neuralgia/kubejs/server_scripts/railways/recipes.js
Pyritie 417fa894ae
Alpha release: 0.10 (#1285)
* added resource pack for the old create copper textures, reverted the new models of the greate pumps

* I can't remember why I added this

* added back ad astra oxygen loader JEI page, removed greate haunting + ae2 entropy

* corrected average temp in orbits, since spacesuits have ambiental compat now

* nerfed VI centrifuge times

* adjusted recipes of crushing wheels to need a machine hull now

* disabled orbits

* added rock duping recipes for vanilla basalt, added greenhouse recipe for spore blossom

* updated steam n rails, added entityjs

* fix typo on gas tanks

* cleanup

* started moon rabbit entity

* nerfed the steam age fire clay recipe because let's be real

* ah fuck it I'll be nice

* Steam N Rails loottable (#1220)

fix for the conductor

Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>

* merging langs

* idk entity stuff

* lang keys

* removed ae2-things

* I think that's a better tagline

Signed-off-by: Pyritie <pyritie@gmail.com>

* - Lots of ui updates. And a couple fixes. (#1221)

Co-authored-by: Pyritie <pyritie@gmail.com>

* Update README.md

* added pt_br ore field guide pages

* Changes the greg wood plank and treated wood plank recipes to follow a more realistic processing chain (#1223)

* adds MDF, reworks treated wood and normal wood plate crafting chains

* removes treated wood plank from the minecraft:planks tag

* changed a few create recipes to need bolts instead of screws

* adjusted the water wheel recipe again so it's not quite so evil

* quest tweaks

* fixed the lathe not making gem rods, also lens stuff

* removed the other ad astra material components (for now)

* fixed the vibrating table with rose quartz

* Some small stuff (#1225)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* updated kubejs-tfc

* Delete fabricDefaultResourcePacks.dat

* .gitignore

* .gitignore

* update: config

* Modern markings integration (#1228)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* hid the tfg icon from jei

* more fiddling with the moon rabbit houses. I'm just gonna disable them until I find out what's causing the boxes under them, they look too ugly otherwise

* added a bunch of plants from Better End, tags, recipes, license, credits (#1229)

* convert the nether mushrooms into the new plant block builder type too

* now only the recipes that use 8 inputs actually use 8 fertiliser

* don't need you

* fixed the lightblooms from spawning on top of each other

* I am stupid

* oh yeah, kubejs-tfc fixed this

* nerfed the steam age coke oven brick a little

* fixed ethane quest requiring plant ball route

* the moon and orbits are now silent

* disabled the correct planets

* added earth orbit space station

* unused

* fix ae2 certus quartz compressor recipe warning

* dunno how that happened

* some tidying

* disable steam/combustible/gas generators on other dims?

* updated entityjs, everycomp, moonlight, packetfixer, vintageimprovements

* added missing sand pile models

* comma

* dimension settings, planet renderer, etc

* removes any other integrated create recipes from greate machines

* removed forgiving world, added simply stacked dimensions, added configs (#1233)

* replaced all our water input fluids with a tag, so river water works too

* fixed missing recipes for create deco ladders

* langs

* cheese

* adding greenhouse tier bonuses + fixing the fertilised recipes chanced outputs consistency

* oxygenated climate stuff

* changing some other recipes to use bolts instead of nuggets

* Updated stromatolite textures + some new venus foliage (#1234)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* langs, closes #1231

* these are handled by the decorative plant block builder now

* sea and spring water now also freeze in space

* added recipe to smelt wrought iron ingots back into cast iron in case you need them in that state

* ukranian langs

* ukranian translations for the field guide ore veins

* blacklisting super chests from contraptions

* oops

* moon cheese tags

* Moved some items from tfg-core (#1242)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* ukranian field guide ore vein langs

* Updated textures for tier-1 rocket and food oven. (#1246)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* changed the moonbase flag to use the new icon

* langs

* 🐇

* Mechanical press (#1243)

* welcome back, mechanical press

* EMI category order

* langs

* quests

* emi categories

* quests

* greate stress settings for the mech press

* I got distracted so I guess these are on this branch now

* removed welding recipes from the pressurizer

* recipe additions and changes for the mech press!

* let's go gambling!

* added flux to the mech press "welding" recipes

* flag changes again

* stops a future version of greate from generating a bender-to-mech-press recipe for double ingots

* fixed the FE cables still being in the loot chests

* desh needs an EBF now

* Updated more textures for ad-astra stuff + new panorama (#1247)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* Crop stuff for biodiesel, works on my machine . (#1248)

* Added the crop stuff I made so far

* I think thiss should be fine?

* I litteraly have no idea what I am doing

* I hope this fixes everything

---------

Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>

* oops we had two fluix blocks

* langs

* sorry, no floor alcohol on the moon

* cleanup of #1248

Related Work Items: #12

* bottle labels can use any wax

* seed oil can be used in lamps now, added recipes to get it early

* missing uses for clean foil packs

* pakku updates, removed entityjs (for now), added ad-astra-3d

* added create factory logistics

* forgot some ore processing forge hammer recipes

* I think that's the ore processing chapter sorted

* ah screw it, orbits

* replace wood dust for carbon in biomass distillation

* langs n quests

* made solars worse on earth

* space food tag

* gave calorie paste a little nutrition

* made the space station quest optional

* changelog

* tweaks and balances after playtesting a bit

* let's give these more fruits

* made these a little more spread out

* some more tweaks

* langs

* Biodiesel Stuff (#1249)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* added bio fuel quests, more biodiesel recipes

* fixes #1240

Related Work Items: #12

* excluded ad astra and advanced peripherals books

* this stupid quest that I hate

* clean up this infinite resources entry

* fixed blockstates

* field guide

* got the oil crops all working!

* langs

* moon bedrock veins

* langs

* buffing air distributor again

* apparently 9 inputs is the maximum, so no flux allowed

* seed oil now lasts as long as soybean oil in a lamp

* oops, greate's update meant all our macerator removals stopped working

* fixes #1203 and some other incorrect/missing food recipes

* Quest changes (#1251)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

* - Quests re-ordering and some new ones

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* tweaks to default keybinds

* Hide wild crops and forgot to push some quest stuff (#1252)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

* - Quests re-ordering and some new ones

* - Hide wild crops from emi

* - Hide wild crops from emi

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* pakku update

* it's ok xikaro it's just adding a credit line

Signed-off-by: Pyritie <pyritie@gmail.com>

* Moon rabbit meat stuff (#1254)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

* - Quests re-ordering and some new ones

* - Hide wild crops from emi

* - Hide wild crops from emi

* - Moon rabbit meat

* - Moon rabbit meat

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* Feature/new molds (#1253)

* Update recipes.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update constants.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update recipes.molds.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update recipes.materials.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update recipes.materials.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

---------

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: Pyritie <pyritie@gmail.com>

* delete chisel and bits

* this damn loot table

* removed cast iron tongs

* more unification for #898, also a workaround for #963 maybe?

* quests

* removed power tool recycling recipes because of duping, fixed crafting table spring recipes

* whoops

* changed the repeatable quest to a separate one, so new players still get the books on spawn

* fixed orbit structures

* renamed tfc grooming stations

* removed sunsets in all orbits, cleaned up the dim files

* firmalife update!

* no idea if this is fixed in GT7 or not, but the nano/quark armor has actual armor points now

* rename horse crank to animal crank

* changelog

* updated domum

* wire cutter mold and Hypertube compat (#1258)

* Update constants.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update recipes.molds.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Create hypertube.png

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Create recipes.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update main_server_script.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update recipes.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

---------

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add recipe for Bamboo Hopper. Add quest for it too

* species update! also some biome spawn rates of limpets, and adding create hypertubes to pakku

* pakku again

* Machine casings for Tom and moon rabbit meat stuff I forgot to push (#1259)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

* - Quests re-ordering and some new ones

* - Hide wild crops from emi

* - Hide wild crops from emi

* - Moon rabbit meat

* - Moon rabbit meat

* - Moon rabbit meat textures and casings for tom

* - models

* - oops

* - rocket

* - ooops

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* argh

* whoops

* fiiiiiiine

* fixed unobtainable cobalt brass buzzsaw before mv

* quests

* firmalife quests

* added programmed circuit card

* 🍰🎂

* langs

* hide these species recipes

* unhide these new pearls

* remove ender eye, added vitrified ender pearl

* Added dry ice support for lunchboxes (#1262)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

* - Quests re-ordering and some new ones

* - Hide wild crops from emi

* - Hide wild crops from emi

* - Moon rabbit meat

* - Moon rabbit meat

* - Moon rabbit meat textures and casings for tom

* - models

* - oops

* - rocket

* - ooops

* - Added dry ice support for lunchboxes

* - Fixed soybean oil quest

* - Added dry ice block

* - Assets for dry ice block

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* fixed amounts in kaolinite chem reaction, added ruby version

* changed combustion recipes to be dimension-limited again

* changelog

* well actually it's not done yet

* create 6 configs

* langs

* fixed some damascus steel stuff still showing up

* fixed the wild rapeseed/sunflowers not dropping their products

* update pakku

* update pakku

* fixed extruder mold recipe

* fucking gregtech

* langs

* orbit dim markers

* Moon quest update (#1266)

* Changes for quests LV MV Energy Chapter

* Fix AE2 and Solar Panel

* Revert HV change

* Feature/hopper retexture (#1267)

* Create bamboo_hopper.png

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Create bamboo_hopper.bbmodel

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

---------

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* langs

* Update hv__high_voltage.snbt (#1268)

Signed-off-by: TomPlop <tomdidome@gmail.com>

* quests, langs, slight change to the vitrified pearl recipe

* Adding Ad Astra block to gt facade (#1269)

Signed-off-by: TomPlop <tomdidome@gmail.com>

* Bronze variant Mortars (#1270)

* Removed infinite lava and fixed refrigerant recipes (#1271)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

* - Quests re-ordering and some new ones

* - Hide wild crops from emi

* - Hide wild crops from emi

* - Moon rabbit meat

* - Moon rabbit meat

* - Moon rabbit meat textures and casings for tom

* - models

* - oops

* - rocket

* - ooops

* - Added dry ice support for lunchboxes

* - Fixed soybean oil quest

* - Added dry ice block

* - Assets for dry ice block

* - Removed infinite lava

* - Added circuit to tetrafluoroethylene_from_chloroform recipe

* - Fixed my crack-head math

* - update Changelog

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* move: screenshots

* move: wiki

* started porting over the hv quest langs

* Adding the Large Solar Panel (#1275)

* Adding the Large Solar Panel

* Update config for Ad Astral Solar increase possible output

* fix conflict

* quarktech stuff works as a space suit, though you'll still need the chestplate (for now)

* langs

* update pakku

* move: title + icon modern

* revert: move sources

* revert: images

* rename: curseforge_gallery

* Adding the LSP Structure (#1276)

Oups

Signed-off-by: TomPlop <tomdidome@gmail.com>

* Adding recipe type for LSP (#1277)

Signed-off-by: TomPlop <tomdidome@gmail.com>

* langs, disabled unused casings

* fixed kaolinite steam machine consistency

* quest tweaks

* fixed naming of casing blocks

* added LSP to space survival chapter

* added HS crushing wheels to HV tab too

* gonna kill this page - lava is no longer infinite, stone dusts are nerfed to be not very good, and the terrariums will be going away in the future

* - Added update banners (#1278)

* Revert "- Added update banners (#1278)"

This reverts commit 5f01d3385c.

* changelog

* EMI categories

* langs

* haha how did that get in there!

* q

* Update README.md (#1282)

Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>

* Merging guns branch (#1283)

* Feature/ulv ev guns (#1280)

* update pakku mods

* mod config stuff

* Port over of current guns

* ae2 gun recipes

* nitrocellulose and other stuff

* more recipes

* gun packs

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update pakku-lock.json

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

---------

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* LICENSE

* changed powderbarrel to use lumber instead of wood boards

* lang

* gunpowder unification

* emi categories

---------

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* hid new sophisticated backpack upgrade

* pakku

* added programmed circuit card to ae2 quests

* dump

* Update forge-auto-install.txt

---------

Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Signed-off-by: TomPlop <tomdidome@gmail.com>
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
Co-authored-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
Co-authored-by: Gustavo <ofoxsmith@outlook.com>
Co-authored-by: Redeix <59435925+Redeix@users.noreply.github.com>
Co-authored-by: Xikaro <os.valerievich@ya.ru>
Co-authored-by: Kayla <66163851+kaylatheegg@users.noreply.github.com>
Co-authored-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: Nebby1999 <nebby131999@gmail.com>
Co-authored-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: Nebby <78170922+Nebby1999@users.noreply.github.com>
2025-07-13 18:07:12 +05:00

456 lines
17 KiB
JavaScript

// priority: 0
const registerRailWaysRecipes = (event) => {
// Удаление рецептов мода railways
event.remove({ mod: 'railways' });
registerRailwaysLocometalRecipes(event)
// Семафор
event.shaped('railways:semaphore', [
' A ',
'BCD',
'EAE'
], {
A: '#forge:plates/wrought_iron',
B: '#minecraft:fences',
C: 'create:andesite_casing',
D: 'create:electron_tube',
E: '#forge:tools/hammers',
}).id('tfg:railways/shaped/semaphore')
event.recipes.gtceu.assembler('tfg:railways/semaphore')
.itemInputs('2x #forge:plates/wrought_iron', '#minecraft:fences', 'create:andesite_casing', 'create:electron_tube')
.circuit(3)
.itemOutputs('railways:semaphore')
.duration(200)
.EUt(28)
// Соединитель поездов
event.shaped('railways:track_coupler', [
'AAA',
'DBE',
' C '
], {
A: '#forge:sheets/wrought_iron',
B: 'gtceu:red_alloy_single_wire',
C: 'create:railway_casing',
D: '#forge:tools/wire_cutters',
E: '#forge:tools/screwdrivers',
}).id('tfg:railways/shaped/track_coupler')
event.recipes.gtceu.assembler('tfg:railways/track_coupler')
.itemInputs('3x #forge:sheets/wrought_iron', 'gtceu:red_alloy_single_wire', 'create:railway_casing')
.circuit(3)
.itemOutputs('railways:track_coupler')
.duration(200)
.EUt(28)
//#region Couplers and Buffers
event.recipes.gtceu.assembler(`tfg:railways/screwlink_coupler`)
.itemInputs(`minecraft:tripwire_hook`, `#forge:plates/steel`, '#forge:screws/steel')
.circuit(1)
.itemOutputs(`railways:screwlink_coupler`)
.duration(200)
.EUt(28)
event.recipes.gtceu.assembler(`tfg:railways/copycat_headstock_screwlink_coupler`)
.itemInputs(`railways:screwlink_coupler`, `create:copycat_panel`)
.circuit(1)
.itemOutputs(`railways:copycat_headstock_screwlink_coupler`)
.duration(200)
.EUt(28)
event.recipes.gtceu.assembler(`tfg:railways/buffer`)
.itemInputs(`6x #forge:rods/long/steel`, `2x railways:small_buffer`)
.circuit(1)
.itemOutputs(`railways:buffer`)
.duration(200)
.EUt(28)
event.recipes.gtceu.assembler(`tfg:railways/small_buffer`)
.itemInputs(`railways:screwlink_coupler`, `#forge:ingots/steel`)
.circuit(1)
.itemOutputs(`railways:small_buffer`)
.duration(200)
.EUt(28)
event.recipes.gtceu.assembler(`tfg:railways/big_buffer`)
.itemInputs(`railways:small_buffer`, `#forge:ingots/steel`)
.circuit(1)
.itemOutputs(`railways:big_buffer`)
.duration(200)
.EUt(28)
//#endregion
//#region conductor
event.recipes.gtceu.assembler(`tfg:railways/conductor_cap`)
.itemInputs('#gtceu:circuits/lv', '#gtceu:electric_motors', '2x #forge:string', '#tfc:high_quality_cloth')
.circuit(15)
.itemOutputs('railways:white_conductor_cap')
.duration(80)
.inputFluids(Fluid.of('gtceu:glue', 200))
.EUt(16)
event.recipes.tfc.barrel_sealed(1000)
.inputs('#tfg:colored_caps', Fluid.of(`tfc:lye`, 288))
.outputItem(`railways:white_conductor_cap`)
.id(`railways:barrel/cap_decolor`)
event.recipes.gtceu.chemical_bath(`tfg:cap_decolor_bath`)
.itemInputs('#tfg:colored_caps')
.inputFluids(Fluid.of('gtceu:chlorine', 20))
.itemOutputs('railways:white_conductor_cap')
.duration(80)
.EUt(4)
.category(GTRecipeCategories.CHEM_DYES)
global.MINECRAFT_DYE_NAMES.forEach(dye => {
event.recipes.gtceu.chemical_bath(`railways/${dye}_conductor_cap`)
.itemInputs('railways:white_conductor_cap')
.inputFluids(Fluid.of(`tfc:${dye}_dye`, 288))
.itemOutputs(`railways:${dye}_conductor_cap`)
.duration(200)
.EUt(4)
.category(GTRecipeCategories.CHEM_DYES)
if (dye != "white") {
event.recipes.tfc.barrel_sealed(1000)
.inputs(`railways:white_conductor_cap`, Fluid.of(`tfc:${dye}_dye`, 288))
.outputItem(`railways:${dye}_conductor_cap`)
.id(`railways:barrel/dyeing/${dye}_conductor_cap`)
}
})
//#endregion
// Переключатель пути поезда из андезита
event.shaped('railways:track_switch_andesite', [
'BAB',
'CDC',
'ECF'
], {
A: 'minecraft:lever',
B: '#forge:bolts/wrought_iron',
C: '#tfg:small_cogwheels',
D: 'create:andesite_casing',
E: '#forge:tools/screwdrivers',
F: '#forge:tools/hammers',
}).id('tfg:railways/shaped/track_switch_andesite')
event.recipes.gtceu.assembler('tfg:railways/track_switch_andesite')
.itemInputs('minecraft:lever', '2x #forge:bolts/wrought_iron', '2x #tfg:small_cogwheels', 'create:andesite_casing')
.circuit(3)
.itemOutputs('railways:track_switch_andesite')
.duration(200)
.EUt(28)
// Переключатель пути поезда из латуни
event.shaped('railways:track_switch_brass', [
'BAB',
'CDC',
'ECF'
], {
A: 'minecraft:lever',
B: '#forge:bolts/brass',
C: '#tfg:small_cogwheels',
D: 'create:brass_casing',
E: '#forge:tools/screwdrivers',
F: '#forge:tools/hammers',
}).id('tfg:railways/shaped/track_switch_brass')
event.recipes.gtceu.assembler('tfg:railways/track_switch_brass')
.itemInputs('minecraft:lever', '2x #forge:bolts/brass', '2x #tfg:small_cogwheels', 'create:brass_casing')
.circuit(3)
.itemOutputs('railways:track_switch_brass')
.duration(200)
.EUt(28)
// Свисток кондуктора
event.shaped('railways:conductor_whistle', [
'ABC'
], {
A: '#forge:plates/brass',
B: '#forge:tools/hammers',
C: '#forge:tools/files',
}).id('tfg:railways/shaped/conductor_whistle')
event.recipes.gtceu.assembler('tfg:railways/conductor_whistle')
.itemInputs('#forge:plates/brass')
.circuit(4)
.itemOutputs('railways:conductor_whistle')
.duration(200)
.EUt(28)
// Удаленная линза
event.shaped('railways:remote_lens', [
'ABC',
'DE '
], {
A: '#forge:plates/brass',
B: '#forge:tools/hammers',
C: '#forge:tools/files',
D: 'create:precision_mechanism',
E: 'gtceu:lv_sensor'
}).id('tfg:railways/shaped/remote_lens')
event.recipes.gtceu.assembler('tfg:railways/remote_lens')
.itemInputs('#forge:plates/brass', 'create:precision_mechanism', 'gtceu:lv_sensor')
.circuit(3)
.itemOutputs('railways:remote_lens')
.duration(200)
.EUt(28)
// Дымогенератор 1
event.shaped('railways:smokestack_caboosestyle', [
'BCB',
'DA '
], {
A: '#forge:storage_blocks/charcoal',
B: '#forge:bolts/black_steel',
C: '#forge:plates/black_steel',
D: '#forge:tools/hammers'
}).id('tfg:railways/shaped/smokestack_caboosestyle')
event.recipes.gtceu.assembler('tfg:railways/smokestack_caboosestyle')
.itemInputs('#forge:storage_blocks/charcoal', '2x #forge:bolts/black_steel', '#forge:plates/black_steel')
.circuit(4)
.itemOutputs('railways:smokestack_caboosestyle')
.duration(200)
.EUt(28)
// Дымогенератор 2
event.shaped('railways:smokestack_long', [
'C ',
'BAB'
], {
A: '#forge:storage_blocks/charcoal',
B: '#forge:bolts/black_steel',
C: '#forge:tools/hammers'
}).id('tfg:railways/shaped/smokestack_long')
event.recipes.gtceu.assembler('tfg:railways/smokestack_long')
.itemInputs('#forge:storage_blocks/charcoal', '2x #forge:bolts/black_steel')
.circuit(5)
.itemOutputs('railways:smokestack_long')
.duration(200)
.EUt(28)
// Дымогенератор 3
event.shaped('railways:smokestack_coalburner', [
'B B',
'BCB',
'BAB'
], {
A: '#forge:storage_blocks/charcoal',
B: '#forge:plates/black_steel',
C: '#forge:tools/hammers'
}).id('tfg:railways/shaped/smokestack_coalburner')
event.recipes.gtceu.assembler('tfg:railways/smokestack_coalburner')
.itemInputs('#forge:storage_blocks/charcoal', '6x #forge:plates/black_steel')
.circuit(6)
.itemOutputs('railways:smokestack_coalburner')
.duration(200)
.EUt(28)
// Дымогенератор 4
event.shaped('railways:smokestack_oilburner', [
'BCB',
'BAB'
], {
A: '#forge:storage_blocks/charcoal',
B: '#forge:plates/black_steel',
C: '#forge:tools/hammers'
}).id('tfg:railways/shaped/smokestack_oilburner')
event.recipes.gtceu.assembler('tfg:railways/smokestack_oilburner')
.itemInputs('#forge:storage_blocks/charcoal', '6x #forge:plates/black_steel')
.circuit(7)
.itemOutputs('railways:smokestack_oilburner')
.duration(200)
.EUt(28)
// Дымогенератор 5
event.shaped('railways:smokestack_streamlined', [
'C ',
'BAB'
], {
A: '#forge:storage_blocks/charcoal',
B: '#forge:plates/black_steel',
C: '#forge:tools/hammers'
}).id('tfg:railways/shaped/smokestack_streamlined')
event.recipes.gtceu.assembler('tfg:railways/smokestack_streamlined')
.itemInputs('#forge:storage_blocks/charcoal', '2x #forge:plates/black_steel')
.circuit(8)
.itemOutputs('railways:smokestack_streamlined')
.duration(200)
.EUt(28)
// Дымогенератор 6
event.shaped('railways:smokestack_woodburner', [
' D ',
'CBC',
'BAB'
], {
A: '#forge:storage_blocks/charcoal',
B: '#forge:plates/black_steel',
C: '#forge:bolts/black_steel',
D: '#forge:tools/hammers'
}).id('tfg:railways/shaped/smokestack_woodburner')
event.recipes.gtceu.assembler('tfg:railways/smokestack_woodburner')
.itemInputs('#forge:storage_blocks/charcoal', '3x #forge:plates/black_steel', '2x #forge:bolts/black_steel')
.circuit(9)
.itemOutputs('railways:smokestack_woodburner')
.duration(200)
.EUt(28)
// Вентилятор радиатора
event.shaped('2x railways:smokestack_diesel', [
'ABA',
'BCB',
'ABA'
], {
A: '#forge:plates/wrought_iron',
B: '#forge:rods/wrought_iron',
C: 'create:propeller',
}).id('tfg:railways/shaped/smokestack_diesel')
// Монорельс
event.recipes.createSequencedAssembly([
'8x railways:track_monorail',
], 'create:metal_girder', [
event.recipes.createDeploying('railways:track_incomplete_monorail', ['railways:track_incomplete_monorail', '#forge:plates/wrought_iron']),
event.recipes.greate.pressing('railways:track_incomplete_monorail', 'railways:track_incomplete_monorail'),
event.recipes.createDeploying('railways:track_incomplete_monorail', ['railways:track_incomplete_monorail', '#forge:plates/wrought_iron']),
event.recipes.greate.pressing('railways:track_incomplete_monorail', 'railways:track_incomplete_monorail'),
]).transitionalItem('railways:track_incomplete_monorail').loops(1).id('tfg:railways/sequenced_assembly/track_monorail')
event.recipes.gtceu.assembler('railways/monorail')
.itemInputs('create:metal_girder', '2x #forge:plates/wrought_iron')
.itemOutputs('8x railways:track_monorail')
.duration(250)
.EUt(32)
// Железнодорожное полотно (Узкое)
event.recipes.createSequencedAssembly([
'16x railways:track_create_andesite_narrow',
], '#tfg:rock_slabs', [
event.recipes.createDeploying('railways:track_incomplete_create_andesite_narrow', ['railways:track_incomplete_create_andesite_narrow', 'gtceu:steel_rod']),
event.recipes.createDeploying('railways:track_incomplete_create_andesite_narrow', ['railways:track_incomplete_create_andesite_narrow', '#tfc:mortar']),
event.recipes.greate.pressing('railways:track_incomplete_create_andesite_narrow', 'railways:track_incomplete_create_andesite_narrow'),
]).transitionalItem('railways:track_incomplete_create_andesite_narrow').loops(2).id('tfg:railways/sequenced_assembly/track_create_andesite_narrow_from_steel')
event.recipes.gtceu.assembler('railways/track_create_andesite_narrow_from_steel')
.itemInputs('#tfg:rock_slabs', '2x gtceu:steel_rod')
.inputFluids(Fluid.of('gtceu:concrete', 144))
.itemOutputs('16x railways:track_create_andesite_narrow')
.duration(800)
.EUt(16)
.circuit(1)
// Железнодорожное полотно (Нормальное)
event.recipes.createSequencedAssembly([
'16x create:track',
], '#tfg:rock_slabs', [
event.recipes.createDeploying('create:incomplete_track', ['create:incomplete_track', '#tfg:rock_slabs']),
event.recipes.createDeploying('create:incomplete_track', ['create:incomplete_track', 'gtceu:steel_rod']),
event.recipes.createDeploying('create:incomplete_track', ['create:incomplete_track', '#tfc:mortar']),
event.recipes.greate.pressing('create:incomplete_track', 'create:incomplete_track'),
]).transitionalItem('create:incomplete_track').loops(2).id('tfg:railways/sequenced_assembly/track_create_andesite')
event.recipes.gtceu.assembler('railways/track')
.itemInputs('3x #tfg:rock_slabs', '2x gtceu:steel_rod')
.inputFluids(Fluid.of('gtceu:concrete', 144))
.itemOutputs('16x create:track')
.duration(800)
.EUt(16)
.circuit(2)
// Железнодорожное полотно (Широкое)
event.recipes.createSequencedAssembly([
'16x railways:track_create_andesite_wide',
], '#tfg:rock_slabs', [
event.recipes.createDeploying('railways:track_incomplete_create_andesite_wide', ['railways:track_incomplete_create_andesite_wide', '#forge:stone']),
event.recipes.createDeploying('railways:track_incomplete_create_andesite_wide', ['railways:track_incomplete_create_andesite_wide', 'gtceu:steel_rod']),
event.recipes.createDeploying('railways:track_incomplete_create_andesite_wide', ['railways:track_incomplete_create_andesite_wide', '#tfc:mortar']),
event.recipes.greate.pressing('railways:track_incomplete_create_andesite_wide', 'railways:track_incomplete_create_andesite_wide'),
]).transitionalItem('railways:track_incomplete_create_andesite_wide').loops(2).id('tfg:railways/sequenced_assembly/track_create_andesite_wide')
event.recipes.gtceu.assembler('railways/track_create_andesite_wide')
.itemInputs('5x #tfg:rock_slabs', '2x gtceu:steel_rod')
.inputFluids(Fluid.of('gtceu:concrete', 144))
.itemOutputs('16x railways:track_create_andesite_wide')
.duration(800)
.EUt(16)
.circuit(3)
// Железнодородные полотна из дерева
global.TFC_WOOD_TYPES.forEach(woodType => {
// Узкое
event.recipes.createSequencedAssembly([
`16x railways:track_tfc_${woodType}_narrow`,
], `tfc:wood/planks/${woodType}_slab`, [
event.recipes.createDeploying(`railways:track_incomplete_tfc_${woodType}_narrow`, [`railways:track_incomplete_tfc_${woodType}_narrow`, 'gtceu:steel_rod']),
event.recipes.createDeploying(`railways:track_incomplete_tfc_${woodType}_narrow`, [`railways:track_incomplete_tfc_${woodType}_narrow`, '#forge:screws']),
event.recipes.greate.pressing(`railways:track_incomplete_tfc_${woodType}_narrow`, `railways:track_incomplete_tfc_${woodType}_narrow`),
]).transitionalItem(`railways:track_incomplete_tfc_${woodType}_narrow`).loops(2).id(`tfg:railways/sequenced_assembly/track_create_${woodType}_narrow`)
event.recipes.gtceu.assembler(`railways/track_create_${woodType}_narrow`)
.itemInputs(`tfc:wood/planks/${woodType}_slab`, '2x gtceu:steel_rod', '2x #forge:screws')
.itemOutputs(`16x railways:track_tfc_${woodType}_narrow`)
.duration(800)
.EUt(16)
.circuit(1)
// Нормальное
event.recipes.createSequencedAssembly([
`16x railways:track_tfc_${woodType}`,
], `tfc:wood/planks/${woodType}_slab`, [
event.recipes.createDeploying(`railways:track_incomplete_tfc_${woodType}`, [`railways:track_incomplete_tfc_${woodType}`, `tfc:wood/lumber/${woodType}`]),
event.recipes.createDeploying(`railways:track_incomplete_tfc_${woodType}`, [`railways:track_incomplete_tfc_${woodType}`, 'gtceu:steel_rod']),
event.recipes.createDeploying(`railways:track_incomplete_tfc_${woodType}`, [`railways:track_incomplete_tfc_${woodType}`, '#forge:screws']),
event.recipes.greate.pressing(`railways:track_incomplete_tfc_${woodType}`, `railways:track_incomplete_tfc_${woodType}`),
]).transitionalItem(`railways:track_incomplete_tfc_${woodType}`).loops(2).id(`tfg:railways/sequenced_assembly/track_create_${woodType}`)
event.recipes.gtceu.assembler(`railways/track_${woodType}`)
.itemInputs(`tfc:wood/planks/${woodType}_slab`, `2x tfc:wood/lumber/${woodType}`, '2x gtceu:steel_rod', '2x #forge:screws')
.itemOutputs(`16x railways:track_tfc_${woodType}`)
.duration(800)
.EUt(16)
.circuit(2)
// Широкое
event.recipes.createSequencedAssembly([
`16x railways:track_tfc_${woodType}_wide`,
], `tfc:wood/planks/${woodType}_slab`, [
event.recipes.createDeploying(`railways:track_incomplete_tfc_${woodType}_wide`, [`railways:track_incomplete_tfc_${woodType}_wide`, `tfc:wood/planks/${woodType}_slab`]),
event.recipes.createDeploying(`railways:track_incomplete_tfc_${woodType}_wide`, [`railways:track_incomplete_tfc_${woodType}_wide`, `gtceu:steel_rod`]),
event.recipes.createDeploying(`railways:track_incomplete_tfc_${woodType}_wide`, [`railways:track_incomplete_tfc_${woodType}_wide`, '#forge:screws']),
event.recipes.greate.pressing(`railways:track_incomplete_tfc_${woodType}_wide`, `railways:track_incomplete_tfc_${woodType}_wide`)
]).transitionalItem(`railways:track_incomplete_tfc_${woodType}_wide`).loops(2).id(`tfg:railways/sequenced_assembly/track_create_${woodType}_wide`)
event.recipes.gtceu.assembler(`railways/track_${woodType}_wide`)
.itemInputs(`3x tfc:wood/planks/${woodType}_slab`, '2x gtceu:steel_rod', '2x #forge:screws')
.itemOutputs(`16x railways:track_tfc_${woodType}_wide`)
.duration(800)
.EUt(16)
.circuit(3)
});
event.shaped('1x railways:handcar', [
'EFE',
'BAA',
'CDC'
], {
A: '#minecraft:wooden_slabs',
B: '#create:seats',
C: 'gtceu:steel_minecart_wheels',
D: 'greate:steel_cogwheel',
E: ChemicalHelper.get(TagPrefix.rodLong, GTMaterials.Steel, 1),
F: ChemicalHelper.get(TagPrefix.spring, GTMaterials.Steel, 1)
}).id('tfg:railways/shaped/handcar')
}