neuralgia/kubejs/server_scripts/gregtech/loot.js
2024-01-13 10:59:45 +07:00

28 lines
1 KiB
JavaScript

// priority: 0
const registerGTCEULoots = (event) => {
global.TFC_STONE_TYPES.forEach(stoneType => {
GTRegistries.MATERIALS.forEach(material => {
if (material.hasProperty(PropertyKey.ORE)) {
let richRawOre = ChemicalHelper.get(TFGTagPrefix.richRawOre, material, 1)
let normalRawOre = ChemicalHelper.get(TagPrefix.rawOre, material, 1)
let poorRawOre = ChemicalHelper.get(TFGTagPrefix.poorRawOre, material, 1).withChance(0.2)
if (!richRawOre.isEmpty() && !normalRawOre.isEmpty() && !poorRawOre.isEmpty()) {
event.addBlockLootModifier(`gtceu:${stoneType}_${material}_ore`)
.removeLoot(Ingredient.all)
.addWeightedLoot([
richRawOre.withChance(0.2),
normalRawOre.withChance(0.6),
poorRawOre.withChance(0.2)
]);
}
}
})
})
}