* added resource pack for the old create copper textures, reverted the new models of the greate pumps
* I can't remember why I added this
* added back ad astra oxygen loader JEI page, removed greate haunting + ae2 entropy
* corrected average temp in orbits, since spacesuits have ambiental compat now
* nerfed VI centrifuge times
* adjusted recipes of crushing wheels to need a machine hull now
* disabled orbits
* added rock duping recipes for vanilla basalt, added greenhouse recipe for spore blossom
* updated steam n rails, added entityjs
* fix typo on gas tanks
* cleanup
* started moon rabbit entity
* nerfed the steam age fire clay recipe because let's be real
* ah fuck it I'll be nice
* Steam N Rails loottable (#1220)
fix for the conductor
Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
* merging langs
* idk entity stuff
* lang keys
* removed ae2-things
* I think that's a better tagline
Signed-off-by: Pyritie <pyritie@gmail.com>
* - Lots of ui updates. And a couple fixes. (#1221)
Co-authored-by: Pyritie <pyritie@gmail.com>
* Update README.md
* added pt_br ore field guide pages
* Changes the greg wood plank and treated wood plank recipes to follow a more realistic processing chain (#1223)
* adds MDF, reworks treated wood and normal wood plate crafting chains
* removes treated wood plank from the minecraft:planks tag
* changed a few create recipes to need bolts instead of screws
* adjusted the water wheel recipe again so it's not quite so evil
* quest tweaks
* fixed the lathe not making gem rods, also lens stuff
* removed the other ad astra material components (for now)
* fixed the vibrating table with rose quartz
* Some small stuff (#1225)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* updated kubejs-tfc
* Delete fabricDefaultResourcePacks.dat
* .gitignore
* .gitignore
* update: config
* Modern markings integration (#1228)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* hid the tfg icon from jei
* more fiddling with the moon rabbit houses. I'm just gonna disable them until I find out what's causing the boxes under them, they look too ugly otherwise
* added a bunch of plants from Better End, tags, recipes, license, credits (#1229)
* convert the nether mushrooms into the new plant block builder type too
* now only the recipes that use 8 inputs actually use 8 fertiliser
* don't need you
* fixed the lightblooms from spawning on top of each other
* I am stupid
* oh yeah, kubejs-tfc fixed this
* nerfed the steam age coke oven brick a little
* fixed ethane quest requiring plant ball route
* the moon and orbits are now silent
* disabled the correct planets
* added earth orbit space station
* unused
* fix ae2 certus quartz compressor recipe warning
* dunno how that happened
* some tidying
* disable steam/combustible/gas generators on other dims?
* updated entityjs, everycomp, moonlight, packetfixer, vintageimprovements
* added missing sand pile models
* comma
* dimension settings, planet renderer, etc
* removes any other integrated create recipes from greate machines
* removed forgiving world, added simply stacked dimensions, added configs (#1233)
* replaced all our water input fluids with a tag, so river water works too
* fixed missing recipes for create deco ladders
* langs
* cheese
* adding greenhouse tier bonuses + fixing the fertilised recipes chanced outputs consistency
* oxygenated climate stuff
* changing some other recipes to use bolts instead of nuggets
* Updated stromatolite textures + some new venus foliage (#1234)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* langs, closes #1231
* these are handled by the decorative plant block builder now
* sea and spring water now also freeze in space
* added recipe to smelt wrought iron ingots back into cast iron in case you need them in that state
* ukranian langs
* ukranian translations for the field guide ore veins
* blacklisting super chests from contraptions
* oops
* moon cheese tags
* Moved some items from tfg-core (#1242)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* ukranian field guide ore vein langs
* Updated textures for tier-1 rocket and food oven. (#1246)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* changed the moonbase flag to use the new icon
* langs
* 🐇
* Mechanical press (#1243)
* welcome back, mechanical press
* EMI category order
* langs
* quests
* emi categories
* quests
* greate stress settings for the mech press
* I got distracted so I guess these are on this branch now
* removed welding recipes from the pressurizer
* recipe additions and changes for the mech press!
* let's go gambling!
* added flux to the mech press "welding" recipes
* flag changes again
* stops a future version of greate from generating a bender-to-mech-press recipe for double ingots
* fixed the FE cables still being in the loot chests
* desh needs an EBF now
* Updated more textures for ad-astra stuff + new panorama (#1247)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* Crop stuff for biodiesel, works on my machine . (#1248)
* Added the crop stuff I made so far
* I think thiss should be fine?
* I litteraly have no idea what I am doing
* I hope this fixes everything
---------
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
* oops we had two fluix blocks
* langs
* sorry, no floor alcohol on the moon
* cleanup of #1248
Related Work Items: #12
* bottle labels can use any wax
* seed oil can be used in lamps now, added recipes to get it early
* missing uses for clean foil packs
* pakku updates, removed entityjs (for now), added ad-astra-3d
* added create factory logistics
* forgot some ore processing forge hammer recipes
* I think that's the ore processing chapter sorted
* ah screw it, orbits
* replace wood dust for carbon in biomass distillation
* langs n quests
* made solars worse on earth
* space food tag
* gave calorie paste a little nutrition
* made the space station quest optional
* changelog
* tweaks and balances after playtesting a bit
* let's give these more fruits
* made these a little more spread out
* some more tweaks
* langs
* Biodiesel Stuff (#1249)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* added bio fuel quests, more biodiesel recipes
* fixes #1240
Related Work Items: #12
* excluded ad astra and advanced peripherals books
* this stupid quest that I hate
* clean up this infinite resources entry
* fixed blockstates
* field guide
* got the oil crops all working!
* langs
* moon bedrock veins
* langs
* buffing air distributor again
* apparently 9 inputs is the maximum, so no flux allowed
* seed oil now lasts as long as soybean oil in a lamp
* oops, greate's update meant all our macerator removals stopped working
* fixes #1203 and some other incorrect/missing food recipes
* Quest changes (#1251)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* tweaks to default keybinds
* Hide wild crops and forgot to push some quest stuff (#1252)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* pakku update
* it's ok xikaro it's just adding a credit line
Signed-off-by: Pyritie <pyritie@gmail.com>
* Moon rabbit meat stuff (#1254)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* Feature/new molds (#1253)
* Update recipes.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update constants.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.molds.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.materials.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.materials.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
* delete chisel and bits
* this damn loot table
* removed cast iron tongs
* more unification for #898, also a workaround for #963 maybe?
* quests
* removed power tool recycling recipes because of duping, fixed crafting table spring recipes
* whoops
* changed the repeatable quest to a separate one, so new players still get the books on spawn
* fixed orbit structures
* renamed tfc grooming stations
* removed sunsets in all orbits, cleaned up the dim files
* firmalife update!
* no idea if this is fixed in GT7 or not, but the nano/quark armor has actual armor points now
* rename horse crank to animal crank
* changelog
* updated domum
* wire cutter mold and Hypertube compat (#1258)
* Update constants.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.molds.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Create hypertube.png
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Create recipes.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update main_server_script.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add recipe for Bamboo Hopper. Add quest for it too
* species update! also some biome spawn rates of limpets, and adding create hypertubes to pakku
* pakku again
* Machine casings for Tom and moon rabbit meat stuff I forgot to push (#1259)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
* - Moon rabbit meat textures and casings for tom
* - models
* - oops
* - rocket
* - ooops
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* argh
* whoops
* fiiiiiiine
* fixed unobtainable cobalt brass buzzsaw before mv
* quests
* firmalife quests
* added programmed circuit card
* 🍰🎂
* langs
* hide these species recipes
* unhide these new pearls
* remove ender eye, added vitrified ender pearl
* Added dry ice support for lunchboxes (#1262)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
* - Moon rabbit meat textures and casings for tom
* - models
* - oops
* - rocket
* - ooops
* - Added dry ice support for lunchboxes
* - Fixed soybean oil quest
* - Added dry ice block
* - Assets for dry ice block
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* fixed amounts in kaolinite chem reaction, added ruby version
* changed combustion recipes to be dimension-limited again
* changelog
* well actually it's not done yet
* create 6 configs
* langs
* fixed some damascus steel stuff still showing up
* fixed the wild rapeseed/sunflowers not dropping their products
* update pakku
* update pakku
* fixed extruder mold recipe
* fucking gregtech
* langs
* orbit dim markers
* Moon quest update (#1266)
* Changes for quests LV MV Energy Chapter
* Fix AE2 and Solar Panel
* Revert HV change
* Feature/hopper retexture (#1267)
* Create bamboo_hopper.png
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Create bamboo_hopper.bbmodel
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* langs
* Update hv__high_voltage.snbt (#1268)
Signed-off-by: TomPlop <tomdidome@gmail.com>
* quests, langs, slight change to the vitrified pearl recipe
* Adding Ad Astra block to gt facade (#1269)
Signed-off-by: TomPlop <tomdidome@gmail.com>
* Bronze variant Mortars (#1270)
* Removed infinite lava and fixed refrigerant recipes (#1271)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
* - Moon rabbit meat textures and casings for tom
* - models
* - oops
* - rocket
* - ooops
* - Added dry ice support for lunchboxes
* - Fixed soybean oil quest
* - Added dry ice block
* - Assets for dry ice block
* - Removed infinite lava
* - Added circuit to tetrafluoroethylene_from_chloroform recipe
* - Fixed my crack-head math
* - update Changelog
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* move: screenshots
* move: wiki
* started porting over the hv quest langs
* Adding the Large Solar Panel (#1275)
* Adding the Large Solar Panel
* Update config for Ad Astral Solar increase possible output
* fix conflict
* quarktech stuff works as a space suit, though you'll still need the chestplate (for now)
* langs
* update pakku
* move: title + icon modern
* revert: move sources
* revert: images
* rename: curseforge_gallery
* Adding the LSP Structure (#1276)
Oups
Signed-off-by: TomPlop <tomdidome@gmail.com>
* Adding recipe type for LSP (#1277)
Signed-off-by: TomPlop <tomdidome@gmail.com>
* langs, disabled unused casings
* fixed kaolinite steam machine consistency
* quest tweaks
* fixed naming of casing blocks
* added LSP to space survival chapter
* added HS crushing wheels to HV tab too
* gonna kill this page - lava is no longer infinite, stone dusts are nerfed to be not very good, and the terrariums will be going away in the future
* - Added update banners (#1278)
* Revert "- Added update banners (#1278)"
This reverts commit 5f01d3385c.
* changelog
* EMI categories
* langs
* haha how did that get in there!
* q
* Update README.md (#1282)
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
* Merging guns branch (#1283)
* Feature/ulv ev guns (#1280)
* update pakku mods
* mod config stuff
* Port over of current guns
* ae2 gun recipes
* nitrocellulose and other stuff
* more recipes
* gun packs
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update pakku-lock.json
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* LICENSE
* changed powderbarrel to use lumber instead of wood boards
* lang
* gunpowder unification
* emi categories
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* hid new sophisticated backpack upgrade
* pakku
* added programmed circuit card to ae2 quests
* dump
* Update forge-auto-install.txt
---------
Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Signed-off-by: TomPlop <tomdidome@gmail.com>
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
Co-authored-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
Co-authored-by: Gustavo <ofoxsmith@outlook.com>
Co-authored-by: Redeix <59435925+Redeix@users.noreply.github.com>
Co-authored-by: Xikaro <os.valerievich@ya.ru>
Co-authored-by: Kayla <66163851+kaylatheegg@users.noreply.github.com>
Co-authored-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: Nebby1999 <nebby131999@gmail.com>
Co-authored-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: Nebby <78170922+Nebby1999@users.noreply.github.com>
467 lines
16 KiB
JavaScript
467 lines
16 KiB
JavaScript
const registerCreatedecoRecipes = (event) => {
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//#region Item Replacements
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const replacements = {
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'create:zinc_ingot': '#forge:ingots/zinc',
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'createdeco:zinc_sheet': '#forge:plates/zinc',
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'create:zinc_nugget': '#forge:nuggets/zinc',
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'create:brass_ingot': '#forge:ingots/brass',
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'create:brass_sheet': '#forge:plates/brass',
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'create:brass_nugget': '#forge:nuggets/brass',
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'minecraft:iron_ingot': '#forge:ingots/wrought_iron',
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'create:iron_sheet': '#forge:plates/wrought_iron',
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'minecraft:iron_nugget': '#forge:nuggets/wrought_iron',
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'createdeco:industrial_iron_ingot': '#forge:ingots/steel',
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'createdeco:industrial_iron_sheet': '#forge:plates/steel',
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'createdeco:industrial_iron_nugget': '#forge:nuggets/steel',
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'minecraft:torch': 'minecraft:glowstone',
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'minecraft:vine': '#tfc:moss',
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'create:andesite_alloy': '#forge:ingots/tin_alloy',
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'createdeco:andesite_sheet': '#forge:plates/tin_alloy',
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'create:copper_nugget': '#forge:nuggets/copper',
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'createdeco:netherite_nugget': '#forge:nuggets/blue_steel',
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'minecraft:string': '#forge:string'
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};
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// Iterate through the replacement list and update recipes
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Object.keys(replacements).forEach(missingItem => {
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const replacementItem = replacements[missingItem];
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event.replaceInput({ mod: "createdeco" }, missingItem, replacementItem);
|
|
});
|
|
//#endregion
|
|
|
|
//#region Recipe Removal
|
|
event.remove({ output: 'createdeco:zinc_sheet' })
|
|
event.remove({ output: 'createdeco:industrial_iron_sheet' })
|
|
event.remove({ output: 'createdeco:industrial_iron_nugget' })
|
|
event.remove({ output: 'createdeco:industrial_iron_ingot' })
|
|
event.remove({ id: 'createdeco:andesite_bars_overlay' })
|
|
event.remove({ id: 'createdeco:andesite_bars' })
|
|
event.remove({ id: 'createdeco:brass_bars_overlay' })
|
|
event.remove({ id: 'createdeco:brass_bars' })
|
|
event.remove({ id: 'createdeco:iron_bars_overlay' })
|
|
event.remove({ id: 'createdeco:copper_bars_overlay' })
|
|
event.remove({ id: 'createdeco:copper_bars' })
|
|
event.remove({ id: 'createdeco:industrial_iron_bars_overlay' })
|
|
event.remove({ id: 'createdeco:industrial_iron_bars' })
|
|
event.remove({ id: 'createdeco:zinc_bars_overlay' })
|
|
event.remove({ id: 'createdeco:zinc_bars' })
|
|
event.remove({ id: 'createdeco:industrial_iron_block' })
|
|
event.remove({ id: 'createdeco:netherite_ingot' })
|
|
event.remove({ id: 'gtceu:assembler/bricks' })
|
|
event.remove({ type: 'minecraft:stonecutting', input: '#forge:storage_blocks/tin_alloy' })
|
|
event.remove({ type: 'minecraft:stonecutting', input: '#forge:storage_blocks/brass' })
|
|
event.remove({ type: 'minecraft:stonecutting', input: '#forge:storage_blocks/wrought_iron' })
|
|
event.remove({ type: 'minecraft:stonecutting', input: '#forge:storage_blocks/copper' })
|
|
event.remove({ type: 'minecraft:stonecutting', input: '#forge:storage_blocks/steel' })
|
|
event.remove({ type: 'minecraft:stonecutting', input: '#forge:storage_blocks/zinc' })
|
|
//#endregion
|
|
|
|
//#region Lamp Recipes
|
|
const lampColors = ['blue', 'green', 'red', 'yellow'];
|
|
const lampTypes = ['zinc', 'brass', 'iron', 'industrial_iron', 'copper', 'andesite'];
|
|
|
|
lampTypes.forEach(type => {
|
|
lampColors.forEach(color => {
|
|
event.remove({ output: `createdeco:${color}_${type}_lamp` });
|
|
});
|
|
});
|
|
|
|
function lampRecipe(output, lampType, lampColor) {
|
|
|
|
const replacementLampType = lampType;
|
|
if (lampType == 'industrial_iron') {
|
|
replacementLampType = 'steel';
|
|
}
|
|
if (lampType == 'andesite') {
|
|
replacementLampType = 'wrought_iron';
|
|
}
|
|
|
|
let ingredients = {
|
|
T: `minecraft:glowstone`,
|
|
N: `#forge:bolts/${replacementLampType}`,
|
|
P: `#forge:plates/${replacementLampType}`,
|
|
D: null,
|
|
X: null
|
|
};
|
|
|
|
// Adjust based on the color
|
|
if (lampColor === 'green') {
|
|
ingredients.D = 'gtceu:small_copper_dust';
|
|
} else if (lampColor === 'blue') {
|
|
ingredients.D = 'gtceu:small_sulfur_dust';
|
|
} else if (lampColor === 'red') {
|
|
ingredients.D = `gtceu:small_lithium_dust`;
|
|
} else if (lampColor === 'yellow') {
|
|
ingredients.D = `gtceu:small_salt_dust`;
|
|
}
|
|
|
|
if (lampType === 'iron') {
|
|
ingredients.N = '#forge:bolts/wrought_iron';
|
|
ingredients.P = '#forge:plates/wrought_iron';
|
|
}
|
|
if (lampType === 'andesite') {
|
|
ingredients.N = '#forge:bolts/tin_alloy';
|
|
ingredients.P = '#forge:plates/tin_alloy';
|
|
}
|
|
if (lampType === 'industrial_iron') {
|
|
ingredients.N = '#forge:bolts/steel';
|
|
ingredients.P = '#forge:plates/steel';
|
|
}
|
|
|
|
|
|
// Create the shaped recipe
|
|
|
|
event.shaped(output, [
|
|
'XN ',
|
|
'DTX',
|
|
'XP '
|
|
], ingredients);
|
|
}
|
|
|
|
// Loop through each lamp type and color to create the recipes
|
|
lampTypes.forEach(lampType => {
|
|
lampColors.forEach(lampColor => {
|
|
let output = `createdeco:${lampColor}_${lampType}_lamp`; // Define the output item ID
|
|
lampRecipe(output, lampType, lampColor); // Call the lampRecipe function for each combination
|
|
});
|
|
});
|
|
//#endregion
|
|
|
|
//#region Brick Recipes
|
|
const brickTypes = ['blue', 'verdant', 'pearl', 'dean', 'dusk', 'scarlet', 'umber']
|
|
const powderTypes = ['lapis_lazuli', 'malachite', 'soda_ash', 'limonite', 'charcoal', 'hematite', 'cassiterite']
|
|
|
|
event.recipes.gtceu.assembler(`assembler_bricks`)
|
|
.itemInputs('5x minecraft:brick')
|
|
.inputFluids(Fluid.of('gtceu:concrete', 144))
|
|
.itemOutputs(`4x minecraft:bricks`)
|
|
.duration(50)
|
|
.circuit(2)
|
|
.EUt(7)
|
|
|
|
brickTypes.forEach(type => {
|
|
event.remove({ output: `createdeco:${type}_bricks` });
|
|
});
|
|
|
|
brickTypes.forEach((type, index) => {
|
|
const powder = `tfc:powder/${powderTypes[index]}`;
|
|
event.shaped(Item.of(`createdeco:${type}_bricks`, 4),
|
|
[
|
|
'BDB',
|
|
'MBM',
|
|
'BMB'
|
|
],
|
|
{
|
|
B: `minecraft:brick`,
|
|
D: powder,
|
|
M: `tfc:mortar`
|
|
});
|
|
|
|
event.recipes.gtceu.assembler(`createdeco:${type}_bricks`)
|
|
.itemInputs('5x minecraft:brick', powder)
|
|
.inputFluids(Fluid.of('gtceu:concrete', 144))
|
|
.itemOutputs(`4x createdeco:${type}_bricks`)
|
|
.duration(50)
|
|
.EUt(7)
|
|
});
|
|
//#endregion
|
|
|
|
//#region Dyes
|
|
global.MINECRAFT_DYE_NAMES.forEach(color => {
|
|
event.remove({ output: `createdeco:${color}_shipping_container`, input: 'minecraft:barrel' });
|
|
|
|
event.replaceInput({ mod: "createdeco" }, `minecraft:${color}_dye`, `#forge:dyes/${color}`);
|
|
});
|
|
//#endregion
|
|
|
|
event.stonecutting('4x createdeco:andesite_mesh_fence', '#forge:ingots/tin_alloy')
|
|
event.stonecutting('4x createdeco:andesite_catwalk', '#forge:ingots/tin_alloy')
|
|
event.stonecutting('2x createdeco:andesite_catwalk_stairs', '#forge:ingots/tin_alloy')
|
|
event.stonecutting('8x createdeco:andesite_catwalk_railing', '#forge:ingots/tin_alloy')
|
|
event.stonecutting('4x createdeco:andesite_facade', '#forge:ingots/tin_alloy')
|
|
event.stonecutting('3x createdeco:andesite_support_wedge', '#forge:ingots/tin_alloy')
|
|
event.stonecutting('4x createdeco:iron_mesh_fence', '#forge:ingots/wrought_iron')
|
|
event.stonecutting('4x createdeco:iron_catwalk', '#forge:ingots/wrought_iron')
|
|
event.stonecutting('2x createdeco:iron_catwalk_stairs', '#forge:ingots/wrought_iron')
|
|
event.stonecutting('8x createdeco:iron_catwalk_railing', '#forge:ingots/wrought_iron')
|
|
event.stonecutting('4x createdeco:iron_facade', '#forge:ingots/wrought_iron')
|
|
event.stonecutting('3x createdeco:iron_support_wedge', '#forge:ingots/wrought_iron')
|
|
|
|
event.shaped('8x createdeco:iron_catwalk_railing', [
|
|
'AAA',
|
|
'B B',
|
|
'B B'
|
|
], {
|
|
A: '#forge:plates/wrought_iron',
|
|
B: 'tfc:metal/bars/wrought_iron'
|
|
}).id('createdeco:iron_catwalk_railing')
|
|
|
|
event.shaped('4x createdeco:iron_catwalk', [
|
|
' A ',
|
|
'ABA',
|
|
' A '
|
|
], {
|
|
A: '#forge:plates/wrought_iron',
|
|
B: 'tfc:metal/bars/wrought_iron'
|
|
}).id('createdeco:iron_catwalk')
|
|
|
|
event.shaped('2x createdeco:iron_catwalk_stairs', [
|
|
' A',
|
|
'AB'
|
|
], {
|
|
A: 'createdeco:iron_catwalk',
|
|
B: 'tfc:metal/bars/wrought_iron'
|
|
}).id('createdeco:iron_catwalk_stairs')
|
|
|
|
|
|
// #region Bars + Doors
|
|
|
|
const metalThings = [
|
|
{ metal: 'andesite', material: 'tin_alloy', tier: 3 },
|
|
{ metal: 'brass', material: 'brass', tier: 2 },
|
|
{ metal: 'iron', material: 'wrought_iron', tier: 3 },
|
|
{ metal: 'copper', material: 'copper', tier: 1 },
|
|
{ metal: 'industrial_iron', material: 'steel', tier: 4 },
|
|
{ metal: 'zinc', material: 'zinc', tier: 1 }
|
|
];
|
|
|
|
metalThings.forEach(bar => {
|
|
event.remove({ id: `createdeco:${bar.metal}_trapdoor` })
|
|
event.remove({ id: `createdeco:${bar.metal}_door` })
|
|
|
|
if (bar.metal != 'iron') {
|
|
event.remove({ type: 'minecraft:stonecutting', output: `createdeco:${bar.metal}_bars` })
|
|
|
|
event.recipes.tfc.anvil(`4x createdeco:${bar.metal}_bars`, `#forge:ingots/${bar.material}`, ['shrink_last', 'punch_second_last', 'punch_third_last'])
|
|
.tier(bar.tier).id(`createdeco:anvil/${bar.metal}_bars`)
|
|
|
|
event.recipes.gtceu.assembler(`tfg:${bar.material}_create_deco_bars`)
|
|
.itemInputs(`2x #forge:rods/${bar.material}`)
|
|
.itemOutputs(`4x createdeco:${bar.metal}_bars`)
|
|
.duration(100)
|
|
.EUt(GTValues.VA[GTValues.LV])
|
|
.circuit(12)
|
|
|
|
event.recipes.tfc.anvil(`createdeco:${bar.metal}_door`, `#forge:double_plates/${bar.material}`, ['draw_last', 'draw_second_last', 'punch_third_last'])
|
|
.tier(bar.tier).id(`createdeco:anvil/${bar.metal}_door`)
|
|
|
|
event.recipes.gtceu.cutter(`tfg:${bar.material}_create_deco_door`)
|
|
.itemInputs(`#forge:double_plates/${bar.material}`)
|
|
.itemOutputs(`createdeco:${bar.metal}_door`)
|
|
.duration(100)
|
|
.EUt(GTValues.VA[GTValues.LV])
|
|
}
|
|
|
|
event.remove({ type: 'minecraft:stonecutting', output: `createdeco:${bar.metal}_bars_overlay` })
|
|
|
|
event.recipes.tfc.anvil(`2x createdeco:${bar.metal}_bars_overlay`, `#forge:ingots/${bar.material}`, ['draw_last', 'punch_second_last', 'punch_third_last'])
|
|
.tier(bar.tier).id(`createdeco:anvil/${bar.metal}_bars_overlay`)
|
|
|
|
event.recipes.gtceu.assembler(`tfg:${bar.material}_create_deco_bars_overlay`)
|
|
.itemInputs(`1x #forge:rods/${bar.material}`, `1x #forge:plates/${bar.material}`)
|
|
.itemOutputs(`4x createdeco:${bar.metal}_bars_overlay`)
|
|
.duration(100)
|
|
.EUt(GTValues.VA[GTValues.LV])
|
|
.circuit(13)
|
|
|
|
event.shaped(`4x createdeco:${bar.metal}_facade`, [
|
|
' A ',
|
|
'ABA',
|
|
' A '
|
|
], {
|
|
A: `#forge:rods/${bar.material}`,
|
|
B: `createdeco:${bar.metal}_mesh_fence`
|
|
}).id(`tfg:shaped/createdeco_${bar.metal}_facade`)
|
|
})
|
|
|
|
// #endregion
|
|
|
|
// #region Trapdoors
|
|
|
|
event.shapeless(`createdeco:copper_trapdoor`, `tfc:metal/trapdoor/copper`)
|
|
event.shapeless(`tfc:metal/trapdoor/copper`, `createdeco:copper_trapdoor`)
|
|
|
|
event.shapeless(`createdeco:industrial_iron_trapdoor`, `tfc:metal/trapdoor/steel`)
|
|
event.shapeless(`tfc:metal/trapdoor/steel`, `createdeco:industrial_iron_trapdoor`)
|
|
|
|
// TODO: move these two into the tag prefixes in tfg-core, then remove these recipes
|
|
|
|
event.recipes.tfc.anvil(`createdeco:brass_trapdoor`, `#forge:ingots/brass`, ['shrink_last', 'draw_second_last', 'draw_third_last'])
|
|
.tier(2).id(`createdeco:anvil/brass_trapdoor`)
|
|
|
|
event.recipes.gtceu.alloy_smelter(`tfg:cast_brass_trapdoor`)
|
|
.itemInputs('#forge:ingots/brass')
|
|
.notConsumable('tfg:trapdoor_casting_mold')
|
|
.itemOutputs('createdeco:brass_trapdoor')
|
|
.duration(GTMaterials.Brass.getMass())
|
|
.category(GTRecipeCategories.INGOT_MOLDING)
|
|
.EUt(GTValues.VA[GTValues.ULV])
|
|
|
|
event.recipes.gtceu.fluid_solidifier(`tfg:solidify_brass_trapdoor`)
|
|
.inputFluids(Fluid.of(GTMaterials.Brass.getFluid(), 144))
|
|
.notConsumable('tfg:trapdoor_casting_mold')
|
|
.itemOutputs('createdeco:brass_trapdoor')
|
|
.duration(GTMaterials.Brass.getMass())
|
|
.EUt(GTValues.VA[GTValues.ULV])
|
|
|
|
event.recipes.tfc.anvil(`createdeco:zinc_trapdoor`, `#forge:ingots/zinc`, ['shrink_last', 'draw_second_last', 'draw_third_last'])
|
|
.tier(1).id(`createdeco:anvil/zinc_trapdoor`)
|
|
|
|
event.recipes.gtceu.alloy_smelter(`tfg:cast_zinc_trapdoor`)
|
|
.itemInputs('#forge:ingots/zinc')
|
|
.notConsumable('tfg:trapdoor_casting_mold')
|
|
.itemOutputs('createdeco:zinc_trapdoor')
|
|
.duration(GTMaterials.Zinc.getMass())
|
|
.category(GTRecipeCategories.INGOT_MOLDING)
|
|
.EUt(GTValues.VA[GTValues.ULV])
|
|
|
|
event.recipes.gtceu.fluid_solidifier(`tfg:solidify_zinc_trapdoor`)
|
|
.inputFluids(Fluid.of(GTMaterials.Zinc.getFluid(), 144))
|
|
.notConsumable('tfg:trapdoor_casting_mold')
|
|
.itemOutputs('createdeco:zinc_trapdoor')
|
|
.duration(GTMaterials.Zinc.getMass())
|
|
.EUt(GTValues.VA[GTValues.ULV])
|
|
|
|
event.recipes.tfc.anvil(`createdeco:andesite_trapdoor`, `#forge:ingots/tin_alloy`, ['shrink_last', 'draw_second_last', 'draw_third_last'])
|
|
.tier(3).id(`createdeco:anvil/andesite_trapdoor`)
|
|
|
|
event.recipes.gtceu.alloy_smelter(`tfg:cast_tin_alloy_trapdoor`)
|
|
.itemInputs('#forge:ingots/tin_alloy')
|
|
.notConsumable('tfg:trapdoor_casting_mold')
|
|
.itemOutputs('createdeco:andesite_trapdoor')
|
|
.duration(GTMaterials.TinAlloy.getMass())
|
|
.category(GTRecipeCategories.INGOT_MOLDING)
|
|
.EUt(GTValues.VA[GTValues.ULV])
|
|
|
|
event.recipes.gtceu.fluid_solidifier(`tfg:solidify_tin_alloy_trapdoor`)
|
|
.inputFluids(Fluid.of(GTMaterials.TinAlloy.getFluid(), 144))
|
|
.notConsumable('tfg:trapdoor_casting_mold')
|
|
.itemOutputs('createdeco:andesite_trapdoor')
|
|
.duration(GTMaterials.TinAlloy.getMass())
|
|
.EUt(GTValues.VA[GTValues.ULV])
|
|
|
|
// #endregion
|
|
|
|
//#region Coins
|
|
|
|
event.recipes.gtceu.forming_press('createdeco:gold_coin')
|
|
.itemInputs('#forge:nuggets/gold')
|
|
.notConsumable('gtceu:credit_casting_mold')
|
|
.itemOutputs('4x createdeco:gold_coin')
|
|
.duration(50)
|
|
.EUt(16)
|
|
|
|
event.recipes.gtceu.forming_press('createdeco:netherite_coin')
|
|
.itemInputs('#forge:nuggets/blue_steel')
|
|
.notConsumable('gtceu:credit_casting_mold')
|
|
.itemOutputs('4x createdeco:netherite_coin')
|
|
.duration(50)
|
|
.EUt(16)
|
|
|
|
event.recipes.gtceu.forming_press('createdeco:brass_coin')
|
|
.itemInputs('#forge:nuggets/brass')
|
|
.notConsumable('gtceu:credit_casting_mold')
|
|
.itemOutputs('4x createdeco:brass_coin')
|
|
.duration(50)
|
|
.EUt(16)
|
|
|
|
event.recipes.gtceu.forming_press('createdeco:iron_coin')
|
|
.itemInputs('#forge:nuggets/wrought_iron')
|
|
.notConsumable('gtceu:credit_casting_mold')
|
|
.itemOutputs('4x createdeco:iron_coin')
|
|
.duration(50)
|
|
.EUt(16)
|
|
|
|
event.recipes.gtceu.forming_press('createdeco:copper_coin')
|
|
.itemInputs('#forge:nuggets/copper')
|
|
.notConsumable('gtceu:credit_casting_mold')
|
|
.itemOutputs('4x createdeco:copper_coin')
|
|
.duration(50)
|
|
.EUt(16)
|
|
|
|
event.recipes.gtceu.forming_press('createdeco:industrial_iron_coin')
|
|
.itemInputs('#forge:nuggets/steel')
|
|
.notConsumable('gtceu:credit_casting_mold')
|
|
.itemOutputs('createdeco:industrial_iron_coin')
|
|
.duration(50)
|
|
.EUt(16)
|
|
|
|
event.recipes.gtceu.forming_press('createdeco:zinc_coin')
|
|
.itemInputs('#forge:nuggets/zinc')
|
|
.notConsumable('gtceu:credit_casting_mold')
|
|
.itemOutputs('createdeco:zinc_coin')
|
|
.duration(50)
|
|
.EUt(16)
|
|
|
|
// #region
|
|
|
|
// #region Window panes
|
|
|
|
const CREATE_DECO_GLASS_WINDOWS =
|
|
[
|
|
['andesite', '#forge:rods/tin_alloy'],
|
|
['copper', '#forge:rods/copper'],
|
|
['iron', '#forge:rods/wrought_iron'],
|
|
['industrial_iron', '#forge:rods/steel'],
|
|
['brass', '#forge:rods/brass'],
|
|
['zinc', '#forge:rods/zinc']
|
|
]
|
|
|
|
CREATE_DECO_GLASS_WINDOWS.forEach(x => {
|
|
event.shaped(`2x createdeco:${x[0]}_window`,
|
|
[
|
|
' B ',
|
|
'BAB'
|
|
], {
|
|
A: '#forge:glass',
|
|
B: x[1]
|
|
}).id(`createdeco:${x[0]}_window`)
|
|
|
|
event.shapeless(`2x createdeco:${x[0]}_window_pane`,
|
|
[
|
|
`createdeco:${x[0]}_window`,
|
|
'#forge:tools/saws'
|
|
])
|
|
.id(`createdeco:${x[0]}_window_pane`)
|
|
|
|
event.recipes.gtceu.cutter(`tfg:createdeco/${x[0]}_window_pane`)
|
|
.itemInputs(`3x createdeco:${x[0]}_window`)
|
|
.itemOutputs(`8x createdeco:${x[0]}_window_pane`)
|
|
.duration(40)
|
|
.EUt(7)
|
|
})
|
|
|
|
// #endregion
|
|
|
|
// #region Ladders
|
|
|
|
event.shaped('6x createdeco:iron_ladder', [
|
|
'A A',
|
|
'AAA',
|
|
'A A'
|
|
], {
|
|
A: '#forge:rods/wrought_iron'
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}).id('tfg:createdeco/shaped/iron_ladder')
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|
|
|
event.stonecutting('2x createdeco:iron_ladder', '#forge:ingots/wrought_iron')
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|
|
|
event.shaped('6x createdeco:zinc_ladder', [
|
|
'A A',
|
|
'AAA',
|
|
'A A'
|
|
], {
|
|
A: '#forge:rods/zinc'
|
|
}).id('tfg:createdeco/shaped/zinc_ladder')
|
|
|
|
event.shaped('6x createdeco:industrial_iron_ladder', [
|
|
'A A',
|
|
'AAA',
|
|
'A A'
|
|
], {
|
|
A: '#forge:rods/steel'
|
|
}).id('tfg:createdeco/shaped/industrial_iron_ladder')
|
|
|
|
// #endregion
|
|
};
|