* oops I might've hit space and made linux upset mb gang * > metal bar > look inside > not a metal bar * sns is a mess huh * sns is a mess huh (fixed sns and sophisticated backpack stuff) * hot potato (pun intended) * made bulbkin pie not allergic to firmalife ovens
294 lines
11 KiB
TOML
294 lines
11 KiB
TOML
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["Container Item Config"]
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["Container Item Config"."Straw Basket"]
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#Determines if this container will automatically pickup items
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doPickup = true
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#Determines if this container can void items on pickup
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doVoiding = true
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#Determines if this container can transfer items in an inventory
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doInventoryTransfer = true
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#Controls the amount of slots this container has
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#Range: 1 ~ 27
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slotCount = 4
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#Item stack max for the type of container
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#Range: 1 ~ 512
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slotCap = 32
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#The maximum item size allowed in the container
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#Allowed Values: TINY, VERY_SMALL, SMALL, NORMAL, LARGE, VERY_LARGE, HUGE
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allowedSize = "NORMAL"
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["Container Item Config"."Leather Sack"]
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#Determines if this container will automatically pickup items
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doPickup = false
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#Determines if this container can void items on pickup
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doVoiding = false
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#Determines if this container can transfer items in an inventory
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doInventoryTransfer = true
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#Controls the amount of slots this container has
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#Range: 1 ~ 27
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slotCount = 4
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#Item stack max for the type of container
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#Range: 1 ~ 512
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slotCap = 64
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#The maximum item size allowed in the container
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#Allowed Values: TINY, VERY_SMALL, SMALL, NORMAL, LARGE, VERY_LARGE, HUGE
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allowedSize = "NORMAL"
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["Container Item Config"."Burlap Sack"]
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#Determines if this container will automatically pickup items
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doPickup = true
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#Determines if this container can void items on pickup
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doVoiding = true
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#Determines if this container can transfer items in an inventory
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doInventoryTransfer = false
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#Controls the amount of slots this container has
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#Range: 1 ~ 27
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slotCount = 8
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#Item stack max for the type of container
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#Range: 1 ~ 512
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slotCap = 48
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#The maximum item size allowed in the container
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#Allowed Values: TINY, VERY_SMALL, SMALL, NORMAL, LARGE, VERY_LARGE, HUGE
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allowedSize = "NORMAL"
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["Container Item Config"."Ore Sack"]
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#Determines if this container will automatically pickup items
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doPickup = true
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#Determines if this container can void items on pickup
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doVoiding = false
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#Determines if this container can transfer items in an inventory
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doInventoryTransfer = true
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#Controls the amount of slots this container has
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#Range: 1 ~ 27
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slotCount = 9
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#Item stack max for the type of container
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#Range: 1 ~ 512
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slotCap = 512
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#The maximum item size allowed in the container
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#Allowed Values: TINY, VERY_SMALL, SMALL, NORMAL, LARGE, VERY_LARGE, HUGE
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allowedSize = "SMALL"
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["Container Item Config"."Seed Pouch"]
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#Determines if this container will automatically pickup items
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doPickup = true
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#Determines if this container can void items on pickup
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doVoiding = false
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#Determines if this container can transfer items in an inventory
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doInventoryTransfer = true
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#Controls the amount of slots this container has
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#Range: 1 ~ 27
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slotCount = 27
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#Item stack max for the type of container
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#Range: 1 ~ 512
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slotCap = 128
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#The maximum item size allowed in the container
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#Allowed Values: TINY, VERY_SMALL, SMALL, NORMAL, LARGE, VERY_LARGE, HUGE
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allowedSize = "SMALL"
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["Container Item Config"."Frame Pack"]
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#Determines if this container will automatically pickup items
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doPickup = false
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#Determines if this container can void items on pickup
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doVoiding = false
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#Determines if this container can transfer items in an inventory
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doInventoryTransfer = false
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#Controls the amount of slots this container has
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#Range: 1 ~ 27
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slotCount = 18
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#Item stack max for the type of container
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#Range: 1 ~ 512
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slotCap = 64
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#The maximum item size allowed in the container
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#Allowed Values: TINY, VERY_SMALL, SMALL, NORMAL, LARGE, VERY_LARGE, HUGE
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allowedSize = "VERY_LARGE"
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["Container Item Config"."Lunch Box"]
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#Determines if this container will automatically pickup items
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doPickup = false
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#Determines if this container can void items on pickup
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doVoiding = false
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#Determines if this container can transfer items in an inventory
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doInventoryTransfer = true
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#Controls the amount of slots this container has
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#Range: 1 ~ 27
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slotCount = 8
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#Item stack max for the type of container
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#Range: 1 ~ 512
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slotCap = 4
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#The maximum item size allowed in the container
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#Allowed Values: TINY, VERY_SMALL, SMALL, NORMAL, LARGE, VERY_LARGE, HUGE
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allowedSize = "NORMAL"
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["Container Item Config".Quiver]
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#Determines if this container will automatically pickup items
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doPickup = true
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#Determines if this container can void items on pickup
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doVoiding = false
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#Determines if this container can transfer items in an inventory
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doInventoryTransfer = false
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#Controls the amount of slots this container has
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#Range: 1 ~ 27
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slotCount = 8
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#Item stack max for the type of container
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#Range: 1 ~ 512
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slotCap = 32
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#The maximum item size allowed in the container
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#Allowed Values: TINY, VERY_SMALL, SMALL, NORMAL, LARGE, VERY_LARGE, HUGE
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allowedSize = "VERY_LARGE"
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["Boot config"]
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["Boot config"."Hiking Boots"]
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#The movement speed bonus these boots provide
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#Range: 0.0 ~ 1024.0
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movementSpeed = 0.05
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#The step height bonus these boots provide
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#Range: 0.0 ~ 512.0
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stepHeight = 0.0
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#The extra fall distance in blocks before you begin taking fall damage
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#Range: 0.0 ~ 64.0
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fallPadding = 0.5
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#The amount of 'steps' taken before one point of durability is lost
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#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
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#Range: > 0
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stepsPerDamage = 1000
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["Boot config"."Steel Toe Boots"]
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#The movement speed bonus these boots provide
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#Range: 0.0 ~ 1024.0
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movementSpeed = 0.1
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#The step height bonus these boots provide
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#Range: 0.0 ~ 512.0
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stepHeight = 0.5
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#The extra fall distance in blocks before you begin taking fall damage
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#Range: 0.0 ~ 64.0
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fallPadding = 1.0
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#The amount of 'steps' taken before one point of durability is lost
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#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
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#Range: > 0
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stepsPerDamage = 1500
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["Boot config"."Black Steel Toe Boots"]
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#The movement speed bonus these boots provide
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#Range: 0.0 ~ 1024.0
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movementSpeed = 0.15
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#The step height bonus these boots provide
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#Range: 0.0 ~ 512.0
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stepHeight = 0.5
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#The extra fall distance in blocks before you begin taking fall damage
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#Range: 0.0 ~ 64.0
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fallPadding = 2.0
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#The amount of 'steps' taken before one point of durability is lost
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#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
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#Range: > 0
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stepsPerDamage = 2000
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["Boot config"."Blue Steel Toe Boots"]
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#The movement speed bonus these boots provide
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#Range: 0.0 ~ 1024.0
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movementSpeed = 0.25
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#The step height bonus these boots provide
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#Range: 0.0 ~ 512.0
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stepHeight = 0.5
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#The extra fall distance in blocks before you begin taking fall damage
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#Range: 0.0 ~ 64.0
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fallPadding = 5.0
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#The amount of 'steps' taken before one point of durability is lost
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#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
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#Range: > 0
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stepsPerDamage = 3000
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["Boot config"."Red Steel Toe Boots"]
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#The movement speed bonus these boots provide
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#Range: 0.0 ~ 1024.0
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movementSpeed = 0.2
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#The step height bonus these boots provide
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#Range: 0.0 ~ 512.0
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stepHeight = 0.5
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#The extra fall distance in blocks before you begin taking fall damage
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#Range: 0.0 ~ 64.0
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fallPadding = 5.0
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#The amount of 'steps' taken before one point of durability is lost
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#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
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#Range: > 0
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stepsPerDamage = 4000
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["Horseshoes config"]
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["Horseshoes config"."Steel Horseshoes"]
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#The movement speed bonus horseshoes provide
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#Range: 0.0 ~ 1024.0
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movementSpeed = 0.05
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#The fall distance bonus horseshoes provide
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#Range: 0.0 ~ 64.0
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bonusFallDistance = 2.0
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#The step height bonus these horseshoes provide
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#Range: 0.0 ~ 512.0
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stepHeightBonus = 0.0
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#The amount of 'steps' taken before one point of durability is lost
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#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
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#Range: > 0
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stepsPerDamage = 750
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["Horseshoes config"."Black Steel Horseshoes"]
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#The movement speed bonus horseshoes provide
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#Range: 0.0 ~ 1024.0
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movementSpeed = 0.1
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#The fall distance bonus horseshoes provide
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#Range: 0.0 ~ 64.0
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bonusFallDistance = 2.0
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#The step height bonus these horseshoes provide
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#Range: 0.0 ~ 512.0
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stepHeightBonus = 0.0
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#The amount of 'steps' taken before one point of durability is lost
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#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
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#Range: > 0
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stepsPerDamage = 1000
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["Horseshoes config"."Blue Steel Horseshoes"]
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#The movement speed bonus horseshoes provide
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#Range: 0.0 ~ 1024.0
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movementSpeed = 0.2
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#The fall distance bonus horseshoes provide
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#Range: 0.0 ~ 64.0
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bonusFallDistance = 5.0
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#The step height bonus these horseshoes provide
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#Range: 0.0 ~ 512.0
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stepHeightBonus = 1.0
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#The amount of 'steps' taken before one point of durability is lost
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#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
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#Range: > 0
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stepsPerDamage = 1500
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["Horseshoes config"."Red Steel Horseshoes"]
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#The movement speed bonus horseshoes provide
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#Range: 0.0 ~ 1024.0
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movementSpeed = 0.2
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#The fall distance bonus horseshoes provide
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#Range: 0.0 ~ 64.0
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bonusFallDistance = 5.0
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#The step height bonus these horseshoes provide
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#Range: 0.0 ~ 512.0
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stepHeightBonus = 1.0
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#The amount of 'steps' taken before one point of durability is lost
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#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
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#Range: > 0
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stepsPerDamage = 1500
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["Global config"]
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#Global control for automatic pickup, this will not force enable for every type
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doPickup = true
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#A global toggle for item voiding, this will not force enable for every type
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doVoiding = true
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#This allows other containers such as vessels to support the pick block search
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allPickBlock = false
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#This allows containers to have items inserted and extracted from them via the inventory like vanilla Bundles
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enableContainerInventoryInteraction = true
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#The modifier for the 'Lunchbox' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay.
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#Range: 0.0 ~ 1.7976931348623157E308
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traitLunchboxModifier = 0.6
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#The maximum size of an entity which mob nets can capture. This is not directly related to TFC's animal size stat.
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#Range: 0.0 ~ 1.7976931348623157E308
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maximumNetCaptureSize = 0.5
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