* added resource pack for the old create copper textures, reverted the new models of the greate pumps
* I can't remember why I added this
* added back ad astra oxygen loader JEI page, removed greate haunting + ae2 entropy
* corrected average temp in orbits, since spacesuits have ambiental compat now
* nerfed VI centrifuge times
* adjusted recipes of crushing wheels to need a machine hull now
* disabled orbits
* added rock duping recipes for vanilla basalt, added greenhouse recipe for spore blossom
* updated steam n rails, added entityjs
* fix typo on gas tanks
* cleanup
* started moon rabbit entity
* nerfed the steam age fire clay recipe because let's be real
* ah fuck it I'll be nice
* Steam N Rails loottable (#1220)
fix for the conductor
Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
* merging langs
* idk entity stuff
* lang keys
* removed ae2-things
* I think that's a better tagline
Signed-off-by: Pyritie <pyritie@gmail.com>
* - Lots of ui updates. And a couple fixes. (#1221)
Co-authored-by: Pyritie <pyritie@gmail.com>
* Update README.md
* added pt_br ore field guide pages
* Changes the greg wood plank and treated wood plank recipes to follow a more realistic processing chain (#1223)
* adds MDF, reworks treated wood and normal wood plate crafting chains
* removes treated wood plank from the minecraft:planks tag
* changed a few create recipes to need bolts instead of screws
* adjusted the water wheel recipe again so it's not quite so evil
* quest tweaks
* fixed the lathe not making gem rods, also lens stuff
* removed the other ad astra material components (for now)
* fixed the vibrating table with rose quartz
* Some small stuff (#1225)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* updated kubejs-tfc
* Delete fabricDefaultResourcePacks.dat
* .gitignore
* .gitignore
* update: config
* Modern markings integration (#1228)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* hid the tfg icon from jei
* more fiddling with the moon rabbit houses. I'm just gonna disable them until I find out what's causing the boxes under them, they look too ugly otherwise
* added a bunch of plants from Better End, tags, recipes, license, credits (#1229)
* convert the nether mushrooms into the new plant block builder type too
* now only the recipes that use 8 inputs actually use 8 fertiliser
* don't need you
* fixed the lightblooms from spawning on top of each other
* I am stupid
* oh yeah, kubejs-tfc fixed this
* nerfed the steam age coke oven brick a little
* fixed ethane quest requiring plant ball route
* the moon and orbits are now silent
* disabled the correct planets
* added earth orbit space station
* unused
* fix ae2 certus quartz compressor recipe warning
* dunno how that happened
* some tidying
* disable steam/combustible/gas generators on other dims?
* updated entityjs, everycomp, moonlight, packetfixer, vintageimprovements
* added missing sand pile models
* comma
* dimension settings, planet renderer, etc
* removes any other integrated create recipes from greate machines
* removed forgiving world, added simply stacked dimensions, added configs (#1233)
* replaced all our water input fluids with a tag, so river water works too
* fixed missing recipes for create deco ladders
* langs
* cheese
* adding greenhouse tier bonuses + fixing the fertilised recipes chanced outputs consistency
* oxygenated climate stuff
* changing some other recipes to use bolts instead of nuggets
* Updated stromatolite textures + some new venus foliage (#1234)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* langs, closes #1231
* these are handled by the decorative plant block builder now
* sea and spring water now also freeze in space
* added recipe to smelt wrought iron ingots back into cast iron in case you need them in that state
* ukranian langs
* ukranian translations for the field guide ore veins
* blacklisting super chests from contraptions
* oops
* moon cheese tags
* Moved some items from tfg-core (#1242)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* ukranian field guide ore vein langs
* Updated textures for tier-1 rocket and food oven. (#1246)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* changed the moonbase flag to use the new icon
* langs
* 🐇
* Mechanical press (#1243)
* welcome back, mechanical press
* EMI category order
* langs
* quests
* emi categories
* quests
* greate stress settings for the mech press
* I got distracted so I guess these are on this branch now
* removed welding recipes from the pressurizer
* recipe additions and changes for the mech press!
* let's go gambling!
* added flux to the mech press "welding" recipes
* flag changes again
* stops a future version of greate from generating a bender-to-mech-press recipe for double ingots
* fixed the FE cables still being in the loot chests
* desh needs an EBF now
* Updated more textures for ad-astra stuff + new panorama (#1247)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* Crop stuff for biodiesel, works on my machine . (#1248)
* Added the crop stuff I made so far
* I think thiss should be fine?
* I litteraly have no idea what I am doing
* I hope this fixes everything
---------
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
* oops we had two fluix blocks
* langs
* sorry, no floor alcohol on the moon
* cleanup of #1248
Related Work Items: #12
* bottle labels can use any wax
* seed oil can be used in lamps now, added recipes to get it early
* missing uses for clean foil packs
* pakku updates, removed entityjs (for now), added ad-astra-3d
* added create factory logistics
* forgot some ore processing forge hammer recipes
* I think that's the ore processing chapter sorted
* ah screw it, orbits
* replace wood dust for carbon in biomass distillation
* langs n quests
* made solars worse on earth
* space food tag
* gave calorie paste a little nutrition
* made the space station quest optional
* changelog
* tweaks and balances after playtesting a bit
* let's give these more fruits
* made these a little more spread out
* some more tweaks
* langs
* Biodiesel Stuff (#1249)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* added bio fuel quests, more biodiesel recipes
* fixes #1240
Related Work Items: #12
* excluded ad astra and advanced peripherals books
* this stupid quest that I hate
* clean up this infinite resources entry
* fixed blockstates
* field guide
* got the oil crops all working!
* langs
* moon bedrock veins
* langs
* buffing air distributor again
* apparently 9 inputs is the maximum, so no flux allowed
* seed oil now lasts as long as soybean oil in a lamp
* oops, greate's update meant all our macerator removals stopped working
* fixes #1203 and some other incorrect/missing food recipes
* Quest changes (#1251)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* tweaks to default keybinds
* Hide wild crops and forgot to push some quest stuff (#1252)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* pakku update
* it's ok xikaro it's just adding a credit line
Signed-off-by: Pyritie <pyritie@gmail.com>
* Moon rabbit meat stuff (#1254)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* Feature/new molds (#1253)
* Update recipes.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update constants.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.molds.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.materials.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.materials.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
* delete chisel and bits
* this damn loot table
* removed cast iron tongs
* more unification for #898, also a workaround for #963 maybe?
* quests
* removed power tool recycling recipes because of duping, fixed crafting table spring recipes
* whoops
* changed the repeatable quest to a separate one, so new players still get the books on spawn
* fixed orbit structures
* renamed tfc grooming stations
* removed sunsets in all orbits, cleaned up the dim files
* firmalife update!
* no idea if this is fixed in GT7 or not, but the nano/quark armor has actual armor points now
* rename horse crank to animal crank
* changelog
* updated domum
* wire cutter mold and Hypertube compat (#1258)
* Update constants.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.molds.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Create hypertube.png
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Create recipes.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update main_server_script.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add recipe for Bamboo Hopper. Add quest for it too
* species update! also some biome spawn rates of limpets, and adding create hypertubes to pakku
* pakku again
* Machine casings for Tom and moon rabbit meat stuff I forgot to push (#1259)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
* - Moon rabbit meat textures and casings for tom
* - models
* - oops
* - rocket
* - ooops
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* argh
* whoops
* fiiiiiiine
* fixed unobtainable cobalt brass buzzsaw before mv
* quests
* firmalife quests
* added programmed circuit card
* 🍰🎂
* langs
* hide these species recipes
* unhide these new pearls
* remove ender eye, added vitrified ender pearl
* Added dry ice support for lunchboxes (#1262)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
* - Moon rabbit meat textures and casings for tom
* - models
* - oops
* - rocket
* - ooops
* - Added dry ice support for lunchboxes
* - Fixed soybean oil quest
* - Added dry ice block
* - Assets for dry ice block
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* fixed amounts in kaolinite chem reaction, added ruby version
* changed combustion recipes to be dimension-limited again
* changelog
* well actually it's not done yet
* create 6 configs
* langs
* fixed some damascus steel stuff still showing up
* fixed the wild rapeseed/sunflowers not dropping their products
* update pakku
* update pakku
* fixed extruder mold recipe
* fucking gregtech
* langs
* orbit dim markers
* Moon quest update (#1266)
* Changes for quests LV MV Energy Chapter
* Fix AE2 and Solar Panel
* Revert HV change
* Feature/hopper retexture (#1267)
* Create bamboo_hopper.png
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Create bamboo_hopper.bbmodel
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* langs
* Update hv__high_voltage.snbt (#1268)
Signed-off-by: TomPlop <tomdidome@gmail.com>
* quests, langs, slight change to the vitrified pearl recipe
* Adding Ad Astra block to gt facade (#1269)
Signed-off-by: TomPlop <tomdidome@gmail.com>
* Bronze variant Mortars (#1270)
* Removed infinite lava and fixed refrigerant recipes (#1271)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
* - Moon rabbit meat textures and casings for tom
* - models
* - oops
* - rocket
* - ooops
* - Added dry ice support for lunchboxes
* - Fixed soybean oil quest
* - Added dry ice block
* - Assets for dry ice block
* - Removed infinite lava
* - Added circuit to tetrafluoroethylene_from_chloroform recipe
* - Fixed my crack-head math
* - update Changelog
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* move: screenshots
* move: wiki
* started porting over the hv quest langs
* Adding the Large Solar Panel (#1275)
* Adding the Large Solar Panel
* Update config for Ad Astral Solar increase possible output
* fix conflict
* quarktech stuff works as a space suit, though you'll still need the chestplate (for now)
* langs
* update pakku
* move: title + icon modern
* revert: move sources
* revert: images
* rename: curseforge_gallery
* Adding the LSP Structure (#1276)
Oups
Signed-off-by: TomPlop <tomdidome@gmail.com>
* Adding recipe type for LSP (#1277)
Signed-off-by: TomPlop <tomdidome@gmail.com>
* langs, disabled unused casings
* fixed kaolinite steam machine consistency
* quest tweaks
* fixed naming of casing blocks
* added LSP to space survival chapter
* added HS crushing wheels to HV tab too
* gonna kill this page - lava is no longer infinite, stone dusts are nerfed to be not very good, and the terrariums will be going away in the future
* - Added update banners (#1278)
* Revert "- Added update banners (#1278)"
This reverts commit 5f01d3385c.
* changelog
* EMI categories
* langs
* haha how did that get in there!
* q
* Update README.md (#1282)
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
* Merging guns branch (#1283)
* Feature/ulv ev guns (#1280)
* update pakku mods
* mod config stuff
* Port over of current guns
* ae2 gun recipes
* nitrocellulose and other stuff
* more recipes
* gun packs
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update pakku-lock.json
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* LICENSE
* changed powderbarrel to use lumber instead of wood boards
* lang
* gunpowder unification
* emi categories
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* hid new sophisticated backpack upgrade
* pakku
* added programmed circuit card to ae2 quests
* dump
* Update forge-auto-install.txt
---------
Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Signed-off-by: TomPlop <tomdidome@gmail.com>
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
Co-authored-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
Co-authored-by: Gustavo <ofoxsmith@outlook.com>
Co-authored-by: Redeix <59435925+Redeix@users.noreply.github.com>
Co-authored-by: Xikaro <os.valerievich@ya.ru>
Co-authored-by: Kayla <66163851+kaylatheegg@users.noreply.github.com>
Co-authored-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: Nebby1999 <nebby131999@gmail.com>
Co-authored-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: Nebby <78170922+Nebby1999@users.noreply.github.com>
456 lines
17 KiB
JavaScript
456 lines
17 KiB
JavaScript
// priority: 0
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const registerRailWaysRecipes = (event) => {
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// Удаление рецептов мода railways
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event.remove({ mod: 'railways' });
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registerRailwaysLocometalRecipes(event)
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// Семафор
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event.shaped('railways:semaphore', [
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' A ',
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'BCD',
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'EAE'
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], {
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A: '#forge:plates/wrought_iron',
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B: '#minecraft:fences',
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C: 'create:andesite_casing',
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D: 'create:electron_tube',
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E: '#forge:tools/hammers',
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}).id('tfg:railways/shaped/semaphore')
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event.recipes.gtceu.assembler('tfg:railways/semaphore')
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.itemInputs('2x #forge:plates/wrought_iron', '#minecraft:fences', 'create:andesite_casing', 'create:electron_tube')
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.circuit(3)
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.itemOutputs('railways:semaphore')
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.duration(200)
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.EUt(28)
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// Соединитель поездов
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event.shaped('railways:track_coupler', [
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'AAA',
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'DBE',
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' C '
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], {
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A: '#forge:sheets/wrought_iron',
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B: 'gtceu:red_alloy_single_wire',
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C: 'create:railway_casing',
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D: '#forge:tools/wire_cutters',
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E: '#forge:tools/screwdrivers',
|
|
}).id('tfg:railways/shaped/track_coupler')
|
|
|
|
event.recipes.gtceu.assembler('tfg:railways/track_coupler')
|
|
.itemInputs('3x #forge:sheets/wrought_iron', 'gtceu:red_alloy_single_wire', 'create:railway_casing')
|
|
.circuit(3)
|
|
.itemOutputs('railways:track_coupler')
|
|
.duration(200)
|
|
.EUt(28)
|
|
|
|
//#region Couplers and Buffers
|
|
event.recipes.gtceu.assembler(`tfg:railways/screwlink_coupler`)
|
|
.itemInputs(`minecraft:tripwire_hook`, `#forge:plates/steel`, '#forge:screws/steel')
|
|
.circuit(1)
|
|
.itemOutputs(`railways:screwlink_coupler`)
|
|
.duration(200)
|
|
.EUt(28)
|
|
|
|
event.recipes.gtceu.assembler(`tfg:railways/copycat_headstock_screwlink_coupler`)
|
|
.itemInputs(`railways:screwlink_coupler`, `create:copycat_panel`)
|
|
.circuit(1)
|
|
.itemOutputs(`railways:copycat_headstock_screwlink_coupler`)
|
|
.duration(200)
|
|
.EUt(28)
|
|
|
|
event.recipes.gtceu.assembler(`tfg:railways/buffer`)
|
|
.itemInputs(`6x #forge:rods/long/steel`, `2x railways:small_buffer`)
|
|
.circuit(1)
|
|
.itemOutputs(`railways:buffer`)
|
|
.duration(200)
|
|
.EUt(28)
|
|
|
|
event.recipes.gtceu.assembler(`tfg:railways/small_buffer`)
|
|
.itemInputs(`railways:screwlink_coupler`, `#forge:ingots/steel`)
|
|
.circuit(1)
|
|
.itemOutputs(`railways:small_buffer`)
|
|
.duration(200)
|
|
.EUt(28)
|
|
|
|
event.recipes.gtceu.assembler(`tfg:railways/big_buffer`)
|
|
.itemInputs(`railways:small_buffer`, `#forge:ingots/steel`)
|
|
.circuit(1)
|
|
.itemOutputs(`railways:big_buffer`)
|
|
.duration(200)
|
|
.EUt(28)
|
|
|
|
//#endregion
|
|
|
|
//#region conductor
|
|
event.recipes.gtceu.assembler(`tfg:railways/conductor_cap`)
|
|
.itemInputs('#gtceu:circuits/lv', '#gtceu:electric_motors', '2x #forge:string', '#tfc:high_quality_cloth')
|
|
.circuit(15)
|
|
.itemOutputs('railways:white_conductor_cap')
|
|
.duration(80)
|
|
.inputFluids(Fluid.of('gtceu:glue', 200))
|
|
.EUt(16)
|
|
|
|
event.recipes.tfc.barrel_sealed(1000)
|
|
.inputs('#tfg:colored_caps', Fluid.of(`tfc:lye`, 288))
|
|
.outputItem(`railways:white_conductor_cap`)
|
|
.id(`railways:barrel/cap_decolor`)
|
|
|
|
event.recipes.gtceu.chemical_bath(`tfg:cap_decolor_bath`)
|
|
.itemInputs('#tfg:colored_caps')
|
|
.inputFluids(Fluid.of('gtceu:chlorine', 20))
|
|
.itemOutputs('railways:white_conductor_cap')
|
|
.duration(80)
|
|
.EUt(4)
|
|
.category(GTRecipeCategories.CHEM_DYES)
|
|
|
|
global.MINECRAFT_DYE_NAMES.forEach(dye => {
|
|
event.recipes.gtceu.chemical_bath(`railways/${dye}_conductor_cap`)
|
|
.itemInputs('railways:white_conductor_cap')
|
|
.inputFluids(Fluid.of(`tfc:${dye}_dye`, 288))
|
|
.itemOutputs(`railways:${dye}_conductor_cap`)
|
|
.duration(200)
|
|
.EUt(4)
|
|
.category(GTRecipeCategories.CHEM_DYES)
|
|
if (dye != "white") {
|
|
event.recipes.tfc.barrel_sealed(1000)
|
|
.inputs(`railways:white_conductor_cap`, Fluid.of(`tfc:${dye}_dye`, 288))
|
|
.outputItem(`railways:${dye}_conductor_cap`)
|
|
.id(`railways:barrel/dyeing/${dye}_conductor_cap`)
|
|
}
|
|
})
|
|
|
|
//#endregion
|
|
|
|
// Переключатель пути поезда из андезита
|
|
event.shaped('railways:track_switch_andesite', [
|
|
'BAB',
|
|
'CDC',
|
|
'ECF'
|
|
], {
|
|
A: 'minecraft:lever',
|
|
B: '#forge:bolts/wrought_iron',
|
|
C: '#tfg:small_cogwheels',
|
|
D: 'create:andesite_casing',
|
|
E: '#forge:tools/screwdrivers',
|
|
F: '#forge:tools/hammers',
|
|
}).id('tfg:railways/shaped/track_switch_andesite')
|
|
|
|
event.recipes.gtceu.assembler('tfg:railways/track_switch_andesite')
|
|
.itemInputs('minecraft:lever', '2x #forge:bolts/wrought_iron', '2x #tfg:small_cogwheels', 'create:andesite_casing')
|
|
.circuit(3)
|
|
.itemOutputs('railways:track_switch_andesite')
|
|
.duration(200)
|
|
.EUt(28)
|
|
|
|
// Переключатель пути поезда из латуни
|
|
event.shaped('railways:track_switch_brass', [
|
|
'BAB',
|
|
'CDC',
|
|
'ECF'
|
|
], {
|
|
A: 'minecraft:lever',
|
|
B: '#forge:bolts/brass',
|
|
C: '#tfg:small_cogwheels',
|
|
D: 'create:brass_casing',
|
|
E: '#forge:tools/screwdrivers',
|
|
F: '#forge:tools/hammers',
|
|
}).id('tfg:railways/shaped/track_switch_brass')
|
|
|
|
event.recipes.gtceu.assembler('tfg:railways/track_switch_brass')
|
|
.itemInputs('minecraft:lever', '2x #forge:bolts/brass', '2x #tfg:small_cogwheels', 'create:brass_casing')
|
|
.circuit(3)
|
|
.itemOutputs('railways:track_switch_brass')
|
|
.duration(200)
|
|
.EUt(28)
|
|
|
|
// Свисток кондуктора
|
|
event.shaped('railways:conductor_whistle', [
|
|
'ABC'
|
|
], {
|
|
A: '#forge:plates/brass',
|
|
B: '#forge:tools/hammers',
|
|
C: '#forge:tools/files',
|
|
}).id('tfg:railways/shaped/conductor_whistle')
|
|
|
|
event.recipes.gtceu.assembler('tfg:railways/conductor_whistle')
|
|
.itemInputs('#forge:plates/brass')
|
|
.circuit(4)
|
|
.itemOutputs('railways:conductor_whistle')
|
|
.duration(200)
|
|
.EUt(28)
|
|
|
|
// Удаленная линза
|
|
event.shaped('railways:remote_lens', [
|
|
'ABC',
|
|
'DE '
|
|
], {
|
|
A: '#forge:plates/brass',
|
|
B: '#forge:tools/hammers',
|
|
C: '#forge:tools/files',
|
|
D: 'create:precision_mechanism',
|
|
E: 'gtceu:lv_sensor'
|
|
}).id('tfg:railways/shaped/remote_lens')
|
|
|
|
event.recipes.gtceu.assembler('tfg:railways/remote_lens')
|
|
.itemInputs('#forge:plates/brass', 'create:precision_mechanism', 'gtceu:lv_sensor')
|
|
.circuit(3)
|
|
.itemOutputs('railways:remote_lens')
|
|
.duration(200)
|
|
.EUt(28)
|
|
|
|
// Дымогенератор 1
|
|
event.shaped('railways:smokestack_caboosestyle', [
|
|
'BCB',
|
|
'DA '
|
|
], {
|
|
A: '#forge:storage_blocks/charcoal',
|
|
B: '#forge:bolts/black_steel',
|
|
C: '#forge:plates/black_steel',
|
|
D: '#forge:tools/hammers'
|
|
}).id('tfg:railways/shaped/smokestack_caboosestyle')
|
|
|
|
event.recipes.gtceu.assembler('tfg:railways/smokestack_caboosestyle')
|
|
.itemInputs('#forge:storage_blocks/charcoal', '2x #forge:bolts/black_steel', '#forge:plates/black_steel')
|
|
.circuit(4)
|
|
.itemOutputs('railways:smokestack_caboosestyle')
|
|
.duration(200)
|
|
.EUt(28)
|
|
|
|
// Дымогенератор 2
|
|
event.shaped('railways:smokestack_long', [
|
|
'C ',
|
|
'BAB'
|
|
], {
|
|
A: '#forge:storage_blocks/charcoal',
|
|
B: '#forge:bolts/black_steel',
|
|
C: '#forge:tools/hammers'
|
|
}).id('tfg:railways/shaped/smokestack_long')
|
|
|
|
event.recipes.gtceu.assembler('tfg:railways/smokestack_long')
|
|
.itemInputs('#forge:storage_blocks/charcoal', '2x #forge:bolts/black_steel')
|
|
.circuit(5)
|
|
.itemOutputs('railways:smokestack_long')
|
|
.duration(200)
|
|
.EUt(28)
|
|
|
|
// Дымогенератор 3
|
|
event.shaped('railways:smokestack_coalburner', [
|
|
'B B',
|
|
'BCB',
|
|
'BAB'
|
|
], {
|
|
A: '#forge:storage_blocks/charcoal',
|
|
B: '#forge:plates/black_steel',
|
|
C: '#forge:tools/hammers'
|
|
}).id('tfg:railways/shaped/smokestack_coalburner')
|
|
|
|
event.recipes.gtceu.assembler('tfg:railways/smokestack_coalburner')
|
|
.itemInputs('#forge:storage_blocks/charcoal', '6x #forge:plates/black_steel')
|
|
.circuit(6)
|
|
.itemOutputs('railways:smokestack_coalburner')
|
|
.duration(200)
|
|
.EUt(28)
|
|
|
|
// Дымогенератор 4
|
|
event.shaped('railways:smokestack_oilburner', [
|
|
'BCB',
|
|
'BAB'
|
|
], {
|
|
A: '#forge:storage_blocks/charcoal',
|
|
B: '#forge:plates/black_steel',
|
|
C: '#forge:tools/hammers'
|
|
}).id('tfg:railways/shaped/smokestack_oilburner')
|
|
|
|
event.recipes.gtceu.assembler('tfg:railways/smokestack_oilburner')
|
|
.itemInputs('#forge:storage_blocks/charcoal', '6x #forge:plates/black_steel')
|
|
.circuit(7)
|
|
.itemOutputs('railways:smokestack_oilburner')
|
|
.duration(200)
|
|
.EUt(28)
|
|
|
|
// Дымогенератор 5
|
|
event.shaped('railways:smokestack_streamlined', [
|
|
'C ',
|
|
'BAB'
|
|
], {
|
|
A: '#forge:storage_blocks/charcoal',
|
|
B: '#forge:plates/black_steel',
|
|
C: '#forge:tools/hammers'
|
|
}).id('tfg:railways/shaped/smokestack_streamlined')
|
|
|
|
event.recipes.gtceu.assembler('tfg:railways/smokestack_streamlined')
|
|
.itemInputs('#forge:storage_blocks/charcoal', '2x #forge:plates/black_steel')
|
|
.circuit(8)
|
|
.itemOutputs('railways:smokestack_streamlined')
|
|
.duration(200)
|
|
.EUt(28)
|
|
|
|
// Дымогенератор 6
|
|
event.shaped('railways:smokestack_woodburner', [
|
|
' D ',
|
|
'CBC',
|
|
'BAB'
|
|
], {
|
|
A: '#forge:storage_blocks/charcoal',
|
|
B: '#forge:plates/black_steel',
|
|
C: '#forge:bolts/black_steel',
|
|
D: '#forge:tools/hammers'
|
|
}).id('tfg:railways/shaped/smokestack_woodburner')
|
|
|
|
event.recipes.gtceu.assembler('tfg:railways/smokestack_woodburner')
|
|
.itemInputs('#forge:storage_blocks/charcoal', '3x #forge:plates/black_steel', '2x #forge:bolts/black_steel')
|
|
.circuit(9)
|
|
.itemOutputs('railways:smokestack_woodburner')
|
|
.duration(200)
|
|
.EUt(28)
|
|
|
|
// Вентилятор радиатора
|
|
event.shaped('2x railways:smokestack_diesel', [
|
|
'ABA',
|
|
'BCB',
|
|
'ABA'
|
|
], {
|
|
A: '#forge:plates/wrought_iron',
|
|
B: '#forge:rods/wrought_iron',
|
|
C: 'create:propeller',
|
|
}).id('tfg:railways/shaped/smokestack_diesel')
|
|
|
|
// Монорельс
|
|
event.recipes.createSequencedAssembly([
|
|
'8x railways:track_monorail',
|
|
], 'create:metal_girder', [
|
|
event.recipes.createDeploying('railways:track_incomplete_monorail', ['railways:track_incomplete_monorail', '#forge:plates/wrought_iron']),
|
|
event.recipes.greate.pressing('railways:track_incomplete_monorail', 'railways:track_incomplete_monorail'),
|
|
event.recipes.createDeploying('railways:track_incomplete_monorail', ['railways:track_incomplete_monorail', '#forge:plates/wrought_iron']),
|
|
event.recipes.greate.pressing('railways:track_incomplete_monorail', 'railways:track_incomplete_monorail'),
|
|
]).transitionalItem('railways:track_incomplete_monorail').loops(1).id('tfg:railways/sequenced_assembly/track_monorail')
|
|
|
|
event.recipes.gtceu.assembler('railways/monorail')
|
|
.itemInputs('create:metal_girder', '2x #forge:plates/wrought_iron')
|
|
.itemOutputs('8x railways:track_monorail')
|
|
.duration(250)
|
|
.EUt(32)
|
|
|
|
// Железнодорожное полотно (Узкое)
|
|
event.recipes.createSequencedAssembly([
|
|
'16x railways:track_create_andesite_narrow',
|
|
], '#tfg:rock_slabs', [
|
|
event.recipes.createDeploying('railways:track_incomplete_create_andesite_narrow', ['railways:track_incomplete_create_andesite_narrow', 'gtceu:steel_rod']),
|
|
event.recipes.createDeploying('railways:track_incomplete_create_andesite_narrow', ['railways:track_incomplete_create_andesite_narrow', '#tfc:mortar']),
|
|
event.recipes.greate.pressing('railways:track_incomplete_create_andesite_narrow', 'railways:track_incomplete_create_andesite_narrow'),
|
|
]).transitionalItem('railways:track_incomplete_create_andesite_narrow').loops(2).id('tfg:railways/sequenced_assembly/track_create_andesite_narrow_from_steel')
|
|
|
|
event.recipes.gtceu.assembler('railways/track_create_andesite_narrow_from_steel')
|
|
.itemInputs('#tfg:rock_slabs', '2x gtceu:steel_rod')
|
|
.inputFluids(Fluid.of('gtceu:concrete', 144))
|
|
.itemOutputs('16x railways:track_create_andesite_narrow')
|
|
.duration(800)
|
|
.EUt(16)
|
|
.circuit(1)
|
|
|
|
// Железнодорожное полотно (Нормальное)
|
|
event.recipes.createSequencedAssembly([
|
|
'16x create:track',
|
|
], '#tfg:rock_slabs', [
|
|
event.recipes.createDeploying('create:incomplete_track', ['create:incomplete_track', '#tfg:rock_slabs']),
|
|
event.recipes.createDeploying('create:incomplete_track', ['create:incomplete_track', 'gtceu:steel_rod']),
|
|
event.recipes.createDeploying('create:incomplete_track', ['create:incomplete_track', '#tfc:mortar']),
|
|
event.recipes.greate.pressing('create:incomplete_track', 'create:incomplete_track'),
|
|
]).transitionalItem('create:incomplete_track').loops(2).id('tfg:railways/sequenced_assembly/track_create_andesite')
|
|
|
|
event.recipes.gtceu.assembler('railways/track')
|
|
.itemInputs('3x #tfg:rock_slabs', '2x gtceu:steel_rod')
|
|
.inputFluids(Fluid.of('gtceu:concrete', 144))
|
|
.itemOutputs('16x create:track')
|
|
.duration(800)
|
|
.EUt(16)
|
|
.circuit(2)
|
|
|
|
// Железнодорожное полотно (Широкое)
|
|
event.recipes.createSequencedAssembly([
|
|
'16x railways:track_create_andesite_wide',
|
|
], '#tfg:rock_slabs', [
|
|
event.recipes.createDeploying('railways:track_incomplete_create_andesite_wide', ['railways:track_incomplete_create_andesite_wide', '#forge:stone']),
|
|
event.recipes.createDeploying('railways:track_incomplete_create_andesite_wide', ['railways:track_incomplete_create_andesite_wide', 'gtceu:steel_rod']),
|
|
event.recipes.createDeploying('railways:track_incomplete_create_andesite_wide', ['railways:track_incomplete_create_andesite_wide', '#tfc:mortar']),
|
|
event.recipes.greate.pressing('railways:track_incomplete_create_andesite_wide', 'railways:track_incomplete_create_andesite_wide'),
|
|
]).transitionalItem('railways:track_incomplete_create_andesite_wide').loops(2).id('tfg:railways/sequenced_assembly/track_create_andesite_wide')
|
|
|
|
event.recipes.gtceu.assembler('railways/track_create_andesite_wide')
|
|
.itemInputs('5x #tfg:rock_slabs', '2x gtceu:steel_rod')
|
|
.inputFluids(Fluid.of('gtceu:concrete', 144))
|
|
.itemOutputs('16x railways:track_create_andesite_wide')
|
|
.duration(800)
|
|
.EUt(16)
|
|
.circuit(3)
|
|
|
|
// Железнодородные полотна из дерева
|
|
global.TFC_WOOD_TYPES.forEach(woodType => {
|
|
// Узкое
|
|
event.recipes.createSequencedAssembly([
|
|
`16x railways:track_tfc_${woodType}_narrow`,
|
|
], `tfc:wood/planks/${woodType}_slab`, [
|
|
event.recipes.createDeploying(`railways:track_incomplete_tfc_${woodType}_narrow`, [`railways:track_incomplete_tfc_${woodType}_narrow`, 'gtceu:steel_rod']),
|
|
event.recipes.createDeploying(`railways:track_incomplete_tfc_${woodType}_narrow`, [`railways:track_incomplete_tfc_${woodType}_narrow`, '#forge:screws']),
|
|
event.recipes.greate.pressing(`railways:track_incomplete_tfc_${woodType}_narrow`, `railways:track_incomplete_tfc_${woodType}_narrow`),
|
|
]).transitionalItem(`railways:track_incomplete_tfc_${woodType}_narrow`).loops(2).id(`tfg:railways/sequenced_assembly/track_create_${woodType}_narrow`)
|
|
|
|
event.recipes.gtceu.assembler(`railways/track_create_${woodType}_narrow`)
|
|
.itemInputs(`tfc:wood/planks/${woodType}_slab`, '2x gtceu:steel_rod', '2x #forge:screws')
|
|
.itemOutputs(`16x railways:track_tfc_${woodType}_narrow`)
|
|
.duration(800)
|
|
.EUt(16)
|
|
.circuit(1)
|
|
|
|
// Нормальное
|
|
event.recipes.createSequencedAssembly([
|
|
`16x railways:track_tfc_${woodType}`,
|
|
], `tfc:wood/planks/${woodType}_slab`, [
|
|
event.recipes.createDeploying(`railways:track_incomplete_tfc_${woodType}`, [`railways:track_incomplete_tfc_${woodType}`, `tfc:wood/lumber/${woodType}`]),
|
|
event.recipes.createDeploying(`railways:track_incomplete_tfc_${woodType}`, [`railways:track_incomplete_tfc_${woodType}`, 'gtceu:steel_rod']),
|
|
event.recipes.createDeploying(`railways:track_incomplete_tfc_${woodType}`, [`railways:track_incomplete_tfc_${woodType}`, '#forge:screws']),
|
|
event.recipes.greate.pressing(`railways:track_incomplete_tfc_${woodType}`, `railways:track_incomplete_tfc_${woodType}`),
|
|
]).transitionalItem(`railways:track_incomplete_tfc_${woodType}`).loops(2).id(`tfg:railways/sequenced_assembly/track_create_${woodType}`)
|
|
|
|
event.recipes.gtceu.assembler(`railways/track_${woodType}`)
|
|
.itemInputs(`tfc:wood/planks/${woodType}_slab`, `2x tfc:wood/lumber/${woodType}`, '2x gtceu:steel_rod', '2x #forge:screws')
|
|
.itemOutputs(`16x railways:track_tfc_${woodType}`)
|
|
.duration(800)
|
|
.EUt(16)
|
|
.circuit(2)
|
|
|
|
// Широкое
|
|
event.recipes.createSequencedAssembly([
|
|
`16x railways:track_tfc_${woodType}_wide`,
|
|
], `tfc:wood/planks/${woodType}_slab`, [
|
|
event.recipes.createDeploying(`railways:track_incomplete_tfc_${woodType}_wide`, [`railways:track_incomplete_tfc_${woodType}_wide`, `tfc:wood/planks/${woodType}_slab`]),
|
|
event.recipes.createDeploying(`railways:track_incomplete_tfc_${woodType}_wide`, [`railways:track_incomplete_tfc_${woodType}_wide`, `gtceu:steel_rod`]),
|
|
event.recipes.createDeploying(`railways:track_incomplete_tfc_${woodType}_wide`, [`railways:track_incomplete_tfc_${woodType}_wide`, '#forge:screws']),
|
|
event.recipes.greate.pressing(`railways:track_incomplete_tfc_${woodType}_wide`, `railways:track_incomplete_tfc_${woodType}_wide`)
|
|
]).transitionalItem(`railways:track_incomplete_tfc_${woodType}_wide`).loops(2).id(`tfg:railways/sequenced_assembly/track_create_${woodType}_wide`)
|
|
|
|
event.recipes.gtceu.assembler(`railways/track_${woodType}_wide`)
|
|
.itemInputs(`3x tfc:wood/planks/${woodType}_slab`, '2x gtceu:steel_rod', '2x #forge:screws')
|
|
.itemOutputs(`16x railways:track_tfc_${woodType}_wide`)
|
|
.duration(800)
|
|
.EUt(16)
|
|
.circuit(3)
|
|
});
|
|
|
|
event.shaped('1x railways:handcar', [
|
|
'EFE',
|
|
'BAA',
|
|
'CDC'
|
|
], {
|
|
A: '#minecraft:wooden_slabs',
|
|
B: '#create:seats',
|
|
C: 'gtceu:steel_minecart_wheels',
|
|
D: 'greate:steel_cogwheel',
|
|
E: ChemicalHelper.get(TagPrefix.rodLong, GTMaterials.Steel, 1),
|
|
F: ChemicalHelper.get(TagPrefix.spring, GTMaterials.Steel, 1)
|
|
}).id('tfg:railways/shaped/handcar')
|
|
}
|