141 lines
4.1 KiB
TOML
141 lines
4.1 KiB
TOML
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[hang_glider]
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#
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#If true, gliders will function in the Ad Astra dimension Earth Orbit
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can_glide_on_earth_orbit = false
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#
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#If true, gliders will function in the Ad Astra dimension Moon Orbit
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can_glide_on_moon_orbit = false
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#
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#If true, gliders will function in the Ad Astra dimension Mars Orbit
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can_glide_on_mars_orbit = false
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#
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#If true, gliders will function in the Ad Astra dimension Venus Orbit
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can_glide_on_venus_orbit = false
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#
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#If true, gliders will function in the Ad Astra dimension Mercury Orbit
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can_glide_on_mercury_orbit = false
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#
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#If true, gliders will function in the Ad Astra dimension Glacio Orbit
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can_glide_on_glacio_orbit = false
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#
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#If true, gliders will function in the Ad Astra dimension Moon
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can_glide_on_moon = false
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#
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#If true, gliders will function in the Ad Astra dimension Mars
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can_glide_on_mars = false
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#
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#If true, gliders will function in the Ad Astra dimension Venus
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can_glide_on_venus = false
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#
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#If true, gliders will function in the Ad Astra dimension Mercury
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can_glide_on_mercury = false
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#
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#If true, gliders will function in the Ad Astra dimension Glacio
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can_glide_on_glacio = false
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[prospector_picks]
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[prospector_picks.copper]
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#
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#Length of search area. Default = 15
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#Range: 0 ~ 200
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CopperOreProspectorLength = 15
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#
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#Half the width of the search area. Default = 5
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#Example. If you want a 20x20 set the value to 10
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#Range: 0 ~ 50
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CopperOreProspectorHalfWidth = 5
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[prospector_picks.bronze]
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#
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#Length of search area. Default = 20
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#Range: 0 ~ 200
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BronzeOreProspectorLength = 20
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#
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#Half the width of the search area. Default = 8
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#Example. If you want a 20x20 set the value to 10
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#Range: 0 ~ 50
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BronzeOreProspectorHalfWidth = 8
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[prospector_picks.wrought_iron]
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#
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#Length of search area. Default = 30
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#Range: 0 ~ 200
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WroughtIronOreProspectorLength = 30
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#
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#Half the width of the search area. Default = 10
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#Example. If you want a 20x20 set the value to 10
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#Range: 0 ~ 50
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WroughtIronOreProspectorHalfWidth = 10
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[prospector_picks.steel]
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#
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#Length of search area. Default = 40
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#Range: 0 ~ 200
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SteelOreProspectorLength = 40
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#
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#Half the width of the search area. Default = 12
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#Example. If you want a 20x20 set the value to 10
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#Range: 0 ~ 50
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SteelOreProspectorHalfWidth = 12
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[prospector_picks.black_steel]
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#
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#Length of search area. Default = 50
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#Range: 0 ~ 200
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BlackSteelOreProspectorLength = 50
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#
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#Half the width of the search area. Default = 15
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#Example. If you want a 20x20 set the value to 10
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#Range: 0 ~ 50
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BlackSteelOreProspectorHalfWidth = 15
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[prospector_picks.blue_steel]
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#
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#Length of search area. Default = 75
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#Range: 0 ~ 200
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BlueSteelOreProspectorLength = 75
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#
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#Half the width of the search area. Default = 15
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#Example. If you want a 20x20 set the value to 10
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#Range: 0 ~ 50
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BlueSteelOreProspectorHalfWidth = 15
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#
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#Should the Blue Steel Prospector's Pick render particles per vein (vague)?
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#Setting false will render particles per block (precise). Default: true
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"Blue SteelProspectorRender" = true
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[prospector_picks.red_steel]
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#
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#Length of search area. Default = 50
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#Range: 0 ~ 200
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RedSteelOreProspectorLength = 50
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#
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#Half the width of the search area. Default = 25
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#Example. If you want a 20x20 set the value to 10
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#Range: 0 ~ 50
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RedSteelOreProspectorHalfWidth = 25
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#
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#Should the Red Steel Prospector's Pick render particles per vein (vague)?
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#Setting false will render particles per block (precise). Default: false
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"Red SteelProspectorRender" = false
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[harvest_basket]
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#
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#Radius of the harvest basket collection. Set to 0 to disable. Default: 7
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#Range: 0 ~ 20
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HarvestBasketRange = 7
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[syringe_blacklist]
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#Blacklist of entity IDs that cannot be sampled by the DNA syringe. Can be empty.
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syringeBlacklist = []
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[mars_climate]
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#The chance that sand piles will accumulate during a sandstorm. Lower values = faster sand pile accumulation, but also more block updates (aka lag).
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#Range: > 1
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sandAccumulateChance = 20
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#The chance that sand piles will decumulate during a sandstoem. Lower values = faster sand dispersal, but also more block updates (aka lag).
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#Range: > 1
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sandDecumulateChance = 36
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