* added resource pack for the old create copper textures, reverted the new models of the greate pumps
* I can't remember why I added this
* added back ad astra oxygen loader JEI page, removed greate haunting + ae2 entropy
* corrected average temp in orbits, since spacesuits have ambiental compat now
* nerfed VI centrifuge times
* adjusted recipes of crushing wheels to need a machine hull now
* disabled orbits
* added rock duping recipes for vanilla basalt, added greenhouse recipe for spore blossom
* updated steam n rails, added entityjs
* fix typo on gas tanks
* cleanup
* started moon rabbit entity
* nerfed the steam age fire clay recipe because let's be real
* ah fuck it I'll be nice
* Steam N Rails loottable (#1220)
fix for the conductor
Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
* merging langs
* idk entity stuff
* lang keys
* removed ae2-things
* I think that's a better tagline
Signed-off-by: Pyritie <pyritie@gmail.com>
* - Lots of ui updates. And a couple fixes. (#1221)
Co-authored-by: Pyritie <pyritie@gmail.com>
* Update README.md
* added pt_br ore field guide pages
* Changes the greg wood plank and treated wood plank recipes to follow a more realistic processing chain (#1223)
* adds MDF, reworks treated wood and normal wood plate crafting chains
* removes treated wood plank from the minecraft:planks tag
* changed a few create recipes to need bolts instead of screws
* adjusted the water wheel recipe again so it's not quite so evil
* quest tweaks
* fixed the lathe not making gem rods, also lens stuff
* removed the other ad astra material components (for now)
* fixed the vibrating table with rose quartz
* Some small stuff (#1225)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* updated kubejs-tfc
* Delete fabricDefaultResourcePacks.dat
* .gitignore
* .gitignore
* update: config
* Modern markings integration (#1228)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* hid the tfg icon from jei
* more fiddling with the moon rabbit houses. I'm just gonna disable them until I find out what's causing the boxes under them, they look too ugly otherwise
* added a bunch of plants from Better End, tags, recipes, license, credits (#1229)
* convert the nether mushrooms into the new plant block builder type too
* now only the recipes that use 8 inputs actually use 8 fertiliser
* don't need you
* fixed the lightblooms from spawning on top of each other
* I am stupid
* oh yeah, kubejs-tfc fixed this
* nerfed the steam age coke oven brick a little
* fixed ethane quest requiring plant ball route
* the moon and orbits are now silent
* disabled the correct planets
* added earth orbit space station
* unused
* fix ae2 certus quartz compressor recipe warning
* dunno how that happened
* some tidying
* disable steam/combustible/gas generators on other dims?
* updated entityjs, everycomp, moonlight, packetfixer, vintageimprovements
* added missing sand pile models
* comma
* dimension settings, planet renderer, etc
* removes any other integrated create recipes from greate machines
* removed forgiving world, added simply stacked dimensions, added configs (#1233)
* replaced all our water input fluids with a tag, so river water works too
* fixed missing recipes for create deco ladders
* langs
* cheese
* adding greenhouse tier bonuses + fixing the fertilised recipes chanced outputs consistency
* oxygenated climate stuff
* changing some other recipes to use bolts instead of nuggets
* Updated stromatolite textures + some new venus foliage (#1234)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* langs, closes #1231
* these are handled by the decorative plant block builder now
* sea and spring water now also freeze in space
* added recipe to smelt wrought iron ingots back into cast iron in case you need them in that state
* ukranian langs
* ukranian translations for the field guide ore veins
* blacklisting super chests from contraptions
* oops
* moon cheese tags
* Moved some items from tfg-core (#1242)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* ukranian field guide ore vein langs
* Updated textures for tier-1 rocket and food oven. (#1246)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* changed the moonbase flag to use the new icon
* langs
* 🐇
* Mechanical press (#1243)
* welcome back, mechanical press
* EMI category order
* langs
* quests
* emi categories
* quests
* greate stress settings for the mech press
* I got distracted so I guess these are on this branch now
* removed welding recipes from the pressurizer
* recipe additions and changes for the mech press!
* let's go gambling!
* added flux to the mech press "welding" recipes
* flag changes again
* stops a future version of greate from generating a bender-to-mech-press recipe for double ingots
* fixed the FE cables still being in the loot chests
* desh needs an EBF now
* Updated more textures for ad-astra stuff + new panorama (#1247)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* Crop stuff for biodiesel, works on my machine . (#1248)
* Added the crop stuff I made so far
* I think thiss should be fine?
* I litteraly have no idea what I am doing
* I hope this fixes everything
---------
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
* oops we had two fluix blocks
* langs
* sorry, no floor alcohol on the moon
* cleanup of #1248
Related Work Items: #12
* bottle labels can use any wax
* seed oil can be used in lamps now, added recipes to get it early
* missing uses for clean foil packs
* pakku updates, removed entityjs (for now), added ad-astra-3d
* added create factory logistics
* forgot some ore processing forge hammer recipes
* I think that's the ore processing chapter sorted
* ah screw it, orbits
* replace wood dust for carbon in biomass distillation
* langs n quests
* made solars worse on earth
* space food tag
* gave calorie paste a little nutrition
* made the space station quest optional
* changelog
* tweaks and balances after playtesting a bit
* let's give these more fruits
* made these a little more spread out
* some more tweaks
* langs
* Biodiesel Stuff (#1249)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* added bio fuel quests, more biodiesel recipes
* fixes #1240
Related Work Items: #12
* excluded ad astra and advanced peripherals books
* this stupid quest that I hate
* clean up this infinite resources entry
* fixed blockstates
* field guide
* got the oil crops all working!
* langs
* moon bedrock veins
* langs
* buffing air distributor again
* apparently 9 inputs is the maximum, so no flux allowed
* seed oil now lasts as long as soybean oil in a lamp
* oops, greate's update meant all our macerator removals stopped working
* fixes #1203 and some other incorrect/missing food recipes
* Quest changes (#1251)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* tweaks to default keybinds
* Hide wild crops and forgot to push some quest stuff (#1252)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* pakku update
* it's ok xikaro it's just adding a credit line
Signed-off-by: Pyritie <pyritie@gmail.com>
* Moon rabbit meat stuff (#1254)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* Feature/new molds (#1253)
* Update recipes.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update constants.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.molds.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.materials.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.materials.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
* delete chisel and bits
* this damn loot table
* removed cast iron tongs
* more unification for #898, also a workaround for #963 maybe?
* quests
* removed power tool recycling recipes because of duping, fixed crafting table spring recipes
* whoops
* changed the repeatable quest to a separate one, so new players still get the books on spawn
* fixed orbit structures
* renamed tfc grooming stations
* removed sunsets in all orbits, cleaned up the dim files
* firmalife update!
* no idea if this is fixed in GT7 or not, but the nano/quark armor has actual armor points now
* rename horse crank to animal crank
* changelog
* updated domum
* wire cutter mold and Hypertube compat (#1258)
* Update constants.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.molds.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Create hypertube.png
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Create recipes.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update main_server_script.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add recipe for Bamboo Hopper. Add quest for it too
* species update! also some biome spawn rates of limpets, and adding create hypertubes to pakku
* pakku again
* Machine casings for Tom and moon rabbit meat stuff I forgot to push (#1259)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
* - Moon rabbit meat textures and casings for tom
* - models
* - oops
* - rocket
* - ooops
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* argh
* whoops
* fiiiiiiine
* fixed unobtainable cobalt brass buzzsaw before mv
* quests
* firmalife quests
* added programmed circuit card
* 🍰🎂
* langs
* hide these species recipes
* unhide these new pearls
* remove ender eye, added vitrified ender pearl
* Added dry ice support for lunchboxes (#1262)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
* - Moon rabbit meat textures and casings for tom
* - models
* - oops
* - rocket
* - ooops
* - Added dry ice support for lunchboxes
* - Fixed soybean oil quest
* - Added dry ice block
* - Assets for dry ice block
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* fixed amounts in kaolinite chem reaction, added ruby version
* changed combustion recipes to be dimension-limited again
* changelog
* well actually it's not done yet
* create 6 configs
* langs
* fixed some damascus steel stuff still showing up
* fixed the wild rapeseed/sunflowers not dropping their products
* update pakku
* update pakku
* fixed extruder mold recipe
* fucking gregtech
* langs
* orbit dim markers
* Moon quest update (#1266)
* Changes for quests LV MV Energy Chapter
* Fix AE2 and Solar Panel
* Revert HV change
* Feature/hopper retexture (#1267)
* Create bamboo_hopper.png
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Create bamboo_hopper.bbmodel
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* langs
* Update hv__high_voltage.snbt (#1268)
Signed-off-by: TomPlop <tomdidome@gmail.com>
* quests, langs, slight change to the vitrified pearl recipe
* Adding Ad Astra block to gt facade (#1269)
Signed-off-by: TomPlop <tomdidome@gmail.com>
* Bronze variant Mortars (#1270)
* Removed infinite lava and fixed refrigerant recipes (#1271)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
* - Moon rabbit meat textures and casings for tom
* - models
* - oops
* - rocket
* - ooops
* - Added dry ice support for lunchboxes
* - Fixed soybean oil quest
* - Added dry ice block
* - Assets for dry ice block
* - Removed infinite lava
* - Added circuit to tetrafluoroethylene_from_chloroform recipe
* - Fixed my crack-head math
* - update Changelog
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* move: screenshots
* move: wiki
* started porting over the hv quest langs
* Adding the Large Solar Panel (#1275)
* Adding the Large Solar Panel
* Update config for Ad Astral Solar increase possible output
* fix conflict
* quarktech stuff works as a space suit, though you'll still need the chestplate (for now)
* langs
* update pakku
* move: title + icon modern
* revert: move sources
* revert: images
* rename: curseforge_gallery
* Adding the LSP Structure (#1276)
Oups
Signed-off-by: TomPlop <tomdidome@gmail.com>
* Adding recipe type for LSP (#1277)
Signed-off-by: TomPlop <tomdidome@gmail.com>
* langs, disabled unused casings
* fixed kaolinite steam machine consistency
* quest tweaks
* fixed naming of casing blocks
* added LSP to space survival chapter
* added HS crushing wheels to HV tab too
* gonna kill this page - lava is no longer infinite, stone dusts are nerfed to be not very good, and the terrariums will be going away in the future
* - Added update banners (#1278)
* Revert "- Added update banners (#1278)"
This reverts commit 5f01d3385c.
* changelog
* EMI categories
* langs
* haha how did that get in there!
* q
* Update README.md (#1282)
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
* Merging guns branch (#1283)
* Feature/ulv ev guns (#1280)
* update pakku mods
* mod config stuff
* Port over of current guns
* ae2 gun recipes
* nitrocellulose and other stuff
* more recipes
* gun packs
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update pakku-lock.json
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* LICENSE
* changed powderbarrel to use lumber instead of wood boards
* lang
* gunpowder unification
* emi categories
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* hid new sophisticated backpack upgrade
* pakku
* added programmed circuit card to ae2 quests
* dump
* Update forge-auto-install.txt
---------
Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Signed-off-by: TomPlop <tomdidome@gmail.com>
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
Co-authored-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
Co-authored-by: Gustavo <ofoxsmith@outlook.com>
Co-authored-by: Redeix <59435925+Redeix@users.noreply.github.com>
Co-authored-by: Xikaro <os.valerievich@ya.ru>
Co-authored-by: Kayla <66163851+kaylatheegg@users.noreply.github.com>
Co-authored-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: Nebby1999 <nebby131999@gmail.com>
Co-authored-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: Nebby <78170922+Nebby1999@users.noreply.github.com>
543 lines
15 KiB
TOML
543 lines
15 KiB
TOML
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#.
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#The Backbone of Create
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[infrastructure]
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#.
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#[in Ticks]
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#The amount of time a server waits before sending out tickrate synchronization packets.
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#These packets help animations to be more accurate when tps is below 20.
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#Range: > 5
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tickrateSyncTimer = 20
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#.
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#Packmakers' control panel for internal recipe compat
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[recipes]
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#.
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#.
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#Allow the Mechanical Press to process entire stacks at a time.
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bulkPressing = false
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#.
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#Allow the Mechanical Saw to process entire stacks at a time.
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bulkCutting = false
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#.
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#Allow supported potions to be brewed by a Mechanical Mixer + Basin.
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allowBrewingInMixer = false
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#.
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#Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
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allowShapelessInMixer = false
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#.
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#Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
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allowShapedSquareInPress = true
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#.
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#Allow any standard crafting recipes to be processed by Mechanical Crafters.
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allowRegularCraftingInCrafter = true
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#.
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#The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters.
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#Range: > 1
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maxFireworkIngredientsInCrafter = 9
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#.
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#Allow any stonecutting recipes to be processed by a Mechanical Saw.
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allowStonecuttingOnSaw = true
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#.
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#Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct.
|
|
allowCastingBySpout = true
|
|
#.
|
|
#Display vanilla Log-stripping interactions in JEI.
|
|
displayLogStrippingRecipes = true
|
|
#.
|
|
#The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
|
|
#Range: > 1
|
|
lightSourceCountForRefinedRadiance = 10
|
|
#.
|
|
#Allow the standard in-world Refined Radiance recipes.
|
|
enableRefinedRadianceRecipe = false
|
|
#.
|
|
#Allow the standard in-world Shadow Steel recipe.
|
|
enableShadowSteelRecipe = false
|
|
|
|
#.
|
|
#Parameters and abilities of Create's kinetic mechanisms
|
|
[kinetics]
|
|
#.
|
|
#.
|
|
#Disable the Stress mechanic altogether.
|
|
disableStress = false
|
|
#.
|
|
#Maximum length in blocks of mechanical belts.
|
|
#Range: > 5
|
|
maxBeltLength = 5
|
|
#.
|
|
#Damage dealt by active Crushing Wheels.
|
|
#Range: > 0
|
|
crushingDamage = 4
|
|
#.
|
|
#[in Revolutions per Minute]
|
|
#Maximum allowed rotation speed for any Kinetic Block.
|
|
#Range: > 64
|
|
maxRotationSpeed = 256
|
|
#.
|
|
#Select what mobs should ignore Deployers when attacked by them.
|
|
#Allowed Values: ALL, CREEPERS, NONE
|
|
ignoreDeployerAttacks = "CREEPERS"
|
|
#.
|
|
#Game ticks between Kinetic Blocks checking whether their source is still valid.
|
|
#Range: > 5
|
|
kineticValidationFrequency = 60
|
|
#.
|
|
#multiplier used for calculating exhaustion from speed when a crank is turned.
|
|
#Range: 0.0 ~ 1.0
|
|
crankHungerMultiplier = 0.009999999776482582
|
|
#.
|
|
#Amount of sail-type blocks required for a windmill to assemble successfully.
|
|
#Range: > 0
|
|
minimumWindmillSails = 8
|
|
#.
|
|
#Number of sail-type blocks required to increase windmill speed by 1RPM.
|
|
#Range: > 1
|
|
windmillSailsPerRPM = 8
|
|
#.
|
|
#Max Distance in blocks a Weighted Ejector can throw
|
|
#Range: > 0
|
|
maxEjectorDistance = 32
|
|
#.
|
|
#Time in ticks until the next item launched by an ejector scans blocks for potential collisions
|
|
#Range: > 10
|
|
ejectorScanInterval = 120
|
|
#.
|
|
#Maximum length in blocks of chain conveyor connections.
|
|
#Range: > 5
|
|
maxChainConveyorLength = 32
|
|
#.
|
|
#Maximum amount of connections each chain conveyor can have.
|
|
#Range: > 1
|
|
maxChainConveyorConnections = 4
|
|
|
|
#.
|
|
#Encased Fan
|
|
[kinetics.encasedFan]
|
|
#.
|
|
#Maximum distance in blocks Fans can push entities.
|
|
#Range: > 5
|
|
fanPushDistance = 20
|
|
#.
|
|
#Maximum distance in blocks from where Fans can pull entities.
|
|
#Range: > 5
|
|
fanPullDistance = 20
|
|
#.
|
|
#Game ticks between Fans checking for anything blocking their air flow.
|
|
#Range: > 10
|
|
fanBlockCheckRate = 30
|
|
#.
|
|
#[in Revolutions per Minute]
|
|
#Rotation speed at which the maximum stats of fans are reached.
|
|
#Range: > 64
|
|
fanRotationArgmax = 256
|
|
#.
|
|
#Game ticks required for a Fan-based processing recipe to take effect.
|
|
#Range: > 0
|
|
fanProcessingTime = 400
|
|
|
|
#.
|
|
#Moving Contraptions
|
|
[kinetics.contraptions]
|
|
#.
|
|
#Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
|
|
#Range: > 1
|
|
maxBlocksMoved = 2048
|
|
#.
|
|
#Maximum value of a chassis attachment range.
|
|
#Range: > 1
|
|
maxChassisRange = 16
|
|
#.
|
|
#Maximum amount of extension poles behind a Mechanical Piston.
|
|
#Range: > 1
|
|
maxPistonPoles = 64
|
|
#.
|
|
#Max length of rope available off a Rope Pulley.
|
|
#Range: > 1
|
|
maxRopeLength = 256
|
|
#.
|
|
#Maximum allowed distance of two coupled minecarts.
|
|
#Range: > 1
|
|
maxCartCouplingLength = 32
|
|
#.
|
|
#Maximum depth of blocks filled in using a Mechanical Roller.
|
|
#Range: > 1
|
|
rollerFillDepth = 12
|
|
#.
|
|
#Whether minecart contraptions can be picked up in survival mode.
|
|
survivalContraptionPickup = true
|
|
#.
|
|
#Configure how Spawner blocks can be moved by contraptions.
|
|
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
|
|
movableSpawners = "NO_PICKUP"
|
|
#.
|
|
#Configure how Budding Amethyst can be moved by contraptions.
|
|
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
|
|
amethystMovement = "NO_PICKUP"
|
|
#.
|
|
#Configure how Obsidian blocks can be moved by contraptions.
|
|
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
|
|
movableObsidian = "UNMOVABLE"
|
|
#.
|
|
#Configure how Reinforced Deepslate blocks can be moved by contraptions.
|
|
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
|
|
movableReinforcedDeepslate = "UNMOVABLE"
|
|
#.
|
|
#Whether items mined or harvested by contraptions should be placed in their mounted storage.
|
|
moveItemsToStorage = true
|
|
#.
|
|
#Whether harvesters should break crops that aren't fully grown.
|
|
harvestPartiallyGrown = false
|
|
#.
|
|
#Whether harvesters should replant crops after harvesting.
|
|
harvesterReplants = true
|
|
#.
|
|
#Whether minecart contraptions can be placed into container items.
|
|
minecartContraptionInContainers = false
|
|
#.
|
|
#Whether stabilised bearings create a separated entity even on non-rotating contraptions.
|
|
#[Technical]
|
|
stabiliseStableContraptions = false
|
|
#.
|
|
#Whether the players hitbox should be expanded to the size of the contraption hitbox.
|
|
#[Technical]
|
|
syncPlayerPickupHitboxWithContraptionHitbox = false
|
|
|
|
#.
|
|
#Configure speed/capacity levels for requirements and indicators.
|
|
[kinetics.stats]
|
|
#.
|
|
#[in Revolutions per Minute]
|
|
#Minimum speed of rotation to be considered 'medium'
|
|
#Range: 0.0 ~ 4096.0
|
|
mediumSpeed = 30.0
|
|
#.
|
|
#[in Revolutions per Minute]
|
|
#Minimum speed of rotation to be considered 'fast'
|
|
#Range: 0.0 ~ 65535.0
|
|
fastSpeed = 100.0
|
|
#.
|
|
#[in Stress Units]
|
|
#Minimum stress impact to be considered 'medium'
|
|
#Range: 0.0 ~ 4096.0
|
|
mediumStressImpact = 1.0
|
|
#.
|
|
#[in Stress Units]
|
|
#Minimum stress impact to be considered 'high'
|
|
#Range: 0.0 ~ 65535.0
|
|
highStressImpact = 2.0
|
|
#.
|
|
#[in Stress Units]
|
|
#Minimum added Capacity by sources to be considered 'medium'
|
|
#Range: 0.0 ~ 4096.0
|
|
mediumCapacity = 32.0
|
|
#.
|
|
#[in Stress Units]
|
|
#Minimum added Capacity by sources to be considered 'high'
|
|
#Range: 0.0 ~ 65535.0
|
|
highCapacity = 128.0
|
|
|
|
[kinetics.stressValues]
|
|
|
|
#.
|
|
#Fine tune the kinetic stats of individual components
|
|
[kinetics.stressValues.v2]
|
|
large_water_wheel = 8.0
|
|
windmill_bearing = 128.0
|
|
hand_crank = 0.25
|
|
creative_motor = 2097152.0
|
|
water_wheel = 1.0
|
|
copper_valve_handle = 0.25
|
|
steam_engine = 256.0
|
|
|
|
#.
|
|
#.
|
|
#[in Stress Units]
|
|
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
|
|
[kinetics.stressValues.v2.impact]
|
|
display_board = 0.0
|
|
deployer = 0.25
|
|
mechanical_piston = 0.5
|
|
millstone = 65535.0
|
|
mechanical_bearing = 0.5
|
|
clockwork_bearing = 0.5
|
|
cuckoo_clock = 0.125
|
|
speedometer = 0.0
|
|
copper_backtank = 0.5
|
|
mechanical_saw = 65535.0
|
|
flywheel = 0.0
|
|
encased_chain_drive = 0.0
|
|
clutch = 0.0
|
|
encased_fan = 65535.0
|
|
adjustable_chain_gearshift = 0.0
|
|
mechanical_pump = 65535.0
|
|
crushing_wheel = 65535.0
|
|
mechanical_mixer = 65535.0
|
|
gantry_shaft = 0.0
|
|
rope_pulley = 0.5
|
|
rotation_speed_controller = 0.0
|
|
mechanical_arm = 0.5
|
|
netherite_backtank = 0.5
|
|
andesite_encased_shaft = 65535.0
|
|
mechanical_press = 65535.0
|
|
large_cogwheel = 65535.0
|
|
mechanical_drill = 0.5
|
|
andesite_encased_large_cogwheel = 65535.0
|
|
brass_encased_large_cogwheel = 65535.0
|
|
mysterious_cuckoo_clock = 0.125
|
|
stressometer = 0.0
|
|
shaft = 65535.0
|
|
brass_encased_shaft = 65535.0
|
|
gearshift = 0.0
|
|
turntable = 0.5
|
|
sticky_mechanical_piston = 0.5
|
|
sequenced_gearshift = 0.0
|
|
weighted_ejector = 0.25
|
|
cogwheel = 65535.0
|
|
andesite_encased_cogwheel = 65535.0
|
|
belt = 65535.0
|
|
brass_encased_cogwheel = 65535.0
|
|
gearbox = 0.0
|
|
hose_pulley = 0.5
|
|
elevator_pulley = 0.5
|
|
mechanical_crafter = 0.125
|
|
chain_conveyor = 0.0
|
|
|
|
#.
|
|
#[in Stress Units]
|
|
#Configure how much stress a source can accommodate for.
|
|
[kinetics.stressValues.v2.capacity]
|
|
copper_valve_handle = 2.0
|
|
hand_crank = 2.0
|
|
steam_engine = 16.0
|
|
creative_motor = 16384.0
|
|
large_water_wheel = 16.0
|
|
water_wheel = 4.0
|
|
windmill_bearing = 32.0
|
|
|
|
#.
|
|
#Create's liquid manipulation tools
|
|
[fluids]
|
|
#.
|
|
#.
|
|
#[in Buckets]
|
|
#The amount of liquid a tank can hold per block.
|
|
#Range: > 1
|
|
fluidTankCapacity = 16
|
|
#.
|
|
#[in Blocks]
|
|
#The maximum height a fluid tank can reach.
|
|
#Range: > 1
|
|
fluidTankMaxHeight = 32
|
|
#.
|
|
#[in Blocks]
|
|
#The maximum distance a mechanical pump can push or pull liquids on either side.
|
|
#Range: > 1
|
|
mechanicalPumpRange = 16
|
|
#.
|
|
#[in Blocks]
|
|
#The maximum distance a hose pulley can draw fluid blocks from.
|
|
#Range: > 1
|
|
hosePulleyRange = 256
|
|
#.
|
|
#[in Blocks]
|
|
#[-1 to disable this behaviour]
|
|
#The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
|
|
#Range: > -1
|
|
hosePulleyBlockThreshold = 2000
|
|
#.
|
|
#Whether hose pulleys should continue filling up above-threshold sources.
|
|
fillInfinite = false
|
|
#.
|
|
#Configure which fluids can be drained infinitely.
|
|
#Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG
|
|
bottomlessFluidMode = "ALLOW_BY_TAG"
|
|
#.
|
|
#Whether hose pulleys should be allowed to place fluid sources.
|
|
fluidFillPlaceFluidSourceBlocks = true
|
|
#.
|
|
#Whether open-ended pipes should be allowed to place fluid sources.
|
|
pipesPlaceFluidSourceBlocks = false
|
|
|
|
#.
|
|
#Tweaks for logistical components
|
|
[logistics]
|
|
#.
|
|
#.
|
|
#The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
|
|
#Range: > 1
|
|
defaultExtractionTimer = 8
|
|
#.
|
|
#The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
|
|
#Range: > 1
|
|
psiTimeout = 60
|
|
#.
|
|
#Maximum distance in blocks a Mechanical Arm can reach across.
|
|
#Range: > 1
|
|
mechanicalArmRange = 5
|
|
#.
|
|
#Maximum possible range in blocks of redstone link connections.
|
|
#Range: > 1
|
|
linkRange = 256
|
|
#.
|
|
#Maximum possible distance in blocks between display links and their target.
|
|
#Range: > 1
|
|
displayLinkRange = 64
|
|
#.
|
|
#The total amount of stacks a vault can hold per block in size.
|
|
#Range: 1 ~ 2048
|
|
vaultCapacity = 20
|
|
#.
|
|
#The amount of ticks a brass tunnel waits between distributions.
|
|
#Range: 1 ~ 10
|
|
brassTunnelTimer = 10
|
|
#.
|
|
#Whether hostile mobs walking near a seat will start riding it.
|
|
seatHostileMobs = true
|
|
#.
|
|
#Maximum distance in blocks a Package Port can be placed at from its target.
|
|
#Range: > 1
|
|
packagePortRange = 5
|
|
#.
|
|
#The amount of packages a chain conveyor can carry at a time.
|
|
#Range: > 1
|
|
chainConveyorCapacity = 20
|
|
#.
|
|
#The amount of ticks a factory gauge waits between requests.
|
|
#Range: > 5
|
|
factoryGaugeTimer = 100
|
|
|
|
#.
|
|
#Everything related to Schematic tools
|
|
[schematics]
|
|
#.
|
|
#.
|
|
#Whether placing a Schematic directly in Creative Mode should replace world blocks with Air
|
|
creativePrintIncludesAir = false
|
|
#.
|
|
#The amount of Schematics a player can upload until previous ones are overwritten.
|
|
#Range: > 1
|
|
maxSchematics = 256
|
|
#.
|
|
#[in Bytes]
|
|
#The maximum packet size uploaded Schematics are split into.
|
|
#Range: 256 ~ 32767
|
|
maxSchematicPacketSize = 1024
|
|
#.
|
|
#Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
|
|
#Range: > 100
|
|
schematicIdleTimeout = 600
|
|
#.
|
|
#[in KiloBytes]
|
|
#The maximum allowed file size of uploaded Schematics.
|
|
#Range: > 16
|
|
maxTotalSchematicSize = 256
|
|
|
|
#.
|
|
#Schematicannon
|
|
[schematics.schematicannon]
|
|
#.
|
|
#Amount of game ticks between shots of the cannon. Higher => Slower
|
|
#Range: > 1
|
|
schematicannonDelay = 10
|
|
#.
|
|
#Amount of blocks a Schematicannon can print per Gunpowder item provided.
|
|
#Range: > 1
|
|
schematicannonShotsPerGunpowder = 400
|
|
|
|
#.
|
|
#Equipment and gadgets added by Create
|
|
[equipment]
|
|
#.
|
|
#.
|
|
#The Maximum Distance to an active mirror for the symmetry wand to trigger.
|
|
#Range: > 10
|
|
maxSymmetryWandRange = 50
|
|
#.
|
|
#The Maximum Distance a Block placed by Create's placement assist will have to its interaction point.
|
|
#Range: > 3
|
|
placementAssistRange = 12
|
|
#.
|
|
#The Maximum Distance at which a Toolbox can interact with Players' Inventories.
|
|
#Range: > 1
|
|
toolboxRange = 10
|
|
#.
|
|
#The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing
|
|
#Range: > 1
|
|
airInBacktank = 1200
|
|
#.
|
|
#The volume of Air added by each level of the backtanks Capacity Enchantment
|
|
#Range: > 1
|
|
enchantedBacktankCapacity = 300
|
|
#.
|
|
#Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable
|
|
#Range: > 0
|
|
maxExtendoGripActions = 1000
|
|
#.
|
|
#Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable
|
|
#Range: > 0
|
|
maxPotatoCannonShots = 200
|
|
|
|
#.
|
|
#Create's builtin Railway systems
|
|
[trains]
|
|
#.
|
|
#.
|
|
#Whether moving Trains can hurt colliding mobs and players.
|
|
trainsCauseDamage = true
|
|
#.
|
|
#Maximum length of track that can be placed as one batch or turn.
|
|
#Range: 16 ~ 128
|
|
maxTrackPlacementLength = 32
|
|
#.
|
|
#Maximum length of a Train Stations' assembly track.
|
|
#Range: > 5
|
|
maxAssemblyLength = 128
|
|
#.
|
|
#Maximum amount of bogeys assembled as a single Train.
|
|
#Range: > 1
|
|
maxBogeyCount = 20
|
|
#.
|
|
#Relative speed of a manually controlled Train compared to a Scheduled one.
|
|
#Range: 0.0 ~ 3.4028234663852886E38
|
|
manualTrainSpeedModifier = 1
|
|
|
|
#.
|
|
#Standard Trains
|
|
[trains.trainStats]
|
|
#.
|
|
#[in Blocks/Second]
|
|
#The top speed of any assembled Train.
|
|
#Range: 0.0 ~ 3.4028234663852886E38
|
|
trainTopSpeed = 28.0
|
|
#.
|
|
#[in Blocks/Second]
|
|
#The top speed of Trains during a turn.
|
|
#Range: 0.0 ~ 3.4028234663852886E38
|
|
trainTurningTopSpeed = 14.0
|
|
#.
|
|
#[in Blocks/Second²]
|
|
#The acceleration of any assembled Train.
|
|
#Range: 0.0 ~ 3.4028234663852886E38
|
|
trainAcceleration = 3.0
|
|
|
|
#.
|
|
#Powered Trains
|
|
[trains.poweredTrainStats]
|
|
#.
|
|
#[in Blocks/Second]
|
|
#The top speed of powered Trains.
|
|
#Range: 0.0 ~ 3.4028234663852886E38
|
|
poweredTrainTopSpeed = 40.0
|
|
#.
|
|
#[in Blocks/Second]
|
|
#The top speed of powered Trains during a turn.
|
|
#Range: 0.0 ~ 3.4028234663852886E38
|
|
poweredTrainTurningTopSpeed = 20.0
|
|
#.
|
|
#[in Blocks/Second²]
|
|
#The acceleration of powered Trains.
|
|
#Range: 0.0 ~ 3.4028234663852886E38
|
|
poweredTrainAcceleration = 3.0
|
|
|