* geology * starting some loot table stuff * more stuff * swap some rocks * refactor * phew * drive-by fix * all done I think * remove sylvite * oh yeah baby it's all coming together * cleaned up some lines that didn't do anything, added more comments, removed log spam * blah blah * fix drying mat * fix ladders * tfc, beneath, and moon stuff done...? this is gonna take 5ever * a * some sand stuff, more stone types * wrong way around * unifying various brick block recipes * remove shaped create deco brick recipes * some progress on block creation * we got into the create world screen! * getting somewhere * Reloaded with no KubeJS errors! * new assets * I thiiiink that's about everything * fix some stonecutting * recipe declared but never used
31 lines
No EOL
713 B
JavaScript
31 lines
No EOL
713 B
JavaScript
// priority: 0
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"use strict";
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function registerCreateMaterials(event) {
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event.create('asurine')
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.color(0x7DB8D1)
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.secondaryColor(0x4C5D7B)
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.components('1x certus_quartz', '1x olivine', '1x zinc')
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.dust()
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.flags(GTMaterialFlags.DISABLE_DECOMPOSITION)
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event.create('ochrum')
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.color(0xB6995E)
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.secondaryColor(0x865840)
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.components('1x quartzite', '1x hematite', '1x gold')
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.dust()
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.flags(GTMaterialFlags.DISABLE_DECOMPOSITION)
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event.create('crimsite')
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.color(0xA0504B)
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.secondaryColor(0x7D2F3B)
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.dust()
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.flags(GTMaterialFlags.DISABLE_DECOMPOSITION)
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event.create('veridium')
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.color(0x4F957C)
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.secondaryColor(0x2A5C4A)
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.dust()
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.flags(GTMaterialFlags.DISABLE_DECOMPOSITION)
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} |