* starting illager structure stuff * structure climates * idk * mostly finished the nordic living houses? the structures are still being placed at the bottom of rivers though * some more * torch loot table * tweaks * mud bricks in the water sounds like a bad idea * what does adapt_noise do? * ruined houses done! * some loot table tweaks * change the burials to be terrain matching * make these more common * remove the air block processor on paths * up the max distance so further-off buildings get illagers too * oh I think this was causing the underwater issue |
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| dimension | ||
| loot_tables | ||
| structures/bastion | ||
| trim_material | ||