n&e-&r Match a string from a list of strings given inside {}(e.g. TerraFirma{Craft,Greg} will match both TerraFirma&eCraft&r and TerraFirma&eGreg&r)\n\n&e-&r All previous symbols can be escaped; For example, A\\* will be read as A* and only match 'A*'.",
"quests.create_logistics.bottler.title": "Bottler",
"quests.create_logistics.bottler.subtitle": "A packager but for fluids",
"quests.create_logistics.bottler.desc": "The Bottler is the fluid equivalent of the packager. Place it next to any kind of fluid container (Fluid Tank, Drums, machines, and so on), and put a Frogport on top of the Bottler, and the rest will work as you'd expect! The Bottler at the destination can similarly push directly into fluid containers, no pump needed!",
"quests.create_logistics.rose_quartz.title": "Roses are red...",
"quests.create_logistics.rose_quartz.subtitle": "...But Rose Quartz is Pink",
"quests.create_logistics.rose_quartz.desc": "Moving packages around is good and all, but surely that can't be all there is? Well, you're exactly right. There's much more that can be done with packages, including &areading inventory contents&r and &ahaving things be delivered remotely&r, and later on even &aautomatically sending ingredients to be processed&r based on an item's threshold!\n\nBut before delving into &2High Logistics&r, some preparations are in order.\n\nThe &dTransmitters&r that would be required for crafting such equipment can only realistically be produced via high-energy light refracted through a very unique mineral: &dRose Quartz&r. In other words, we need both a &7Basic &3Laser Engraver&r and some way of obtaining a &dRose Quartz Lens&r, so you better get to getting these done, eh?",
"quests.create_logistics.cold_rose_quartz.title": "Rose Quartz Source: Cold Regions",
"quests.create_logistics.cold_rose_quartz.subtitle": "The North Remembers",
"quests.create_logistics.cold_rose_quartz.desc.1": "The only natural source of &dRose Quartz&r of a high enough quality to easily craft the &dLens&r out of is located far, far to the north in freezing temperatures (below &b-10°C&r). Getting Kaolin clay flashbacks yet? \n\nRose Quartz only forms in the cores of ancient glaciers, meaning you'll have to look where they eventually come to rest - beaches, lakes, plains, and even underwater in the oceans. Although not common, the glacier core is easily identified by their &bBlue Ice&r outer shells. The &dRose Quartz&r will be found inside - first as ore, then as compressed raw ore blocks in the very center.\n\nWhat we need is &dExquisite Rose Quartz&r, which you can get by &3crushing, washing, and then sifting&r the raw ore you mined; The Exquisite gem has a 3 percent chance of being sifted out, but you only need one such gem to proceed. \n\n&c&lDo not smelt the ore as this will only get you normal quality Rose Quartz&r!",
"quests.create_logistics.cold_rose_quartz.desc.2": "The same preparations you once may have made for Kaolin clay will apply here as well: Prepare a lot of food, a source of portable water to drink, and some transportation (boats are nice, but &3aircraft&r should be well within your reach at this point).\n\nYou may also want to consider packing some &3Copper Diving Gear&r. The &3Helmet&r will allow you to &abreathe underwater&r when paired with a &3Copper Backtank&r (you need to fill it with pressurized air by placing it down and powering it with Create rotational force), and the &3Boots&r will let you &atraverse underwater easier&r; The glacier cores are often found in the ocean, and may be quite a hassle to mine up without these preparations (although they can be found on land as well).",
"quests.create_logistics.fabricate_rose_quartz.title": "Rose Quartz Source: MV",
"quests.create_logistics.fabricate_rose_quartz.subtitle": "Just as good as the real thing",
"quests.create_logistics.fabricate_rose_quartz.desc": "Since high-level logistics aren't super necessary for progression, you may also consider leaving the procurement of the Lens up until &bMV&r when you will be able to do it at home. &dRose Quartz&r can be crystallized from its dust form (mixed from 8 parts redstone and 1 part nether quartz) with an &bAdvanced &3Autoclave&r, switching out the usual (distilled) water for &bIce Water&r to simulate natural conditions. Similarly, at &bMV&r tier the &dRose Quartz Lens&r itself can be cut from a &dRose Quartz Plate&r, although it has to be acquired from a full block of Rose Quartz (being a gem plate, it must be processed in a &3Cutter&r).",
"quests.create_logistics.rose_quartz_lens.title": "Rose-tinted Glasses",
"quests.create_logistics.rose_quartz_lens.subtitle": "YONO (You Only Need One)",
"quests.create_logistics.rose_quartz_lens.desc": "Whichever way you obtained the materials needed, you need a &3Lathe&r to actually create the Lens. A &7Basic &3Lathe&r will be enough to create the lens from an &dExquisite Rose Quartz&r gem, but if you want to make the lens from a mere plate you will need better equipment in the form of an &bAdvanced &3Lathe&r.\n\nOne you've crafted it, the lens can be used in a &7Basic &3Laser Engraver&r &dDouble Red Alloy Plate&r to create the &dTransmitter&r unit we need, and won't be consumed in the process.",
"quests.create_logistics.stock_link.title": "Stock Link",
"quests.create_logistics.stock_link.subtitle": "We got storage buses at home",
"quests.create_logistics.stock_link.desc": "The first &2High Logistics&r machine you can make is a &3Stock Link&r, which can be used to create a &dLogistics Network&r. When placed onto any side of a &3Packager&r, the Stock Link will &amake the inventory the Packager is attached to visible to the network&r! On its own, the Stock Link isn't super useful, but it is a core component of all the other machines yet to come...\n\nRemember to right click on an existing Stock Link before placing one down to tune the two to share the same network. To cancel this, you can simply craft the Stock Link by itself to clear its attunement.",
"quests.create_logistics.stock_ticker.title": "Stock Ticker",
"quests.create_logistics.stock_ticker.subtitle": "Waiter! Waiter! More Silty Loam Rooted Dirt, please!",
"quests.create_logistics.stock_ticker.desc.1": "If you've already used &3Stock Links&r to provide various items to a &dLogistics Network&r, the next step is to make something that can call in said items remotely... And that's where the &3Stock Ticker&r comes in. Much like the Stock Link, you first need to right click an existing link to attune the Ticker to that network. You then need to place down a &3Blaze Burner&r or any mob in a &3Seat&r next to the Stock Ticker to have them work as a &3Stock Keeper&r.",
"quests.create_logistics.stock_ticker.desc.2": "Now that the poor creature is indentured for life, you can click on them to see all the items on the &dLogistics Network&r. You can even search for items in the network, and create an order to be sent to specific addresses! There's no range limitation for this, although you do need to create your own way of routing around the packages that will be ordered through the Stock Links as well as have the link in question chunkloaded for this to work.",
"quests.create_logistics.stock_ticker.desc.3": "Additionally, you can set up the Ticker so that only specific items are shown, or set up categories of items.",
"quests.create_logistics.redstone_requester.title": "Redstone Requester",
"quests.create_logistics.redstone_requester.subtitle": "Same-day Delivery",
"quests.create_logistics.redstone_requester.desc": "The &3Redstone Requester&r can be seen as a more specialized &3Stock Ticker&r. You can't view items in the &dLogistics Network&r from it, but you can set up an order to be requested automatically every time the machine gets a redstone signal. This can be very useful for setting up automated provision of specific items - consider using a &3Threshold Switch&r or &3Smart Observer&r alongside this, for example.\n\nRemember that like any other &2High Logistics&r machine, you need to right click on an existing link before placing the Requester down to attune it to that network first!",
"quests.create_logistics.tablecloths.title": "Table Cloths",
"quests.create_logistics.tablecloths.subtitle": "They paved paradise and put up a shopping mall",
"quests.create_logistics.tablecloths.desc.1": "&3Table Cloths&r are Create's system for player-owned shops! Each Table Cloth can sell one item. You'll need a small setup with a Stock Ticker, Packager, and a Stock Keeper (a Blaze Burner or mob in a seat) to get started.\n\nRight-click the Stock Keeper with your Table Cloth, then select the item to sell. Then just place the Table Cloth down on a block or some Scaffolding. After it's placed, right-click the slot in the front of the Table Cloth with an item you want as payment. Afterwards, right-click and hold to change the amount of that item.",
"quests.create_logistics.tablecloths.desc.2": "To buy items from another player's shop, right-click the Table Cloths with an empty hand to add them to a Shopping List. Once they're ready, right-click the Stock Keeper with the Shopping List to buy the items! A Shopping List can be cleared by sneak-right-clicking. Payment is then stored in the Stock Ticker, and the shop owner can collect it later or send it back to their base!",
"quests.create_logistics.factory_gauge.title": "Factory Gauge",
"quests.create_logistics.factory_gauge.subtitle": "Automation, reinvented",
"quests.create_logistics.factory_gauge.desc.1": "The &3Factory Gauge&r is the ultimate &2High Logistics&r machine, requiring you to have the technology to make both &dAluminium&r and &dDiodes&r before you can craft one - But it's extremely powerful to match.\n\nThe first thing a Factory Gauge can do is be placed on a &3Packager&r to monitor the amount of a specific item in the connected inventory. When set up like this, the gauge's outer border will be &9Blue&r and it is said to be in &9Restocker Mode&r.\n\nThe other way of using a Factory Gauge is to have it automatically ordering ingredients when the amount of target products in a &dLogistics Network&r falls below a threshold. This is the operating mode when the gauge is placed on any block that is not a Packager; the outer border will be &eYellow&r, and it is said to be in &9Recipe Mode&r.",
"quests.create_logistics.factory_gauge.desc.2": "In either mode, You can set a specific value that the Factory Gauge should attempt to maintain. You then have to set a target address in the GUI which is where the automatic order made will be directed to a target address of your choice.\n\nFor the &9Restocker Mode&r, the specified address should ideally point towards the packager the gauge has been placed on so that the incoming packages are automatically unwrapped into the target inventory.",
"quests.create_logistics.factory_gauge.desc.3": "For the &9Recipe Mode&r, the specified address should point towards wherever you manufacture the product.\n\nAdditionally, you need to set up one additional gauge for each type of ingredient used, then connect them to the first gauge with &a'Add New Connection'&r in the GUI.\nIf the product you are trying to craft in &9Recipe Mode&r is a normal crafting recipe, you will need to &a'Use Mechanical Crafting'&r and ensure that the package is unwraped into a 3x3 &3Mechanical Crafter&r array.",
"quests.create_logistics.factory_gauge.desc.4": "&cIt is important that the package is not unwrapped en route&r, as the package itself holds crafting recipe instructions - if the ingredients must come from different sources, look into using a &3Re-Packager&r to act as a buffer for the packages.\n\n&3Note:&r Factory Gauge requests are technically 'Promises', which are guarantees by the network that the items in question &owill&r be delivered at some point in the future. This is done to prevent the items from being over-requested. By default, these promises never expire; This means the promise will remain in place forever if the items are unlikely to be delivered in the future. You can change this behavior by adjusting the bottom section of the gauge GUI, which will limit how long promises stick around for.",
"quests.development": "Progression Table",
"quests.development.subtitle": "An easy way to understand your progression on GregTech",
"quests.development.explanation.title": "Let's do some explaining",
"quests.development.explanation.subtitle": "It is actually quite easy",
"quests.development.explanation.desc.1": "The &lCircuit Progression&r of GregTech can seem intimidating at first, but it's not that bad.\n\nFirst, you need to understand that circuits of the same tier are interchangeable. For example, to craft an &6HV&r &6Mixer&r, you can use any &6HV-tier&r circuit.",
"quests.development.explanation.desc.2": "Now, let's talk about &lprogression&r. As you may notice, each circuit shares a color code on its icon and a name. For example, all &aQuantum Processors&r are &agreen&r and crafted inside &1IV-tier&r Circuit Assemblers. To craft one, you first need the previous circuit — that's why, to craft your first &dLuV&r &dCircuit&r, the Nanoprocessor Mainframe, you must start by crafting a Nanoprocessor and progress through each &7step&r. In this case, it would take three steps.\n\nThis is why the rightmost &6circuits&r in each line are always cheaper to &a craft&r: they require fewer &7steps&r.",
"quests.development.explanation.desc.3": "Additionally, we have added &lUniversal Circuits&r. They can be &a crafted&r from any &6circuit&r — whether &1IV&r, &dLuV&r, &3UV&r, or any other tier — and are extremely useful for &9automation&r with AE2. Try to encode all your &fpatterns&r with &lUniversal Circuits&r, so whenever you upgrade to a better circuit, you won't have to redo all your &fpatterns&r — only the ones used to craft the Universal Circuit.",
"quests.development.explanation.task": "Okay I read the whole three pages",
"quests.development.ulv.title": "&8ULV&r Circuits",
"quests.development.ulv.subtitle": "",
"quests.development.ulv.desc": "On this line you can see the Steam, or &8ULV&r, equivalents.",
"quests.development.lv.title": "&7LV&r Circuits",
"quests.development.lv.subtitle": "",
"quests.development.lv.desc": "Circuits along this line are &7LV&r, and are interchangeable in recipes.\n\n&cElectronic Circuits&r are the &oworst&r in terms of cost and effort required to produce, but you have to start somewhere.\n\n&eBasic Integrated Processors&r act as a middle layer between &cElectronic Circuits&r and &2Microchip Processors.&r\n\nFinally, &2Microchip Processors&r will be the best option for the rest of the playthrough.",
"quests.development.mv.title": "&bMV&r Circuits",
"quests.development.mv.subtitle": "",
"quests.development.mv.desc": "Circuits along this line are &bMV&r, and are interchangeable in recipes.\n\nThe pattern stays other same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.",
"quests.development.hv.title": "&6HV&r Circuits",
"quests.development.hv.subtitle": "",
"quests.development.hv.desc": "Circuits along this line are &6HV&r, and are interchangeable in recipes.\n\nThe pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.",
"quests.development.ev.title": "&5EV&r Circuits",
"quests.development.ev.subtitle": "",
"quests.development.ev.desc": "Circuits along this line are &5EV&r, and are interchangeable in recipes.\n\nThe pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.",
"quests.development.iv.title": "&1IV&r Circuits",
"quests.development.iv.subtitle": "",
"quests.development.iv.desc": "Circuits along this line are &1IV&r, and are interchangeable in recipes.\n\nThe pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.",
"quests.development.luv.title": "&dLuV&r Circuits",
"quests.development.luv.subtitle": "",
"quests.development.luv.desc": "Circuits along this line are &dLuV&r, and are interchangeable in recipes.\n\nThe pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.\n\nMake sure to set up &3wetware board production&r as soon as possible! These take a &6very long time&r to make.\n\nIt's &dLuV&r, not &4LUV&r.",
"quests.development.zpm.title": "&cZPM&r Circuits",
"quests.development.zpm.subtitle": "",
"quests.development.zpm.desc": "Circuits along this line are &cZPM&r, and are interchangeable in recipes.",
"quests.development.uv.title": "&3UV&r Circuits",
"quests.development.uv.subtitle": "",
"quests.development.uv.desc": "Circuits along this line are &3UV&r, and are interchangeable for each other.",
"quests.development.uhv.title": "&4UHV&r Circuits",
"quests.development.uhv.subtitle": "",
"quests.development.uhv.desc": "Congratulations! You've reached the end of the circuit progression.\n\nThe only &4UHV&r circuit is the &6Wetware Mainframe&r, which is used for crafting some endgame stuff.",
"quests.development.hull_lv.title": "Craftable in &6Steam Age&r and &7LV&r",
"quests.development.hull_lv.subtitle": "Hand crafted and artisanal",
"quests.development.hull_lv.desc": "&7Early game&r Circuits are made using hand crafting and Create.\n\nHave a good &3Create&r setup to make them easier to produce then pick up the &3Circuit Assembler&r to make them a lot more efficient.",
"quests.development.hull_mv.title": "Craftable in &bMV&r",
"quests.development.hull_mv.subtitle": "Integrated Dynamics",
"quests.development.hull_mv.desc.1": "The &9Integrated&r Circuit line may not be a strict upgrade in terms of cost, but will tide you over as a stepping stone towards the next tier.\n\nThey will require a MV &3Laser Engraver&r and a MV &3Cutting Machine&r.",
"quests.development.hull_mv.desc.2": "&l&3Lore:&r&o In Omnifactory, and in previous Gregicality, this circuit line was called &9Refined&r and was standardized like further tiers.",
"quests.development.hull_hv.title": "Craftable in &bMV&r and &6HV&r",
"quests.development.hull_hv.subtitle": "They tend to be small",
"quests.development.hull_hv.desc": "&eMicro&r Circuits are where the &3Cleanroom&r becomes a requirement to progress.\n\nDon't get caught out by the &aMainframe&r - it requires a &3HV Circuit Assembler&r.",
"quests.development.hull_ev.title": "Craftable in &5EV&r",
"quests.development.hull_ev.subtitle": "Nano Age",
"quests.development.hull_ev.desc": "This is the &9Nano&r Circuit line.\n\nYou may need to go out in &bspace&r to craft them.\n\nStarting from here, circuit progression will follow a pattern:\n\n&9-&r Processor\n&9-&r Assembly\n&9-&r Supercomputer\n&9-&r Mainframe",
"quests.development.hull_iv.title": "Craftable in &1IV&r",
"quests.development.hull_iv.subtitle": "GregTech gets Quantum",
"quests.development.hull_iv.desc": "Welcome to the &9Quantum&r Circuit line.\n\nYou may want to invest in &aPBI&r at this point, as &dAdvanced SMDs&r will skyrocket your circuit production.",
"quests.development.hull_luv.title": "Craftable in &dLuV&r",
"quests.development.hull_luv.subtitle": "Crystallisation",
"quests.development.hull_luv.desc": "This is the &9Crystal&r Circuit line.\n\nIt's locked behind &3Fusion&r.",
"quests.development.hull_zpm.title": "Craftable in &cZPM&r",
"quests.development.hull_zpm.subtitle": "Soft and Wetware",
"quests.development.hull_zpm.desc": "This is the &9Wetware&r Circuit line.\n\nIt will be the biggest automation challenge to face in this modpack. Best of luck.",
"quests.extreme_voltage": "&5EV&r - Extreme Voltage",
"quests.extreme_voltage.subtitle": "Reach Mars, discover Nuclear Fission, and build new massive multiblocks",
"quests.extreme_voltage.welcome_to_ev.title": "This is Extreme Voltage",
"quests.extreme_voltage.welcome_to_ev.subtitle": "Let's go Nuclear on Mars",
"quests.extreme_voltage.welcome_to_ev.desc.1": "Youve built new &6chemistry lines&r, manufactured advanced &balloys&r, and even launched a &dRocket&r to reach the Moon. We hope you enjoyed the ride, because now things get even more complex, with powerful new machines and demanding processes ahead.\n\nIn the &5EV Chapter&r, your main objective will be to craft your very first &1IV&r and &dLuV&r Circuits.",
"quests.extreme_voltage.welcome_to_ev.desc.2": "Along the way, several key challenges await you:\n\n• Build your first &6Alloy Blast Smelter&r, a faster version of the EBF, specialized for alloys. With it, youll be able to construct your first Large Machine: the &6Large Centrifuge&r, essential for the Nuclear Fission Line. It also lets you upgrade ore processing with a faster Thermal Centrifuge.\n\n• Master our original &eTungsten Line&r - looping all the required materials will test both your knowledge and your patience.\n\n• Prepare to fly to &4Mars&r where youll become an &aextraterrestrial farmer&r while also learning to harness the &cpower of the atom&r.\n\nGood luck, this is where GregTech begins to show its true depth!",
"quests.extreme_voltage.distillation_tower.title": "The Distillation Tower",
"quests.extreme_voltage.distillation_tower.subtitle": "Mr. President, another Distillation Tower has hit the factory floor",
"quests.extreme_voltage.distillation_tower.desc.1": "&6The Distillation Tower&r (DT) is a direct multiblock upgrade of the &6Distillery&r. You won't have to choose outputs any more as the DT will handle them all automatically, at an increased power cost.\n\nThis machine will be your future bread and butter for anything involving &ePetrochem&r or &eOrganic distillation.",
"quests.extreme_voltage.distillation_tower.desc.2": "Like the &6Cleanroom&r, the DT can be made taller, though not wider. Starting from the second layer, each added level requires an &9Output Hatch&r and grants one additional fluid output slot; if a level lacks its output hatch, the corresponding fluid will be voided. Count the number of outputs with &dEMI&r so you know how many layers you need. As always, use the Multiblock Preview tab in &dEMI&r and click the multiblock to see where you can place each part.",
"quests.extreme_voltage.distillation_tower.desc.3": "&cNote:&r Be careful not to over-overclock the DT when producing fuels! Excessive overclocking can reduce the overall power yield, especially for Diesel. Do the math and double-check your calculations.",
"quests.extreme_voltage.ev_components.title": "Extreme Voltage Components",
"quests.extreme_voltage.ev_components.subtitle": "The \"Fun\" will never stop",
"quests.extreme_voltage.ev_components.desc": "&7By now, you should be getting used to the pattern with every new Energy Tier comes a fresh batch of components.&r\n\nFor the &5EV&r tier, there isnt much to surprise you, except one key material: &eNeodymium&r. You might already have some stored from your earlier mining trips, but youll also find it in large quantities when processing &eMonazite Ore&r.\n\nHowever, theres an important twist youll now need &bCryogenized Fluix Pearls&r. Hopefully, your &dMoon&r infrastructure is up and running to supply them efficiently.",
"quests.extreme_voltage.t2_rocket.title": "The next generation rocket",
"quests.extreme_voltage.t2_rocket.subtitle": "This one's purple",
"quests.extreme_voltage.t2_rocket.desc": "This new rocket shouldnt be too difficult to assemble, but youll notice a clear jump in material costs compared to your previous model.\n\nThe upgraded &6Rocket Alloys&r now require both &bDistilled Water&r and &bCryogenized Fluix&r for cooling. Because of that, you may want to set up a dedicated &6EBF&r and &6Vacuum Freezer&r for this process though you can likely reuse the setup you built earlier for &eMolten Alkaline Earth Silicate&r.\n\nMake sure your &eTitanium&r production has its dedicated line and preferably automated, as the resource demand skyrockets at this point. A continuous production line will save you a lot of frustration down the road.",
"quests.extreme_voltage.mars.title": "I'm on &4Mars&r",
"quests.extreme_voltage.mars.subtitle": "The Red Planet",
"quests.extreme_voltage.mars.desc.1": "Before landing on &4Mars&r, there are a few important things to keep in mind.\n\nFirst, like the Moon, &4Mars&r will have some hostile surface mobs as well. If you haven't already figured out how to make your Space Suit stay with you after dying or invested in new EV-tier weaponry, you'll have a rough time.\n\nThe planet is mostly a &edesert world&r, dotted with \"&aislands&r\" where youll find &bwater&r, lush fauna, and much safer places to build your first base. On the other hand, the open desert is extremely dangerous if you don't watch your step!",
"quests.extreme_voltage.mars.desc.2": "All &bfluid veins&r are spread across Mars, except for &eHeavy Ammoniacial Water&r which can only be found outside of the desert. Thats another good reason to set up your base there.\n\nEnergy-wise, &4Mars&r will not be kind to you at first.\n\nNearly every common &6energy generation method&r is &cdisabled&r on the planet, which means youll have to rely almost entirely on &cFission&r to power your base.\n\nAt the very beginning, we recommend bringing along some &bfilled batteries&r such as &bLapotron Crystals&r to get started.\n\nAchieving energy stability on Mars will take time and effort, but once your systems are running smoothly, youll feel like &9unlimited power&r is right in the palm of your hand.\n\nStay alert, plan ahead, and Mars will reward your courage.",
"quests.extreme_voltage.mars.desc.3": "And one last tip: dont kill everything you see. Some &aanimals&r can be &franched&r, and youll definitely need them later in your progression.\n\nBe sure to check out the &aSpace Survival&r chapter for more Mars-related tips too!",
"quests.extreme_voltage.mars.task": "Land on Mars",
"quests.extreme_voltage.nuclear_fuel_factory.title": "Nuclear Fuel Factory",
"quests.extreme_voltage.nuclear_fuel_factory.subtitle": "Hot Rod",
"quests.extreme_voltage.nuclear_fuel_factory.desc": "The &6Nuclear Fuel Factory&r has one purpose: producing fuel rods for your &cFission Reactor&r.\n\nIt supports &9Parallel Hatches&r which youll unlock soon but they arent mandatory yet. Functionally, it works much like the Pyrolyse Oven: the &ebetter the coils&r you install, the faster the recipes will run.\n\nSince fuel rod production is both &cslow&r and &cexpensive&r, we strongly recommend using the &ahighest tier coils&r available. Dont waste your time with Cupronickel, youll only be nerfing yourself.",
"quests.extreme_voltage.heavy_water.title": "Heavy Water",
"quests.extreme_voltage.heavy_water.subtitle": "Water for the Hardcore",
"quests.extreme_voltage.heavy_water.desc": "To run your Fission Reactor, youll need a steady supply of &bHeavy Water&r, and theres only one place to find it.\n\nIts located in &adeep fluid veins&r found exclusively beneath the &alush islands&r of Mars. Grab your &6Ore Prospector&r, switch it to &bFluid Mode&r, and start scanning.\n\nBecause the amount of &bHeavy Water&r required to keep your reactor running is enormous, you should seriously consider investing in a &6Large Centrifuge&r to produce it yourself.\n\nInstall a &516A EV Energy Hatch&r, and youll be ready for true mass production ensuring your reactor never runs dry.\n\nReliable cooling means reliable power - build smart!",
"quests.extreme_voltage.nuclear_turbine.title": "Nuclear Steam Turbine",
"quests.extreme_voltage.nuclear_turbine.subtitle": "Steam power's back, baby",
"quests.extreme_voltage.nuclear_turbine.desc": "With Fission, you gain access to a brand new &6Dedicated Turbine&r!\n\nIt works just like the previous turbines, but similar to the Gas Turbine, it requires at least an &5EV Rotor Holder&r to operate.\n\nThe coils inside this turbine must be &7Cupronickel&r, and they dont affect performance in any way theyre purely aesthetic (but we have to admit, they look pretty good).\n\nIn this quest, we suggest two &aRotors&r that fit nicely for the turbine at this stage, but feel free to experiment and use any &brotor&r that suits your setup best.",
"quests.extreme_voltage.reactor_components.title": "Reactor Heat Management",
"quests.extreme_voltage.reactor_components.subtitle": "Active and Passive ways to cool your reactor",
"quests.extreme_voltage.reactor_components.desc.1": "One of the most interesting features of the Fission Reactor is its ability to have blocks added inside to modify its &emaximum heat capacity&r.\n\nYou can place &6Framed Blocks&r within the corners of the reactor, allowing for up to &e20 blocks&r in total. Alternatively, you can use &9Item Holders&r and insert cooling items with input buses, which also help manage heat buildup effectively.\n\nIts also important to note that this internal setup is the &conly way&r to enable the &brecipe processing&r part of the Fission Reactor.\n\nSmart internal configuration will make the difference between a stable reactor and one on cooldown, so plan your layout carefully!",
"quests.extreme_voltage.reactor_components.desc.2": "As discussed earlier, running three &eThorium Rods&r will push your reactors heat to around &c420&r just above the default limit. However, you can safely reach that threshold by improving your &6reactor insulation&r.&r\n\nAdding &e10 Framed Glacial Wool&r or &e20 Framed AES Insulation&r blocks inside the structure will raise your reactors Max Heat to &e420&r, allowing you to operate with three Thorium Rods without triggering cooldown mode.&r\n\nKeep in mind, though, that increasing the number of active rods will also accelerate their &adurability loss&r. This means each rod will produce less steam per tick on average, reducing its &aefficiency&r but on the other hand, it will &bspeed up fission material production&r significantly.\n\nWhether you prefer &aefficiency&r or &bthroughput&r is entirely up to you thats the balancing act at the heart of mastering the &6Fission Reactor&r.",
"quests.extreme_voltage.heat_exchanger.title": "Heat Exchanger",
"quests.extreme_voltage.heat_exchanger.subtitle": "All that heat's gotta go somewhere!",
"quests.extreme_voltage.heat_exchanger.desc.1": "The &6Heat Exchanger&r is a critical component for your Fission Line not only for cooling, but also for producing &eHigh Pressure Steam&r, the steam that powers your Nuclear Turbine.\n\nIt features &bPerfect Overclocking&r and &bSubtick Processing&r. If these terms sound unfamiliar, we strongly recommend reviewing the &dGregTech Energy Chapter&r to fully understand how they affect performance.",
"quests.extreme_voltage.heat_exchanger.desc.2": "Dont hold back! Install a &516A EV Energy Hatch&r right from the start so youll never have to worry about speed or throughput limitations.\n\nWe also provide you with a &9Machine Controller&r to attach to your Heat Exchangers main controller. Weve noticed that the machine can sometimes disable itself unexpectedly, so be sure to enable &ePrevent Power Failing&r. This will counter the GTm mechanic that shuts down machines when they momentarily lose power.",
"quests.extreme_voltage.refrigerant_pellet.title": "Refrigerant Pellets",
"quests.extreme_voltage.refrigerant_pellet.subtitle": "A temporary solution to extreme temperatures",
"quests.extreme_voltage.refrigerant_pellet.desc": "The &dPlutonium Fuel Rod&r runs at extremely high temperatures - so high, in fact, that youll need to use &bRefrigerant Pellets&r inside your reactor to prevent it from going into cooldown mode.\n\nThese pellets are quite expensive to produce, but you should still be able to mass-produce them early on, at least enough to keep your first few plutonium rods operational. You need approximatively &9256&r to run a full Plutonium Rod.\n\nLater on, if you dont like constantly crafting these consumables, youll gain access to &6advanced reactor components&r. With those installed, your reactor will be able to safely reach up to &e600 Max Heat&r, greatly improving efficiency and stability.\n\nInvest in better internal parts early, to spend less time babysitting your power core.",
"quests.extreme_voltage.important_info.title": "Before starting",
"quests.extreme_voltage.important_info.subtitle": "Mars is a rough planet to setup",
"quests.extreme_voltage.important_info.desc.1": "Before you start building your base on &cMars&r, here are a few important tips to help you settle in successfully.&r\n\nWhile exploring, you might come across &6Martian Ruins&r containing &eAtomic Casings&r and &eHigh Temperature Casings&r. These wont replace the massive number youll need later, but they can give you a small head start while scouting for the perfect base location.&r",
"quests.extreme_voltage.important_info.desc.2": "When it comes to your Martian infrastructure, there are two main approaches:&r\n\n• &aPreparation-focused&r: Build everything required for your full &6Fission Line&r before establishing your base. This means an enormous material investment but allows you to be self-sufficient once operational.\n\n• &aProgressive setup&r: Start smaller with your &6Nuclear Fuel Factory&r, your first &6Fission Reactor&r (running on &eThorium&r), and a &6Nuclear Turbine&r. This route is faster to start, but managing energy will be rough until your fission system stabilizes.",
"quests.extreme_voltage.important_info.desc.3": "Because almost every other form of power generation is disabled on Mars except the very weak &7Ad Astra&r solar panels youll want to bring a good stock of &bLapotron Crystals&r to power your first recipes and oxygen systems.\n\nWe also strongly recommend setting up a &6Distillation Tower&r. &eMartian Air&r can be processed into breathable &bAir&r and several other useful gases. If thats not an option, you can always fall back on the &eFlint&r chemical line.\n\n&cSurvival on Mars isnt about luck its about preparation.&r",
"quests.extreme_voltage.important_info.task": "I understand",
"quests.extreme_voltage.dense_lead.title": "Faster Dense Lead Plates",
"quests.extreme_voltage.dense_lead.subtitle": "Don't expect it for other dense plates",
"quests.extreme_voltage.dense_lead.desc": "Because of the tremendous amount of Dense Lead Plates you will need for Atomic Casings we offer a new, a bit less efficient, recipe to make them with the help of the Implosion Compressor. Feel free to use it if you do not want to wait days for your benders.",
"quests.extreme_voltage.thorium_rod.title": "",
"quests.extreme_voltage.thorium_rod.subtitle": "",
"quests.extreme_voltage.thorium_rod.desc.1": "Each &6Fuel Rod&r comes with its own set of properties including &adurability&r (how long it lasts in the reactor), &cheat generation&r (how much heat it produces), and even different &eproducts&r and &bsteam output levels&r. You can view all of this information directly in the &aEMI&r tabs for each rod.&r\n\nBefore diving into how the Fission Reactor functions, here are some key points to understand:&r",
"quests.extreme_voltage.thorium_rod.desc.2": "• The &eHeat Percentage&r shown on a fuel rod translates to roughly double its value inside the reactor slightly less in practice. For example, a &eThorium Rod&r with a &cHeat&r of 70% will generate just under 140 heat when enough &bHeavy Water&r is pumped into your reactor. This heat increase is &aadditive&r, meaning that 2 Thorium Rods will raise your reactors total heat to around 280.&r",
"quests.extreme_voltage.thorium_rod.desc.3": "• &aDurability&r decreases at the same base rate for all rods. However, the higher the reactors temperature, the faster the rods degrade. Because of this, even if a certain rod type has 4× the durability of another, it doesnt necessarily mean it will last 4× longer &ctemperature directly impacts longevity&r.&r\n\nBalancing the amount of rods within the reactor will be your first challenge with Fission.",
"quests.extreme_voltage.fission_reactor.title": "Fission Reactor",
"quests.extreme_voltage.fission_reactor.subtitle": "Oh no it's on cooldown",
"quests.extreme_voltage.fission_reactor.desc.1": "To start off, if youre looking for a deeper dive into &6Fission Reactor&r mechanics including formulas, detailed calculations, and system behavior check out the &aEnergy Chapter&r quest. It covers everything youll need if you want to get into the math behind the heat and efficiency systems.&r\n\nFor now, lets focus on your very first &6Fission Reactor&r. Its base &cMax Heat&r is &e400&r. As explained in the previous quest, running two Thorium Rods will push your internal heat to around &e280&r, which is perfectly safe. However, adding a third rod raises the total to about &c420 Heat&r exceeding the limit and triggering &ccooldown mode&r.",
"quests.extreme_voltage.fission_reactor.desc.2": "Dont worry, theres no explosion, but your reactor will shut down and wont restart until it fully cools back to 0 Heat. This will completely halt both your &aenergy production&r and your &afission product&r generation a major setback.\n\nManaging how many rods are active will therefore be your first &6challenge&r and the main mini-game of Fission.\n\nThere are multiple ways to approach this, and experimentation is part of the fun. You can also attach a &6Redstone Port&r to your reactor, using a &aWrench&r on it switches its monitoring mode between &erod count&r and &cheat level&r.\n\nFinally, note that all rods are stored inside the &6Fuel Holder&r. That means limiting the number of active rods isnt as simple as having 2 rods in the input bus, &cyoull need to control what enters the Input Bus&r to fine-tune your reactors operation.",
"quests.extreme_voltage.high_pressure_steam.title": "High Pressure Steam",
"quests.extreme_voltage.high_pressure_steam.subtitle": "Better steam, bigger turbine",
"quests.extreme_voltage.high_pressure_steam.desc": "&4Important Info&r: If the reactor doesn't have enough space to output High Pressure Steam, it will simply void.\n\nFor balancing reasons, the &6Fission Reactor&r does not produce regular steam. Instead, it generates &bHigh Pressure Steam&r, which can only be used in a &6Nuclear Steam Turbine&r.\n\nAttempting to run it through a standard Steam Turbine will &cnot work&r.",
"quests.extreme_voltage.ev_superconductor.title": "EV Superconductors",
"quests.extreme_voltage.ev_superconductor.subtitle": "Bigger Amp ability",
"quests.extreme_voltage.ev_superconductor.desc": "Now that &eUranium&r is required for your progression, dont forget to produce &5EV Superconductors&r.\n\nThese superconductors have higher amp capacity, helping you move energy efficiently across your base and ensuring your &6Nuclear Steam Turbines&r output reaches all your machines without loss.",
"quests.extreme_voltage.uraninite_dust.subtitle": "The amount of materials required keep increasing",
"quests.extreme_voltage.uraninite_dust.desc": "To craft your &eUranium Rods&r, youll need a substantial amount of &eUraninite&r around &c240 Dusts&r per rod. Start harvesting early to keep up with demand.\n\nThe largest veins can be found on Mars, where some deposits reach &aimpressive sizes&r. Later in your progression, youll be able to produce Uraninite Dust &ainfinitely&r using the &6Ostrum Linear Accelerator&r, but well cover that in more detail in a future quest.",
"quests.extreme_voltage.uranium_line.title": "The Uranium Line",
"quests.extreme_voltage.uranium_line.subtitle": "That's one more new processing line",
"quests.extreme_voltage.uranium_line.desc": "To process &eUranium&r and its &eUranium 235&r &eIsotope&r, youll need to set up a dedicated small processing line. \n\nRest assured, you can &aloop the Fluorine&r, so the only input youll need is &eUraninite Dusts&r.\n\nYou can build this line on Earth, but it may be more convenient to operate it on Mars, where the majority of Uraninite Ore is harvested.",
"quests.extreme_voltage.radioactive_waste.title": "Radioactive Waste",
"quests.extreme_voltage.radioactive_waste.subtitle": "Liquid waste?",
"quests.extreme_voltage.radioactive_waste.desc": "Radioactive Waste is a &ccritical byproduct&r for crafting your next fuel rods, so always ensure theres enough space to output it. If the Fission Reactor cannot find an available output, it will simply &cvoid the waste&r losing valuable resources.\n\nWe recommend either:\n- Installing a dedicated Output Hatch in &blocked mode&r.\n- Using a Quad Hatch with sufficient storage space.\n\nIf you have an &dME Network&r on Mars, your best option is the recently unlocked &6ME Output Hatch&r.",
"quests.extreme_voltage.uranium_rod.subtitle": "Finally more power",
"quests.extreme_voltage.uranium_rod.desc.1": "This is the second-generation reactor fuel it offers &a4× more durability&r and produces &a5× more steam&r compared to a standard &eThorium Rod&r. However, there are important trade-offs you must plan for.\n\n&9Production cost and setup:&r\n• Producing this fuel consumes &eThorium Rods&r continuously, so its strongly recommended to dedicate a separate &6Fission Reactor&r for each of these advanced rods.",
"quests.extreme_voltage.uranium_rod.desc.2": "Heat and mitigation options: A single advanced rod generates about &c435 Heat&r inside a standard reactor far above the default limit. To handle this you have three main options:\n\n&7→&r &eInstall 20 Framed Glacial Wool&r blocks inside the reactor to raise &cMax Heat&r to &e440&r, allowing one rod to run safely.\n\n&7→&r &6Use Material Holders&r and pump large quantities of &bDry Ice&r to drop the reactor temperature. This requires a robust infrastructure and access to a &bLiquid CO2 fluid vein&r on Mars.\n\n&7→&r &bUse Refrigerant Pellets&r placed in Material Holders they behave like Dry Ice but are far more potent. Note that Refrigerant Pellets consume massive amounts of &eFluorine&r to craft, and you will not have an infinite Fluorine at that point.\n\nObviously you can also make your own sauce and mix all of these options together.",
"quests.extreme_voltage.uranium_rod.desc.3": "&cImportant note for Uranium-based rods:&r Reactors running &eUranium Rods&r require a drastically larger supply of &bHeavy Water&r for cooling. Ensure you have abundant Heavy Water production or storage before attempting to run these rods, or your reactor will quickly hit critical cooling limits.\n\nPlan your supply lines and cooling strategy carefully these fuels are powerful, but they demand serious infrastructure.",
"quests.extreme_voltage.uranium_waste.title": "Uranium Waste and Radioactive Steam",
"quests.extreme_voltage.uranium_waste.subtitle": "You can't make energy right away",
"quests.extreme_voltage.uranium_waste.desc.1": "The products from &eUranium Fuel Rods&r are a bit more involved than thorium.\n\n&6• Uranium Waste&r is the feedstock that starts the &dPlutonium Line&r. It can be processed immediately.\n\n&6• Radioactive Steam&r unlike normal steam, will need to be handled by a &6Heat Exchanger&r. Send the radioactive steam through an Heat Exchanger to recover High Pressure Steam.",
"quests.extreme_voltage.uranium_waste.desc.2": "Additionally, your Radioactive Steam should heat &eAmmonium Formate&r into &eFormamide&r, a core precursor for producing plutonium fuels. That means before you can reliably obtain High Pressure Steam from an Uranium Reactor for energy use, you must ensure a continuous supply of &eAmmonium Formate&r for the conversion chain.\n\n&cPractical note:&r Set up a dedicated, continuous line to produce &eAmmonium Formate&r. Without steady Ammonium Formate production, your plutonium workflow and your High Pressure Steam production will stall.",
"quests.extreme_voltage.ammonium_formate.title": "Ammonium Formate",
"quests.extreme_voltage.ammonium_formate.subtitle": "Always have a surplus of it",
"quests.extreme_voltage.ammonium_formate.desc": "Being able to make infinite &eAmmonium Formate&r is mandatory to ensure a constant energy production, as you wont be able to process &bRadioactive Steam&r into High Pressure Steam without it. Rest assured though, it shouldnt be too hard.\n\nFirst, to make &eFormic Acid&r, simply combine CO2 that you can get from Mars Air with Water from an Aqueous Accumulator.\n\nThen, for &eAmmonia&r, you can simply electrolyze the &eAmmonium Chloride Dust&r you got from centrifuging Heavy Ammoniacal Water.\n\nAs you will get a surplus of &bOxygen&r and &bHydrochloric Acid&r, make sure to void these fluids above a limit so they dont stop your &eAmmonium Formate&r production.",
"quests.extreme_voltage.nuclear_residue_dust.title": "Nuclear Residue Dust",
"quests.extreme_voltage.nuclear_residue_dust.subtitle": "Oh this is where Radon comes from",
"quests.extreme_voltage.nuclear_residue_dust.desc": "Obtaining &eNuclear Residue Dust&r is the first step in the &dPlutonium Line&r.\nIt requires a &5EV Gas Pressurizer&r on Mars to produce.\n\nThe process will also generate &bRadon&r as a byproduct and even though you will need Radon for later steps, the surplus from this line will be significant. It will be your only reliable source of Radon for now.\n\nThe nice part is that &eNuclear Residue&r requires no complex loop: simply feed in the outputs from your Uranium Reactor and Heat Exchanger, add &eMartian Sludge&r, and the &6Gas Pressurizer&r will produce Nuclear Residue Dust. Youll be ready to continue the Plutonium chain immediately.",
"quests.extreme_voltage.oxidized_nuclear_residue_dust.subtitle": "What is this weird concoction",
"quests.extreme_voltage.oxidized_nuclear_residue_dust.desc.1": "This next step begins the many loops around the &dPlutonium Line&r.\n\nTo make &bOxidized Dust&r you will require &bDioxygen Difluoride&r. Thankfully, we do not ask you to have an infinite amount of Fluorine, so for this recipe to run continuously you will recover Fluorine later as &bHydrofluoric Acid&r that you can electrolyze.",
"quests.extreme_voltage.oxidized_nuclear_residue_dust.desc.2": "Because the recipes take a long time, we still advise adding a good starter stock of Fluorine to kick the loop.\n\nAs always during this loop, be wary of storage: a full tank or a blocked buffer can stop your entire line, and flying to Mars to fix it would be a bother. &aSuper Tanks&r or whitelisted &aAE2 disks&r with void upgrades are neat solutions.\n\nNote that the recipe also produces &eResidual Radioactive Concoction&r. Try not to void this one, it will be a useful material for many future systems such as the &6Ostrum Linear Accelerator&r (infinite ores from Mars), the &6Growth Chamber&r (first steps into Bioengineering) and even &6Fission Reactors&r outside of Mars.",
"quests.extreme_voltage.refined_nuclear_dust.subtitle": "Ah this where my Fluorine went",
"quests.extreme_voltage.refined_nuclear_dust.desc": "The &eRefined Nuclear Residue Dust&r lets you recover Fluorine as Hydrofluoric Acid so you can loop it back into &bDioxygen Difluoride&r.\n\nYou should already know how to make Distilled Water and dont forget to void any surplus Oxygen if you have nowhere to store it.\n\nThis recipe is very slow. If you feel confident energy-wise, consider running it in a &6Large Centrifuge&r to speed things up. Be cautious, though, you dont want to drain too much power early in your progression.",
"quests.extreme_voltage.plutonium.title": "Plutonium",
"quests.extreme_voltage.plutonium.subtitle": "Look at this massive atomic mass",
"quests.extreme_voltage.plutonium.desc": "Youve finally reached Plutonium&r. Its only practical use right now is to craft &dPlutonium Fuel Rods&r, so dont bother hoarding it, saving it isnt necessary.\n\nAny extra steam produced can be voided or used in a regular steam turbine, but the &6Nuclear Steam Turbine&r will not accept this steam&r.\n\nIf you want to recover energy, route the surplus to conventional steam turbines; otherwise safely void the excess to prevent backups.",
"quests.extreme_voltage.plutonium_rod.subtitle": "Once upon a time I had power issue",
"quests.extreme_voltage.plutonium_rod.desc.1": "Lets be clear the &dPlutonium Fuel Rod&r may be a real bother to craft, but its an absolute &abeast of energy&r. It outputs nearly &e4× more High Pressure Steam&r than the Uranium Rod, making it perfect for scaling your Martian infrastructure even if you run it less frequently.",
"quests.extreme_voltage.plutonium_rod.desc.2": "However, its &cmassive heat&r poses a serious challenge. Reaching up to &6595 Heat&r, its impossible to run it safely without &bRefrigerant Pellets&r. Check the quest on the right for more details about this material, which you can insert into a &6Material Holder&r.\n\nThe good news? You can stabilize the reactor with just &61 Material Holder&r, bringing the temperature down to around &e430 Heat&r manageable with some &fFramed Glacial Wool&r. Otherwise, &62 Material Holders&r should keep it perfectly under control.",
"quests.extreme_voltage.tritiated_water.title": "Tritiated Water",
"quests.extreme_voltage.tritiated_water.subtitle": "Radioactive Water? Is everything radioactive",
"quests.extreme_voltage.tritiated_water.desc": "This &bRadioactive Water&r is a key component for producing &eNano CPU Wafers&r and ultimately, your &6first IV Circuits&r.\n\nIts also used in the Ostrum Linear Accelerator and can be electrolyzed into &6Tritium&r, though you wont need that for quite some time.\n\n&cBe extremely careful&r: &bTritiated Water&r is incredibly precious dont lose a single drop of it!",
"quests.extreme_voltage.nano_cpu_wafer.subtitle": "That sounds like marketing",
"quests.extreme_voltage.nano_cpu_wafer.desc": "The &dNano CPU Wafer&r is your gateway to IV Circuits and also to the &bAE2 64k Storage Cells&r.\n\nYoull need a huge amount of them, as theyre used in nearly every advanced circuit tier from now on whether by &eupgrading the Wafer&r itself or crafting the &ahighest-end circuit versions&r.\n\nTheyre also required for your &6IV Batteries&r, the &dLapotronic Energy Orbs&r.\n\nFor reference, &b1 Plutonium Fuel Rod&r will produce &eexactly 9 Nano CPU Wafers&r.",
"quests.extreme_voltage.first_iv_circuit.title": "Mainframes - First IV Circuits!",
"quests.extreme_voltage.first_iv_circuit.subtitle": "Ah I can upgrade to HSS-G Coils now",
"quests.extreme_voltage.first_iv_circuit.desc": "Finally, after all this time, youve obtained a new circuit and unlocked an entirely new tier. Many possibilities are now open to you, but your main focus should be the &6IV Assembler&r first, as it will allow you to craft the &eFramed Moderate Core&r greatly increasing your reactors &cMax Heat&r.\n\nYou can also build the &5EV Circuit Assembler&r to unlock &bNanoprocessor Circuits&r. Keep in mind, though, that these will require Nano CPU Chips, so youll need a well-established fission setup to support them.\n\nMore details will be provided in the &6IV Chapter&r, where you can finally feel fully comfortable progressing into this new tier.",
"quests.extreme_voltage.moderate_core.subtitle": "That's a big upgrade",
"quests.extreme_voltage.moderate_core.desc": "Its time for a major upgrade to your &6Fission Reactors&r. The &eFramed Moderate Cores&r come in two versions, depending on your luck. The better version allows your &dPlutonium Reactor&r to run &aone rod fully passively&r, say goodbye to constantly making &bRefrigerant Pellets&r! You could also experiment by combining them with the new framed components, potentially running &atwo Plutonium Rods&r simultaneously.\n\nAlso known as the &6Graphite Line&r, the processing line to craft these new blocks is somewhat random: you might fail the craft or get a lower-tier version. This can make full automation with &dAE2&r slightly trickier, though its still possible with careful setup.\n\nWell leave it to you to experiment and figure out the most efficient way to produce these cores.",
"quests.extreme_voltage.abs.subtitle": "We love this heater",
"quests.extreme_voltage.abs.desc": "The &6Alloy Blast Smelter&r is a very special multiblock. It works similarly to the &6EBF&r, with better coils allowing for POC (see the Energy Chapter), and it can process most EBF recipes &a25% faster&r. Note that it outputs molten fluids instead of hot ingots.\n\nOne key feature of the &6ABS&r is its ability to craft the alloys needed for your &6Large Machines&r. Essentially, every basic machine like the Macerator or the Distillery has its own multiblock, offering extensive customization options such as multiple Input/Output Buses/Hatches or even adding a Parallel Hatch.\n\nFor more details about these multiblocks, refer to the &6Gregtech Energy Chapter&r.",
"quests.gregtech_energy": "GregTech Energy",
"quests.gregtech_energy.subtitle": "So how does all of that work?",
"quests.gregtech_energy.start.title": "Let's do some explaining",
"quests.gregtech_energy.start.desc": "We know that GregTech isnt the easiest mod to get into — especially when it comes to the &cenergy system&r. Thats why well take our time in this chapter to explain as much as we can.\n\nSome things here might not make full sense until later in your progression, so dont stress yourself. Just try to understand what you can for now, and feel free to &dcome back to this chapter&r whenever you have questions.\n\nWeve split this chapter into &efour categories&r, each one covering a topic related to the GregTech Energy System. Well provide as many examples as possible to help you understand how it all works.",
"quests.gregtech_energy.start.task": "Welcome aboard",
"quests.gregtech_energy.start.subtitle": "It's not as bad as you think",
"quests.gregtech_energy.moving.title": "Moving your Energy",
"quests.gregtech_energy.moving.subtitle": "So, energy transfer, huh",
"quests.gregtech_energy.moving.desc": "Moving Energy in GregTech means understanding a few core mechanics.\n\nFirst, &bEnergy Tiers&r. From &aLV&r to &cUHV&r, everything in GregTech — wires, machines, recipes — is tied to a tier. Youll need the &ecorrect cable material&r to move energy. For example:\n&8•&r Tin wire = &aLV&r\n&8•&r Copper wire= &bMV&r\n\nSecond, youve got the &bAmperage&r mechanic. Think of 1 Amp (or 1A) as &ea packet of energy&r. Machines request energy \"packets\", which then get sent down the wire.\n&8•&r 1A of LV = &a32 EU&r\n&8•&r 1A of HV = &e512 EU&r\n\nMost machines and energy hatches will only request &62A at maximum&r.\n\nMastering these two ideas is key before going further into energy distribution.",
"quests.gregtech_energy.moving.task": "I understand",
"quests.gregtech_energy.transformer.title": "The Super Transformer",
"quests.gregtech_energy.transformer.subtitle": "Better than Optimus Prime",
"quests.gregtech_energy.transformer.desc": "For every problem, GregTech has a multiblock solution. Enter the &dActive Transformer&r.\n\nThis beast is your ultimate transformer. It can channel energy between any tiers — from &aLV&r to &cUHV&r — with no explosions. But that's not even the best part.\n\nIt can transmit energy using Laser Pipes.\n&8•&r Lasers send absurd amounts of Amps.\n&8•&r No loss. No cables. Just pure energy.\n&8•&r Only one catch: it &chas to be in a perfectly straight line&r.\n\nWhen cables feel weak, &luse lasers.",
"quests.gregtech_energy.moving_wire.title": "Moving with wires",
"quests.gregtech_energy.moving_wire.subtitle": "Funky to place",
"quests.gregtech_energy.moving_wire.desc": "Moving energy around in GregTech can be tricky — &bmost cables are lossy&r. For every block, for every amp, you might lose energy as it travels through your wires. But dont worry, there are solutions:\n\n&8•&r Cover your wires with rubber. By doing so, you'll significantly reduce energy loss over distance. Just check the quest items for a reference.\n&8•&r Use higher-tier cables. Platinum cables, for example, only lose 1 EU per block — practically nothing when compared to the 8192 EU it can carry.\n&8•&r &bSuperconductors&r. These beauties are a bit pricier, but they have &9zero loss&r. They dont need rubber covers, and won't zap you either. Just be aware that they're usually only craftable near the end of their tier.\n\nOptimize your energy flow — &breduce losses&r and make your systems more efficient.",
"quests.gregtech_energy.moving_wire.task": "I finished looking at wires",
"quests.gregtech_energy.moving_amp.title": "Managing Amp",
"quests.gregtech_energy.moving_amp.subtitle": "It burns?",
"quests.gregtech_energy.moving_amp.desc.1": "Youll notice each wire has its own &eMax Amperage&r — thats the amount of amps a cable can safely carry before burning.\nTo know how many amps will flow through a cable, you must consider two things:\n\n- A Generator or Battery outputs a specific amount of Amps:\nBattery Buffers will output as many amps as they have batteries inside.\nEvery single-block generator outputs &e1A&r.\nFor multiblock generators, it depends on the &aDynamo Energy Hatch&r — the value is shown in its tooltip.\n\nAmperage output is also based on what is needed: each machine connected to a power line will request amps to fill its internal buffer.",
"quests.gregtech_energy.moving_amp.desc.2": "Lets look at an example:\nYou have &e6 machines&r connected to an &e8x Battery Buffer&r filled with 8 batteries.\nThe buffer will try to send &e1A&r to each machine — thats &e6A&r total.\nThe amps are delivered in order: the closest machines get power first, and the furthest ones last.\nIf your cables only support &c4A&r, theyll &cBURN&r. Youll need &a8A cables&r in this case.\n\n&bTip:&r The first machine in the line might need a cable that handles &e8A&r,\nbut the last machine may only need &e1A&r, as its only receiving whats left.\n&c⚠ Be careful:&r adding another machine at the end could cause the cable to burn if it exceeds the limit.",
"quests.gregtech_energy.moving_amp.task": "I got it",
"quests.gregtech_energy.produce_energy.title": "Producing Energy",
"quests.gregtech_energy.produce_energy.subtitle": "Gas or Oil?",
"quests.gregtech_energy.produce_energy.desc": "Its all about making energy, right? This part wont be the most complicated one, since &eproducing energy&r in &2TerraFirmaGreg&r works pretty much like in &5standard GregTech&r.\n\nYoull learn about the various &6methods to generate energy&r, as well as some of the &afuels&r you can use to get the most out of your setup.",
"quests.gregtech_energy.produce_energy.task": "Let's go!",
"quests.gregtech_energy.lv_generator.title": "Let's make energy",
"quests.gregtech_energy.lv_generator.subtitle": "Welcome to LV",
"quests.gregtech_energy.lv_generator.desc.1": "All of these are your basic &61-block Generators&r. They have a single &9input&r for their fuel — whether its &esteam&r, &agas&r, or &6liquid fuel&r — and they output exactly &e1A&r of power at their energy tier.\n\nTheyre simple to work with and will be your &ofirst source of power&r in &5GregTech&r until you reach the &dlarge multiblock generators&r later on.\n\nTo know what fuels can be used, &aEMI&r is your best friend — or you can check the &bquests on the left&r, where weve listed the most &aoptimal inputs&r. For now here are the &lthree ways&r to begin your power production, all of them are &aviable&r the choice is yours.",
"quests.gregtech_energy.lv_generator.desc.2": "&e1. Steam Power&r:\n\nThis is the most classic method. You can convert the steam produced by your High Pressure Boilers into EU using a Steam Turbine.\n\nIt generates &e32 EU/t&r with &e64 mB/t&r of steam. If you follow this path, we highly recommend making a Large Bronze Boiler, which can easily be fueled with Lava, Creosote, or other burnable solid fuels (check JEI!).",
"quests.gregtech_energy.lv_generator.desc.3": "&e2. Rotational Power&r:\n\nYou can use Create's rotational power with an Alternator to generate RF, then convert it into EU using an &7LV&r Converter.\n\n(Check the Alternators quest in the LV Chapter for more details.)",
"quests.gregtech_energy.lv_generator.desc.4": "&e3. Biodiesel Power (TFG Exclusive)&r:\n\nCanola and Sunflowers can be processed into large amounts of Seed Oil. Combine it with TFC Alcohol to produce Biodiesel.\n\nThis method may seem more complex, but Biodiesel is extremely powerful during &7LV&r and &bMV&r tiers. It scales well into &5EV&r with &eCetane-Boosted Diesel&r later on.\n\nTo use Biodiesel, youll need a &7LV&r Combustion Generator. While it may be slightly more expensive, every mB of Biodiesel provides a high amount of EU, making it easier to transport and store.\n\nIt's your choice how you want to start your energy production.",
"quests.gregtech_energy.lv_generator.task": "Any LV Generator",
"quests.gregtech_energy.mv_generator.title": "The MV Generators",
"quests.gregtech_energy.mv_generator.subtitle": "Basically the same as the LV ones",
"quests.gregtech_energy.mv_generator.desc": "To run your &bMV&r machines, you will need to upgrade your power production.\n\nIf an &7LV&r Generator produces &e32 EU/t&r, the &bMV&r Generator runs at &e128 EU/t&r.\nIt consumes four times more fuel to produce four times more energy.\n\nTo better understand power generation at &bMV&r, we strongly recommend checking the dedicated quest in the &bMV&r chapter, located right at the beginning.\n\nAt &bMV&r, you also gain access to more options:\n\n- Oil-based fuels like Diesel or Light Fuel\n- Gas-based fuels like Benzene, LPG, or Methane\n- You can continue using Biodiesel or Steam, though you may need larger pipes (Aluminium, Steel, or Potin can handle it)\n\nExplore your options carefully to optimize your energy setup.",
"quests.gregtech_energy.mv_generator.task": "Any MV Generator",
"quests.gregtech_energy.hv_single_generator.title": "The last single block generators",
"quests.gregtech_energy.hv_single_generator.subtitle": "Third time's the charm?",
"quests.gregtech_energy.hv_single_generator.desc": "If you dont want to build the &eLarge Steam Turbine&r, these are your only options for &6HV&r.\n\nHowever, keep in mind that they wont be available for &5EV&r and beyond.\n\nStill, they remain strong choices for energy generation at the &6HV&r tier.",
"quests.gregtech_energy.hv_single_generator.task": "Any HV Generator",
"quests.gregtech_energy.hv_fuel.title": "The obtainable HV fuels",
"quests.gregtech_energy.hv_fuel.subtitle": "To each their own",
"quests.gregtech_energy.hv_fuel.desc": "These are the three fuels respectively used for the Combustion, Steam, and Gas Generators.\n\nIf you have reached &6HV&r, we highly recommend choosing one of these three options.\n\nHowever, dont worry—other fuels are not necessarily bad.\n\nYou should always pick the solution that works best for your setup and playstyle.",
"quests.gregtech_energy.hv_fuel.task": "I got it",
"quests.gregtech_energy.hv_choice.title": "Producing at HV",
"quests.gregtech_energy.hv_choice.subtitle": "Your choice",
"quests.gregtech_energy.hv_choice.desc": "By reaching &6HV&r, you now have access to your first multiblock for power generation.\n\nIts also considered the worst one… but it can still work well if you really want to use it.\n\nYour other option is to continue using the previous generators—you now have access to new and better fuels.",
"quests.gregtech_energy.hv_choice.task": "I understand",
"quests.gregtech_energy.lpt.title": "The Large Plasma Turbine",
"quests.gregtech_energy.lpt.subtitle": "You need a Fusion Reactor",
"quests.gregtech_energy.lpt.desc.1": "The &6Large Plasma Turbine&r — also known as &dLPT&r — is a real powerhouse. Not in size (its fairly standard), but in capacity. Youll need LuV Circuits, a LuV Machine Hull, and tons of Tungstensteel to craft it. Its considered the most powerful generator in TerraFirmaGreg.\n\nSo, how does it work? Youll need Plasma produced by a Fusion Reactor. That plasma is cooled down inside the LPT while generating energy. You will need an output hatch to get the cooled plasma out.",
"quests.gregtech_energy.lpt.desc.2": "By default, the LPT starts at &e16384 EU/t&r, which doesn't look like much, but that energy output &cdoubles&r with each increase in the Rotor Holder after &1IV&r.\n\nFor example, using a LuV Rotor Holder (x2) with an HSS-E Turbine Rotor (x2.8) will give you a staggering &e91750 EU/t&r — thats about &a2.8A of LuV&r power!\n\nLike other turbines, it will slow down and stop if the Dynamo Hatch is full so you won't waste plasma, but unlike the others, this one doesnt require a Muffler Hatch.",
"quests.gregtech_energy.lgt.title": "The Large Gas Turbine",
"quests.gregtech_energy.lgt.subtitle": "The fan favorite",
"quests.gregtech_energy.lgt.desc.1": "The &6Large Gas Turbine&r — also known as &dLGT&r — is one of your two main sources of energy production for most of the modpack. Youll be able to build your first one at &5EV&r using Stainless Steel. It can carry you from &5EV&r all the way to &dLuV&r, until you feel ready to upgrade to the Large Plasma Turbine.\n\nThat said, many players can finish TerraFirmaGreg using only these turbines — provided you have a strong infrastructure to handle the gas demands of high-tier LGTs.\n\nTo build the LGT, youll need the usual Maintenance Hatch and Input Hatch. This turbine requires a Muffler Hatch, but it does not use an Output Hatch.",
"quests.gregtech_energy.lgt.desc.2": "The default output is &e4096 EU/t&r. That output &cdoubles&r with each upgrade to the Rotor Holder after &5EV&r. For example, an LGT using an IV Rotor Holder (×2) with a HSS-E Turbine Rotor (280%% power) will produce:\n4096 × 2 × 2.8 = &e22,937.6 EU/t&r — that's about &a2.8A of IV&r.\n\nTo fully extract that energy, youll need at least a IV 4A Dynamo Hatch, since a normal Dynamo Hatch only handles 2A.\n\nJust so you know: the Efficiency stat of a Turbine Rotor increases the duration of the recipe, which means you get more power from each mB of fuel.\n\nLastly, if the Dynamo Hatch fills up, the LGT will automatically slow down and pause fuel usage, gradually reducing rotor speed until it resumes again. So you won't lose any fuel during a backup.",
"quests.gregtech_energy.lst.title": "The Large Steam Turbine",
"quests.gregtech_energy.lst.subtitle": "It... exists",
"quests.gregtech_energy.lst.desc.1": "The &6Large Steam Turbine&r — or &dLST&r — might not be the most common Large Generator in standard GregTech, but thanks to its early unlock at &6HV&r and the fact that Large Boilers are stronger in TerraFirmaGreg, it definitely has its place.\n\nTo make it work, youll need an Input Hatch for steam, an Output Hatch for Distilled Water, and of course a Maintenance Hatch. Thats all you need!\n\nLike all Large Turbines, youll place a Rotor Holder on one side and a Dynamo Hatch on the other to extract power. For the LST, the Rotor Holder must be at least &6HV-tier&r. Each Rotor Holder upgrade &cdoubles&r the output and increases efficiency slightly.",
"quests.gregtech_energy.lst.desc.2": "The base output of the LST is &e1024 EU/t&r. Lets take an example: with an IV Rotor Holder (×4) and a HSS-E Turbine Rotor (280%% power), youll get:\n1024 × 4 × 2.8 = &e11,468.8 EU/t&r — thats about &a1.4A of IV&r.\n\nTo extract that energy, youd need either an IV Dynamo Hatch or an EV 16A Dynamo Hatch.\n\nWhile the LST isnt the best turbine out there, if you have plenty of Large Boilers or access to a large amount of fuel, these steel-based, affordable turbines could absolutely serve you well.",
"quests.gregtech_energy.lce.title": "The Large Combustion Generator",
"quests.gregtech_energy.lce.subtitle": "Don't belive its GUI",
"quests.gregtech_energy.lce.desc.1": "These two &6bad boys&r are your champions if youre into transforming Oils into fuels. The &6Large Combustion Engine&r (&dLCE&r) and the &5Extreme Combustion Engine&r (&dECE&r) share the same fuel types and even look alike — but they require different materials to build.\n\nTo craft the LCE, youll need to reach &5EV&r and unlock Titanium, along with at least one IV Circuit. For the ECE, itll be Tungstensteel and a LuV Circuit — something you should be able to build comfortably during &1IV&r.",
"quests.gregtech_energy.lce.desc.2": "Both machines require an Input Hatch for fuel and also Lubricant. For the &dECE&r, adding Oxygen or Liquid Oxygen will grant you a &cmassive energy boost&r. Check the tooltip of your fuel to compare how much extra energy you get with oxidizers — it's well worth it.\n\nKeep in mind: both engines need a Muffler Hatch.",
"quests.gregtech_energy.lpt_fuel.title": "Plasma Fuels",
"quests.gregtech_energy.lpt_fuel.subtitle": "It's very hot",
"quests.gregtech_energy.lpt_fuel.desc.1": "&6Large Plasma Turbines&r require high-tech fuels to run, and we recommend two strong options:\n\nThe first option becomes available with your MK1 Fusion Reactor: &eHelium Plasma&r.\nYou can create it using Deuterium and Tritium Gas — both gases are obtained by distilling &aLiquid Ender Air&r.\nThis fuel isn't the most powerful, but it's by far the easiest and earliest to produce.",
"quests.gregtech_energy.lpt_fuel.desc.2": "The second option requires a MK3 Fusion Reactor and allows you to generate &eNickel Plasma&r.\nTo make it, youll need Liquid Potassium — which you can extract from various ores — and the infamous Fluorine, which you should already know how to produce by now.\n\n⚠ Dont forget: Helium Gas and Liquid Nickel should be collected and returned to your storage for future reuse.\n\nThese two fuels are your best candidates for powering the &dLPT&r, depending on how far you've progressed in your industrial madness.",
"quests.gregtech_energy.lpt_fuel.task": "I don't want to make a bucket of Plasma",
"quests.gregtech_energy.lgt_fuel.title": "Gas Fuels",
"quests.gregtech_energy.lgt_fuel.subtitle": "Everyone's favorite",
"quests.gregtech_energy.lgt_fuel.desc.1": "When we speak about gas fuels, were really talking about just one — &eNitrobenzene&r.\n\nYoull be able to produce it once you reach &6HV&r, and we &astrongly recommend it&r if youre planning to use the Large Gas Turbine.\n\nBefore reaching Nitrobenzene, &eBenzene&r is a solid option to get started. You can obtain it from a tree farm or by processing Heavy Oil, if youre lucky enough to have some nearby.",
"quests.gregtech_energy.lgt_fuel.desc.2": "Making Nitrobenzene involves several steps — until you craft your first Large Chemical Reactor (LCR), which will let you skip many sub-steps and simplify the process.\n\nIts nothing too complicated: combine Hydrogen, Nitrogen, and Oxygen to make &eNitric Acid&r in infinite quantities. As for Sulfuric Acid, you probably already know its just Sulfur and Water — right?\n\nOnce you get this chain going, Nitrobenzene becomes one of the most powerful fuels for gas burning.",
"quests.gregtech_energy.lgt_fuel.task": "Gas in a bucket?",
"quests.gregtech_energy.lst_fuel.title": "This is Steam",
"quests.gregtech_energy.lst_fuel.subtitle": "Not much of a choice",
"quests.gregtech_energy.lst_fuel.desc": "Steam isnt complicated — just boil water.\n\nTo do it efficiently, we recommend using &6Large Boilers&r. There's four versions: one each for &8ULV&r, &bMV&r, &5EV&r, and &1IV&r. Each tier provides a strong increase in steam output.\n\nHowever, be aware: the scaling of the &dLarge Steam Turbine&r with these boilers is not the best compared to other power generation methods.\n\nMost players will skip the Titanium and Tungstensteel Boilers — they exist if you want them, but arent worth building. Steam just doesn't scale very well!\n\nAs a reminder: &e2 mB&r of steam = &e1 EU&r.",
"quests.gregtech_energy.lst_fuel.task": "I will switch to a denser fuel",
"quests.gregtech_energy.lce_fuel.title": "Liquid Fuel",
"quests.gregtech_energy.lce_fuel.subtitle": "The polluter's favourite",
"quests.gregtech_energy.lce_fuel.desc.1": "All of these fuels are used for &6Combustion Generators&r — ranked here from the least efficient to the best.\n\nDuring &bMV&r, we recommend starting with Diesel or Biodiesel. Later on, you can upgrade to Cetane-Boosted Diesel at &6HV&r by mixing it with Nitrogen, Hydrogen, and Oxygen.",
"quests.gregtech_energy.lce_fuel.desc.2": "Once you reach &5EV&r and get your hands on a &6Distillation Tower&r, it's time to switch over to Gasoline and High Octane Gasoline. Dont attempt this too early — oils need to be distilled properly, and doing it with a regular Distillery is not efficient at all.\n\nTo make this work, you'll need a combination of oil distillation and some organic compound processing. Thankfully, a Pyrolyse Oven and a Distillation Tower will handle it all smoothly.\n\nIf you manage a steady supply of High Octane Gasoline, you should be able to finish the entire modpack running only on Combustion Generators.",
"quests.gregtech_energy.lce_fuel.task": "I got enough",
"quests.gregtech_energy.large_solar.subtitle": "Huge Easy Power",
"quests.gregtech_energy.large_solar.desc.1": "The Large Solar Array MK I will be your go-to solution if you want to set up a larger base on the Moon.\n\nIts especially useful for &bAE2&r processing lines, and it can also power your Bedrock Miners.\n\nDont forget that you can use the GregTech Terminal item to build the multiblock instantly by sneak-right-clicking on the controller.\n\nCheck the available recipes by simply pressing &eU&r on the controller to see your options.",
"quests.gregtech_energy.large_solar.desc.2": "&6The Large Solar Array MK I&r comes with &92 different recipes&r:\n\n&9• Passive Mode&r —\nThis mode slowly consumes &dPhotovoltaic Cells&r, meaning it's fine when you're actively setting up your base if you throw a stack in there, but won't last forever. It will only generate &62A HV&r during the day — enough for basic systems, but far from optimal.\n\n&9• Active Mode&r —\nIf you want to &amaximize the energy output&r, youll need to manage coolant. This will require your Moon Base to be more built up, but the reward is you get &52A EV&r instead!\n\nThere's also MK II and MK III versions for higher tiers, requiring more advanced coolants.",
"quests.gregtech_energy.large_solar_t2.subtitle": "Even stronger",
"quests.gregtech_energy.large_solar_t2.desc.1": "If you're building an &dAE2 base on the Moon&r, chances are you'll need a lot more energy. That's where the &6Large Solar Array MK II&r comes in!\n\nJust like the MK I, it offers 2 different recipes — but this time, neither is fully passive.",
"quests.gregtech_energy.large_solar_t2.desc.2": "Both &bSolar Coolant&r and &bCryogenized Fluix&r are fully renewable on the Moon. In fact, the Solar Coolant loop recycles its &eFluorine&r and &eChlorine&r inputs — meaning you only need a steady supply of:\n\n• Helium-3 — can be extracted with a &aFluid Drill Rig&r\n• Water — collect it passively with an &aAqueous Accumulator&r\n\n&cPower emergency fallback:&r\nIf your fluid supply is interrupted, the LSA MK II can still operate using Photovoltaic Cells.\nThis fallback method keeps your base online while you troubleshoot the issue.\n\nA must-have for any serious off-world AE2 infrastructure.",
"quests.gregtech_energy.large_solar_t3.subtitle": "Maximal Power",
"quests.gregtech_energy.large_solar_t3.desc": "The final tier is the &6Large Solar Array MK III&r. It works the same way as the MK II, but its new Solar Coolant requires the addition of &aArgon&r and &bSilica Aerogel&r.\n\nYou should already be familiar with &bSilica Aerogel&r — you used it in your &dRocket Tier 3&r.\nHowever, it's much harder to produce on the Moon, and you may need a constant supply shipped from &aEarth&r.\n\nWell let you decide how to handle this logistical challenge — whether its through automation, or interplanetary transport, the choice is yours.\n\n&eHigh-tech energy&r demands &chigh-level infrastructure&r. Plan wisely!",
"quests.gregtech_energy.solar_panel.subtitle": "Light in the Dark",
"quests.gregtech_energy.solar_panel.desc": "The Solar Panel will be your first source of power on the Moon.\n\nThey produce 32 EU/t during daytime, but keep in mind they actually generate RF, so youll need a Converter to transform it into EU.\n\nYou can use one &bMV Converter&r for up to 2 Solar Panels or a &6HV Converter&r for up to 4 Solar Panels.",
"quests.gregtech_energy.storage.title": "Storing Energy",
"quests.gregtech_energy.storage.subtitle": "Gotta put all that juice somewhere",
"quests.gregtech_energy.storage.desc": "Storing your energy is one of the most fundamental pillars of the power system in GregTech.\n\nWhy is that? Simply because even the strongest generators won't be enough to keep up when you start a big craft — especially in late game.\n\nTo deal with this, GregTech provides multiple solutions to store astronomical amounts of EU. These storages act as a buffer between your energy production and the machines that drain it during complex operations.\n\nWhether youre preparing for a Fusion Reactor, an LCR, or any HV-IV scale crafting chain, youll need that extra backup of energy to keep everything stable.\n\nDont underestimate the power of a good battery — it may just be the thing that saves your base from a blackout during critical moments.",
"quests.gregtech_energy.storage.task": "I understand",
"quests.gregtech_energy.tank.title": "Storing Fuel",
"quests.gregtech_energy.tank.subtitle": "There's more kinds of batteries than just electric ones",
"quests.gregtech_energy.tank.desc.1": "Obviously, storing energy can also mean storing the fuel that makes it.\n\nFor this scenario, while Drums and Crates are decent early options, you should not overlook the &dSuper Tank&r and the &dSuper Chest&r.",
"quests.gregtech_energy.tank.desc.2": "These beasts are capable of storing tremendous amounts of fluid or items — perfect for automated energy setups, especially when you want to generate power far away from your main base without having to build an entire cable network.\n\nJust load them up with gas, fuel, steam or even plasma, and let them handle the rest. With proper planning, your outposts can be fully operational with no live connection to your central grid.\n\nEnergy doesnt always come in wires — sometimes, it comes in barrels.",
"quests.gregtech_energy.tank.task": "Any Super Tank",
"quests.gregtech_energy.battery_buffer.title": "Battery Buffer",
"quests.gregtech_energy.battery_buffer.subtitle": "The basic battery buffer beckons batteries",
"quests.gregtech_energy.battery_buffer.desc.1": "Battery Buffers are your basic machines to store and manage energy — though technically, they dont store energy on their own. They simply serve as a housing for your batteries.\n\n&c⚠ If you dont want them to explode&r:\n- &4Never input higher-tier energy&r into a lower-tier Battery Buffer.\n- Batteries can only be charged if they are of &cequal or lower tier&r than the Battery Buffer.",
"quests.gregtech_energy.battery_buffer.desc.2": "A Battery Buffer can accept up to 2x its output amperage.\nSo for example, a 4x Battery Buffer can take in &a8A&r — but will only output &e4A&r max (1A per battery slot).\n\n&eReminder&r:\n- No batteries = no output.\n- The number of batteries determines the number of Amps it outputs. (That means a &68x Battery Buffer&r with only &e3 batteries&r will only output &e3A&r.)\n\nUse them wisely — they are the foundation of any stable energy network.",
"quests.gregtech_energy.battery_buffer.task.1": "Any battery buffer",
"quests.gregtech_energy.battery_buffer.task.2": "Another one",
"quests.gregtech_energy.pss.title": "The Power Substation",
"quests.gregtech_energy.pss.subtitle": "All your eggs in one basket",
"quests.gregtech_energy.pss.desc.1": "The &dPower Substation&r — also known as the &dPSS&r — is the &6ultimate custom battery multiblock&r. Once you're able to craft it in &1IV&r, it should easily serve as your base's central source of power, so it can be a good thing to focus towards.\n\nIt can store so much energy... youd probably need multiple lifetimes to fill it.",
"quests.gregtech_energy.pss.desc.2": "&eHow it works&r:\n- Build the structure using &aPalladium Substation Casings&r.\n- Add at least &b1 Energy Hatch&r (input) and &b1 Dynamo Hatch&r (output).\n- It accepts &aany hatch&r — &8Amperage-based&r or &6Laser&r.\n- &cNo risk of explosion&r — transformers are &aintegrated&r.\n\n&eCapacitor Layers&r:\n- You can add up to &d17 layers&r of &9Capacitor Blocks&r on top of the structure.\n- Each layer must be &cfully filled&r — no gaps.\n- Mix &fempty&r and &6full&r capacitors however you like.\n\nSurround each layer with &bLaminated Glass&r.\n\nLets be honest: &cYoull never need 17 layers&r... but hey, its nice to dream big.\nIf you ever do build a full 17-layer PSS, &lplease send help&r — youve gone too far.",
"quests.gregtech_energy.batteries.title": "Super Batteries",
"quests.gregtech_energy.batteries.subtitle": "Sci-Fi power storage",
"quests.gregtech_energy.batteries.desc": "In &7LV&r and &bMV&r, you probably built your first batteries made of Sodium or Lithium.\n\nBut lets be real — these are the weakest batteries GregTech has to offer.\n\nIn this quest, well look at the powerful alternatives: the &acrystal batteries&r.\nThey are much more potent, store way more energy, and can help you push your factory to the next tier.\n\nAre they more expensive? Of course. But lets be real...\nPower is Power. Whos counting?",
"quests.gregtech_energy.batteries.task": "Any crystal battery",
"quests.gregtech_energy.spending_energy.title": "Spending Energy",
"quests.gregtech_energy.spending_energy.subtitle": "Oh you will spend energy",
"quests.gregtech_energy.spending_energy.desc.1": "How to spend all this energy?\n\nUse your machines! Sounds simple, right?\nWell... not exactly. There are many small details that you should learn to help you on your quest to completing &3TerraFirmaGreg&r.\n\nBasic Machines:\n- These machines are simple.\n- They can request up to &a2A&r each.\n- If you input a higher tier of energy... &4\uD83D\uDCA5 they explode&r.\n\nGregTech Multiblocks:\nNow things get interesting. Multiblocks offer more flexibility and power — &eif&r you understand how they work.",
"quests.gregtech_energy.spending_energy.desc.2": "Standard Mechanics:\n- If a multiblock can accept two Energy Hatches (most of them), this allows you to use higher-tier recipes than the machines base tier.\n\nExample:\nIf you're using a Large Mixing Vessel and you install two IV Energy Hatches, it will be able to process &cLuV&r-tier Mixer recipes.\n\nThis is one of the key benefits of multiblocks over single-block machines — to upgrade them to the next tier, you only have to swap out their energy hatches instead of replacing the whole machine.",
"quests.gregtech_energy.spending_energy.desc.3": "Some multiblocks only accept one Energy Hatch, but that doesn't mean you're limited to 1A!\n\nYou can still use a 4A or 16A Energy Hatch. This will allow &bOverclocking&r of recipes but not the recipe tier.\n\nExample:\nThe Large Circuit Assembler only allows one Energy Hatch. If you install a 4A IV Energy Hatch, you will be able to overclock all IV and lower recipes.\n\nHowever, it cannot craft LuV-tier recipes because the machine doesn't support multiple hatches. That limitation is intentional, to prevent skipping the GregTech progression system.",
"quests.gregtech_energy.spending_energy.desc.4": "So remember: More amps on a single hatch means faster processing, but two hatches are required to unlock higher-tier recipes.",
"quests.gregtech_energy.spending_energy.task": "I understand",
"quests.gregtech_energy.overclock.title": "Overclock",
"quests.gregtech_energy.overclock.subtitle": "Basic upgrade mechanic",
"quests.gregtech_energy.overclock.desc.1": "Have you heard about Overclocking, but don't really understand what it is? Let's take some time to explain it.\n\nWe should start with the basics:\n&dLV&r represents a maximum of 32 EU/t — sometimes less, but never more.\n&dMV&r goes up to 128 EU/t.\n&dHV&r reaches 512 EU/t.\nBasically, every tier is a 4x increase in power usage.",
"quests.gregtech_energy.overclock.desc.2": "What happens when you run a lower-tier recipe in a higher-tier machine? That's what we call &eOverclocking&r!\n\nAn &dMV&r recipe (33128 EU/t) run in an &dHV&r machine will both: 1) Use 4x more energy, and 2) Be 2x faster.\n\nThe same MV recipe in an &dEV&r machine? 8x the energy cost, but only 4x faster.\n\nAs you can see, it's more power efficient to use multiple machines rather than overclocking a single one.\nBut let's be real: in most setups, youll prefer overclocking to building a ton of the same machines.\n\nStill, it's good to know this early on, when energy is tight.",
"quests.gregtech_energy.overclock.desc.3": "Theres a special kind of overclocking exclusive to just a few multiblocks: &ePerfect Overclocking&r.\nHere, instead of 4x energy for 2x speed, you get &a4x energy&r for &a4x speed&r! This makes it just as efficient as running multiple machines.\n\nCurrently in TerraFirmaGreg, only the following multiblocks support this:\n- Electric Blast Furnace\n- Alloy Blast Smelter\n- Rotary Heat Furnace\n- Large Chemical Reactor\n- Electric Greenhouse",
"quests.gregtech_energy.overclock.task": "So the red ones go faster, got it",
"quests.gregtech_energy.blast_oc.title": "The Blast Overclocking",
"quests.gregtech_energy.blast_oc.subtitle": "You don't need to understand this one",
"quests.gregtech_energy.blast_oc.desc.1": "If you haven't learnt about Perfect Overclocking yet, you should read the quest right above this one first.\n\nThese three multiblocks share a special ability: they can &ePerfect Overclock&r recipes depending on the &ctemperature of the machine&r. You can check the current temperature by clicking on the controller.\n\nThere are two ways to increase the temperature:\n1) Use higher-tier energy inputs\n2) Upgrade the coils",
"quests.gregtech_energy.blast_oc.desc.2": "To see the temperature of a coil, simply &3hold Shift&r while hovering over it.\n\nOnce you know your machine's temperature, youll need the temperature of the recipe. The easiest way to find it is to use EMI.\n\nWith both values, you can do a quick calculation to see if Perfect Overclocking applies:\n&bYour machine must be at least 1800K hotter per overclock tier than the recipe requires.&r",
"quests.gregtech_energy.blast_oc.desc.3": "Example:\n- Stainless Steel recipe requires &c1700K&r and is &aHV&r tier.\n- Your EBF is at &bLuV&r and has a temperature of &c5900K&r.\n- HV to LuV is &a3 overclock tiers&r.\n- 1800 x 3 = &c5400K&r → Add the recipe's base: 5400 + 1700 = &c7100K&r needed for full Perfect Overclock.\n- Since your machine is only at &c5900K&r, you will Perfect Overclock from HV to EV and EV to IV, but only a normal overclock from IV to LuV.\n\nSo the recipe will take 1.7 seconds instead of 0.85 seconds if it were fully overclocked.\n\nFeeling overwhelmed? Just remember this: better coils = faster and cheaper recipes.",
"quests.gregtech_energy.blast_oc.task": "Better coils more gooder, got it",
"quests.gregtech_energy.subtick.title": "Subtick",
"quests.gregtech_energy.subtick.subtitle": "Parallel?",
"quests.gregtech_energy.subtick.desc.1": "Another hidden mechanic in GregTech Multiblocks: the &dSubtick&r.\n\nWhat is it? Subtick activates when a recipe becomes so fast it takes less than one tick to process. Normally, machines cant go faster than one recipe per tick — but with Subtick, they can!\n\nHow does it work? Once a recipe hits 1 tick duration, upgrading the Energy Hatch further wont make it faster.\nBut thanks to Subtick, instead of wasting power, the machine will &aparallel the recipe internally&r.",
"quests.gregtech_energy.subtick.desc.2": "For example: If your Large Chemical Reactor (LCR) runs a LuV recipe at 1 tick, then at ZPM, it will run &e2 recipes per tick&r. Even faster hatches mean more internal parallel.\n\n&dNote&r: As of now, all the Large Machines can subtick in a limited way, but &aonly the LCR&r supports both Subtick and Perfect Overclocking. Thats also why there's no IV multiblock with parallel hatches for the LCR: its already doing it... but better.",
"quests.gregtech_energy.parallel_hatch.title": "Parallel Hatch",
"quests.gregtech_energy.parallel_hatch.subtitle": "Parallel again?",
"quests.gregtech_energy.parallel_hatch.desc.1": "The &dParallel Hatch&r is the main draw of the Large Multiblocks.\n\nWhat does it do?\nWhere allowed (mostly on the Multiblocks crafted from the Alloy Blast Smelter), it lets you run &amultiple recipes at the same time&r.\n\nIt does this by consuming more energy per tick, but massively increasing throughput. Perfect if youre mass-producing alloys, circuits, or plates.",
"quests.gregtech_energy.parallel_hatch.desc.2": "Just place a Parallel Hatch on the Multiblock and make sure its fed with enough energy and input materials. Most multiblocks that allow it will show so in EMI or in the questbook.\n\n&dNote&r: The Large Chemical Reactor does not use Parallel Hatches — it already comes with something better called &bSubtick&r — read the nearby quest to find out more.",
"quests.gregtech_energy.parallel_hatch.task": "Any Parallel Hatch",
"quests.gregtech_energy.rotor.title": "Turbine Rotors",
"quests.gregtech_energy.rotor.subtitle": "So many choices!",
"quests.gregtech_energy.rotor.desc.1": "Rotor Holders naturally require a Rotor to use, but there's a lot of options and they all have different stats, so what do they all mean?\n\nHigher &9Efficiency&r will increase the time each mB of fuel is used for, effectively reducing fuel usage. Meanwhile, &9Power&r will increase how much EU the turbine will generate. Lastly, &9Durability&r should be obvious.",
"quests.gregtech_energy.rotor.desc.2": "Ideally, you'll want to maximize all three, but the choice will depend on how much fuel you're producing, how many turbines you have, and how often you want to replace them, so there's no definitive correct answer. &8(Besides neutronium, of course...)&r\n\nThat being said, if you're completely lost, we recommend Vanadium Steel in &6HV&r, Ultimet in &5EV&r, and HSS-S in &9IV&r.\n\nUnfortunately, you can't automatically pipe new rotors into rotor holders as they need the block in front of them to be completely empty, but a &aMechanical Arm&r will work!",
"quests.gregtech_energy.rotor.task": "Any Turbine Rotor",
"quests.gregtech_energy.fission_reactor.title": "Fission Reactor MK I",
"quests.gregtech_energy.fission_reactor.subtitle": "Strap yourself in, this is complicated",
"quests.gregtech_energy.fission_reactor.desc.1": "The &dFission Reactor&r is certainly an uncommon sight in GregTech - both in theme, and how it works. But fear not, we are here to guide you with this multi-purpose big-brain multiblock!\n\nWe'll spare you the physics for now, &efellow engineer&r. The most important thing you should know is that the reactor is like a big thermal &dbattery-generator&r. You input proper fuel, and get &cheat&r (just like &6EU/t&r) that gets stored in the reactor as &crising temperature&r (stored &6EU&r).\n\nYou can then transfer this heat to &9coolant fluids&r for running turbines, or performing EBF-style crafting recipes. Sometimes you may even have &ctoo much&r of it. And oh, you also get new elements to make new fuels and circuits and stuff. Maybe explore the solar system a bit more? Boring stuff.",
"quests.gregtech_energy.fission_reactor.desc.2": "To start off, get your hands on some &dThorium&r. Remember to wear all the relevant PPE - &eDeatek Intergalactic&r is not responsible for any bodily harm resulting from improper handling of fissile materials. We really shouldn't have to remind you at this point anymore. Check the hazards quest if you need a refresher.\n\nNext, craft some empty &dFuel Rods&r and fill them with the &dNuclear Fuel Processing Plant&r. The rods are reusable, so you don't have to make too many. In fact, you might want to make just a single one for now.\n\nYou'll of course need a completed reactor, too. Check the EMI preview. Note how there is a central column of Fuel Holders, and then some optional columns for Components and Material Holders - more of these later.\n\nWait. Why just a &osingle&r rod? Oh, are &ewe&r glad you asked. Let's delve deep into the reactor mechanics in the next page.",
"quests.gregtech_energy.fission_reactor.desc.3": "The more fuel rods you have installed in the reactor, the &chotter&r it gets. And the hotter it is, the more heat it is able to transfer out to the coolant fluid and processable items. But physics has its limits, and the reactor can only ever get &cso hot&r, so don't install too many fuel cells.\n\nBut fear not! Unlike how the &0big-oil&r propaganda machine insists, nuclear energy is &aperfectly safe&r. Should the heat level of the reactor border dangerous territory, the reactor enters an &9automatic cooldown sequence&r, and won't start again until all heat has been &asafely dissipated&r. It's quite slow, though.\n\nThere has to be a way to make it hotter and faster? Once again, good thing you asked! &eOur brilliant engineers&r have a solution for you!",
"quests.gregtech_energy.fission_reactor.desc.4": "In addition to the 5 &dFuel Holders&r, you can install &oup to&r 20 &dComponents&r. The reactors from some other manufacturers require very exact positioning, but our reactor is smarter. The &6stats&r of all installed ones will simply be &6summed up&r, and that's it!\n\nCurrently, the reactor is able to utilize them in three&8*&r different ways:\n&e1)&r Max temperature &7(insulator)&r\n&e2)&r Efficiency &7(fuel lasts longer)&r\n&e3)&r Throttle &7(slows down the reactions)&r\n\n&8*)&r It's possible your local galaxy doesn't have the necessary materials for all of them. We estimate to find materials only for the first category.\n\nBut be wary. Rising the &ctemperature&r comes with a &cdownside&r.",
"quests.gregtech_energy.fission_reactor.desc.5": "While a &chotter&r reactor makes coolants and processing &cfaster&r, it is also more demaning for the fuel rods. Each fuel rod has limited durability, and this scales linearly with the temperature.\n\nAs you need more fuel rods for the higher heat, this in effect makes the damage scale &nquadratically&r. If you want to heat coolants the most efficiently, you'll use low temperature. But if you want faster fissile conversion, use as high a heat as the insulation allows.",
"quests.gregtech_energy.fission_reactor.desc.6": "You are finally ready to take a look at the various recipes involving the reactor; check where the &dcontroller&r is used, and you'll find three &eEMI&r tabs:\n\n&e1)&r Fission Reactor &7(fuels and compatible coolants)&r\n&e2)&r Fission Heat Processing &7(think: EBF)&r\n&e3)&r Fission\nProducts &7(when the fuel runs out)&r\n&e4)&r The multiblock preview\n\nVarious &afuels&r are only compatible with certain &9coolant fluids&r, so pay attention to this. And once a fuel rod is completely used up, statistical certainty can safely state it having &btra&dns&rf&dor&bmed&r into new elements.\n\nThe processing recipes on the other hand can run regardless of the fuel, as long as the temperature level is high enough.",
"quests.gregtech_energy.fission_reactor.desc.7": "The simplified math is as follows: with sufficient coolant fluid and a &c100%%&r heat fuel rod, the reactor will reach a temperature of about &c200&r. This can also be referred to as heat level, or just heat. Having &dtwo&r &c100%%&r fuel cells is equal to &done&r &c200%%&r cell, and both lead to about &c400&r heat.\n\nThis is because the fuel rod generates &6200 HU/t&r (heat units). Coolant fluids are able to extract &61 HU/t&r per &c1&r degree of heat.\n\nIf the reactor's max heat is &c190&r, a &c100%%&r fuel cell will overheat it. You can increase this with the components, or alternatively &dactive coolants&r via the processing system. Each recipe has a heat impact.",
"quests.gregtech_energy.fission_reactor.desc.8": "For example, if the recipe's temperature is &c100&r, and impact &6-10 HU/t&r, it is able to cool down the reactor by &619 HU/t &rat &c190&r degrees.\n\nThat makes it possible to run the reactor with lower max heat, and not overheat! If the temperature is below &c100&r, it won't run at all - just like EBF recipes have limits.\n\nThis is all &ewe&r can teach you for now. Come back later to see if there was been any advancements, &efellow nuclear engineer&r!",
"quests.high_voltage": "&6HV&r - High Voltage",
"quests.high_voltage.subtitle": "Upgrade your power, learn about the Cleanroom, make more chemicals, and get ready for Space",
"quests.high_voltage.energium_crystals.title": "Super Batteries",
"quests.high_voltage.energium_crystals.subtitle": "Science-fiction batteries!",
"quests.high_voltage.energium_crystals.desc": "&aEnergium Crystals&r store a significant amount of &9EU&r. They're also arguably cheaper.",
"quests.high_voltage.autoclave.title": "HV Autoclave",
"quests.high_voltage.autoclave.subtitle": "Home-grown batteries",
"quests.high_voltage.autoclave.desc": "The &3HV Autoclave&r - despite being optional - is a machine you'll definitively want to grab.\n\nThis unlocks unique Batteries that are &6far superior&r to their standard counterparts.",
"quests.high_voltage.chem_bath.title": "High Voltage Bathing",
"quests.high_voltage.chem_bath.subtitle": "Please don't bathe with your toaster...",
"quests.high_voltage.chem_bath.desc": "The &3HV Chemical Bath&r is used to &ddye Lenses&r using &aChemical Dye&r. This will let you engrave more types of Wafers, and cool other kinds of Hot Ingots.",
"quests.high_voltage.maintenance_hatches.title": "Advanced Maintenance",
"quests.high_voltage.maintenance_hatches.subtitle": "I have become maintenance, eater of tape",
"quests.high_voltage.maintenance_hatches.desc.1": "You now have access to two &3new Maintenance Hatches&r. Both hatches &6do not require Maintenance&r when first placed in a Multiblock.\n\nThe &3Automatic Maintenance Hatch&r is pretty simple - it eliminates the need for Maintenance, &6forever&r.\n\nThe &3Configurable Maintenance Hatch&r is more interesting. You can configure it to cut off &a10%% duration&r on recipes, at the cost of making Maintenance happen three times as fast. That is &d16 real hours&r of activity. Additionally, you can use it on Multiblock Generators to increase the duration of the recipe, which indirectly increases their fuel efficiency by 10%!\n\n&9Reminder:&r You can put Tape in the maintenance Hatch to automatically fix problems.",
"quests.high_voltage.maintenance_hatches.desc.2": "&l&3Lore:&r&o The Automatic Maintenance Hatch texture and mechanic comes from TecTech, an addon mod originally made for GregTech: New Horizons.\n\n&oYou'll see more from TecTech if you stick with us with the late game.",
"quests.high_voltage.hv_components.title": "High Voltage Components",
"quests.high_voltage.hv_components.subtitle": "We call this \"fun\"",
"quests.high_voltage.hv_components.desc.1": "Just like &bMV&r, you'll need to make higher-tier components.\n\nThe painful &dFlawless Gems&r have been replaced with slightly-more-painful &dVitrified Ender Pearls&r. Also notice that the &aMotors&r require &d2x Silver Cables&r.\n&aHulls&r and &aMachines&r use &dGold Cables&r.\n\nFinally, a use for that stockpile of Gold!",
"quests.high_voltage.hv_components.desc.2": "&9&lTips to make life less painful:&r\n\n- Use &dElectrotine decomposition&r and &dOre Processing&r for &eElectrum&r.\n- Use the &3Chemical Bath&r with &dMercury&r for &eGold&r and &eSilver&r from a wide variety of ores.",
"quests.high_voltage.assembler.title": "HV Assembling Machine",
"quests.high_voltage.assembler.desc": "The &3HV Assembler&r is the next step in progression, but also unlocks a handful of useful utilities - check around this quest for more.\n\nYou will need this &6HV Assembler&r to make your &dRocket&r.",
"quests.high_voltage.lenses.title": "I see the world in colour",
"quests.high_voltage.lenses.desc": "The &aSimple System on Chip&r will be used for the best &dULV Circuit&r recipe.\n\nWe'd also recommend going out of your way to make all the other useful colored Lenses ahead of time. They are listed here in an &eoptional&r task.",
"quests.high_voltage.ulv_circuits.title": "Best ULV circuits!",
"quests.high_voltage.ulv_circuits.desc": "&8ULV&r Circuits are used in some &9AE2&r recipes and &aCreate&r recipes.",
"quests.high_voltage.hv_energy_hatch.title": "Upgrade your EBF II",
"quests.high_voltage.hv_energy_hatch.subtitle": "Noticing a pattern here?",
"quests.high_voltage.hv_energy_hatch.desc": "The &aLow Power Integrated Circuit&r requires an &3HV Cutting Machine&r inside your &3Cleanroom&r.\n\n&3HV Energy Hatches&r will be nice additions so you can run your Multiblocks (mainly your Electric Blast Furnace and Large Chemical Reactor) directly off a &6HV&r line.",
"quests.high_voltage.chem_reactor.title": "High Voltage Chemistry",
"quests.high_voltage.chem_reactor.desc": "The &3HV Chemical Reactor&r unlocks a ton of new recipes. Ah, who doesn't love the ever-growing demand on more advanced Chemistry?\n\n&9Note:&r We've actually unlocked a ton of new content by reaching &6HV&r. However, not every processing line or item is crucial right now. It'd make the &6HV&r chapter far too dense if we included everything!\n\nYou could still check out the &5EV&r Chapter if you want to push yourself.",
"quests.high_voltage.rutile_loop.title": "Almost Titanium",
"quests.high_voltage.rutile_loop.subtitle": "...means it WASN'T Titanium!",
"quests.high_voltage.rutile_loop.desc": "Titanium requires a slightly more &binvolved&r process than the previous materials to process. To get started, you'll need &aRutile&r, which can be obtained by processing &aBauxite&r, &aIlmenite&r, &aAluminium&r, &aArmalcolite&r and &aDesh&r, which can only be found on &dThe Moon&r.\n\nOnce you've gotten enough &5Rutile&r, your journey to &6Titanium&r continues in the next quest. There's no need to rush things.\n\n&9Tip:&r Ore processing for &aBauxite&r is ridiculously good! Including the &3Thermal Centrifuge&r step easily &6triples&r your &aRutile&r yield.",
"quests.high_voltage.rutile_loop_2.title": "Almost Titanium²",
"quests.high_voltage.rutile_loop_2.subtitle": "Is it titanium yet?",
"quests.high_voltage.rutile_loop_2.desc.1": "To get your grubby hands on some Titanium, &aRutile&r must first be reduced to &aTitanium Tetrachloride&r in an &3HV Chemical Reactor&r, then reduced again in an &3EBF&r with &dMagnesium&r to finally arrive at Titanium.\n\nThe &dCarbon&r, &dChlorine&r, &dOxygen&r, and &dMagnesium&r used in the process can be &6perfectly recovered&r from the byproduct &dCarbon Monoxide&r and &dMagnesium Chloride&r with no loss. If you set up a system to recover them, &athe only material&r that you'll need to provide for Titanium is &dRutile&r!",
"quests.high_voltage.rutile_loop_2.desc.2": "&aTitanium Tetrachloride&r also acts as a catalyst in the production of plastics. A touch of &aTiCl₄&r in the polymerisation process can increase the polymer yield to &6133%%&r&r. Naturally, this is completely optional.",
"quests.high_voltage.superconductors.title": "HV Superconductors",
"quests.high_voltage.superconductors.desc": "By this point, normal Cables have such insignificant loss that superconductors aren't a requirement. That being said, they're still useful for being able to split and combine cables on the fly, and these ones are half oxygen so they're cheap too!\n\nSuperconductors are still required to craft &aField Generators&r.",
"quests.high_voltage.nichrome_coils.title": "Nichrome Coils",
"quests.high_voltage.nichrome_coils.subtitle": "A long way to go before we beat the Sun",
"quests.high_voltage.nichrome_coils.desc.1": "&3Nichrome Heating Coils&r increase the temperature of your &3Blast Furnace&r to &d3,600K&r.\n\nDespite not being required &oyet&r, it still is a good idea to upgrade your primary &3EBF&r for those sweet, sweet &6Coil bonuses&r.",
"quests.high_voltage.nichrome_coils.desc.2": "&l&3Lore:&r&o In the original GregTech 5, there were only three types of coils. This was the last tier.",
"quests.high_voltage.titanium.title": "Titanium",
"quests.high_voltage.titanium.desc": "&aTitanium&r has the highest corrosion resistance and strength-to-density ratio of any metallic element, so it's only natural that we'll be using it as the main material in our &5EV&r machinery.\n\nConfirm that your closed loop for &aRutile&r is up to standard, and prepare to run a dedicated &3EBF&r for hours.\n\nA quick aside - now we're at &5EV&r, single block generators are about to fall out of style! You'll need to run several &3HV Generators&r to keep up - later, upgrades to Multiblock Generators will be required.\n\nWhile Multiblock generators are much more expensive, you'll find them to be much more energy efficient! Have a look at the &dEnergy Chapter&r for more infos!",
"quests.high_voltage.vacuum_freezer.title": "Ice Cold",
"quests.high_voltage.vacuum_freezer.subtitle": "Did you know vacuums actually make things hotter?",
"quests.high_voltage.vacuum_freezer.desc": "The &3Vacuum Freezer&r is a multiblock used to cool down &eHot Ingots&r. All ingots made in the EBF with a temperature above &d1750K&r will need it.\n\nMost of the time, your &3Electric Blast Furnace&r will be the bottleneck, so you don't need to worry about overclocking your freezer.\n\nSince &eHot Ingots&r &churt you&r when held, item routing will be very useful.",
"quests.high_voltage.mv_superconductors.title": "MV Superconductors",
"quests.high_voltage.mv_superconductors.desc": "&a4A&r of &bMV&r energy transmission may be appealing, but you probably don't need these at this point. The option is always there if you need it.",
"quests.high_voltage.circuit_assembler.title": "HV Circuit Assembler",
"quests.high_voltage.circuit_assembler.subtitle": "You will need the Cleanroom before you can craft this one",
"quests.high_voltage.circuit_assembler.desc": "The next &3Circuit Assembler&r. This tier of Circuit Assembler is only required for one type of Circuit - your first ever &aMainframe&r. You may have only one use for them, the &5EV Circuit Assembler&r.\n\nYou can put this off until &5EV&r or simply just use it for faster circuits making.",
"quests.high_voltage.microprocessor_mainframe.title": "Mainframes - first IV Circuits!",
"quests.high_voltage.microprocessor_mainframe.desc": "The first &1IV&r circuit. Congratulations on making it this far!\n\nThis will be used when you get to &5EV&r, or you can use it right now to craft an Advanced Nanosuit Chestplate, a big upgrade to your jetpack!.\n\n&l&3Lore:&r&o The original texture for the Mainframes was taken from an image of an IBM zEnterprise mainframe.",
"quests.high_voltage.cleanroom.title": "The Cleanroom",
"quests.high_voltage.cleanroom.subtitle": "They put me in a room... a clean room",
"quests.high_voltage.cleanroom.desc.1": "The &3Cleanroom&r is a hollow multiblock free of contaminants. Going forward, most new &acircuit-related recipes&r, as well as some unique blocks like &3Fusion Casings&r, will need to be run in machines inside a Cleanroom.\n\nCreating it will put your &aPolyethylene&r automation to the test for all the &dPlascrete&r and/or &dCleanroom Glass&r you will make.\n\nWe'll start you off with a 5x5x5 Cleanroom, but you should upgrade its size when you start feeling cramped.",
"quests.high_voltage.cleanroom.desc.2": "&l&3Lore:&r&o The Cleanroom comes from GregTech 5, but as is often the case, the GT5 implementation is much more punishing. The recipes would run without regard to cleanliness, but had a %% chance of completion equal to the cleanliness of the Cleanroom. This caused a lot of accidental voiding.\n\n&oFurthermore, if the Cleanroom had a maintenance issue, the cleanliness would cap out at 90%%, which means 10%% of items would be voided.\n\n&oThe GTCEu Cleanroom will &6never void&f recipe outputs.",
"quests.high_voltage.prospector.title": "HV Prospector",
"quests.high_voltage.prospector.desc.1": "This prospector boasts a &6higher range&r than its &7LV&r counterpart.\n\nSneak right-clicking with the Prospector in your hand will change its mode to &6Fluid Vein Mode&r. This will instead display the base &dyield&r of Fluid veins, along with how full they are.\n\nThis will be really useful to find &9Helium-3&r and &9Bedrock Veins&r on the moon.",
"quests.high_voltage.prospector.desc.2": "&9Reminder:&r The yield of a &3Fluid Drilling Rig&r is directly proportional to the \"fullness\" of the vein. When low enough, the output will default to a yield that can be defined in the CEu config.\n\n&9Tip:&r When the fullness drops below 30%% (alright, rough estimate), you should consider moving to another vein for the sake of power-to-yield efficiency. Aiming for the &3Advanced Fluid Drilling Rig&r in &5EV&r may interest you, as not only does it significantly boost the output, but it also reduces the rate at which it drains the vein!\n\n&cCaution:&r Due to a bug, the Prospector display may be offset by one chunk, so avoid placing your Rig in the corners of a fluid vein, or you may end up pumping the wrong fluid!",
"quests.high_voltage.fluorine.title": "Fluorine",
"quests.high_voltage.fluorine.subtitle": "Have you brushed your teeth today?",
"quests.high_voltage.fluorine.desc": "Fluorine is the rarest gas to obtain from electrolysis in this game.\n\nYou can obtain it from &aLepidolite&r, &aBastnatite&r, and &aMica&r, but the best source is from &aTopaz&r.",
"quests.high_voltage.ptfe.title": "Polytetrafluoroethylene",
"quests.high_voltage.ptfe.subtitle": "A.K.A - Teflon",
"quests.high_voltage.ptfe.desc": "&aPolytetrafluoroethylene (PTFE)&r is a &7Carbon&r-&bFluorine&r polymer. Similarly to PVC, PTFE can be used to increase the yield of Plastic Circuit Boards and other crafts. Presently, it is used to make the walls of &3Large Chemical Reactors&r.\n\n&3Chlorine&r is required in the process, which is fully recycled if you electrolyze the &aHydrochloric Acid&r waste.\n\n&bFluorine&r will also be used in the &aUranium&r and &7Naquadah&r refinement processes.\n\n&9Tip:&r From this point onwards, you should be solidifying Polymers as &dBar&r (Ingot) form, as they can easily be shaped to whichever form you will need using the &3Extruder&r.",
"quests.high_voltage.nitrobenzene.title": "Benzene Nitro",
"quests.high_voltage.nitrobenzene.desc": "Making &aNitrobenzene&r will boost the energy efficiency of &aBenzene&r roughly &6fourfold&r. You love to see it.\n\nThe catch here is that it takes &dDistilled Water&r, and consumes a bit of &dSulfur&r with every step.",
"quests.high_voltage.lcr.title": "Large Chemical Reactor",
"quests.high_voltage.lcr.desc.1": "The &3Large Chemical Reactor (LCR)&r is a multiblock &3Chemical Reactor&r with more input/output slots. Its Teflon casings allow it to process extra recipes.\n\nThe &3LCR&r can perform some exclusive reactions which allow you to combine multiple normal &3Chemical Reactor&r steps into a &6single step&r. Examples below:\n\n&9-&r &aNitrogen Dioxide&r (for Nitric Acid and Dinitrogen Tetroxide)\n&9-&r &aSulfuric Acid&r\n&9-&r &aPhenol&r\n&9-&r &aEpichlorohydrin&r (you need it for Epoxy!)\n&9-&r &aEpoxy&r",
"quests.high_voltage.lcr.desc.2": "There are also &3LCR&r exclusive recipes. For example, &dRadon&r can only be made in the LCR right now.\n\nAll &dOverclocks&r in the &3LCR&r are &6100%% efficient&r (known as Perfect overclocks); each overclock will &5quadruple the speed&r, as opposed to doubling it.\n\nThe &3LCR&r has yet another &6advantage&r. You can use &32 Energy Hatches&r to allow it to run recipes of the &5next tier&r, similar to the &3Electric Blast Furnace&r.",
"quests.high_voltage.lcr.desc.3": "&9Tip:&r Given the amount of LCRs you may end up using, why not try utilising &dwallsharing&r to its full potential?\n\nYou could share one 2A (standard) &3Energy Hatch&r between 2 LCRs.\n\nYou might want to share &3Input/Output Hatches&r, but make sure each LCR is running the correct recipe.\n\nKeep in mind Maintenance hatches are not sharable.",
"quests.high_voltage.tnt.title": "TNT",
"quests.high_voltage.tnt.task": "Any explosive",
"quests.high_voltage.tnt.desc.1": "Get ready to make some explosives, as they will be required for the &cImplosion Compressor&r. You have four options, from easy to hardest, but we advise you to work towards the &dIndustrial TNT&r whenever you can.",
"quests.high_voltage.tnt.desc.2": "&cTNT&r (Trinitrotoluene) can't be prepared with the usual Gunpowder and Sand anymore. Instead, you'll have to produce &aGelled Toluene&r and react it with Sulfuric Acid to make TNT.\n\nUsing the &3HV Chemical Reactor&r recipe will double the yield of &aGelled Toluene&r at the cost of requiring additional inputs.",
"quests.high_voltage.tnt.desc.3": "We don't have any easy tips to give you for &aToluene&r. It's going to be tricky no matter which route you take.\n\nThat being said, don't miss out on the direct &aHeavy Fuel&r to &aToluene&r recipe in the single block &3Distillery&r.\n\n&aToluene&r can also optionally be used in &5EV&r to make &dGasoline&r.\n\n&cTNT&r is used in the &3Implosion Compressor&r to make Gems. It also blows stuff up.",
"quests.high_voltage.ender_pearls.title": "Ender Pearls",
"quests.high_voltage.ender_pearls.subtitle": "Sci-fi gemstones, or something",
"quests.high_voltage.ender_pearls.desc": "You won't find any Endermen dropping Ender Pearls in TFG.\nEven the ones lurking in the Beneath wont help you there.\n\nInstead, your only option for now is to craft them yourself:\n\nCombine &2Beryllium Dust&r and &2Potassium Dust&r in a &6HV&r Mixer to create the elusive &5Ender Dust&r.\n\nOnce that's done, throw it into an &8Implosion Compressor&r and recreate the iconic Ender Pearl — GregTech style.",
"quests.high_voltage.boules.title": "Phosphorus Boules",
"quests.high_voltage.boules.subtitle": "That's dope, bro!",
"quests.high_voltage.boules.desc": "Doping is the process of intentionally introducing impurities into semiconductors to alter their properties.\n\n&7Silicon&r can be doped with small amounts of &ePhosphorus&r to make a better &eSilicon Boule&r.\n\nPhosphorus-doped Silicon Boules typically yield &68 times&r more wafers than their non-doped counterparts. However, they are not strictly needed until &5EV&r, where they'll be used in more complex wafers.\n\n&9Note&r: All processing of Phosphorus Boules and Wafers will require a &dCleanroom&r.",
"quests.high_voltage.implosion_compressor.title": "Implosion Compressor",
"quests.high_voltage.implosion_compressor.desc": "The &3Implosion Compressor&r turns the Dust form of Gems into their Gem form.\n\nIt's required to get &aEnder Pearls&r.\n\n&cTNT&r can be used for the Implosion.",
"quests.high_voltage.nitric_acid.title": "Nitric Acid",
"quests.high_voltage.nitric_acid.subtitle": "This won't eat your skin",
"quests.high_voltage.nitric_acid.desc.1": "Nitric Acid's fumes are extremely toxic! It's also a very potent oxidizer.\n\n&aNitric Acid&r is used in:\n\n&9-&r Cetane-Boosted Diesel, a better Diesel fuel that you'll get to soon.\n&9-&r Nitrobenzene, a better Gas fuel that we're not far off making.\n&9-&r The optional gem slurry chains.\n&9-&r The Platinum Group Sludge chain in &1IV&r.\n&9-&r Polybenzimidazole (try saying that ten times fast!) in &1IV&r.",
"quests.high_voltage.nitric_acid.desc.2": "There are two main ways to make &aNitric Acid&r - &othe &agood&f way and the &4bad&f ways!&r\n\nTherefore, we'll point you towards the best method:\n\nGet a &3Large Chemical Reactor&r and use it to make &aNitrogen Dioxide&r. From there, react it in a regular &3Chemical Reactor&r with more &dOxygen&r and &dWater&r and you got yourself some &aNitric Acid&r!\n\nThis requires a lot of &dOxygen&r. Refer to its own Quest in &7LV&r for the most efficient ways to obtain in large amount. Notice that this is Hydrogen free!",
"quests.high_voltage.cetane_diesel.title": "Cetane-boosted Diesel",
"quests.high_voltage.cetane_diesel.subtitle": "This is to go further beyond",
"quests.high_voltage.cetane_diesel.desc": "Now that you unlocked the &6HV&r Mixer and have access to &eNitric Acid&r, it becomes possible to make &aCetane Boosted Diesel&r, granting a &e180%%&r increase in potency.\n\nThe only tricky part is obtaining &bTetranitromethane&r. We recommend producing it by mixing &9Nitric Acid&r and &dEthenone&r. Ethenone itself isnt hard to make if you combine &9Sulfuric Acid&r - which you should have plenty of by now - and &cAcetic Acid&r, easily produced from &3Oxygen&r and &5Ethylene&r.\n\n&cDont forget&r to set your machine on Circuit 2, or else youll end up producing &6Polyethylene&r instead!",
"quests.high_voltage.smd_components.title": "SMD Components",
"quests.high_voltage.smd_components.subtitle": "Alternate components!",
"quests.high_voltage.smd_components.desc": "The &eSMD&r (surface-mount device) &aComponents&r are CEu-exclusive components that are required for the next tier of circuits (&5Nano&r). They can also be used in place of their non-SMD counterparts in most Circuit recipes.\n\nOf course they're more complicated to make, this is GregTech! What did you expect?\n\nInvest in automation for these - you won't stop needing them.",
"quests.high_voltage.smd_components_2.title": "More SMD Components",
"quests.high_voltage.smd_components_2.desc": "&aPlatinum&r (needed for SMD Diodes) has its own dedicated Quest in the &5EV&r tab. But you could also get Platinium directly from Platinium vein or Chemical Washer processing.\n\n&l&3Lore:&r&o The SMD Inductors make an appearance in GTCEu for the first time. It's more consistent and convenient to have all Circuit components receive an SMD counterpart.",
"quests.high_voltage.hv_macerator.title": "Universal Macerator",
"quests.high_voltage.hv_macerator.subtitle": "Shredding your Ores with byproducts",
"quests.high_voltage.hv_macerator.desc.1": "The &3HV Macerator&r finally unlocks more of the slots shown in JEI. With this, &9all&r of the slots are now available. This also allows you to receive the &6unique ore Byproduct&r from macerating &dThermal &dCentrifuged Ore&r.\n\nMacerating Ores costs &a32 EU/t&r with &5two overclocks&r, which makes this machine able to fit in &7LV&r lines - very, very convenient.\n\nDespite the signicant improvements this machine provides, it still isn't completely worth it to set up advanced processing for every single ore. Energy and time are still things to consider!",
"quests.high_voltage.hv_macerator.desc.2": "&l&3Lore:&r&o In GregTech 5u, the &6HV&r&o Macerator only gave two slots. Urgh... we weren't planning on using that Stone Dust, anyway...",
"quests.high_voltage.ammonia.title": "Ammonia",
"quests.high_voltage.ammonia.desc": "&aAmmonia&r is &doptional&r in &6HV&r.\n\nYou may use it in the production of:\n&9-&r Nitric Acid, although we don't recommend this.\n&9-&r Rocket Fuel, required to leave this planet.\n&9-&r Polybenzimidazole (now THAT'S a tongue twister!) in &1IV&r.\n\nThe \"least painful\" recipe should be the one in the &3HV Chemical Reactor&r. Make sure your &aHydrogen&r production (mostly from &aWater electrolysis&r) is enough to support the demand.\n\nYou could also obtain &aAmmonia&r as a waste product from &dPlatinum Group Sludge&r processing.",
"quests.high_voltage.hv_mixer.title": "High Voltage Mixer",
"quests.high_voltage.hv_mixer.subtitle": "Mixing never got so good",
"quests.high_voltage.hv_mixer.desc": "You will need the &6HV&r Mixer to make the &6Rocket Alloy&r, but that's not its only useful recipe.\n\nIt also unlocks:\n- &dIndium&r\n- &eCetane Boosted Diesel&r\n- The valuable &6Ultimet Alloy&r used for &9Turbine Rotors&r\n- &dFluix Crystals&r, which is absolutely essential for &dAE2&r",
"quests.high_voltage.blue_alloy.title": "Blue Alloy",
"quests.high_voltage.blue_alloy.subtitle": "You're blue now... that's my alloy",
"quests.high_voltage.blue_alloy.desc": "&aBlue Alloy&r is an excellent Cable material for &6HV&r power.\n\nNothing is preventing you from using it for &bMV&r power too! Make sure that you don't overvolt your machines, though.\n\nSuperconductors for &6HV&r are unlocked... later.\n\n&aElectrotine&r is obtained as an ore, so don't craft it in the Mixer!\n\nFurthermore, &aElectrotine&r can be separated for &dElectrum&r and &dRedstone&r.",
"quests.high_voltage.ev_circuits.title": "First EV Circuits!",
"quests.high_voltage.ev_circuits.subtitle": "Standing out amongst the rest",
"quests.high_voltage.ev_circuits.desc": "Your first &5EV&r Circuit gets a unique texture. If you still consider yourself to be in &bMV&r, &ahold off&r on making too many of these, as they won't benefit you right now. We can't stop you from making these if you &djust wanna flex&r on us, though.",
"quests.high_voltage.hv_hull.title": "Welcome to HV!",
"quests.high_voltage.hv_hull.subtitle": "Soon to be a minestronaut",
"quests.high_voltage.hv_hull.desc.1": "&2We hope you're getting the hang of &9GregTech&r, because now it's time to push your skills a bit further.\nIn this chapter, you'll unlock &eadvanced multiblocks&r, &ecomplex processes&r, and even take your first steps onto the &fMoon&r!\n\n&6For this chapter, you have two main goals :&r\n- Craft your first &5EV&r Machine Hull\n- Begin your journey to the &fMoon&r\n\nUnlocking the Moon will also grant access to &bCertus Quartz&r, paving the way for &dApplied Energistics 2&r. Youre free to tackle these objectives in any order you prefer.",
"quests.high_voltage.hv_hull.desc.2": "To craft the &5EV&r Machine Hull:\n- Build your first &aCleanroom&r\n- Construct a &bVacuum Freezer&r to cool hot ingots\n- Process &9Rutile&r into &7Titanium&r\n\nYou'll find plenty of &9Rutile&r on the &fMoon&r, but it can also be located in &eBauxite&r veins in the &aOverworld&r.",
"quests.high_voltage.hv_hull.desc.3": "To reach the Moon:\n- Craft a generous amount of &6Rocket Alloy&r\n- Create your first &eEnder Eye&r using the &3Chemical Bath&r and the &8Implosion Compressor&r\n- Prepare all the &bequipment&r you'll need to &bbreathe in space&r\n\nGetting the &bVacuum Freezer&r and &6better coils&r will speed up &6Rocket Alloy&r production, but theyre not mandatory.\n\n&dChoose your path!&r",
"quests.high_voltage.nichrome.title": "Nichrome Ingots",
"quests.high_voltage.nichrome.subtitle": "It doesn't have much use",
"quests.high_voltage.nichrome.desc": "Your third alloy is here and it's essential for your next set of coils in the &6EBF&r.\n\nAs usual you will need &9128 ingots&r but this time youll notice that you cant use a &6Chemical Washer&r. Instead, you're required to use a &6Vacuum Freezer&r.\n\nGood news: its actually simpler and faster.\n\nYoull only be using &6Nichrome&r for these coils, but dont get too comfortable — it will return later for the next set of &5RTM Coils&r.",
"quests.high_voltage.rocket_t1.title": "Your First Rocket!",
"quests.high_voltage.rocket_t1.subtitle": "The first of many",
"quests.high_voltage.rocket_t1.desc": "Wow, it's time to build your &6Rocket&r!\n\nAssemble all the parts with &d8 Dense Rocket Alloy&r. To finish the insulation, you'll need &b2304mb&r of &bLiquid Silicon&r (&b16 ingots&r) and &f16 pieces of dust&r.\n\nYou have two choices:\n&e-&r &eBorosilicate Glass Dust&r — crafted in a &6Mixer&r with &dBoron&r and &fGlass Dust&r\n\n&e-&r &5Vitrified Asbestos&r — obtained through a &6Pyrolysis Oven&r\n\nGo with whichever's easiest for you!",
"quests.high_voltage.vitrified_pearl.title": "Vitrified Ender Pearl",
"quests.high_voltage.vitrified_pearl.subtitle": "An Exotic Ceramic",
"quests.high_voltage.vitrified_pearl.desc": "Heat the Ender Pearl in a &ePyrolyse Oven&r along with some appropriate insulation to properly vitrify it into something resembling a &3ceramic&r.\n\nYou wont need many of these for now — at minimum, just one for your &6Rocket&r and another for your &6HV Circuit Assembler&r.\nBut be warned: from &5EV&r and beyond, the demand will rise quickly.",
"quests.high_voltage.kaolinite_powder.title": "High-Temperature Refractory Fire Clay",
"quests.high_voltage.kaolinite_powder.subtitle": "You didn't miss me, right?",
"quests.high_voltage.kaolinite_powder.desc": "So the bad news is you've got an upcoming reunion with an old friend. The good news is the reunion is at your own house!\n\nIf you've got any &4kaolinite&r left over from forever ago, time to dig it out of your old forge building and put it to use. And if you don't, well, now you can just make it at home!\n\nKaolinite will be used again in some upcoming recipes for industrial ceramics and heat shielding.",
"quests.high_voltage.linked_quest_energy.title": "More information about energy",
"quests.high_voltage.linked_quest_energy.subtitle": "GregTech Wiki",
"quests.high_voltage.linked_quest_energy.desc": "Still stuck using steam? Want to learn more about GregTech's energy system? Make sure you've look at the GregTech Energy quest chapter!",
"quests.high_voltage.linked_quest_energy.task": "Have a look at the Energy Chapter",
"quests.high_voltage.ev_machine_hull.title": "&5EV&r Machine Hull",
"quests.high_voltage.ev_machine_hull.subtitle": "That's half of the GregTech tiers done",
"quests.high_voltage.ev_machine_hull.desc": "Well, that was quite the experience! Between the &9Rutile Processing&r line, the &5Vacuum Chamber&r, and the &5Cleanroom&r, youve uncovered a lot of new mechanics. \n\nThats great — because this is probably only the halfway point of the modpack.\n\nDid you walk on the &fMoon&r yet? If not, we strongly encourage you to go. Youll encounter &dessential mechanics&r for later stages of the modpack and unlock &bAE2&r, all while gaining access to &aricher ore veins&r.\n\nIf youve already made your lunar journey, then we hope your infrastructure is solid — because its time to enter &5EV&r. This complex chapter will introduce &7even more advanced systems&r and take your factory to the next level.",
"quests.high_voltage.250_iq.title": "250IQ",
"quests.high_voltage.250_iq.subtitle": "Stop burning your hands!",
"quests.high_voltage.250_iq.desc.1": "This is a guide on how to automatically route &lall&r your Hot Ingots to your Chemical Bath, while keeping everything automated in tip-top shape.\n\nThe cheap way would be to use filters, and manually add Hot Ingots one by one... which is so boring! Let's try the fun option.\n\nInstall an &aItem Tag Filter&r Cover on the side of your &3Chemical Bath&r, open it and set it to whitelist -&e&l*hot_ingots*&r-.\n\nFrom here, you can route with &9any logistics system&r of your choice.",
"quests.high_voltage.250_iq.desc.2": "Connect the output of your &3EBF(s)&r to the input of your &3Chemical Bath&r and the output dump (Chest or Crate). You can also have a &dRestrictive Pipe&r in front of the output dump to ensure the Chemical Bath will be prioritized.\n\n&l&9Note:&r If you wish to know more tags for more automation setups, they will display if you press Shift when hovering over an item. For instance, an item tagged with &e&o#forge:plates/copper&r would be filtered as &e&lplates/copper&r.\n\n&9&lOther Note:&r The Item Tag Filter partially supports &dregex&r. Hover over the info icon for more information.",
"quests.high_voltage.bedrock_miner.subtitle": "Unlimited ores?",
"quests.high_voltage.bedrock_miner.desc.1": "This may be the first time you encounter the &cBedrock Ore Miner&r, as it's rarely used in GregTech. \nIt functions similarly to the &bFluid Drilling Rig&r, except the veins it targets will &nnever deplete&r.\n\nIt doesn't consume much energy — running fine at &bMV&r or &6HV&r — and requires &ano input materials&r.\n\nSo, what's the catch?\nFinding the veins.",
"quests.high_voltage.bedrock_miner.desc.2": "Youll need a &6HV&r Ore Prospector set to &oBedrock Ore Mode&r (&7Shift + Right Click&r), and a fair bit of patience. Once you find your target, youll also have to figure out how to bring the resources back to your outpost.\n\nOn the &fMoon&r, you can find your first bedrock ore veins, allowing you to passively obtain several essential elements completely for free, forever. Check JEI to see what's available! The higher the Weight, the more common the vein is.\n\nSince these will be so spread apart, this sounds like a great excuse to build a &7moon train&r!",
"quests.high_voltage.space_alloy.title": "R-Aluminosteel",
"quests.high_voltage.space_alloy.subtitle": "We made this one up",
"quests.high_voltage.space_alloy.desc.1": "To make your first &6Rocket Alloy&r, you will need to put &7Aluminium&r, &7Stainless Steel&r and &cLiquid Red Steel&r into your new &6HV&r Mixer.\n\nThe recipe takes some time, so expect to have your mixer fully dedicated to this step.\n\nAfter that, your dust will need to be smelted in your EBF at &bMV&r. If you already have &6Nichrome Coils&r and your EBF is running at &6HV&r, you will be able to &aPerfect Overclock&r the recipe! (check the GregTech Energy chapter if you don't understand)",
"quests.high_voltage.space_alloy.desc.2": "You can cool the ingots down with a &9Chemical Bath&r or, if you already have one, a &9Vacuum Freezer&r for a shorter processing time.\n\n&7144mb equals 1 ingot&r, so make sure not to extract too much &cRed Steel&r.\n\nYou will need &685 Rocket Alloy&r ingots total, which means:\n- &760 Aluminium&r\n- &720 Stainless Steel&r\n- &710 Red Steel&r\n\n&aNothing too bad!&r",
"quests.high_voltage.steel_engine.subtitle": "Blue Steel is back, baby",
"quests.high_voltage.steel_engine.desc": "The &6Steel Engine&r is required so your rocket can &atravel to the Moon&r.\n\nThe recipe isn't too bad — we assume you're ready to tackle each part.\n\nTo get &91152mb of Liquid Blue Steel&r, you will need &78 ingots&r.",
"quests.high_voltage.rocket_fins.subtitle": "So you reach the right destination",
"quests.high_voltage.rocket_fins.desc": "We made the &6Rocket Fins&r use an &bAlloy Smelter&r simply to remind you that you now have access to the &bMulti-Smelter&r — a wonderful small EBF that can be used both as a &eFurnace&r and an &bAlloy Smelter&r.\n\nThe quest to craft it is in the &bMV&r Chapter. We really advise you to think about it if you haven't yet.",
"quests.high_voltage.rocket_nose_cone.subtitle": "The nose knows...",
"quests.high_voltage.rocket_nose_cone.desc": "The &6Rocket Nose Cone&r is the hardest part of your Rocket.\nYou will need a hefty amount of &aPolyethylene&r — so we hope you already have it passively produced — and a &6HV&r Emitter.\nYou should be able to get your hands on &dChromium&r by electrolyzing &cRuby Dust&r.\n\nThe &aVitrified Ender Pearl&r is trickier and requires you to follow the quest unlocked by the &6HV Chemical Reactor&r.\nGet ready to make &cTNT&r, build an &5Implosion Compressor&r, and recreate the famous Enderman drop — since you wont find Ender Pearls natively in &2TFG&r.",
"quests.high_voltage.launch_pad.subtitle": "Ready for launch in T-10...",
"quests.high_voltage.launch_pad.desc": "The Launch Pad is &6required&r to launch your Rocket — you can't just place it on any old block!\n\n&cTriple check&r that you bring a &csecond Launch Pad&r with you, as you will need another one for the return trip!",
"quests.high_voltage.rocket_fuel.title": "Rocket Fuel",
"quests.high_voltage.rocket_fuel.subtitle": "Easier than you think",
"quests.high_voltage.rocket_fuel.desc": "For each trip in your rocket, you will need &6three buckets of Rocket Fuel&r. It may look complicated (and to be fair, it does have a lot of steps) but all you need is &bChlorine&r, &bMethane&r, &bNitrogen&r, &bOxygen&r and &bWater&r. Nothing too bad!\n\nIf you already have a &5Large Chemical Reactor&r, you could even skip some steps!\n\nIf you haven't use it yet, this is a good point to check out the &7EMI Recipe Tree&r to have an easier time. Simply click on the small icon with 4 squares on the right of the crafting recipe, then hover over the question mark at the bottom right of your screen for full instructions!",
"quests.high_voltage.space_suit.title": "Space Suit",
"quests.high_voltage.space_suit.subtitle": "This may be the hardest part",
"quests.high_voltage.space_suit.desc.1": "We know you're eager to get going, but you'll need a space suit if you want to live for more than a few seconds on the moon, loaded with a &bbreathable gas&r — and if you want to refill it without taking it off, a &eGas Tank&r.\n\nThe hardest part will definitely be the &dPolycaprolactam Fabric&r (also known as Nylon).\n\nYou will need an EBF and an &6HV&r &eChemical Reactor&r.\n\nFrom there, you'll be able to craft it using &aBenzene&r, &bHydrogen&r, &9Chlorine&r, &bOxygen&r, and &3Ammonia&r.\n\nWe won't tell you every step, but you should be able to figure it out yourself through &aEMI&r now that you're a fierce GregTech player.",
"quests.high_voltage.space_suit.desc.2": "Once everything is ready, simply &eRight-Click&r a drum or tank filled with a breathable gas like &bCompressed Nitrox&r to fill them up, just like a bucket. 1000mB will last you for 20 minutes. Once you've got your space suit on, you can \"drink\" from the Gas Tank to fill up your suit.\n\nYou may also find it helpful to take a peek at the Space Survival quest chapter, in case there's anything else you'd like to bring with you!",
"quests.high_voltage.space_suit.task": "Fill it and drink it",
"quests.high_voltage.welcome_moon.title": "I'm on the &3Moon&r!",
"quests.high_voltage.welcome_moon.subtitle": "Hope you have everything to come back",
"quests.high_voltage.welcome_moon.desc": "&2Congrats&r, youve successfully landed on the &7Moon&r!\nHere, youll find &bCertus Quartz&r veins and the meteors that allow you to begin unlocking &dAE2&r.\n\nBut thats not all — some veins here have much higher density than those on Earth.\n\nFor instance, you can easily find &6Ilmenite&r, &7Bauxite&r, &7Aluminium&r, and &5Chromite&r veins on the Moon.\nEstablishing a small base here will be crucial to keep progressing.\n\nYour biggest challenge will be transporting resources, as there are no easy cross-dimensional tools like the &5Ender Chest&r or &dAE2 Quantum Link&r just yet.\n\nWe hope you're well prepared, unless you want to craft a second rocket and space suit just to go collect your corpse!",
"quests.high_voltage.gun.title": "Bring a gun",
"quests.high_voltage.gun.subtitle": "And if that don't work, use more gun",
"quests.high_voltage.gun.task1": "Any gun",
"quests.high_voltage.gun.task2": "Any medicine or aged alcohol",
"quests.high_voltage.gun.desc": "Getting a little too comfortable on Earth? You won't be alone on the moon, so make sure you're well prepared to defend yourself - you'll need more than just a sword or some stone javelins.\n\n%4The Moon is dangerous%r and you wouldn't want to lose your precious Rocket right?\n\nPick out a nice gun (if you're not sure, we recommend the &o\"Clockwork\" Sniper&r), craft some ammo, and maybe try out some attachments if you're feeling fancy.\n\nIt's also a good idea to bring some nutritious food to raise your max HP (try the meal bags!) as well as some alcohol and medicine for buffs and healing.",
"quests.high_voltage.space_survival.title": "Home away from home",
"quests.high_voltage.space_survival.subtitle": "More than just a mining dimension",
"quests.high_voltage.space_survival.desc": "If you haven't already, be sure to check out the &3Tips - Space Survival&r quest chapter! It contains all the information you'll need to establish a proper moon colony.",
"quests.high_voltage.hypertubes.title": "Hypertubes",
"quests.high_voltage.hypertubes.subtitle": "The future is now, old man",
"quests.high_voltage.hypertubes.desc": "Looking for a cooler way to quickly get around your base? Try &3Hypertubes&r! Just stand near one end and you'll be sucked up and transported to the other, and they can go in any direction too!\n\nThese do require Stress Units to power, but if you don't have a Create setup any more, you can turn EU into SU with a GregTech Energy Converter and an Electric Motor from &9&oCreate Crafts and Additions&r.",
"quests.high_voltage.wand.title": "Infinity Construction Wand",
"quests.high_voltage.wand.subtitle": "Ultimate skyblock tool",
"quests.high_voltage.wand.desc": "This wand does exactly the same thing as the other wands, except with &3no durability&r. Do you like building lots of tall buildings or paving over acres of pristine grassland? This is the tool for you!\n\nKeep in mind that Building Gadgets is available soon in &5EV&r, which provides even more powerful tools for avid builders.",
"quests.high_voltage.moon_harvester.title": "The Moon Harvester",
"quests.high_voltage.moon_harvester.subtitle": "Remember Bedrock miner?",
"quests.high_voltage.moon_harvester.desc": "The &7Moon&r is your first entry into &einfinite ores&r — but its a slow one.\nYou will need to harvest different kinds of &bRegolith Dust&r, each obtainable only in a specific biome.\nTo do this, youll rely on the &6Moon Harvester&r. There are two important things to remember when using it:\n\n• It requires an &9Input Bus&r so you can set the right &9circuit&r.\n• It supports &ecoils&r just like the &6Cracker&r — the higher the tier of your coils, the bigger the energy discount.\nThis is especially useful when harvesting Regolith far from your base.\n\nOf course, raw dust isnt enough.\nYoull need a &asmall processing line&r to extract resources from the Regolith dust. So make sure to bring them to your &7Moon base&r for processing.",
"quests.high_voltage.regolith_vapor.title": "Regolith Vapor",
"quests.high_voltage.regolith_vapor.subtitle": "The little something to make dusts into ores",
"quests.high_voltage.regolith_vapor.desc": "To process your &bRegolith Dust&r, youll need &bRegolith Vapor&r — and setting it up is a bit more involved.\n\nHeres what youll need:\n\n• &7Lunar Sand&r — obtainable infinitely with a &6Rock Breaker&r.\n• &eCarbon Dioxide&r — produced from &9Oxygen&r and &8Carbon Dust&r (easy, thanks to the infinite &bDiamond Dust&r youll be getting).\n• &9Nitrogen&r — acquired through the cultivation of &dChorus Fruits&r.\n\nTip: You can loop your &9Oxygen&r through &bSilicon Dioxide&r, which also gives you a steady bonus of &eSilicon Dust&r — a very useful side product.",
"quests.high_voltage.regolith_vapor.task": "Got it",
"quests.high_voltage.regolith_dust.title": "Regolith for each biomes",
"quests.high_voltage.regolith_dust.subtitle": "The three musketeers",
"quests.high_voltage.regolith_dust.desc": "You can obtain &b4 different types of Regolith Dust&r, each producing unique resources.\n\nEach type is tied to a specific &7deep biome&r on the &7Moon&r. Keep in mind: these biomes are not directly connected to each other, so youll need to explore a bit.\n\nFinding the right biome is made much easier with the &aXaero Map&r — use it to quickly locate where each dust can be harvested.",
"quests.high_voltage.dusty_ores.title": "Dusty Ores",
"quests.high_voltage.dusty_ores.subtitle": "Are you telling more Ore Processing?",
"quests.high_voltage.dusty_ores.desc": "The &7Dusty Ore&r is an exclusive &dTerraFirmaGreg&r ore type. All the &cinfinite ores&r youll obtain on the &7Moon&r — and later on &4Mars&r — will appear as Dusty Ores.\n\nAt this stage, the only way to process them is by using a &6Centrifuge&r to extract their dusts.\n\nPretty limiting, right? Dont worry — youll unlock far &ebetter processing&r options once you reach &eVenus&r!\n\nPro tip: You can already speed things up with a &6Large Chemical Reactor&r. Thanks to &bPerfect Overcloaking&r, it can handle Dusty Ores much faster than the basic recipe suggests.",
"quests.high_voltage.dusty_ores.task": "All the Moon Dusty Ores",
"quests.high_voltage.final_dust.title": "Infinite Dusts",
"quests.high_voltage.final_dust.subtitle": "Finally infinite resources",
"quests.high_voltage.final_dust.desc": "This is all the &cinfinite resources&r you can obtain on the &7Moon&r before unlocking the more advanced processing available on &eVenus&r.\n\nWith these, you should have everything you need to keep progressing through &dGregTech&r — especially to secure the &amaintenance&r of your Moon Base.\n\nThese resources are essential for:\n• Crafting &dAE2 components&r\n• Producing an &cinfinite&r supply of &6Railgun Ammo&r\n\nPassive automation is now within your reach — take the step and make it happen!",
"quests.low_voltage": "&7LV&r - Low Voltage",
"quests.low_voltage.subtitle": "Tame electricity and begin your GregTech journey",
"quests.low_voltage.lv_machine_hull.title": "Your second machine hull",
"quests.low_voltage.lv_machine_hull.subtitle": "It's time to get into electricity",
"quests.low_voltage.lv_machine_hull.desc.1": "You're getting real close to your &6first LV Machine&r and the beginning of the electric age! If you haven't made any &4Red Steel&r yet, you'll now have to, but in return you will get &6new ways&r to improve your production.\n\nThis is the GregTech philosophy: &6the further you progress, the better the new recipes become&r.\n\nTry to make at least 3 or 4 casings to begin.",
"quests.low_voltage.lv_machine_hull.desc.2": "For some players, reaching a new tier is marked by crafting the first &6circuit&r, for others it's the &6machine hull&r or the &6energy hatch&r. You can use whatever works best for you, but for the sake of organization, these quests will use the machine hull.",
"quests.low_voltage.lv_machine_casing.title": "LV Machine Casing for Create?",
"quests.low_voltage.lv_machine_casing.subtitle": "More options!",
"quests.low_voltage.lv_machine_casing.desc": "To make getting into LV less intimidating, &5TFG&r gives you the option to use &6Create&r machines in place of some &6GregTech&r machines.\n\nWe introduced them &6last chapter&r, but just know that if there is an alternative to a GregTech machine, you will have the choice within the quest.",
"quests.low_voltage.lv_motor.title": "The First of Many Motors",
"quests.low_voltage.lv_motor.subtitle": "Low Voltage beckons...",
"quests.low_voltage.lv_motor.desc": "Remember that &2EMI is your friend&r if recipes are getting overwhelming. You can click the button with four stacked squares on the bottom right of any recipe, and EMI will show you a tree of all the crafting ingredients, and you can even have it add a \"shopping list\" to your favourites!\n\nGetting back on topic, set yourself up for &7LV&r by crafting six &aLV Electric Motors&r! This may seem like a lot, but that's the bare minimum required to get to the good stuff in &7LV&r.",
"quests.low_voltage.lv_age_progression.title": "LV Age Progression",
"quests.low_voltage.lv_age_progression.subtitle": "Too many options, too little time!",
"quests.low_voltage.lv_age_progression.desc": "&7LV&r will require you to craft a lot of different machines! Here's a friendly tip if you're struggling to set goals: pick an item in a later quest and go backwards from there.\n\nWith that in mind... why don't we start with a &5Fusion Controller&r? Never mind, slightly too ambitious - let's check a closer goal instead. Ah, yes, the &3Electric Blast Furnace&r - the main end goal of &7LV&r - should be a good target.\n\nThe EBF is &aexpensive&r, which is why you should initially focus on machines to make components and materials cheaper. Our quests will try to will guide you in the right direction.\n\nOther important goals are crafting the &3LV Assembler&r, making your first &aMV Circuits&r and getting your first &bCircuit Assembler&r.",
"quests.low_voltage.lv_age_progression.task": "I... might have some sense of direction now",
"quests.low_voltage.lv_steam_turbine.title": "Electricity Generation",
"quests.low_voltage.lv_steam_turbine.subtitle": "You must construct additional turbines",
"quests.low_voltage.lv_steam_turbine.desc.1": "The &3Steam Turbine&r is one of the only generators you can realistically use in &7LV&r. &2Later, you'll unlock more interesting Power options&r, such as natural gases or petrols.\n\nWhen provided Steam, the turbine will output EU at a ratio of &d2 Steam = 1 EU&r.",
"quests.low_voltage.lv_steam_turbine.desc.2": "If you're using a single &3Steam Turbine&r, you only need &a1x Tin Cables&r. On the other hand, if you upgrade to &32 Steam Turbines&r, you should use &a2x Tin Cables&r - else they may end up &cburning&r.\n\nThis is because of the &9Amperage&r mechanic... but that will be explained later so you can enjoy playing. Don't worry!",
"quests.low_voltage.lbb.title": "Large Bronze Boiler",
"quests.low_voltage.lbb.subtitle": "Boom, boom, boom, boom",
"quests.low_voltage.lbb.desc.1": "The &3Large Boiler&r is an &6optional&r big-boy variant of the Small Boilers. It runs off solid or liquid fuel.\n\nIf you want Steam-based power production, this is an alternative to the Create Steam Engine. Later power options are listed in the &bMV&r chapter.\n\nMake sure you set it up so it never runs out of water like your Small Boilers, otherwise it'll &cexplode&r!.",
"quests.low_voltage.lbb.desc.2": "Once fully heated up, the &3LBB&r produces 800 Steam per tick, which is &d400EU/t&r after conversion, or 12.5 Basic Steam Turbines. Such (relatively!) immense power comes at the cost of &la lot&r of burnable fuel. &5With this in consideration&r, the GUI lets you &9throttle&r the Boiler down to 25 percent power for 200 Steam per tick. That's &d100EU/t&r, or slightly above 3 Basic Steam Turbines.\n\nWe recommend holding off making this until you're ready to power your EBF.",
"quests.low_voltage.lbb.desc.3": "In TerraFirmaGreg, you have a few options for fuel. You can use a Hose Pulley to pull Lava out of a deep underground lake, or set up a tree farm into a coke oven for Charcoal and Creosote. Lastly, there are huge surface-level Coal veins that you can extract with some automated mining machines and turn into Coke and significantly more Creosote than charcoal.\n\nIf you go the tree farm route, you'll need three coke ovens to power a full-throttle LBB.",
"quests.low_voltage.lv_polariser.title": "Basic Polariser",
"quests.low_voltage.lv_polariser.subtitle": "The Polarizer polarizes!",
"quests.low_voltage.lv_polariser.desc": "One of the cheapest - if not the cheapest - &7LV&r machine. Use this to make &6Redstone-free Magnetic Rods&r for your Motors. Whenever you start to batch your Motors, this machine will save you stacks and stacks of Redstone.",
"quests.low_voltage.link_chapter.title": "Explain energy to me",
"quests.low_voltage.link_chapter.subtitle": "There is a whole chapter about energy",
"quests.low_voltage.link_chapter.desc": "View the chapte by clicking here",
"quests.low_voltage.link_chapter.task": "Read it",
"quests.low_voltage.lv_combuston_gen.title": "The Combustion Generator",
"quests.low_voltage.lv_combuston_gen.subtitle": "It does boom and make energy",
"quests.low_voltage.lv_combuston_gen.desc": "The &7LV Combustion Generator&r may be a bit more expensive to craft compared to other generators, but its fuels carry a lot of energy. This makes it easier to move, or if you need to power a generator far from your base, a drum filled with &2Bio Diesel&r can transport a large amount of EU.\n\nLike other &7LV Generators&r, it produces &a32 EU/t&r.",
"quests.low_voltage.lv_biodiesel.title": "Bio Diesel",
"quests.low_voltage.lv_biodiesel.subtitle": "Your first combustion fuel",
"quests.low_voltage.lv_biodiesel.desc": "You will need a &7LV Chemical Reactor&r to make &2Bio Diesel&r. Simply mix your &aSeed Oil&r with any &eAlcohol&r from &6TFC&r. Other recipes using &dEthanol&r will require you to reach &bMV&r.",
"quests.low_voltage.lv_seed_oil.title": "Seed Oil",
"quests.low_voltage.lv_seed_oil.subtitle": "The Real Power of Plants",
"quests.low_voltage.lv_seed_oil.desc": "You have two options to produce &aSeed Oil&r: either by using the &9Vacuum Chamber&r or, if you already have it, the &7LV Extractor&r will do a great job.\n\nAlso, note that &aSeed Oil&r isn't only used for making &2Bio Diesel&r.\n\nIt can also be processed into &6Lubricant&r or sent directly to your &cBlaze Burner&r for fuel.",
"quests.low_voltage.lv_seeds.title": "First, grab seeds",
"quests.low_voltage.lv_seeds.subtitle": "These are tall plants",
"quests.low_voltage.lv_seeds.desc": "If you come across these plants, you should pick them up and start a farm.\n\nThey will be your best source of &aSeed Oil&r, a liquid used for producing &eBio Diesel&r. Canola is a bit more resistant to lower temperatures, while Sunflowers are happier in warmer climates. You also could grow them in your Electric Greenhouse if you don't want to spend as much time farming, at the expense of having to spend a little power to grow them.",
"quests.low_voltage.lv_seeds.task": "Canola or Sunflowers",
"quests.low_voltage.lv_turbo_charge.title": "Turbo Charger",
"quests.low_voltage.lv_turbo_charge.subtitle": "Useful to charge your electric tools faster",
"quests.low_voltage.lv_turbo_charge.desc": "&oThis quest's subject is optional, but may still be of interest to you. We've put it here in the name of completeness.&r\n\nThe &3Turbo Charger&r charges &6RF and EU&r items such as &9Drills&r extremely quickly.\n\nIt accepts up to 4 Amps for every item it charges, making it &6twice as fast&r as the &3Battery Buffer&r. It cannot discharge, though.\n\n&eAny&r Charger will complete this Quest.",
"quests.low_voltage.lv_turbo_charge.task": "Any Turbo Charger will do",
"quests.low_voltage.lv_fisher.title": "Fishing Machine",
"quests.low_voltage.lv_fisher.subtitle": "Fully compatible with TFC!",
"quests.low_voltage.lv_fisher.desc": "&oThis quest's subject is optional, but may still be of interest to you. We've put it here in the name of completeness.&r\n\nThe &3Fisher&r catches fish from Water. It requires a 5x5 area of Water directly below to operate. It uses the same loot table as normal Fishing. Each operation consumes 1 String and EU equivalent to its tier (32 for &7LV&r, etc.). That's about it.\n\n&eFish Oil&r can be extracted from Fish, which can be used for &6Bio Diesel&r.",
"quests.low_voltage.lv_fisher.task": "Any Fisher will do",
"quests.low_voltage.lv_rock_crusher.title": "Rock Crusher",
"quests.low_voltage.lv_rock_crusher.subtitle": "Cobble is Love, Cobble is Life",
"quests.low_voltage.lv_rock_crusher.desc.1": "&oThis quest's subject is optional, but may still be of interest to you. We've put it here in the name of completeness.&r\n\nThe &3Rock Breaker&r is effectively a Cobblestone Generator in a box. You can give it any raw rock or cobblestone block, and it will produce copies of it. Very handy if you want a lot of bricks fast!\n\n&eAny&r Rock Breaker will complete this Quest.",
"quests.low_voltage.lv_rock_crusher.desc.2": "&l&3Lore:&r&o Obsidian requiring Redstone to generate is in reference to an ancient Minecraft bug, &7MC-4239&f. Placing Redstone where the Cobblestone would go in a cobble generator would make it generate Obsidian instead. This bug was resolved in snapshot 14w25b for Minecraft 1.8, over 9 years ago at the time of writing!",
"quests.low_voltage.lv_rock_crusher.task": "Any Rock Crusher will do",
"quests.low_voltage.lv_aqueous_accumulator.title": "Aqueous Accumulator",
"quests.low_voltage.lv_aqueous_accumulator.subtitle": "Thermal Foundation is calling",
"quests.low_voltage.lv_aqueous_accumulator.desc": "The &3Aqueous Accumulator&r is basically a Rock Crusher but for fluids. Simply place the machine next to two source blocks of the appropriate fluid, set the circuit, and voila! It'll keep producing more of that fluid. It effectively does the same thing as a mechanical pump, but using electricity instead of mechanical power, so you may find it easier to fit into your factory. As a bonus, the HV one will make infinite lava too!\n\nYou can safely waterlog the source blocks to prevent them freezing in winter, and the machine will continue to work.",
"quests.low_voltage.lv_aqueous_accumulator.task": "Any Aqueous Accumulator",
"quests.low_voltage.lv_wiremill.title": "Basic Wiremill",
"quests.low_voltage.lv_wiremill.subtitle": "No more painful wires!",
"quests.low_voltage.lv_wiremill.desc.1": "You could make any other &7LV&r Machine, but it would be easiest to start with the most useful one. We know, we know... you wanna make some of the crazier stuff first, but trust us, this is the best starting point.\n\nThe Wiremill lets you make &6two Wires from one Ingot&r. That should be three times cheaper than what you were doing up until now!\n\nTo the right of this Quest, you'll find some important machines which will grant you cheaper intermediates.",
"quests.low_voltage.lv_wiremill.desc.2": "&9Note:&r Recipes inside &3LV Machines&r go up to a maximum usage of &a32 EU/t (LV)&r. Anything higher than that and you will need a &bMV&r (or better) Machine. Needless to say, we aren't quite there yet.\n\nYou will need a &dProgrammed Circuit&r for certain recipes. We're sure you don't want to spend a precious Circuit to craft one, so &6read the dedicated quest for important details&r.\n\nWith this machine safely crafted - welcome to the age of all things electric!",
"quests.low_voltage.lv_wiremill.task": "Any of these",
"quests.low_voltage.lv_bender.title": "Basic Bender",
"quests.low_voltage.lv_bender.subtitle": "The Bender bends!",
"quests.low_voltage.lv_bender.desc": "Arguably the second best &7LV&r machine to craft, but we're down if you want to argue otherwise.\n\nThis unlocks the ability to convert one &6Ingot into one Plate&r, which is a better ratio than the Forge Hammer.",
"quests.low_voltage.lv_bender.task": "Any of these",
"quests.low_voltage.lv_lathe.title": "Basic Lathe",
"quests.low_voltage.lv_lathe.subtitle": "Get rid of your archaic tech",
"quests.low_voltage.lv_lathe.desc.1": "The Lathe is an important machine to help shape metals. Thanks to it, you can turn &6one Ingot into two Rods&r, and &6one Bolt into one screw&r. That's twice the efficiency on those recipes as opposed to crafting by hand.",
"quests.low_voltage.lv_lathe.desc.2": "&l&3Lore:&r&o The GregTech 5 Lathe produces one Rod and 2 small piles of Dust per Ingot. We also have a setting for this in GTCEu, but it's turned off by default.\n\n&oThe GT6 Lathe acts like GT5's, but Bolts lathe into one Screw and 1/72 of a pile of Dust. Disgusting!",
"quests.low_voltage.lv_lathe.task": "Any of these",
"quests.low_voltage.universal_cell.title": "Better bucket",
"quests.low_voltage.universal_cell.subtitle": "You can see inside, unlike those drums...",
"quests.low_voltage.universal_cell.desc.1": "Cells are an alternative form of Fluid storage. All Cell types with the same type and amount of Fluid inside them &6stack&r. They can be automatically filled with a &3Canning Machine&r.\n\nCells hold &done bucket&r of Fluid.",
"quests.low_voltage.universal_cell.desc.2": "Universal Cells hold up to &done bucket&r, but also can store &9fractions&r of Buckets. They're particularly ideal if you want to store leftover Fluid without crafting a whole Drum. \n\nCells made from higher tier materials can hold even more fluid, but &9Drums&r and &9Super Tanks&r will hold more by then.\n\nLike Drums, Cells can be placed into a crafting grid to clear their contents.",
"quests.low_voltage.universal_cell.task": "",
"quests.low_voltage.machine_auto_output_behaviour.title": "Machine Auto-Output Behaviour",
"quests.low_voltage.machine_auto_output_behaviour.subtitle": "Let's learn.",
"quests.low_voltage.machine_auto_output_behaviour.desc.1": "All machines typically have one &7Front Face&r, and one &9Output Face&r.\n\nThe &7Front Face&r should be obvious.\nThe &9Output Face&r is the face with a dot or hole on it. By default, this is at the back of the machine as you place it.\n\nMachines can &aauto-output&r through their output face. To enable auto-output, click the appropriate button in the GUI. Fluid and item auto-outputs are toggled separately. Further control over auto-outputs can be achieved with &dFilters&r and &dCovers&r, which are explained in the quest to the upper left of this one.",
"quests.low_voltage.machine_auto_output_behaviour.desc.2": "Right-clicking a machine with a &5Wrench&r changes the output side, and shift-right-clicking changes the front side. Keep in mind that the front side &ccannot&r also be the output side! \n\nBy default, items and fluids cannot be inserted through the output side, but this can be toggled with a &5Screwdriver&r. Either right-click the output face directly, or shift-right-click on the grid corresponding to the side of the output.\n\nThere are unique machines that do not process recipes, such as the &3Pump&r, &3Miner&r, &3Fisher&r, &3Item Collector&r, etc. These machines will output on their &7Front Face&r (which is still marked as a dot).",
"quests.low_voltage.machine_auto_output_behaviour.task": "Hmm, how interesting!",
"quests.low_voltage.programmed_circuits.title": "Programmed Circuits",
"quests.low_voltage.programmed_circuits.subtitle": "Don't want to spend your circuits to select recipes?",
"quests.low_voltage.programmed_circuits.desc.1": "By clicking the &6Circuit Configuration Slot&r in machines, you can create a &bghost Programmed Circuit&r. \n\nThis is a fake circuit that allows you to select a given configuration for recipes! There's no need to spend your circuits crafting &bProgrammed Circuits&r anymore.\n\n&dElectric Machines&r and &dItem Input Buses&r will have a Ghost Circuit Slot.",
"quests.low_voltage.programmed_circuits.desc.2": "&l&3Lore:&r&o This feature is originally from GTNH.",
"quests.low_voltage.programmed_circuits.task": "I got it, I don't need to craft circuits",
"quests.low_voltage.lv_conveyor.title": "LV Conveyor Module",
"quests.low_voltage.lv_conveyor.subtitle": "A crafting component, but also a cover!",
"quests.low_voltage.lv_conveyor.desc": "Less common as a component, but used in a number of critical machines.\n\nWhen placed on a machine, conveyor modules will transfer items. You can configure them to import or export.\n\nThey can also accept various &9Item Filters&r.",
"quests.low_voltage.lv_robot_arm.title": "LV Robot Arm",
"quests.low_voltage.lv_robot_arm.subtitle": "You're going to hate making these",
"quests.low_voltage.lv_robot_arm.desc.1": "When placed on a machine, Robot Arms are a more configurable version of a Conveyor Module. They allow you to transfer items in specific batches, at specific rates, or keep a certain amount of items stocked.\n\nPractical uses for the Robot Arm will be explained in future Quests as a tutorial.\n\n&9Note:&r The functionalities provided by the Robot Arm work &lonly&r if it is &lrequired&r to perform the operation.",
"quests.low_voltage.lv_robot_arm.desc.2": "&l&3Lore:&r&o GregTech 5 had blocks such as the Buffer, Filter and Type Filter to allow fine control over items. In GTCE it's all been replaced by the almighty Robot Arm and various Filter Covers. Much more compact!",
"quests.low_voltage.lv_piston.title": "LV Electric Piston",
"quests.low_voltage.lv_piston.subtitle": "A crafting component - did you expect anything fancier?",
"quests.low_voltage.lv_piston.desc": "A specialized motor needed to make certain machines.\n\nOne of the more intricate crafting components, as it's made using a motor.",
"quests.low_voltage.lv_pump.title": "LV Electric Pump",
"quests.low_voltage.lv_pump.subtitle": "A crafting component, but also a cover!",
"quests.low_voltage.lv_pump.desc": "When placed on a machine, pumps will transfer fluid. You can configure them to import or export.\n\nIt can accept a &9Fluid Filter&r.",
"quests.low_voltage.lv_fluid_regulator.title": "LV Fluid Regulator",
"quests.low_voltage.lv_fluid_regulator.subtitle": "A cover that you may not use much",
"quests.low_voltage.lv_fluid_regulator.desc": "The &aFluid Regulator&r is sort of the equivalent to a &9Robot Arm&r for Fluids.\n\nIt can transfer fluids, but has two useful modes:\n\n&9-&r &dSupply Exact&r will transfer the amount of specified Fluid per tick if available. No more, no less.\n&9-&r &dKeep Exact&r will make sure the exact amount of Fluid in the attached machine is being kept.\n\nYou won't need it much, because natively GT machines will fill only one slot with the &6Pump Cover&r",
"quests.low_voltage.cover_behaviour.title": "Cover Behaviour",
"quests.low_voltage.cover_behaviour.subtitle": "Extra utility without taking up blockspace!",
"quests.low_voltage.cover_behaviour.desc.1": "Covers are placed by right-clicking with Cover in hand on a face of a machine, and removed with a &5Crowbar&r (or by mining the machine, but that's way slower).\n\nPretty much any GregTech Tile-Entity will accept Covers, even if they wouldn't provide any functionality.\n\nOpening a Cover is done by sneak-right-clicking it with an &5empty hand&r. You can also right-click with a &5Screwdriver&r, or sneak-right-click on another face using the grid.",
"quests.low_voltage.cover_behaviour.desc.2": "For Covers that transfer Items/Fluids, you will have a button to enable/disable other forms of transfer through the cover:\n\n&9- &rDisabled: only the cover will be allowed to transfer on this machine side.\n\n&9-&r Allow Filtered (only relevant with a filter!): other transfer will be enabled only if it matches the filter\n\n&9-&r Allow Unfiltered: any other transfer is allowed on this machine side.\n\nPlacing a cover of a lower voltage tier on a machine is &9safe&r.",
"quests.low_voltage.cover_behaviour.task": "I'm an expert on Covers now, don't you worry.",
"quests.low_voltage.lv_canner.title": "Basic Canner",
"quests.low_voltage.lv_canner.subtitle": "This machine does nothing exciting",
"quests.low_voltage.lv_canner.desc": "Make this machine when you feel like it's time you invested into Batteries.",
"quests.low_voltage.lv_battery.title": "Batteries!",
"quests.low_voltage.lv_battery.subtitle": "Batteries for storing energy!",
"quests.low_voltage.lv_battery.desc": "&aBatteries&r can be put into the energy slot at the bottom middle of machine GUIs, or in a &3Battery Buffer&r.\n\nWhen inside your inventory, they can be sneak-right-clicked to allow the batteries to &dcharge&r your EU items.\n\n&7LV&r, &bMV&r, and &6HV&r Batteries come in three forms, allowing you to pick the one you find the best depending on materials you have. &dLithium&r has the best capacity, followed by &dCadmium&r, then &dSodium&r.\n\nOur recommendation? Find a Salt vein, and either &aelectrolyze Salt&r for &dSodium&r, or &awash crushed Lepidolite&r for &dLithium&r.\n\nGet &eany&r &aBattery&r to complete this quest.",
"quests.low_voltage.lv_battery.task": "Any LV Battery",
"quests.low_voltage.lv_battery_preparation.title": "Battery Preparations!",
"quests.low_voltage.lv_battery_preparation.subtitle": "Batteries are great!",
"quests.low_voltage.lv_battery_preparation.desc": "Make some Battery Alloy, used for Battery Hulls.\n\nAntimony is found in &6Stibnite&r, look through your TFC Field Guide for more information on where to find it.\n\n&9Note:&r This quest does &lnot&r contain functional Batteries - head downwards for that.",
"quests.low_voltage.lv_battery_buffer_4x.title": "Battery Buffer",
"quests.low_voltage.lv_battery_buffer_4x.subtitle": "Useful if you don't want to build tons of generators",
"quests.low_voltage.lv_battery_buffer_4x.desc.1": "By itself, the Battery Buffer does nothing. However, if you place batteries inside its internal storage, it will act as a power buffer.\n\nThe &3Battery Buffer&r handles &9two Amps in&r, and &9one Amp out&r, &dper Battery&r. The output side has the dot, and all other sides are used as inputs.\n\n&6It'll also charge &lboth&r EU and RF Tools inside it&r.\n\nThis is a must have if you don't have unlimited power at hand. Get &eany&r &7LV&r Battery Buffer to finish the quest. However, the 16 slots variant is likely overkill at this stage.",
"quests.low_voltage.lv_battery_buffer_4x.desc.2": "&9Note:&r Don't loop your lossy Cables back to your Battery Buffer! If you think about it, you'll just end up voiding energy.\n\n&l&3Lore:&r&o To be frank with you, the GTCE Battery Buffer was... mediocre. It's been reworked in GTCEu to provide a mix between GT5 and GTCE's functionality. Energy now splits evenly across all batteries!",
"quests.low_voltage.lv_battery_buffer_4x.task": "Any Battery Buffer",
"quests.low_voltage.lv_amp_explanation.title": "But what are Amps?",
"quests.low_voltage.lv_amp_explanation.subtitle": "Amps and You: a how-to",
"quests.low_voltage.lv_amp_explanation.desc": "This questline serves as a quick guide to &9GregTech Amperage&r. As for &dVoltage&r mechanics, we'll go over those once you reach &bMV&r.\n\n&6&lTL;DR:&r For safety, match the Amperage limit of your Cables with the max amount of Amps provided by your Energy Producers.\n\nStill confused? Check the &cGregTech Energy&r chapter for a full rundown on GregTech's electricity system!",
"quests.low_voltage.lv_ore_prospector.title": "This is Hacking",
"quests.low_voltage.lv_ore_prospector.subtitle": "The future of prospector",
"quests.low_voltage.lv_ore_prospector.desc": "The Prospector is an amazing tool that'll help you find veins in no time.\n\nIts GUI is interactive. Right-clicking will scan for ores, displaying them on a dynamic map.\n\n&l&3Lore:&r&o Back in OUR day, the portable Prospector was locked to &dLuV&f. Kids these days have it easy.",
"quests.low_voltage.lv_sprayer.title": "Spray Can",
"quests.low_voltage.lv_sprayer.subtitle": "Time for server tag wars",
"quests.low_voltage.lv_sprayer.desc": "Unfortunately, this is only an &lEmpty&r Spray Can, which you have to fill with Chemical Dye before using.\n\n&aSpray Cans&r do not provide any functionality involving machines, but can be quite &bvisually appealing and useful&r!\n\nAny (or almost any) GregTech tile entity (machine, pipe, cable...) can be &6painted&r to one of the 16 colors of your choosing. This is great for screenshots, or to separate different setups for convenience in a Multiplayer base. They also help with distinguishing between pipelines and cables.\n\nHolding the &aSpray Can&r in the offhand will automatically paint any block you place.",
"quests.low_voltage.other_machines.title": "But wait, there's more!",
"quests.low_voltage.other_machines.subtitle": "You can't escape Greg...",
"quests.low_voltage.other_machines.desc": "We won't go over the &dfull scale of regular Ore Processing&r. Why regular? Some ores require special treatment, but that's a topic for much later. Oh no, we're already getting carried away!\n\nSome machines like the &bChemical Bath&r or the &bElectrolyser&r could be useful.\n\nIntimidated by ore processing? Check the dedicated &cOre Processing&r chapter for a full walkthrough!",
"quests.low_voltage.other_machines.task": "I agree to lose my sanity",
"quests.low_voltage.lv_chemical_bath.title": "Basic Chemical Bath",
"quests.low_voltage.lv_chemical_bath.subtitle": "The Chemical Bath bathes...",
"quests.low_voltage.lv_chemical_bath.desc.1": "&lOutside of Ore Processing:&r\n\nYou can use the Chemical Bath to replace recipes made with the &6sealed barrel&r, making paper and leather &6painless&r.\n\nThere are some other less important recipes, such as dyeing various items and blocks, or bleaching them.",
"quests.low_voltage.lv_chemical_bath.desc.2": "&lFor Ore Processing:&r\n\nSome &aCrushed Ores&r have alternate routes when washed into &aPurified Ore&r, involving bathing in either &aMercury&r or &aSodium Persulfate&r. This step isn't really important, unless you really want that special &6Byproduct&r. This can be a nice alternate source of Silver (hint, hint!).",
"quests.low_voltage.lv_electroliser.title": "Basic Electrolyzer",
"quests.low_voltage.lv_electroliser.subtitle": "It goes bzzz",
"quests.low_voltage.lv_electroliser.desc.1": "&lOutside of Ore Processing:&r\n\nSimilar to the Centrifuge, this machine does a lot of things - we can't hope to list them all! Fortunately, it's one of the cheapest &7LV&r machines, so grab it as soon as it becomes necessary.",
"quests.low_voltage.lv_electroliser.desc.2": "&lFor Ore Processing:&r\n\nOkay, we lied. It's not &oexactly&r used for Ore Processing, it's actually used in the &adecomposition of Dusts&r. However, most of the useful electrolysis recipes are locked at &bMV&r. You can peep at the &emolecular formula&r in a dust's tooltip to see what you can get from electrolysis.",
"quests.low_voltage.lv_electroliser.desc.3": "&cTake caution!&r Due to how ores work, directly smelting dusts into Ingots can give higher metal yields than electrolysis. However, it means you lose the other products in the dust. You will have to decide whether you want to prioritise direct value, or byproduct count.",
"quests.low_voltage.lv_mixer.title": "Basic Mixer",
"quests.low_voltage.lv_mixer.subtitle": "The Mixer mixes...",
"quests.low_voltage.lv_mixer.desc": "Using the mixer will &6significantly speed up&r the process of making colored steel, especially the &4red steel&r for your machine hulls. Even if you don't think you need it now, you'll find it &6essential&r later on.",
"quests.low_voltage.lv_mixer.task": "From Create or GregTech",
"quests.low_voltage.soldering_alloy.title": "Soldering Alloy",
"quests.low_voltage.soldering_alloy.subtitle": "I got soul but I'm not a solder",
"quests.low_voltage.soldering_alloy.desc": "&aSoldering Alloy&r is used solely as a &9Fluid&r, and in most cases is &dinterchangeable&r in circuit recipes as a cheaper alternative to Tin&r.\n\nThe choice is yours. Save more materials? Make Soldering Alloy. Spend less time crafting materials? Tin is the way to go.",
"quests.low_voltage.gallium_arsenide.title": "Gallium Arsenide",
"quests.low_voltage.gallium_arsenide.subtitle": "I hate byproducts, they're awesome",
"quests.low_voltage.gallium_arsenide.desc": "Many materials going forward cannot be smelted directly from any Ores! They are instead obtained as byproducts from processing of other ores. Gallium and Arsenic are &4among&r these materials.\n\nFor &dGallium&r, you may, ranged from worst to best (compromising difficulty and yields):\n\n&9- &3Electrolyze &aSphalerite&r for a low chance of small dust. Note that you lose out on direct smelting value.\n\n&9-&r Put &aCrushed Bauxite&r in the &3Chemical Bath&r. Note that this requires &9Sodium Persulfate&r.\n\n&9-&r Obtain it as a Byproduct of &aSphalerite&r Ore Processing in the &3Thermal Centrifuge&r or &3Centrifuge&r.\n\nFor &dArsenic&r, you will have to mine and &3centrifuge&r &aRealgar&r, or put &aCobaltite&r through an EBF.",
"quests.low_voltage.lv_assembler.title": "Basic Assembler",
"quests.low_voltage.lv_assembler.subtitle": "This bad boy is assembling better than you and IKEA",
"quests.low_voltage.lv_assembler.desc.1": "While this is an extremely &9important&r machine for progression, this will &9&lnot help you immediately&r as it is &cexpensive.&r Most of the recipes you will want to pursue require &cfluids&r. Set up a little bit more infrastructure before rushing this.\n\nWith that out of the way, the &3Assembler&r is crucial to gameplay. Consider it as important as a Crafting Table, except... well, it's a machine, duh.",
"quests.low_voltage.lv_assembler.desc.2": "Once you have enough infrastructure you will be able to make use of better recipes for:\n\n&9-&r &6Vacuum Tubes&r, giving over double the previous yield\n\n&9-&r &6Resistors&r, granting 4 resistors per craft!\n\n&9-&r &6Circuit Boards&r, greatly reducing copper used\n\nWahoo!\n\n&l&3Lore:&r&o Back in the days of GregTech 2, the Assembling Machine only had two slots, and was only really used for alternate Circuit and Hull recipes.",
"quests.low_voltage.lv_assembler.task": "Basic Assembler",
"quests.low_voltage.t2_circuit_board.subtitle": "Yeah yeah it's wood but don't under estimate it",
"quests.low_voltage.t2_circuit_board.desc.1": "This Circuit Board is used to create &dMV Circuits&r!\n\n&9Note:&r You have &ltwo&r options when making the Phenolic Printed Circuit Board. If you use &aSodium Persulfate&r or &aIron III Chloride&r, making boards takes &6only a quarter of the Silver&r as opposed to the crafting recipe.\n\n&lHowever&r, given how painful it may be for you to obtain these chemicals &oright now&r, you can simply use more Silver by mining most of a Galena Vein...\n\nThe quest for &aSodium Persulfate&r is in the &bMV&r chapter, if you're down for some light reading.",
"quests.low_voltage.t2_circuit_board.desc.2": "&l&3Lore:&r&o Back in GTCEu 1.12.2, these circuit boards were called &2Good Circuit Boards&f. Not exactly a fitting name, as they're &4rather evil&f to craft.",
"quests.low_voltage.lv_diode.title": "Diode",
"quests.low_voltage.lv_diode.subtitle": "Don't be swayed by EMI!",
"quests.low_voltage.lv_diode.desc": "Don't let JEI fool you... there's only one possible recipe right now for this Primitive Diode -- the liquid glass one.\n\nDiodes have a infamously &4nasty recipe&r, but they will become cheaper and more convenient once you can obtain &ePolyethylene&r.\n\nThis is required for &dMV Circuits&r.",
"quests.low_voltage.1_mv_circuit.title": "First MV Circuit!",
"quests.low_voltage.1_mv_circuit.subtitle": "Does that mean we're at MV yet?",
"quests.low_voltage.1_mv_circuit.desc": "Well... got any Aluminium Ingots yet?\n\nEach Electric Age has Circuits corresponding to its tier. The Good Electronic Circuit is the &dfirst MV Circuit&r you can make out of the three tiers of &bMV&r Circuitry.\n\nAlways be on the lookout for a cheaper way to make your circuits - new sets of recipes become available each time you make a new tier of &2Circuit Assembler&r. Conveniently, this tier of Circuit unlocks one now! Its recipes are far, far cheaper than the Deployers.\n\n&6Having this and Aluminium will grant access to MV Machines.&r\n\nIf you are having trouble understanding the mess that is GregTech circuits, check out the &6Progression Table&r chapter.",
"quests.low_voltage.lv_circuit_assembler.title": "The Circuit Assembler",
"quests.low_voltage.lv_circuit_assembler.subtitle": "Hopefully, your first MV Circuit expense",
"quests.low_voltage.lv_circuit_assembler.desc.1": "From now on, all Circuits should be made in a &3Circuit Assembler&r. Use it now to enjoy &6far cheaper LV and MV circuits&r.\n\nEach time you upgrade to a new tier of &3Circuit Assembler&r, you will be able to craft more &dadvanced themes&r of circuit. These will use &ccomplex&r and &msometimes&r unfamiliar ingredients, but will be more efficient to craft overall.",
"quests.low_voltage.lv_circuit_assembler.desc.2": "&l&3Lore:&r&o The Circuit Assembler has made appearances in and out of GregTech versions. GT5 did not have it, and it was reimplemented in GT5 Unofficial. GTCE decided not to port it, and the tug-of-war continues with its inclusion in GTCEu.",
"quests.low_voltage.lv_greenhouse.title": "Electric Greenhouse",
"quests.low_voltage.lv_greenhouse.subtitle": "The power of KubeJS",
"quests.low_voltage.lv_greenhouse.desc.1": "The multiblock &3Electric Greenhouse&r can be your source of &aLogs&r and other plants if you prefer making GregTech machines over Create contraptions. It also has the unique property of being able to grow more of TFC's decorative plants!\n\nThis is one of the few machines that has &2Perfect Overclocking&r, which basically means each higher tier of EU input means x4 the recipe speed instead of the usual x2!",
"quests.low_voltage.lv_greenhouse.desc.2": "&9Note: &rWith recipes requiring more than 32 EU/t, the multiblock needs either 1 &bMV&r energy hatch or 2 &7LV&r energy hatches. Multiblocks will &cnot&r use 2A of one tier to reach the next one for recipe voltage minimums.\n\nIn other words, the controller needs to say at least &bMV&r in the GUI to run recipes which say &bMV&r in EMI, even if they can draw enough EU/t with a lower tier hatch configuration.\n\n&9Note:&r This structure requires a lot of &7Steel&r. Make sure you have an &3EBF&r for that.",
"quests.low_voltage.lv_greenhouse.desc.3": "&l&3Lore:&r&o This multiblock was originally created for the GTCEu Community Pack, but is also available on the GTCEu developer documentation. It's significantly slower than default to keep in line with TFC's slower tree growing speeds, but prior to TFG 0.9, it used to take almost an hour for each recipe!",
"quests.low_voltage.lv_centrifuge.title": "Basic Centrifuge",
"quests.low_voltage.lv_centrifuge.subtitle": "It does the opposite of the Mixer",
"quests.low_voltage.lv_centrifuge.desc.1": "&lOutside of Ore Processing:&r\n\nOh boy, what can't this machine do? Decomposition recipes to separate dust types, separating air, do your taxes, and many others...\n\nThe list is too long! Let's just say &cyou need the Centrifuge&r.",
"quests.low_voltage.lv_centrifuge.desc.2": "&lFor Ore Processing:&r\n\nThis takes &aImpure Dust&r or &aPurified Dust&r and turns them into clean Dust, plus an added tiny Dust &6Byproduct&r. This is outside of the optimal chain for Byproducts, but this is also the cheapest Ore Processing machine of the presented array to run and to setup on a small scale.",
"quests.low_voltage.lv_centrifuge.desc.3": "&l&3Lore:&r&o In base GTCE, this was objectively the strongest Ore Processing machine as it was fairly easy to use, and gave three tiny dusts, just like the Ore Washer or the Thermal Centrifuge. We tuned it down in favor of diversity.",
"quests.low_voltage.lv_centrifuge.task": "",
"quests.low_voltage.lv_glue.title": "Glued",
"quests.low_voltage.lv_glue.subtitle": "What a sticky situation",
"quests.low_voltage.lv_glue.desc": "You can now &3centrifuge&r &aSticky Resin&r, which will give you &aGlue&r in fluid form (and the less useful Plantball, &6for now&r).\n\nGive yourself a headstart and get on producing Glue. You can use it to make &6cheaper Resistors&r, as well as &6cheaper Circuit Boards&r in the &3Assembler&r (and it is especially useful &oin the near future&r).\n\n&eNote:&r You can also centrifuge TFC's &aGlue&r or &aConifer Rosin&r, whichever's easiest!",
"quests.low_voltage.lv_glue.task": "Glue",
"quests.low_voltage.lv_cutter.title": "Basic Cutter",
"quests.low_voltage.lv_cutter.subtitle": "The Cutter... cuts...",
"quests.low_voltage.lv_cutter.desc": "For now, you should use &9Water&r for its recipes instead of trying to acquire Lubricant.\n\nIf you don't have one yet, this machine will also cut &6Rods into four Bolts&r.\n\nThis machine is the only way to obtain &dGem Plates&r, which are needed to craft Filters, and by extension, the &3Gas Collector&r.",
"quests.low_voltage.lv_cutter.task": "Any cutter",
"quests.low_voltage.lv_gas_collector.title": "Basic Gas Collector",
"quests.low_voltage.lv_gas_collector.subtitle": "It'll take your breath away",
"quests.low_voltage.lv_gas_collector.desc": "The Gas Collector collects Air that can then be centrifuged into &aOxygen&r and &aNitrogen&r.\n\n&l&3Lore:&r&o GregTech 5 players remember when they had to use a Compressor with IC2 cells to get Compressed Air... here, cell chemistry is no more.",
"quests.low_voltage.lv_oxygen.title": "Breath of Fresh Oxygen",
"quests.low_voltage.lv_oxygen.subtitle": "Achtually, it's Dioxygen...",
"quests.low_voltage.lv_oxygen.desc.1": "You could waste &o&eprecious years of your life&r in JEI looking for the most optimal Oxygen recipe, given the many ways to obtain it. Various minerals will produce it when electrolyzed.\n\nIf only the quest book had more information!",
"quests.low_voltage.lv_oxygen.desc.2": "Surprise! The best source according to us (!) is &acentrifuging Air&r after making a &dGas Collector&r, which you might not be able to make just yet. This recipe also gives &aNitrogen&r, which is handy as it can speed up certain &3Electric Blast Furnace&r recipes&r.\n\nThe second best source according to us (!) is &aelectrolyzing Silicon Dioxide&r. Silicon Dioxide is obtained from various sources, such as Glass Dust and various Stone Dusts. We will come back to &6this method later&r because this one is actually &6god&r.",
"quests.low_voltage.lv_oxygen.desc.3": "The third best source according to us (!) is &aelectrolyzing Water&r. In reality, electrolysis of water is more suitable for &aHydrogen production&r due to the higher energy cost. &4Don't use this method as your main source of Oxygen&r, only for &1Hydrogen&r, once again we will help you later on to make Hydrogen.\n\nThe fourth best source according to us (!) is &ato not void&r it, EVER! Any Oxygen obtained from any source is worth something and should be stored in Tanks.\n\n&eNote:&r Submit a fluid by having it stored in &lany&r tank in your inventory. A bucket will also work.",
"quests.low_voltage.lv_oxygen.task": "Oxygen",
"quests.low_voltage.lv_nitrogen.title": "Nitrogen Gas",
"quests.low_voltage.lv_nitrogen.subtitle": "Your EBF booster",
"quests.low_voltage.lv_nitrogen.desc": "For now, your only use for Nitrogen will be to make your EBF &6faster&r, which may not sound like that big of a deal, but with how much you'll be using it, it's definitely worth setting up. Faster recipes mean less energy used too!",
"quests.low_voltage.lv_nitrogen.task": "Nitrogen",
"quests.low_voltage.lv_arc_furnace.title": "The Arc Furnace",
"quests.low_voltage.lv_arc_furnace.subtitle": "The Arc Furnace has never been so good",
"quests.low_voltage.lv_arc_furnace.desc.1": "The &3Arc Furnace&r uses a lil' bit of &9Oxygen&r to smelt items in a different fashion than Furnaces.\n\nYou can use it to make easier &aWrought Iron&r, double your &aGlass&r, and gain access to &aAnnealed Copper&r for cheaper electronic components. It's also your new best way to make &4Red Steel&r and &1Blue Steel&r Ingots!\n\nIt can also recycle various components and machines back to their original materials.",
"quests.low_voltage.lv_arc_furnace.desc.2": "&l&3Lore:&r&o Previous GregTech versions had both the Arc Furnace and the &bPlasma Arc Furnace&f. In that case, why not use one machine for both? Well, that's exactly what we thought - but we ultimately decided to remove one of the two &bplasma&f recipes. And then the other &bplasma&f recipe.\n\n&oIn short, the &bPlasma Arc Furnace&f is &4gone&f. RIP.",
"quests.low_voltage.lv_extractor.title": "Basic Liquid Extraction",
"quests.low_voltage.lv_extractor.subtitle": "The Extractor extracts...",
"quests.low_voltage.lv_extractor.desc.1": "Hm... didn't we make this joke already?\n\nThe reason we don't present &7LV&r versions of &6Steam&r machines is because they are &4NOT&r required. You might not want to invest into an upgrade that does next to nothing. Except for &othis one&r specifically, because it's a big improvement over the &6Steam Age&r.\n\nThe &3Basic Extractor&r gains Fluid capabilities, which enables &aFluid Extraction&r. Use it to melt Rubber that you previously solidified, to &dmelt Soldering Alloy&r for your circuits, and to &dmelt Red Alloy&r for the &6best Vacuum Tube recipe&r in the &3Assembler&r!",
"quests.low_voltage.lv_extractor.desc.2": "&l&3Lore:&r&o Did you notice this machine doubles as both an Extractor and a Fluid Extractor? The two of them were separate machines in previous versions of GregTech.",
"quests.low_voltage.lv_chemical_reactor.title": "Basic Chemical Reactor",
"quests.low_voltage.lv_chemical_reactor.subtitle": "Chemistry for dummies",
"quests.low_voltage.lv_chemical_reactor.task": "Liquid Rubber",
"quests.low_voltage.lv_chemical_reactor.desc.1": "The &3Chemical Reactor&r will be required for &la lot&r of recipes.\n\nLet's give it a spin - why don't we use your freshly made Chemical Reactor to unlock a new, &6better recipe for Rubber&r? Rubber is &dunusable&r as a Fluid, so you will need to make another machine to process it further.",
"quests.low_voltage.lv_chemical_reactor.desc.2": "You can't make Rubber using the Chemical Reactor alone, so here are some &aother machines&r you might want to aim for: \n\nA &3Solidifier&r is useful to solidify your Rubber directly into &aRubber Sheets&r. You'll want these moving forward.\n\nYou could then make use of an &3Assembler&r to use your molten Rubber for &aCables&r. This isn't important for Tin Cables, but better cables will &eneed&r to be made in the Assembler.\n\n&eNote:&r Submit a fluid by having it stored in &lany&r tank in your inventory. A Drum is the perfect candidate.",
"quests.low_voltage.lv_fluid_solidifier.title": "Basic Fluid Solidifier",
"quests.low_voltage.lv_fluid_solidifier.subtitle": "The Fluid Solidifier solidifies...",
"quests.low_voltage.lv_fluid_solidifier.desc": "Build this machine next to your &3Chemical Reactor&r to automatically solidify Rubber into &aRubber Sheets&r.\n\nYou can make your Chemical Reactor auto-output if you &dwrench&r the side of your &3Chemical Reactor&r and enable Fluid &9auto-output&r.\n\nThere will be more Fluids to solidify, so you may re-purpose your &3Fluid Solidifier&r when not crafting Rubber - or make a second one!",
"quests.low_voltage.mold_rotor.title": "Combo!",
"quests.low_voltage.mold_rotor.subtitle": "Time to end the misery of hand crafting rotors!",
"quests.low_voltage.mold_rotor.desc": "Use both of your new machines to turn a material into a Fluid, and solidify it back to a Rotor! This combination makes Rotors far easier to craft - &6four Ingots per Rotor&r, as well.\n\nYou can also do the same for &6Gears&r and &6Small Gears&r, which will then be superseded when you make a &3MV Extruder&r.\n\n&9Note:&r Some metals require higher voltages than &7LV&r for Fluid Extraction, so make sure to keep an eye on the recipe tier in EMI.",
"quests.low_voltage.mold_plate.title": "Casting Mold and Rubber Sheets",
"quests.low_voltage.mold_plate.subtitle": "Even cheaper rubber",
"quests.low_voltage.mold_plate.desc": "Stop wasting your time with your &6Alloy Smelter&r. You're gonna need a lot of &6Rubber Sheets&r, and later on you will also use it for other kinds of plastics.\n\nYou may think you can use the Extruder to make rubber sheets instead, but the &6Fluid Solidifier&r can do so much more, while the Extruder is pretty useless until &bMV&r.",
"quests.low_voltage.cupronickel_ingot.title": "Cupronickel Ingots",
"quests.low_voltage.cupronickel_ingot.subtitle": "It's an alloy",
"quests.low_voltage.cupronickel_ingot.desc": "&7A big part of progression in GregTech revolves around gaining access to new materials\nthat you'll use to upgrade your machines or unlock advanced components.&r\n\nThe first alloy you'll encounter is &bCupronickel&r — the beginning of a long journey.\nThis material is used to upgrade your &6Electric Blast Furnace&r, an essential step in your industrial growth.\n\nLuckily, this first step is fairly simple: a basic &7LV Alloy Smelter&r will get the job done.\nSo even if the recipe asks for &b128 Cupronickel&r, don't worry — it's easier than it looks!&r\n\nLater on, their counterparts will become much more complex, so enjoy the simplicity while it lasts!",
"quests.low_voltage.cupronickel_coil.title": "Cupronickel Coils",
"quests.low_voltage.cupronickel_coil.subtitle": "Baby's first heating coil",
"quests.low_voltage.cupronickel_coil.desc": "Prepare &a128 Cupronickel&r, &a32 Bronze&r and &a16 Tin Alloy&r to craft the Heating Coils required for your first Electric Blast Furnace.\n\nThis is still less than half (!) of the cost of the whole EBF in raw materials. You will also need about a stack each of Invar and Steel, so get mining.\n\nThe Cupronickel Coils will allow the EBF to perform recipes up to &d1,800K&r (ignoring Voltage bonuses). That's pretty hot if you ask us.\n\n&6Tutorial on Coils in the &lGregTech Energy&r&6 tab - check it out to learn more!&r",
"quests.low_voltage.lv_ebf.title": "The Electric Blast Furnace",
"quests.low_voltage.lv_ebf.subtitle": "One of the core machines of GregTech. We like it big.",
"quests.low_voltage.lv_ebf.desc.1": "This quest explains the core mechanic of the &3Electric Blast Furnace&r, while the quest just over this one will explain the mechanics of the Multiblock Parts that you'll also need. Be sure to check this quest out.\n\nAnyway, the &3EBF&r is your &efirst electric multiblock&r! Congrats. It's used to process materials at high temperatures.\n\nYou'll become familiar with the EBF to make &aAluminium&r and progress to &d&bMV Age&r. It can also make &7Steel&r faster than the the &6Blast Furnace&r, which means you can finally tear down your old TFC smithy if you'd like.",
"quests.low_voltage.lv_ebf.desc.2": "It's important to keep in mind that the EBF is a beefy boy. The minimum power cost to run a recipe is &9120 EU/t&r! That's slightly under 4 &7LV&r Generators or Alternators.\n\nYou may wish to consider building a separate power line, with separate Generators close to the EBF and Battery Buffer to run this. Be wary of the cable loss.",
"quests.low_voltage.multiblock_tech.title": "Multiblock Techniques",
"quests.low_voltage.multiblock_tech.subtitle": "Oh we love multiblocks right?",
"quests.low_voltage.multiblock_tech.desc": "This is the &6basics&r of what you need to build your first &bEBF&r, though it is highly customisable. Remember to use &6EMI&r, use &6U&r on the controller and don't hesitate to &6left click on the structure blocks&r to see what the possibilities are.\n\nAn important notice, each Energy Hatch can accept &a2A&r, which means that at &7LV&r they can each handle &a64 EU/t&r. With two of them, your &eEBF&r can run at &a128 EU/t&r.\n\nFor more details about this mechanic, refer to the &eGregTech Energy Chapter&r, specifically the &eSpending Energy&r section.\n\nMultiblocks bear a large variety of interesting mechanics that might seem daunting, but don't worry - you don't need to do anything fancy right yet. You'll learn more as you go!",
"quests.low_voltage.multiblock_tech.task.1": "Input Bus",
"quests.low_voltage.multiblock_tech.task.2": "Output Bus",
"quests.low_voltage.multiblock_tech.task.3": "Input Hatch",
"quests.low_voltage.lv_superconductor.title": "LV Superconductor",
"quests.low_voltage.lv_superconductor.subtitle": "No loss no bzzz",
"quests.low_voltage.lv_superconductor.desc.1": "&6Superconductors&r are special Wires available for each Voltage tier. They don't come with a Cable counterpart, but that isn't necessary, as they have absolutely &6zero cable loss&r.\n\nThey also won't damage you when you touch them. This makes them the best choice for wiring, if not a little expensive in comparison to the other wires.\n\nIf you weren't already enamoured, the 1x variant also covers 2 Amps. Isn't that nice?\n\nNow is a good time to replace your crappy &aTin Cables&r. Recycle them in the &3Extractor&r to recover both the Tin and Rubber used to craft them.",
"quests.low_voltage.lv_superconductor.desc.2": "&l&3Lore:&r&o No version of GregTech has had actual Superconductors for &7LV&f up until Gregicality and GTCEu, though some modpacks had lossless cables.",
"quests.low_voltage.aluminium_dust.title": "Aluminium Dust",
"quests.low_voltage.aluminium_dust.subtitle": "Time for an adventure",
"quests.low_voltage.aluminium_dust.desc": "There's many minerals that can be electrolyzed into aluminium, but most of them are off-limits until &bMV&r. Sapphire is one exception, otherwise several ore processing recipes can also yield aluminium dust as a byproduct. Look through JEI for your options, and consult the &2Field Guide&r on where to find each ore.\n\nOnce you have enough aluminium, we recommend making the electrolyzer as your first MV machine to unlock all the other options.\n\nNow all you need is an EBF! You should've started to work towards one already, otherwise you'd better get started!",
"quests.low_voltage.aluminium_ingot.title": "Your first Aluminium Ingot",
"quests.low_voltage.aluminium_ingot.subtitle": "We're basically in MV now, right?",
"quests.low_voltage.aluminium_ingot.desc": "Well... can you show us an &bMV&r Circuit as well?\n\n&aAluminium&r is the main ingredient for &bMV&r machinery. Get ready to need a lot of it.\n\nThe process of smelting Aluminium can be cut down by about a third with &9Nitrogen&r, which is obtained by centrifuging &9Air&r from a &3Gas Collector&r.\n\n&6You will still need MV Circuits in order to make MV machines!&r",
"quests.low_voltage.mv_hull.title": "Your third machine hull",
"quests.low_voltage.mv_hull.subtitle": "This is going quite well, only 7 to go!",
"quests.low_voltage.mv_hull.desc1": "Good job, you now have your &bMV Machine Hull&r, your first &bMV Circuit&r and your first &6Circuit Assembler&r.\n\nThis is the gist of &6GregTech&r, every tier you are going to make new &6machines&r using new &6materials&r and &6chemicals&r. You are going to have &5so much fun&r, we are kinda jealous!",
"quests.low_voltage.mv_hull.desc2": "Before going further into &bMV&r, remember that in &6TFG&r you can use &6Create&r to reinforce your infrastructure if you don't want to use too much of GregTech. Aluminium Shafts and Cogwheels have 4x the stress capacity of steel ones, so you should be able to run all your machines much faster with them!",
"quests.medium_voltage": "&bMV&r - Medium Voltage",
"quests.medium_voltage.subtitle": "Venture into petrochemistry and refine electronics",
"quests.medium_voltage.mv_machine_hull.title": "Welcome to MV!",
"quests.medium_voltage.mv_machine_hull.subtitle": "More technology, more problems",
"quests.medium_voltage.mv_machine_hull.desc.1": "Every time you enter a new tier, things can get a bit overwhelming. Youll be faced with lots of &enew machines&r to build and &echemicals&r to produce.\n\nAs youve probably seen in the quests, you have &2three main objectives&r to complete before progressing into &6HV&r. Let's break them down one by one.",
"quests.medium_voltage.mv_machine_hull.desc.2": "First, you'll need to upgrade your &dEBF&r with two new &bMV Energy Hatches&r. This will allow it to overclock and run &6HV recipes&r. That upgrade is key for producing &estainless steel&r, the main material for &6HV&r, and also &eKanthal&r, which youll need to upgrade your &dEBF coils&r.",
"quests.medium_voltage.mv_machine_hull.desc.3": "Your second objective—although you can tackle it first if you prefer—involves diving into chemistry. Your first plastic, &ePolyethylene&r, is essential for future progress. There are two possible paths you can follow, and the quests will help guide you:\n\n- &ePetrochem route&r: extract oil from the ground or oilsands. This path also unlocks &eDiesel&r production for fuel combustion.\n\n- &eBiochem route&r: use a &6Pyrolyse Oven&r and wood (a Create-powered tree farm works great). This method gives you more &eBenzene&r and opens the door to using a &eGas Generator&r.\n\nEach path has its pros and cons, but eventually, youll need both anyway.",
"quests.medium_voltage.mv_machine_hull.desc.4": "The final step here is unlocking the &6second HV Circuit&r. It only requires &atwo steps&r, making it faster than crafting the &6first HV Circuit&r, which needs &cthree steps&r.\n\nTo achieve this, you'll need to get your hands on a &dLaser Engraver&r, which allows you to produce your first &dWafers&r. With those, you can craft an &6HV Circuit&r that you'll use to build the &bMV Circuit Assembler&r.\n\nIt's not strictly necessary to do this now—you can continue using the first HV Circuit for progression—but &ait will make your life much easier&r if you take care of it now. Trust us.",
"quests.medium_voltage.mv_miner.title": "Automatic Mining",
"quests.medium_voltage.mv_miner.subtitle": "So are you bored of mining yourself?",
"quests.medium_voltage.mv_miner.desc.1": "This kind soul&r will mine ores for you when placed above a vein.\n\nVertical range is unlimited below the miner. Horizontal range is displayed in the tooltip.\n\nThe &bMV&r variant may not have the range to mine a full vein, but the &6HV&r variant does, so you may wish hold off for now. Get &eeither&r to complete this Quest.",
"quests.medium_voltage.mv_miner.desc.2": "You will need &9Power&r. &aCharged Batteries&r may work, but they tend to run out of power, which is a bit inconvenient.\n\nOur top suggestion is to use a filled &3Drum&r of some kind of fuel &7(if you're using Steam, no dice!)&r and a &3Generator&r.\n\nPlace the Drum above your Generator and right-click it with a &5Soft Mallet&r to auto-output into the Generator.",
"quests.medium_voltage.mv_miner.desc.3": "&cNote:&r Do not forget to &dchunkload&r all 9 chunks of the ore vein &7(open the map, claim the chunks with ctrl left-click, and enable force loading after claiming them)&r.\n\n&9Tip:&r You can either use an &3ME Chest&r or a &3GT Create&r as the output inventory to make transporting the ores back home a simple task. The &3ME Chest&r can be powered with EU directly but that won't be before some time.",
"quests.medium_voltage.mv_miner.task": "Any miner",
"quests.medium_voltage.mv_component.title": "The MV Components",
"quests.medium_voltage.mv_component_.subtitle": "Hated crafting these in previous tier?",
"quests.medium_voltage.mv_component.desc": "Here's a list of the components you will need in &bMV&r. To alleviate the pain, be sure to autocraft or &dbulk-craft&r these parts, especially &aMotors&r.\n\nFamiliar with the &aEmitter&r? This tier's Emitter requires a &dFlawless Emerald&r in its recipe, which'll be only attainable with the &3Sifting Machine&r for now.\n\nConveyors, Pumps and Robot Arms are objective upgrades to &7LV&r versions if you use them as covers.",
"quests.medium_voltage.electrolyzer.title": "MV Electrolyzer",
"quests.medium_voltage.electrolyzer.subtitle": "We made it to MV, and, well...",
"quests.medium_voltage.electrolyzer.desc.1": "&bThis one should look familiar&r—youve seen it before.\n&2We highly recommend crafting it as soon as possible,&r as it will unlock a wide range of new &7Aluminium&r sources.\n\nUntil now, your only method was &9electrolyzing Sapphire&r to obtain &7Aluminium Dust&r.\nBut with the &bMV&r Electrolyzer, a whole new world of resources opens up.",
"quests.medium_voltage.electrolyzer.desc.2": "&6Here are some key materials to look for:&r\n&9Ruby&r Grants both &7Aluminium&r and &5Chromium&r.\n&9Pyrope&r Often found alongside Sapphire veins.\n&9Lepidolite&r Offers a generous selection of valuable byproducts.\n&9Sodalite&r Comes with &3Chlorine&r and &bSilicon&r.\n&9Topaz&r Yields both &3Fluorine&r and &7Aluminium&r in solid quantities.\n\n&2And thats just the beginning!&r Use &aEMI&r to explore even more options—we promise, theres a lot to discover.\n\n&cOh, and by the way:&r Electrolyzing Clay is now gated behind &6HV&r. \n&8Were not sorry.&r",
"quests.medium_voltage.mv_extruder.title": "Advanced Extruder",
"quests.medium_voltage.mv_extruder.subtitle": "The biggest upgrade you'll make",
"quests.medium_voltage.mv_extruder.desc": "We &lSINCERELY&r hope at &cno&r point you made the &7LV&r Extruder, because only the &bMV&r Extruder is actually useful. If you did, immediately &arecycle it&r through the Arc Furnace.\n\nThe Extruder shapes solid materials into (almost!) any form using &aIngots&r. This is a great way to reduce the amount of microcrafting, as well as keeping a high conversion ratio.\n\nThe Extruder can make &6Bolts&r, &6&6Small Gears&r, &6Gears&r, and &6&6Rings&r at the highest efficiency in a single step!\n\nYou may also like to use it for &dPipes&r, &dScrews&r, and &dRotors&r.",
"quests.medium_voltage.mv_chemical_reactor.title": "Advanced Chemical Reactor",
"quests.medium_voltage.mv_chemical_reactor.subtitle": "Stronger, better, faster",
"quests.medium_voltage.mv_chemical_reactor.desc": "You already know about the &dChemical Reactor&r from the &7LV Chapter&r—but heres a refresher.\n\nAt &bMV&r, you unlock &anew recipes&r and also gain the ability to &aoverclock your LV recipes&r. That means they can run &atwice as fast&r, but will consume &e4x the energy&r. Its up to you to decide whether the trade-off is worth it.\n\nBut thats not the only reason to build the &bMV Chemical Reactor&r. If youre taking the &dorganic chemistry path&r, youll need it to run the &dEthylene&r recipe, which uses &dSulfuric Acid&r and &dEthanol&r—this one requires &bMV power&r.\n\nIn any case, its a solid machine, and not too expensive. Go ahead and build it when you have a bit of spare time.",
"quests.medium_voltage.mv_mixer.title": "Advanced Mixer",
"quests.medium_voltage.mv_mixer.subtitle": "Mixing more complex alloys",
"quests.medium_voltage.mv_mixer.desc": "If you're wanting to dive into &bMV&r, start here.\n\nThe dusts created in an &3MV Mixer&r have great utility.",
"quests.medium_voltage.mv_energy.title": "Electricity Generation in MV",
"quests.medium_voltage.mv_energy.subtitle": "Things are 'boutta get rough",
"quests.medium_voltage.mv_energy.desc.1": "Hello there, and welcome to &bMV Energy Production&r.\n\nIn this quest, well go over the different options available to keep your &bMV machines&r powered and running smoothly.\n\nWe wont cover this in every chapter, so we highly recommend that you &aread the dedicated chapter on GregTech Energy&r for a deeper understanding of how everything works.\n\nFor now, here are your &athree main options&r:\n\n&8- &bUse an MV Generator&r to directly produce &bMV-level energy&r.\n\n&8- &bStep up your &7LV&r power by using transformers&r, with a &e4:1 ratio&r between &7LV&r and &bMV&r.\n\n&8- &bConvert RF&r using your &dAlternator&r to get &bMV energy&r directly.\n\n",
"quests.medium_voltage.mv_energy.desc.2": "Higher-tier Generators will increase their fuel consumption proportionally to their Generation rate, keeping the duration of fuels and the specific amount of energy from fuels the same. The &3Advanced Steam Turbine&r will use &d5,120 mB Steam&r per second, equivalent to &d256 mB/t&r.\n\nGet &eany&r of the generators to complete this quest, but you may prefer starting off with the &3Advanced Steam Turbine&r.",
"quests.medium_voltage.mv_energy.desc.3": "There are a few new power options available for &bMV&r. Selecting the Generators and pressing &4U&r will let you see which fuels count as &aCombustion&r or &aGas&r.\n\nQuests in the top left corner of this Chapter are for the valuable Power options.\n\nIf you stick to &9Steam&r for your Power generation, you'll probably need a &3Large Boiler&r.",
"quests.medium_voltage.mv_energy.desc.4": "&3Transformers&r allow you to step up and down safely between Voltage tiers. They convert the power they receive into an equivalent amount of power 1 voltage tier above or below the input voltage.\n\nApart from running machines on different voltage tiers, Transformers come in handy for transporting power across longer distances, as cable loss has less of an effect at higher voltages. Just like real life!",
"quests.medium_voltage.mv_energy.desc.5": "Transformers have 5 low voltage sides, and 1 high voltage side.\n\nThe &9normal&r Transformer can only do 1A <-> 4A conversion, but &9Adjustable&r Transformers can be changed between 1A <-> 4A, 2A <-> 8A, 4A <-> 16A, and 16A <-> 64A conversions.\n\nUse a &aSoft Hammer&r to change between transforming up and down, and a &aScrewdriver&r on Adjustable Transformers to change the amperage.\n\nHigher tier Transformers will require &9Coils&r.",
"quests.medium_voltage.mv_energy.desc.6": "Lastly, as you already know from the &7LV Chapter&r, you can use a &dConverter&r to, well... convert your &cRF&r directly into &bMV energy&r.",
"quests.medium_voltage.mv_battery.title": "MV Battery Buffer",
"quests.medium_voltage.mv_battery.subtitle": "Energy management",
"quests.medium_voltage.mv_battery.desc": "As always, we highly encourage you to use a &bBattery Buffer&r, so even if you use more &6energy&r than you produce, you won't run out of it right away, and you will be able to get the energy back while your machines aren't running.",
"quests.medium_voltage.mv_battery.task": "Any MV Battery Buffer",
"quests.medium_voltage.mv_batteries.title": "Better Batteries",
"quests.medium_voltage.mv_batteries.subtitle": "Baby Got Battery",
"quests.medium_voltage.mv_batteries.desc": "&bMV&r Batteries will appeal to you if you want to buffer Energy, just like &7LV&r.\n\nThe cost in &aSodium&r, &aLithium&r or &aCadmium&r jumps up to 8 dusts, so you should use whatever you have the most of. The difference in capacity isn't &7THAT&r huge, after all!\n\nGet &eeither&r Battery to complete the Quest.",
"quests.medium_voltage.mv_steel_alloy.title": "Steel Alloys",
"quests.medium_voltage.mv_steel_alloy.subtitle": "Steel Your Heart",
"quests.medium_voltage.mv_steel_alloy.desc": "Vanadiumsteel is required in small quantities in progression. It's &6nearly four times as durable&r as Steel if used in GregTech tools. The Vanadium comes from &aVanadium Magnetite&r, which you may have encountered in Magnetite veins.\n\nOther Steel alloys include Blue Steel, Red Steel, and Black Steel!\n\nTake some Blue Steel free of charge - it's twice as durable as Steel.",
"quests.medium_voltage.pyrolyse.title": "Pyrolyse Oven",
"quests.medium_voltage.pyrolyse.subtitle": "Thermal Decomposition",
"quests.medium_voltage.pyrolyse.desc.1": "The &3Pyrolyse Oven&r is an electric equivalent to the &3Coke Oven&r. It can produce &9Coal Coke&r and &9Charcoal&r with a &9Creosote&r byproduct just as before, but also has additional &6Organic Byproducts&r, the most beneficial of these being &aWood Tar&r.\n\nAnother product is &aBiomass&r, which is more pertinent for your progression as of this moment.",
"quests.medium_voltage.pyrolyse.desc.2": "The byproducts can be Distilled for an array of organic resources, with &odifferent&r byproducts giving &odifferent&r ratios of &odifferent&r chemicals.\n\nYou will need to take a peek at the &9Distillation&r Quest to get to grips with the power of distillation...",
"quests.medium_voltage.pyrolyse.desc.3": "There are recipes that can accept &bNitrogen&r to double the speed. This isn't quite worth pursuing right now, but Nitrogen will eventually be free and infinite.\n\nYou should be more than fine with a single &3LV Energy Hatch&r, and Superconductors to supply a steady &d64 EU/t&r. Additionally, &3Cupronickel Coils&r are perfect when you're getting used to the Pyrolyse Oven, but you may want to upgrade to &bKanthal&r eventually.",
"quests.medium_voltage.pyrolyse.desc.4": "&9&lNote:&r&l The Plant path is one path you can take towards &9&lEthylene&r&l, which is a necessary chemical in progressing to &6HV&r&l. The other path involves Oil.&r\n\nThe Pyrolyse Oven remains &doptional&r. However, it is very rewarding to construct one either for Power, or for the various Byproducts, and we highly recommend you give it a look.\n\n&l&3Lore:&r&o In GT5u, the structure for the Pyrolyse Oven was infamously a giant box with only 9 coils inside. Players usually spent several minutes debugging what is wrong due to a lack of a EMI preview.",
"quests.medium_voltage.mv_fluid_rig.title": "Fluid Drilling Rigs",
"quests.medium_voltage.mv_fluid_rig.subtitle": "Fluid Drilling Rigs in CEu!",
"quests.medium_voltage.mv_fluid_rig.desc.1": "It's quite the investment to own a &3Fluid Drilling Rig&r, but it is &oby far&r the most prominent &6source of Oil&r.\n\nIt pumps fluids from underneath Bedrock itself. Note that the fluids aren't actually there, instead being simulated.\n\nFluid veins are stored within &cchunk-sized regions&r. Each vein has a different fluid, but they are mostly types of Oil.\n\nYou can't carry out prospecting for fluid veins &oyet&r - this will come at &6HV&r.",
"quests.medium_voltage.mv_fluid_rig.desc.2": "Each vein generates with a different base yield. This is typically between &d150L&r to &d300L per second&r.\n\nWhen drained, fluid veins will slowly deplete. This will cause the fluid yield to decrease over time until it reaches its depletion yield. At that point, you should move the Rig to a different vein.\n\nA &3Basic Fluid Drilling Rig&r will last for 100,000 operations (with 1 second per operation) until depletion. This is enough for &6well over 10,000&r buckets of Oil. Higher tier Rigs will massively increase the yield, while also decreasing the depletion rate.",
"quests.medium_voltage.mv_fluid_rig.desc.3": "&lWhat you can find in the &2Overworld&r&l:&r\n\n&9Oil:&r richer in &aLight Fuel&r, the most appreciated variant.\n&9Light Oil:&r richer in &aRefinery Gas&r, usable for power.\n&9Heavy Oil:&r richer in &aHeavy Fuel&r, which has uses that are more niche but notably Toluene.\n&9Raw Oil:&r richer in &aNaphtha&r, the best source of the early-game oil products.\n&9Natural Gas:&r grants &aRefinery Gas&r with no distillation required.\n&9Sea Water:&r grants &aSodium&r and &aChlorine&r, useful later.",
"quests.medium_voltage.mv_fluid_rig.desc.4": "&lWhat you can find in the &cNether&r&l:&r\n\n&9Natural Gas:&r grants &aRefinery Gas&r but with higher yield than the Overworld vein.\n&9Lava:&r hopefully, you know what this is.\n\nWhen starting out, you may have to tap randomly until you find something you like. Remember that whatever you pump could also be used to refuel your Fluid Rig.",
"quests.medium_voltage.mv_oilsands.title": "America Simulator",
"quests.medium_voltage.mv_oilsands.subtitle": "This quest was sponsored by the US Military",
"quests.medium_voltage.mv_oilsands.desc": "Underground, you may come across pure Oilsands ore veins. You can &3centrifuge&r the Dust to get &aOil&r.\n\n&9&lNote:&r&l The Oil path is one path towards &9&lEthylene&r&l. The other paths involve getting natural with some Ethanol.&r\n\nFor now, Oil is &doptional&r. It becomes mandatory much later when you get to &5EV&r.\n\nOil can also be refined in the form of &aLight Fuel&r, &aDiesel&r or even &aGasoline&r, which are excellent power options.\n\nIf you chose this path, you should use it for both Power and Ethylene.\n\nOilsands are a &6great starting point&r - they'll tide you over until you unlock Fluid Drilling Rigs.",
"quests.medium_voltage.mv_lpg.title": "The Church of Natural Farts",
"quests.medium_voltage.mv_lpg.subtitle": "Whoever smelt it...",
"quests.medium_voltage.mv_lpg.desc.1": "&aRefinery Gas&r, &aLPG&r and &aMethane&r are &9Gas Fuels&r. LPG (Liquid Petroleum Gas) is a mix of hydrocarbons typically used in heating appliances.\n\nRefinery Gas is obtained either through &dNatural Gas&r or &dLight Oil&r, the latter yielding more, yet requiring an extra step of distillation.\n\nUse of a &3Centrifuge&r to separate into &aLPG&r and &aMethane&r should always be done, as it's practically free.",
"quests.medium_voltage.mv_lpg.desc.2": "&a&aLPG&r and &aMethane&r are burned in a &3Gas Turbine&r. Among the other fuel options, they are the easier to set up which makes them excellent to get started. Their drawback is that they cannot be refined further, so upgrading the &3Fluid Drilling Rig&r may be a top priority if you stick to this fuel source.\n\n&aMethane&r can also be obtained from a few &anatural sources&r. &eBetween us&r, they're memes, but you can explore them if you wish. Ultimately, your power source is your choice.",
"quests.medium_voltage.mv_brewery.title": "Local Brewery selling Booze",
"quests.medium_voltage.mv_brewery.subtitle": "*hic*... *hic*",
"quests.medium_voltage.mv_brewery.desc.1": "The Brewery can be used to make &aLubricant&r from &aRedstone&r and &aCreosote&r/&aOil&r. Lubricant has some niche uses, namely being used in the &3Cutter&r to significantly reduce the duration of its recipes.\n\nThe Brewery is a very, very slow machine, but it requires almost no power to run its recipes. Building &2many Breweries&r will help you obtain enough Biomass on your quest for plastic.\n\n&9Note:&r The Brewery unlocks the Biomass path towards &9Ethylene&r. The same can be done in the &3Pyrolyse Oven&r. The other path involves Oil.&r",
"quests.medium_voltage.mv_brewery.desc.2": "&l&3Lore:&r&o You could make your own Brewery if you want to build up a company and start selling Booze... in GregTech 6.&r",
"quests.medium_voltage.mv_biomass.title": "Biomass",
"quests.medium_voltage.mv_biomass.subtitle": "Plants aren't industrial enough!",
"quests.medium_voltage.mv_biomass.desc.1": "Welcome to the organic &dEthylene&r path! The goal here is to produce &dEthanol&r and mix it with &dSulfuric Acid&r to make &dEthylene&r.\n\nTo get &dEthanol&r, you'll need to distill it from &aBiomass&r—so let's look at the different ways to produce that biomass.\n\nThe first method is simple: put &asaplings&r into a &dBrewery&r with water. The downside? &eIt's slow&r.",
"quests.medium_voltage.mv_biomass.desc.2": "The second method is more complex, but yields much better results. Youll need to get &aBio Chaff&r, which comes from &amacerating Plant Balls&r. Note that you won't get any &aextra chance&r until you unlock &6HV Crushing&r.\n\n&bPlant Balls&r can be obtained by:\n-Centrifuging &9Sugarcane&r or &9Beets&r\n-Centrifuging every &awood&r that you can tap &9#afc:tappable_logs&r\n-Compressing &asaplings&r directly\n\nFinally, process your &aBio Chaff&r with water in a &dBrewery&r or go for a &dPyrolyse Oven&r for a &e66 percent boost&r in output.",
"quests.medium_voltage.mv_biomass.desc.3": "&l&3Lore:&r&o You may recognise Plantballs from IndustrialCraft2! In IC2 Experimental, there was this rather... obscure way to turn Biomass into Biogas for power, which sadly required too much investment to be really worth it.",
"quests.medium_voltage.mv_distillery.title": "Distillery",
"quests.medium_voltage.mv_distillery.subtitle": "The Illusion of Free Choice",
"quests.medium_voltage.mv_distillery.desc.1": "Before we start, here's some important information if you're aiming to make Ethylene:\n\nTaking the &aOil&r route will require &oat least&r a &3LV Distillery&r.\n\nWith the &aBiomass&r route, you will &lneed&r a &3MV Distillery&r.\n\nGet &eeither&r to complete this quest.",
"quests.medium_voltage.mv_distillery.desc.2": "Got all that? &6Alright&r! Let's discuss a complex topic: &9Distillation&r. We'll try to help you understand how and why the &aEMI&r recipes are the way they are, so stick with us.\n\nNearly all the &3Distillery&r recipes are duplicates from the &3Distillation Tower&r, except that they only have one Fluid output, and void everything else.\n\nIn other words, you could argue the &3Distillery&r is an &dinferior&r &3Distillation Tower&r.",
"quests.medium_voltage.mv_distillery.desc.3": "This doesn't mean that the &3Distillery&r is the worse of the two. It is unlocked earlier, and it is &dsmaller&r, &dcheaper&r, and &dmore energy efficient&r per recipe.\n\nHell, in many cases, you won't even mind losing the other Fluids.\n\n&3Distilleries&r are an essential component for power generation, whether you pick &aDiesel&r or &aBenzene&r.\n\nYou'll probably want many of them at as low-tier as possible to avoid the energy losses from Overclocking.",
"quests.medium_voltage.mv_distillery.task": "Either an LV or MV Distillery",
"quests.medium_voltage.mv_benzene.title": "The Church of Benzene",
"quests.medium_voltage.mv_benzene.subtitle": "In the end, it's always Benzene",
"quests.medium_voltage.mv_benzene.desc.1": "&aBenzene&r is a &9Gas Fuel&r. To skip some frustration, let's check out the two best ways to obtain it.\n\nThe first option is typically &dWood based&r. Put Logs in the &3Pyrolyse Oven&r for &9Wood Tar&r. The Charcoal you obtain can then be processed in &3Extractors&r for even more &9Wood Tar&r, which you &3distill&r for &aBenzene&r.\n\nYour second option is &dHeavy Oil based&r. Put Heavy Oil in a &3Distillery&r for &9Heavy Fuel&r, which you &aseverely steam-crack&r and &3distill&r again for &aBenzene&r.",
"quests.medium_voltage.mv_benzene.desc.2": "For information on how to process Oil, check the Light Fuel and Naphtha Quests.\n\nIn general, it is better to prioritize placing down more machines (&dparallelisation&r) over overclocking the recipes. That way, you end up losing less energy processing the resources.\n\n&aBenzene&r is burned in a &3Gas Turbine&r. This power source starts weaker than its &eDiesel&r cousin, but gets a big boost when refined to &6Nitrobenzene&r in &6HV&r. Ultimately, your power source is your choice.",
"quests.medium_voltage.mv_light_fuel.title": "Light Fuel",
"quests.medium_voltage.mv_light_fuel.subtitle": "Turn up the Lights in here, baby",
"quests.medium_voltage.mv_light_fuel.desc": "Distillating &aOil&r will give you Fuel that you will need to desulfurize.\n\n&aHydrogen Sulfide&r is perfectly &drecycled&r in an &3Electrolyzer&r.\n\nTo automate this process, simply place your &3Chemical Reactor&r and your &3Electrolyzer&r next to each other. Be sure to use your &5Screwdriver&r to &4enable input from the output side&r.\n\n&aLight Fuel&r is a good &9Power&r option, but there's something even greater... check the Quest to the left.",
"quests.medium_voltage.mv_diesel.title": "The Church of Diesel",
"quests.medium_voltage.mv_diesel.subtitle": "Mother, how is diesel made?",
"quests.medium_voltage.mv_diesel.desc.1": "&aDiesel&r is a &dOil-based &9Combustion Fuel&r.\n\nTo mix &aLight Fuel&r and &aHeavy Fuel&r, the right ratio for &3Distilleries&r is &63:2&r from &dOil&r or &dRaw Oil&r.\n\nThis would necessitate 3 Distilleries for Light Fuel, or 2 Distilleries for Heavy Fuel.",
"quests.medium_voltage.mv_diesel.desc.2": "You can cut the amount of &dOil&r required &6drastically&r by using &dHeavy Oil&r for &aHeavy Fuel&r specifically. &dOilsands&r is a great option if you wish to go down this route!\n\n&o(For the math nerds, you go from 8.33 Oil -> 6 Diesel, to 5 Oil + 0.4 Heavy Oil -> 6 Diesel)&r\n\n&eNote:&r Do &cnot attempt&r to put Oil in the &3Distillation Tower&r You might think it's a good idea because it gives both Light Fuel and Heavy Fuel. However, this process requires a lot of overclocking to be worth your time, and you will lose more energy than what the byproducts are worth.",
"quests.medium_voltage.mv_diesel.desc.3": "In general, it is better to prioritize placing down more machines (&dparallelisation&r) over overclocking the recipes. That way, you end up losing less energy processing the resources.\n\n&aDiesel&r is burned in a &3Combustion Generator&r. It can be further refined to &6Cetane-Boosted Diesel&r in &6HV&r. Compared to the other power sources, it is generally more efficient, but a more demanding processing line. If you take the &eOil&r route for &aPolyethylene&r, this can work great with existing infrastructure. Ultimately, the power source you want to use is your choice.",
"quests.medium_voltage.mv_jetpack.title": "I Believe I Can Fly",
"quests.medium_voltage.mv_jetpack.subtitle": "...well, almost Fly",
"quests.medium_voltage.mv_jetpack.desc": "This Jetpack takes most &aCombustion Fuels&r (excluding oils) to enable a primitive form of flight.\n\nFill it like you would fill a Drum, or with a &3Canning Machine&r.\n\nPress &4H&r (default) to enable Hover Mode.",
"quests.medium_voltage.mv_ethanol.title": "Ethanol",
"quests.medium_voltage.mv_ethanol.subtitle": "Yo, wait - that's alcohol!",
"quests.medium_voltage.mv_ethanol.desc": "Put your previously made &aBiomass&r into a &3MV Distillery&r to make &aEthanol&r.\n\nYou will need this for &dEthylene&r by reacting it with &aSulfuric Acid&r in a &3MV Chemical Reactor&r... unless you chose to go down the Oil path.\n\nOnce you have a hefty starting stock of Ethanol, consider making and distilling &9Fermented Biomass&r in a &3Distillation Tower&r (when you get there!) for extra chemicals.\n\n&cDo not try&r to use Ethanol as a Power source... it's quite possibly its worst use. If it's organic &9Power&r that you want, we suggest taking a look at &dBenzene&r instead!",
"quests.medium_voltage.mv_bio_diesel.title": "The Church of Bio Diesel",
"quests.medium_voltage.mv_bio_diesel.subtitle": "Flower Power",
"quests.medium_voltage.mv_bio_diesel.desc": "Want to try something plant-based but without a tree farm? Give &3Bio Diesel&r a shot! The best route for it is through &dSeed Oil&r from either Sunflowers or Canola. Just mix it with a little Ethanol and Sodium Hydroxide (from Sea Water!) in a Chemical Reactor and you're done! As a bonus, this route also outputs Glycerol which you can turn into &dEthylene&r!",
"quests.medium_voltage.mv_mutli_channel.title": "Multiple Channel Pipes",
"quests.medium_voltage.mv_mutli_channel.subtitle": "Is it already AE2?",
"quests.medium_voltage.mv_mutli_channel.desc": "Regular &o&dGregTech&r Fluid Pipes can only transport one fluid type at a time.\n\n&3Quadruple Fluid Pipes&r can transfer four different types of fluids. &3Nonuple Fluid Pipes&r can transfer nine different types! Useful for compact setups.\n\n&3Nonuple Fluid Pipes&r will be useful in &5EV&r for handling the many outputs of the &3Distillation Tower&r.\n\nGet &eeither&r to finish this quest.",
"quests.medium_voltage.mv_naphtha.title": "Naphtha or Light Fuel",
"quests.medium_voltage.mv_naphtha.subtitle": "We're still confused on how Naphtha is pronounced",
"quests.medium_voltage.mv_naphtha.desc": "Distillating &aOil&r or &aRaw Oil&r will give you Fuel that you will need to desulfurize.\n\n&aHydrogen Sulfide&r is perfectly &drecycled&r in an &3Electrolyzer&r.\n\nTo automate this process, simply place your &3Chemical Reactor&r and your &3Electrolyzer&r next to each other. Be sure to use your &5Screwdriver&r to &4enable input from the output side&r.\n\n&aNaphtha&r is a good &9Product&r source, surprsingly it's also a really good fuel (we heard nerf is coming) but if you are sitting on Oil sand or you don't have Raw Oil then Light Oil may be better. Keep following the quests to the right for more details.",
"quests.medium_voltage.mv_fuel_cracking.title": "Fuel Cracking",
"quests.medium_voltage.mv_fuel_cracking.subtitle": "Fuel and oil cracking can get complicated...",
"quests.medium_voltage.mv_fuel_cracking.desc.1": "Don't panic! We'll mostly be doing this to get hydrocarbons.\n\nThere are many ways to acquire &dEthylene&r from Oil processing. It's easy to get lost in all the options and recipes!\n\nThe best way is to steam-crack &aNaphtha&r in a &3Chemical Reactor&r. Be sure to make the &aSeverely Steam-Cracked&r version for a higher yield of Ethylene.",
"quests.medium_voltage.mv_fuel_cracking.desc.2": "Once in &6HV&r, you'll have the option to do this recipe in the &3Cracking Unit&r at 100 percent efficiency. Unfortunately, the recipes you are doing with the Chemical Reactor have a loss of &450 percent&r.\n\n&9Note:&r All of this looks and feels terribly inefficient - we hope that's strong motivation to tier up! The &3Distillation Tower&r will be a huge upgrade for petrochem, but you're not quite there... yet. Right now, you'll have to use a &3Distillery&r to get &dEthylene&r.",
"quests.medium_voltage.mv_ethylene.title": "Ethylene",
"quests.medium_voltage.mv_ethylene.subtitle": "One of many hydrocarbons",
"quests.medium_voltage.mv_ethylene.desc": "Our warmest congratulations on making it here.\n\nThe way you should obtain &aEthylene&r was described in the previous Quest, depending on the route you chose.\n\n&aEthylene&r will shortly be used in polymer production. It's also useful in a few other reactions.",
"quests.medium_voltage.mv_sulfuric_acid.title": "Sulfuric Acid",
"quests.medium_voltage.mv_sulfuric_acid.subtitle": "...what he thought was H2O was H2SO4!",
"quests.medium_voltage.mv_sulfuric_acid.desc.1": "EMI might look a little overwhelming here, so we'll go through the best path for Sulfuric Acid here.\n\nMaking &eSulfuric Acid&r is a three step process. It is used in many important reactions, so you should automate its production ASAP.",
"quests.medium_voltage.mv_sulfuric_acid.desc.2": "To automate it, you will need &3three LV Chemical Reactors&r. We would recommend building a dedicated setup somewhere with &3a single LV Generator&r to power all three machines. You can then spaghetti your pipes to handle input and output.\n\n&9-&r Step 1: React &aSulfur&r with &bOxygen&r to form &aSulfur Dioxide&r.\n&9-&r Step 2: React &aSulfur Dioxide&r with more &bOxygen&r to form &aSulfur Trioxide&r.\n&9-&r Step 3: React &aSulfur Trioxide&r with &bWater&r to form &eSulfuric Acid&r.",
"quests.medium_voltage.mv_sulfuric_acid.desc.3": "&l&3Lore:&r&o GregTech 5's Chemical Reactor only had one Fluid slot. To circumvent that, they would do &dcell chemistry&f. The way you would automate Sulfuric Acid was by having one cell travel from machine to machine and then loop back to its starting position. A somewhat fun and interesting automation challenge, but also a chore!",
"quests.medium_voltage.mv_aciditic.title": "It will Melt Your Flesh",
"quests.medium_voltage.mv_aciditic.subtitle": "...if you don't read this quest.",
"quests.medium_voltage.mv_aciditic.desc.1": "You may notice that some fluids say they are &aAcidic&r, with &9Sulfuric Acid&r being one of them.\n\nThis means that many fluid pipes will not be able to transport them safely!\n\nAt &bMV&r, the cheapest pipes for acid transportation are probably &aGold&r, with the more expensive &aVanadium Steel&r or &aChrome&r pipes taking second and third place.\n\n&aStainless Steel&r or &aPolytetrafluoroethylene&r (try saying that fast) will be valid options once you are in &6HV&r.",
"quests.medium_voltage.mv_aciditic.desc.2": "You have three options for acid storage at around this point: &dGlass Vials&r, &dGold Drums&r, or &dSuper Tanks&r. Glass Vials are like &9Fluid Cells&r, and are made to store acids. Gold Drums are self-explanatory. Super Tanks will be unlocked after &9Polyethylene&r, and can store any fluid without restriction.\n\n&cWARNING:&r Acids in the wrong pipes will cause &cvoiding&r, &cpipe burning&r, and high chance of &cdeath&r! Be careful!\n\n&l&3Lore:&r&o The acid transportation and storage mechanics originate from GregTech 6.",
"quests.medium_voltage.mv_aciditic.task": "I'm an acid professional, don't worry",
"quests.medium_voltage.mv_hydrochloric.title": "Hydrochloric Acid",
"quests.medium_voltage.mv_hydrochloric.subtitle": "You'll need a lot of this!",
"quests.medium_voltage.mv_hydrochloric.desc": "Obtain &9Hydrochloric Acid&r by mixing &aHydrogen&r and &aChlorine&r.\n\nThis acid is also obtained as waste from a lot of reactions involving &aChlorine&r. Depending on your setups, you may never need to produce it directly.",
"quests.medium_voltage.mv_hydrogen.title": "Hydrogen Gas",
"quests.medium_voltage.mv_hydrogen.subtitle": "You know about Hydrogen right?",
"quests.medium_voltage.mv_hydrogen.desc": "There are &amany ways&r to get your hands on &dHydrogen&r—and it will often be a &abyproduct&r of other chemical reactions.\n\nIn &dPetrochem&r, youll produce a lot of &dMethane&r, which can be &aelectrolyzed&r into &dHydrogen&r. You could also electrolyze &9Water&r, but we recommend going for &9Seawater&r instead, as it gives more useful byproducts.\n\nLater on, the &ebest method&r will be reacting &9Water&r with &dMethane&r directly—but thats &6HV-gated&r and will start off &erather slow&r.",
"quests.medium_voltage.mv_chlorine.title": "Chlorine Gas",
"quests.medium_voltage.mv_chlorine.subtitle": "Salty Gas",
"quests.medium_voltage.mv_chlorine.desc": "&dChlorine&r is a core component of your chemical toolkit. Youll need &da lot of it&r for various reactions and crafting steps—the first one being &dHydrochloric Acid&r.\n\nThere are many ways to obtain &dChlorine&r, but the main source is &dsalt&r. Its basically everywhere, so you wont struggle to find it.\n\nWe recommend &aelectrolyzing seawater&r as an early method, but keep in mind—its &eslow&r.",
"quests.medium_voltage.mv_seawater.title": "Sea Water",
"quests.medium_voltage.mv_seawater.subtitle": "As wide as an ocean...",
"quests.medium_voltage.mv_seawater.desc": "This quest is here to emphasize the presence of &9Sea Water&r in &aTerrafirmaCraft&r.\n\nYou can easily get an &ainfinite source&r with just two source blocks and either a Mechanical Pump or an Aqueous Accumulator. From there, you can &aelectrolyze it&r to get both &dChlorine&r and &dHydrogen&r.",
"quests.medium_voltage.mv_long_pipe.title": "Long-Distance Pipeline",
"quests.medium_voltage.mv_long_pipe.subtitle": "Wondering how to move these liquids around?",
"quests.medium_voltage.mv_long_pipe.desc.1": "&3Long-Distance Fluid Pipes&r can be used to send fluids across great distances. Place one endpoint at each end, and connect them with pipeline blocks.\n\nThese pipes instantly transfer from the input side to the output side.\n\nThey also have a minimum distance between pipe endpoints, so you can't use these for short-range operations.",
"quests.medium_voltage.mv_long_pipe.desc.2": "These pipes have a reputation of being &4buggy&r to set up. If they don't seem to work at first, try rotating the endpoints with a &eWrench&r.",
"quests.medium_voltage.mv_polyethylene.title": "Polyethylene",
"quests.medium_voltage.mv_polyethylene.subtitle": "Baby's first polymer!",
"quests.medium_voltage.mv_polyethylene.desc": "If you want to be less fancy, just call it plastic.\n\nFor the polymerization process, add &aOxygen&r, which gives better returns than Air, then solidify like you would with Rubber.\n\n&aPolyethylene (PE)&r is the key to unlocking &6many new things&r. It's commonly used as &dSheets&r, or in &dFluid&r form.\n\n&l&3Lore:&r&o The OreDict and fluid name for Polyethylene in 1.12.2 GTCEu was &bplastic&f, for cross-mod compatibility.",
"quests.medium_voltage.mv_tank.title": "Super Tank",
"quests.medium_voltage.mv_tank.subtitle": "Super Tanks are OP!",
"quests.medium_voltage.mv_tank.desc": "No, but seriously.\n\nThis is the &cu&6l&et&ai&bm&9a&5t&4e&r portable Fluid storage solution. &64,000 buckets of storage&r - in one single block without any regards to temperature or acidity!\n\nLike Drums, Super Tanks &6keep their fluids when broken&r, and can be cleared in the crafting grid.\n\nIf you hunger for &9even more&r storage, take a look at higher tier Super Tanks or AE2 Fluid Storage Cells.",
"quests.medium_voltage.mv_pvc.title": "Polyvinyl Chloride",
"quests.medium_voltage.mv_pvc.subtitle": "You've already made one polymer, what's two?",
"quests.medium_voltage.mv_pvc.desc": "&aPolyvinyl Chloride (PVC)&r is the 3rd-most produced plastic in real life. Here in CEu, it can be substituted for Polyethylene in the production of &aPlastic Circuit Boards&r and other items to increase the yield. It is required from &5EV&r onwards to wrap Cables.\n\nPVC item pipes also have the &6highest throughput&r available for a while, but most of your setups right now won't need such speed. Still, it's good to keep this knowledge in your pocket.\n\n&9Pro tip:&r The fluid form of PVC is never used in base GTCEu, so feel free to solidify all of it into sheets.",
"quests.medium_voltage.mv_boards.title": "Plastic Boards",
"quests.medium_voltage.mv_boards.subtitle": "It's a Casio on a Plastic Board",
"quests.medium_voltage.mv_boards.desc": "At this point, you have all the tools available to start making Plastic Boards. Higher-tier polymers in future will increase your PCB yields substantially.\n\nThe recipe chains are starting to get pretty long, so we recommend processing large batches in two dedicated &3Chemical Reactors&r.",
"quests.medium_voltage.mv_sodium_iron.title": "Sodium Persulfate / Iron III Chloride",
"quests.medium_voltage.mv_sodium_iron.subtitle": "Let's etch some Copper off Circuit Boards!",
"quests.medium_voltage.mv_sodium_iron.desc.1": "&aSodium Persulfate&r can be used in &9Ore Processing&r in the &3Chemical Bath&r to get various bonus outputs you would not normally obtain. It's completely optional, but pretty rewarding.\n\n&lWait, stop! That's only a distraction&r - the real topic of this Quest is...\n\n&aSodium Persulfate&r and &aIron III Chloride&r are used to make cheaper &9Good Circuit Boards&r, as their inclusion cuts Silver usage by a factor of four.\n\nThey're also &drequired&r to make &9Plastic Circuit Boards&r.",
"quests.medium_voltage.mv_sodium_iron.desc.2": "Making &aSodium Persulfate&r will yield &aHydrochloric Acid&r as a coproduct, which you may re-use to make &aIron III Chloride&r. This should the best approach right now, but the decision is entirely yours.\n\nThough if you are able to bring back Sea Water passively, Iron III Chloride will be the cheaper and more straight forward path.",
"quests.medium_voltage.mv_inductor.title": "Inductors",
"quests.medium_voltage.mv_inductor.subtitle": "Z = jwL",
"quests.medium_voltage.mv_inductor.desc": "A Circuit Component that you can now make thanks to the &3MV Assembler&r and &3Polyethylene&r.\n\nIf you want the cheapest recipe, &aNickel-Zinc Ferrite&r is the way to go.",
"quests.medium_voltage.mv_electronic_components.title": "Electronic Components",
"quests.medium_voltage.mv_electronic_components.subtitle": "A core piece of GT progression system",
"quests.medium_voltage.mv_electronic_components.desc": "Let's talk about the &dElectronic Components&r from &dGregTech&r. They are a &ccore part&r of the mod's progression and are used to make &aall circuits&r in the game.\n\nMost components have &amultiple recipes&r. Depending on the &9materials&r you choose, you can achieve &ebetter yields&r. We encourage you to browse through &aEMI&r and decide which ones fit your situation best.\n\nThese components can be crafted in &clarge stacks&r—you'll need &ea lot&r of them for your future circuits!\n\nFor the &dTransistor&r, youll specifically need &5Silicon Ingots&r... but by now, you should be &cvery familiar&r with &chandling hot stuff&r, right?",
"quests.medium_voltage.mv_best_lv.title": "Best LV Circuits",
"quests.medium_voltage.mv_best_lv.subtitle": "It Feels Good to be the Best",
"quests.medium_voltage.mv_best_lv.desc": "&6The best LV Circuits&r! You can start to churn these guys out, as you'll be making them for the rest of the game.\n\nTry to keep a stockpile of these crafted at all times - making these on-demand can take a while.\n\nReaching &5EV&r will unlock methods to make them even cheaper.",
"quests.medium_voltage.mv_best_mv.title": "Best MV Circuits",
"quests.medium_voltage.mv_best_mv.subtitle": "MV has peaked",
"quests.medium_voltage.mv_best_mv.desc": "&6The best MV Circuits&r! You will be making these for the remainder of the game.\n\nEventually (in &9IV&r), they will become even cheaper.",
"quests.medium_voltage.mv_second_hv.title": "More HV Circuits",
"quests.medium_voltage.mv_second_hv.subtitle": "On that HV grind",
"quests.medium_voltage.mv_second_hv.desc": "Congrats finishing a major milestone of the &bMV Chapter&r.\n\nBetter &6HV&r Circuits - much &dcheaper&r and easier to make than before.\n\nYou should now be &aready to move on&r to the HV Chapter, unless you're yet to scale up your Power Production.",
"quests.medium_voltage.mv_circuit_assembler.title": "Your Second Circuit Assembler",
"quests.medium_voltage.mv_circuit_assembler.subtitle": "Yippee, yahoo",
"quests.medium_voltage.mv_circuit_assembler.desc": "As is common for every tier, the &3Circuit Assembler&r is an essential part of progression, always opening up a new Tier of circuits.\n\nAt this point you should be placing an &3Extractor&r next to your Circuit Assembler. Send off dozens of stacks of &aSoldering Alloy&r Ingots, and you won't have to worry about refilling again.",
"quests.medium_voltage.mv_more_lv.title": "More LV Circuits",
"quests.medium_voltage.mv_more_lv.subtitle": "You have unlocked a new tier of Circuits!",
"quests.medium_voltage.mv_more_lv.desc.1": "The Integrated Logic Circuit is an alternate &7LV &aCircuit&r, which is easier to mass-produce, and can be upgraded to &bMV&r (and then &6HV&r).\n\n&9Note:&r This is not a strict upgrade to the cost of Circuits - you would need to get to the next Tier for that. It is still an important upgrade, and is required to get to &6HV circuits&r.",
"quests.medium_voltage.mv_more_lv.desc.2": "&l&3Lore:&r&o The circuit progression in GTCEu is mostly based on GT5u's progression. It has been rebalanced to not be as painful. &lSpecifically&r&o this circuit tier, which was a trap!",
"quests.medium_voltage.mv_more_mv.title": "More MV Circuits",
"quests.medium_voltage.mv_more_mv.subtitle": "More... I demand more!",
"quests.medium_voltage.mv_more_mv.desc": "The &bMV&r Circuit for the Integrated Tier, this is one is kinda bad. Use it only to make your first HV Circuit",
"quests.medium_voltage.mv_first_hv.title": "First HV Circuits!",
"quests.medium_voltage.mv_first_hv.subtitle": "...but hold on before getting too giddy",
"quests.medium_voltage.mv_first_hv.desc": "Alright... technically, obtaining &6HV&r Circuits and Stainless Steel lets you progress to &6HV&r - but let's not rush things.\n\nThe first thing you should make with these is a &3MV Circuit Assembler&r to unlock the new tier of Circuits right away; cheaper recipes is the &dreal payoff&r here.",
"quests.medium_voltage.mv_multi_smelter.title": "Ultimate Smelter",
"quests.medium_voltage.mv_multi_smelter.subtitle": "Possibly the most powerful furnace you've seen",
"quests.medium_voltage.mv_multi_smelter.desc": "At its lowest power (Cupronickel coils and &7LV&r Voltage), the &dMulti Smelter&r smelts 32 items in just 12 seconds - equivalent to &926.7 Furnaces&r, or 3.3 Steam Ovens!\n\nIf that wasn't already enough to convince you, standard &aoverclocks&r can be applied with sufficient voltage.\n\nAnd even better - higher tier &3Coils&r increase the amount of items it can smelt in &dparallel&r!",
"quests.medium_voltage.hv_machine_hull.title": "The HV Machine Hull",
"quests.medium_voltage.hv_machine_hull.subtitle": "That's your fourth machine hull! This is progression",
"quests.medium_voltage.hv_machine_hull.desc": "This is it—the &6HV Machine Hull&r! Congratulations on reaching this major milestone.\n\nYou had to manage &dchemicals&r, upgrade your &dEBF&r, mix a &cnew alloy&r, and learn about &aWafers&r and the &aLaser Engraver&r. We hope your &aunderstanding of GregTech&r is growing stronger every day.\n\nFrom now on, &ecomplexity will increase&r at each tier, but youll also gain access to &anew machines&r that will ease earlier processes and introduce &9interesting new mechanics&r.\n\nEven though youve just unlocked the &6HV Chapter&r, remember that this marks only &atwo&r of the &bMV Chapter&rs main milestones.\n\nIf you havent unlocked the &6Second HV Circuit&r yet, we highly encourage you to do so before moving forward.\n\nOtherwise, &aWelcome to HV!&r",
"quests.medium_voltage.mv_stainless.title": "Stainless Steel",
"quests.medium_voltage.mv_stainless.subtitle": "HV is in your grasp",
"quests.medium_voltage.mv_stainless.desc.1": "Any Steel you encounter in day-to-day life is most likely &7Stainless Steel&r. It is extremely resilient against corrosion.&r\n\nStainless Steel is the material for &6HV&r components, like Aluminium for &bMV&r and Steel for &7LV&r. It is also used in high quantities for the &3Distillation Tower&r.\n\nIt requires &cChromium&r, obtained mainly from &cRuby&r or &cChromite&r, and &2Manganese&r, obtained from &2Pyrolusite&r and others in its vein.",
"quests.medium_voltage.mv_stainless.desc.2": "Smelting Stainless Steel requires &dHV Power&r, which you likely do not have at this point. Scaling Power Production is crucial.\n\nIf you &9haven't already&r, it would be a good idea to get a second EBF going. They can share blocks, so that means your second EBF only requires &a10 Cupronickel Coils&r instead of 16.\n\nHave one EBF run off &bMV&r for Aluminium and any other recipes requiring &bMV&r Power, and one running off &6HV&r with &32 MV Energy Hatches&r.",
"quests.medium_voltage.mv_energy_hatch.title": "Upgrade your EBF!",
"quests.medium_voltage.mv_energy_hatch.subtitle": "LV is so old-school!",
"quests.medium_voltage.mv_energy_hatch.desc": "A &7LV&r Battery Buffer and two &7LV&r Energy Hatches likely won't cut it anymore. Let's remedy that!\n\nUpgrade your Electric Blast Furnace with a &3MV Energy Hatch&r. Now, you can run it with &bMV&r Generators without having to mess around with &3Transformers&r.",
"quests.medium_voltage.mv_kanthal_coil.title": "Kanthal Coils",
"quests.medium_voltage.mv_kanthal_coil.subtitle": "Is it getting hot in here?",
"quests.medium_voltage.mv_kanthal_coil.desc": "&3Kanthal Heating Coils&r are the next major step in progression. They increase the temperature of your &3Blast Furnace&r to &d2,700K&r, allowing you to process new materials. They may also &eaccelerate&r less hot recipes - check the &aEnergy&r chapter to the top-left for details.\n\nRemember that you &ccannot&r mix coils in an EBF.",
"quests.medium_voltage.mv_kanthal_ingot.title": "Kanthal",
"quests.medium_voltage.mv_kanthal_ingot.subtitle": "This one is hot",
"quests.medium_voltage.mv_kanthal_ingot.desc.1": "Oh good lord 128 ingots, thats a lot of &cKanthal&r needed here... And what the heck is this &chot ingot&r thing again? &cYes, again!&r\n\nHere we are with a mechanic you should remember from &aTerrafirmaCraft&r—it hasn't been that long, right?\n\n&cHot ingots&r will &cburn you&r if you carry them around and you don't have &cany way&r to counter it using Tongs...\n\nAlso unlike &aTFC&r, &cthey dont cool down naturally&r! Youll need to actively &acool them&r down.",
"quests.medium_voltage.mv_kanthal_ingot.desc.2": "To do that, place them into a &dChemical Bath&r with &9Water&r—or even better, &9Distilled Water&r for a &e50 percent faster&r cooling time.\n\nWe highly recommend you &aautomate&r this process to avoid carrying those hot ingots yourself. Use &apipes&r to send them directly from your &dEBF&r to your &dChem Bath&r.\n\nYou can also set up an &aItem Tag Filter&r to help with sorting the hot ingots &7#forge:hot_ingots*&r.",
"quests.medium_voltage.mv_assembler.title": "Advanced Assembler",
"quests.medium_voltage.mv_assembler.subtitle": "Assengers, Avemble",
"quests.medium_voltage.mv_assembler.desc": "The &3Assembler&r is a staple for every Tier; an important goal to unlock more recipes and progress further into the Age. Many in the community see crafting a voltage tier's Assembler as a sign of &oproperly&r reaching said voltage.\n\nThat being said, welcome to &bMV&r!\n\nThe &bMV &3Assembler&r unlocks &eTransistors&r, &eCapacitors&r and &eInductors&r, used for the next tiers of Circuits.",
"quests.medium_voltage.mv_cells.title": "Large Cells",
"quests.medium_voltage.mv_cells.subtitle": "Like cells... only larger!",
"quests.medium_voltage.mv_cells.desc": "Aluminium Cells are a big upgrade over the Steel Cells or Universal Fluid Cells.\n\nThey can hold any fraction of Fluid - up to &d32 buckets&r!",
"quests.medium_voltage.mv_jetpack_2.title": "I Believe I Can Fly II",
"quests.medium_voltage.mv_jetpack_2.subtitle": "...still not quite there.",
"quests.medium_voltage.mv_jetpack_2.desc": "This jetpack enables flight, and requires energy.\n\nCharge it like you would charge a Battery.\n\nPress &4H&r (default) to enable Hover Mode.\n\n&o&8(Yeah, yeah, a jetpack is supposed to work off propellants. Y'all are always here to nitpick.)&r",
"quests.medium_voltage.mv_cutter.title": "Advanced Cutter",
"quests.medium_voltage.mv_cutter.subtitle": "Upgrades, people, upgrades!",
"quests.medium_voltage.mv_cutter.desc": "The &3MV Cutter&r is required to cut &7Silicon Boules&r to prepare them for &aLaser Engraving&r.\n\nWe recommend you supply this machine with a steady stream of &dLubricant&r to cut down on the processing time.\n\nLubricant can be &3brewed&r from &eOil&r and &aTalc&r, &2Soapstone&r or &cRedstone&r.\n\n&7Note : You could use the &6Greate&r &7version, it has now a tank to fill with it fluid&r&r",
"quests.medium_voltage.mv_cutter.task": "Any Brewery",
"quests.medium_voltage.mv_laser_engraver.title": "Laser Engraving",
"quests.medium_voltage.mv_laser_engraver.subtitle": "This is peak technology, this is slow also",
"quests.medium_voltage.mv_laser_engraver.desc": "The &3Laser Engraver&r engraves patterns into &9Silicon Wafers&r based on the type of &9Lens&r it is given. After the wafers are engraved, they must be passed through a &3Cutting Machine&r to turn them into components ready to be put into Circuits.\n\nHigher tier Engravers can etch more complex wafers for more efficient Circuits.",
"quests.medium_voltage.mv_silicon_boule.title": "Silicon Lottery",
"quests.medium_voltage.mv_silicon_boule.subtitle": "These wafers are fully fungible",
"quests.medium_voltage.mv_silicon_boule.desc": "&9Silicon Boules&r are made in the &3EBF&r with half a stack of &aSilicon Dust&r and a pinch of &aGallium Arsenide&r. Their primary purpose is engraving &6Circuit Wafers&r.\n\nAfter making the Boule, process it in the &3Cutter&r to get 16 Silicon Wafers ready for engraving.\n\n&cWarning:&r Each Silicon Boule takes &47.5 minutes&r to make at 120 EU/t, or 1,080,000 EU! If the EBF loses power midway, the recipe will start to &close progress&r.\n\nWith that being said, Silicon Boules take an absolute age to craft, so consider parallelizing the recipe in multiple &3EBF&rs and stockpiling them.",
"quests.medium_voltage.mv_silicon.title": "Silicon Dust",
"quests.medium_voltage.mv_silicon.subtitle": "",
"quests.medium_voltage.mv_silicon.desc.1": "Youll need to get used to it: in &dGregTech&r, there are always &amultiple ways&r to reach what you want—a philosophy we made sure to preserve in &aTerrafirmaGreg&r.\n\nTo obtain &5Silicon&r, well suggest &ctwo main methods&r so you have clear directions. As always, its up to you to figure out whats &abest for your situation&r.",
"quests.medium_voltage.mv_silicon.desc.2": "First method: &amining silicon-rich ores&r. Look for &9Mica&r or &9Kyanite&r veins—they also contain &dAluminium&r. Alternatively, you can &aElectrolyze Zeolite Dust&r, found in &9Chalcopyrite&r and &dRealgar&r veins.\n\nSecond method: &eAdvanced but powerful&r. Although more expensive to set up and slower early on, it becomes the &ebest method&r at &6HV&r and beyond. Plus, it generates &9Oxygen&r as a bonus! The idea is simple: &aElectrolyze Silicon Dioxide Dust&r into &9Oxygen&r and &5Silicon&r. You can get &aSilicon Dioxide Dust&r by &9centrifuging Flint Dust&r, which itself comes from &9Flint&r collected by &asifting Gravel&r.\n\nThis setup can become &afully passive&r easily. Try using the &aEMI Recipe Tree&r tool (bottom left of your screen) to plan your builds—it really helps!",
"quests.medium_voltage.mv_ulpic.title": "ULPIC Chips",
"quests.medium_voltage.mv_ulpic.subtitle": "Pickin' up Chips",
"quests.medium_voltage.mv_ulpic.desc": "Using a Sapphire Lens, engrave a Silicon Wafer into an ULPIC Wafer.\n\nThis can be processed in a Cutter for ULPIC Chips, which are important for some multiblock components!\n\nMore specificaly ",
"quests.medium_voltage.mv_ic.title": "IC Chips",
"quests.medium_voltage.mv_ic.subtitle": "I C U",
"quests.medium_voltage.mv_ic.desc": "Using a Ruby Lens, engrave a Silicon Wafer into an ILC Wafer.\n\nThis can be processed in a Cutter for IC Chips, which are important components that will be precious when improving upon your circuit crafting capabilities.",
"quests.medium_voltage.mv_ram.title": "Download more RAM",
"quests.medium_voltage.mv_ram.subtitle": "That's from the Daft Punk you know?",
"quests.medium_voltage.mv_ram.desc": "&aRandom Access Memory&r is required for many Circuits.",
"quests.medium_voltage.mv_cpu.title": "Get a better CPU",
"quests.medium_voltage.mv_cpu.subtitle": "Gamers usually prefer GPU",
"quests.medium_voltage.mv_cpu.desc": "&aThe &eCPU&r is one of the most important pieces of technology in your factory.\n\nThe &eCPU Wafer&r is a special one—it can be upgraded later through a &2Chemical Reaction&r.\n\nBut for now, youll need the &eCPU Chip&r to craft the best &bMV&r circuits available at this stage.\n\nMake sure to produce a few extra, as theyll be essential for future upgrades.",
"quests.medium_voltage.lsb.title": "Getting very steamy",
"quests.medium_voltage.lsb.subtitle": "If you have unlimited fuel, it can still be good",
"quests.medium_voltage.lsb.desc": "If you're &lstill&r running off the &3Large Bronze Boiler&r, you may want to upgrade to the &3Large Steel Boiler&r.\n\nIt's slightly more efficient than the &3LBB&r, and produces &d1800 mB/t of Steam&r.\n\nWe'd recommend you try other power options at this point.",
"quests.metal_age": "金属時代",
"quests.metal_age.subtitle": "技術の夜明け",
"quests.metal_age.weld_bronze_ingots.title": "ブロンズの溶接",
"quests.metal_age.weld_bronze_ingots.subtitle": "習うより慣れろ",
"quests.metal_age.weld_bronze_ingots.desc": "いずれかの種類のブロンズのインゴットを少なくとも14個入手し、銅の金床で溶接します。\n\n第二等級の金床はビスマスブロンズ、ブロンズ、またはブラックブロンズで作ることができますが、別の金属どうしを合わせて使うことはできません。",
"quests.metal_age.anvil_recycling.title": "金床のリサイクル?",
"quests.metal_age.anvil_recycling.subtitle": "14個のインゴットが返ってきた!",
"quests.metal_age.anvil_recycling.desc": "次の等級の金床(銅からブロンズ、またはブロンズから錬鉄など)を作成すると、前の等級の金床は基本的に役に立たなくなります。\n\nただし、金属でできているので、前の段階の金床を溶かして再利用できます!\n壺を炉のインターフェースの右側に置き、金床を置いて溶ける温度になるまでゆっくりと加熱します。溶けた金属は壺の中にたまるので、それをインゴットなどに戻すことができます!",
"quests.metal_age.bronze_anvil.title": "第二の金床:ブロンズ",
"quests.metal_age.bronze_anvil.subtitle": "機械仕掛けの時代が来ます",
"quests.metal_age.bronze_anvil.desc": "金属を単なるダブルインゴット以外に加工するには、同じ等級以上の金床を使用する必要があります。金床での作業はやや複雑ですが、フィールドガイドのTFG Info&Tipsに詳細が記載されています。\n\nそして、ブロンズによって機械仕掛けを利用した自動化が解放されます!",
"quests.metal_age.bronze_goodies.title": "ブロンズを利用した機械",
"quests.metal_age.bronze_goodies.subtitle": "時は来た!",
"quests.metal_age.bronze_goodies.desc": "ブロンズは初歩的な機械仕掛けを作るのに十分な頑丈さです!\n\nこれを利用する際は、&o序盤の自動化&rクエストの章を参考にしてください!",
"quests.metal_age.copper_diving.title": "銅の潜水装備",
"quests.metal_age.copper_diving.subtitle": "そんなに銅があるんなら、これとかはどう?",
"quests.metal_age.copper_diving.desc": "洞窟の帯水層、何とかしたいですよね。銅の潜水装備を作れば最大20分間の潜水が可能です!",
"quests.metal_age.bloomery.title": "塊鉄炉",
"quests.metal_age.bloomery.subtitle": "鉄器時代を目指して。",
"quests.metal_age.bloomery.desc": "塊鉄炉は、錬鉄を作成できるTerraFirmaCraftのマルチブロックです。鍛冶場で鉄を溶かすと普通の鉄(Cast Iron)が生成されます。これは脆く、錬鉄ほど強くも耐久性もありません。\n\n塊鉄炉は高価なので、自動プレート生産と鉱石処理の設備を整えるために時間を費やす価値があるでしょう。\n\nフィールドガイドには、塊鉄炉の仕組みと必要な鉄と木炭の正しい比率に関する詳しい情報が記載されています。",
"quests.metal_age.mining.title": "金属時代の採掘",
"quests.metal_age.mining.subtitle": "誰にだって止められっこないさ",
"quests.metal_age.mining.desc": "採掘、それはこのModPackの醍醐味の一つです!冶金時代も例外ではありません!進行するには&l多くの&r金属を消費します。そこで役に立つのが採掘用ハンマー!これは、採掘速度が少し遅くなる代わりに、3x3x1の範囲のブロックを採掘できるツールです。スニークをしながらなら、一度に1つのブロックを破壊することもできます。",
"quests.metal_age.bellows.title": "ふいご",
"quests.metal_age.bellows.subtitle": "もっと!熱くなれよ!",
"quests.metal_age.bellows.desc": "ふいごを使えば、炉の中に空気を送り込むことで、燃料をより早く消費して、炉の内部をより高い温度に到達させることができます。\n\nこうして生み出した高温は、木炭で陶器を焼いたり、特定の金属を溶かしたりするために必要です。\n\n石炭やコークスなら、ふいごを使わないくてもより高い温度に達することができます。",
"quests.metal_age.wrought_iron_anvil.title": "第三の金床:錬鉄",
"quests.metal_age.wrought_iron_anvil.subtitle": "水車と風車、グレートな機械たち",
"quests.metal_age.wrought_iron_anvil.desc": "錬鉄の金床を使用すると、錬鉄のインゴットをプレートや、ツールヘッドなどのさまざまなアイテムに加工できます。\n\n錬鉄のツールと鎧はブロンズよりも大幅に性能が上がるわけではありませんが、耐久性がはるかに優れています。\n\n次の金床の作成は難易度が大幅に上がるため、腰を据えてこのModPackにある他の要素の探求をするのにいい時期ですよ。",
"quests.metal_age.coke_oven.title": "コークス炉",
"quests.metal_age.coke_oven.subtitle": "木炭の山からの卒業",
"quests.metal_age.coke_oven.desc.1": "コークス炉は、最初のGregTechマルチブロックです!木炭やその他の強力な可燃物の自動的な作成に使えます。コークス炉は、1つの丸太から1つの木炭と250mbのクレオソートを生成します。クレオソートは、木材処理に使用される重要な化学物質です。\n\nメインのコークス炉ブロックを作成し、EMIの「用途」キー(デフォルトは「U」)を押すと、「マルチブロック情報」というタブが表示され、コークス炉を組み立てる方法が表示されます。\n\n本体となるブロックを設置し、スニークしながら右クリックすることで、足りないブロックのホログラムを表示することもできます。",
"quests.metal_age.coke_oven.desc.2": "コークス炉は、コークス炉用ハッチを使用して完全に自動化できます。ハッチは炉の側面に配置され、アイテムと液体の両方の入力と出力が可能です。\n\n入力口にクレート、出力口にチェストやクレオソートを収集するためのドラム、樽、または大きな木製タンクを使用すると、入力と出力が自動になったコークス炉を簡単に作成できます。チェストとは異なり、クレートは丸太などのサイズが大きなアイテムを入れることができます。また、レンチでGregTechパイプをスニークして右クリックすると、一方通行にすることができます。",
"quests.metal_age.wrought_iron_goodies.title": "錬鉄を利用した機械",
"quests.metal_age.wrought_iron_goodies.subtitle": "安山岩合金?なにそれおいしいの?",
"quests.metal_age.wrought_iron_goodies.desc": "錬鉄を使用すると、安山岩ケーシングを作成できるようになります。これは、ギアボックスなどのCreateの多くの機械ブロックの基礎です。より高度なものの中にはスチールが必要なものもありますが、この時点で完全に自動化された木と作物の農場を構築することだってできます。\n\nクレオソートは、防腐木材を作成するために使用されます。これは、水車や風車に加工でき、動物の力よりも大幅に強力です。",
"quests.metal_age.fire_clay_ingredients.title": "耐火粘土の材料",
"quests.metal_age.fire_clay_ingredients.subtitle": "TerraFirmaCraftの通過儀礼。",
"quests.metal_age.fire_clay_ingredients.desc": "耐火粘土は、カオリナイト、グラファイト、通常の粘土から作られた特殊な粘土で、特に高温に耐性があります。その2つの主な用途は、金属製錬を楽にし、壺より優れた合金作成手段として機能する「るつぼ」と、次の金床にも使われる次世代の金属であるスチールの作成に必要な「高炉」です。\n\nグラファイトとカオリン粘土の両方を入手するには、少し大規模な冒険をする必要があるため、準備をしておきましょう!",
"quests.metal_age.overworld_kaolin.title": "地上世界のカオリン源",
"quests.metal_age.overworld_kaolin.subtitle": "冒険の時間",
"quests.metal_age.overworld_kaolin.desc": "カオリン粘土は、標高が高く、気温は少なくとも18度以上、そして降水量300㎜以上の地域でのみ見つけることができます。カオリン粘土の生成条件とヒントの詳細は、フィールドガイドにあります。\n\n南東の遥か遠くまで、おそらく海を越えて移動する必要があるでしょう。鉄製水筒、大量の食料、カヌー、手漕ぎボート、カヤックなどの船、そしてできるだけ多くのカオリンを持ち帰るための運搬手段を用意してください。\n\nクエストのTipsの章には、様々な運搬手段と船に関するクエストがあります。",
"quests.metal_age.beneath_kaolin.title": "The Beneathのカオリン源",
"quests.metal_age.beneath_kaolin.subtitle": "さらなる深みへ",
"quests.metal_age.beneath_kaolin.desc": "地の底深く、岩盤を越えた先には過酷な地下空間であるThe Beneathがあります。上層部には、Beneathの緑豊かなオアシスであり、カオリン粘土が生成されるLush Hollowというバイオームが存在します。ただし、その場所には固有のモンスターがスポーンします。十分に注意しましょう。\n\nここでは、スチールを作るのに最適な燃料であるAnthraciteを採掘することもできます。\n\nThe Beneathでのサバイバルは過酷です。クエスト「Tips サバイバル」の項目とフィールドガイドで詳細を確認してください。",
"quests.metal_age.beneath_kaolin.task": "オーバーワールドの岩盤を横断してThe Beneathに到達する",
"quests.metal_age.overworld_graphite.title": "地上世界のグラファイト源",
"quests.metal_age.overworld_graphite.subtitle": "目印はどこ?",
"quests.metal_age.overworld_graphite.desc": "グラファイト鉱脈は、地下深くに平らで広い円盤状に生成されます。\n\n見つけるためには、洞窟探索をする必要がありますよ!グラファイト鉱脈は、あらゆる種類の岩石にスポーンする可能性があり、鉱脈には石炭とダイヤモンドも含まれています。ただし、鉱脈は深いところに生成されるため地上に目印が現れることはめったにないです。金属製の盾、Digger Helmet、探鉱槌、望遠鏡などの道具があればきっと役に立つでしょう!",
"quests.metal_age.beneath_graphite.title": "The Beneathのグラファイト源",
"quests.metal_age.beneath_graphite.subtitle": "さらなる深みへ",
"quests.metal_age.beneath_graphite.desc": "地の底深く、岩盤を越えた先には過酷な地下空間であるThe Beneathがあります。The Beneathでは、特大のグラファイト鉱脈を見つけることができますが、固有のモンスターがそれを守っている可能性があります。十分に注意しましょう。\n\nここでは、スチールを作るのに最適な燃料であるAnthraciteを採掘することもできます。\n\nThe Beneathでのサバイバルは過酷です。クエスト「Tips サバイバル」の項目とフィールドガイドで詳細を確認してください。",
"quests.metal_age.beneath_graphite.task": "オーバーワールドの岩盤を横断してThe Beneathに到達する",
"quests.metal_age.kaolin_clay.title": "カオリン粘土",
"quests.metal_age.kaolin_clay.subtitle": "カオリン探訪記~さらなる発展に向かって~",
"quests.metal_age.kaolin_clay.desc": "カオリン粘土を見つけたら、できるだけ多く持ち帰る必要があります! 悲しいことに、焼いた際にカオリナイトの粉になってくれる確率はわずか20%しかありません。より多くの成果物を運びたい場合は、穴窯でその場で焼いてしまうことをお勧めします。\n\nるつぼと高炉が作成できたら、それ以上に必要になることはありませんが、長い距離を何度も往復することを避けたければ、こんなに多くは要らないじゃないかってくらい多く持ち帰ることをお勧めします。\n\nP.S.:ハエマンサス(Blood Liiy)は見つかったがカオリン粘土が見つからない場合は、もう少し深く掘ってみてください!地下に少し生成されてることがあります。",
"quests.metal_age.graphite.title": "グラファイト",
"quests.metal_age.graphite.subtitle": "鉛筆はないよ",
"quests.metal_age.graphite.desc": "グラファイトを見つけたら、できるだけ多く持ち帰る必要があります! カオリン粘土ほど多くは必要ありませんが。\nグラファイト鉱脈には石炭とダイヤモンドも豊富で、スチールを作るために石炭が必要になることでしょう。",
"quests.metal_age.graphite.task": "あらゆる形態のグラファイト",
"quests.metal_age.fire_clay.title": "耐火粘土",
"quests.metal_age.fire_clay.subtitle": "やっとだ",
"quests.metal_age.fire_clay.desc": "カオリン粘土を加熱してカオリナイトの粉を作りましょう。炉を使用して個別に加熱してもいいですが、大量にあるなら壺に詰め込んで穴窯で焼いた方が速い場合がありますよ。\n\nグラファイトの場合は、通常どおりに鉱石を処理し、グラファイトの粉を再度粉砕して黒鉛の粉を取得します。\n\n最後に、4つの黒鉛の粉、4つのカオリナイトの粉、1つの粘土を組み合わせて耐火粘土を作成できます。",
"quests.metal_age.fire_clay_products.title": "耐火粘土製品",
"quests.metal_age.fire_clay_products.subtitle": "冷笑式粘土",
"quests.metal_age.fire_clay_products.desc": "通常の粘土と同様に、耐火粘土も手で成型できます。最も重要な使い道は、るつぼと耐火レンガです。どちらも高炉に必要です。\n\nまた、Mold TableとCasting Channelを作成することもできます。これにより、るつぼから複数の型に一度に金属を鋳造できるようになります。\n\n最後に、耐火のインゴットの型があります。通常の粘土で作った型は10%で破損しますが、これは1の確率で破損します。",
"quests.metal_age.crucible.title": "るつぼ",
"quests.metal_age.crucible.subtitle": "これであなたも金属を溶かすプロですね",
"quests.metal_age.crucible.desc": "るつぼは炉の上に置かれます。9つのインベントリスロットがあり、合金比率を確認するためのインターフェースを含め、4032mBの液体を収容できます。また、壊したときにも内容物を保持してくれます。そして、高炉の下に置くと、銑鉄を収集してくれます。\n\nるつぼは内部のすべてを混ぜ合わせて合金化しようとすることに注意してください。TiCの乾式製錬炉のように金属を分離してくれませんよ!だから使用していないときは中身は空にしておくことをお勧めします。",
"quests.metal_age.fire_bricks.title": "耐火レンガ",
"quests.metal_age.fire_bricks.subtitle": "高炉のために",
"quests.metal_age.fire_bricks.desc": "耐火レンガは高炉の建設に使用されます。炉を作るには少なくとも4つの耐火レンガブロックが必要です。\n\n耐火レンガは、製鉄のために用いる場合、断熱材を必要とします。耐火レンガの周りに3つの錬鉄シートを張り付けるか、Blast Furnace Insulationを使用しましょう",
"quests.metal_age.fully_stacked_blast_furnace.title": "完全に積み重ねられた高炉",
"quests.metal_age.fully_stacked_blast_furnace.subtitle": "完全体高炉",
"quests.metal_age.fully_stacked_blast_furnace.desc": "フルサイズの高炉は、一度に大量の鉄を溶かして処理することができます。将来、多くのスチールが必要になるため、できるだけ大きくすることをお勧めします。\n\n合金精錬機を作れたら、より安価に耐火レンガを作成できるようになります。",
"quests.metal_age.blast_furnace_fuel.title": "高炉の燃料",
"quests.metal_age.blast_furnace_fuel.subtitle": "前のクエストのヒント、見ておいてくれたらいいな...",
"quests.metal_age.blast_furance_fuel.desc": "通常木炭は、スチールを作成できるほど高温ではありません。コークスまたはAnthraciteのいずれかが必要です。\n\nコークスは石炭をコークス炉に入れることで作成できますが、AnthraciteだったらThe Beneathから掘り起こされた後、そのまま使用できます。",
"quests.metal_age.blast_furnace.title": "高炉",
"quests.metal_age.blast_furnace.subtitle": "盛り上がってきた頃合いかな",
"quests.metal_age.blast_furnace.desc": "高炉は、銑鉄を作成できるマルチブロック構造体です。鉄、融剤、燃料(隣接するクエストを参照)の組み合わせを高炉に入れると、銑鉄が生成され、これはスチールに加工できます。\n\n高炉が必要な高温に達するためには、高炉用のふいごが必要になります。これは、高炉の中に配置する羽口を通して空気を送り込むために使用されます。\n\nフィールドガイドには、高炉の仕組みと構築方法に関する情報が載ってます。",
"quests.metal_age.steel_anvil.title": "第四の金床:スチール",
"quests.metal_age.steel_anvil.subtitle": "錬鉄からの大躍進",
"quests.metal_age.steel_anvil.desc": "スチールの金床を使用すると、スチールのインゴットをさまざまな形に加工できます。\n\nスチールのツールと装備は、ブロンズや錬鉄のツールと装備よりも大幅に性能が向上しているため、ツールを新調するにはうってつけです。これから多くの合金を作成する必要があるため、採掘手段を強化しておくことをお勧めしますよ。",
"quests.metal_age.steel_goodies.title": "スチールを利用した機械",
"quests.metal_age.steel_goodies.subtitle": "鋼の錬金術師",
"quests.metal_age.steel_goodies.desc": "スチールで作られたGreateの機械仕掛けは、最大応力容量が増加しています!また、鉱石洗浄を自動化できるEncased Fanや、液体運搬の利便性を大幅に向上させるMechanical Pumpなども作成できるようになりました。\n\nMechanical Pumpは特に便利で、うまく使えば、高炉を簡単に自動化できまよ。\n\nこれらに動力を供給するために、燃料と水を大量の応力に変換できる蒸気エンジンを作ることもできますよ!",
"quests.metal_age.weak_steel.title": "軟鋼の材料",
"quests.metal_age.weak_steel.subtitle": "数学が好きであることを願っています",
"quests.metal_age.weak_steel.desc": "軟鋼は、黒鋼を作成するために必要な金属の一部です。2つのスチール、1つのニッケル、1つのブラックブロンズで合金化できます。\n\n液体の軟鋼のレシピで、より正確な合金化率を確認できます。",
"quests.metal_age.weak_steel.task1": "1つのニッケル",
"quests.metal_age.weak_steel.task2": "2つのスチール",
"quests.metal_age.weak_steel.task3": "1つのブラックブロンズ",
"quests.metal_age.highcarb_black_steel.title": "黒鋼の材料",
"quests.metal_age.highcarb_black_steel.subtitle": "質量保存の法則は適用されません",
"quests.metal_age.highcarb_black_steel.desc": "最後の2つの金床は、作成に多くの金属を必要とする複雑な合金で作られています。軟鋼と銑鉄を溶接して高炭素黒鋼を作成し、それを金床で鍛造して黒鋼にすることができます。",
"quests.metal_age.black_steel_anvil.title": "第五の金床:黒鋼",
"quests.metal_age.black_steel_anvil.subtitle": "蒸気の力をその手の中に!",
"quests.metal_age.black_steel_anvil.desc": "黒鋼の金床を使用すると、黒鋼のインゴットをさまざまなアイテムに加工できるようになります。\n\nまた、序盤の自動化の章の中で高圧蒸気力に関連する大規模な項目が解放されました!\n\nここから、工業化に向けてまっすぐ進むことも、あるいは必要に応じて最上位の金床を完成させることもできます。ただし、色つきの鋼を永遠に避けることはできませんよ!",
"quests.metal_age.black_steel_goodies.title": "黒鋼レベルの機械力",
"quests.metal_age.black_steel_goodies.subtitle": "産業革命がもたらしたもの",
"quests.metal_age.black_steel_goodies.desc": "黒鋼によって高圧蒸気力を利用した機械が解放されました!より強力な鋼のおかげで、より強力でコンパクトな蒸気ボイラーが作成可能になり、最初の電子機器を作成するための新しいマシンたちに動力を供給します。",
"quests.metal_age.red_blu.title": "赤鋼と青鋼",
"quests.metal_age.red_blu.subtitle": "マインクラフトに最古から存在した伝説の鋼",
"quests.metal_age.red_blu.desc": "最後の等級の金床は、赤鋼または青鋼のいずれかで作ることができます。どちらもスチールと複数の異なる金属の複雑な合金です。\n\n青鋼は、その優れた耐熱性と採掘速度に秀でており、赤鋼は膨大な強度と耐久性を誇っています。",
"quests.metal_age.weak_red_steel.title": "軟赤鋼の材料",
"quests.metal_age.weak_red_steel.subtitle": "冗談じゃないぞ",
"quests.metal_age.weak_red_steel.desc": "以前と同様に、軟赤鋼は赤鋼の作成の最初のステップです。その合金は、4つの黒鋼、2つのスチール、1つの真鍮、1つのローズゴールドで作られています。\n\n液体の軟赤鋼のレシピで、より正確な合金化率を確認できます。",
"quests.metal_age.weak_red_steel.steel": "2つのスチール",
"quests.metal_age.weak_red_steel.black_steel": "4つの黒鋼",
"quests.metal_age.weak_red_steel.brass": "1つの真鍮",
"quests.metal_age.weak_red_steel.rose_gold": "1つのローズゴールド",
"quests.metal_age.weak_blu_steel.title": "軟青鋼の材料",
"quests.metal_age.weak_blu_steel.subtitle": "もう手に負えないよ。",
"quests.metal_age.weak_blu_steel.desc": "以前と同様に、軟青鋼は青鋼の作成の最初のステップです。その合金は、4つの黒鋼、2つのスチール、1つのビスマスブロンズ、1つのスターリングシルバーで作られています。\n\n液体の軟青鋼のレシピで、より正確な合金化率を確認できます。",
"quests.metal_age.weak_blue_steel.steel": "2つのスチール",
"quests.metal_age.weak_blue_steel.black_steel": "4つの黒鋼",
"quests.metal_age.weak_blue_steel.sterling_silver": "1つのスターリングシルバー",
"quests.metal_age.weak_blue_steel.bismuth_bronze": "1つのビスマスブロンズ",
"quests.metal_age.highcarb_red_steel.title": "赤鋼の材料",
"quests.metal_age.highcarb_red_steel.subtitle": "核分裂反応ってこんな感じだっけ?",
"quests.metal_age.highcarb_red_steel.desc": "赤鋼のための高炭素赤鋼は、軟赤鋼と黒鋼を溶接することによって作られます。これを赤鋼にするには、金床で鍛造する必要があります",
"quests.metal_age.highcarb_blu_steel.title": "青鋼の材料",
"quests.metal_age.highcarb_blu_steel.subtitle": "このレシピ、ラボアジエがみたらどう思うでしょう",
"quests.metal_age.highcarb_blu_steel.desc": "青鋼のための高炭素青鋼は、軟青鋼と黒鋼を溶接することによって作られます。これを青鋼にするには、金床で鍛造する必要があります",
"quests.metal_age.redblu_anvil.title": "第六の金床:赤鋼か青鋼",
"quests.metal_age.redblu_anvil.subtitle": "おしまい? それともはじまり?",
"quests.metal_age.redblu_anvil.desc": "最上級の金床!第六等級の金床を使用すると、赤鋼と青鋼の両方のインゴットをさまざまなアイテムに加工できます。\n\nこれはTerraFirmaCraftの進行の終わりを示しています。今こそ、蒸気時代を終えて、最初の低電圧回路(LV回路)を作成する時です。",
"quests.metal_age.red_steel_flask.title": "赤鋼製水筒",
"quests.metal_age.red_steel_flask.subtitle": "鉄の水筒? まだまだだね",
"quests.metal_age.red_steel_flask.desc": "赤鋼製水筒は、利用可能な最高の水筒です。鉄製水筒と同じ量の液体を保持でき、何より赤鋼製水筒は決して壊れません。",
"quests.metal_age.redblu_buckets.title": "バケツの材料",
"quests.metal_age.redblu_buckets.subtitle": "バケツの核融合",
"quests.metal_age.redblu_buckets.desc": "金属時代に最後にやるべきことは、バケツを作成することです。木製のバケツやこれまで使用していた他の液体運搬アイテムとは異なり、バケツは溶岩を運んだり、液体の水源を移動したりするために使用できます。",
"quests.metal_age.this_is_a_bucket.title": "これは...バケツです。",
"quests.metal_age.this_is_a_bucket.subtitle": "どうやってここまで?",
"quests.metal_age.this_is_a_bucket.desc": "バケツの作成、本当におめでとうございます。金属時代はこれにて幕を下ろします。\n\nさあ! ついに機械の部品を作る時が来ましたよ!",
"quests.ore_proc": "Ore Processing",
"quests.ore_proc.subtitle": "Everything you'll need to get the most out of your ores",
"quests.ore_proc.native_ore.title": "Welcome to Ore Processing",
"quests.ore_proc.native_ore.subtitle": "To Process, Ore Not To Process",
"quests.ore_proc.native_ore.desc": "An important part of &6GregTech&r is its &dOre Processing Mechanics&r, but it can get pretty complicated, so this chapter is here to help!\n\nTo start with, you should be aware of the &6Ore Processing Diagram&r tab in EMI - Press the Show Uses key (default &bU&r) on any item related to ore processing and look for the tab with the vanilla Iron Ore icon. This diagram may look overwhelming at first, but we'll take it step by step.\n\nA major part of GregTech philosophy is that there's not just one way to solve a problem, but we've marked everything important with a &estar&r, so if you're completely lost, try following those!",
"quests.ore_proc.native_ore.task": "I agree to not just dump everything in a furnace",
"quests.ore_proc.robot_arm.title": "Ore processing with GregTech's own tools",
"quests.ore_proc.robot_arm.subtitle": "Providing answers to its own problems",
"quests.ore_proc.robot_arm.desc": "GregTech comes with its own tools to help solve ore processing logistics.\n\nThe &6Robot Arm&r can move precice numbers of items into a machine, such as only moving flawed gems into a Laser Engraver once you have two of them. The &6Tag Filter&r can filter items by tag, such as '&5*purified_ores*&r' to match all Purified Ores.\n\nThe &4Smart Filter&r can filter items depending on their &6recipe&r. For example, if you use it with a robot arm on an electrolyzer, and set the robot arm to supply exact, it will only move your dusts into the electrolyzer once it has as many inputs as the recipe requires!",
"quests.ore_proc.ae2.title": "Ore processing with Applied Energistics 2",
"quests.ore_proc.ae2.subtitle": "A tag storage bus? What's that?",
"quests.ore_proc.ae2.desc": "AE2 is great at moving items around without tons of spaghetti cables! You can use the &dTag Storage Bus&r to tell your network where to put items that match an item's tag, which you can view by pressing F3 + H. For example, if you want to send all your Purified Ores to a chest, slap a Tag Storage Bus on it and set its filter to '&5*purified_ores*&r'.\n\nThere's many online guides on how to set up an AE2 system, but a subnet to handle all ore processing before it goes into your main storage is a solid choice!",
"quests.ore_proc.gtcy.title": "Ore processing but bigger",
"quests.ore_proc.gtcy.subtitle": "When size does matter",
"quests.ore_proc.gtcy.desc": "Once you get to IV, you'll gain access to multiblock versions of all of GregTech's single block machines. They do the exact same recipes as their single block cousins, but are more flexible - you can put lots of huge Input Buses on them, you can overclock them with higher tier &6Energy Hatches&r instead of making new ones every tier, and they even support &6Parallel Hatches&r to do multiple recipes simultaneously!\n\nAll of these machines require alloys created with the &bAlloy Blast Smelter&r, found at the end of &dEV&r.",
"quests.ore_proc.copper_tier.title": "Copper Age Ore Processing",
"quests.ore_proc.copper_tier.desc": "This row is for the very basics of ore processing. There's no byproducts and no automation.",
"quests.ore_proc.bronze_tier.title": "Bronze Age Ore Processing",
"quests.ore_proc.bronze_tier.desc": "This row is for what's available once you've obtained any Bronze Anvil.",
"quests.ore_proc.steel_tier.title": "Steel Age Ore Processing",
"quests.ore_proc.steel_tier.desc": "A Steel Anvil unlocks your first byproducts from ore washing.",
"quests.ore_proc.steam_tier.title": "Steam Age Ore Processing",
"quests.ore_proc.steam_tier.desc": "Steam machines give access to your second byproducts from centrifuging.",
"quests.ore_proc.lv_tier.title": "&7LV&r Ore Processing",
"quests.ore_proc.lv_tier.desc": "LV comes with a ton of machines that can process your ores in many different ways. The most important is probably the Thermal Centrifuge.",
"quests.ore_proc.mv_tier.title": "&bMV&r Ore Processing",
"quests.ore_proc.mv_tier.desc": "Not much happens at MV except that the electrolyzer becomes much more powerful.",
"quests.ore_proc.hv_tier.title": "&6HV&r Ore Processing",
"quests.ore_proc.hv_tier.desc": "HV Macerators now output byproducts! If you don't have a dedicated ore processing setup yet, now is definitely the time to build one.",
"quests.ore_proc.ev_tier.title": "&5EV&r Ore Processing",
"quests.ore_proc.ev_tier.desc": "EV is the first tier where you'll need to need to start splitting up your ore processing into different \"lines\".",
"quests.ore_proc.iv_tier.title": "&9IV&r Ore Processing",
"quests.ore_proc.iv_tier.desc": "With IV comes the big huge multiblocks to really ramp up your ore processing speeds.",
"quests.ore_proc.luv_tier.title": "&dLuV&r Ore Processing",
"quests.ore_proc.luv_tier.desc": "LuV's Naquadah line will be a real test of your ore processing. Can your machines keep up?",
"quests.ore_proc.raw_ore.title": "Raw Ore",
"quests.ore_proc.raw_ore.desc": "This column shows ways to process raw ore, the first step of ore processing!",
"quests.ore_proc.crushed_ore.title": "Crushed Ore",
"quests.ore_proc.crushed_ore.desc": "This column shows how to process crushed ore, which is almost always the second step.",
"quests.ore_proc.purified_ore.title": "Purified Ore",
"quests.ore_proc.purified_ore.desc": "This column shows what to do with your purified ore.",
"quests.ore_proc.refined_ore.title": "Refined Ore",
"quests.ore_proc.refined_ore.desc": "The only thing you can really do with refined ore is crush it.",
"quests.ore_proc.impure_dust.title": "Impure Dust",
"quests.ore_proc.impure_dust.desc": "Wash that dirty dust!",
"quests.ore_proc.purified_dust.title": "Purified Dust",
"quests.ore_proc.purified_dust.desc": "This column shows what you can do with your purified dust.",
"quests.ore_proc.dust_processed.title": "Your final dust",
"quests.ore_proc.dust_processed.subtitle": "Or is it?",
"quests.ore_proc.dust_processed.desc": "&6Dusts&r are the final form of almost every ore.\n\nFrom here, you can put it in a &cFurnace&r, send it to &estorage&r, or even start using it right away! Some dusts will require one last step before they become truly useful.\n\nRemember to keep your &6ore processing line&r in top shape! You'll want to keep expanding and upgrading it as you progress, so you can spend less time mining and more time gregging.",
"quests.ore_proc.macerator_byproduct.title": "Crushing with byproducts",
"quests.ore_proc.macerator_byproduct.subtitle": "I can get even more from my ores!",
"quests.ore_proc.macerator_byproduct.desc": "While looking at &bEMI&r, you've probably noticed that your &dMacerator&r or &dMillstone&r lists more &boutputs&r than what you're actually getting.\n\nGregTech doesn't communicate this very well, but these extra slots are only available in &6HV&r. Once you make it to that tier, the &6HV&r macerator becomes incredibly powerful, giving a huge amount of bonus byproducts from each ore.",
"quests.ore_proc.macerator_byproduct.task": "Either an HV Macerator or HS Crushing Wheels",
"quests.ore_proc.sodium_persuflate.title": "Bathe them in Sodium Persulfate",
"quests.ore_proc.sodium_persuflate.subtitle": "Not just for circuit board etching",
"quests.ore_proc.sodium_persuflate.desc": "Once you get to LV, you may be interested in using a &bChemical Bath&r with &dSodium Persuflate&r to get some extra byproducts. Not all ores can be processed this way, but the ones that can, will get around a &670 percent&r chance of byproducts, compared to the &630 percent&r of the &bOre Washer&r.\n\nSodium Persuflate can be a little annoying to mass produce, though if you want, &9Sea Water&r is a great starting point.\n\nThe quest on the left gives some examples that might be worth the investment.",
"quests.ore_proc.sodium_ores.title": "Sodium Persulfate bathing examples",
"quests.ore_proc.sodium_ores.subtitle": "A useful time saver",
"quests.ore_proc.sodium_ores.desc": "Here's some recommendations for Sodium Persulfate bathing:\n\n- &6Crushed Aluminium&r: for &dRutile&r (Titanium)\n\n- &6Crushed Bauxite&r: &dGallium&r\n\n- &6Crushed Cobalt&r: &dCobaltite&r for &dArsenic&r",
"quests.ore_proc.ore_washer.title": "Bathe them in Water",
"quests.ore_proc.ore_washer.subtitle": "The standard option for most ores",
"quests.ore_proc.ore_washer.desc": "Most ores don't need any fancy bathing setups, and running them through an &dOre Washer&r or &9Bulk Washing&r with an &dEncased Fan&r will suffice.\n\nIf you use the &bOre Washer&r, make sure to use &9Distilled Water&r to double the speed of the recipe.\n\nDon't have access to either of these yet? You can just throw your crushed ores into water to purify them, though this won't get you any byproducts.",
"quests.ore_proc.ore_washer.task": "Any Ore Washer",
"quests.ore_proc.mercury_ores.title": "Bathe them in Mercury",
"quests.ore_proc.mercury_ores.subtitle": "Don't stick your finger in it",
"quests.ore_proc.mercury_ores.desc": "Bathing certain ores in &dMercury&r can give some other useful byproducts. Not all ores can be processed this way, but the ones that can, will get around a &670 percent&r chance of byproducts, compared to the &630 percent&r of the &bOre Washer&r.\n\n&dMercury&r can be easily obtained from &cRedstone&r or &cCinnabar&r.\n\nThe quest on the right gives some examples are good to process in Mercury.",
"quests.ore_proc.mercury.title": "Mercury bathing examples",
"quests.ore_proc.mercury.subtitle": "Liquid metal bath time",
"quests.ore_proc.mercury.desc": "Here's some recommendations for Mercury bathing:\n\n- &6Crushed Platinum&r: &dPalladium&r\n\n- &6Crushed Cooperite&r: &dPalladium&r\n\n- &6Crushed Nickel&r: &dPlatinum&r\n\n- &6Crushed Gold&r: &dSilver&r",
"quests.ore_proc.indium.title": "The Indium Line",
"quests.ore_proc.indium.subtitle": "We say line, but really it's just a two step process",
"quests.ore_proc.indium.desc": "The &6Indium Line&r shouldn't be needed before &9IV&r, but it will require purified &bSphalerite&r and &bGalena&r.",
"quests.ore_proc.platline.title": "The Infamous Platline",
"quests.ore_proc.platline.subtitle": "GregTech players vs Mekanism players when they need Osmium:",
"quests.ore_proc.platline.desc": "The &6Platinum Line&r will be your first real challenge to process, providing you with essential platinum-group metals: &bPlatinum&r, &bPalladium&r, &bRuthenium&r, &bRhodium&r, &bIridium&r, and &bOsmium&r.\n\nWhile there's easier ways to obtain &bPlatinum&r and &bPalladium&r, this line will be &amandatory&r for accessing the others.\n\nThe Platline can be started at &6HV&r, but you wont be able to complete it fully until later in &5EV&r.",
"quests.ore_proc.electro_separator.title": "Electromagnetic Separator",
"quests.ore_proc.electro_separator.subtitle": "Probably the least useful GregTech machine",
"quests.ore_proc.electro_separator.desc": "The &6Electromagnetic Separator&r can extract things like Iron and Gold from &dRefined Ores&r, which you can get by crushing your purified ones. For now, we recommend using it primarily for &dNaquadah&r. If you need more &aNeodymium&r, you can also process &dBastnasite&r.",
"quests.ore_proc.electro_separator.task": "Any Electromagnetic Separator",
"quests.ore_proc.macerator_separator.title": "The Macerator",
"quests.ore_proc.macerator_separator.subtitle": "(again)",
"quests.ore_proc.macerator_separator.desc": "The macerator can sometimes yield different byproducts from your Purified ores than other routes, but these are still locked to &6HV&r like every other macerator byproduct.",
"quests.ore_proc.macerator_separator.task": "Any Macerator",
"quests.ore_proc.thermal_centrifuge.title": "The Thermal Centrifuge",
"quests.ore_proc.thermal_centrifuge.subtitle": "The go-to for most purified ores",
"quests.ore_proc.thermal_centrifuge.desc": "For all your other Purified Ores that doesn't need special treatment, it's best to run them through the &dThermal Centrifuge&r. This machine can produce byproducts at a reliable rate, while only using electricity. It's quite slow, however, so we suggest making multiple machines.",
"quests.ore_proc.thermal_centrifuge.task": "Any Thermal Centrifuge",
"quests.ore_proc.sifter.title": "The Sifter",
"quests.ore_proc.sifter.subtitle": "The Skyblock Simulator",
"quests.ore_proc.sifter.desc": "The &6Sifter&r should be used for all your &aGems&r. It gives far more yield per ore than any other method, and is the only way to obtain Exquisite and Flawless gems before &6HV&r laser engraving.",
"quests.ore_proc.sifter.task": "Any Sifter",
"quests.ore_proc.centrifuge_sifter.title": "Centrifuging the dust",
"quests.ore_proc.centrifuge_sifter.subtitle": "Byproducts of byproducts",
"quests.ore_proc.centrifuge_sifter.desc": "The &6Sifter&r can output &6Purified Dust&r, which you can toss into a centrifuge for a few extra byproducts.",
"quests.ore_proc.centrifuge_sifter.task": "Any Centrifuge",
"quests.ore_proc.electrolyzer.title": "Further refinement",
"quests.ore_proc.electrolyzer.subtitle": "An encore for ore!",
"quests.ore_proc.electrolyzer.desc": "Certain &6Dusts&r have no direct use. For example, &2Tantalite&r must be processed in an &6Electrolyzer&r to extract the raw elements of &dTantalum&r and &dManganese&r.\n\nMost of these recipes will only be available with an &bMV Electrolyzer&r, so come back to this later!",
"quests.ore_proc.electrolyzer.task": "Any Electrolyzer",
"quests.ore_proc.packer.title": "The Packer",
"quests.ore_proc.packer.subtitle": "It's real fast",
"quests.ore_proc.packer.desc": "Back in the old days of GregTech, this little bad boy saw a lot of use—you used to get a ton of &6Small&r and &6Tiny Dusts&r from ore processing.\n\nNowadays, it's only really useful for automatic packing, such as &dRare Earth&r in a &6Centrifuge&r returning many &6Small Piles of Dust&r.\n\nDon't forget: a &eRobot Arm&r set to Supply Exact mode can be useful to avoid clogging the input slots.",
"quests.ore_proc.packer.task": "Any Packer",
"quests.ore_proc.bauxite.title": "The Bauxite Line",
"quests.ore_proc.bauxite.subtitle": "New to modern GregTech versions!",
"quests.ore_proc.bauxite.desc": "You &ocould&r just electrolyze all your Bauxite dust to get a measly 6 Aluminium and 1 Rutile per 15 Bauxite... Or you could try out the &6Bauxite Line&r!\n\nThis new processing line returns about 2x as much &bAluminium&r and 3x as much &4Rutile&r per Bauxite, while also giving you a bunch of Gallium, Iron, Neodymium, and Chromium for free!",
"quests.ore_proc.gem_slurry.title": "Gem Slurries",
"quests.ore_proc.gem_slurry.subtitle": "We... are the crystal—hblrlrlr",
"quests.ore_proc.gem_slurry.desc": "&6Gem Slurries&r are optional but short processing lines for Ruby, Sapphire, and Green Sapphire to squeeze a bit more resources out of them. Compared to electrolysis:\n\n- &cRuby Slurry&r returns almost 3x as much Aluminium and Chromium\n\n- &9Sapphire Slurry&r returns 2x as much Aluminium\n\n- &aGreen Sapphire Slurry&r returns 2x as much Aluminium and a little extra Beryllium\n\nAnd on top of that, they all have a small chance to return some extra Titanium, Iron, and Vanadium too!",
"quests.ore_proc.gem_slurry.task": "Any Gem Slurry Ore",
"quests.space_survival": "Tips - Space Survival",
"quests.space_survival.subtitle": "The one place that hasn't been corrupted by capitalism... Space!",
"quests.space_survival.preparations.title": "Pre-Launch Preparations",
"quests.space_survival.preparations.subtitle": "Make sure you're ready!",
"quests.space_survival.preparations.desc": "Eager to launch into the final frontier? We totally get the enthusiasm but you can't just hurl yourself into space and hope to survive! &9Preparation&r is key to survival, or you'll just end up back in the Stone Age banging rocks together for a few seconds before suffocating to death.\n\nMake sure you have at least the following:\n- A Space Suit and a full drum of breathable gas\n- A Rocket with another full drum of spare Fuel\n- A Launch Pad so you can return\n- Plenty of food and water\n- A weapon and shield in case the Moon's haunted...",
"quests.space_survival.food.title": "Space Food",
"quests.space_survival.food.subtitle": "Long lasting food for long journeys",
"quests.space_survival.food.desc": "Consider bringing along some &dSpace Food&r for the journey ahead! It's simple to make and comes with a long shelf life. &9Freeze-Dried Fruit&r are a tasty snack, &bMeal Bags&r can hold any normal kind of food you'd have on Earth, and there's also &aCalorie Paste&r for a nutritionally complete but gross meal. You can reuse the Foil Packs when you're finished, too!",
"quests.space_survival.food.task": "Any space food",
"quests.space_survival.satellite.title": "Space Stations",
"quests.space_survival.satellite.subtitle": "For when you really want to get away from it all",
"quests.space_survival.satellite.desc": "By keeping the above items in your inventory, you'll be able to build a &9Space Station&r in orbit once you launch! There's not really much to do up there, and they're totally optional, but if you want a void dimension with no gravity for whatever reason, or just &oreally&r like sky diving, they're an option.",
"quests.space_survival.flag.title": "Flag Planter",
"quests.space_survival.flag.subtitle": "LunaFirmaCraft",
"quests.space_survival.flag.desc": "Introduce yourself to the Moon by planting a flag with whatever image you like on it!",
"quests.space_survival.flag.task": "Any Flag",
"quests.space_survival.chorus.title": "Chorus Fruit",
"quests.space_survival.chorus.subtitle": "Is this the End?",
"quests.space_survival.chorus.desc": "&5Chorus Fruit&r serves a pretty crucial role on the Moon - it will be your main source of Nitrogen. To get started, find some Chorus Plants, parkour up to the top, and break the &5Chorus Flowers&r. Breaking the plant from the bottom will not get you any of the Chorus Flowers! Next up, grow the Chorus Flowers in an Electric Greenhouse to get a renewable source of Chorus Fruit, and from there, you can process them into Biomass and Nitrogen with a Brewery and Fermenter respectively. You can also distill the Biomass into Carbon for more Rocket Fuel!",
"quests.space_survival.rover.title": "Space Rover",
"quests.space_survival.rover.subtitle": "Your getaway vehicle",
"quests.space_survival.rover.desc": "You had to leave your fancy jetpack at home, there's no atmosphere for airplanes, and horses can't survive, so how are you supposed to get around?\n\nThe &bRover&r is a vehicle that can hold up to two passengers, runs on combustible fuels (Diesels, Gasolines, and Rocket Fuel), and even has an inventory and radio that can play real-world radio stations!",
"quests.space_survival.solar_panels.title": "Solar Panels",
"quests.space_survival.solar_panels.subtitle": "Praise the Sun!",
"quests.space_survival.solar_panels.desc": "There are very few energy sources available on the Moon, but these &eSolar Panels&r have a lovely view of the Sun from up here!\n\nOn the moon, each Solar Panel provides the equivalent of &932 EU/t&r during the day with no fuel or upkeep needed, but they only produce an eighth of that down on the Earth's surface. Bring along a whole bunch of them!",
"quests.space_survival.stone_dust_centrifuging.title": "Helium-3",
"quests.space_survival.stone_dust_centrifuging.subtitle": "Clown gas",
"quests.space_survival.stone_dust_centrifuging.desc.1": "The Moon is full of &eHelium-3&r, another important resource, but it's stuck inside the stone! There's two ways to get your hands on some:\n\n1) If you haven't set up any stone dust centrifuging automation before, here's a quick introduction: A Rock Crusher can produce infinite raw stone, which a Macerator crushes into dust for a Centrifuge to process.\n\nHere on the Moon, Anorthosite, Norite, and Phonolite can thus be processed into an infinite source of Helium-3!",
"quests.space_survival.stone_dust_centrifuging.desc.2": "2) Pump it out of the ground with a &9Fluid Rig&r This method is simpler, but doesn't come with any useful byproducts.\n\nHelium-3 is used for several things, of which the most important is making more air to breathe via &6Heliox-3&r! You can also use it as \"fertiliser\" for Chorus Fruit in the Electric Greenhouse, and eventually as another fuel for Fusion Power.",
"quests.space_survival.stone_dust_centrifuging.task": "Any ",
"quests.space_survival.compressed_gases.title": "Compressed Breathable Gases",
"quests.space_survival.compressed_gases.subtitle": "Because pure Oxygen is deadly",
"quests.space_survival.compressed_gases.desc": "Find yourself a little short of breath? You'll need something to breathe up in space, so you'll want to look at producing any of these compressed gases, based off real-world ones used for deep sea diving!\n\nYou can fill your space suit with them the same way you'd fill up a bucket, or if you bring along a &bGas Tank&r you'll be able to \"drink\" from it to replenish your suit without taking it off.\n\n&2Nitrox&r is probably the easiest to produce on Earth, while you can set up &eHeliox-3&r on the Moon.\n\nA full space suit (2500mB) will last about &c45 minutes&r.",
"quests.space_survival.compressed_gases.task": "Any compressed breathable gas",
"quests.space_survival.zip_gun.title": "Zip Gun",
"quests.space_survival.zip_gun.subtitle": "Like a jetpack in the palm of your hand",
"quests.space_survival.zip_gun.desc": "A Zip Gun can be filled up with any of the below Compressed Gases to shoot out air, pushing you around in low gravity environments. They're essential if you want to build anything in orbit!",
"quests.space_survival.air_distributor.title": "Setting up a permanent base",
"quests.space_survival.air_distributor.subtitle": "A holiday home",
"quests.space_survival.air_distributor.desc.1": "So far you may be surviving, but do you want to truly &othrive&r? If you're wanting to set up a more permanent base, look no further than the &6Air Distributor&r! Feed it one of the compressed gases from earlier and it will \"oxygenate\" a large enclosed area, letting you take your helmet off, grow crops, and place a water source without it freezing.\n\nAny solid block will work to build your base out of, but you'll want a proper airlock to ensure the gas doesn't all escape in a &cvortex&r.",
"quests.space_survival.air_distributor.desc.2": "The oxygenated area will be at a constant 15C for any crops you'd like to grow (though the Electric Greenhouse doesn't mind), and the water source staying liquid will also let you easily electrolyze it for a source of &bOxygen&r. You can also use a Diode block to transfer power through the walls while keeping them sealed, just like in a cleanroom.",
"quests.space_survival.oxygen_info.title": "More Moon base machines",
"quests.space_survival.oxygen_info.subtitle": "Home comforts",
"quests.space_survival.oxygen_info.desc": "The Oxygen Detector is a simple machine that emits a redstone signal whenever it's in an oxygenated area.\n\nThe Vent is a solid block that can also let breathable air through without causing a vortex.\n\nThe Gravity Normalizer can change the gravity of an area within an enclosed space similar to how an Air Distributor works, but is a little too expensive at the moment.",
"quests.space_survival.railgun.title": "Interplanetary Logistics",
"quests.space_survival.railgun.subtitle": "Ender chest? Never heard of her!",
"quests.space_survival.railgun.desc.1": "&7In &bTerraFirmaGreg&r, transporting items across dimensions or over long distances requires you to build special &6multiblock structures&r.\n\nThis system is &apowerful and flexible&r, offering multiple settings that let you customize logistics to perfectly suit your needs.\n\nThis is the perfect system to transport all of your &apassively-produced&r resources to exactly where they're needed on other planets! And it comes with a powerful &dconfiguration system&r to let you control everything from a single place.",
"quests.space_survival.railgun.desc.2": "To set it up, you'll need three components:\n\n&6• Interplanetary Railgun&r — this is the &bsender&r that launches items across space.\n\n&6• Interplanetary Receiver&r — this is the &breceiver&r that catches and stores incoming items.\n\n&6• Interplanetary Logistics Monitor&r — this acts as the &9central control&r, where you define the rules and behavior of the entire transport system.\n\nWith these machines, you can automate large-scale transfers efficiently — even between planets!",
"quests.space_survival.railgun.task": "Let's dig into Interplanetary logistics",
"quests.space_survival.interplanetary_railgun.title": "Interplanetary Railgun",
"quests.space_survival.interplanetary_railgun.subtitle": "What we call the sender",
"quests.space_survival.raiinterplanetary_railgunlgun.desc.1": "&6The Interplanetary Railgun&r acts as your &bsender multiblock&r.\n\nIts the structure responsible for launching items toward distant &3receivers&r — but it cant receive anything itself.",
"quests.space_survival.raiinterplanetary_railgunlgun.desc.2": "To function correctly, it requires several components:\n\n&9• Energy Hatch&r — provides the power needed to launch items. Without energy, nothing moves.\n&9• Railgun Ammo Loader&r — must be filled with ammo. One unit is consumed per launch.\n&9• Input Buses&r — you can add as many as you can fit, to insert the items you want to send.\n\n&cImportant:&r This multiblock can only &osend&r items. Make sure your &6Interplanetary Railgun&r is always chunkloaded!",
"quests.space_survival.ammo_railgun.title": "Railgun Ammo",
"quests.space_survival.ammo_railgun.subtitle": "You didn't think it would be free?",
"quests.space_survival.ammo_railgun.desc.1": "&7Each &6Interplanetary Railgun&r requires a special type of &eammo&r — think of it as a package used to transport items.\nEach launch consumes exactly &cone unit&r of ammo and can send &dthree stacks&r of items.\n\nTo load it, youll need a &6Railgun Ammo Loader&r as part of your structure.\nYou can insert ammo manually or automate the process.\n\n&9We strongly recommend&r setting up a passive production line to keep your loader filled continuously — this ensures a smooth and reliable logistics chain.",
"quests.space_survival.ammo_railgun.desc.2": "There are multiple recipes available to craft ammo:\n\n• Lower-tier recipes are simpler but produce fewer units.\n• Higher-tier recipes yield &amuch more ammo&r, but require more advanced resources and machines.&r\n• Specialized ammo that you can only craft on certain planets. Check the recipes.\n\nPlan your production based on your &3logistics scale&r — interplanetary trade waits for no one!",
"quests.space_survival.input_bus_railgun.title": "Railgun Input Bus",
"quests.space_survival.input_bus_railgun.subtitle": "Sender only",
"quests.space_survival.input_bus_railgun.desc.1": "&cIf you haven't read the quest about the &6Interplanetary Logistics Monitor&r &con the left of this one, make sure to check it out first — this quest builds on that knowledge.&r\n\nWhen opening the &6Sender&r logistics screen on the &dInterplanetary Logistics Monitor&r, you'll notice the familiar &9Programmed Circuit&r from GregTech.\nThis circuit number is the core identifier for setting up routing rules.\n\nThe number you assign will apply a specific rule to all Input Buses in your Railgun structure that are configured with that same circuit number.\n\nThis allows you to fine-tune what items are sent where and with which rules, based on the circuit used.",
"quests.space_survival.input_bus_railgun.desc.2": "&2How to configure it:&r\n→ Open the GUI of any &9Railgun Input Bus&r\n→ Select the number you want — just like in any other GregTech machine\n\nThis lets you create powerful logic like:\n&7• Circuit 1&r → send to Moon base\n&7• Circuit 2&r → send to Mars\n&7• Circuit 3&r → send to Orbital Station\n\nWith proper circuit setup, you can automate interplanetary trade like a true industrial tycoon!\n\n&9Note&r: You cannot send anything with the &7#tfg:cannot_launch_in_railgun&r tag.",
"quests.space_survival.input_bus_railgun.task": "Any Railgun Input Bus",
"quests.space_survival.monitor_railgun.title": "Interplanetary Logistics Monitor",
"quests.space_survival.monitor_railgun.subtitle": "Super Computer",
"quests.space_survival.monitor_railgun.desc.1": "&6The Interplanetary Logistics Monitor&r is your logistics command center — the true bread and butter of interplanetary transport.\n\nIts a &asingle block&r, requires &ono energy&r, and will automatically detect every &6Railgun Sender&r and &3Receiver&r youve built.",
"quests.space_survival.monitor_railgun.desc.2": "It may look simple, but it hides powerful tools under the hood.\nLets go over the basics:\n\n&9• When you open the Monitor&r, you'll see a list of all your Senders and Receivers.\nYou have to &ename each one&r.\n\n&9• To create a logistic rule:&r\n → Click the right arrow to select a Sender\n → Press &a+&r to add a new rule\n → Choose the destination Receiver from your list\n\nIf your &6Railgun&r has ammo and energy, and the &3Receiver&r has space — the shipment will launch instantly!\n\nNow that you've got the basics, lets dive into the more advanced features in the next quests...",
"quests.space_survival.redstone_railgun.title": "Redstone Control",
"quests.space_survival.redstone_railgun.subtitle": "Redstone rules in Minecraft",
"quests.space_survival.redstone_railgun.desc": "&6The Redstone Rule&r is simple — but incredibly powerful when used well.\n\nIn the &6Sender&r rules interface, enabling this rule means that a &credstone signal&r must be present on the &9Input Bus&r for it to send items.\n\nIn the &3Receiver&r rules interface, you can configure the rule so that an &9Output Bus&r will only accept items based on the redstone signal on that specific block.\n\nTime to use your redstone logic skills!\nWhether it's with an &dAE2 Level Emitter&r, from &aCreate redstone utilities&r, or good old vanilla mechanisms — this rule lets you synchronize logistics with your factory state like a pro.",
"quests.space_survival.redstone_railgun.task": "Understood",
"quests.space_survival.robot_arm_railgun.title": "Supply Exact",
"quests.space_survival.robot_arm_railgun.subtitle": "It's a Gregtech pack you know",
"quests.space_survival.robot_arm_railgun.desc": "&6The Item Rule&r works similarly to a &9GregTech Robot Arm&r set to &eSupply Exact&r.\nIt can only be configured from the &6Sender&r rules interface.\n\nWith this rule active, the &9Railgun&r will only send the &aexact quantity&r when available in the &9Input Bus&r.\n\n&2How to set it up:&r\n→ Drag items into the filter from your &dEMI&r interface\n→ Use &aleft and right clicks&r to adjust the quantity\n→ You can also bookmark items for quick access and configuration\n\nThis rule is perfect for precise automation — ideal for batch crafting or resource quotas.",
"quests.space_survival.robot_arm_railgun.task": "Understood",
"quests.space_survival.delay_railgun.title": "Delay",
"quests.space_survival.delay_railgun.subtitle": "Sometime you just want to wait",
"quests.space_survival.delay_railgun.desc": "&6The Delay Rule&r is simple, but useful for managing item flow timing.\n\n&2On the Sender side:&r\nItems will only be sent after the &9Input Bus&r hasn't received any new item for a set amount of time (in seconds).\nThis helps avoid sending items too frequently when inputs are constantly changing.\n\n&2On the Receiver side:&r\nThe rule defines a delay before an &9Output Bus&r can receive another batch of items.\nThis can be useful to prevent overflow or to pace item insertion into slower systems.\n\nIdeal for syncing with machines that need breathing room between operations, or to prevent unnecessary waste of ammo.",
"quests.space_survival.delay_railgun.task": "Understood",
"quests.space_survival.receiver_railgun.title": "Interplanetary Receiver",
"quests.space_survival.receiver_railgun.subtitle": "The Receiver",
"quests.space_survival.receiver_railgun.desc.1": "&6The Interplanetary Receiver&r, as its name suggests, is designed to &3receive items&r sent by the Railgun.\n\nIts a &asmall and simple multiblock&r that requires no energy or maintenance — just build it and you're ready to go!",
"quests.space_survival.receiver_railgun.desc.2": "Its flexibility lies in the number of &9Output Buses&r you can attach.\nThe more you add, the more items it can handle simultaneously.\n\n&2Setup is easy:&r\n• Build the structure\n• Add as many Output Buses as you need\n• Done — its ready to receive!\n\nNo fuel, no maintenance — just pure logistics power.\nMake sure its properly chunkloaded, and let the items rain in!",
"quests.space_survival.output_bus_railgun.title": "Railgun Output Bus",
"quests.space_survival.output_bus_railgun.subtitle": "Receiver only",
"quests.space_survival.output_bus_railgun.desc.1": "&cIf you haven't read the quest about the &6Railgun Input Bus&r &cabove this one, make sure to check it out first — this quest builds on that knowledge.&r\n\nJust like how your &6Railgun Input Buses&r can be assigned a &9circuit number&r, you can do the same with the &3Output Buses&r on your &3Receiver&r.",
"quests.space_survival.output_bus_railgun.desc.2": "This feature serves two main purposes:&r\n\n&9• Direct item flow&r —\nYou can control which Output Bus receives items.\nTo do this, simply assign a circuit number to the Output Bus,\nthen select that number in your Senders rule via the &6Logistics Monitor&r.\n\n&9• Conditional rules&r —\nYou can also set rules to &cstop sending items&r if the circuit rule isnt respected.\nThis is done not from the Sender tab, but by opening the &3Receiver&r tab in the Monitor.\nFor each circuit number, you can assign a rule that applies only to Output Buses using that number.",
"quests.space_survival.output_bus_railgun.desc.3": "To learn more about the available rule types, make sure to check the &7three quests above this one&r.\n\nThey go over each rule in detail and explain how to use them effectively.",
"quests.space_survival.output_bus_railgun.task": "Any Railgun Output Bus",
"quests.space_survival.soulbound.title": "Extraterrestrial Death",
"quests.space_survival.soulbound.subtitle": "You're a long way from spawn",
"quests.space_survival.soulbound.desc.1": "In TerraFirmaGreg, you can set your spawn on any dimension (even The Beneath!), but unless you've got a bunch of extra space suits lying around, respawning on the Moon might complicate things.\n\nFirst of all, you'll definitely want your bed to be inside an oxygenated area, so you don't immediately die as soon as you respawn (though in case of a blackout, you should have enough time to break your bed and reset your spawn).",
"quests.space_survival.soulbound.desc.2": "Secondly, you can upgrade each piece of your Space Suit with a &bSoul Pearl&r. This will make them stay equipped when you die!\n\nYou can get these from any of the tougher, hostile Endermen on the Moon.\n\nWe promise it's sci-fi and not magic.",
"quests.space_survival.mars_desert.title": "The Martian Desert",
"quests.space_survival.mars_desert.subtitle": "Sand, sand everywhere",
"quests.space_survival.mars_desert.desc": "The majority of Mars is covered in a vast desert. Not much lives here except the occasional Stackatick, and of course the giant &6Sandworms&r. If this is your first time here, you'll want to find somewhere more hospitable! Otherwise, you'll want to keep searching...",
"quests.space_survival.mars_desert.task": "Visit the Martian Deep Desert biome",
"quests.space_survival.sandworm.title": "The Sandworm",
"quests.space_survival.sandworm.subtitle": "SHAI-HULUD",
"quests.space_survival.sandworm.desc": "If you make too much noise in the desert, you might attract the attention of the mighty &6Sandworm&r! It's more of an environmental hazard than a boss to kill, so your best way of surviving it is to run away!\n\nIf you manage to hit its head enough times with &bexplosion damage&r, it will leave you alone... for a while.\n\nThankfully, the Sandworm can only damage entities, not buildings, and is only attracted to the &6footsteps of players&r, so wild animals, vehicles, or trains won't anger it.",
"quests.space_survival.spice.title": "Ostrum Deposits",
"quests.space_survival.spice.subtitle": "Spice Melange",
"quests.space_survival.spice.desc": "&dOstrum Deposits&r are immovable blocks that you can only find in the Martian Deep Desert, far away from any of the more lush areas. They spawn in small blobs, and can be broken to make space for your Ostrum Harvester if they're on a slope. Try using a &6Spyglass&r to find them from a distance!\n\nYou'll have to figure out some long-distance logistics to ship your Ostrum back to your base. (Try a train, Accumulators can transport power!)\n\nOstrum is a crucial resource for both &5EV&r progression as well as keeping your Fission Reactors fed.",
"quests.space_survival.spice.task": "The spice must flow",
"quests.space_survival.mars_islands.title": "The Martian Jungles",
"quests.space_survival.mars_islands.subtitle": "Is that a dinosaur?!",
"quests.space_survival.mars_islands.desc": "Dotted around the vast Martian deserts are small \"islands\" of life and vegetation, which are probably where you'll want to set up your base. Surviving here will be much easier than in the desert!",
"quests.space_survival.semiheavy_ammoniacal_water.title": "Semiheavy Ammoniacal Water",
"quests.space_survival.semiheavy_ammoniacal_water.subtitle": "Fancy a drink?",
"quests.space_survival.semiheavy_ammoniacal_water.desc": "The water on Mars is &bSemiheavy&r which means it contains one Deuterium atom, and is also full of &aAmmonia&r, a great antifreeze, which is how it can stay liquid despite the very low temperatures.\n\nIt's technically drinkable, but you'll likely want to distill it into normal Water first. You can also move source blocks of Semiheavy Ammoniacal Water around and get more of it via an Aqueous Accumulator, just like regular Water.\n\nYou can also centrifuge the Ammonium Chloride out from it and electrolyze it as a source of &3Nitrogen&r. Easy Nitrox from just one source!",
"quests.space_survival.heavy_ammoniacal_water.title": "Heavy Ammoniacal Water",
"quests.space_survival.heavy_ammoniacal_water.subtitle": "The Cooler Ammoniacal Water",
"quests.space_survival.heavy_ammoniacal_water.desc": "&2Heavy Ammoniacal Water&r is another kind of fluid that can only be found deep underground via a Fluid Drilling Rig. You can only find it in these lush areas of Mars, not the desert!\n\nYou can separate it into Heavy Water, which is important for Fission power.",
"quests.space_survival.mars_poles.title": "The Martian Poles",
"quests.space_survival.mars_poles.subtitle": "Cold enough for CO₂ to freeze!",
"quests.space_survival.mars_poles.desc": "Is Mars not cold enough for you?\n\nHead up (or down) towards one of its poles at Z=+15000/-5000. If anything's able to live there, surely it must have amazing insulative properties...",
"quests.space_survival.glacian_ram.title": "Glacian Sheep",
"quests.space_survival.glacian_ram.subtitle": "Life at -110 C",
"quests.space_survival.glacian_ram.desc": "&dGlacian Rams&r and &dEwes&r can only be found on the Martian poles. You might want to bring a breeding couple back to your base.\n\nGot a long journey? Consider using an AE2 Spatial Storage Cell to carry them around in your pocket.",
"quests.space_survival.glacian_ram.task": "Find a Glacian Ram or Ewe",
"quests.space_survival.glacian_wool.title": "Glacian Wool",
"quests.space_survival.glacian_wool.subtitle": "What an incredible insulator!",
"quests.space_survival.glacian_wool.desc": "Unlike regular Sheep on Earth, killing a Glacian one will only give you normal Wool. You'll need to build up their familiarity and shear them if you want the special &dGlacian Wool&r.\n\nYou'll need 7 of it for a full Tungstensteel Space Suit, but you can also use it as a great component for your Fission Reactor to increase its maximum heat.\n\nYou can also turn it into regular Wool Yarn and Cloth if you want more of that for some reason.",
"quests.space_survival.t2_space_suit.title": "Tungstensteel Space Suit",
"quests.space_survival.t2_space_suit.subtitle": "Extremophilia!",
"quests.space_survival.t2_space_suit.desc": "With this next space suit, you'll be able to survive both the &bcoldest&r and the &chottest&r environments that space can throw at you! It's required to stop you from immediately combusting as soon as you set foot on &6Venus&r and &5Mercury&r.\n\nAs a bonus, it also comes with some extra armor and air capacity!",
"quests.space_survival.mars_tapping.title": "Crimsene and Warpane",
"quests.space_survival.mars_tapping.subtitle": "You LOVE tree tapping!",
"quests.space_survival.mars_tapping.desc": "Crimson and Warped Mushrooms can be tree tapped for &4Crimsene&r and &3Warpane&r respectively.\n\nYou'll need both to get started on producing &9Iodine&r, but they don't often grow in the same place, so you might need to travel a bit. Crimson Mushrooms grow more on the East side of Mars, while Warped grow more on the West.\n\nDon't forget that you can tap directly into open GregTech fluid pipes!\n\n&9Tip:&r Want to show off? You can also build a canoe out of Crimson Stems, and build a Rowboat or Sloop out of Warped ones!",
"quests.space_survival.iodine.title": "The Iodine Line",
"quests.space_survival.iodine.subtitle": "Mushroom chemistry!",
"quests.space_survival.iodine.desc": "Mix together the Crimsene and Warpane, along with some Krypton from Mars Air Distillation (it's looped) and the heat from your Fission Reactor, and you'll get Iodine!\n\nThis process is slow, but you shouldn't need a lot of it for now, and there will be better methods of obtaining Iodine on further planets.",
"quests.space_survival.mars_crops.title": "Martian Crops",
"quests.space_survival.mars_crops.subtitle": "They give HOW much nutrition?!",
"quests.space_survival.mars_crops.desc": "Mars is home to six new crops - three &afruit&r, two &2vegetable&r, and one &6grain&r. They're packed full of nutrients and can be used to prepare similar food to those on Earth, such as sandwiches, soups, and meal bags.\n\nA few of them are toxic if eaten raw, however, so be sure to cook it first!\n\nCheck the Field Guide for full details on how to grow each one. You can grow them in the dirt, in a Firmalife Greenhouse, or in an Electric Greenhouse.",
"quests.space_survival.mars_crops.task": "Any Martian Seed",
"quests.space_survival.bulbkin_pie.title": "Mars Cuisine",
"quests.space_survival.bulbkin_pie.subtitle": "Even more culinary atrocities at your disposal",
"quests.space_survival.bulbkin_pie.desc": "Wraptor Eggs can be extracted for a Sugar substitute, while Sniffer eggs are full of Cream.\n\n&eBulbkin Pie&r is probably the pinnacle of Mars' food, boasting high amounts of four different kinds of nutrition, at the expense of being a bit of a pain to craft.\n\n&9Tip:&r It's not really a food, but you can also mix together Bulbkin Chunks and Alphacene Mushroom Blocks to get Glowstone Dust.",
"quests.space_survival.soarer.title": "Soarer",
"quests.space_survival.soarer.subtitle": "Need a lift?",
"quests.space_survival.soarer.desc": "Airplanes don't work on Mars, and your space suit doesn't have a jetpack, so there's no other way to fly, right?\n\nIf you're able to find an elusive &4Soarer&r, you can tame them with raw fish and equip them with a Saddle to glide through the Martian skies with ease.\n\nThey can't fly forever though, indicated by the wing icons on the top left, and will need to land occasionally. Still, they're a great option for long-distance travel, and won't upset the sandworm either!\n\n&9Note&r: Soarers are unable to survive on particularly hot planets such as &6Venus&r.",
"quests.space_survival.soarer.task": "Find a Soarer",
"quests.space_survival.surfer.title": "Surfer",
"quests.space_survival.surfer.subtitle": "Need a swim?",
"quests.space_survival.surfer.desc": "&bSurfers&r can be found in the small bodies of water. You can tame them by sneaking up to them while they're lying on the shore, and feeding them raw fish. Once tamed, you can equip them with a saddle to swim quickly underwater too.\n\nThis doesn't sound particularly useful on Mars, but remember that you can transport entities around through AE2's Spatial Storage Disks, and there will be a certain oceanic icy moon in the future...\n\n&9Note&r: Surfers are unable to survive on particularly hot planets such as &6Venus&r.",
"quests.space_survival.surfer.task": "Find a Surfer",
"quests.space_survival.sniffer_or_wraptor.title": "Sniffers and Wraptors",
"quests.space_survival.sniffer_or_wraptor.subtitle": "Cow and Chicken",
"quests.space_survival.sniffer_or_wraptor.desc": "&2Sniffers&r and &dWraptors&r can be found all over Mars and can be domesticated for meat, eggs, and most importantly, their mineral-rich tufts and feathers.\n\nThey eat any Martian crops, and you can automatically breed and feed them with the Feeding Troughs just like on Earth.",
"quests.space_survival.sniffer_or_wraptor.task_1": "Find a Sniffer",
"quests.space_survival.sniffer_or_wraptor.task_2": "Find a Wraptor",
"quests.space_survival.mars_nest.title": "Large Thatch Nest",
"quests.space_survival.mars_nest.subtitle": "A big nest for big eggs",
"quests.space_survival.mars_nest.desc": "You remember how to gather thatch, right?\n\nWarped and Crimson Thatch can be gathered from various small plants, as well as any Warped and Crimson Lamella you happen to find.\n\nJust like birds on Earth, Sniffers and Wraptors require nests to lay their eggs. Only, y'know, much bigger.",
"quests.space_survival.mars_nest.task": "Either Nest",
"quests.space_survival.mineral_rich_wool.title": "Mineral-Rich Wool",
"quests.space_survival.mineral_rich_wool.subtitle": "Built up from years of dust storms",
"quests.space_survival.mineral_rich_wool.desc": "Once your Sniffers or Wraptors are familiar enough, you can shear them for mineral-rich tufts of fur or feathers.\n\nThese can be melted down in an EBF for an infinite and cheap source of Alkaline Earth Silicate, and are also a required component of &6Bio-AES Reinforced R-Polyurethane Foam.",
"quests.space_survival.aes_insulation.title": "Multi-Layer Insulated Shielding",
"quests.space_survival.aes_insulation.subtitle": "Not an ice cream sandwich",
"quests.space_survival.aes_insulation.desc": "This may not be used for much at the moment, but it will be a critical component of your &1IV&r rocket in the future.",
"quests.space_survival.mars_shields.title": "Advanced Shields",
"quests.space_survival.mars_shields.subtitle": "Isn't it about time you upgraded your old metal shield?",
"quests.space_survival.mars_shields.desc": "The &3Reinforced Shield&r deals damage back to attackers, like the Thorns enchant in normal Minecraft. Its crafting materials can be found from Crunchers and Eaters.\n\nThe &5Corrupted Shield&r randomly teleports attackers, which can be good for keeping them away from you... but it can also teleport them behind you. You can get the teeth from the Cave Endermen under the surface.\n\nThe &4Ricoshield&r absorbs an amount of damage before releasing a shockwave, hurting anything else nearby. You can find the Kinetic Core as a rare drop from the hostile golems in the Martian caves.",
"quests.space_survival.mras_shields.task": "Any Advanced Shield",
"quests.space_survival.mercury.title": "I'm on &5Mercury&r...?",
"quests.space_survival.mercury.subtitle": "Wait, what happened here?!",
"quests.space_survival.mercury.desc": "&5Mercury&r will be a secondary planet for the upcoming &1IV&r rework in TFG 0.12. Stay tuned!",
"quests.space_survival.mercury.task": "Land on Mercury",
"quests.space_survival.venus.title": "I'm on &6Venus&r!",
"quests.space_survival.venus.subtitle": "Cloudy with a chance of sulfuric acid rain",
"quests.space_survival.venus.desc": "&6Venus&r will be the primary planet for the upcoming &1IV&r rework in TFG 0.12. Stay tuned!",
"quests.space_survival.venus.task": "Land on Venus",
"quests.steam_age": "初期の自動化",
"quests.steam_age.subtitle": "蒸気機関で産業革命",
"quests.steam_age.basic_greate.title": "Greateの基本",
"quests.steam_age.basic_greate.subtitle": "もう普通のCreateじゃ満足できないって? だったらこれはどうだ",
"quests.steam_age.basic_greate.desc": "Greateは&3Create&rと&3GregTech&rのシステムを悪魔合体させたもので、Createの機械がそれぞれ異なる段階のバージョンに変更されます。また、シャフトと歯車に応力の制限が導入されるため、機械の応力供給方法について、より計画的に考える必要があります。\n\n通常のCreateのように、水車の塊を1つのシャフトに接続して基地に送り込むのではなく、一つの機械に対して個別の動力源を持つ小さな機構を組む必要があるんですね。",
"quests.steam_age.create_tools.title": "商売道具",
"quests.steam_age.create_tools.subtitle": "きっと役に立つさ",
"quests.steam_age.create_tools.desc": "レンチを使えば、スニーク+右クリックでCreateのブロックを素早く回収できます。斧やツルハシでも回収はできます。ゴーグルを使用すると、機械が生成または消費する応力の量など、機械に関するより詳細な情報を確認できます。\n\nどちらも必須ではないですが、役に立つことは間違いないでしょう。\n\nガラス細工については、TFGのTipsの章を確認してください。実は、ハンマーで丸石を壊すと砂利になり、それをもう一度壊すと砂になるんです。知ってましたか...?",
"quests.steam_age.basic_millstone.title": "自動鉱石処理",
"quests.steam_age.basic_millstone.subtitle": "うすのろなあいつとはおさらばだ",
"quests.steam_age.basic_millstone.desc": "&3Millstone&rは、臼の自動バージョンです。上部に好きなものを投げ込み、右クリックして粉砕されたアイテムを取り出すことができます。Animal Crankに直接つけただけだと動作は遅いですが、ギア比を使用して速度を上げることができます。\n\nレシピの最初のスロットのアイテム(主産物)だけ出力されます。他のスロットのアイテム(副産物)は、はるかに後の(&6HV&r)時代まで出てきません。これはGregTechの仕様です。",
"quests.steam_age.horse_crank.title": "最初の動力源",
"quests.steam_age.horse_crank.subtitle": "24時間働けますか?",
"quests.steam_age.horse_crank.desc.1": "&3Animal Crank&rは、最初に利用可能な機械の動力源です。使用するには、7x7の整地されたエリアの中央にクランクを置き、動物をリードでつなぎます。動物の種類によって供給される応力の量が異なり、下のブロックによって回転速度が向上します。それぞれのクランクの領域は重なっていても問題ありません。\n\n注意:動物を取り付けるには、リードを2本持っている必要がある場合があります。",
"quests.steam_age.horse_crank.desc.2": "&3小型動物(4 SU):&r\nオオカミ、犬、豚、羊、ヤギ、アルパカ\n\n&3中型動物(6 SU):&r\n牛、ロバ\n\n&3大型動物(8 SU):&r\n馬、ラバ、ジャコウウシ、ヤク",
"quests.steam_age.poor_paths.title": "貧弱な道",
"quests.steam_age.poor_paths.subtitle": "こんなところで働けってのか!",
"quests.steam_age.poor_paths.desc": "これは使用できる最悪の種類の道路です。Animal Crankは2 RPMで動作します。",
"quests.steam_age.normal_paths.title": "普通の道",
"quests.steam_age.normal_paths.subtitle": "もう少し労働環境を整えてあげてもいいんじゃない?",
"quests.steam_age.normal_paths.desc": "普通の道は少しましで、動物が4 RPMでクランクを回すことができます。\n\n注意:Animal Crankの真下に土の道ブロックを置くことはできません。そのため、砂利を置いておきましょう。",
"quests.steam_age.good_paths.title": "素晴らしい道",
"quests.steam_age.good_paths.subtitle": "アットホームな職場です!",
"quests.steam_age.good_paths.desc": "これらは使用できる最高の種類の道であり、クランクを8 RPMで出力できます。これらの種類の道はプレイヤーの移動速度も向上させるため、拠点を舗装するのにも最適です!",
"quests.steam_age.helve_hammer.title": "Helve Hammer",
"quests.steam_age.helve_hammer.subtitle": "カーン... カーン... カーン...",
"quests.steam_age.helve_hammer.desc": "塊鉄炉のためのプレートをすべて手作業で作るのは厳しくないですか? &3Helve Hammer&rは、ダブルインゴットを自動的に(ただしゆっくりと)平らにしてプレートにします。ただし、溶接は自分で行う必要があります。ハンマーの頭の真下に金床を置き、ダブルインゴットをその上に投げ込みましょう。取り出すときはハンマーを右クリックしましょう。\n\n上位の金床では、プレートを作成するために叩く回数も少なくなります。",
"quests.steam_age.water_wheel.title": "水車",
"quests.steam_age.water_wheel.subtitle": "川の近くに拠点を建てていればよいのですが",
"quests.steam_age.water_wheel.desc": "水車は、流れる水を必要とする代わりに、Animal Crankよりもはるかに多くの電力を供給します。まだ水源を移動する機能がないため、これらに動力を供給するには川を見つける必要があります。海や湖も少しは動力を供給できますが、内陸部にいる場合は、風車を建てることを検討した方が良いでしょう。\n\nコークス炉のクレオソートに板材を浸すと、防腐木材を得ることができます。",
"quests.steam_age.large_water_wheel.title": "大型水車",
"quests.steam_age.large_water_wheel.subtitle": "デカい!強い!高い!",
"quests.steam_age.large_water_wheel.desc": "大型水車は、小型水車の4倍の応力を供給しますが、それでも川の流れる水が必要です。海や湖も少し動力を供給できますが、内陸部にいる場合は、風車または蒸気機関を建てることを検討した方が良いでしょう。\n\nコークス炉のクレオソートに板材を浸すと、防腐木材を得ることができます。",
"quests.steam_age.windmill.title": "風車",
"quests.steam_age.windmill.subtitle": "チューリップとよく似合う",
"quests.steam_age.windmill.desc": "流れる水が近くにない場合は、風車は良い動力源になってくれるでしょう。大きな風車は、より多くの応力とより速い回転速度を提供します。\n\nコークス炉のクレオソートに板材を浸すと、防腐木材を得ることができます。",
"quests.steam_age.metal_casing.title": "金属ケーシング",
"quests.steam_age.metal_casing.subtitle": "原始的な機械の筐体?",
"quests.steam_age.metal_casing.desc": "これは、Createで構築できる単純な機械たちの基礎となるものです。JEIで、ギアボックスやその他の応力を制御する仕掛けなど、これで作成できるさまざまなものを確認してみるといいでしょう。\n\nCreateは初めてですか?Createの解説動画や解説サイトはインターネット上にたくさんあります。そしてそれらで学んだほとんどのことはTFGでも役に立つでしょう!(丸石製造機を含むものを除く)",
"quests.steam_age.mechanical_harvester.title": "メカニカルハーベスター",
"quests.steam_age.mechanical_harvester.subtitle": "ロボットのサクランボ狩り",
"quests.steam_age.mechanical_harvester.desc": "作物を収穫して植え替えるのが面倒ですか? だったらこれに任せちゃいましょう!からくり仕掛けで回転させれば、あとは勝手にやってくれます。ただし、これらは温室内に植えられた作物では機能しません。\n\n豆知識:岩盤がある高さでは常に15°Cなので、一年中作物を育てられる最高の農場になりますよ!",
"quests.steam_age.mechanical_saw.title": "機械式ノコギリ",
"quests.steam_age.mechanical_saw.subtitle": "木材と石と指を効率的に切ってくれます",
"quests.steam_age.mechanical_saw.desc": "木を切るのが面倒ですか? だったらこれに任せちゃいましょう! からくり仕掛けで回転させれば、あとは勝手にやってくれます。ただ、残念ながら、デプロイヤーが利用できるようになるまでは、苗木を自分で植え替える必要があります。\n\n機械式コギリは石切りとしても機能し、いろんな種類の石レンガを簡単に作成できます。丸太を木材に切るために使用すれば、さらに効率的になりますよ!\n\nまた、これを使用して棒を4本のボルトに切断することもできます!",
"quests.steam_age.chute.title": "初期の物流",
"quests.steam_age.chute.subtitle": "アイテムの公共交通機関",
"quests.steam_age.chute.desc": "アイテムを移動させる方法が利用できるようになりました!シュートはホッパーに似ており、安価ですが、アイテムを下向きにしか移動できません。どちらも、アイテムパイプに対してアイテムを搬出するための手段として使うこともできます。\n\nファンネルは似ていますが、アイテムパイプの代わりにベルトコンベアーと組み合わせるのが最適です。",
"quests.steam_age.item_pipes.title": "アイテムパイプ",
"quests.steam_age.item_pipes.subtitle": "アイテムコンジットの方がイカしてるだって?",
"quests.steam_age.item_pipes.desc.1": "&3アイテムパイプ&rは、アイテムを&d瞬時に&r移動させるための簡単な手段ですが、その運搬能力には制限があります。\n\nもちろん上位のパイプは、運搬能力が向上し、最終的にはすごいことになりますよ。それはもうMOD入りマイクラの中でも特にね!\n\nアイテムパイプは&9自力でアイテムを引き出す能力はありません&rが、どうにかしてパイプに搬入すれば、アイテムを他の接続された倉庫などに搬入してくれます。最初に&9最も近いインベントリ&rを優先します。",
"quests.steam_age.item_pipes.desc.2": "優先順位のメカニズムはやや&o複雑&rです。興味がない場合はいったん飛ばしてもいいですよ:\n\n&e送り先&rには、それぞれ&d優先順位&rが割り当てられます。それは、その送り先へ至るまでの個々のパイプのもつ「優先順位」の値の合計によって決められます。その中で&c優先順位の値が&dもっとも低い&r送り先が、搬入先として選ばれます。\n\n&3制限付きパイプ&rは、優先順位が高めに設定されているため、基本的に搬入の優先順位が最も低くなります。",
"quests.steam_age.item_pipes.desc.3": "現時点では、&6シュート&rおよび&6ホッパー&rと組み合わせればインベントリからの搬出ができますが、LV時代にはコンベアモジュール、出力バス、および機械の自動出力でも使用できるようになります。\n\n&9注:&r GT6スタイルのパイプは&d有効&rになっています。つまり、パイプを配置すると、パイプを置いた面のブロックにのみ接続されます。もっといろんなブロックにつなげたいなら、&5レンチ&rを持つとグリッドが表示されるので、それを右クリックでつなげましょう。\n\n提案されたアイテムパイプの&eいずれか&rを入手して、このクエストを完了してください。",
"quests.steam_age.item_pipes.desc.4": "&l&3伝承によると...&r&o Oooooh, YEAH!! 実はな、アイテムパイプはGregTech 5にもあったんだ。でも、なんでか知らないけどGTCEにはなかったから、その時は他のMODを使用してアイテムを輸送する必要があったんだって。えぇ...? 誰がそんなことをするの!? まあいいや、とにかく、せっかく帰ってきたアイテムパイプ、うまく使えよ!...と言い伝えられています。",
"quests.steam_age.steel_greate.title": "鋼鉄層のGreate",
"quests.steam_age.steel_greate.subtitle": "Greateが大好評だったのでGreate 2を作りました",
"quests.steam_age.steel_greate.desc": "Greateの次の段階へようこそ!スチール製のシャフトと歯車は、前のと比べて4倍の応力に耐えられます。歯車やシャフトでつながっている機構の最大許容応力は、そのつながっている中で最も低いものによって決定されるため、今までの機構を丸ごと新しいのに置き換える必要があります。古い部品の一部はリサイクルできます!",
"quests.steam_age.steel_encased_fan.title": "Encased Fan",
"quests.steam_age.steel_encased_fan.subtitle": "熱狂的なファン",
"quests.steam_age.steel_encased_fan.desc": "&3Encased Fan&rは、最初の完全自動鉱石処理ラインの最終ステップです。これによって汚れた粉を手作業で洗浄する必要がなくなりました。Fanを粉に向けて設置し、その間に水源を置くと、すぐに洗浄が開始します。おまけとして、副産物も得られます!現時点では水源を移動するのは難しいかもしれませんが、川や池などもとからある水源を使って構築することができます。",
"quests.steam_age.steel_millstone.title": "Steel Millstone",
"quests.steam_age.steel_millstone.subtitle": "価値あるアップグレード",
"quests.steam_age.steel_millstone.desc": "はるかに高い運動能力を備えたSteel Millstoneは、Basic Millstoneからの価値のあるアップグレードであり、より速く粉砕するために高速で回転させることができます。これから手に入るさまざまな新しい鉱石の処理に最適ですよ!\n\nただし、まだ副産物は出てきません。",
"quests.steam_age.steel_pump.title": "液体処理",
"quests.steam_age.steel_pump.subtitle": "おいしいスパゲッティパイプ",
"quests.steam_age.steel_pump.desc.1": "鋼鉄時代では、アイテムだけでなく液体も自動化できます!&3Mechanical Pump&rは、樽、るつぼ、さらには水源ブロックなど、ほとんどすべてのものから液体を取り出すことができます。CreateまたはGregTechの液体パイプのどちらも使用できますが、それぞれ動作が少し異なります。",
"quests.steam_age.steel_pump.desc.2": "Createのパイプには内部液体容量がなく、代わりに液体を搬出先から搬入先に直接輸送します。銅ケーシングで右クリックすると、接続を「ロック」することができます。レンチで右クリックすると、中身が見えるようになり、横のパイプとつながらなくなるので、複数のパイプを互いに隣接して実行できます。Createのパイプを使用するにはMechanical Pumpも必要であり、各ポンプの範囲は16ブロックのみですが、1つのポンプで複数の搬出口から一度に液体を取り出すことができます。\nまた、温度制限もありません!",
"quests.steam_age.steel_pump.desc.3": "一方、GregTechのパイプには独自の内部液体容量があり、液体が内部にあるとポンプは必要ありません。アイテムパイプと同様に、レンチでスニーク右クリックすることで一方通行にできます。そうしないと、液体があっちこっちにいってしまうため、すべてのパイプでそれを行うことをお勧めします。\n\nMechanical PumpとGregTechパイプが接続されていませんか?ポンプを2回反転させると(レンチで右クリック)、解決するかもしれません。",
"quests.steam_age.mold_table.title": "高炉の自動化",
"quests.steam_age.mold_table.subtitle": "EBFが恋しいね",
"quests.steam_age.mold_table.desc.1": "しばらくの間、&3東京ドームが埋まるくらい&rの鋼鉄が必要になるため、高炉の自動化はしておいた方がいいでしょう。Mechanical Pumpは、高炉から(るつぼに滴下するよりもはるかに速く)金属を直接Mold Tableに取り出すことができ、ポンプを通った金属は型に流されると瞬時に冷却されます!次に、シュートまたはホッパーをMold Tableの真下に置いて、インゴットを取り出すことができます。そこから、銑鉄インゴットをHelve Hammerに送ることができます。",
"quests.steam_age.mold_table.desc.2": "必要に応じて、シュートを使用してアイテムを高炉の中にいれたり、デプロイヤーを使用して自動的にふいごを作動させることもできます。ふいごを使いすぎると、羽口の耐久力がごりごり削れていきますが、アイテムパイプで新しいものを自動搬入できます。\n\nMechanical Pumpを利用した液体搬出は、液体バルブなどで搬出を制御することで、るつぼに使うこともできます。",
"quests.steam_age.fluid_pipes.title": "液体パイプ",
"quests.steam_age.fluid_pipes.subtitle": "液体、気体、両対応",
"quests.steam_age.fluid_pipes.desc.1": "&b液体パイプ&rは、機械間で&7蒸気&rを輸送します。\n\n各パイプには、mB/t単位の特定の運搬速度制限と、&6温度制限&rがあります。例えば、木のパイプは蒸気の熱に耐えられません。現時点では気にしなくてもいいですが、一部のパイプには、各材料に応じた特有の&b耐性&rがあります。\n\n各材料のパイプにはいくつかのサイズがあります。パイプが太いほど、運搬速度は&a高く&rなりますが、作成コストは&d高価に&rなります。たとえば、&6通常のブロンズ液体パイプ&rは120 mB/tを転送します。(1,200 mBの内部バッファーもあります!)\n\n最初は、冷たい液体には木製パイプ、熱い液体にはブロンズパイプを使用することをお勧めします。",
"quests.steam_age.fluid_pipes.desc.2": "&aメモ:&r 1秒は20ティックです。これはサーバーに遅延が発生していないときの話ですが...\n\n&d注:&r GT6スタイルのパイプが有効になっています。つまり、パイプを配置すると、パイプを置いた面のブロックにのみ接続されます。もっといろんなブロックにつなげたいなら、パイプにレンチを使用します。\n\nレンチでシフト右クリックして、側面からの入力を無効にすることもできます。これは、液体が望ましくない方向に移動することを防ぐのに役立ちます。",
"quests.steam_age.fluid_drums.title": "効率的な液体ストレージ",
"quests.steam_age.fluid_drums.subtitle": "木の樽に融けた鋼を入れておけると思います?",
"quests.steam_age.fluid_drums.desc.1": "&6TFG&rをやっていて、扱う液体の種類の多さに&4圧倒&rされてませんか? それらを保管しておく方法を探していたら読んでください。\n\nご紹介しましょう... &aドラム&r!これらには大きな内部容量があります。&aドラム&rは壊されても内部の液体を&d保持します&r。ソフトマレットで右クリックすると、ドラムは下方向に内容物を自動搬出してくれます。",
"quests.steam_age.fluid_drums.desc.2": "&l&3伝承によると...&r&o このドラムたちは、実はGregTech 6から移植されたものなんだぜ。...と言い伝えられています。",
"quests.steam_age.boilers.title": "蒸気ボイラー",
"quests.steam_age.boilers.subtitle": "ポータブルサウナ",
"quests.steam_age.boilers.desc.1": "蒸気機械には動力である蒸気を供給する必要があります!蒸気を生成する方法は3つあります。&3固形燃料用高圧ボイラー&rは石炭や木炭などの固形燃料を受け入れ、&3液体燃料用高圧ボイラー&rはクレオソートや溶岩などの液体を受け入れ、&3高圧ソーラーボイラー&rは燃料を必要としませんが、日中のみ動作します。どれを選ぶかはあなた次第ですが、よくわかんなかったら液体ボイラーをお勧めします。\n\n蒸気機械にはすべて排気口があり、正常に動作するにはそれが塞がっていない必要があります。",
"quests.steam_age.boilers.desc.2": "&a警告:&r ボイラーの中身が空で高温になっているときに水を入れようとすると、&b爆発します&r。ポンプで常に水を供給し続けるのが最善ですが、ブロックを壊して再設置して温度をリセットすることもできます。",
"quests.steam_age.boilers.tasks": "高圧蒸気ボイラー",
"quests.steam_age.steam_bloomery.title": "蒸気式塊鉄炉",
"quests.steam_age.steam_bloomery.subtitle": "塊鉄炉の叔父",
"quests.steam_age.steam_bloomery.desc": "錬鉄は常に大量に必要に要求されます。そこで、塊鉄炉を自動化してみませんか?錬鉄を効率的に自動化できるようになるのは、遥か先のLV時代のことです。Steam Bloomeryは、古いTFC塊鉄炉を自動化し、より高速に実行する新しいマルチブロックです!コークス炉と同様に、EMI上で、マルチブロック情報を表示できます。個々のブロックをクリックして、各場所で有効なものを確認しましょう。",
"quests.steam_age.steam_furnace.title": "高圧蒸気式かまど",
"quests.steam_age.steam_furnace.subtitle": "高圧蒸気式かまどは、かまどです",
"quests.steam_age.steam_furnace.desc": "インゴットへの製錬を楽にしたいですか?&3高圧蒸気式かまど&rがあるではありませんか!副産物なしで、多くの鉱石や粉を手早くインゴットの形に変えることができます。",
"quests.steam_age.steam_oven.title": "蒸気式オーブン",
"quests.steam_age.steam_oven.subtitle": "蒸気式破砕機のお兄ちゃん",
"quests.steam_age.steam_oven.desc.1": "&o...いや、弟か?まあいいや&r\n\n&3蒸気式オーブン&rは、&6大量のアイテムを楽に製錬したいときに最適なマルチブロック機械です。&rかまどを並べて、手動で取り出したり、燃料を補給したりする必要は、もはや必要ありません!\n\n蒸気によって低コストで、一度に最大8つのアイテムを製錬する並列かまどとして機能してくれます。",
"quests.steam_age.steam_oven.desc.2": "&l&3伝承によると...&r&o このマルチブロック、兄弟の蒸気式破砕機によく似てるだろ?でも実はGregTechとかアドオンから移植されたものじゃないんだって。実の親は、古くは1.4.7のRailcraftの蒸気オーブンなんだとさ!...と言い伝えられています。",
"quests.steam_age.steam_macerator.title": "高圧蒸気式粉砕機",
"quests.steam_age.steam_macerator.subtitle": "高圧蒸気式粉砕機は、粉砕をします",
"quests.steam_age.steam_macerator.desc": "この機械はMillstoneとまったく同じことを行うため、すでにMillstoneを持っている場合は、実のところこれを構築する意味はあまりありません。一応、この時点では進行にどちらか一方が必要です。え...?あっ...はい、そうです。副産物は出力しません。&6HV&rまで待ちましょう。",
"quests.steam_age.steam_grinder.title": "蒸気式破砕機",
"quests.steam_age.steam_grinder.subtitle": "高圧蒸気式粉砕機の妹",
"quests.steam_age.steam_grinder.desc": "蒸気式オーブンと同様に、&3蒸気式破砕機&rは、高圧蒸気式粉砕機のアップグレードバージョンで、複数のアイテムを同時に処理できます。作るか作らないかはあなた次第です。",
"quests.steam_age.rock_crusher.title": "高圧蒸気式破砕機",
"quests.steam_age.rock_crusher.subtitle": "高圧蒸気式破砕機は、ブロックを複製します...は?",
"quests.steam_age.rock_crusher.desc": "高圧蒸気式破砕機は一ブロックの丸石生産機です。岩または丸石を入れれば、わずかな蒸気のコストで多くの石を生成できます。進行には必要ないですが、レンガをたくさん作りたい場合は、この機械が最適です。",
"quests.steam_age.forge_hammer.title": "高圧蒸気式鍛造機",
"quests.steam_age.forge_hammer.subtitle": "高圧蒸気式鍛造機は、鍛造をします",
"quests.steam_age.forge_hammer.desc": "この機械により、これまで鍛造が必要だった多くのレシピを任せられるようになりました!\n\n&b丸石を砂利に&r、&d砂利を砂に&r処理できます。それも、非常に高速に。\n\n最後に重要なこととして、&aプレート&rをより低コストに作成します:&63つのインゴットで2枚のプレートが!&r。まあお得!\n\nそれに加えて、鍛造機を使用すると、Helve Hammerのように、塊鉄を錬鉄に、または銑鉄を鋼鉄にする作業を(ゆっくりとではあるけど)行うことができます!",
"quests.steam_age.alloy_smelter.title": "高圧蒸気式合金製錬機",
"quests.steam_age.alloy_smelter.subtitle": "高圧蒸気式合金製錬機は、合金精錬をします",
"quests.steam_age.alloy_smelter.desc": "&b高圧蒸気式合金製錬機&rは、まあ、合金精錬に使用されます。効率的な&6ブロンズ&r作成レシピと、近い将来、&4赤合金&rに必要になります。\n\nまた、高炭素系インゴットをより効率的な速度で溶接することもできます!\n\nすべての&6蒸気時代の&r機械の中で、これは最も蒸気を消費します。蒸気がなくなった場合は、機械を&a優しく、愛をこめて&r&dソフトマレットでぶっ叩いて&rあげると、一時停止します。",
"quests.steam_age.compressor.title": "高圧蒸気式圧縮機",
"quests.steam_age.compressor.subtitle": "高圧蒸気式圧縮機は、圧縮をします",
"quests.steam_age.compressor.desc": "&3高圧蒸気式圧縮機&rは、インゴットと宝石をブロックに、ナゲットをインゴットに、そして最も重要なことに、木のパルプなどを木板に変えることができます。なぜ重要なのかはすぐにわかります!",
"quests.steam_age.molding.title": "成型",
"quests.steam_age.molding.subtitle": "成型によって生計を立てる",
"quests.steam_age.molding.desc": "合金製錬炉は、金属を合金化することに加えて、&3金型&rを使用して材料をさまざまな形状に成型することもできます。\n\n将来のためにも、このリストにある金型は作っておきましょう。&a金型&rを必ず作成してください。&c押出形成用金型&rは、別の機械で使用されるものなので、まだ作成しないでください。\n\nギア金型にも興味があるかもしれませんが、それらを使用してギアを作成する方が手作業で行うよりも高価です。",
"quests.steam_age.red_alloy.title": "赤合金",
"quests.steam_age.red_alloy.subtitle": "完全に架空の合金",
"quests.steam_age.red_alloy.desc": "&4赤合金&rは、銅とレッドストーンの合金であり、その導電性によってGregTechの世界で高く評価されています。これは合金製錬炉またはるつぼで作成できます。\n\n&9電子管&rにはいくつか必要になります。\n\n&l&3伝承によると...&r&o これって元はRedPowerのものなんだよ。うっわ懐かしっ!...と言い伝えられています。",
"quests.steam_age.extractor.title": "高圧蒸気式抽出機",
"quests.steam_age.extractor.subtitle": "高圧蒸気式抽出機は、抽出をします",
"quests.steam_age.extractor.desc": "&3高圧蒸気式抽出機&rは、液体を抽出する性能が弱いため、&6蒸気時代&rだとまだ作れないアイテムが多くあります。",
"quests.steam_age.glass_tube.title": "ガラス管",
"quests.steam_age.glass_tube.subtitle": "たくさん用意しておきましょう",
"quests.steam_age.glass_tube.desc": "これらすべてをガラス吹きによって手作業で作成することもできますが、代わりに適切な金型を使用して合金製錬炉で作成する方がはるかに楽で時短できます。ガラスの粉がたくさん必要ですか?でしたら、16枚のガラス板を一度にガラス吹きして粉砕するか、高圧蒸気式破砕機などと鍛造機を使用して大量の砂を入手し、それに少し火打石の粉を混ぜてガラス粉に変えることができます。",
"quests.steam_age.treated_planks.title": "防腐木材の板",
"quests.steam_age.treated_planks.subtitle": "a.k.a防腐木材の合板",
"quests.steam_age.treated_planks.desc": "クレオソートが残っていたらいいのですが。実は、クレオソートは防腐木材のパルプ化と、その圧縮された板を作ることにも使われるんです。\n\n&l&3伝承によると...&r&o TerraFirmaGregの前までのバージョンだと、これがないとCreateを始められなかったんだよね!...と言い伝えられています。",
"quests.steam_age.electron_tube.title": "電子管",
"quests.steam_age.electron_tube.subtitle": "ULVの下? UULV?",
"quests.steam_age.electron_tube.desc": "最初は作るのがしんどいかもしれませんが、最初の数個をデプロイヤーのライン構築のために使用すれば、大幅に安価に作成できるようになります。\n\nデプロイヤー以外にも、これはさまざまな高度なCreateのマシンにも使用されます!",
"quests.steam_age.rotation_speed_controller.title": "回転速度コントローラー",
"quests.steam_age.rotation_speed_controller.subtitle": "もうガチャガチャ歯車を組む必要はないんだ!",
"quests.steam_age.rotation_speed_controller.desc": "&3回転速度コントローラー&rを使用すると、すべての歯車スパゲッティを1つのブロックに簡略化し、手軽に回転速度を調整できます。これは、応力の調整が必要になってきたときなどにも役立ちます!",
"quests.steam_age.mech_crafter.title": "メカニカルクラフター",
"quests.steam_age.mech_crafter.subtitle": "クラフトレシピがデカすぎます!",
"quests.steam_age.mech_crafter.desc": "心配しないでください。これを作るのは必須ではありませんので。ここにリストされている2つ以外にも、非常に有用なアイテムのクラフトに使用されます。消耗品ではないので何度もクラフトする必要はないと思います。",
"quests.steam_age.crushing_wheel.title": "Crushing Wheels",
"quests.steam_age.crushing_wheel.subtitle": "Millstoneの妹の夫",
"quests.steam_age.crushing_wheel.desc": "これらは、粉砕関連の機械たちと同じことをより早くより大量に行います。その性能は蒸気式破砕機とほぼ同等です。",
"quests.steam_age.centrifuge.title": "Create式遠心分離機",
"quests.steam_age.centrifuge.subtitle": "世界が回る 回るよ世界",
"quests.steam_age.centrifuge.desc": "鉱石処理は常にこのModPackの重要な部分であり、このマシンはそのオプションの部分です。Centrifugeを使用することで鉱石から副産物を得ることができます!(EMIの鉱石処理工程図を参考にしてください) 次の鉱石処理のアップデートはLV時代の基本型熱遠心分離機まで行われないですが、この機械を使うかどうかはあなた次第です。",
"quests.steam_age.steam_engine.title": "蒸気エンジン",
"quests.steam_age.steam_engine.subtitle": "本格的 蒸気機関",
"quests.steam_age.steam_engine.desc": "水車や風車ではもう物足りないですか? 蒸気時代を名乗るならやはり蒸気機関は欠かせないでしょう! 各蒸気エンジンは256 SUを出力できるため、より多くの応力を利用することができます。\n\nブレイズバーナーは家から出なくても作成でき、メカニカルアームを使用して固体燃料を自動的に供給したり、液体燃料(クレオソートなど)を直接パイプで送ったりできます。高品質な石炭やAnthracite、コークスを使用して過熱状態にすることもできます。",
"quests.steam_age.fuel_sources.title": "いろんな燃料たち",
"quests.steam_age.fuel_sources.subtitle": "燃料を蒸気に! いいですとも!",
"quests.steam_age.fuel_sources.desc": "蒸気機関は、液体燃料用高圧ボイラーよりも多く種類の液体燃料を受け入れることができます。現時点ではクレオソートまたは溶岩が最も簡単にセットアップできますが、ヒマワリやキャノーラからの&e種油&rなどのさまざまな植物ベースのオイルを利用するのもいいかもしれません。\n\nクレオソートと溶岩は、さらに上位の段階に進んでもあまり伸びしろがありませんが、バイオ燃料はディーゼルに、次にセタン添加ディーゼルにアップグレードできるため、それが魅力的だと思ったら、今すぐ植物油用の大きな畑を設置し始めてください!",
"quests.steam_age.deployers.title": "デプロイヤー",
"quests.steam_age.deployers.subtitle": "原始的なアセンブリライン",
"quests.steam_age.deployers.desc": "この章の残りの期間、単一のデプロイヤーを使用することもできますが、&3本当に&rお勧めしません。ベルトコンベアーに沿ってデプロイヤーのラインを組めば、時間と正気を大幅に節約できます。また、基本的に無駄になることもありません。例えば自動植林場などに再利用することができます。\n\nこのようにして、電子管を大幅に安価に作りましょう!",
"quests.steam_age.trains.title": "鉄道",
"quests.steam_age.trains.subtitle": "WayStonesは甘え",
"quests.steam_age.trains.desc": "鉄道は、プレイヤー、アイテム、液体など、あらゆる種類の長距離輸送に最適な選択肢です! チャンクロードされてない道も問題なく通過します。テレポート手段の解禁はゲーム終盤になるため、大陸にまたがる鉄道ネットワークが、時代遅れになることはないでしょう。",
"quests.steam_age.wood_plank.title": "木の板",
"quests.steam_age.wood_plank.subtitle": "すっぴんの木の板",
"quests.steam_age.wood_plank.desc": "防腐木材の板と作り方は大して変わりませんが、最初にクレオソートに浸す必要はなく、任意の木材を使用できます。",
"quests.steam_age.organization.title": "計画的な進行のために",
"quests.steam_age.organization.subtitle": "新人工場長に向けて",
"quests.steam_age.organization.desc": "必要なレシピやアイテムをすべて把握するのに苦労していませんか? そんなあなたのためのお役立ち商品を紹介します。\n\n&3クリップボード&r:これは携帯用のTo-Doリストとして便利なアイテムで、チェックを付けることもできます。\n\n&3クラフトブループリント&r:よく使うレシピを登録しておき、EMIでレシピを探さなくてもまとめてワンクリックで作成できます。\n\n&3EMIのブックマーク&r:EMIでアイテムにカーソルを合わせているときに「ブックマークの追加/削除」キー(デフォルトは「A」)を押すと、ブックマークできます。レシピを開き、出力されるアイテムをブックマークすると、そのレシピがブックマークされますよ!",
"quests.steam_age.resin_boards.title": "樹脂回路基板",
"quests.steam_age.resin_boards.subtitle": "LaTeXの扱いは板についてきましたか?",
"quests.steam_age.resin_boards.desc": "Tree Tapから直接GregTechのパイプやドラムに樹液を入れられるって知ってました? そうなんですよ!",
"quests.steam_age.circuit_boards.title": "エレクトロニクス#2:回路基板",
"quests.steam_age.circuit_boards.subtitle": "簡単めな回路の部品",
"quests.steam_age.circuit_boards.desc": "樹脂回路基板を銅ワイヤーと組み合わせると、最初の&a回路&rの基板が完成します!",
"quests.steam_age.vacuum_chamber.title": "真空チャンバー",
"quests.steam_age.vacuum_chamber.subtitle": "真空管を真空たらしめる",
"quests.steam_age.vacuum_chamber.desc": "これは、真空管を作成する際の最終工程を担うマシンです。鉢の上に置き、動力を供給し、マシンがVacuumizingモードに設定されていることを確認してください。\n\nこのマシンは、炉またはブレイズバーナーで加熱することで、接着剤やゴムを液化するのにも役立ちます。",
"quests.steam_age.vacuum_tubes.title": "エレクトロニクス#3:真空管",
"quests.steam_age.vacuum_tubes.subtitle": "難しめな回路の部品",
"quests.steam_age.vacuum_tubes.desc": "真空管の作成は、あなたの存在に疑問を抱かせるかもしれません。今は非常に高価ですが、すぐに安くなります。それこそがGregTechの哲学です!\n\n真空管は、技術的には最初の超低電圧(&8ULV&r)回路でもあります!おめでとうございます!ここから、[LV]回路の作成にすぐに飛び込むか、作成した真空管から他のマシンを作成して、蒸気時代にもう少し時間を費やすことができます。",
"quests.steam_age.resistors.title": "エレクトロニクス#1:抵抗器",
"quests.steam_age.resistors.subtitle": "抵抗感のある回路の部品",
"quests.steam_age.resistors.desc": "抵抗器は、最初の回路を作成するための部品です。\n\n&a極細のワイヤー&rを使用するレシピを優先するのが賢明でしょう。長期的にはより多くの材料を節約できますから。\n\n今はワイヤーを作るのも厳しいかもしれませんが、&3Coiling Machine&rや&7LV&rの&3ワイヤー作製機&rを使えば、大幅に安くなります。",
"quests.steam_age.coiling_machine.title": "Spring Coiling Machine",
"quests.steam_age.coiling_machine.subtitle": "ワイヤー作製機に金属加工機の半分をくくりつけてみた!",
"quests.steam_age.coiling_machine.desc": "&3Spring Coiling Machine&rはワイヤー作製機に似ていますが、異なるサイズのワイヤーを直接出力する機能はありません。それでも、これは非常に優秀で安価なワイヤー作製能力を持っています。\n\nこのマシンは、より安価にバネも作成できます!",
"quests.steam_age.curving_press.title": "Curving Press",
"quests.steam_age.curving_press.subtitle": "基本型押し出し機と同じくらいニッチ",
"quests.steam_age.curving_press.desc": "&3Curving Press&rは、基本型押し出し機と同じすべてのレシピを実行できます。残念ながら、どちらもあまり多くのことを実行できません。押し出し機はMV時代に到達すると真価を発揮します。それでも、大量のツールヘッドを作成したい場合は、このマシンで作成できます。",
"quests.steam_age.vibrating_table.title": "Vibrating Table",
"quests.steam_age.vibrating_table.subtitle": "選別機と同等",
"quests.steam_age.vibrating_table.desc": "&3Vibrating Table&rは、宝石の鉱石(石炭を含む)を独自の方法で処理でき、現時点で使える他の方法よりもはるかに多く生産してくれます。さらに、金属の混じった砂利も処理できます。もう流し樋での作業は必要ありません!",
"quests.steam_age.lathe.title": "Belt Grinder",
"quests.steam_age.lathe.subtitle": "金吹雪舞い散る",
"quests.steam_age.lathe.desc": "&3Belt Grinder&rは、一つのインゴットを2つの棒に切削したり、ボルトをスクリューに加工したり、あるいは、宝石を研磨したりなど、様々な加工が行えます。多くの棒とスクリューが必要な場合は、このマシンは良い投資になります。",
"quests.steam_age.steel_saw.title": "Steel Mechanical Saw",
"quests.steam_age.steel_saw.subtitle": "石切り台と基本型裁断機が1つに!",
"quests.steam_age.steel_saw.desc": "これは、棒を4つのボルトに変えたり、ブロックをプレートに裁断したりするなど、いくつかの金属レシピも処理できるようになったBasic Mechanical Sawのアップグレード版です。これらのレシピを実行するためには液体が必要ですが、今のところは水を使えばよいでしょう。\n\n最初に合金精錬機を使用してゴムパルプをブロックに変えると、より安価にゴムシートを作ることができます。",
"quests.steam_age.rolling_mill.title": "Rolling Mill",
"quests.steam_age.rolling_mill.subtitle": "金属加工機の残り半分",
"quests.steam_age.rolling_mill.desc.1": "蒸気時代に作れるマシンの中でも、&3Rolling Mill&rは、最高のものの1つです。だって、1つのインゴットから1つのプレートが作れるようになるんですよ! また、薄いシートを手作業よりも安価に作成することもできます!",
"quests.steam_age.rolling_mill.desc.2": "&l&3伝承によると...&r &oこのマシンは以前からTFGにあったんだけど、昔は、プレートの代わりに棒を作ってて、基本型金属加工機の前のプレート作成機は20%で失敗してたんだって!...と言い伝えられています。&r",
"quests.steam_age.steel_mixer.title": "Steel Mechanical Mixer",
"quests.steam_age.steel_mixer.subtitle": "基本型ミキサーのアーリーアクセス版",
"quests.steam_age.steel_mixer.desc": "&3Steel Mechanical Mixer&rは、蒸気時代に作れる最高のマシンのもう1つです。るつぼよりもはるかに効率的な速度で、色付きの鋼鉄の粉末を混合できます! ガスを含むレシピも実行できちゃいますが...まあ、深く考えたら負けってことで。\n\n加熱が必要なレシピには、炉またはブレイズバーナーを使用でき、メカニカルアームはどちらにも自動的に燃料を補給できます。",
"quests.steam_age.potin.title": "ポティン!!!",
"quests.steam_age.potin.subtitle": "大丈夫。下ネタではありません",
"quests.steam_age.potin.desc.1": "&dポティン製液体パイプ&rは、コストに対して&a非常に高い液体運搬性能&rを持っています。よりよい液体の運搬や管理のためにも、これらのいくつかを作成することを検討してください。\n\n&dポティン&rをつくるには、まず&e粉末&rの形から始める必要があります。\n\nこのクエストでは、細いパイプまたは通常のパイプのどちらかが必要です。どちらかのサイズを入手して完了してください。",
"quests.steam_age.potin.desc.2": "&l&3伝承によると...&r&o &dポティン製液体パイプ&rは元々&9GT++&rにて生み出されて、&4[GT:NH]&rと呼ばれる小規模なPackでは猛威を振るっていたんだと。私たちはその喜びを広めたかったんだ。\n\nちなみに、現実の世界では、&dポティン&rはパイプではなく、コインに使用される合金らしいよ。GTCEuは日々非現実的になっています...と言い伝えられています。",
"quests.steam_age.miner.title": "自動採掘",
"quests.steam_age.miner.subtitle": "ここもいずれ...",
"quests.steam_age.miner.desc.1": "鉱石を自動採掘する2つの方法が利用できるようになりました! ただし、どちらもかなり時間がかかるので、設置してチャンクをロードし、座して待つのではなく、代わりに何か他の作業を進めておいた方がいいと思いますよ。\n\nメカニカルドリルは、掘りすすむための仕掛けを作る必要があります。必要に応じて、列車の先頭やトロッコに取り付けてトンネルを掘ることもできます。",
"quests.steam_age.miner.desc.2": "一方、蒸気式採掘機は、鉱石ブロックのみを破壊し、残りの地面をそのままにして、それらを丸石に置き換えます。 小さめの範囲を自動で採掘してくれるため、メカニカルドリルより準備は楽ですが、動作速度はとても遅いです。",
"quests.steam_age.paper.title": "紙",
"quests.steam_age.paper.subtitle": "サトウキビからは作れないんです",
"quests.steam_age.paper.desc": "まだ作ってなかったですか? でしたら電気なしで紙を入手する方法を3つお教えします。\n\n1)皮、軽石、卵で羊皮紙を作成する。\n\n2)パピルスを織る。\n\n3)長いプロセスを経て樹から作る。\n\n後には、科学槽を使用して木材パルプを直接紙に変えることができるようになります。",
"quests.steam_age.lv_circuit.title": "最初の回路!",
"quests.steam_age.lv_circuit.subtitle": "新時代の幕開け",
"quests.steam_age.lv_circuit.desc": "このレシピに、最初は圧倒されるかもしれません。しかし、蒸気時代に時間をかけ、じっくり進めていれば、すべて簡単に自動化できるはずです。しばらくの間はこれをたくさん作成する必要がありますが、回路組み立て機を手に入れるまでは、これから作る電動の機械たちによって、さらに作りやすくなっていくだろう。",
"quests.steam_age.what_next.title": "次は?",
"quests.steam_age.what_next.subtitle": "来たれ、GregTech",
"quests.steam_age.what_next.desc": "ここに急いで来た場合は、最初に金属加工機、ワイヤー作製機、またはミキサーなどの機械をお勧めします。\n下のCreateマシンを作成していた場合は、組み立て機、アーク炉、化学反応器をお勧めします。",
"quests.steam_age.alternator.title": "オルタネーター",
"quests.steam_age.alternator.subtitle": "ストレスを力に変える",
"quests.steam_age.alternator.desc.1": "大規模な蒸気時代のセットアップがある場合は、ボイラーと[LV Steam Turbines]に戻るためだけに、すぐにすべてを廃棄したくないでしょう。代わりに、&3オルタネーター&rは蒸気機関からの[SU]を電気に変換します。各蒸気機関+オルタネーターは、1Aの[LV]を提供する必要があります!残念ながら、オルタネーターはストレスを[GregTech]が使用する電気システムとは異なる電気システムに変換するため、エネルギーコンバーターを使用して使用可能な[LV]エネルギーに変換する必要があります。",
"quests.steam_age.alternator.desc.2": "蒸気機関が8アンペアの[LV]を生成する例です!\n",
"quests.steam_age.packager.title": "Create物流システム",
"quests.steam_age.packager.subtitle": "君んちにはAE2がないの?",
"quests.steam_age.packager.desc": "なんで倉庫系Modなしで工業Modをやらなあかんねん!!と、お思いのことでしょう。お待たせしました! ついに、Createの物流システムが利用可能になりました! 開始方法については、クエストの&3Create物流システム&rの章をご覧ください。",
"quests.steam_age.basic_mech_press.title": "Basic Mechanical Press",
"quests.steam_age.basic_mech_press.subtitle": "全自動卵くっつけ機",
"quests.steam_age.basic_mech_press.desc": "溶接に疲れた場合は、このマシンにやってもらいましょう。鉢を炉の上に置き、鍛冶場の温度が黄色以上であることを確認してから、アイテムを鉢に入れます。残念ながら、この段階でできるのはそれだけです。",
"quests.steam_age.steel_mech_press.title": "Steel Mechanical Press",
"quests.steam_age.steel_mech_press.subtitle": "ほぼ鍛造機",
"quests.steam_age.steel_mech_press.desc.1": "高圧蒸気式鍛造機はあとちょっとで作れますし、それがあればこのマシンにできることは、ほとんどすべてできてしまいますが、より上位の自動溶接レシピを切実に必要としている場合は作りましょう。\n\n鍛造機ではSteel Mechanical Pressと同じように、鉱石を(副産物なしで)粉砕したり、岩を丸石に変えたり、砂利を砂に変えたり、レンガを割ったりすることができます。ただし、鍛造機のみが&3金属プレートのより安価なレシピ&rを実行できます...",
"quests.steam_age.steel_mech_press.desc.2": "&l&3伝承によると...&r&o Createのメカニカルプレスって、バージョン0.9より前のTerraFirmaGregだと、蒸気時代の結構重要なマシンだったんだよね。なぜかって、4/5っていうまあまあ良い比率でプレート作ってくれたから。でも実は、それを「20%の確率で、アイテムが消える」っていう仕様で実装してたんだよ! あのギャンブルはサイコーだったなあ。ウン、ホントに。...と言い伝えられています。",
"quests.stone_age": "石器時代",
"quests.stone_age.subtitle": "文明前夜",
"quests.stone_age.foods.title": "お腹が空いた?",
"quests.stone_age.foods.subtitle": "働かざる者食うべからず",
"quests.stone_age.foods.desc": "このTerraFirmaGregの世界は過酷です。生き残るために最も重要なことの一つは、食料を手に入れることです。ほとんどの食料は栄養価が低いし、調理しないと命に関わるものもあります。空腹度は、体力ゲージの隣にある緑色のバーで示されます。\n\nまずは、何でもいいから食料を手に入れよう。",
"quests.stone_age.nutrition.title": "栄養価の仕組み",
"quests.stone_age.nutrition.subtitle": "プロテインはすべてを解決...しない?",
"quests.stone_age.nutrition.desc": "TerraFirmaGregの基本的な食料はそれぞれ栄養価を持ち、その栄養素は &l穀物&r、&l果物&r、&l野菜&r、&lタンパク質&r、&l乳製品&rの5つのカテゴリーに分類されます。\n\nタンパク質のような特定の栄養素だけを摂取することもできますが、それでは全体的な健康状態は低下してしまいます。バランスの取れた食事を摂ることで、最大HPを大幅に向上させることができます。HP100につきハート1つ分に相当します。\n\n詳細はフィールドガイドの「食料と水」の項目を参照のこと。",
"quests.stone_age.cook_meat.title": "基本的な調理法",
"quests.stone_age.cook_meat.subtitle": "本当に食べてしまったのか?",
"quests.stone_age.cook_meat.desc": "生肉を調理することは、タンパク質を得るための重要なステップです。肉の保存期間が長くなるだけでなく、必要な栄養素をさらに多く得ることができます。\n\n肉を調理する最も簡単な方法は、焚き火を使うことです。焚火の作り方は、下のクエストを確認しよう。",
"quests.stone_age.soup_time.title": "スープ",
"quests.stone_age.soup_time.subtitle": "みんなにもふるまったさ",
"quests.stone_age.soup_time.desc": "粘土で鍋とボウルを作ると、スープを作ることができます。\n\nスープは、より複雑な調理法の第一歩です。普通の食材を食べるのとは異なり、満腹感を得やすく、一度に複数の栄養素を摂取できるんです。",
"quests.stone_age.meals.title": "料理",
"quests.stone_age.meals.subtitle": "この世のすべての食材に感謝を込めて",
"quests.stone_age.meals.desc": "これらは、あなたが作成できる基本的な料理の一部です。スープ、サラダ、サンドイッチは、手軽に高い満腹感を得られる組み合わせの定番であり、ピザはあらゆる種類の栄養素を一度に摂取できる完全栄養食なんだ!",
"quests.stone_age.meals.tasks.1": "Any regular Sandwich",
"quests.stone_age.meals.tasks.2": "Any regular Jam Sandwich",
"quests.stone_age.garlic_bread.title": "ガーリックブレッド...?",
"quests.stone_age.garlic_bread.subtitle": "大事な話し合いの前に",
"quests.stone_age.garlic_bread.desc": "ProTip: クエストタスクは、新鮮である必要はなく、どんなガーリックブレッドでも受け入れます。",
"quests.stone_age.garlic_bread.task": "ガーリックブレッド1024切れ",
"quests.stone_age.find_potable_water.title": "喉が渇いた?",
"quests.stone_age.find_potable_water.subtitle": "早め早めのH2O",
"quests.stone_age.find_potable_water.desc": "喉の渇きは、空腹度の下の青いバーで表されます。喉の渇きを満たしておかないと、脱水症状で死んでしまいますからね!水分補給の最も簡単な方法は、手に何も持たず、池や川の水源を右クリックして飲むことです。\nこのクエストを完了するには、通常の水または川の水である、飲用可能な水源から水を飲む必要があります。クエストが正しく完了するように、複数回飲む必要がある場合があります。\n\n水はそのまま飲んでもいいけど、海水は喉が渇くだけだ。",
"quests.stone_age.find_potable_water.task": "手で水源から水を飲みます。(塩水または熱い水は不可)",
"quests.stone_age.hydration.title": "水分補給の仕組み",
"quests.stone_age.hydration.subtitle": "冷えた水をください",
"quests.stone_age.hydration.desc": "水は、水分補給以外にもいろいろな使い道があるんです!新鮮な湖や川の近くに拠点を建てた方がいいでしょう。そうすれば、簡単に水を入手できるので。特定の種類の食品や飲み物など、水以外にも喉の渇きを癒す手段は存在します。\n\nただし、探索に出かけるときは、必ずしも水が手に入るとは限らない。そこで、飲み物を持ち歩く方法をいくつか紹介しましょう。ちなみに水は一回につき容器から100mB消費して飲むことができます。",
"quests.stone_age.leather_flask.title": "革の水筒",
"quests.stone_age.leather_flask.subtitle": "革は食べられない! でも飲むのは?",
"quests.stone_age.leather_flask.desc": "革の水筒は、おそらく陶器の水差しに次いで2番目に簡単な水筒です。500mb、つまり5回分の飲み物を入れることができます。\n\n革の水筒は使用すると耐久が減りますが、壊れた場合は、革があれば修理できます。膀胱は、大きめの野生動物から入手できますよ。",
"quests.stone_age.iron_flask.title": "鉄製水筒",
"quests.stone_age.iron_flask.subtitle": "ずっと使える水の友達",
"quests.stone_age.iron_flask.desc": "鉄製水筒は、革の水筒のアップグレード版だ。革の水筒よりも耐久性が高く、20回分の飲み物を入れることができる。",
"quests.stone_age.water_bucket.title": "水のバケツ",
"quests.stone_age.water_bucket.subtitle": "その先は地獄だぞ",
"quests.stone_age.water_bucket.desc": "水源を持ち歩くことは、決して水切れにならない簡単な方法ですが、少し面倒ですね。\n\n残念ながら、木のバケツは水源ブロックを移動させることができないため、水を飲むために使用することはできません。使っても、非常に小さな水たまりができるだけです。",
"quests.stone_age.glass_bottles.title": "ガラス瓶",
"quests.stone_age.glass_bottles.subtitle": "ワレモ注意2",
"quests.stone_age.glass_bottles.desc": "ガラス瓶は、500mbの水が入っており、革の水筒と同じくらい優秀です。ただし、真鍮を成形できるようになるまで、ガラス瓶を吹くことはできません。",
"quests.stone_age.water_jug.title": "陶器の水差し",
"quests.stone_age.water_jug.subtitle": "ワレモノ注意",
"quests.stone_age.water_jug.desc": "水差しは、最初に作れる水筒ですが、100mbしか保持できないため、1回飲むたびに補充する必要があります。\n\n水差しは比較的壊れやすく、飲むとランダムに壊れる可能性があります。",
"quests.stone_age.temperature.title": "気候環境",
"quests.stone_age.temperature.subtitle": "今日の天気?ダメ",
"quests.stone_age.temperature.desc": "新しい世界は初夏から始まり、各月は8日間続きます。季節が変わり、それに伴い気温が変化し、作物、果樹、茂み...だけでなくその影響はあなたにまで!\n\n体温は常に一定に保つ必要があります。体力と空腹度の間の小さな三角形は、現在の体温と、その変動を示しています。スニークを押すと、正確な数値が表示されます。左側の数値は濡れ具合、右側の数値は体温です。",
"quests.stone_age.temperature.task": "存在する",
"quests.stone_age.insulation.title": "体温の仕組み",
"quests.stone_age.insulation.subtitle": "熱中症には気を付けよう!",
"quests.stone_age.insulation.desc": "直射日光に当たる、濡れている、火の近くに立っているなど様々な状況が、体温に影響を与えます。体温は0〜30°Cの間に維持する必要があります。そうしないと、色付きの視覚効果で示されるように、ダメージを受ける危険があります。\n\n周囲温度の影響を軽減し、体温を安定したレベルに保つ方法はたくさんあり、&l服&rを着ることは最も効果的な方法の1つです。通常の装備スロットまたはキュリオススロットの両方で服を着ることができますよ。",
"quests.stone_age.primitive_insulation.title": "原始的な服",
"quests.stone_age.primitive_insulation.subtitle": "原始人にとってのオシャレ",
"quests.stone_age.primitive_insulation.desc": "その格好で寒くないの? これはクラフトできる最も簡単な服であり、耐久性は非常に低いですが、より良いものが手に入るまでは持つはずです。",
"quests.stone_age.furs.title": "肉食獣の毛皮",
"quests.stone_age.furs.subtitle": "英雄の証",
"quests.stone_age.furs.desc": "大型の捕食動物は、通常の皮の代わりに毛皮を落とします。毛皮は、断熱服にクラフトしたり、なめして通常の皮にもできます。",
"quests.stone_age.wool_clothes.title": "ウールの服",
"quests.stone_age.wool_clothes.subtitle": "極寒にも対応",
"quests.stone_age.wool_clothes.desc": "Wool Clothesは、寒い気候や厳しい冬に最適です。Wool Clothes一式ならどんな冬でも越えられるでしょう。\n\n羊、アルパカ、ジャコウウシなど、羊毛を生産する哺乳類と仲良くなる(または狩る)必要があります。フィールドガイドの野生の動物の項目には、さまざまな動物がどこにいるかが記載されており、牧畜の項目では、それらを家畜化する方法が説明されています。",
"quests.stone_age.insulated_leather_clothes.title": "断熱レザー服",
"quests.stone_age.insulated_leather_clothes.subtitle": "寒さにも負けず",
"quests.stone_age.insulated_leather_clothes.desc": "Insulated Leather Clothesは、Wool Clothes一式よりも簡単に作ることができますが、断熱性と暖かさは低くなります。それでも、ある程度温暖な地域に住むには十分に効果的です。\n\n動物を狩って皮を入手し、羊、アルパカ、ジャコウウシなど、羊毛を生産する哺乳類と仲良くなる(または狩る)必要があります。フィールドガイドの野生の動物の項目には、さまざまな動物がどこにいるかが記載されており、牧畜の項目では、それらを家畜化する方法が説明されています。",
"quests.stone_age.burlap_clothes.title": "麻布の服",
"quests.stone_age.burlap_clothes.subtitle": "あさぬのです",
"quests.stone_age.burlap_clothes.desc": "麻布はジュートの繊維で作られています。ジュートは、温度と水分量の要求が満たされている限り、ほとんどの温暖な気候で成長できます。\n\nBurlap Clothesは、暑い夏やその他の特定の暑い環境に最適ですが、それについては後で説明します。",
"quests.stone_age.silk_clothes.title": "シルクの服",
"quests.stone_age.silk_clothes.subtitle": "カイコは解雇済み",
"quests.stone_age.silk_clothes.desc": "シルクはクモの糸で作られており、特に奥深くまで冒険しないと大量に入手するのは難しい場合があります。\n\nシルクの服は、砂漠やThe Beneathの下層など、信じられないほど暑い環境に最適です。",
"quests.stone_age.clothes.title": "衣類",
"quests.stone_age.clothes.subtitle": "おしゃれ!",
"quests.stone_age.clothes.desc": "服を着ることは、極端な温度に対処する簡単な方法です。ウールや断熱レザーなどの暖かい服は寒い環境に最適ですが、シルクや麻布は暖かい環境に最適です。",
"quests.stone_age.find_rock.title": "石を見つける",
"quests.stone_age.find_rock.subtitle": "石は一生大事に",
"quests.stone_age.find_rock.desc": "旅を始めると、まず世界がすっかり様変わりしてることに気づくでしょう。素手で木を壊すことはできないけど、心配は無用です。石器を持たない原始人は、本物の原始人とは言えないですね!\n\n木のツルハシをクラフトする代わりに、地面から石を拾いましょう。まずは石を4つ以上集めます。石を殴って壊すか、素手で右クリックして石を集めることができます。",
"quests.stone_age.rock_knapping.title": "ナッピング",
"quests.stone_age.rock_knapping.subtitle": "打製石器だって!",
"quests.stone_age.rock_knapping.desc": "石は「ナッピング」することができます。これは、石を打ち合わせて使用可能な形に加工する作業のことです。ナッピングには少なくとも2つの石が必要で、それらを持って空中を右クリックすると、ナッピングの画面が開きます。そこで石のツールヘッドを作成するために、石の1つを「削り取る」ことができます。さまざまなツールのすべての形状は、EMIとフィールドガイドに記載されています。\n\n冒険の始まりに最も重要なツールは、石のナイフと石の斧なので、まずはそれらのツールヘッドをナッピングしてみよう!",
"quests.stone_age.find_stick.title": "棒を見つける",
"quests.stone_age.find_stick.subtitle": "いい感じのが見つかったかな",
"quests.stone_age.find_stick.desc": "地面には棒もたくさん落ちているでしょう。棒の用途は色々で、道具やたいまつ、火起こし器とかも作れます。\n\n色んな種類の棒で持ち物が一杯になるのを防ぐために、単体でクラフトして普通の棒にまとめてスタックすることができます。さらに、9本の棒を束ねて棒の束にし、それをさらに束ねて大きな棒の束にすることができます。大きな棒の束は、丸太の代わりに使用できますよ。",
"quests.stone_age.first_stone_tools.title": "最初の石器ツール",
"quests.stone_age.first_stone_tools.subtitle": "モノリスに触った?",
"quests.stone_age.first_stone_tools.desc": "石をナッピングして使用可能な形にすることで、棒と組み合わせて最初の基本的なツールを作成できます。ついに石器時代の幕開けだ!\n\n石だけでも最低限の生活はできるけど、いずれは金属製の道具を作りたくなるでしょう。金属製の道具は、速度、耐久性、道具の選択肢が格段に優れています。次の2つのクエストは、必要なアイテムを集めるのに役立つはずです。",
"quests.stone_age.stone_tools.title": "石器ツール",
"quests.stone_age.stone_tools.subtitle": "石の重要さを意識し始めた",
"quests.stone_age.stone_tools.desc": "石は比較的単純で原始的な素材ですが、金属の扱い方を学ぶまでは、それらに頼ることになります。他の便利なツールには、バニラのトライデントのように投げることができるジャベリンや、農業を可能にする鍬などがあります。",
"quests.stone_age.gather_straw.title": "藁を集める",
"quests.stone_age.gather_straw.subtitle": "鍬を使っても構わない",
"quests.stone_age.gather_straw.desc": "オーバーワールドで見つけるほとんどの草は、ナイフまたは鍬で壊すと藁として収穫できます。藁はクラフトに多くの用途がありますが、穴窯を作成するには少なくとも8つ必要になります。\n\n藁は、直射日光を避けるための麦わら帽子や、ぶつからなくて比較的単純な建築ブロックとして使用できる茅葺きを作成するためにも使用できます。",
"quests.stone_age.gather_logs.title": "丸太を集める",
"quests.stone_age.gather_logs.subtitle": "気をつけろ!",
"quests.stone_age.gather_logs.desc": "石の斧を使用すると、木を切り倒すことができます。木の根元を壊すと、木全体が倒れ、丸太、棒、苗木が発生します。\n\n少なくとも10個の丸太を集めよう。これらのうち8個は穴窯に使用され、残りの2個は焚き火に使用されます。",
"quests.stone_age.firepit.title": "焚き火",
"quests.stone_age.firepit.subtitle": "夜が近い",
"quests.stone_age.firepit.desc.1": "丸太を手に入れたので、最初の焚き火を作りましょう!夜間、モンスターは地上にスポーンしませんが、夜行性の捕食動物が目を覚ましてうろつきます。\n\nまず、火を起こすことができるツールである火起こし器を作成する必要があります。",
"quests.stone_age.firepit.desc.2": "焚き火を作成するには、丸太を少なくとも1本、そして木の棒を最大3本まで地面に投げ入れ、火起こし器を右クリック長押しで使って、下のブロックに火をつけます。藁を足すと火が付きやすくなります。\n\n焚き火は光と熱の源であるだけでなく、松明に火をつけたり、生肉を調理したりするためにも使用できます。焚き火を右クリックして開いた画面で丸太を追加することで、焚き火を点灯させ続けることができます。火が消えた場合は、丸太を追加して火起こし器で再度点火するだけです",
"quests.stone_age.find_clay.title": "粘土源",
"quests.stone_age.find_clay.subtitle": "大量に集めよう!",
"quests.stone_age.find_clay.desc": "粘土は石器時代の技術に不可欠な要素です! 岩をナッピングするのと同様に、粘土をさまざまな形に成形し、穴窯で焼いて、さまざまなアイテムを作成できます。金属の扱い方を学ぶまで、石器ツールと粘土製の陶器があなたのサバイバルの要になります。\n\n粘土は地面に塊上で存在し、通常は草で覆われています。ただし、特定の種類の植物は、粘土でのみ成長し、それが目印になるだろう。あなたの気候でどのような特定の植物が成長する可能性があるかについては、フィールドガイドを確認してください。",
"quests.stone_age.clay.title": "粘土",
"quests.stone_age.clay.subtitle": "陶器を作る時だ",
"quests.stone_age.clay.desc": "少なくとも25個の粘土を集めよう。ゲームを進めるには少なくとも5つの異なる粘土製のアイテムを作成する必要があります(次のクエストを参照)。粘土を成形したら、穴窯に入れて焼き、粘土を陶器にします。石をナッピングするのと同じ方法で粘土を成形できますが、アイテム1つごとに5つの粘土が必要で、もし失敗しても粘土は失われません。",
"quests.stone_age.pit_kiln.title": "穴窯",
"quests.stone_age.pit_kiln.subtitle": "ホットトピック!",
"quests.stone_age.pit_kiln.desc": "穴窯は、ゲーム序盤でアイテムを加熱する方法です。これを使って粘土製品を焼いたり、基本的な鉱石を溶かして、最初の金属製ツールであるノコギリを作ることができます。\n\n穴窯を作成するには、8つの藁、8つの丸太、加熱したいもの、および火起こし器が必要です。作成方法については、フィールドガイドの穴窯のセクションをお読みください。焚き火と同じではありません!",
"quests.stone_age.clay_products.title": "粘土製品",
"quests.stone_age.clay_products.subtitle": "多目的粘土",
"quests.stone_age.clay_products.desc": "これらはすべて、粘土から作ることができるアイテムです。型は金属加工に使用され、壺はアイテムを保持するために使用される。その他はフィールドガイドの説明を確認してみよう。全部作れるかな?",
"quests.stone_age.make_jug.title": "陶器の水差し",
"quests.stone_age.make_jug.subtitle": "初めての水筒",
"quests.stone_age.make_jug.desc": "水差しは、最も簡単に作成できる水筒ですが、100mBしか保持できません。飲むことも、吹いて音を立てることもできます!",
"quests.stone_age.make_saw_mold.title": "ノコギリ型",
"quests.stone_age.make_saw_mold.subtitle": "最初の金属ツールを作る時が来ました",
"quests.stone_age.make_saw_mold.desc": "粘土から作るべき最初の型は、ノコギリの刃の型です。それと少量の金属があれば、ノコギリを作成できます。ノコギリは重要なツールです。&l板材&rを作成するために必要であり、それを使用すると、最初の&l&o作業台&rを作成できます。",
"quests.stone_age.make_vessel.title": "壺",
"quests.stone_age.make_vessel.subtitle": "便利な小さな瓶。",
"quests.stone_age.make_vessel.desc": "容器は、バンドルのように、複数のアイテムを1つのスロットで持ち運ぶために使用できますが、より重要なことに、金属の扱いを開始するための最初のツールでもあります。\n\n壺を使用すると、鉱石を配置できる小さなインベントリが開きます。壺のツールチップは、鉱石が何に溶けるかを教えてくれるため、合金をクラフトするときに特に役立ちます!\n\n壺を穴窯に配置して加熱すると、内部の金属を&l溶かす&rことができます。\n\nもし挑戦心があれば、さまざまな種類の金属を混ぜて合金を作成できます。合金には、金属の特定の割合の混合が必要です。銅ならすぐに使用できますが、代わりに青銅で最初の金属ツールを作ることもできます。",
"quests.stone_age.native_ores.title": "鉱石の小石?",
"quests.stone_age.native_ores.subtitle": "金属を君の手に。",
"quests.stone_age.native_ores.desc.1": "鉱脈の生成は、おそらくあなたが慣れ親しんだものとは違っている。洞窟にさまよっていてもなかなか見つけることはことはできないだろう。代わりに、地表に落ちている「目印」を見つける必要があります。これらは、小さな岩、塵の山、または小さな結晶の芽のように見える場合があります。\n\n銅に溶けるものがどうしても見つからない?それなら別種の石を探してみよう。特定の鉱石は特定の岩の種類の中でしか出現しないことがあります。完全なリストについては、フィールドガイドのTFG鉱石の項目を確認してください。",
"quests.stone_age.native_ores.desc.2": "なぜそれらは「目印」と呼ばれるのですか?これは、真下に、地表で見つけた鉱石と同じ鉱石を含む、巨大な鉱脈があることを意味します。まだツルハシがないでしょう?それなら鉱石を見つけた場所をメモしておいてください!後で非常に役立ちます。\n\nそれぞれが金属のナゲットと同じくらいの価値があるので、できるだけ多く集めてください。ただし、どこで見つけたかをメモしておいてください!",
"quests.stone_age.first_saw.title": "金属製のノコギリ",
"quests.stone_age.first_saw.subtitle": "初めての金属加工",
"quests.stone_age.first_saw.desc.1": "コギリの作成を開始するには、目的の金属の鉱石を少なくとも144mb容器に追加します。その後、容器をピットキルンに配置して火をつけます。\n\nピットキルンが燃え尽きたら、木製のトングをオフハンドに持ちながら、まだ熱いうちに容器をすばやく拾い上げ、容器とやり取りして注ぐインターフェイスを開きます。コギリ型を注ぐインターフェイスのスロットに配置するだけで、最初のコギリヘッドが満たされるのを見ることができます。その後、コギリヘッドを棒と組み合わせると、コギリが作成されます!",
"quests.stone_age.first_saw.desc.2": "最も扱いやすい金属は銅ですが、合金化のプロセスを試すことができます。このクエストのタスクは、銅または青銅合金で作られたアイテムを受け入れます。\n\n&lビスマス青銅&r:銅、ビスマス、亜鉛。最も弱い青銅ですが、最も簡単に作ることができます。\n\n&l青銅&r:銅と錫。最も平均的な青銅です。\n\n&l黒青銅&r:銅、金、銀:初期のゲームで最高の青銅ですが、かなり高価です。",
"quests.stone_age.first_saw.tasks.1": "銅または青銅のノコギリヘッド。",
"quests.stone_age.first_saw.tasks.2": "銅または青銅のノコギリ。",
"quests.stone_age.craft_lumber.title": "作業台の時間",
"quests.stone_age.craft_lumber.subtitle": "3x3のクラフトがその手の中に",
"quests.stone_age.craft_lumber.desc": "新しいコギリと丸太をクラフトグリッドで組み合わせて、板を作成します。4つの板をクラフトして板材にすることができます...\n\nそして、4つの板材を手に入れたら、ついに最初の作業台を作る時が来ました。",
"quests.stone_age.workbench.title": "作業台",
"quests.stone_age.workbench.subtitle": "これが...作業台",
"quests.stone_age.workbench.desc": "素晴らしい!作業台が使えるようになり、石器時代のピークに達しました。それを使用すると、これまでに収集したアイテムを使用して、多数の新しいものを作成できます。\n\nこれで、原始時代の大きな目標である、銅の金床を使用した本格的な金属加工が実現します。\n\n追伸:今の時点で青銅のインゴットを14個作ることはできますが、最初に銅の金床をクラフトしないと、それらを青銅の金床に変えることはできません。少なくとも金床はリサイクルできるので、無駄にはなりません。",
"quests.stone_age.inventory.title": "初期に使えるストレージ",
"quests.stone_age.inventory.subtitle": "あなたの重荷は背負うって誓ったのよ",
"quests.stone_age.inventory.desc": "初期のゲームでは、4つの簡単なストレージを利用できます。\n\n&lチェスト&r:チェストは安価で簡単にクラフトできますが、18スロットしかなく、非常に大きいサイズ以上のものを保持できません。\n\n&lクレート&r:クレートはシングルブロックのインベントリで、最も安価なものは27スロットありますが、クラフトするのにコストがかかります。\n\n&lsupply Cart&r:supply Cartは54スロットという巨大なサイズで、持ち運びできますが、多くのスペースを占有します。\n\n&l大きな壺&r:粘土のみから作れるため、最も早くから作れ、また食品の保存に最適です。さまざまな色も用意されています!",
"quests.stone_age.portable_storage.title": "ポータブルストレージ?",
"quests.stone_age.portable_storage.subtitle": "さあ出かけよう",
"quests.stone_age.portable_storage.desc": "&lTerraFirmaGreg Tips&rの章には、世界を旅するときに持ち運べるアイテムの数を増やすための、さまざまなポータブルストレージオプションがすべて記載されています。クエストを見つけるのが難しい場合は、ツリーの最も右側のスポークにあるクエストです。",
"quests.stone_age.barrels.title": "樽",
"quests.stone_age.barrels.subtitle": "た~る",
"quests.stone_age.barrels.desc": "バニラの樽とは異なり、こちらの樽は液体を貯蔵し、運搬するために使用されます。樽は合計10バケツの液体を保存できるため、比較的簡単に液体を保存できます。\n\nまた、液体を他のアイテムと組み合わせて、革、接着剤、モルタルなどを作成することもできます。",
"quests.stone_age.leather.title": "革",
"quests.stone_age.leather.subtitle": "大変だけど、その価値はあるはず",
"quests.stone_age.leather.desc": "野生動物を倒すと、生の皮をドロップします。皮はそのままでは革として使用できず、最初に加工する必要があります。\n\n革は、粘土や石のナッピングと同様に、加工することができます。革を加工することで、革の鎧や水筒などを作成できます。\n革のために動物を殺したくない場合、熱帯地域に住んでいるなら、代わりにパイナップルを加工してパイナップルレザーという革の代用品を作ることができます。",
"quests.stone_age.leather_armor.title": "革の鎧",
"quests.stone_age.leather_armor.subtitle": "基本的な防護策",
"quests.stone_age.leather_armor.desc": "革の鎧は、バニラのものと同様に、非常に基本的な鎧として使用されます。あまり効果はないかもしれませんが、ある程度は自然から身を守り、斬撃ダメージに対してある程度の耐性を提供します。",
"quests.stone_age.mining_prep.title": "採掘の準備",
"quests.stone_age.mining_prep.subtitle": "鉱石の目印を見つけた場所は...もちろん覚えてるよね?",
"quests.stone_age.mining_prep.desc.1": "石器時代の先に行くには、多くの金属が必要になり、表面にある小さな鉱石を拾うだけでは不十分です。これからは、地面を掘って採掘を開始する必要があります。\n銅を見つけた場所に&o印をつけておいた&rと仮定して、目印があった場所のおおよその中心を見つけて掘り始めましょう!かなり深いかもしれませんが、最終的には大当たりするでしょう。次のページには、最初の採掘旅行に持っていきたい装備がいくつかあります!",
"quests.stone_age.mining_prep.desc.2": "&lツルハシ&r:これが何をするかは明白でしょう。石を壊して鉱石を収穫する方法が必要です。ハンマーは機能しません!\n\n&lハシゴと松明&r:穴から登って、何をしているかを確認する方法が必要です!\n\n&l梁と板材&r:TFGでの採掘は、はるかに危険です。モンスターが地下に出現するだけでなく、不注意に掘り進むと崩落が発生する可能性があります!このクエストの上にあるクエストでは、採掘中の危険を軽減する方法について説明します。\n\nさあ、穴を掘りに行きましょう!",
"quests.stone_age.hazards.title": "採掘の危険",
"quests.stone_age.hazards.subtitle": "地上は危険だって?本当か?",
"quests.stone_age.hazards.desc.1": "モンスターに加えて、採掘時の最大の課題は崩落への対処です。むき出しの石や鉱石ブロックの下に空間がある場合、それは「不安定」と見なされ、近くのブロックが採掘されるたびに崩落が始まる可能性があります。なお、洞窟の屋根は硬化した石で覆われており、崩落を引き起こすことはありません。崩落を避けるために、最も安全な方法は床を採掘することですが、他のものを安全に採掘したい場合は、梁の使用方法を学ぶ必要があります!これらは丸太とノコギリで作成されます。",
"quests.stone_age.hazards.desc.2": "フィールドガイドには、梁がどのように機能するかについての詳細と図が記載されていますが、要約すると、互いに4ブロック以内にこのように配置する必要があります。最上部の垂直な支柱のみが実際に周囲を支持し、それらは小さな半径を持っています。",
"quests.stone_age.copper_for_anvil.title": "金床用の銅",
"quests.stone_age.copper_for_anvil.subtitle": "何かのインゴットを14個手に入れることに慣れた方がいいでしょう。",
"quests.stone_age.copper_for_anvil.desc": "金床は安くありません!各金床には14個のインゴットが必要で、それらは7個のダブルインゴットに溶接されます。\n\nまだ採掘していない場合は、この時点で採掘を開始することをお勧めします。126個の小さな銅を集めるのは大変でしょう。",
"quests.stone_age.get_raw_rock.title": "生の岩",
"quests.stone_age.get_raw_rock.subtitle": "でも、ただの石じゃねえぞ",
"quests.stone_age.get_raw_rock.desc": "銅の金床を作成するには、基礎となる石の金床と木炭の炉の両方が必要になります。石の金床を作るには、生の火成岩のブロックが必要です。\n\n生の岩を入手するには、採掘したい生の岩の&l周りの&rブロックを慎重に壊します。生の岩の6面すべてが空気にさらされると、アイテムの形になります。最後に、生の火成岩のブロックをハンマーで右クリックして石の金床に変えます。",
"quests.stone_age.create_forge.title": "炉(Forge)",
"quests.stone_age.create_forge.subtitle": "ちなみに、Fabricは存在しません。",
"quests.stone_age.create_forge.desc": "炉は、材料を高温に加熱するために使用される最先端の作業場です。炉で物を加熱する時間は、穴窯よりもかなり速く、制御もはるかに簡単です。\n\n炉を作るには、少なくとも7つの木炭と、生の岩や丸石などの5つの岩のようなブロックが必要です。\n炉には丸太を使用できず、代わりに木炭、石炭、またはコークスを使用します。\n\n伏せ焼きによる木炭の確保と炉の作り方については、フィールドガイドを確認してください。",
"quests.stone_age.rock_anvil.title": "岩の金床",
"quests.stone_age.rock_anvil.subtitle": "短い間お世話になります",
"quests.stone_age.rock_anvil.desc": "金床は、初期の金属加工の基礎です。適切な金属製の金床を作成するには、1段階前の金床を使用してインゴットを溶接する必要があります。銅は最初の段階であるため、岩の金床を使用して溶接する必要があります。ハンマーで生の火成岩のブロックの上部を右クリックすると、石の金床を作成できます。これは残念ながらインゴットの溶接にしか使えません。他のものに成形するには、それぞれの金属に対応した金床が必要です。",
"quests.stone_age.quern.title": "下臼と上臼",
"quests.stone_age.quern.subtitle": "鉱石処理への第一歩",
"quests.stone_age.quern.desc": "下臼と上臼は、材料を粉砕するために互いにこすり合わせる2つの大きな岩です。下の部分は下臼と呼ばれ、上の部分は上臼と呼ばれます。臼は、鉱石の原石を粉砕された鉱石に粉砕するために使用でき、製錬する際により多くの金属が得られます。\n\n臼を使用して、融剤、小麦粉、骨粉などの他の粉末を作成することもできます。",
"quests.stone_age.crush_ore.title": "初期の鉱石処理 - パート1",
"quests.stone_age.crush_ore.subtitle": "臼で砕く",
"quests.stone_age.crush_ore.desc": "臼は、鉱石を処理するための最初のステップにすぎません!本格的な鉱石処理は、大規模で複雑であり、進歩するにつれて詳しく学ぶことができ、採掘する鉱石ごとに、より多くの使用可能な金属やその他の副産物を抽出するために使用できます。まずは採掘した鉱石の原石を臼に通して粉砕された鉱石に変えるところから始めよう。この最初のステップだけでも、鉱石を溶かした際の量を増やすことはできる。",
"quests.stone_age.crush_crushed_ore.title": "初期の鉱石処理 - パート2",
"quests.stone_age.crush_crushed_ore.subtitle": "ハンマーで叩き潰す",
"quests.stone_age.crush_crushed_ore.desc": "粉砕された鉱石とハンマーをクラフトグリッドで組み合わせて、汚れた粉に変え、入手できる金属の量をさらに増やします。\n\n今はまだ遅くて面倒かもしれませんが、すぐにこれをより速く、自動的に行う方法をアンロックできるでしょう!",
"quests.stone_age.clean_dust.title": "初期の鉱石処理 - パート3",
"quests.stone_age.clean_dust.subtitle": "汚れた粉を洗う",
"quests.stone_age.clean_dust.desc": "最後に、汚れた粉またはほぼきれいな粉を水に落とし、数秒間放置すると、それらが洗浄され、本来の粉になります。これが鉱石の最終的な形です。今では完全なインゴットと同じくらいの価値があるでしょう!",
"quests.stone_age.flux.title": "融剤",
"quests.stone_age.flux.subtitle": "基本的な金属接着剤",
"quests.stone_age.flux.desc": "融剤は、主に金属加工で物を溶接するために使用されるアイテムですが、他の用途もあります。\n白亜、石灰岩、大理石などの特定の種類の岩は、粉砕して融剤にすることができます。また、さまざまな海洋動物の殻も同様です。",
"quests.stone_age.weld_copper_ingots.title": "銅の溶接",
"quests.stone_age.weld_copper_ingots.subtitle": "銅の金床まであと少し",
"quests.stone_age.weld_copper_ingots.desc": "炉に火をつけ、少なくとも2つの銅のインゴットを入れる。銅のインゴットが熱せられていくとツールチップに表示が出ます。一定の温度を超えると鍛造可能と表示されますが、融点直前の溶接可能になるまで待ちましょう。\n\n溶接可能と表示されたら、すぐに鍛冶場から取り出します(オフハンドで木製のトングを持ちながら!)。そして、岩の金床のインターフェースに、少量の融剤と一緒に置きます。最後に、ハンマーを持ち、スニークしながら金床を右クリックして、2つのインゴットがまだ熱いうちに溶接します。水または雪を使用すれば、新しいダブルインゴットをより速く冷却できます。",
"quests.metal_age.copper_anvil.title": "第一の金床:銅",
"quests.metal_age.copper_anvil.subtitle": "堅実な努力の成果",
"quests.metal_age.copper_anvil.desc": "おめでとう!あなたは正式に石器時代を終え、冶金時代に入りました! 銅の金床を手に入れたあなたの次のステップは、金床の等級を上げていくことです。新しい段階をアンロックするたびに、新たなツールや新たな手段が利用可能になり、生活がどんどん楽になっていくでしょう。さあ、鍛冶の達人を目指しましょう!",
"quests.tfg": "TerraFirmaGreg - Modern",
"quests.tfg.subtitle": "TerraFirmaGregへようこそ!",
"quests.tfg.welcome.title": "TerraFirmaGregへようこそ!",
"quests.tfg.welcome.subtitle": "「サバイバルゲーム」のあるべき姿",
"quests.tfg.welcome.desc": "TerraFirmaGreg Modernを始めていただきありがとうございます!\n\nこのModPackは手つかずの大自然を開拓し、驚異的な産業発展を遂げることが目的になります。最初は、貧しく道端の小石を拾い集めるところから始まり, やがては恒星間を旅するところまで発展します!",
"quests.tfg.create_team.title": "チームの作り方",
"quests.tfg.create_team.subtitle": "複数人でのプレイについて",
"quests.tfg.create_team.desc": "チームを組むことで同時にクエストを攻略することができます。 チームを作るには、インベントリを開き、左上にあるカラフルな人が3人描かれたボタンを選択すると、チームを作成できる画面が開きます。§aCreate a team§r と書かれたボタンをクリックし、チーム名やその他のパラメータを設定して、チームの作成に成功したら、右上の緑色の丸の中にあるプラスボタンを使って他のプレイヤーを招待できます。これ以降、クエストは同期され、チームメンバーは誰でもクエストを完了できるようになります。頑張ってくださいね!",
"quests.tfg.capture_territory.title": "領有主張の方法",
"quests.tfg.capture_territory.subtitle": "それとチャンクロードのしかた",
"quests.tfg.capture_territory.desc": "マルチプレイをしているとき、他のプレイヤーに邪魔されないように自分の領地を確保したいと思うことがあるかもしれません。そんな時はOpen Claimキー(デフォルトだとCtrl+M)を使ってウィンドウを開き、左クリックでチャンクを確保、右クリックで解放することができます。 ただし、これには制限があります。世界のすべてを領地にすることはできないですよ。また、Shift+左クリックでチャンクロード状態にすることもできます。Shift+右クリックで解除することができます。そして、これらは同じチーム内で共有されます。",
"quests.tfg.field_guide.title": "クエストに関する重要な情報!",
"quests.tfg.field_guide.subtitle": "もっといろいろ知りたいかい?",
"quests.tfg.field_guide.desc": "クエストはまだ開発中で、常に改善に努めています! 特定のゲーム内の仕様に関する多くの情報は、インベントリの「本」タブからアクセスできるフィールドガイドにも記載されています。.\n\nクエストですべてが説明されるわけではないので、EMIとフィールドガイドはあなたの強い味方になることを覚えておいてください。",
"quests.tfg.books_again.title": "本をなくした方へ",
"quests.tfg.books_again.desc": "クエストブックとフィールドガイドの本がまた欲しいって? コピーだったらこのクエストで何度でももらえるから安心してね。",
"quests.tfg_tips": "Tips - Survival",
"quests.tfg_tips.subtitle": "Tips and Tricks to make your life slightly easier.",
"quests.tfg_tips.beginning.title": "Tips and Tricks be here!",
"quests.tfg_tips.beginning.subtitle": "Dear God that's a lot of branches...",
"quests.tfg_tips.beginning.desc": "This quest chapter gives you a lot, &o(and we do mean a lot)&r of tips on how to survive and thrive.\n\nEach quest branch representing major mods in &2TerraFirmaGreg&r, with tips to make the most out of them. None of these quests are necessary for progression, although some &omay&r be locked behind main questline tasks.",
"quests.tfg_tips.portable_storage.title": "Portable Storage Solutions",
"quests.tfg_tips.portable_storage.subtitle": "Turns out your inventory is quite small.",
"quests.tfg_tips.portable_storage.desc": "In your travels, you may explore a whole &olot&r and end up picking up a lot of junk. This quest branch provides several options for expanding your on-the-go inventory.",
"quests.tfg_tips.toolbelt.title": "Toolbelt and Pouches",
"quests.tfg_tips.toolbelt.subtitle": "Those tools sure take up a lot of space, let's fix that!",
"quests.tfg_tips.toolbelt.desc": "With a &dToolbelt&r, you'll be able to manage multiple tools without wasting inventory slots! This handy item can go into a special &3Toolbelt Slot&r in your &4Curios menu&r. You can insert and retrieve tools with a &ckeybind.&r It starts with only two slots, but more can be added by adding &aBelt Pouches&r.",
"quests.tfg_tips.maxed_out_toolbelt.title": "ALL THE TOOLS",
"quests.tfg_tips.maxed_out_toolbelt.subtitle": "That belt must be very heavy at this point...",
"quests.tfg_tips.maxed_out_toolbelt.desc": "A &dToolbelt&r can hold 7 extra Pouches, that's 9 tools in one belt!",
"quests.tfg_tips.maxed_out_toolbelt.task": "Obtain a maxed out toolbelt.",
"quests.tfg_tips.straw_basket.title": "Straw Basket",
"quests.tfg_tips.straw_basket.subtitle": "As simple as it gets",
"quests.tfg_tips.straw_basket.desc": "The &6Straw Basket&r is a simple basket that can be incredibly useful for managing your inventory before better options are available.\n\nSimply knap some straw to get your very own &6Straw Basket&r!",
"quests.tfg_tips.toolbox.title": "Toolboxes",
"quests.tfg_tips.toolbox.subtitle": "A builders dream",
"quests.tfg_tips.toolbox.desc": "The &dToolbox&r has 8 inventory slots which can each hold 4 stacks of items. Additionally, you can use a &ckeybind&r to access your placed &dToolbox&r from a few blocks away. You can even &bdye&r your &dToolbox&r to personalize it!",
"quests.tfg_tips.first_sacks.title": "Storage Sacks",
"quests.tfg_tips.first_sacks.subtitle": "A step up from vessels",
"quests.tfg_tips.first_sacks.desc": "The &6Leather Sack&r and &3Burlap Sack&r are two options for portable storage with their own pros and cons. It is a good idea to view the container info for each one to know how many &ditem slots&r, the &dstack size&r, and the max &ditem size&r for each sack.\n\n&l&3Tip:&r The &4&oField Guide&r has more specific info on some of the special features of the sacks.",
"quests.tfg_tips.special_sacks.title": "Specialized Sacks",
"quests.tfg_tips.special_sacks.subtitle": "Wait, it can hold how much?",
"quests.tfg_tips.special_sacks.desc": "The &2Seed Pouch&r and &9Ore Sack&r are two sacks that can only hold specific types of items, but make up for it with much larger &dstack sizes&r.\n\nThe &2Seed Pouch&r can hold up to &c128&r of &327&r different types of seeds.\n\nThe &9Ore Sack&r can hold up to &c512&r of &39&r different mined resources. That means it can hold items like ores, rocks, powders, and clays!",
"quests.tfg_tips.frame_pack.title": "Frame Pack",
"quests.tfg_tips.frame_pack.subtitle": "Options can be good!",
"quests.tfg_tips.frame_pack.desc": "The &5Frame Pack&r gives you &318&r slots that can each hold up to &c64&r items. The benefit of the &5Frame Pack&r is that it ignores the default stack size of the items you put into it. That means you can hold up to &c1152&r items in total!",
"quests.tfg_tips.vessels.title": "Large and Small Vessels",
"quests.tfg_tips.vessels.subtitle": "Clay can be quite useful",
"quests.tfg_tips.vessels.desc": "&dSmall Vessels&r have 4 inventory slots while &6Large Vessels&r have 9! The &dSmall Vessel&r is not just for item storage, but is also necessary for smelting and alloying basic metals.\nThe &6Large Vessel&r is heavier to carry, but is great for preserving food.\n\n&l&3Tip:&r&o Large Vessels double as early backpacks!",
"quests.tfg_tips.portable_cells.title": "Portable Item and Fluid Cells",
"quests.tfg_tips.portable_cells.subtitle": "Isn't this too advanced?",
"quests.tfg_tips.portable_cells.desc": "With &dApplied Energistics 2&r, you can create &aPortable Item&r and &bFluid Cells&r, which allow you to store large amounts of items and fluids as pure, raw data. Sadly, &dApplied Energistics 2&r is locked behind &6HV&r, so it might be a while until you can create these.",
"quests.tfg_tips.256m_portable_cells.title": "MEGA Portable Item and Fluid Cells",
"quests.tfg_tips.256m_portable_cells.subtitle": "When Kilobytes aren't enough",
"quests.tfg_tips.256m_portable_cells.desc": "With &dMEGA Cells&r, you can create cells with &lLudicrous&r data storage!\n\n&l&3Fun Fact:&r&o A single 256M Portable Item Cell can store up to one billion of a single item type! That's enough to fill over 58 thousand chests!",
"quests.tfg_tips.backpack_materials.title": "Materials for a Backpack",
"quests.tfg_tips.backpack_materials.subtitle": "Sleeping bag not included",
"quests.tfg_tips.backpack_materials.desc": "There are two options for backpacks: the &5Frame Pack&r or the &3Sophisticated Backpack&r\n\nA &5Frame Pack&r is a dense backpack allowing you to store up to &c64&r items in each slot no &omatter their standard stack size&r.\n\nA &3Sophisticated Backpack&r is the primary way to expand your portable inventory size going forward. The first tier will more than double your normal inventory, and further tiers increase it even more! It also comes with a wide variety of &afunctional upgrades&r, and different parts of it can be dyed different colors!",
"quests.tfg_tips.first_backpack.title": "Your First Backpack",
"quests.tfg_tips.first_backpack.subtitle": "No, the map won't magically appear.",
"quests.tfg_tips.first_backpack.desc": "This is your first &3Sophisticated Backpack.&r It has a total of &c36&r inventory slots and can hold &aone upgrade.&r Check the two branches after this to learn about inventory and backpack upgrades.",
"quests.tfg_tips.red_steel_backpack.title": "Red Steel Backpack",
"quests.tfg_tips.red_steel_backpack.subtitle": "Cooler than a Blue Steel Backpack",
"quests.tfg_tips.red_steel_backpack.desc": "A &4Red Steel Backpack&r is your first proper backpack inventory upgrade. It has a total slot count of &c54&r and can hold &atwo upgrades.&r",
"quests.tfg_tips.aluminium_backpack.title": "Aluminium Steel Backpack",
"quests.tfg_tips.aluminium_backpack.subtitle": "Is it Aluminum or Aluminium?",
"quests.tfg_tips.aluminium_backpack.desc": "An &bAluminium Backpack&r is your second proper backpack inventory upgrade. It has a total slot count of &c81&r and can hold &athree upgrades.&r",
"quests.tfg_tips.titanium_backpack.title": "Titanium Backpack",
"quests.tfg_tips.titanium_backpack.subtitle": "Almost Titanic.",
"quests.tfg_tips.titanium_backpack.desc": "A &5Titanium Backpack&r is your third proper backpack inventory upgrade. It has a total slot count of &c108&r and can hold &afive upgrades.&r",
"quests.tfg_tips.tungstensteel_backpack.title": "Tungstensteel Backpack",
"quests.tfg_tips.tungstensteel_backpack.subtitle": "The ultimate backpack.",
"quests.tfg_tips.tungstensteel_backpack.desc": "The &9Tungstensteel Backpack&r is the final backpack inventory upgrade. It has a whopping slot count of &c120&r and can hold &aseven upgrades!&r",
"quests.tfg_tips.backpack_upgrades.title": "Backpack Upgrades",
"quests.tfg_tips.backpack_upgrades.subtitle": "More than just a backpack",
"quests.tfg_tips.backpack_upgrades.desc": "&aBackpack Upgrades&r can be installed in your &3Sophisticated Backpacks&r, giving your backpack new abilities and utilities.\n\nYou'll need access to &bSteel&r to be able to craft these upgrade bases.",
"quests.tfg_tips.crafting_upgrade.title": "Crafting Upgrade",
"quests.tfg_tips.crafting_upgrade.subtitle": "A Workbench on the go!",
"quests.tfg_tips.crafting_upgrade.desc": "The &aCrafting Upgrade&r lets you carry a &3Workbench&r in your backpack wherever you go. You'll wonder how you lived without it!",
"quests.tfg_tips.advanced_upgrades.title": "Advanced Upgrades",
"quests.tfg_tips.advanced_upgrades.subtitle": "Upgrades but yellow",
"quests.tfg_tips.advanced_upgrades.desc": "Certain backpack upgrades have &eAdvanced Upgrade&r versions. They have more functionality, such as allowing extra filter types or being more configurable.\nTry crafting a &aFilter&r and &eAdvanced Filter&r upgrade to complete this quest.",
"quests.tfg_tips.all_backpack_upgrades.title": "ALL THE UPGRADES",
"quests.tfg_tips.all_backpack_upgrades.subtitle": "You can't even fit all of these in a single backpack...",
"quests.tfg_tips.all_backpack_upgrades.desc": "These are all the backpack upgrades &3Sophisticated Backpacks&r has to offer. Can you craft them all?",
"quests.tfg_tips.gt.title": "GregTech",
"quests.tfg_tips.gt.subtitle": "One third of the modpack's name, after all.",
"quests.tfg_tips.gt.desc": "&3GregTech&r can be quite intimidating, this quest branch should help you out.",
"quests.tfg_tips.nano_saber.title": "Nano Saber",
"quests.tfg_tips.nano_saber.subtitle": "26 Attack Damage when active!",
"quests.tfg_tips.nano_saber.desc": "The &6Nano Saber&r is a powerful weapon youll be able to unlock once you reach &5EV&r. Simply use &dShift + Right-Click&r to activate the &cbzzzzz mode&r.",
"quests.tfg_tips.gt_tools.title": "GregTech Tools",
"quests.tfg_tips.gt_tools.subtitle": "",
"quests.tfg_tips.gt_tools.desc": "Most &5GregTech&r tools are crafted from a &6Tool Head&r. Try using &aEMI&r to explore what you can do with them — just remember two important things:\n\n- The &ehigher the Tool Head tier&r, the more &cpowerful&r the tool will be, and the &6larger the battery&r it will use.\n- Not every tool supports every Tool Head tier. For example, the &6Chainsaw&r can only be crafted with a &7LV Tool Head&r.",
"quests.tfg_tips.magnets.title": "Item Magnets",
"quests.tfg_tips.magnets.subtitle": "",
"quests.tfg_tips.magnets.desc": "The &6Item Magnet&r is exactly what you'd expect — a magnet that pulls nearby &6items&r straight to you. &aVery useful&r. What more could you ask for?",
"quests.tfg_tips.terrafirmacraft.title": "TerraFirmaCraft Addons",
"quests.tfg_tips.terrafirmacraft.subtitle": "The other two thirds of the modpack's name",
"quests.tfg_tips.terrafirmacraft.desc": "&3TerraFirmaCraft&r is one of the main mods in &2TerraFirmaGreg.&r This branch mostly focuses on some of its survival features and other &dAdd-Ons&r the modpack has, such as &4Aged Alcohol&r and &bCanes.&r",
"quests.tfg_tips.cane.title": "Walking Canes",
"quests.tfg_tips.cane.subtitle": "You can even whack people with them!",
"quests.tfg_tips.cane.desc": "A &dWalking Cane&r allows you to completely ignore any block that slows your movement, such as &asnow&r, as long as you're carrying it in your &cmain&r or &coff-hand.&r\n\nAs a bonus, it &bincreases step height&r, which allows you to walk up one block without jumping. The &dIron Cane&r has extra step height that allows you to easily step over fences!",
"quests.tfg_tips.cane.task": "Any Cane",
"quests.tfg_tips.hiking.title": "Hiking Boots",
"quests.tfg_tips.hiking.subtitle": "&oThese boots are made for walking",
"quests.tfg_tips.hiking.desc": "&dHiking Boots&r allow you to more easily explore your world! All &dHiking Boots&r allow you to pass through tall grass without resistance. Additionally, each tier of &dHiking Boots&r have progressively more &9armor&r, &9walk speed&r, and &9fall resistance&r along with other boosts.",
"quests.tfg_tips.hiking.task": "Any Hiking Boots",
"quests.tfg_tips.glassblowing.title": "Glassblowing",
"quests.tfg_tips.glassblowing.subtitle": "Realistic Glassworking!",
"quests.tfg_tips.glassblowing.desc": "To make any sort of &dGlass Pane&r or &dBlock&r, you'll need a &3glassblowing&r setup.\n\n&3Glassblowing&r will require some sort of &aBlowpipe&r, and a platform made out of glassblowing blocks to pour the molten glass. Check out the &2Field Guide&r for more information on the shape of the platform and what blocks are valid. You'll have access to glassblowing as soon as you can shape &aBrass!&r",
"quests.tfg_tips.glassblowing.task.1": "Any glassblowing blocks.",
"quests.tfg_tips.glassblowing_tools.title": "Glassblowing Tools",
"quests.tfg_tips.glassblowing_tools.subtitle": "Tools of the Trade",
"quests.tfg_tips.glassblowing_tools.desc": "To work &dGlass&r you'll need a variety of tools.\n\n&3Paddle&r: Performs flatten, mainly used for creating &dGlass Panes&r and &dLamp Glass.&r\n&3Gem Saw&r: Besides being mandatory for making glass products, it can be used to pick up &dGlass&r and &cGem Buds&r in-world as well, like a &bSilk Touch&r effect!\n&3Jacks&r: Used to pinch glass, mostly used for containers such as &dGlass Bottles.&r\n&3Wool Cloth&r: Used for rolling glass, needed for &dLenses&r and &dJars.&r",
"quests.tfg_tips.glass_blocks.title": "Glass Blocks",
"quests.tfg_tips.glass_blocks.subtitle": "Get yourself some windows.",
"quests.tfg_tips.glass_blocks.desc": "Depending on the type of sand used for the &aGlass Batch&r, your final &dGlass&r will have different colors. Check out the &2Field Guide&r section on &3Glassblowing&r to learn other ways to make specific colors. Later on, you'll be able to use &3GregTech&r chemicals to dye glass more easily.\n\n&3&lTip:&r&o If you're looking to make a lot of Glass Blocks and have access to an &bAlloy Smelter&f, it's more efficient to make &dGlass Panes&f, &bmacerating&f them, crafting into &dDust&f and then using the &aBlock Mold&f, since one batch can make up to 16 Small Dusts at a time!",
"quests.tfg_tips.lamps.title": "Lamps",
"quests.tfg_tips.lamps.subtitle": "These are pretty.",
"quests.tfg_tips.lamps.desc": "Just like in regular Minecraft, &dLamps&r can be hung from the ceiling with the help of chains or placed on top of blocks. &dLamps&r consume different kinds of fuels to keep themselves lit. Some fuels can last &4indefinitely.&r\n\n &3&lTip:&r&o Filled lamps can be placed in the &6Back&f slot of the &cCurios Menu&f to provide hands free dynamic lighting. This may not work if you have shaders on.",
"quests.tfg_tips.creosote.title": "Lamp Fuel: Creosote",
"quests.tfg_tips.creosote.subtitle": "If you have a bunch of it lying around...",
"quests.tfg_tips.creosote.desc": "&dCreosote&r can be used as a lamp fuel, but a full lamp of the stuff only lasts for &c10&r days.",
"quests.tfg_tips.creosote.task": "A Bucket of Creosote",
"quests.tfg_tips.tallow.title": "Lamp Fuel: Tallow",
"quests.tfg_tips.tallow.subtitle": "Animal Fat",
"quests.tfg_tips.tallow.desc": "&dTallow&r can be used as lamp fuel. A full lamp of it will last &c18&r days.",
"quests.tfg_tips.tallow.task": "A Bucket of Tallow",
"quests.tfg_tips.olive_oil.title": "Lamp Fuel: Olive Oil",
"quests.tfg_tips.olive_oil.subtitle": "Lilbito'liveoil",
"quests.tfg_tips.olive_oil.desc": "&dOlive Oil&r can be used as lamp fuel, and while it is more difficult to craft than other fuels, a full lamp of it lasts for a whopping &c83&r days!\n\n&3&lTip:&r&o Access to electric machines even at &7LV&f will make the processing less painful.",
"quests.tfg_tips.olive_oil.task": "A Bucket of Olive Oil",
"quests.tfg_tips.lava_lamp.title": "Lamp Fuel: Lava?",
"quests.tfg_tips.lava_lamp.subtitle": "Not as mesmerizing as the real deal",
"quests.tfg_tips.lava_lamp.desc": "With the very heat resistant metal &9Blue Steel&r, you can create a &dBlue Steel Lamp.&r It can be filled with &cLava&r, giving you an indefinite source of light at the cost of being limited to a single lamp metal.\n\nCareful handling a filled lava lamp, it's very &chot...&r",
"quests.tfg_tips.glowstone_lamp.title": "Lamp Fuel: Glowstone",
"quests.tfg_tips.glowstone_lamp.subtitle": "The best lamp fuel",
"quests.tfg_tips.glowstone_lamp.desc": "You'll need access to at least &7LV&r electricity in order to liquefy &dGlowstone&r, but if you like the look of &lany&r lamp, you can use &6Liquid Glowstone&r to fuel them indefinitely. Unlike &cLava&r, this isn't hot!",
"quests.tfg_tips.charcoal_pile.title": "Charcoal Pile",
"quests.tfg_tips.charcoal_pile.subtitle": "You're going to need this",
"quests.tfg_tips.charcoal_pile.desc.1": "&aCharcoal Piles&r are the early game source for &dCharcoal.&r You're going to need &oa lot&r of it if you want to succeed in &2TFG&r, as charcoal is key for &3Metalworking&r and smelting &3Blooms&r for &bWrought Iron&r.\n\nBegin by digging down a pit.",
"quests.tfg_tips.charcoal_pile.desc.2": "After creating your pit, place logs of your choice while &csneaking&r, this will place &2log piles&r in your pit. The more logs you place in a log pile the more &dCharcoal&r is created.",
"quests.tfg_tips.charcoal_pile.desc.3": "After placing your &2log piles&r, cover them with blocks, leaving &oone uncovered.&r Set fire to this uncovered one using a &dFire Starter&r, dropped &eTorch&r or &4Flint and Steel.&r Wait for large smoke particles to appear from the covering blocks and &cseal&r the uncovered one. Once the smoke particles cease to emit, remove the covering and harvest your &dCharcoal&r, preferably with a &aShovel&r or &aSpade.&r",
"quests.tfg_tips.charcoal_pile.desc.4": "&3&lPro Tip:&r&o You may want to invest in a &3Coke Oven&f early on. Not only can it produce &aCharcoal&f from logs at a &cbetter ratio&f, it makes &aCreosote&f as a byproduct, a useful fuel for lamps and steam power, and &aCoke&f for &dSteel&f production.",
"quests.tfg_tips.thatch_bed.title": "Thatch Bed",
"quests.tfg_tips.thatch_bed.subtitle": "A place to rest... somewhat",
"quests.tfg_tips.thatch_bed.desc": "Utilizing some &bThatch&r and a &aLarge Raw Hide&r, you can create a &dThatch Bed.&r It cannot be used to sleep in, but it'll &cset your spawn point.&r\n\nTo create a Thatch Bed, place &btwo thatch blocks&r side by side, then interact with the blocks while holding the &aLarge Raw Hide.&r",
"quests.tasktype.looktat": "Look at a completed Thatch Bed",
"quests.tfg_tips.loom.title": "Loom",
"quests.tfg_tips.loom.subtitle": "You'll need to work harder if you want to sleep...",
"quests.tfg_tips.loom.desc": "To make a better bed, you'll need to create some textiles. The &3Loom&r is the work-station of choice for doing this, as it allows you to create different textiles that each have different uses.",
"quests.tfg_tips.burlap_cloth.title": "Burlap Cloth",
"quests.tfg_tips.burlap_cloth.subtitle": "Made out of Jute!",
"quests.tfg_tips.burlap_cloth.desc": "By soaking some &aJute&r in a barrel, and working the resulting &aJute Fibers&r in the &3Loom&r, you can create &dBurlap Cloth.&r\n\nBurlap Cloth has a number of uses, such as creating &bBurlap Clothes&r that protect against &chot environments&r, &eBeekeeper Armor&r that protects from angry bees, and a number of other utility items.",
"quests.tfg_tips.pineapple_leather.title": "Pineapple Leather",
"quests.tfg_tips.pineapple_leather.subtitle": "Who lives in a Pineapple Under the Sea?",
"quests.tfg_tips.pineapple_leather.desc": "By obtaining some &aPineapple Fibers&r, &bspindling&r them into &aPineapple Yarn&r, and working the yarn in the &3Loom&r, you get &dPineapple Leather&r, an eco-friendly alternative for &bleather knapping recipes.&r",
"quests.tfg_tips.wool_cloth.title": "Wool Cloth",
"quests.tfg_tips.wool_cloth.subtitle": "Baaa...",
"quests.tfg_tips.wool_cloth.desc": "By shearing some friendly &2wool-producing&r livestock, you can spindle the resulting wool into &dWool Yarn.&r Working the yarn in a &3Loom&r gives you &dWool Cloth.&r\n\nBesides uses in &bGlassworking&r, it can be used to create &aWool Clothes&r, perfect for &bcold&r, bitter environments.\n\nWool is considered a &bHigh Quality Cloth.&r",
"quests.tfg_tips.silk_cloth.title": "Silk Cloth",
"quests.tfg_tips.silk_cloth.subtitle": "Very, Very Smooth.",
"quests.tfg_tips.silk_cloth.desc": "&dSilk Cloth&r can be created using &aString&r from killing &bSpiders&r or via &bPolycaprolactam (aka Nylon) Ingots&r. No silkworms exist yet, sorry! The dangerous &cWebbed Lair&r biome in &4The Beneath&r is another, albeit dangerous, source.\n\nSilk Cloth can be used to create &aSilk Clothes&r, which are the best at protecting you against &chot&r environments.\n\nSilk Cloth is considered a &bHigh Quality Cloth.&r",
"quests.tfg_tips.phantom_silk.title": "Phantom Silk",
"quests.tfg_tips.phantom_silk.subtitle": "Everyone's favourite mob vote winner",
"quests.tfg_tips.phantom_silk.desc": "&dPhantom Silk&r is weaved from Phantom Thread, which itself is crafted from Phantom Membrane. You can find &aPhantoms&r in the &4Beneath&r.",
"quests.tfg_tips.unrefined_paper.title": "Unrefined Paper",
"quests.tfg_tips.unrefined_paper.subtitle": "Time to make some history.",
"quests.tfg_tips.unrefined_paper.desc": "&aUnrefined Paper&r is one step away from becoming real, usable &dPaper.&r There are a lot of ways to go about crafting paper, some could be easier to do while others can be considerably more difficult depending on resource availability. Check the &bPapermaking&r entry on your &2Field Guide!&r",
"quests.tfg_tips.bed.title": "Beds",
"quests.tfg_tips.bed.subtitle": "Rest your weary soul.",
"quests.tfg_tips.bed.desc": "Utilizing a &bHigh Quality Cloth&r, such as &aWool&r or &aSilk Cloth&r, you can create your very own &dBed.&r Unlike the &2Thatch Bed&r, a real &dBed&r is comfortable enough to sleep through the night. Sweet Dreams!",
"quests.tfg_tips.sleeping_bags.title": "Sleeping Bags",
"quests.tfg_tips.sleeping_bags.subtitle": "Slumber Party!",
"quests.tfg_tips.sleeping_bags.desc": "A &dSleeping Bag&r is an item you can use to &bsleep through a night.&r Unlike beds, a sleeping bag &owon't&r set your &cSpawn Point.&r",
"quests.tfg_tips.hammocks.title": "Hammocks",
"quests.tfg_tips.hammocks.subtitle": "Perfect for Night Owls",
"quests.tfg_tips.hammocks.desc": "A &dHammock&r does the exact opposite as a &2Sleeping Bag.&r It allows you to sleep your way through daytime. Perfect for those long barrel recipes or charcoal piles.\nMuch like &2Sleeping Bags&r, they &owon't&r set your &cSpawn Point.&r",
"quests.tfg_tips.panning.title": "Panning",
"quests.tfg_tips.panning.subtitle": "Re-experience the gold rush!",
"quests.tfg_tips.panning.desc": "Along riverbeds, you may notice gravel with slight specks of minerals, known as &aNative Ore Deposits.&r By right-clicking one with a &bPan&r, you'll be able to process this ore deposit into &dsmall pieces of native ores.&r These can come in pinch when you're missing a few millibuckets to fill a mold.",
"quests.tfg_tips.sluice.title": "Sluices",
"quests.tfg_tips.sluice.subtitle": "Panning on Steroids",
"quests.tfg_tips.sluice.desc": "A &3Sluice&r can be used to process those &agravel deposits&r in a faster, slightly automated way. In addition, sluices can produce additional &drare outputs&r, check the &2Field Guide&r entry for more information!",
"quests.tfg_tips.status_effects.title": "Status Effects",
"quests.tfg_tips.status_effects.subtitle": "No more drinking weird potions.",
"quests.tfg_tips.status_effects.desc": "While potion brewing is not accessible, you can make other consumable items to obtain status effects.",
"quests.tfg_tips.aged_alcohol.title": "Aged Alcohols",
"quests.tfg_tips.aged_alcohol.subtitle": "Drink in moderation...",
"quests.tfg_tips.aged_alcohol.desc": "&3Aging alcoholic beverages&r in &abarrels&r for long periods of time increases potency, resulting in &dAged Alcohols&r. Drinking them via bottles or flasks will grant useful status effects depending on which alcohol was used, such as &bRegeneration&r, &bResistance&r or &bAbsorption.&r These effects are especially useful for exploration",
"quests.tfg_tips.aged_alcohol.task": "Any Aged Alcohol",
"quests.tfg_tips.pills.title": "Medicine: Pills",
"quests.tfg_tips.pills.subtitle": "Pills here!",
"quests.tfg_tips.pills.desc": "Mixing &aWax&r, some &bSpring Water&r and some unique ingredients will grant you &dPills!&r Pills give a myriad of different status effects, some good, some bad.\n\n&3&lTip:&r&o Using a &bMechanical Mixer&f or &bGT Mixer&f will double yield!",
"quests.tfg_tips.pills.task": "Any Effect Pill",
"quests.tfg_tips.tablets.title": "Medicine: Tablets",
"quests.tfg_tips.tablets.subtitle": "Tablets here...?",
"quests.tfg_tips.tablets.desc": "While more difficult to craft than regular pills, requiring either the &3Greate Mechanical Mixer&r or the &3GT Mixer&r, &dTablets&r last considerably longer.",
"quests.tfg_tips.tablets.task": "Any Tablet",
"quests.tfg_tips.salvo.title": "Medicine: Salves",
"quests.tfg_tips.salvo.subtitle": "Apply directly to the forehead",
"quests.tfg_tips.salvo.desc": "A &dSalve&r is another type of medicine, usually applied on the skin. These provide a different set of effects compared to &aPills&r and &aTablets&r, such as &cFire Resistance&r and &4Instant Health&r, but require relatively complex chemistry.",
"quests.tfg_tips.salvo.task": "Any Salve",
"quests.tfg_tips.misc.title": "Misc Tips",
"quests.tfg_tips.misc.subtitle": "Even more tips!",
"quests.tfg_tips.misc.desc": "These are miscellaneous tips, they don't fit in the other categories but are still useful to know about.",
"quests.tfg_tips.digger_helmet.title": "Digger Helmet",
"quests.tfg_tips.digger_helmet.subtitle": "For when you mine all day long",
"quests.tfg_tips.digger_helmet.desc.1": "The &dDigger Helmet&r is a helmet you can wear that will automatically light up your surroundings, hands-free! Useful if your main hand is occupied and your off-hand is equipped with a shield. It will require a bit of &6Glowstone&r to craft. Maybe you can reach to &4The Beneath&r for some early game access...",
"quests.tfg_tips.digger_helmet.desc.2": "&l&3Important:&r&l The &dDigger Helmet&f itself works thanks to a specific setting of &cSodium Dynamic Lights&f, you'll have to toggle on &b\"Dynamic Entity Lighting\"&f for it to work properly",
"quests.tfg_tips.grappling_hook.title": "Grappling Hook",
"quests.tfg_tips.grappling_hook.subtitle": "This is going to end poorly",
"quests.tfg_tips.grappling_hook.desc": "By combining 2 pieces of &aRope Coil&r and a &bWrought Iron Pickaxe Head&r, you can create a &dGrappling Hook!&r An ideal tool for scaling big mountains, exploring large caves and traversing the world. It contains an &eupgrade system&r that allows you to combine and modify your &dHook&r to your leisure.",
"quests.tfg_tips.grapple_repair.title": "Grappling Hook Warnings",
"quests.tfg_tips.grapple_repair.subtitle": "READ ME, OR YOU MAY REGRET IT LATER!",
"quests.tfg_tips.grapple_repair.desc": "All your &dGrappling Hook&r &aupgrades&r are stored as NBT Data inside the item. This means trying to repair your hook using &canother&r Grappling Hook &l&cWILL destroy all your upgrades!&r\n\nInstead, you should place your &dGrappling Hook&r and some &bWrought Iron Dust&r in a &3Workbench&r to repair it.\n\nAlso, don't use your Grappling Hook when traveling between the Overworld and Beneath, it's rather deadly.",
"quests.tfg_tips.grapple_upgrades.title": "Upgrading your Grappling Hook",
"quests.tfg_tips.grapple_upgrades.subtitle": "Balanced around TFG, of course!",
"quests.tfg_tips.grapple_upgrades.desc.1": "Upgrading your &dGrappling Hook&r consists of adding or removing items to it via the &3Workbench&r.&r\n\nTo see all the upgrades you can apply to your &dGrappling Hook&r, you can press the \"Usage\" key in &2EMI.&r\nEach of the custom recipes will contain text describing what changes are being applied.",
"quests.tfg_tips.grapple_upgrades.desc.2": "Upgrades can be removed by crafting the &dGrappling Hook&r with a &bHammer&r and the &aitem you used to upgrade&r it with (it won't be consumed). The craft will return the &dHook&r with the upgrade removed and the item used to upgrade it in the first place, therefore you get two items back! This process of downgrading is default behaviour for all upgrades unless stated otherwise in the respective upgrade quest.\n\n&lUpgrades cannot be overriden, if you want to upgrade from an &7LV&f motor to an &bMV&f motor, you need to remove the &7LV&f motor upgrade first.",
"quests.tfg_tips.grapple_length.title": "Grappling Hook Upgrade: Length",
"quests.tfg_tips.grapple_length.subtitle": "Long Boy",
"quests.tfg_tips.grapple_length.desc": "By default, your &dGrappling Hook&r has &b80 blocks in length&r, you can add &c20 more&r by adding more &aRope Coils.&r 200 blocks is the maximum.\n\nLength can be &3decreased&r by crafting with a &aKnife&r, &2reducing it by 20&r, down to a minimum of 20.",
"quests.tfg_tips.grapple_motor.title": "Grappling Hook Upgrade: Motor",
"quests.tfg_tips.grapple_motor.subtitle": "That lazy, huh?",
"quests.tfg_tips.grapple_motor.desc": "The &aMotor Upgrade&r enables automatic reeling in with your &dHook.&r Caution should be taken as &chigh level motors&r may cause you to take &4fall damage&r from the reeling force.\n\nMotors are tiered according to &2GregTech&r voltage tiers. The crafting recipes tells you exactly what stats were modified and by how much.",
"quests.tfg_tips.grapple_smart_motor.title": "Grappling Hook Upgrade: Smart Motor",
"quests.tfg_tips.grapple_smart_motor.subtitle": "Does anyone even know what this does?",
"quests.tfg_tips.grapple_smart_motor.desc": "The &aSmart Motor Upgrade&r enables the &3Smart Motor system&r. It requires a &bMotor Upgrade&r to be installed first.",
"quests.tfg_tips.grapple_field.title": "Grappling Hook Upgrade: Repulsion Field",
"quests.tfg_tips.grapple_field.subtitle": "Look ma! I'm levitating!",
"quests.tfg_tips.grapple_field.desc": "The &aRepulsion Field Upgrade&r causes you to be repelled from nearby blocks. Caution should be taken as &chigh level repulsion strength&r may cause you to take &4fall damage.&r\n\nRepulsion Fields are tiered according &2GregTech&r voltage tiers. The crafting recipe tells you exactly what stats were modified and by how much.",
"quests.tfg_tips.grapple_magnet.title": "Grappling Hook Upgrade: Hook Magnet",
"quests.tfg_tips.grapple_magnet.subtitle": "Intense Attraction",
"quests.tfg_tips.grapple_magnet.desc": "The &aMagnet Upgrade&r causes your &dHook&r to be attracted to any nearby blocks, latching onto them.\n\nMagnet Upgrades are tiered using &2GregTech's&r Magnetic Ingots, with the worst one being &bMagnetic Iron&r and the best being &bMagnetic Samarium.&r",
"quests.tfg_tips.grapple_magnet.task": "Any Magnetic Ingot",
"quests.tfg_tips.grapple_sticky.title": "Grappling Hook Upgrade: Sticky Rope",
"quests.tfg_tips.grapple_sticky.subtitle": "Sticky!",
"quests.tfg_tips.grapple_sticky.desc": "The &aSticky Upgrade&r causes your &dHook&r to be attached to any rope piece touching a block.",
"quests.tfg_tips.grapple_throw_speed.title": "Grappling Hook Upgrade: Throw Speed",
"quests.tfg_tips.grapple_throw_speed.subtitle": "Yeet!",
"quests.tfg_tips.grapple_throw_speed.desc": "The &aThrow Speed Upgrade&r causes your &dHook&r to launch faster.\n\nThrow Speed upgrades are tiered according &2GregTech&r voltage tiers. The crafting recipe tells you exactly what stats were modified and by how much.",
"quests.tfg_tips.grapple_double.title": "Grappling Hook Upgrade: Double Hook",
"quests.tfg_tips.grapple_double.subtitle": "Double the Fun!",
"quests.tfg_tips.grapple_double.desc": "The &aDouble Hook Upgrade&r causes you to throw &dtwo Grappling Hooks&r at an angle. You can specify key binds to throw each hook separately.",
"quests.tfg_tips.grapple_gravity_50.title": "Grappling Hook Upgrade: 0.5 Gravity",
"quests.tfg_tips.grapple_gravity_50.subtitle": "Does this even make sense?",
"quests.tfg_tips.grapple_gravity_50.desc": "The &a0.5 Gravity Upgrade&r causes your hook to halve how much it's affected by gravity!\n\nInstead of using another &dHelium Bucket&r to remove the upgrade, use an &cEmpty Bucket instead.&r It will fill with the &eHelium&r you initially used.",
"quests.tfg_tips.grapple_gravity_0.title": "Grappling Hook Upgrade: ZERO gravity",
"quests.tfg_tips.grapple_gravity_0.subtitle": "Kinda Expensive",
"quests.tfg_tips.grapple_gravity_0.desc": "The &aZERO Gravity Upgrade&r, as the name implies, causes your hook to have NO gravity.\n\nInstead of using another Gravitation Engine Module &cto remove the upgrade&r, use a &dTungsten Block instead.&r",
"quests.tfg_tips.grapple_tweaks.title": "Grappling Hook Upgrade: Tweaks",
"quests.tfg_tips.grapple_tweaks.subtitle": "Tweaking your Angles",
"quests.tfg_tips.grapple_tweaks.desc": "Using a &aWrench&r, you can tweak the &bUpwards Angle&r when you throw the &dHook&r, while the &aScrewdriver&r is used to tweak the &bHorizontal Angle&r of the &aDouble Hook Upgrade.&r",
"quests.tfg_tips.chalk.title": "Chalk",
"quests.tfg_tips.chalk.subtitle": "You don't want to get lost, do you?",
"quests.tfg_tips.chalk.desc": "&dChalk&r can be used to draw different symbols on blocks. They are very useful to mark important locations while &bcave exploring.&r\n\nA &3Chalk Box&r can store multiple chalk pieces in a single inventory slot. Not only that, you can add some sort of glowing item (such as &6Glowstone&r) to make your chalk doodles glow in the dark!",
"quests.tfg_tips.tape_measure.title": "Tape Measure",
"quests.tfg_tips.tape_measure.subtitle": "Stop manually counting your block spaces",
"quests.tfg_tips.tape_measure.desc": "You can use a &dTape Measure&r to measure a perimeter or length, especially useful when building large projects. Simply interact with a block while holding the &dTape Measure&r to begin measuring. To stop, right-click another block while holding the Tape Measure.",
"quests.tfg_tips.blank_disc.title": "Etched: Listen to Music",
"quests.tfg_tips.blank_disc.subtitle": "Listen to your tunes while Gregging all over the place.",
"quests.tfg_tips.blank_disc.desc": "&2Etched&r is a music player mod that allows you to play music discs in new ways, including &dcustom discs&r that play any song you want (as long as it's in Bandcamp, Soundcloud) as well as &ain-game sounds&r via sound events.\n\nTo begin your journey with &2Etched&r, craft a &bBlank Music Disc.&r",
"quests.tfg_tips.radio.title": "Radio",
"quests.tfg_tips.radio.subtitle": "Stream your music without discs",
"quests.tfg_tips.radio.desc": "The &dRadio&r allows you to query up any song you want. Right-click it and then type out your desired song, such as a URL or a Minecraft sound event.",
"quests.tfg_tips.dye_discs.title": "The Classics",
"quests.tfg_tips.dye_discs.subtitle": "These will never go old...",
"quests.tfg_tips.dye_discs.desc": "By dipping a &bBlank Disc&r in a &aBarrel&r filled with dye, you can create the vanilla in-game discs. Enjoy classics such as &dWait, 13&r and &dBlocks!&r",
"quests.tfg_tips.dye_discs.task": "Any Classic Disc",
"quests.tfg_tips.special_discs.title": "The Uniques",
"quests.tfg_tips.special_discs.subtitle": "These are unique... Or they where, at least",
"quests.tfg_tips.special_discs.desc": "You can also craft &dUnique Discs&r if you want...",
"quests.tfg_tips.disc_collector.title": "Disc Collector",
"quests.tfg_tips.disc_collector.subtitle": "A full collection",
"quests.tfg_tips.disc_collector.desc": "Can you craft all the music discs?\n\nSince you're here, there are 2 hidden quests related to music discs. One is quite &csuspicious&r and the other might require you to channel your inner dwarf, good luck!",
"quests.tfg_tips.amogus.title": "AMONGUS",
"quests.tfg_tips.amogus.subtitle": "SUSSY BAKA!",
"quests.tfg_tips.amogus.desc": "Congratulations for unlocking this hidden, abhorrent quest. May your venting never be spotted.",
"quests.tfg_tips.label_album.title": "Labels and Albums",
"quests.tfg_tips.label_album.subtitle": "Labels for your Discs, and Album Covers to protect them",
"quests.tfg_tips.label_album.desc": "To &betch&r your first disc, you'll need a &dLabel.&r These, much like blank discs, can be dyed.\n\n&dAlbum Covers&r are used to cover your etched discs. If your etched disc pulls data from a site like &cSoundcloud&r, the song's icon will be compressed into a 16x16 texture! To store a disc, open your inventory, select your album cover, and right-click the music disc you want to store. You can also store regular discs.",
"quests.tfg_tips.etching_disc.title": "Etching your first disc",
"quests.tfg_tips.etching_disc.subtitle": "Time for your first tunes",
"quests.tfg_tips.etching_disc.desc": "You're going to need the &3Etching Table&r to start &betching.&r Right-clicking the table will open the etching interface and by providing a &aBlank Disc&r with a &aMusic Label&r, and a valid sound source on the top bar, your disc will be ready.\n\nSound sources include things like &bBandcamp/Soundcloud URLs&r (which can point to a single or an album), &din-game sound events&r, and file paths to &c.ogg/.wav/.mp3 files&r on your drive.\n\nTo complete this quest, etch any disc.",
"quests.tfg_tips.disc_players.title": "Disc Players",
"quests.tfg_tips.disc_players.subtitle": "To play your discs of course!",
"quests.tfg_tips.disc_players.desc": "You can use a regular &3JukeBox&r to play music, however you can also craft these following two items:\n\n&dAlbum Jukebox&r: allows you to put multiple discs inside and &bcycle across them&r, perfect to have in your base.\n\n&dBoombox&r: lets you carry your music on the go.",
"quests.tfg_tips.disc_players.task": "Obtain an Album Jukebox or a Boombox",
"quests.tfg_tips.DIGGY_DIGGY_HOLE.title": "I AM A DWARF AND I'M DIGGING A HOLE",
"quests.tfg_tips.DIGGY_DIGGY_HOLE.subtitle": "DIGGY DIGGY HOLE, DIGGY DIGGY HOLE!",
"quests.tfg_tips.DIGGY_DIGGY_HOLE.desc": "Congratulations for unlocking this hidden, awesome quest. May your mines never collapse and great loot be underground!",
"quests.tfg_tips.DIGGY_DIGGY_HOLE.task": "A Diggy Diggy Hole Disc",
"quests.tfg_tips.camera.title": "Exposure: Capture your Memories",
"quests.tfg_tips.camera.subtitle": "Take pictures of your world",
"quests.tfg_tips.camera.desc": "&2Exposure&r is a mod that adds realistic picture processing into the game. Start by creating your &bCamera&r and &aFilm Rolls&r, and then develop your pictures!. It has complex systems such as color correction, filters and more.",
"quests.tfg_tips.selfie.title": "Selfies",
"quests.tfg_tips.selfie.subtitle": "For the 'gram!",
"quests.tfg_tips.selfie.desc": "With your &bCamera&r open, you can press F5 to enable &bSelfie Mode&r, which as the name suggests, allows you to take selfies.",
"quests.tfg_tips.camera_attachments.title": "Camera Attachments",
"quests.tfg_tips.camera_attachments.subtitle": "Improve your Camera",
"quests.tfg_tips.camera_attachments.desc": "By interacting with the &dCamera&r while sneaking, you'll open the camera GUI. This not only allows you to place your desired &aFilm Roll&r, it allows you to attach addons to your camera with new functionalities.\n\n&dRedstone Lamp&r: Works as a flashlight, illuminating dark environments.\n&dSpyglass&r: Enables zooming, letting you take pictures of objects far away.",
"quests.tfg_tips.camera_attachments.task": "A Redstone Lamp or a Spyglass",
"quests.tfg_tips.filters.title": "Color Filters",
"quests.tfg_tips.filters.subtitle": "Changing the look of your photos.",
"quests.tfg_tips.filters.desc": "Using a &aGlass Pane&r, you can apply a &dFilter&r to a picture. Simply open your camera GUI and assign it to the camera filter slot. With &dFilters&r you can change the overall color composition of your pictures. For instance, you can make a picture look extra cold by applying a &3Cyan&r or &bLight Blue&r filter to it.",
"quests.tfg_tips.filter.task": "Any Glass Pane",
"quests.tfg_tips.interplanar_projector.title": "Interplanar Projector",
"quests.tfg_tips.interplanar_projector.subtitle": "This doesn't look realistic...?",
"quests.tfg_tips.interplanar_projector.desc": "The &dInterplanar Projector&r is a special filter that allows you to take pictures of things &coutside&r of the Minecraft world\n\nYou can rename the &aLens&r in a &3Scribing Table&r with a name that points either to an image on your &bDrive&r or a &bWeb Image.&r Placing the lens on your &aCamera&r and taking a picture should give you that external image.",
"quests.tfg_tips.film_rolls.title": "Film Rolls",
"quests.tfg_tips.film_rolls.subtitle": "It's not Digital",
"quests.tfg_tips.film_rolls.desc": "To begin taking pictures you'll need to craft one of two kinds of film roll: &0Black and White Film&r, and &dColored Film.&r",
"quests.tfg_tips.developing_film.title": "Developing Films",
"quests.tfg_tips.developing_film.subtitle": "Pretend you're a printer",
"quests.tfg_tips.developing_film.desc": "Once you've taken your pictures you can begin &adevelopment&r by soaking the films in &bWater.&r Afterwards, you'll need to craft a &dLightroom&r.\n\nThe lightroom is used to develop film, needing a strong light source above the block, and the following four dyes: &3Cyan&r, &5Magenta&r, &eYellow&r and &0Black&r, known as CMYK.\n&0Black and White Film&r will only need &0Black Dye&r while &dColored Film&r will need the entire &3C&5M&eY&0K&r set.\n\nIf you fancy more interesting processing, you can work with the &cChromatic Process...&r",
"quests.tfg_tips.photo.title": "Your first Photo",
"quests.tfg_tips.photo.subtitle": "Congratulations!",
"quests.tfg_tips.photo.desc": "You can do multiple things with it with your &dPhotograph.&r\n\nYou can &bCopy&r it by utilizing a blank sheet of &aPaper&r and the required &aDyes&r used to develop the original.\n\nYou can also &bStack&r pictures to keep them neatly organized in your inventory, check EMI to know how to.\n\nYou can also artificially &cage&r a picture by applying &6Brown Dye&r to it, making it look like it has gone through the years.",
"quests.tfg_tips.photo_album.title": "Photo Album",
"quests.tfg_tips.photo_album.subtitle": "Turns out memories are forever...",
"quests.tfg_tips.photo_album.desc": "If you want a place to &bstore photos&r, make a &dPhoto Album.&r In addition, you can also write small descriptions for each photo in an album. Write out the place where you took them, some notes, and more!",
"quests.tfg_tips.photo_frame.title": "Photo Frame",
"quests.tfg_tips.photo_frame.subtitle": "For the most astonishing pictures",
"quests.tfg_tips.photo_frame.desc": "A &dPhoto Frame&r can be used to display pictures. Unlike Item Frames, Photo Frames can be 1x1, 2x2 or 3x3 in size, allowing you to display particularly beautiful photos at your base!",
"quests.tfg_tips.harpoon.title": "Harpoon",
"quests.tfg_tips.harpoon.subtitle": "Emergency escape",
"quests.tfg_tips.harpoon.desc": "The &dHarpoon&r is similar to the grappling hook, except it always flies straight upwards and can't be upgraded. You can still swing with it though!",
"quests.tfg_tips.coil.title": "Ziplines",
"quests.tfg_tips.coil.subtitle": "Wheeeeee!",
"quests.tfg_tips.coil.desc": "If you right-click two &dFences&r with a &3Coil&r, you'll create a zipline! Build one above you, then shoot your Harpoon into the fence to start schmooving.\n\nRight-click the Coil with an empty hand to change the slack of the line. Each Coil is one-way, indicated by the \"arrows\" on the line itself, so if you want a two-way line you'll need two coils.\n\nYou can also place Coils on other blocks too for decoration, but they must be on fences to work as a zipline.",
"quests.tfg_tips.self_defense.title": "Self-defense",
"quests.tfg_tips.self_defense.subtitle": "Got zombies on your lawn?",
"quests.tfg_tips.self_defense.desc": "Place a &3Cranktrap&r next to a pressure plate, and they'll completely immobilize whatever animal (or monster!) steps on it. Great for catching that elusive animal in the forest, or for defending your home.\n\n&3Barbed Wire&r is completely passive and just inflicts damage to anything that walks through it.",
"quests.tfg_tips.arborfirmacraft.title": "ArborFirmaCraft",
"quests.tfg_tips.arborfirmacraft.subtitle": "Harvesting the Life-blood of Trees",
"quests.tfg_tips.arborfirmacraft.desc": "&2ArborFirmaCraft&r is a mod that adds multiple new trees to &3TFG&r: some are variants of existing TFC trees, such as &dAncient Kapok&r, while others are completely new, such as the &aBaobab&r and &aHevea.&r Some of the plank and log textures of these trees may remind you of vanilla tree colors...\n\nThis section will go over &bTree Tapping.&r\nAs a bonus, all &2ArborFirmaCraft&r woods are compatible with &3FirmaLife&r, and &3Firma:Civ&r, we made sure of it!",
"quests.tfg_tips.treetap.title": "Treetap",
"quests.tfg_tips.treetap.subtitle": "Now with less jank!",
"quests.tfg_tips.treetap.desc": "To begin &btapping&r trees, you'll need to forge a &dTree Tap&r from working &aCopper Ingots&r on an &3Anvil.&r\n\nThe process of tapping requires finding a suitable tree, a dedicated &bTapping Index&r in the &3ArborFirmaCraft&r &2Field Guide&r section will tell you how to find these trees. There's also the &bTapping Trees&r entry, which can be used to learn how to actually tap them.",
"quests.tfg_tips.find_rosin_tree.title": "Rosin Trees",
"quests.tfg_tips.find_rosin_tree.subtitle": "It's going to be chilly...",
"quests.tfg_tips.find_rosin_tree.desc": "&aRosin Trees&r can be found in &9cold&r areas of the world that receive moderate to large amounts of rainfall. It can be tapped to obtain &bPitch.&r This can be used to create both &dSticky Resin&r and &dConifer Rosin.&r\n\nTo complete this quest, you need to &clook&r at a block that has the tag &o#tfg:rosin_logs&r. You can use EMI to learn which blocks have this tag by searching with that hashtag.",
"quests.tfg_tips.find_latex_tree.title": "Latex Trees",
"quests.tfg_tips.find_latex_tree.subtitle": "Seek for the Tropics",
"quests.tfg_tips.find_latex_tree.desc": "&aLatex Trees&r can be found in &2temperate&r areas of the world that receive large amounts of rainfall. It can be tapped to obtain &bLatex&r, used to create both &dSticky Resin&r, and &dVulcanized Latex.&r The latter is used to produce &3Rubber&r and &aRubber Gloves&r, which protect you from &4poisonous materials&r on contact.\n\nTo complete this quest, you need to &clook&r at a block that has the tag &o#tfg:latex_logs&r. You can use EMI to learn which blocks have this tag by searching with that hashtag.",
"quests.tfg_tips.find_syrup_tree.title": "Syrup Trees",
"quests.tfg_tips.find_syrup_tree.subtitle": "Diabetes is Skyrocketing",
"quests.tfg_tips.find_syrup_tree.desc": "&aSyrup Trees&r can be found in &2temperate&r areas of the world that receive moderate amounts of rainfall. It can be tapped to obtain &bSyrup.&r Syrup can be used to create &dTree Sugars&r, an alternative sugar among other uses.\n\nTo complete this quest, you need to &clook&r at a block that has the tag &o#tfg:syrup_logs&r. You can use EMI to learn which blocks have this tag.",
"quests.tfg_tips.create_conifer_rosin.title": "Conifer Rosin",
"quests.tfg_tips.create_conifer_rosin.subtitle": "No, it's not Resin",
"quests.tfg_tips.create_conifer_rosin.desc": "&dConifer Rosin&r can be utilized as a &bWax&r, letting you create candles and other items.\n\nTo obtain conifer rosin, you need to boil &aConifer Pitch&r in a &3Vat&r mixed with &aCharcoal Powder.&r",
"quests.tfg_tips.create_sticky_resin.title": "Sticky Resin",
"quests.tfg_tips.create_sticky_resin.subtitle": "No, it's not Rosin",
"quests.tfg_tips.create_sticky_resin.desc": "&dSticky Resin&r can be utilized as slime balls in some recipes. It is also key in the production of &aResin Circuits&r and &aResistors&r, which you'll need a fair bit of to advance into the &7Low Voltage&r age.\n\nTo make sticky resin, you need to boil either &aLatex&r or &aConifer Pitch&r in a &3Vat&r mixed with &aWood Ash.&r",
"quests.tfg_tips.create_tree_sugar.title": "Tree Sugar",
"quests.tfg_tips.create_tree_sugar.subtitle": "Sweet!",
"quests.tfg_tips.create_tree_sugar.desc": "&dTree Sugar&r is a sugar substitute, mostly used as a food ingredient.\n\nTo make it, you'll need to boil &aTree Sap&r to get &bConcentrated Sap&r, then boil it again to get &dSyrup.&r Finally, use a workbench to turn a &bBucket of Syrup&r into &dTree sugar.&r\nKeep in mind that all these &cboiling processes require a stick&r in the &3Vat&r or &3pot.&r",
"quests.tfg_tips.create_tree_sugar.task": "Maple or Birch Sugar",
"quests.tfg_tips.create_rubber_ingot.title": "Rubber Ingot",
"quests.tfg_tips.create_rubber_ingot.subtitle": "Insulate them cables",
"quests.tfg_tips.create_rubber_ingot.desc": "Utilizing the &bVacuum Chamber&r and some additional heating, you can process &aLatex&r from various trees into &dRaw Rubber Pulp&r through a specific process. You can then smelt together 3 &dRaw Rubber Pulp&r with a bit of &eSulfur Dust&r in an &bAlloy Smelter&r to create &dRubber Ingots&r, perfect for insulating cables and very much necessary to advance in the &2Voltaic Age&r and beyond...",
"quests.tfg_tips.transportation.title": "Transportation",
"quests.tfg_tips.transportation.subtitle": "For travelling this vast world",
"quests.tfg_tips.transportation.desc": "The world is a very big place, you may end up travelling great distances to find specific resources for survival and advancement. The mods in this section will provide with a variety of transportation options.",
"quests.tfg_tips.glider.title": "Hang Glider",
"quests.tfg_tips.glider.subtitle": "This is not Breath of the Wild",
"quests.tfg_tips.glider.desc": "A &dHang Glider&r can be used to glide along the air. You &ccannot gain altitude&r with this but it can be useful to traverse long distances if you jump from high up.\nGreat synergy with &bJetpacks&r though!",
"quests.tfg_tips.reinforced_glider.title": "Reinforced Glider",
"quests.tfg_tips.reinforced_glider.subtitle": "Elytra well spent...?",
"quests.tfg_tips.reinforced_glider.desc": "If you combine an &aElytra&r, made in &5EV&r, with a &aHang Glider&r, you'll obtain a &dReinforced Glider.&r It has greater durability and a higher velocity ceiling.",
"quests.tfg_tips.immersive_aircraft.title": "Immersive Aircraft",
"quests.tfg_tips.immersive_aircraft.subtitle": "Fly across the skies, with style.",
"quests.tfg_tips.immersive_aircraft.desc": "&2Immersive Aircraft&r is a mod all about aircrafts, allowing traversing large distances in the skies.",
"quests.tfg_tips.aircraft_upgrades.title": "Aircraft Upgrades",
"quests.tfg_tips.aircraft_upgrades.subtitle": "Pimp up my ride",
"quests.tfg_tips.aircraft_upgrades.desc": "&2Immersive Aircraft&r comes with &aAircraft Upgrades&r, which you can install in your to improve your aircraft stats, such as velocity, takeoff speed, fuel consumption, etc. There are two types of upgrades: &bregular&r and &dtiered.&r\n\nThe ones in this quest are the &bregular&r upgrades, think you can get them all?",
"quests.tfg_tips.steam_upgrades.title": "Aircraft Upgrades: Steam",
"quests.tfg_tips.steam_upgrades.subtitle": "Immersive Aircraft meets GregTech Tiering!",
"quests.tfg_tips.steam_upgrades.desc": "The second kind of aircraft upgrades are the &dTiered Upgrades.&r These are made to match the &3GregTech&r tiering system, going from &8Steam&r up to &5EV.&r\n\nSteam upgrades are the easiest and earliest to craft, requiring at the very least knowledge of &bBlack Steel.&r\n\n&dSteam-powered Aircraft Engines&r are used in the creation of more sophisticated aircrafts such as the &eBiplane&r and the &cWarship.&r",
"quests.tfg_tips.steam_upgrades.task": "Any steam tier aircraft upgrade",
"quests.tfg_tips.lv_upgrades.title": "Aircraft Upgrades: LV",
"quests.tfg_tips.lv_upgrades.subtitle": "Red and Blue, certainly not clashing.",
"quests.tfg_tips.lv_upgrades.desc": "&7LV&r upgrades are slightly better than their steam counterparts, requiring &4Red&r and &9Blue Steel&r, with the &dLV Engine&r itself requiring actual &7LV&r components.\n\n&3&lTip:&r&o You can recycle the old upgrades using &bCrushing Wheels&f, returning some of your spent materials.",
"quests.tfg_tips.lv_upgrades.task": "Any Low Voltage Tier Aircraft Upgrade",
"quests.tfg_tips.mv_upgrades.title": "Aircraft Upgrades: MV",
"quests.tfg_tips.mv_upgrades.subtitle": "Halfway there",
"quests.tfg_tips.mv_upgrades.desc": "&bMV&r upgrades are the mid-point of this progression, requiring &aAluminium&r as their main material.\n\n&aAluminium Rotors&r are used in most tier 2 aircrafts, such as the &dGyrodyne, Warship&r and the &dScarlet Biplane&r, while the &aMV Engine&r is only used in the &dScarlet Biplane.&r",
"quests.tfg_tips.mv_upgrades.task": "Any Medium Voltage Tier Aircraft Upgrade",
"quests.tfg_tips.hv_upgrades.title": "Aircraft Upgrades: HV",
"quests.tfg_tips.hv_upgrades.subtitle": "Almost there",
"quests.tfg_tips.hv_upgrades.desc": "&6HV&r upgrades are the penultimate tier of aircraft upgrades, requiring &aStainless Steel&r as their main material.",
"quests.tfg_tips.hv_upgrades.task": "Any High Voltage Tier Aircraft Upgrade",
"quests.tfg_tips.ev_upgrades.title": "Aircraft Upgrades: EV",
"quests.tfg_tips.ev_upgrades.subtitle": "Are these components even legal?",
"quests.tfg_tips.ev_upgrades.desc": "&5EV&r upgrades are the last tier of aircraft upgrades, requiring &aTitanium&r as their main material.",
"quests.tfg_tips.ev_upgrades.task": "Any Extreme Voltage Tier Aircraft Upgrade",
"quests.tfg_tips.aircraft_weapons.title": "Aircraft Weapons",
"quests.tfg_tips.aircraft_weapons.subtitle": "For the great WAAAGH, of course",
"quests.tfg_tips.aircraft_weapons.desc": "In case you want to kill something very menacing, or just conquer your enemies, you can create &dWeapons&r which can be used for destroying or maiming mobs.\n\nEach weapon can be fired by using the &cInteract&r button while riding the &bAircraft.&r Most of them (except for the &aTelescope&r) consume some sort of &aAmmo.&r",
"quests.tfg_tips.airship.title": "Airship",
"quests.tfg_tips.airship.subtitle": "Baby's first Airship",
"quests.tfg_tips.airship.desc": "The &3Airship&r is an aircraft that's relatively decent for travelling. It's main purpose however is to carry items around.\nThe Airship has a total of &b16 Inventory Slots&r, &a3 Upgrade Slots&r and &c1 Weapon Slot.&r",
"quests.tfg_tips.cargo_airship.title": "Cargo Airship",
"quests.tfg_tips.cargo_airship.subtitle": "When you need to carry your entire base into the distance",
"quests.tfg_tips.cargo_airship.desc": "Attach some extra &dEngines, Rotors&r and &d2 Wooden Crates&r, and you'll upgrade your &aAirship&r into a &3Cargo Airship.&r\n\nIt is &4more fuel hungry&r than its ordinary counterpart.\nThe Cargo Airship has a total of &b80 Inventory Slots&r, and &a4 Upgrade Slots.&r",
"quests.tfg_tips.waghship.title": "Warship",
"quests.tfg_tips.waghship.subtitle": "Otherwise known as a WAAAAGH-Ship",
"quests.tfg_tips.waghship.desc": "The &3Warship&r is the last upgrade for the &aAirship&r, containing a total of &b66 Inventory Slots&r, &a6 Upgrade Slots&r and &c2 Weapon Slots.&r",
"quests.tfg_tips.quadrocopter.title": "Quadrocopter",
"quests.tfg_tips.quadrocopter.subtitle": "Not a Quadcopter",
"quests.tfg_tips.quadrocopter.desc": "The &3Quadrocopter&r is a very basic &aHovercraft&r, containing &b6 Inventory Slots&r, a &asingle Upgrade Slot&r and a &csingle Weapon Slot.&r\n\nIt excels in simple controls, making it ideal for &ebuilding.&r",
"quests.tfg_tips.gyrodyne.title": "Gyrodyne",
"quests.tfg_tips.gyrodyne.subtitle": "Muscle-powered Copter",
"quests.tfg_tips.gyrodyne.desc": "The &3Gyrodyne&r is a unique aircraft, consuming &dno fuel&r, instead being powered exclusively by muscle. As such, it drains your &4Hunger&r.\n\nIt contains &b18 Inventory Slots&r, &a3 Upgrade Slots&r and &c1 Weapon Slot.&r",
"quests.tfg_tips.economy_plane.title": "Economy Plane",
"quests.tfg_tips.economy_plane.subtitle": "Your first Plane... Not that great though.",
"quests.tfg_tips.economy_plane.desc": "The &3Economy Plane&r is the most basic &bPlane.&r It's controlled using &opitch&r and &oyaw&r, unlike Airships, Hovercrafts and Copters.\n\nIt has &b4 Inventory Slots&r and &a4 Upgrade Slots.&r\nWhile slow, the &dEconomy Plane&r, just like the Airship, can be &2upgraded into better planes.&r",
"quests.tfg_tips.biplane.title": "Biplane",
"quests.tfg_tips.biplane.subtitle": "How come this is smaller than the Economy Plane?",
"quests.tfg_tips.biplane.desc": "The &3Biplane&r is a direct upgrade to the &bEconomy Plane&r, crafted using &aHulls, Steam-powered Aircraft Engines&r and an &aAluminium Plated Airplane Propeller.&r\n\nIt contains &b16 Inventory Slots&r, &a4 Upgrade Slots&r and &c1 Weapon Slot.&r Unlike the &dEconomy Plane&r, the &3Biplane&r can be &4boosted using rockets via a dedicated slot.&r",
"quests.tfg_tips.scarlet_biplane.title": "Scarlet Biplane",
"quests.tfg_tips.scarlet_biplane.subtitle": "What a sight to behold",
"quests.tfg_tips.scarlet_biplane.desc": "The &3Scarlet Biplane&r is one of the two final upgrades for &bPlanes&r, requiring &6HV&r components.\n\nIt contains &b27 Inventory Slots&r, &a4 Upgrade Slots&r, &c2 Weapon Slots&r, and also a &4Booster Slot&r, just like the regular biplane.\n\nWhile expensive, the &3Scarlet Biplane&r makes up for it with increased durability, increased max speed, and overall swag.",
"quests.tfg_tips.aluminium_hopper.title": "Aluminium Hopper",
"quests.tfg_tips.aluminium_hopper.subtitle": "So light it floats on water!",
"quests.tfg_tips.aluminium_hopper.desc": "The &3Aluminium Hopper&r is one of the two final upgrades for &bPlanes&r, requiring &6HV&r components.\n\nIt contains &b16 Inventory Slots&r, &a4 Upgrade Slots&r, &c2 Weapon Slots&r, 3 Seats, and also a &4Booster Slot&r, just like the regular biplane.\n\nWhile expensive, the &3Aluminium Hopper&r makes up for it with 3 total seats, and the ability to land on Water.",
"quests.tfg_tips.firmaciv.title": "Firma: Civilization",
"quests.tfg_tips.firmaciv.subtitle": "Sail across the seas, with style.",
"quests.tfg_tips.firmaciv.desc": "&2Firma: Civilization&r is a mod all about boats and traversing large bodies of water. It can also be used for creating tools that help you position yourself in the world.\nAs always, the &2Field Guide&r contains deeper details than the following quests.\n\n&3&lTip:&r&o Rowing down river is much faster... Consider settling near a river if you haven't already.",
"quests.tfg_tips.firmaciv_info.title": "Voyage Gadgets",
"quests.tfg_tips.firmaciv_info.subtitle": "In case you care for realism",
"quests.tfg_tips.firmaciv_info.desc": "&3Firma:Civ&r comes with 4 different navigational tools, each giving you important information about your position in the world.\nIncludes the &dSextant&r, &dNavigator's Timepiece&r, &dBarometer&r, and &dCompass&r; more information about the tools in the &2Field Guide.&r\n\n&3&lLore:&r&o: Firma:Civ by default removes coordinates to make you use its navigational tools. We can't do that here, so uh, use them if you want to LARP.",
"quests.tfg_tips.warfare.title": "Sea Warfare",
"quests.tfg_tips.warfare.subtitle": "FIRE ALL CANNONS!",
"quests.tfg_tips.warfare.desc": "You can outfit your &bSloop&r with firepower via the &dCannon&r and cannon balls, in case you want to blow something to smithereens.\nTo fire a cannon, you'll need to load it with some &aGunpowder, Unrefined Paper&r and your &aCannon Ball&r. Then light the wick with &cFlint and Steel.&r",
"quests.tfg_tips.kayak_materials.title": "The Kayak",
"quests.tfg_tips.kayak_materials.subtitle": "Get yourself that Kayak.",
"quests.tfg_tips.kayak_materials.desc": "The &dKayak&r is the second most simple boat you can craft, requiring &bWaxes&r for the &aWaterproof Hides&r. It is also the &conly&r boat that can be picked up as an item. Despite having a &dsingle passenger&r slot, it is the fastest boat in the game until the steel age &dSloop!&r",
"quests.tfg_tips.create_kayak.title": "Complete the Kayak",
"quests.tfg_tips.create_kayak.subtitle": "Happy Kayak-ing!",
"quests.tfg_tips.create_kayak.desc": "With the &dKayak&r in hand, you can now enjoy your quick solo journeys on water. Make sure you craft a &bKayak Paddle&r (the canoe one won't work!) to go even faster!",
"quests.tfg_tips.beneathxfirmaciv.title": "Disclaimer regarding Beneath and Firma:Civ",
"quests.tfg_tips.beneathxfirmaciv.subtitle": "Read this, otherwise you may regret it",
"quests.tfg_tips.beneathxfirmaciv.desc": "While you can make &dCanoes, Rowboats&r and &dSloops&r out of &dCrimson&r and &3Warped Stems&r, boats made out of these fireproof logs &4ARE NOT&r resistant to lava! If you try to traverse a lava lake with these you &lwill&r sink and die a horrible death!",
"quests.tfg_tips.canoe_materials.title": "The Canoe",
"quests.tfg_tips.canoe_materials.subtitle": "It doesn't get simpler than this",
"quests.tfg_tips.canoe_materials.desc": "The &dCanoe&r is the easiest boat to craft. Note that only certain kinds of &aStripped Logs&r work, the task above tells you which are eligible &bSoftwood&r.\nThe &2Field Guide&r provides details about its unique construction.\n\nThis boat can carry one extra player/entity other than the navigator, or a chest.",
"quests.tfg_tips.canoe_materials.task": "Some sort of Fire Starter",
"quests.tfg_tips.create_canoe.title": "Complete the Canoe",
"quests.tfg_tips.create_canoe.subtitle": "Happy Canoe-ing!",
"quests.tfg_tips.create_canoe.desc": "With the &dCanoe&r, traversing bodies of water in the early game will now be possible. Make sure you create a &bCanoe Paddle&r so you can go faster!\n\nTo complete the first task of this quest, you need to look at the finished &dCanoe.&r\n\n&3&lTip:&r&o Two players, both equipped with paddles, can achieve a higher top speed together in the same canoe. Multiplayer only of course!",
"quests.tfg_tips.rowboat_materials.title": "The Rowboat",
"quests.tfg_tips.rowboat_materials.subtitle": "Get ready for some work now.",
"quests.tfg_tips.rowboat_materials.desc": "Requiring more complex materials, locking it to the iron age, the &dRowboat&r has capacity for &b2 passengers and 2 storage&r, or &c4 storage with no passengers.&r\nYou'll need to find some sort of &aHardwood&r, detailed in the &2Field Guide&r, which also includes the construction process.\n\nKeep in mind the boat must be constructed with the same wood! Do not mix different kinds of hardwoods.",
"quests.tfg_tips.create_rowboat.title": "Complete the Rowboat",
"quests.tfg_tips.create_rowboat.subtitle": "Happy Rowboat-ing!",
"quests.tfg_tips.create_rowboat.desc": "With the &dRowboat&r, you can now transport a decent amount of items across the oceans, perfect for overseas exploration, perhaps to the tropics! Make sure you create two &bOars&r so you can go faster!\nYou can also dye it!\n\nTo complete the first task of this quest, you need to look at any finished &dRowboat.&r\n\n&3&lTips:&r&o Two passenger slots? Perfect for bringing home pairs of breeding animals for your farm through a river system or across lakes and oceans.",
"quests.tfg_tips.sloop_under_construction_materials.title": "The Sloop",
"quests.tfg_tips.sloop_under_construction_materials.subtitle": "The Great Pirate Era has begun",
"quests.tfg_tips.sloop_under_construction_materials.desc": "The &dSloop&r is the most advanced seaworthy vessel, requiring &aSteel.&r It has ample space for storage, anvils and workbenches! It is incredibly expensive and requires practice to sail. The &2Field Guide&r has all the details for construction and on how to sail.\n\nAgain, do not attempt to mix up different kinds of hardwoods in the same vessel.",
"quests.tfg_tips.sloop_under_construction_materials.task": "16x of any Hardwood Lumber",
"quests.tfg_tips.create_sloop.title": "Complete the Sloop",
"quests.tfg_tips.create_sloop.subtitle": "Where's the Wind Waker when you need it?",
"quests.tfg_tips.create_sloop.desc": "With the &dSloop&r, traversing large sized bodies of water should be relatively easy. To make sure you dont end up at the mercy of the wind you can lower your Anchor to stop in place.\nYou can also dye your sails with dye of your choice!\n\nTo complete the task of this quest, you need to look at any finished &dSloop.&r\n\n&3&lTip:&r&o Try not to sail through rivers with a sloop, it will likely NOT work as expected!",
"quests.tfg_tips.fishing_net.title": "Fishing Nets",
"quests.tfg_tips.fishing_net.subtitle": "Not the socks, sorry.",
"quests.tfg_tips.fishing_net.desc": "Fish have never been so easy to catch. A right-click away from a hearty meal.",
"quests.tfg_tips.fishing_net.task": "Any #forge:tools/fishing_nets",
"quests.tfg_tips.astikorcarts.title": "TFC Astikor Carts",
"quests.tfg_tips.astikorcarts.subtitle": "Overland routes",
"quests.tfg_tips.astikorcarts.desc": "&2TFC Astikor Carts&r provide early game transport options for land travel for both mobs and items.\nCarts can be manually pulled by &cplayers&r (very slow if they are full!) or by &bequine animals&r, such as horses.\n\nRemember to use the &4\"Action Key\" keybind (default R)&r to attach or de-attach yourself or the animal you are riding to the cart.",
"quests.tfg_tips.equines.title": "Horse Riding",
"quests.tfg_tips.equines.subtitle": "Stallion of the Cimarron",
"quests.tfg_tips.equines.desc": "Find yourself either a &bHorse, Donkey&r or &bMule&r and build up enough &afamiliarity&r to let them ride you with your trusty &aSaddle&r, knapped from leather.\nIn addition, they can pull &dCarts&r without speed penalties!\n\n&bHorses&r are great for exploring the interior of continents effortlessly in the early game, and can be bred for better stats.\n\n&bDonkeys and Mules&r can carry an extra chest or even a barrel without a &2Supply Cart.&r\n\nAs always, more information (such as spawning conditions) in the &2Field Guide.&r\n\n&3&lTip:&r&o Want to horse-ride on a different continent across the ocean? Don't worry, you can bring along your trusty ride on certain boats!",
"quests.tfg_tips.supply_cart.title": "Supply Cart",
"quests.tfg_tips.supply_cart.subtitle": "Carry All",
"quests.tfg_tips.supply_cart.desc": "With a whopping &c54&r slots, &dSupply Carts&r can carry a large amount of items &aregardless of their weight&r, even anvils!\nPerfect for exploration, mining and logging trips, or for moving bases!",
"quests.tfg_tips.animal_cart.title": "Animal Cart",
"quests.tfg_tips.animal_cart.subtitle": "Animal Kidnapper Machine",
"quests.tfg_tips.animal_cart.desc": "The &dAnimal Cart&r allows you transport up to 3 animals across land.\nPerfect for collecting breeding pairs for your livestock farms! Simply run over an animal with the cart. &cShift-right click&r to dismount all animals.",
"quests.tfg_tips.plow.title": "Plow",
"quests.tfg_tips.plow.subtitle": "Large Scale Farming",
"quests.tfg_tips.plow.desc": "If there ever comes the need to till large sections of land for some megafarms, the &dPlow&r can come in clutch.",
"quests.tfg_tips.horseshoes.title": "Horseshoes",
"quests.tfg_tips.horseshoes.subtitle": "Fashionable Equine Footwear",
"quests.tfg_tips.horseshoes.desc": "&aHorseshoes&r are an accessory for your equine companions that boost their &9speed&r, &dfall resistance&r, and &cstep height&r at higher tiers.",
"quests.tfg_tips.horseshoes.task": "Any Horseshoes",
"quests.tfg_tips.hiking_boots.title": "Hiking Boots",
"quests.tfg_tips.hiking_boots.subtitle": "\uD83C\uDFB5 and I would walk five hundred miles",
"quests.tfg_tips.hiking_boots.desc": "&aHiking Boots&r prevent tall grass from slowing you down, increase your safe fall height, and can even give you some extra step height and walking speed. They don't provide as much protection as proper metal armor, but if you're not actually fighting something, these are well worth the trade-off!",
"quests.tfg_tips.hiking_boots.task": "Any Hiking Boots",
"quests.tfg_tips.firmalife.title": "Firmalife",
"quests.tfg_tips.firmalife.subtitle": "Thrive in TerraFirmaCraft",
"quests.tfg_tips.firmalife.desc": "&2Firmalife&r is a mod all about extending the agricultural and gastronomic experience in TerraFirmaCraft, with touches of miscellaneous features. Includes things such as decorations, more preservation methods, new foods, bees and a plethora of useful gadgets!",
"quests.tfg_tips.greenhouse.title": "Greenhouse",
"quests.tfg_tips.greenhouse.subtitle": "Grow your crops 24/7!",
"quests.tfg_tips.greenhouse.desc": "The &dGreenhouse&r is a complex multiblock structure with multiple tiers, used to grow crops all year round at the expense of yield. Check out its entry in the &2Field Guide&r for more information!",
"quests.tfg_tips.greenhouse_automation.title": "Greenhouse Automation",
"quests.tfg_tips.greenhouse_automation.subtitle": "By your powers combined...",
"quests.tfg_tips.greenhouse_automation.desc": "With the combination of Firmalife's &2Picker&r and &2Sweeper&r, Create's Deployers, and GregTech's Item Collectors, it's possible to completely automate your greenhouse!\n\nPickers will pull mature crops from Hydroponic Planters and Quad Planters when they receive a redstone pulse, while Sweepers will harvest mature crops from the other types in a 3x3 area around it while connected to a redstone signal.\n\nThese machines will produce loose items, but an Item Collector will suck those up in a large area around it.\n\nFrom there, pipe the seeds back into Deployers to plant them in the Planters!",
"quests.tfg_tips.beekeeping.title": "Beekeeping",
"quests.tfg_tips.beekeeping.subtitle": "They're so small now...",
"quests.tfg_tips.beekeeping.desc": "&bBeekeeping&r has a plethora of uses. Not only do bees fertilize nearby crops (assuming you have the correct trait), you will be able to obtain useful resources such as &aWax&r and &aHoney.&r Breed bees to achieve better stats.\nThe &2Field Guide&r offers an extensive explanation of all &bbeekeeping&r mechanics.",
"quests.tfg_tips.beehive.title": "Beehive",
"quests.tfg_tips.beehive.subtitle": "Time for some rng...",
"quests.tfg_tips.beehive.desc": "To begin your journey as a beekeeper, you'll need both a &bBeehive&r and a &aBeehive Frame.&r\nUnlike regular Minecraft, hives do not spawn naturally, instead bees only spawn in player-made &bBeehives&r with frames populated by &eQueens.&r The chance for a queen to populate your frame is tied to RNG, but you can increase your odds by placing &dflowers&r around the hive.\n\nOnce your frames is populated, it'll begin spawning bees which will produce honey.",
"quests.tfg_tips.not_the_bees.title": "Beekeeper Armor",
"quests.tfg_tips.not_the_bees.subtitle": "NOT THE BEES!",
"quests.tfg_tips.not_the_bees.desc": "Bees don't like it when people disrupt them and harvest their precious honey and wax. There are three ways to do it safely:\n\n* &dHarvesting at night time&r\n* &dUsing a campfire&r\n* &dUsing Beekeeper Armor&r",
"quests.tfg_tips.not_the_bees.task": "I'll use either the Campfire or wait for Nightfall.",
"quests.tfg_tips.honey.title": "Honey",
"quests.tfg_tips.honey.subtitle": "Oh bother...",
"quests.tfg_tips.honey.desc": "With an &aEmpty Jar&r made from &bglassblowing&r, you can right-click a hive filled with honey to obtain a &dHoney Jar.&r Honey is an excellent sugar substitute.",
"quests.tfg_tips.beeswax.title": "Beeswax",
"quests.tfg_tips.beeswax.subtitle": "A worthy sacrifice",
"quests.tfg_tips.beeswax.desc": "If you right-click a &aFrame&r that houses a &bQueen Bee&r with a &cKnife&r, you will clear out the frame, killing the queen, and obtaining &dWax.&r\n\n&3&lTip:&r&o You can sacrifice &bQueens&f with bad or lower traits to encourage breeding better traits over time, as the other frames will fill out the missing one using their own traits.",
"quests.tfg_tips.candles.title": "Candles",
"quests.tfg_tips.candles.subtitle": "Cozy...",
"quests.tfg_tips.candles.desc": "Candles can be crafted using &aParaffix Wax, Beeswax&r or &aRosin.&r\nCandles are the better light source compared to torches, staying lit for 1 month and 2 days.",
"quests.tfg_tips.oven.title": "Oven",
"quests.tfg_tips.oven.subtitle": "Caution, it's hot",
"quests.tfg_tips.oven.desc": "The &3Oven&r is a multiblock structure that can be used to easily cook foods as well as perform exclusive recipes. The &aBottom Oven, Top Oven&r and the &aChimney&r are mandatory components. And don't forget to use &dTongs&r to pick up food from the &aTop Oven.&r\nMore information on how to build an &3Oven&r can be found in the &2Field Guide.&r\n\n&3&lTip:&r&o: The only food that can satisfy all 5 nutrient groups, &cPizza&f, must be cooked in an oven.",
"quests.tfg_tips.oven_appliances.title": "Oven Appliances",
"quests.tfg_tips.oven_appliances.subtitle": "Get more out of your Ovens",
"quests.tfg_tips.oven_appliances.desc": "&3Oven Appliances&r are optional components that must be placed on top of &aBottom Ovens&r to receive heat. Remember you can have &cmultiple&r &aBottom Ovens&r in a single multiblock.\n\n&dWrought Iron Grill&r: Allows you to cook food at a much faster rate and provides a &cbonus&r to shelf life.\n&dVat&r: can process pot recipes in bulk! Extremely useful for making &eLatex&r and &aJam.&r\n&dJarring Station&r: must be place next to a &bVat&r, fills up jars with &aJam.&r\n&dPot&r: if you need to cook soups.",
"quests.tfg_tips.oven_finish.title": "Oven Finishes",
"quests.tfg_tips.oven_finish.subtitle": "Fancy",
"quests.tfg_tips.oven_finish.desc": "In case the look of clay bricks don't suit you, you can apply &bFinishes&r to most oven components to change the look of your multiblock.",
"quests.tfg_tips.oven_finish.task": "Any Oven Finish",
"quests.tfg_tips.oven_utils.title": "Oven Utilities",
"quests.tfg_tips.oven_utils.subtitle": "You may want these",
"quests.tfg_tips.oven_utils.desc": "The &dAsh Tray&r, placed below a &aBottom Oven&r, has a chance to collect &cWood Ash&r from burning logs. Right-click to get out the ash.\n\nThe &dOven Hopper&r inserts logs into a &bBottom Oven&r facing it, useful for automation.",
"quests.tfg_tips.jam.title": "Jam",
"quests.tfg_tips.jam.subtitle": "Not Jelly",
"quests.tfg_tips.jam.desc": "&dJam&r is an excellent way to preserve fruit: a &bSealed Jar of Jam&r can last up to &ctwo years&r without being opened.\n\nTo properly bottle the jam you will need a &aJar with Lid&r, requiring &bGlassblowing&r for the jar itself and &bSmithing&r for the lids.\n\n&3&lTip:&r&l &aGT machines&f will provide easier recipes for both components down the line.",
"quests.tfg_tips.preservation.title": "The Preservation Tree",
"quests.tfg_tips.preservation.subtitle": "Making food last longer",
"quests.tfg_tips.preservation.desc": "Rotten food is not fit for consumption (you can feed it to pigs though!). Thriving in &2TFG&r will require finding ways to stretch the shelf life of food as much as possible.\n\nThe quest tree above goes into detail on several preservation methods for different foods. Note that while some icons may display rotten food, it is a purely cosmetic bug.\n\n&3&lTip:&r&o All preservation modifiers &dstack&f on top of each other, allowing you to achieve very long shelf life.",
"quests.tfg_tips.brine_something.title": "Brining",
"quests.tfg_tips.brine_something.subtitle": "A preliminary step for other preservation methods",
"quests.tfg_tips.brine_something.desc": "Brining &araw meat, vegetables&r or &afruit&r, requiring &dBrine&r made from &bSea Water&r and &bVinegar.&r This is a precursor step for &3pickling&r and &3smoking.&r",
"quests.tfg_tips.brine_something.task.1": "Meat, vegetable or fruit that has been brined.",
"quests.tfg_tips.brine_something.task.2": "A Bucket of Brine",
"quests.tfg_tips.pickle_something.title": "General Preservation: Pickling",
"quests.tfg_tips.pickle_something.subtitle": "General Preservation N°3",
"quests.tfg_tips.pickle_something.desc": "Pickling &araw meat, vegetables&r or &afruit&r. After &3brining&r, the food item is pickled in a barrel full of &aVinegar.&r It can be left there, giving it the &dpickled&r preservation trait for as long as the barrel is sealed, significantly increasing shelf life.",
"quests.tfg_tips.pickle_something.task.1": "A Bucket of Vinegar",
"quests.tfg_tips.pickle_something.task.2": "Meat, vegetable or fruit that has been pickled.",
"quests.tfg_tips.get_milk.title": "Milk Preservation",
"quests.tfg_tips.get_milk.subtitle": "Got milk?",
"quests.tfg_tips.get_milk.desc": "&dMilk&r can be obtained from 3 different animals: &aCows, Goats&r and &aYaks.&r\nWhile milk can be drank as is to satisfy &bDairy&r requirements, it can also be processed into delicious cheese.\n\nTo complete this quest, get a bucket filled with any milk of your choosing.",
"quests.tfg_tips.get_milk.task": "Any Bucket of Milk",
"quests.tfg_tips.create_cheese.title": "Milk Preservation: Cheese",
"quests.tfg_tips.create_cheese.subtitle": "Cheesy",
"quests.tfg_tips.create_cheese.desc": "&aMilk&r can be processed into &dCheese Wheels&r, which can be placed in world for storage or cut with a &aKnife&r to obtain &dCheese Slices.&r\n\nInformation on how to make cheeses can be found in the &2Field Guide.&r",
"quests.tfg_tips.cheese_aging.title": "Milk Preservation: Cheese Aging",
"quests.tfg_tips.cheese_aging.subtitle": "Stinky",
"quests.tfg_tips.cheese_aging.desc": "If you built a &3Cellar&r, you can place down &aCheese Wheels&r to age inside. Aging takes time but dramatically increases the shelf life. &lDo not break the cheese with your hands, otherwise all the aging will be lost!&r",
"quests.tfg_tips.smoke_cheese.title": "Milk Preservation: Smoke the Cheese",
"quests.tfg_tips.smoke_cheese.subtitle": "Improved flavour profile",
"quests.tfg_tips.smoke_cheese.desc": "You can hang a &aCheese Slice&r on a &bString&r that's placed over a &cLit Campfire&r to smoke it.",
"quests.tfg_tips.smoke_cheese.task": "A slice of Smoked Cheese",
"quests.tfg_tips.get_meat.title": "Meat Preservation",
"quests.tfg_tips.get_meat.subtitle": "Don't beat it",
"quests.tfg_tips.get_meat.desc": "Most animals drop &aMeat&r which is an excellent source of protein, although its shelf life is extremely short when left raw.\n\n&bRaw Meat&r can be &3salted, pickled&r and &3smoked&r for maximum preservation, but these steps must happen &cbefore&r cooking.",
"quests.tfg_tips.salt_meat.title": "Meat Preservation: Salt",
"quests.tfg_tips.salt_meat.subtitle": "Not quite a jerky",
"quests.tfg_tips.salt_meat.desc": "&bSalting&r meat is a quick and relatively easy way to preserve it. &dSalt&r can be obtained from &aSalt Licks&r, from &aindicators&r above salt veins, from &aSalt Veins&r themselves and alternatively, you can &aboil&r salt water in a &3Pot.&r",
"quests.tfg_tips.salt_meat.task": "A hunk of Salted Meat",
"quests.tfg_tips.smoke_meat.title": "Meat Preservation: Smoking",
"quests.tfg_tips.smoke_meat.subtitle": "Smokey",
"quests.tfg_tips.smoke_meat.desc": "You can hang up to 8 slices of &aRaw Meat&r on a &bString&r that's placed over a &cLit Campfire&r to smoke it. Keep in mind that the meat &lmust be brined first.&r \nIt may also be &dsalted&r before smoking.",
"quests.tfg_tips.smoke_meat.task": "A hunk of Smoked Meat",
"quests.tfg_tips.bacon.title": "Bacon",
"quests.tfg_tips.bacon.subtitle": "Crispy",
"quests.tfg_tips.bacon.desc": "&aBacon&r can be made from &bSmoked Pork&r and a pinch of salt giving &d4 times&r the amount of meat!\n\nNote that the pork &lhas to be smoked&r before it can be turned into bacon.",
"quests.tfg_tips.bacon.task": "A hunk of Smoked Pork",
"quests.tfg_tips.cook_meat.title": "Meat Preservation: Cooking",
"quests.tfg_tips.cook_meat.subtitle": "Pretty obvious in hindsight.",
"quests.tfg_tips.cook_meat.desc": "Cooking can potentially provide its own preservation traits. You should cook &aMeat&r either in a &bWrought Iron Grill&r or a &bTop Oven!&r\nOther cooking methods may not provide any trait at all or may even give negative traits that lower shelf life.\n\n&3&lTip:&r&o &bWrought Iron Grills&f can be part of the &dOven&f structure.",
"quests.tfg_tips.cook_meat.task.1": "A hunk of either Grilled or Oven Baked Cooked Meat.",
"quests.tfg_tips.cook_meat.task.2": "A Wrought Iron Grill or a Top Oven",
"quests.tfg_tips.get_veggie.title": "Vegetable Preservation",
"quests.tfg_tips.get_veggie.subtitle": "They're good for you",
"quests.tfg_tips.get_veggie.desc": "&aVegetables&r are mostly found in the wild or grown locally in farms. They can only be &bpickled.&r",
"quests.tfg_tips.get_fruit.title": "Fruit Preservation",
"quests.tfg_tips.get_fruit.subtitle": "Tasty!",
"quests.tfg_tips.get_fruit.desc": "&aFruits&r are mostly found in the wild, harvested from &bTrees, Bushes&r and from slicing &bMelons&r and &bPumpkins.&r Unlike vegetables, fruits have a unique preservation modifier: &ddrying&r, in addition to &bpickling.&r\n&cDried fruits are necessary&r for making your first bit of &dYeast.&r",
"quests.tfg_tips.dry_fruit.title": "Fruit Preservation: Drying",
"quests.tfg_tips.dry_fruit.subtitle": "Water content basically zero",
"quests.tfg_tips.dry_fruit.desc": "Using a &3Drying Mat&r, you can dry fuits, increasing their shelf life. The &3Solar Drier&r is the more advanced option.",
"quests.tfg_tips.dry_fruit.task.1": "A piece of Fruit that has been Dried",
"quests.tfg_tips.dry_fruit.task.2": "A Drying Mat or a Solar Drier",
"quests.tfg_tips.get_grain.title": "Grain Preservation",
"quests.tfg_tips.get_grain.subtitle": "Carbohydrates",
"quests.tfg_tips.get_grain.desc": "&aGrains&r are relatively abundant and easy to grow locally. While the regular unprocessed grain may not last long, there are ways of increasing its shelf life dramatically.",
"quests.tfg_tips.get_grain.task": "Any Grain",
"quests.tfg_tips.process_grain.title": "Grain Preservation: Knife Processing",
"quests.tfg_tips.process_grain.subtitle": "That was easy.",
"quests.tfg_tips.process_grain.desc": "By crafting &aGrain Crops&r with a Knife in a Workbench, you will get the actual &dGrain&r, which is long lasting, and some straw.",
"quests.tfg_tips.passive_preservation.title": "Passive Preservation",
"quests.tfg_tips.passive_preservation.subtitle": "Turns out storing food on the floor is not ideal",
"quests.tfg_tips.passive_preservation.desc": "There are different ways to further preserve your food while storing it, above are three very good choices.",
"quests.tfg_tips.vessel_preservation.title": "General Preservation: Vessels",
"quests.tfg_tips.vessel_preservation.subtitle": "Better than just glorified backpacks.",
"quests.tfg_tips.vessel_preservation.desc": "Placing food in either a &aVessel&r or a &aLarge Vessel&r, remembering to seal the latter, provides the &dSealed&r preservation trait, increasing shelf life on the go. Perfect for exploration trips!",
"quests.tfg_tips.cellar.title": "Cellar",
"quests.tfg_tips.cellar.subtitle": "Mom's Basement",
"quests.tfg_tips.cellar.desc": "The &3Cellar&r is a multiblock structure that can be used to preserve food for long periods of time. Food here must be stored in &aFood Shelves&r and &aHanging Racks.&r You can also &bage cheese&r in here.\nCheck out the &2Field Guide&r for how to build the &3Cellar.&r",
"quests.tfg_tips.cellar.task": "Any form of sealed entry.",
"quests.tfg_tips.refrigerator.title": "Refrigerator",
"quests.tfg_tips.refrigerator.subtitle": "This thing may be overpowered",
"quests.tfg_tips.refrigerator.desc": "If you have advanced to the &bMV&r age, you can make a &dRefrigerator&r, consuming power in exchange for the &obest&r universal food preservation trait for all food items. This includes raw and cooked food, and combined foods like sandwiches.",
"quests.tfg_tips.cellar_blocks.title": "Cellar Storage",
"quests.tfg_tips.cellar_blocks.subtitle": "Stuff to put your food in",
"quests.tfg_tips.cellar_blocks.desc": "&bFood Shelves&r can be used to store virtually any kind of food. &bHangers&r can be used to store &aMeat&r and &aGarlic.&r Food stored in these receive a powerful preservation trait greater than that of &dVessels.&r",
"quests.tfg_tips.beneath.title": "The Beneath",
"quests.tfg_tips.beneath.subtitle": "Journey to the Center of the Earth",
"quests.tfg_tips.beneath.desc": "Deep, DEEP underground, past the &dBedrock&r, you'll find &4The Beneath&r, a complex network of huge caves filled with dangers and strange flora and fauna. While &4The Beneath&r is completely optional, it contains a lot of resources as well as some quality of life improvements.",
"quests.tfg_tips.beneath_prep.title": "Preparations",
"quests.tfg_tips.beneath_prep.subtitle": "The Beneath is hostile, be prepared",
"quests.tfg_tips.beneath_prep.desc": "&4The Beneath&r is a very hostile environment. Due to it being very deep underground, the average temperature is always &cabove 15°C&r, going higher the deeper you go. This is not to mention the amount of hostile creatures crawling these caves.\nThe quests linked with this one provide some basic preparations for your adventure.",
"quests.tfg_tips.beneath_temp_management.title": "Temperature Management: Active",
"quests.tfg_tips.beneath_temp_management.subtitle": "Things to cool off quickly",
"quests.tfg_tips.beneath_temp_management.desc": "In &4The Beneath&r, with the temperature being relatively high, you should bring some &aWater&r to cool off on demand, or some &bPacked Ice&r mined from polar regions if you plan to make a temporary base.",
"quests.tfg_tips.beneath_clothes.title": "Temperature Management: Passive",
"quests.tfg_tips.beneath_clothes.subtitle": "Things to passively cool off",
"quests.tfg_tips.beneath_clothes.desc": "&bClothes&r also play an important role in cooling off. The easiest to craft before going to &4The Beneath&r are &dBurlap Clothes.&r\n\n&dSilk Clothes&r require &aString&r, which can be found in large quantities inside the beneath biome called the &cWebbed Lair.&r\n\nThere is a better alternative if you have access to &9Blue Steel&r however...",
"quests.tfg_tips.blue_steel_diving.title": "Blue Steel Diving Gear",
"quests.tfg_tips.blue_steel_diving.subtitle": "Perfect for taking a warm, lava bath",
"quests.tfg_tips.blue_steel_diving.desc": "The &9Blue Steel Diving Gear&r is a special set of armor that makes you completely impervious to &cLava&r while you're wearing it. The reduced &aWarmth&r but high &bInsulation&r means you'll be able to keep a very stable core temperature while in &4The Beneath.&r",
"quests.tfg_tips.juicer.title": "Juicer",
"quests.tfg_tips.juicer.subtitle": "Hydration on a Pinch",
"quests.tfg_tips.juicer.desc": "The &3Juicer&r is a special item that can extract the latent humidity of &aFruits&r and &aMushrooms&r into drinkable &dWater.&r\n\nWater is only common in the upper layers of &4The Beneath&r. As you go lower, it will be increasingly scarce. However, &aMushrooms&r are very common in &4The Beneath&r, so you won't die of thirst, hopefully!",
"quests.tfg_tips.how_to_go_beneath.title": "How to go to The Beneath",
"quests.tfg_tips.how_to_go_beneath.subtitle": "No Obsidian Required",
"quests.tfg_tips.how_to_go_beneath.desc": "To reach &4The Beneath&r, you will have to stand on &bOverworld Bedrock&r for a couple of seconds, after which you will be &oteleported&r down under.\n\n&3&lTip:&r&o You'll keep exactly the same X and Z coordinates, so it may teleport you inside some rock. It'll give you a 3x3x3 space to work with though, so be sure to bring some supports for tunneling your way out!",
"quests.tfg_tips.how_to_go_beneath.task.1": "Reach and Stand on top of Bedrock",
"quests.tfg_tips.how_to_go_beneath.task.2": "Visit the Beneath",
"quests.tfg_tips.reach_the_beneath.title": "Welcome, to The Depths",
"quests.tfg_tips.reach_the_beneath.subtitle": "Otherwise known as The Beneath",
"quests.tfg_tips.reach_the_beneath.desc": "As soon as you reach &4The Beneath&r, you should make a &cwaypoint&r using your map so you don't lose your way back.\n\nUnlike the vanilla Nether, there is no 8x distance multiplier, don't be using it for fast Overworld travel!",
"quests.tfg_tips.reach_the_beneath.task": "Be in the Beneath",
"quests.tfg_tips.fuck_go_back.title": "How to escape The Beneath",
"quests.tfg_tips.fuck_go_back.subtitle": "Mom come pick me up, I'm scared.",
"quests.tfg_tips.fuck_go_back.desc": "To escape &4The Beneath&r, you need to reach the upper levels of the cave system, near the &dBedrock Ceiling.&r Staying still for a couple of seconds near the roof will transport you back to the &bOverworld&r, right where you stood on to get in.",
"quests.tfg_tips.piglin_bartering.title": "Piglin Bartering",
"quests.tfg_tips.piglin_bartering.subtitle": "We are not alone apparently",
"quests.tfg_tips.piglin_bartering.desc": "The curious inhabitants of &4The Beneath&r have items to offer... Trade gold with them to get some useful resource, such as small amounts of &aMetals&r or &aLeather.&r\nCheck out the &2Field Guide&r for details about barter trades.",
"quests.tfg_tips.piglin_disguise.subtitle": "They'll never know...",
"quests.tfg_tips.piglin_disguise.desc": "Do you feel like you don't belong?\nDo the &4Piglin&r attack you at your school because of your appearance?\nTry wearing a &aPiglin Disguise&r to ward off unwanted attention and blend right in.",
"quests.tfg_tips.trowel.title": "Trowel",
"quests.tfg_tips.trowel.subtitle": "Inspired by Quark!",
"quests.tfg_tips.trowel.desc": "A &4Trowel&r is a tool for builders that can &brandomly place blocks&r located in the hotbar. Trowels can also use bricks and other useable items to randomize tiles for &5RNR Roads&r.",
"quests.tfg_tips.lunchbox.title": "Lunch Box",
"quests.tfg_tips.lunchbox.subtitle": "A refrigerator in your pocket!",
"quests.tfg_tips.lunchbox.desc": "Lunch boxes have 9 slots for food, keeping it cold and longer lasting.\nThe Cooling Lunchbox has a stronger effect than the regular one, but needs to be provided with ice or cells that will thaw over time.",
"quests.tfg_tips.lunchbox.task.1": "Any Lunch Box",
"quests.tfg_tips.lunchbox.task.2": "Any Ice Block",
"quests.tfg_tips.lunchbox.task.3": "Any Cell containing Liquid Ice Slush",
"quests.tfg_tips.transportation_tips.title": "Tips - Transportation",
"quests.tfg_tips.transportation_tips.subtitle": "What ever happened to walking on your own two feet?",
"quests.tfg_tips.tools_tips.title": "Tips - Tools",
"quests.tfg_tips.tools_tips.subtitle": "How to tighten and loosen 101.",
"quests.tfg_tips.tools_tips.tools.title": "Tools",
"quests.tfg_tips.tools_tips.tools.subtitle": "It's all a hammer anyways.",
"quests.tfg_tips.tools_tips.tools.desc": "The only thing seperating man from animal is our use of &l&bTools&r&r. &8&oExcept for apes, monkeys, dolphins, crows, otters, octo.......&r&r Use your skills and tools to make the most of this world, and &5save yourself&r some effort.",
"quests.tfg_tips.tools_tips.seed_oil.title": "Lamp Fuel: Seed Oil",
"quests.tfg_tips.tools_tips.seed_oil.subtitle": "Smells good when it burns.",
"quests.tfg_tips.tools_tips.seed_oil.desc": "&dSeed Oil&r will last you an impressive &c72&r days.",
"quests.tfg_tips.tools_tips.seed_oil.task": "A Bucket of Seed Oil",
"quests.tfg_tips.tools_tips.soybean_oil.title": "Lamp Fuel: Soybean Oil",
"quests.tfg_tips.tools_tips.soybean_oil.subtitle": "Lamp on a high protein diet.",
"quests.tfg_tips.tools_tips.soybean_oil.desc": "&dSoybean Oil&r lasts just as long as seed oil--&c72&r days. ",
"quests.tfg_tips.tools_tips.soybean_oil.task": "A Bucket of Soybean Oil",
"quests.tfg_tips.tools_tips.markings.title": "Markings",
"quests.tfg_tips.tools_tips.markings.subtitle": "Comply with OSHA standard 1910.303",
"quests.tfg_tips.tools_tips.markings.desc": "Similar to &2chalk&r--&d&lMarkings&r&r can be used to decorate your surfaces for a more immersive base. You can craft markings by first making a &bHazard Diamond Wall Marking&r and using a stonecutter to get the rest.",
"quests.tfg_tips.tools_tips.markings.task": "Any #ags_modernmarkings:markings",
"quests.tfg_tips.tools_tips.cryodesiccation.title": "Cryodesiccation",
"quests.tfg_tips.tools_tips.cryodesiccation.subtitle": "The factory has no time for \"flavor\".",
"quests.tfg_tips.tools_tips.cryodesiccation.desc": "&l&bCryodesiccation&r&r is the process of dehydrating food at very low temperatures. Food with the trait \"Cryodesiccated\" lasts considerably longer than other food preservation methods.",
"quests.tfg_tips.tools_tips.harvest_basket.title": "Harvest Baskets",
"quests.tfg_tips.tools_tips.harvest_basket.subtitle": "For competitive pie bakers.",
"quests.tfg_tips.tools_tips.harvest_basket.task": "Any #tfg:harvester",
"quests.tfg_tips.tools_tips.harvest_basket.desc": "&l&2Harvest Baskets&r&r are a new tool made just for &5TFG&r! These baskets can be used to harvest whole trees and bushes of fruit in one right-click! A regular &6Harvest Basket&r has a base durability of &n128&r. But an &3Aluminium Harvest Basket&r takes no damage on use."
}