* added higher tier AA recipe for even more water * fix: forge-auto-install * Update build.yml * Update build.yml * Update build.yml * Update build.yml * workflows * workflows * Update build.yml * Update build.yml * Update build.yml * Update build.yml * Update build.yml * Update build.yml * Update build.yml * added back dynamic lights * fixed wrong chorus flower in moon quest * Update mmc-pack.json * fix: CONTRIBUTING.md * remove xenon, add embeddium + the sodium addons back, also add the create liquid fuel mod and remove straws * Adding liquid burner recipes for Create: Liquid Fuel (#1694) * Create blaze_burner_fuel Signed-off-by: Ghoulcel <150391748+Ghoulcel@users.noreply.github.com> * Delete kubejs/data/create_liquid_fuel/blaze_burner_fuel Signed-off-by: Ghoulcel <150391748+Ghoulcel@users.noreply.github.com> * Create steam.json Signed-off-by: Ghoulcel <150391748+Ghoulcel@users.noreply.github.com> * Add burner fuel recipies Signed-off-by: Ghoulcel <150391748+Ghoulcel@users.noreply.github.com> --------- Signed-off-by: Ghoulcel <150391748+Ghoulcel@users.noreply.github.com> * and of course I forget the actual pakku file * liquid fuel blaze burner quest + langs + CL * soarer feather -> fletching * more mars entity stuff (#1697) * stuff * Create wraptor.json * Update tags.js * fix wool * eggs * Update constants.js * more recipe stuff * doing tooltips the correct way * oops Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> --------- Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> * whoops * make the deposit size a little bigger * new clay/kaolin clay blocks * added clay discs, updated their tags * tag fixes, collapse recipes * Update CONTRIBUTING.md (#1702) Signed-off-by: Pyritie <pyritie@gmail.com> * I messed up the tooltips oops (#1703) * stuff * Create wraptor.json * Update tags.js * fix wool * eggs * Update constants.js * more recipe stuff * doing tooltips the correct way * oops Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> * oops --------- Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> * spice stuff! * fixed tongs getting stuck in ovens * made deposits invisible on xaeros * added ochrum blob to mars * quicksand! * turns out this doesn't work with landslides very well * fixed quicksand placement * added skulls and bones to the desert * peat discs * fix sangnum clay block texture * mars crops now spawn alive * loot tables for mars clay * peat disc rarity again * fix ochrum so it only spawns in stone/dirt/gravel and not sand * prevent spice and venus geysers from being movable with create contraptions * autopack-director * pakku-lock.json * fix: probejs * langs * Hot Bread Fixes (#1709) * Update recipes.removes.js Remove bread burning recipe Signed-off-by: TreyR9 <106098556+TreyR9@users.noreply.github.com> * Update recipes.js Reintroduce bread burning at a slightly higher temperature to prevent regular logs from burning it Signed-off-by: TreyR9 <106098556+TreyR9@users.noreply.github.com> --------- Signed-off-by: TreyR9 <106098556+TreyR9@users.noreply.github.com> * Increasing Jar Capacity in create_factory_logistics-server.toml (#1707) Signed-off-by: Ghoulcel <150391748+Ghoulcel@users.noreply.github.com> * shrunk spread of bone patches * oh yeah I remember why I got rid of these carvers in the desert * still seeing so dang much peat * Feature/sandworm, sacks, soulbind (#1710) * stuff * Create wraptor.json * Update tags.js * fix wool * eggs * Update constants.js * more recipe stuff * doing tooltips the correct way * oops Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> * oops * eater mixin stuff * add sandworm+dep to pakku * new configs I think * soulbind recipes * thumper * Update main_server_script.js * Update pakku-lock.json * sack configs * Update sns-server.toml * Update sns-server.toml * sack recipes and stuff * Create soulbinding-common.toml * soulbind fix * Update pakku-lock.json Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> * Update recipes.js * Update recipes.js * Delete EffekseerNativeForJava.dll Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> * Update .gitignore --------- Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> * some progress on mars worldgen stuff * fix reinforced fiber recipe (#1711) * Add files via upload (#1714) Added structures intended for the overworld world generation. Signed-off-by: Kresten (Nordic) <32569116+Nordic001@users.noreply.github.com> * added PBI to better space suit fabric * lang * stop floating skulls * pakku * some container changes (#1716) * stuff * Create wraptor.json * Update tags.js * fix wool * eggs * Update constants.js * more recipe stuff * doing tooltips the correct way * oops Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> * oops * eater mixin stuff * add sandworm+dep to pakku * new configs I think * soulbind recipes * thumper * Update main_server_script.js * Update pakku-lock.json * sack configs * Update sns-server.toml * Update sns-server.toml * sack recipes and stuff * Create soulbinding-common.toml * soulbind fix * Update pakku-lock.json Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> * Update recipes.js * Update recipes.js * Delete EffekseerNativeForJava.dll Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> * Update .gitignore * sack tags * sewing table change * Update tags.js * straw knapping * Update CHANGELOG.md Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> --------- Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> * better island edges, better mountains, better biome placement * changed thumper to ostrum, idk, using spice to defeat the worm sounds fun * update changelog * started moving over some ae2 quests * Buff Sand with Forge Hammer (#1720) * fix board * remove from tag * more update * last changes * Add new quests * fix the weird file * Fixes * fix quest optional * fix duplicate recipe * more fix * Fix fur for insulation * an other fix * nerf sand recipes * make popped chorus fruit edible (#1722) * added charnia and reduced mountain biome range * charnia tweaks, offset tweaks * yeah ok * fixed charnia again * finished moving over the ae2 quests * ae2 quest langs * emi categories * changed mars volcanic features to obsidian instead of basalt * snow layer tags for quicksand * new chinese translation! * Update CHANGELOG.md (#1728) Signed-off-by: Redeix <brayden.j.m.ford@gmail.com> * Update data.js (#1727) Signed-off-by: Redeix <brayden.j.m.ford@gmail.com> * Update data.js (#1729) Signed-off-by: Redeix <brayden.j.m.ford@gmail.com> * Update CHANGELOG.md (#1730) Signed-off-by: Redeix <brayden.j.m.ford@gmail.com> * added venus sand, messing around with surfer spawning again... * ok ok * a bunch more better end textures * missing log block tags on ad astra logs * added more variants of a few plans, added some leaf blocks to use as bushes, added some new feather groundcover and started work on some twigs * langs * slightly reduced charnia density * emi * chinese field guide ores * Flax (#1735) * some flax stuff * linen stuff * flax line stuff * flax again * rapseed wild crop changes * flax worldgen * revert grooming station update * more flax stuff * trying to fix stuff one doesn't work * recipes and lang * Update CHANGELOG.md Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> * fixes --------- Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> * toolbelt uses buckles/leather strips now * pakku * pakku * fix VI buckle recipe * lanceleaf, large amaranita mushroom, and some fixes * some backpack tweaks and updated backpack quests (#1741) * some flax stuff * linen stuff * flax line stuff * flax again * rapseed wild crop changes * flax worldgen * revert grooming station update * more flax stuff * trying to fix stuff one doesn't work * recipes and lang * Update CHANGELOG.md Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> * fixes * recipe changes * quest changes * Update sophisticatedbackpacks-server.toml Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> * Update sns-server.toml * horseshoes --------- Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> * tags to stop mars saplings from being destroyed * the never ending treadmill of mars deco * added gravel below the dirt * added those cobble slab deltas to mars * langs * Ostrum line (#1734) * Adding the Ostrum Line * fix comment and add geysers to blacklist * Remove muffler hatch * Adding the Ostrum Line * fix comment and add geysers to blacklist * Remove muffler hatch * fix tfg for id recipe * Fix fucking Git * change a line * hid raw ostrum since we aren't using it any more * refactor the dusty ore code * ostrum formula * more forest deco * enabled t2 spacesuit, space suits count as PPE now * hide molten ad astra materials * heightmap ignore tags * added some underground mobs, martian raptor still needs a reskin * langs * bioreactor stuff (#1742) * bioreactor stuff * Update recipes.js Signed-off-by: Redeix <brayden.j.m.ford@gmail.com> --------- Signed-off-by: Redeix <brayden.j.m.ford@gmail.com> * fixed butchery knife meat bonus, added it to all the non-earth animals too * textures for mars twigs, fixed models for saplings, some tags * langs * Russian translation (incomplete) (part of book) (description!!!!) (#1747) * Add files via upload Signed-off-by: DI <mu61282@gmail.com> * Add files via upload Signed-off-by: DI <mu61282@gmail.com> --------- Signed-off-by: DI <mu61282@gmail.com> * Add decompozition for heavy and semiheavy water (#1745) * add semiheavy water * add semiheavy water to centrifuge * fix color * not this shit again * langs! including russian! wow! * changelog for translations * ore langs * ore vein updates * cl * fix broken recipe * changed to scorchia instead of obsidian * why did rivers have such deep sandstone? * mountain tweaks * oh nvm * small tweaks * langs * Fix sheet metal and welding conflict (#1746) * Fix sheet metal and welding conflict * Increase amount and changelog --------- Signed-off-by: Redeix <brayden.j.m.ford@gmail.com> Co-authored-by: Redeix <brayden.j.m.ford@gmail.com> * damn * fix wrong texture property * retextured martian raptor * added floating water plants * update bioreactor and food processor recipe functions to support more conditions (#1750) * Update CHANGELOG.md Signed-off-by: Redeix <brayden.j.m.ford@gmail.com> * gtceu -> tfg semiheavy/heavy water * fix water lang * more mars plants * mars vein update * fix features being organized wrong * silly rivers * simplification * better sand * these weren't spawning on water * cave stuff? * redid forest definitions * underground deco tags * Disable Batch Rendering (#1754) Fix the EMI Tree issue Signed-off-by: TomPlop <tomdidome@gmail.com> * temperature changing foods (#1753) * update sack mod * Update wan_ancient_beasts-server.toml * stuff * lang * images * Update CHANGELOG.md Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> --------- Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> * Update CHANGELOG.md Signed-off-by: Redeix <brayden.j.m.ford@gmail.com> * noise tweaks * fix some blocks disappearing * fix the small water ponds * temporary lanceleaf change * fix mars edge biome again * again * rainfall should be X axis, not Z * update pakku, remove clumps because APT has its own xp orb optimizer * updated the tall deco plants to use the new configured feature * eating uranium (#1758) * eat nuggets * Update pakku-lock.json * fixed some of the bigger dupes until gt gets their shit together * idk * fixes #1685 * https://github.com/TerraFirmaGreg-Team/Modpack-Modern/issues/1696 * langs * changed backup frequency to hourly #1705 * moved stone dust tags * added missing space suit tags to quarktech, though I don't think it'll let you breathe in space #1751 * redstone integrator -> redstone relay #1737 * fixed the quantum link recipe being impossible * fix methanol recipe conflict #1731 * added a tag for wraptor/sniffer wool * whoops * fix missing item in quartz sand centrifuging #1717 * ok tom * langs * remove get it together drops because adaptive perf tweaks does that too * refactor of soulbinding stuff, added recipes for the t2 suit * changelog * soulbound quest * fix soup tooltip issue * added recipe for bone meal to white dye #1757 * Fixed missing sheet pile texture for cobalt, cobalt brass, aluminium silicate, invar, lead, red alloy, and tin alloy #1713 * spike cleanup * fixed smooth stone not collapsing #1732 * tfg-core pakku update * lang * let'sa go * moved gt armor hud to bottom right corner, instead of on top of the FPS text --------- Signed-off-by: Ghoulcel <150391748+Ghoulcel@users.noreply.github.com> Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> Signed-off-by: Pyritie <pyritie@gmail.com> Signed-off-by: TreyR9 <106098556+TreyR9@users.noreply.github.com> Signed-off-by: Kresten (Nordic) <32569116+Nordic001@users.noreply.github.com> Signed-off-by: Redeix <brayden.j.m.ford@gmail.com> Signed-off-by: DI <mu61282@gmail.com> Signed-off-by: TomPlop <tomdidome@gmail.com> Co-authored-by: Pyritie <pyritie@gmail.com> Co-authored-by: Xikaro <os.valerievich@ya.ru> Co-authored-by: Ghoulcel <150391748+Ghoulcel@users.noreply.github.com> Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> Co-authored-by: TreyR9 <106098556+TreyR9@users.noreply.github.com> Co-authored-by: Redeix <brayden.j.m.ford@gmail.com> Co-authored-by: Kresten (Nordic) <32569116+Nordic001@users.noreply.github.com> Co-authored-by: TomPlop <tomdidome@gmail.com> Co-authored-by: programmer3481 <72498180+programmer3481@users.noreply.github.com> Co-authored-by: DI <mu61282@gmail.com> Co-authored-by: Spicy Noodles <93035068+SpicyNoodle5@users.noreply.github.com> |
||
|---|---|---|
| .github | ||
| .pakku | ||
| config | ||
| defaultconfigs | ||
| kubejs | ||
| tacz | ||
| .gitattributes | ||
| .gitignore | ||
| CHANGELOG.md | ||
| eslint.config.js | ||
| LICENSE | ||
| pakku-lock.json | ||
| pakku.jar | ||
| pakku.json | ||
| tsconfig.json | ||
TerraFirmaGreg-Modern is a deep survival and tech modpack for Minecraft 1.20.1, seamlessly fusing together TerraFirmaCraft and GregTech.
Embark on a technological journey, starting by banging rocks together, taming an untouched wilderness into an industrial wonderland, and ending with control over the very stars.
Are you looking for a longer modpack where every step feels rewarding, and you're constantly building upon previous technologies in a way that feels seamless and natural? Do you want a modpack where every mod is carefully integrated instead of just thrown in? Do you dislike magic mods, or want to try a tech modpack that feels less "minecrafty" with its automation? Or do you just want to try out GregTech without losing years of your life? Then TerraFirmaGreg may be the modpack for you!
The heart of the modpack is a tight integration between the two namesake mods:
- TerraFirmaCraft – A total overhaul mod renowned for its immersive survival mechanics
- GregTech Modern – An expansive tech mod famous for its realistic chemistry and deep, complex progession
On top of these, other major mods help provide even more depth:
- Create and Greate – Start automating your problems away early with Create's kinetic machines, integrated seamlessly through Greate
- Ad Astra (WIP) – Grow your factory even further beyond, with new logistic and survival problems to solve
- Applied Energistics 2 – Cutting-edge storage and automation systems appropriate for an advanced era
Many new mechanics, tools, and dimensions are also built completely from the ground up just for TerraFirmaGreg!
Other small mods and addons tie everything together, and an ingame book and quest system provide all the information you'll need to help you succeed.
Development
This modpack is still a work in progress, and is constantly being updated. In its current state, the modpack is fully completable, and worlds will always be compatible with future versions. Clear instructions will be provided if you need to take any extra steps when updating.
Interested in contributing? For detailed setup instructions, coding standards, and guidelines, please read this.
Want to help translate? Please read this instead.
External Credits and Special Thanks
- WithersChat from the Monifactory team for the universal circuit textures.
- GregTech Community Pack Modern for most of their quest text.
- Better End for some assets.
- Uni for Mars' dunes terrain generation.

