Signed-off-by: Pyritie <pyritie@gmail.com> Signed-off-by: TomPlop <tomdidome@gmail.com> Co-authored-by: Xikaro <os.valerievich@ya.ru> Co-authored-by: Nebby <78170922+Nebby1999@users.noreply.github.com> Co-authored-by: Redeix <brayden.j.m.ford@gmail.com> Co-authored-by: TomPlop <tomdidome@gmail.com> Co-authored-by: aidie8 <aidenvanzuilen@gmail.com> Co-authored-by: Xikaro <55663835+Xikaro@users.noreply.github.com> Co-authored-by: Zleub <debray.arnaud@gmail.com>
26 lines
978 B
TOML
26 lines
978 B
TOML
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[general]
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#Attempts per tick to spawn a particle
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#Range: > 0
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particleAttempts = 2
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#Horizontal and Vertical distance particles will spawn from
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#Range: > 0
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particleDistance = 15
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#Enable Soul Particles?
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souls = false
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#Enable Leaf Particles?
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leaves = true
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#Enable Snowballs?
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snowballs = true
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#Determines the size of the leaves cache. Number of models cached per leaf block will be the number you input to the third power. Bigger cache = more RAM, but more variation and less z-fighting as a result
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#Range: 5 ~ 20
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leavesCacheSize = 7
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#Determines the max distance leaves block fluff can deviate from the actual block. 0.0 means no distance variation (all fluff is in the middle of the block)
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#Range: 0.0 ~ 7.0
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leavesVariationDistance = 2.75
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#Force Forge Lighting Pipeline? (should be true when not using Optifine)
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forceForgeLighting = true
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#Inverse of the rarity of the extra grass. Increase the value to make it less common.
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#Range: > 1
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extraGrassRarity = 2
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