neuralgia/kubejs/data/tfg/worldgen
Pyritie 674d4c0e08
Feature/norse houses (#1836)
* starting illager structure stuff

* structure climates

* idk

* mostly finished the nordic living houses? the structures are still being placed at the bottom of rivers though

* some more

* torch loot table

* tweaks

* mud bricks in the water sounds like a bad idea

* what does adapt_noise do?

* ruined houses done!

* some loot table tweaks

* change the burials to be terrain matching

* make these more common

* remove the air block processor on paths

* up the max distance so further-off buildings get illagers too

* oh I think this was causing the underwater issue
2025-09-15 19:15:31 +01:00
..
biome proper mars rock layers (#1829) 2025-09-14 22:32:00 -05:00
configured_carver better island edges, better mountains, better biome placement 2025-08-28 02:14:16 +01:00
configured_feature proper mars rock layers (#1829) 2025-09-14 22:32:00 -05:00
density_function/mars noise tweaks 2025-09-07 15:16:43 +01:00
noise starting mars sand dunes 2025-07-20 00:24:57 +01:00
noise_settings proper mars rock layers (#1829) 2025-09-14 22:32:00 -05:00
placed_feature proper mars rock layers (#1829) 2025-09-14 22:32:00 -05:00
processor_list/illagers Feature/norse houses (#1836) 2025-09-15 19:15:31 +01:00
structure Feature/norse houses (#1836) 2025-09-15 19:15:31 +01:00
structure_set Feature/norse houses (#1836) 2025-09-15 19:15:31 +01:00
template_pool Feature/norse houses (#1836) 2025-09-15 19:15:31 +01:00