neuralgia/config/soulbinding-common.toml
GameStar d59f73b1ee
Feature/sandworm, sacks, soulbind (#1710)
* stuff

* Create wraptor.json

* Update tags.js

* fix wool

* eggs

* Update constants.js

* more recipe stuff

* doing tooltips the correct way

* oops

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* oops

* eater mixin stuff

* add sandworm+dep to pakku

* new configs I think

* soulbind recipes

* thumper

* Update main_server_script.js

* Update pakku-lock.json

* sack configs

* Update sns-server.toml

* Update sns-server.toml

* sack recipes and stuff

* Create soulbinding-common.toml

* soulbind fix

* Update pakku-lock.json

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update recipes.js

* Update recipes.js

* Delete EffekseerNativeForJava.dll

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update .gitignore

---------

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
2025-08-27 00:09:54 +01:00

60 lines
2.2 KiB
TOML

["Professions that can sell Binding Chains"]
Armorer = false
Butcher = false
Cartographer = false
Cleric = false
Farmer = false
Fisherman = false
Fletcher = false
Leatherworker = false
Librarian = false
Mason = false
Shepherd = false
Toolsmith = false
Weaponsmith = false
["Profession Settings"]
#Range: 0 ~ 5
"Profession Level needed to sell Binding Chains" = 1
#Range: 0 ~ 999999
"Max Binding Chains that a Villager can sell per day" = 10
#Item Needed must be lowercase and spelt correctly. If not, the Binding Chains WILL NOT appear in trades.
"Item needed for Trade" = "minecraft:emerald"
#Range: 0 ~ 64
"Amount of Trade Items Needed" = 16
["Wandering Trader Settings"]
"Wandering Trader can Sell Binding Chains" = true
#The Wandering Trader randomly picks a few trades from the Generic Trade List and a single trade from Rare List.
"Binding Chains are in the Rare List" = true
"Binding Chains are in the Generic List" = false
#Range: 0 ~ 999999
"Max Binding Chains that the Trader can sell" = 3
#Item Needed must be lowercase and spelt correctly. If not, the Binding Chains WILL NOT appear in trades.
"Item needed for Trade" = "minecraft:emerald"
#Range: 0 ~ 64
"Amount of Trade Items Needed" = 16
["Anvil Settings"]
#The way that the Anvil is coded requires at least 1 Experience Level to successfully alter an item outside of Creative Mode!
#Range: 1 ~ 999999
"Experience Levels Needed to Attach Binding Chains to an Item" = 1
["Drop Settings"]
#Chances are set as decimals. 1.0 is the same as 100%, 0.01 is the same as 1%
#Range: 0.0 ~ 1.0
"Chance for the Witch to drop Binding Chains" = 0.0
#Range: 0.0 ~ 1.0
"Chance for the Evoker to drop Binding Chains" = 0.0
#Range: 0.0 ~ 1.0
"Chance for the Piglin Brute to drop Binding Chains" = 0.0
["Misc Settings"]
"Binding Chains will Bind and Greatly SLOW Mobs when tossed to them" = true
#Chances are set as decimals. 1.0 is the same as 100%, 0.01 is the same as 1%
#Range: 0.0 ~ 1.0
"Chance for the Bound Mob to drop Binding Chains when killed" = 1.0
"Binding Chains can be used as Piglin Currency" = false
"The Binding Chains ICON has a Foil Effect making it shimmer as if it is enchanted" = true