* ignore .vs * initial commit of ~space~ * fixed planets in config * adding ore blocks to anorthite, renamed moon deepslate to dunite * added moon ore veins, adjusted earth ones, added separate rock blocks * added new buds for the new minerals, adjusted veins again * forgot to add titanium to the moon! * added moon zombies * adjusted veins + added endermites * first step to the moon Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru> * change sky colors back to black * added ad astra ores * add desh veins to the moon * added missing certus clusters * adding desh veins/loc * adding meteors + rabbit houses * cheeeeeeese * replaced meteor concrete with sky stone * burying the meteors a little more * initial commit of ores to field guide tool * updated mineral data with new space ores * fixed trapdoor orientation * added anorthite rocks/bricks, changed names of cut deepslate, made cut deepslate + asurine visible * changed average moon temp * First Push * split 'for' value into arrays, added russian * pillars are stone, not metal * adjusting spawns (again) * oh so that's how charge and energy budget work * added recipes for the create decoration blocks * bricks and rocks * remove ad astra recipes * added limpets to the moon * Landing on Mars Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru> * Man thats a lot * added translations for vein types, rock types, and added ukranium * rabbit adjustments * removed cooking anorthite cobble into raw * Pushin P * Parity * Move translation tokens to the language tokens JSON * Remove bin and obj * Update .gitignore * Update .gitignore Signed-off-by: Pyritie <pyritie@gmail.com> * moon mobs again * Ore Index being Written * More PRogress * Improve string formatting * toned down realgar * structures! shulkers! oh my! * Some progress on the vein index writing * replace obsidian with scorchia in meteors * meteor adjustments * Actual vein index * add globes to loot table * Project Completed * added solar power values * adjusted ad astra recipes, hid some of the items, added bedrock ores * more fiddling with structures * made the rover a bit cheaper * comply with review * anorthite dust * retextured shulkers * disabled stuff from species/endermanoverhaul * texture tweak * recipe tweak * fixed space rocks being invisible on the map for some reason * removed earth bauxite vein * mars rock * mars stuff * starting work on mars biome generation * put biomes in folders * climate stuff * more mars worldgen * added carve tag to space blocks * move to correct folder * removed veins * added armalcolite to the moon * anorthite -> anorthosite * plagioclase -> syenite * dunite -> basanite * what is climate * climates again * mars rock layers * fixed the temps! * Update tags.js Signed-off-by: Pyritie <pyritie@gmail.com> * Add a Solution file * adding this back * remove tools folder since it was moved to a different repo * some stuff that didn't merge * updates * merges * merges --------- Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru> Signed-off-by: Pyritie <pyritie@gmail.com> Co-authored-by: SverhRazum-Nah <leon.trol@mail.ru> Co-authored-by: Nebby1999 <nebby131999@gmail.com>
77 lines
No EOL
3 KiB
JSON
77 lines
No EOL
3 KiB
JSON
{
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// Allow players to set custom flag images for their rockets.
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"allowFlagImages": true,
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// Allow rockets to be launched from any dimension, even if it's not considered a planet.
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"launchAnywhere": false,
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/*
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* The random tick speed for breaking plants, torches, freezing water, etc. on planets.
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* Type: Integer
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*/
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"planetRandomTickSpeed": 20,
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// Always tick every planet chunk for things like freezing water, breaking plants, etc., regardless of whether the chunk can tick randomly or not. This has a small performance impact.
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"forcePlanetTick": false,
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/*
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* The y level where rockets should leave the dimension and enter space.
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* Type: Integer
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*/
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"atmosphereLeave": 600,
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// A comma-separated list of planet IDs that should be hidden from the planets screen. e.g. minecraft:overworld,ad_astra:moon,ad_astra:mars,ad_astra:venus,ad_astra:mercury,ad_astra:glacio
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"disabledPlanets": "ad_astra:mercury,ad_astra:venus,ad_astra:glacio",
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// Disables oxygen damage.
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"disableOxygen": false,
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// Disables temperature damage.
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"disableTemperature": false,
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// Uses normal gravity for all planets.
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"disableGravity": false,
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// An Air Vortex is created when an oxygenated structure breaks its seal, causing every entity inside to rapidly get sucked out. This setting disables that.
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"disableAirVortexes": false,
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"cryoFreezer": {
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// Type: Long
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"ironTierMaxEnergyInOut": 100,
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// Type: Long
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"steelTierMaxEnergyInOut": 150,
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// Type: Long
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"deshTierMaxEnergyInOut": 250,
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// Type: Long
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"ostrumTierMaxEnergyInOut": 500,
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// Type: Long
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"ironTierEnergyCapacity": 10000,
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// Type: Long
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"steelTierEnergyCapacity": 20000,
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// Type: Long
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"deshTierEnergyCapacity": 50000,
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// Type: Long
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"ostrumTierEnergyCapacity": 100000,
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// Type: Long
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"steelTierFluidCapacity": 3000,
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// Type: Long
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"deshTierFluidCapacity": 5000,
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// Type: Long
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"ostrumTierFluidCapacity": 10000,
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// Type: Long
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"coalGeneratorEnergyGenerationPerTick": 20,
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// Type: Long
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"etrionicBlastFurnaceBlastingEnergyPerItem": 10,
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// Type: Long
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"waterPumpEnergyPerTick": 20,
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// Type: Long
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"waterPumpFluidGenerationPerTick": 50,
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// Type: Long
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"energizerEnergyCapacity": 2000000,
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/*
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* The maximum number of blocks that an oxygen distributor and gravity normalizer can distribute to.
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* Type: Integer
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*/
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"maxDistributionBlocks": 6000,
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/*
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* The tick rate (20 ticks = 1 second) at which the oxygen distributor and gravity normalizer will recalculate the distribution area.
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* Type: Integer
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*/
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"distributionRefreshRate": 100,
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/*
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* The tick rate (20 ticks = 1 second) at which cables and fluid pipes will recalculate their connections.
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* Type: Integer
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*/
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"pipeRefreshRate": 50
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}
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} |