neuralgia/kubejs/assets/tfg/lang/en_us.json
2025-05-27 19:53:47 +01:00

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{
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
"biome.tfg.nether/basalt_deltas": "Basalt Deltas",
"biome.tfg.nether/decaying_caverns": "Decaying Caverns",
"biome.tfg.nether/lush_hollow": "Lush Hollow",
"biome.tfg.nether/webbed_lair": "Webbed Lair",
"biome.tfg.nether/ash_forest": "Ash Forest",
"biome.tfg.nether/lava_floes": "Lava Floes",
"biome.tfg.nether/diorite_caves": "Deep Caves",
"biome.tfg.nether/gabbro_caves": "Deep Caves",
"biome.tfg.nether/gneiss_caves": "Deep Caves",
"biome.tfg.nether/granite_caves": "Deep Caves",
"biome.tfg.nether/schist_caves": "Deep Caves",
"biome.tfg.moon/lunar_asurine_dense": "Certus Fields",
"biome.tfg.moon/lunar_asurine_sparse": "Asurine Fields",
"biome.tfg.moon/lunar_chorus_dense": "Chorus Thicket",
"biome.tfg.moon/lunar_chorus_sparse": "Chorus Forest",
"biome.tfg.moon/lunar_corals_dense": "Lunar Reef",
"biome.tfg.moon/lunar_corals_sparse": "Lunar Maria",
"biome.tfg.moon/lunar_lights_dense": "Lightbloom Star Gazers",
"biome.tfg.moon/lunar_lights_sparse": "Lightbloom Scrubland",
"biome.tfg.moon/lunar_plains": "Lunar Plains",
"block.tfg.decorative_vase.black": "Black Decorative Vase",
"block.tfg.decorative_vase.gray": "Gray Decorative Vase",
"block.tfg.decorative_vase.light_gray": "Light Gray Decorative Vase",
"block.tfg.decorative_vase.white": "White Decorative Vase",
"block.tfg.decorative_vase.pink": "Pink Decorative Vase",
"block.tfg.decorative_vase.magenta": "Magenta Decorative Vase",
"block.tfg.decorative_vase.purple": "Purple Decorative Vase",
"block.tfg.decorative_vase.blue": "Blue Decorative Vase",
"block.tfg.decorative_vase.light_blue": "Light Blue Decorative Vase",
"block.tfg.decorative_vase.cyan": "Cyan Decorative Vase",
"block.tfg.decorative_vase.green": "Green Decorative Vase",
"block.tfg.decorative_vase.lime": "Lime Decorative Vase",
"block.tfg.decorative_vase.yellow": "Yellow Decorative Vase",
"block.tfg.decorative_vase.orange": "Orange Decorative Vase",
"block.tfg.decorative_vase.red": "Red Decorative Vase",
"block.tfg.decorative_vase.brown": "Brown Decorative Vase",
"block.tfg.decorative_vase.unfired": "Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.black": "Black Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.gray": "Gray Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.light_gray": "Light Gray Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.white": "White Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.pink": "Pink Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.magenta": "Magenta Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.purple": "Purple Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.blue": "Blue Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.light_blue": "Light Blue Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.cyan": "Cyan Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.green": "Green Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.lime": "Lime Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.yellow": "Yellow Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.orange": "Orange Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.red": "Red Unfired Decorative Vase",
"block.tfg.decorative_vase.unfired.brown": "Brown Unfired Decorative Vase",
"block.tfg.decorative_vase.generated.black": "Black Loot Vase",
"block.tfg.decorative_vase.generated.gray": "Gray Loot Vase",
"block.tfg.decorative_vase.generated.light_gray": "Light Gray Loot Vase",
"block.tfg.decorative_vase.generated.white": "White Loot Vase",
"block.tfg.decorative_vase.generated.pink": "Pink Loot Vase",
"block.tfg.decorative_vase.generated.magenta": "Magenta Loot Vase",
"block.tfg.decorative_vase.generated.purple": "Purple Loot Vase",
"block.tfg.decorative_vase.generated.blue": "Blue Loot Vase",
"block.tfg.decorative_vase.generated.light_blue": "Light Blue Loot Vase",
"block.tfg.decorative_vase.generated.cyan": "Cyan Loot Vase",
"block.tfg.decorative_vase.generated.green": "Green Loot Vase",
"block.tfg.decorative_vase.generated.lime": "Lime Loot Vase",
"block.tfg.decorative_vase.generated.yellow": "Yellow Loot Vase",
"block.tfg.decorative_vase.generated.orange": "Orange Loot Vase",
"block.tfg.decorative_vase.generated.red": "Red Loot Vase",
"block.tfg.decorative_vase.generated.brown": "Brown Loot Vase",
"block.tfg.light_concrete_support": "Light Concrete Support",
"block.tfg.light_concrete_support_horizontal": "Light Concrete Horizontal Support",
"block.tfg.dark_concrete_support": "Dark Concrete Support",
"block.tfg.dark_concrete_support_horizontal": "Dark Concrete Horizontal Support",
"block.tfg.reinforced_light_concrete_support": "Reinforced Light Concrete Support",
"block.tfg.reinforced_light_concrete_support_horizontal": "Reinforced Light Concrete Horizontal Support",
"block.tfg.reinforced_dark_concrete_support": "Reinforced Dark Concrete Support",
"block.tfg.reinforced_dark_concrete_support_horizontal": "Reinforced Dark Concrete Horizontal Support",
"block.tfg.rebar_support": "Rebar Support",
"block.tfg.rebar_support_horizontal": "Rebar Horizontal Support",
"block.tfg.steel_support": "Steel Support",
"block.tfg.steel_support_horizontal": "Steel Horizontal Support",
"block.tfg.gabbro_support_horizontal": "Gabbro Horizontal Support",
"block.tfg.gabbro_support": "Gabbro Support",
"block.tfg.shale_support_horizontal": "Shale Horizontal Support",
"block.tfg.shale_support": "Shale Support",
"block.tfg.claystone_support_horizontal": "Claystone Horizontal Support",
"block.tfg.claystone_support": "Claystone Support",
"block.tfg.limestone_support_horizontal": "Limestone Horizontal Support",
"block.tfg.limestone_support": "Limestone Support",
"block.tfg.conglomerate_support_horizontal": "Conglomerate Horizontal Support",
"block.tfg.conglomerate_support": "Conglomerate Support",
"block.tfg.dolomite_support_horizontal": "Dolomite Horizontal Support",
"block.tfg.Dolomite_support": "Dolomite Support",
"block.tfg.chert_support_horizontal": "Chert Horizontal Support",
"block.tfg.chert_support": "Chert Support",
"block.tfg.chalk_support_horizontal": "Chalk Horizontal Support",
"block.tfg.chalk_support": "Chalk Support",
"block.tfg.rhyolite_support_horizontal": "Rhyolite Horizontal Support",
"block.tfg.rhyolite_support": "Rhyolite Support",
"block.tfg.dacite_support_horizontal": "Dacite Horizontal Support",
"block.tfg.dacite_support": "Dacite Support",
"block.tfg.quartzite_support_horizontal": "Quartzite Horizontal Support",
"block.tfg.quartzite_support": "Quartzite Support",
"block.tfg.slate_support_horizontal": "Slate Horizontal Support",
"block.tfg.slate_support": "Slate Support",
"block.tfg.phyllite_support_horizontal": "Phyllite Horizontal Support",
"block.tfg.phyllite_support": "Phyllite Support",
"block.tfg.schist_support_horizontal": "Schist Horizontal Support",
"block.tfg.schist_support": "Schist Support",
"block.tfg.gneiss_support_horizontal": "Gneiss Horizontal Support",
"block.tfg.gneiss_support": "Gneiss Support",
"block.tfg.marble_support_horizontal": "Marble Horizontal Support",
"block.tfg.marble_support": "Marble Support",
"block.tfg.basalt_support_horizontal": "Basalt Horizontal Support",
"block.tfg.basalt_support": "Basalt Support",
"block.tfg.diorite_support_horizontal": "Diorite Horizontal Support",
"block.tfg.diorite_support": "Diorite Support",
"block.tfg.andesite_support_horizontal": "Andesite Horizontal Support",
"block.tfg.andesite_support": "Andesite Support",
"block.tfg.granite_support_horizontal": "Granite Horizontal Support",
"block.tfg.granite_support": "Granite Support",
"block.tfg.pyroxenite_support_horizontal": "Pyroxenite Horizontal Support",
"block.tfg.pyroxenite_support": "Pyroxenite Support",
"block.tfg.migmatite_support_horizontal": "Migmatite Horizontal Support",
"block.tfg.migmatite_support": "Migmatite Support",
"block.tfg.travertine_support_horizontal": "Travertine Horizontal Support",
"block.tfg.travertine_support": "Travertine Support",
"block.tfg.rock.hardened_deepslate": "Hardened Migmatite",
"block.tfg.rock.hardened_blackstone": "Hardened Pyroxenite",
"block.tfg.rock.hardened_dripstone": "Hardened Travertine",
"block.tfg.spike.deepslate_spike": "Migmatite Spike",
"block.tfg.spike.blackstone_spike": "Pyroxenite Spike",
"block.tfg.spike.dripstone_spike": "Travertine Spike",
"block.tfg.loose.deepslate": "Loose Migmatite Rock",
"block.tfg.loose.dripstone": "Loose Travertine Rock",
"block.tfg.rock.hardened_moon_stone": "Hardened Anorthosite",
"block.tfg.spike.moon_stone_spike": "Anorthosite Spike",
"block.tfg.loose.moon_stone": "Loose Anorthosite Rock",
"block.tfg.rock.hardened_moon_deepslate": "Hardened Norite",
"block.tfg.spike.moon_deepslate_spike": "Norite Spike",
"block.tfg.loose.moon_deepslate": "Loose Norite Rock",
"block.tfg.rock.hardened_mars_stone": "Hardened Argillite",
"block.tfg.spike.mars_stone_spike": "Argillite Spike",
"block.tfg.loose.mars_stone": "Loose Argillite Rock",
"block.tfg.rock.hardened_venus_stone": "Hardened Trachyte",
"block.tfg.spike.venus_stone_spike": "Trachyte Spike",
"block.tfg.loose.venus_stone": "Loose Trachyte Rock",
"block.tfg.rock.hardened_mercury_stone": "Hardened Komatiite",
"block.tfg.spike.mercury_stone_spike": "Komatiite Spike",
"block.tfg.loose.mercury_stone": "Loose Komatiite Rock",
"block.tfg.rock.hardened_glacio_stone": "Hardened Phonolite",
"block.tfg.spike.glacio_stone_spike": "Phonolite Spike",
"block.tfg.loose.glacio_stone": "Loose Phonolite Rock",
"block.tfg.rock.hardened_permafrost": "Hardened Permafrost",
"block.tfg.spike.permafrost_spike": "Permafrost Spike",
"block.tfg.loose.permafrost": "Permafrost Chunk",
"block.tfg.lunar_roots": "Lunar Lightblooms",
"block.tfg.lunar_sprouts": "Lunar Lightgrass",
"block.tfg.lunar_chorus_plant": "Chorus Plant",
"block.tfg.lunar_chorus_flower": "Chorus Flower",
"item.tfg.antipoison_pill": "Antipoison Pill",
"item.tfg.haste_pill": "Haste Pill",
"item.tfg.night_vision_pill": "Night Vision Pill",
"item.tfg.poison_pill": "Poison Pill",
"item.tfg.regeneration_pill": "Regeneration Pill",
"item.tfg.slowness_pill": "Slowness Pill",
"item.tfg.speed_pill": "Speed Pill",
"item.tfg.water_breathing_pill": "Water Breathing Pill",
"item.tfg.weakness_pill": "Weakness Pill",
"item.tfg.antipoison_tablet": "Antipoison Tablet",
"item.tfg.haste_tablet": "Haste Tablet",
"item.tfg.night_vision_tablet": "Night Vision Tablet",
"item.tfg.poison_tablet": "Poison Tablet",
"item.tfg.regeneration_tablet": "Regeneration Tablet",
"item.tfg.slowness_tablet": "Slowness Tablet",
"item.tfg.speed_tablet": "Speed Tablet",
"item.tfg.water_breathing_tablet": "Water Breathing Tablet",
"item.tfg.weakness_tablet": "Weakness Tablet",
"item.tfg.absorption_salvo": "Absorption Salvo",
"item.tfg.fire_resistance_salvo": "Fire Resistance Salvo",
"item.tfg.instant_health_salvo": "Instant Health Salvo",
"item.tfg.invisibility_salvo": "Invisibility Salvo",
"item.tfg.luck_salvo": "Luck Salvo",
"item.tfg.resistance_salvo": "Resistance Salvo",
"item.tfg.paraffin_wax": "Paraffin Wax",
"item.tfg.flint_arrow_head": "Flint Arrow Head",
"item.tfg.fletching": "Fletching",
"item.tfg.phantom_silk": "Phantom Silk",
"item.tfg.phantom_thread": "Phantom Thread",
"item.tfg.polycaprolactam_fabric": "Polycaprolactam Fabric",
"item.tfg.polycaprolactam_string": "Polycaprolactam String",
"item.tfg.fishing_net.wood": "Wood Fishing Net",
"item.tfg.fishing_net.brass": "Brass Fishing Net",
"item.tfg.fishing_net.rose_gold": "Rose Gold Fishing Net",
"item.tfg.fishing_net.sterling_silver": "Sterling Silver Fishing Net",
"item.tfg.fishing_net.invar": "Invar Fishing Net",
"item.tfg.fishing_net.cupronickel": "Cupronickel Fishing Net",
"item.tfg.fishing_net.tin_alloy": "Tin Alloy Fishing Net",
"item.tfg.fishing_net.magnalium": "Magnalium Fishing Net",
"item.tfg.conifer_rosin": "Conifer Rosin",
"item.tfg.hardwood_strip": "Hardwood Strip",
"item.tfg.soaked_hardwood_strip": "Soaked Hardwood Strip",
"item.tfg.prepared_leather_gloves": "Prepared Leather Gloves",
"item.tfg.latex_soaked_gloves": "Latex-Soaked Gloves",
"item.tfg.spade_head_extruder_mold": "Extruder Mold (Spade Head)",
"item.tfg.unfired_chalk": "Unfired Chalk Stick",
"item.tfg.armor_stand_arms": "Armor Stand with Arms",
"item.tfg.brick.deepslate": "Migmatite Brick",
"item.tfg.loose.moon_stone": "Loose Anorthosite",
"item.tfg.brick.moon_stone": "Anorthosite Brick",
"item.tfg.loose.moon_deepslate": "Loose Norite",
"item.tfg.loose.mars_stone": "Loose Argillite",
"item.tfg.brick.mars_stone": "Argillite Brick",
"item.tfg.loose.venus_stone": "Loose Trachyte",
"item.tfg.brick.venus_stone": "Trachyte Brick",
"item.tfg.loose.mercury_stone": "Loose Komatiite",
"item.tfg.brick.mercury_stone": "Komatiite Brick",
"item.tfg.loose.glacio_stone": "Loose Phonolite",
"item.tfg.brick.glacio_stone": "Phonolite Brick",
"item.tfg.loose.permafrost": "Permafrost Chunk",
"item.tfg.brick.permafrost": "Permafrost Brick",
"item.tfg.terra_firma_greg": "TerraFirmaGreg",
"item.tfg.scaffolding_frame": "Scaffolding Frame",
"item.tfg.airship_hull": "Airship Hull",
"item.tfg.airship_balloon": "Airship Balloon",
"item.tfg.lv_aircraft_engine": "LV Aircraft Engine",
"item.tfg.hv_aircraft_engine": "HV Aircraft Engine",
"item.tfg.ev_aircraft_engine": "EV Aircraft Engine",
"item.tfg.black_steel_plated_airplane_propeller": "Black Steel Plated Airplane Propeller",
"item.tfg.redblu_steel_plated_airplane_propeller": "Red & Blue Steel Plated Airplane Propeller",
"item.tfg.stainless_steel_plated_airplane_propeller": "Stainless Steel Plated Airplane Propeller",
"item.tfg.titanium_plated_airplane_propeller": "Titanium Plated Airplane Propeller",
"item.tfg.redblu_steel_landing_gear": "Red & Blue Steel Landing Gear",
"item.tfg.aluminium_landing_gear": "Aluminium Landing Gear",
"item.tfg.stainless_steel_landing_gear": "Stainless Steel Landing Gear",
"item.tfg.titanium_landing_gear": "Titanium Landing Gear",
"item.tfg.redblu_steel_hull_reinforcement": "Red & Blue Steel Hull Reinforcement",
"item.tfg.aluminium_hull_reinforcement": "Aluminium Hull Reinforcement",
"item.tfg.stainless_steel_hull_reinforcement": "Stainless Steel Hull Reinforcement",
"item.tfg.titanium_hull_reinforcement": "Titanium Hull Reinforcement",
"item.tfg.ulv_universal_circuit": "ULV Universal Circuit",
"item.tfg.lv_universal_circuit": "LV Universal Circuit",
"item.tfg.mv_universal_circuit": "MV Universal Circuit",
"item.tfg.hv_universal_circuit": "HV Universal Circuit",
"item.tfg.ev_universal_circuit": "EV Universal Circuit",
"item.tfg.iv_universal_circuit": "IV Universal Circuit",
"item.tfg.luv_universal_circuit": "LuV Universal Circuit",
"item.tfg.zpm_universal_circuit": "ZPM Universal Circuit",
"item.tfg.uv_universal_circuit": "UV Universal Circuit",
"item.tfg.uhv_universal_circuit": "UHV Universal Circuit",
"material.tfg.latex": "Latex",
"material.tfg.vulcanized_latex": "Vulcanized Latex",
"material.tfg.fluix": "Fluix",
"material.tfg.conifer_pitch": "Conifer Pitch",
"material.gtceu.lactose": "Lactose",
"material.tfg.gabbro": "Gabbro",
"material.tfg.shale": "Shale",
"material.tfg.claystone": "Claystone",
"material.tfg.limestone": "Limestone",
"material.tfg.conglomerate": "Conglomerate",
"material.tfg.dolomite": "Dolomite",
"material.tfg.chert": "Chert",
"material.tfg.rhyolite": "Rhyolite",
"material.tfg.dacite": "Dacite",
"material.tfg.slate": "Slate",
"material.tfg.phyllite": "Phyllite",
"material.tfg.schist": "Schist",
"material.tfg.gneiss": "Gneiss",
"material.tfg.chalk": "Chalk",
"material.tfg.moon_stone": "Anorthosite",
"material.tfg.moon_deepslate": "Norite",
"material.tfg.mars_stone": "Argillite",
"material.tfg.venus_stone": "Trachyte",
"material.tfg.mercury_stone": "Komatiite",
"material.tfg.glacio_stone": "Phonolite",
"material.gtceu.thermochemically_treated_hardwood": "Thermochemically Treated Hardwood",
"material.gtceu.hardwood": "Hardwood",
"tfg.disabled_portal": "Portal magic seems to be blocked by an unknown force, try reaching another dimension by going down or up",
"item.treetap.tap": "Deprecated Item, Craft to Upgrade",
"item.gtceu.zinc_ingot": "Deprecated Item, Craft to Upgrade",
"item.gtceu.brass_ingot": "Deprecated Item, Craft to Upgrade",
"item.gtceu.vanadium_ingot": "Deprecated Item, Craft to Upgrade",
"item.gtceu.black_steel_ingot": "Deprecated Item, Craft to Upgrade",
"item.gtceu.red_steel_ingot": "Deprecated Item, Craft to Upgrade",
"item.gtceu.blue_steel_ingot": "Deprecated Item, Craft to Upgrade",
"item.gtceu.iron_double_ingot": "Deprecated Item, Craft to Upgrade",
"item.gtceu.black_steel_double_ingot": "Deprecated Item, Craft to Upgrade",
"item.gtceu.red_steel_double_ingot": "Deprecated Item, Craft to Upgrade",
"item.gtceu.blue_steel_double_ingot": "Deprecated Item, Craft to Upgrade",
"item.gtceu.zinc_nugget": "Deprecated Item, Craft to Upgrade",
"item.gtceu.brass_nugget": "Deprecated Item, Craft to Upgrade",
"item.gtceu.copper_nugget": "Deprecated Item, Craft to Upgrade",
"item.gtceu.vanadium_nugget": "Deprecated Item, Craft to Upgrade",
"item.gtceu.copper_plate": "Deprecated Item, Craft to Upgrade",
"item.gtceu.brass_plate": "Deprecated Item, Craft to Upgrade",
"item.gtceu.gold_plate": "Deprecated Item, Craft to Upgrade",
"item.gtceu.iron_plate": "Deprecated Item, Craft to Upgrade",
"item.gtceu.cobalt_plate": "Deprecated Item, Craft to Upgrade",
"item.gtceu.rose_gold_plate": "Deprecated Item, Craft to Upgrade",
"item.gtceu.aluminium_plate": "Deprecated Item, Craft to Upgrade",
"item.gtceu.invar_plate": "Deprecated Item, Craft to Upgrade",
"item.gtceu.lead_plate": "Deprecated Item, Craft to Upgrade",
"item.gtceu.nickel_plate": "Deprecated Item, Craft to Upgrade",
"item.gtceu.osmium_plate": "Deprecated Item, Craft to Upgrade",
"item.gtceu.palladium_plate": "Deprecated Item, Craft to Upgrade",
"item.gtceu.platinum_plate": "Deprecated Item, Craft to Upgrade",
"item.gtceu.rhodium_plate": "Deprecated Item, Craft to Upgrade",
"item.gtceu.silver_plate": "Deprecated Item, Craft to Upgrade",
"item.gtceu.vanadium_plate": "Deprecated Item, Craft to Upgrade",
"item.gtceu.zinc_plate": "Deprecated Item, Craft to Upgrade",
"item.gtceu.vanadium_block": "Deprecated Item, Craft to Upgrade",
"item.gtceu.zinc_block": "Deprecated Item, Craft to Upgrade",
"item.gtceu.brass_block": "Deprecated Item, Craft to Upgrade",
"item.gtceu.gold_purified_ore": "Deprecated Item, Craft to Upgrade",
"item.gtceu.copper_purified_ore": "Deprecated Item, Craft to Upgrade",
"item.gtceu.zinc_purified_ore": "Deprecated Item, Craft to Upgrade",
"item.gtceu.silver_purified_ore": "Deprecated Item, Craft to Upgrade",
"item.gtceu.tin_purified_ore": "Deprecated Item, Craft to Upgrade",
"item.gtceu.lead_purified_ore": "Deprecated Item, Craft to Upgrade",
"gtceu:rich_raw_copper": "Deprecated Item, Craft to Upgrade",
"gtceu:poor_raw_copper": "Deprecated Item, Craft to Upgrade",
"gtceu:rich_raw_gold": "Deprecated Item, Craft to Upgrade",
"gtceu:poor_raw_gold": "Deprecated Item, Craft to Upgrade",
"gtceu:rich_raw_tetrahedrite": "Deprecated Item, Craft to Upgrade",
"gtceu:raw_tetrahedrite": "Deprecated Item, Craft to Upgrade",
"gtceu:poor_raw_tetrahedrite": "Deprecated Item, Craft to Upgrade",
"gtceu:rich_raw_malachite": "Deprecated Item, Craft to Upgrade",
"gtceu:raw_malachite": "Deprecated Item, Craft to Upgrade",
"gtceu:poor_raw_malachite": "Deprecated Item, Craft to Upgrade",
"gtceu:rich_raw_hematite": "Deprecated Item, Craft to Upgrade",
"gtceu:raw_hematite": "Deprecated Item, Craft to Upgrade",
"gtceu:poor_raw_hematite": "Deprecated Item, Craft to Upgrade",
"gtceu:rich_raw_cassiterite": "Deprecated Item, Craft to Upgrade",
"gtceu:raw_cassiterite": "Deprecated Item, Craft to Upgrade",
"gtceu:poor_raw_cassiterite": "Deprecated Item, Craft to Upgrade",
"gtceu:rich_raw_bismuth": "Deprecated Item, Craft to Upgrade",
"gtceu:raw_bismuth": "Deprecated Item, Craft to Upgrade",
"gtceu:poor_raw_bismuth": "Deprecated Item, Craft to Upgrade",
"gtceu:rich_raw_magnetite": "Deprecated Item, Craft to Upgrade",
"gtceu:raw_magnetite": "Deprecated Item, Craft to Upgrade",
"gtceu:poor_raw_magnetite": "Deprecated Item, Craft to Upgrade",
"gtceu:rich_raw_yellow_limonite": "Deprecated Item, Craft to Upgrade",
"gtceu:raw_yellow_limonite": "Deprecated Item, Craft to Upgrade",
"gtceu:poor_raw_yellow_limonite": "Deprecated Item, Craft to Upgrade",
"gtceu:rich_raw_silver": "Deprecated Item, Craft to Upgrade",
"gtceu:raw_silver": "Deprecated Item, Craft to Upgrade",
"gtceu:poor_raw_silver": "Deprecated Item, Craft to Upgrade",
"gtceu:rich_raw_garnierite": "Deprecated Item, Craft to Upgrade",
"gtceu:raw_garnierite": "Deprecated Item, Craft to Upgrade",
"gtceu:poor_raw_garnierite": "Deprecated Item, Craft to Upgrade",
"gtceu:rich_raw_sphalerite": "Deprecated Item, Craft to Upgrade",
"gtceu:raw_sphalerite": "Deprecated Item, Craft to Upgrade",
"gtceu:poor_raw_sphalerite": "Deprecated Item, Craft to Upgrade",
"trim_material.tfc.almandine_tfc": "Almandine",
"trim_material.tfc.andradite_tfc": "Andradite",
"trim_material.tfc.blue_topaz_tfc": "Blue Topaz",
"trim_material.tfc.cinnabar_tfc": "Cinnabar",
"trim_material.tfc.coal_tfc": "Coal",
"trim_material.tfc.diamond_tfc": "Diamond",
"trim_material.tfc.emerald_tfc": "Emerald",
"trim_material.tfc.green_sapphire_tfc": "Green Sapphire",
"trim_material.tfc.grossular_tfc": "Grossular",
"trim_material.tfc.rutile_tfc": "Rutile",
"trim_material.tfc.lazurite_tfc": "Lazurite",
"trim_material.tfc.pyrope_tfc": "Pyrope",
"trim_material.tfc.rock_salt_tfc": "Rock Salt",
"trim_material.tfc.ruby_tfc": "Ruby",
"trim_material.tfc.salt_tfc": "salt",
"trim_material.tfc.sapphire_tfc": "Sapphire",
"trim_material.tfc.sodalite_tfc": "Sodalite",
"trim_material.tfc.coke_tfc": "Coke",
"trim_material.tfc.spessartine_tfc": "Spessartine",
"trim_material.tfc.topaz_tfc": "Topaz",
"trim_material.tfc.uvarovite_tfc": "Uvarovite",
"trim_material.tfc.nether_quartz_tfc": "Nether Quartz",
"trim_material.tfc.certus_quartz_tfc": "Certus Quartz",
"trim_material.tfc.quartzite_tfc": "Quartzite",
"trim_material.tfc.realgar_tfc": "Realgar",
"trim_material.tfc.malachite_tfc": "Malachite",
"trim_material.tfc.glass_tfc": "Glass",
"trim_material.tfc.olivine_tfc": "Olivine",
"trim_material.tfc.opal_tfc": "Opal",
"trim_material.tfc.amethyst_tfc": "Amethyst",
"trim_material.tfc.lapis_tfc": "Lapis",
"trim_material.tfc.apatite_tfc": "Apatite",
"trim_material.tfc.red_garnet_tfc": "Red Garnet",
"trim_material.tfc.yellow_garnet_tfc": "Yellow Garnet",
"trim_material.tfc.monazite_tfc": "Monazite",
"trim_material.tfc.rose_quartz_tfc": "Rose Quartz",
"trim_material.tfc.fluix_tfc": "Fluix",
"trim_material.tfc.silver_tfc": "Silver",
"trim_material.tfc.sterling_silver_tfc": "Sterling Silver",
"trim_material.tfc.gold_tfc": "Gold",
"trim_material.tfc.rose_gold_tfc": "Rose Gold",
"trim_material.tfc.nickel_tfc": "Nickel",
"trim_material.tfc.platinum_tfc": "Platinum",
"trim_material.tfc.titanium_tfc": "Titanium",
"trim_material.tfc.bismuth_tfc": "Bismuth",
"trim_material.tfc.neutronium_tfc": "Neutronium",
"trim_material.tfc.pyrite_tfc": "Pyrite",
"trim_material.tfc.redx_tfc": "RedX",
"tfc.jei.flint_knapping": "Flint Knapping",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.black": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.gray": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.light_gray": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.white": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.pink": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.magenta": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.purple": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.blue": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.light_blue": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.cyan": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.green": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.lime": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.yellow": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.orange": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.red": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.brown": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_black_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_gray_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_light_gray_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_white_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_pink_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_magenta_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_purple_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_blue_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_light_blue_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_cyan_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_green_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_lime_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_yellow_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_orange_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_red_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_brown_block_on": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_black_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_gray_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_light_gray_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_white_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_pink_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_magenta_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_purple_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_blue_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_light_blue_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_cyan_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_green_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_lime_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_yellow_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_orange_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_red_block": "Dyeing",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_brown_block": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.soak_hardwood_strip": "Soaking Hardwood Strips",
"tfc.recipe.barrel.tfg.barrel.treated_wood_planks": "Treating Wood Planks",
"tfc.recipe.barrel.tfg.barrel.packed_ice": "Freezing Ice",
"tfc.recipe.barrel.tfg.barrel.cooling_water_1": "Cooling Water",
"tfc.recipe.barrel.tfg.barrel.cooling_water_2": "Cooling Water",
"tfc.recipe.barrel.tfg.barrel.cooling_water_3": "Cooling Water",
"tfc.recipe.barrel.tfg.barrel.cooling_water_4": "Cooling Water",
"tfg.grapplemod.repair": "Repair recipe, keeps your upgrades. §lNEVER combine two grapples or you'll lose ALL your upgrades!§r",
"tfg.grapplemod.upgrades.maxlen": "Increases §lMax Length§r by 20, up to 200.",
"tfg.grapplemod.downgrades.maxlen": "Decreases §lMax Length§r by 20, down to 20. (Jute Rope is Returned).",
"tfg.grapplemod.upgrades.motor.lv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1\n§lMotorAcceleration§r set to 0.125",
"tfg.grapplemod.upgrades.motor.mv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.14\n§lMotorAcceleration§r set to 0.25",
"tfg.grapplemod.upgrades.motor.hv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.28\n§lMotorAcceleration§r set to 0.375",
"tfg.grapplemod.upgrades.motor.ev": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.42\n§lMotorAcceleration§r set to 0.5",
"tfg.grapplemod.upgrades.motor.iv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.56\n§lMotorAcceleration§r set to 0.625",
"tfg.grapplemod.upgrades.motor.luv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.7\n§lMotorAcceleration§r set to 0.75",
"tfg.grapplemod.upgrades.motor.zpm": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.84\n§lMotorAcceleration§r set to 0.875",
"tfg.grapplemod.upgrades.motor.uv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 2\n§lMotorAcceleration§r set to 1",
"tfg.grapplemod.downgrades.motor": "Disables the §lMotor§r Upgrade, returning the original motor.\nOnly works if you use the same type of Motor as before.",
"tfg.grapplemod.upgrades.smart_motor": "Enables the §lSmart Motor§r Upgrade, requires a Motor to be installed.",
"tfg.grapplemod.downgrades.smart_motor": "Disables the §lSmart Motor§r Upgrade, can be removed with the Motor already uninstalled. Returns the Basic Electronic Circuit",
"tfg.grapplemod.upgrades.sticky": "Enables the §lSticky§r Upgrade, causing the hook to stick to any block the rope touches.",
"tfg.grapplemod.downgrades.sticky": "Disables the §lSticky§r Upgrade, returning the Sticky Resin",
"tfg.grapplemod.upgrades.forcefield.lv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 0.625",
"tfg.grapplemod.upgrades.forcefield.mv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 1.25",
"tfg.grapplemod.upgrades.forcefield.hv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 1.875",
"tfg.grapplemod.upgrades.forcefield.ev": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 2.5",
"tfg.grapplemod.upgrades.forcefield.iv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 3.125",
"tfg.grapplemod.upgrades.forcefield.luv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 3.75",
"tfg.grapplemod.upgrades.forcefield.zpm": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 4.375",
"tfg.grapplemod.upgrades.forcefield.uv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 5",
"tfg.grapplemod.downgrades.forcefield": "Disables the §lForce Field§r Upgrade, returning the original Field Generator.\nOnly works if you use the same type of Field Generator as before.",
"tfg.grapplemod.upgrades.magnet.magnetic_iron_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 1.25",
"tfg.grapplemod.upgrades.magnet.magnetic_steel_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 2.5",
"tfg.grapplemod.upgrades.magnet.magnetic_neodymium_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 3.75",
"tfg.grapplemod.upgrades.magnet.magnetic_samarium_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 5",
"tfg.grapplemod.downgrades.magnet": "Disables the §lMagnet§r Upgrade, returning the original Magnetic Ingot.\nOnly works if you use the same type of Magnetic Ingot as before.",
"tfg.grapplemod.upgrades.gravity.0.5": "Lowers the Hook's §lGravity§r to 50% (1 -> 0.5)",
"tfg.grapplemod.downgrades.gravity.0.5": "Returns the Hook's §lGravity§r back to 100% (0.5 -> 1).\nThe empty bucket will be filled with the Helium you used",
"tfg.grapplemod.upgrades.gravity.0": "Lowers the Hook's §lGravity§r to 0% (1 -> 0)",
"tfg.grapplemod.downgrades.gravity.0": "Returns the Hook's §lGravity§r back to 100% (0 -> 1).\nThe Gravitation Engine Unit will be returned.",
"tfg.grapplemod.upgrades.throwspeed.lv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 2.25",
"tfg.grapplemod.upgrades.throwspeed.mv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 2.5",
"tfg.grapplemod.upgrades.throwspeed.hv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 2.75",
"tfg.grapplemod.upgrades.throwspeed.ev": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3",
"tfg.grapplemod.upgrades.throwspeed.iv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3.25",
"tfg.grapplemod.upgrades.throwspeed.luv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3.5",
"tfg.grapplemod.upgrades.throwspeed.zpm": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3.75",
"tfg.grapplemod.upgrades.throwspeed.uv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 4",
"tfg.grapplemod.downgrades.throwspeed": "Resets the §lThrow Speed§r of the hook back to normal, returning the original Piston.\nOnly works if you use the same type of Piston as before.",
"tfg.grapplemod.upgrades.doublehook": "Adds a §lSecondary Hook§r to your Grappling Hook",
"tfg.grapplemod.downgrades.doublehook": "Removes the §lSecondary Hook§r from your Grappling Hook",
"tfg.grapplemod.upgrades.vertical_throwing_angle": "Increases the §lVertical Throwing Angle§r of the hook by 5°, up to 90°.",
"tfg.grapplemod.downgrades.vertical_throwing_angle": "Decreases the §lVertical Throwing Angle§r of the hook by 5°, down to 0°.",
"tfg.grapplemod.upgrades.angle": "Increases the §lHorizontal Angle§r for throwing your §lDouble Hooks§r by 5°, up to 90°.\nOnly accessible with a §lDouble Hook§r installed.",
"tfg.grapplemod.downgrades.angle": "Decreases the §lHorizontal Angle§r for throwing your §lDouble Hooks§r by 5°, down to 5°°.\nOnly accessible with a §lDouble Hook§r installed.",
"quests.ae2": "Applied Energistics 2",
"quests.ae2.subtitle": "The strongest tool to help you with Gregtech, unlocked after your first trip to the moon",
"quests.tasktype.checkmark": "Click here to complete this quest/task",
"quests.tasktype.item.any": "Any Item of type:",
"quests.tasktype.lookat": "Look at a:",
"quests.tasktype.travelto": "Travel to:",
"quests.groups.primitive": "Primitive Age",
"quests.groups.voltaic_age": "Voltaic Age",
"quests.groups.space_age": "Space Age",
"quests.groups.interstellar": "Interstellar Age",
"quests.groups.technological_help": "Technological Help",
"quests.groups.tips": "Tips",
"quests.computer": "Computer",
"quests.computer.subtitle": "ComputerCraft or CC: Tweaked here, is if you know LUA one of the strongest mod for managing your base",
"quests.development": "Progression Table",
"quests.development.subtitle": "An easy way to understand your progression on Gregtech",
"quests.development.explanation.title": "Let's do some explaining",
"quests.development.explanation.subtitle": "It is actually quite easy",
"quests.development.explanation.desc.1": "The &lCircuit Progression&r of GregTech can seem intimidating at first, but it's not that bad.\n\nFirst, you need to understand that circuits of the same tier are interchangeable. For example, to craft an &6HV&r &6Mixer&r, you can use any &6HV-tier&r circuit.",
"quests.development.explanation.desc.2": "Now, let's talk about &lprogression&r. As you may notice, each circuit shares a color code on its icon and a name. For example, all &aQuantum Processors&r are &agreen&r and crafted inside &1IV-tier&r Circuit Assemblers. To craft one, you first need the previous circuit — that's why, to craft your first &dLuV&r &dCircuit&r, the Nanoprocessor Mainframe, you must start by crafting a Nanoprocessor and progress through each &7step&r. In this case, it would take three steps.\n\nThis is why the rightmost &6circuits&r in each line are always cheaper to &a craft&r: they require fewer &7steps&r.",
"quests.development.explanation.desc.3": "Additionally, we have added &lUniversal Circuits&r. They can be &a crafted&r from any &6circuit&r — whether &1IV&r, &dLuV&r, &3UV&r, or any other tier — and are extremely useful for &9automation&r with AE2. Try to encode all your &fpatterns&r with &lUniversal Circuits&r, so whenever you upgrade to a better circuit, you won't have to redo all your &fpatterns&r — only the ones used to craft the Universal Circuit.",
"quests.development.explanation.task": "Okay I read the whole three prages",
"quests.development.ulv.title": "&8ULV&r Circuits",
"quests.development.ulv.subtitle": "",
"quests.development.ulv.desc": "On this line you can see the Steam, or &8&8ULV&r, equivalents.",
"quests.development.lv.title": "&7LV&r Circuits",
"quests.development.lv.subtitle": "",
"quests.development.lv.desc": "Circuits along this line are &7LV&r, and are interchangeable in recipes.\n\n&cElectronic Circuits&r are the &oworst&r in terms of cost and effort required to produce, but you have to start somewhere.\n\n&eBasic Integrated Processors&r act as a middle layer between &cElectronic Circuits&r and &2Microchip Processors.&r\n\nFinally, &2Microchip Processors&r will be the best option for the rest of the playthrough.",
"quests.development.mv.title": "&bMV&r Circuits",
"quests.development.mv.subtitle": "",
"quests.development.mv.desc": "Circuits along this line are &bMV&r, and are interchangeable in recipes.\n\nThe pattern stays other same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.",
"quests.development.hv.title": "&6HV&r Circuits",
"quests.development.hv.subtitle": "",
"quests.development.hv.desc": "Circuits along this line are &6HV&r, and are interchangeable in recipes.\n\nThe pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.",
"quests.development.ev.title": "&5EV&r Circuits",
"quests.development.ev.subtitle": "",
"quests.development.ev.desc": "Circuits along this line are &5EV&r, and are interchangeable in recipes.\n\nThe pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.",
"quests.development.iv.title": "&1IV&r Circuits",
"quests.development.iv.subtitle": "",
"quests.development.iv.desc": "Circuits along this line are &1IV&r, and are interchangeable in recipes.\n\nThe pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.",
"quests.development.luv.title": "&dLuV&r Circuits",
"quests.development.luv.subtitle": "",
"quests.development.luv.desc": "Circuits along this line are &dLuV&r, and are interchangeable in recipes.\n\nThe pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.\n\nMake sure to set up &3wetware board production&r as soon as possible! These take a &6very long time&r to make.\n\nIt's &dLuV&r, not &4LUV&r.",
"quests.development.zpm.title": "&cZPM&r Circuits",
"quests.development.zpm.subtitle": "",
"quests.development.zpm.desc": "Circuits along this line are &cZPM&r, and are interchangeable in recipes.",
"quests.development.uv.title": "&3UV&r Circuits",
"quests.development.uv.subtitle": "",
"quests.development.uv.desc": "Circuits along this line are &3UV&r, and are interchangeable for each other.",
"quests.development.uhv.title": "&4UHV&r Circuits",
"quests.development.uhv.subtitle": "",
"quests.development.uhv.desc": "Congratulations! You've reached the end of the circuit progression.\n\nThe only &4UHV&r circuit is the &6Wetware Mainframe&r, which is used for crafting some endgame stuff.",
"quests.development.hull_lv.title": "Craftable in &6Steam Age&r and &7LV&r",
"quests.development.hull_lv.subtitle": "Hand crafted and artisanal",
"quests.development.hull_lv.desc": "&7Early game&r Circuits are made using hand crafting and Create.\n\nHave a good &3Create&r setup to make them easier to produce then pick up the &3Circuit Assembler&r to make them a lot more efficient.",
"quests.development.hull_mv.title": "Craftable in &bMV&r",
"quests.development.hull_mv.subtitle": "Integrated Dynamics",
"quests.development.hull_mv.desc.1": "The &9Integrated&r Circuit line may not be a strict upgrade in terms of cost, but will tide you over as a stepping stone towards the next tier.\n\nThey will require a MV &3Laser Engraver&r and a MV &3Cutting Machine&r.",
"quests.development.hull_mv.desc.2": "&l&3Lore:&r&o In Omnifactory, and in previous Gregicality, this circuit line was called &9Refined&r and was standardized like further tiers.",
"quests.development.hull_hv.title": "Craftable in &bMV&r and &6HV&r",
"quests.development.hull_hv.subtitle": "They tend to be small",
"quests.development.hull_hv.desc": "&eMicro&r Circuits are where the &3Cleanroom&r becomes a requirement to progress.\n\nDon't get caught out by the &aMainframe&r - it requires a &3HV Circuit Assembler&r.",
"quests.development.hull_ev.title": "Craftable in &5EV&r",
"quests.development.hull_ev.subtitle": "Nano Age",
"quests.development.hull_ev.desc": "This is the &9Nano&r Circuit line.\n\nYou may need to go out in &bspace&r to craft them.\n\nStarting from here, circuit progression will follow a pattern:\n\n&9-&r Processor\n&9-&r Assembly\n&9-&r Cupercomputer\n&9-&r Mainframe",
"quests.development.hull_iv.title": "Craftable in &1IV&r",
"quests.development.hull_iv.subtitle": "GregTech gets Quantum",
"quests.development.hull_iv.desc": "Welcome to the &9Quantum&r Circuit line.\n\nYou may want to invest in &aPBI&r at this point, as &dAdvanced SMDs&r will skyrocket your circuit production.",
"quests.development.hull_luv.title": "Craftable in &dLuV&r",
"quests.development.hull_luv.subtitle": "Crystallisation",
"quests.development.hull_luv.desc": "This is the &9Crystal&r Circuit line.\n\nIt's locked behind &3Fusion&r.",
"quests.development.hull_zpm.title": "Craftable in &cZPM&r",
"quests.development.hull_zpm.subtitle": "Soft and Wetware",
"quests.development.hull_zpm.desc": "This is the &9Wetware&r Circuit line.\n\nIt will be the biggest automation challenge to face in this modpack. Best of luck.",
"quests.gregtech_energy": "Gregtech Energy",
"quests.gregtech_energy.subtitle": "So how does all of that work?",
"quests.gregtech_energy.start.title": "Let's do some explaining",
"quests.gregtech_energy.start.desc": "We know that &5GregTech&r isnt the easiest mod to get into — especially when it comes to the &cenergy system&r. Thats why well take our time in this chapter to explain as much as we can.\n\nSome things here might not make full sense until later in your progression, so &adont stress yourself&r. Just try to understand what you can for now, and feel free to &dcome back to this chapter&r whenever you have questions.\n\nWeve split this chapter into &efour categories&r, each one covering a topic related to the &6GregTech Energy System&r. Well provide as many examples as possible to help you understand how it all works.",
"quests.gregtech_energy.start.task": "Welcome aboard",
"quests.gregtech_energy.TEST.title": "",
"quests.gregtech_energy.TEST.subtitle": "",
"quests.gregtech_energy.TEST.desc.1": "",
"quests.gregtech_energy.TEST.desc.2": "",
"quests.gregtech_energy.TEST.desc.3": "",
"quests.gregtech_energy.TEST.task": "",
"quests.gregtech_energy.TEST.desc": "",
"quests.high_voltage": "&6HV&r - High Voltage",
"quests.high_voltage.subtitle": "Upgrade your power, learn about Cleanroom, make more chemicals and get ready for Space",
"quests.high_voltage.TEST.title": "",
"quests.high_voltage.TEST.subtitle": "",
"quests.high_voltage.TEST.desc.1": "",
"quests.high_voltage.TEST.desc.2": "",
"quests.high_voltage.TEST.desc.3": "",
"quests.high_voltage.TEST.desc.4": "",
"quests.low_voltage": "&7LV&r - Low Voltage",
"quests.low_voltage.subtitle": "Tame electricity and begin your GregTech journey",
"quests.low_voltage.lv_machine_hull.title": "Your second machine hull",
"quests.low_voltage.lv_machine_hull.subtitle": "It's time to get into electricity",
"quests.low_voltage.lv_machine_hull.desc.1": "You're getting real close to your &6first LV Machine&r and the beginning of the electric age! If you haven't made any &4Red Steel&r yet, you'll now have to, but in return you will get &6new ways&r to improve your production.\n\nThis is the GregTech philosophy: &6the further you progress, the better the new recipes become&r.\n\nTry to make at least 3 or 4 casings to begin.",
"quests.low_voltage.lv_machine_hull.desc.2": "For some players, reaching a new tier is marked by crafting the first &6circuit&r, for others it's the &6machine hull&r or the &6energy hatch&r. You can use whatever works best for you, but for the sake of organization, these quests will use the machine hull.",
"quests.low_voltage.lv_machine_casing.title": "LV Machine Casing for Create?",
"quests.low_voltage.lv_machine_casing.subtitle": "More options!",
"quests.low_voltage.lv_machine_casing.desc": "To make getting into LV less intimidating, &5TFG&r gives you the option to use &6Create&r machines in place of some &6GregTech&r machines.\n\nWe introduced them &6last chapter&r, but just know that if there is an alternative to a GregTech machine, you will have the choice within the quest.",
"quests.low_voltage.lv_motor.title": "The First of Many Motors",
"quests.low_voltage.lv_motor.subtitle": "Low Voltage beckons...",
"quests.low_voltage.lv_motor.desc": "Remember that &2EMI is your friend&r if recipes are getting overwhelming. You can click the button with four stacked squares on the bottom right of any recipe, and EMI will show you a tree of all the crafting ingredients, and you can even have it add a \"shopping list\" to your favourites!\n\nGetting back on topic, set yourself up for &7LV&r by crafting six &aLV Electric Motors&r! This may seem like a lot, but that's the bare minimum required to get to the good stuff in &7LV&r.",
"quests.low_voltage.lv_age_progression.title": "LV Age Progression",
"quests.low_voltage.lv_age_progression.subtitle": "Too many options, too little time!",
"quests.low_voltage.lv_age_progression.desc": "&7LV&r will require you to craft a lot of different machines! Here's a friendly tip if you're struggling to set goals: pick an item in a later quest and go backwards from there.\n\nWith that in mind... why don't we start with a &5Fusion Controller&r? Never mind, slightly too ambitious - let's check a closer goal instead. Ah, yes, the &3Electric Blast Furnace&r - the main end goal of &7LV&r - should be a good target.\n\nThe EBF is &aexpensive&r, which is why you should initially focus on machines to make components and materials cheaper. Our quests will try to will guide you in the right direction.\n\nOther important goals are crafting the &3LV Assembler&r, making your first &aMV Circuits&r and getting your first &bCircuit Assembler&r.",
"quests.low_voltage.lv_age_progression.task": "I... might have some sense of direction now",
"quests.low_voltage.lv_steam_turbine.title": "Electricity Generation",
"quests.low_voltage.lv_steam_turbine.subtitle": "You must construct additional turbines",
"quests.low_voltage.lv_steam_turbine.desc.1": "The &3Steam Turbine&r is one of the only generators you can realistically use in &7LV&r. &2Later, you'll unlock more interesting Power options&r, such as natural gases or petrols.\n\nWhen provided Steam, the turbine will output EU at a ratio of &d2 Steam = 1 EU&r.",
"quests.low_voltage.lv_steam_turbine.desc.2": "If you're using a single &3Steam Turbine&r, you only need &a1x Tin Cables&r. On the other hand, if you upgrade to &32 Steam Turbines&r, you should use &a2x Tin Cables&r - else they may end up &cburning&r.\n\nThis is because of the &9Amperage&r mechanic... but that will be explained later so you can enjoy playing. Don't worry!",
"quests.low_voltage.lbb.title": "Large Bronze Boiler",
"quests.low_voltage.lbb.subtitle": "Boom, boom, boom, boom",
"quests.low_voltage.lbb.desc.1": "The &3Large Boiler&r is an &6optional&r big-boy variant of the Small Boilers. It runs off solid or liquid fuel.\n\nIf you want Steam-based power production, this is an alternative to the Create Steam Engine. Later power options are listed in the &bMV&r chapter.\n\nAt the moment, due to a bug in GTCEu, this machine is prevented from ever exploding, but you should set it up so it never runs out of water like your Small Boilers, so it doesn't explode when the bug is fixed.",
"quests.low_voltage.lbb.desc.2": "Once fully heated up, the &3LBB&r produces 800 Steam per tick, which is &d400EU/t&r after conversion, or 12.5 Basic Steam Turbines. Such (relatively!) immense power comes at the cost of &la lot&r of burnable fuel. &5With this in consideration&r, the GUI lets you &9throttle&r the Boiler down to 25% power for 200 Steam per tick. That's &d100EU/t&r, or slightly above 3 Basic Steam Turbines.\n\nWe recommend holding off making this until you're ready to power your EBF.",
"quests.low_voltage.lbb.desc.3": "In TerraFirmaGreg, you have a few options for fuel. You can use a Hose Pulley to pull infinite &cLava&r out of a deep underground lake, or set up a tree farm to give infinite &8Charcoal&r and &8Creosote&r. Lastly, there are huge surface-level &8Coal&r veins that you can extract with some automated mining machines and turn into Coke and significantly more Creosote than charcoal.",
"quests.low_voltage.lv_polariser.title": "Basic Polariser",
"quests.low_voltage.lv_polariser.subtitle": "The Polarizer polarizes!",
"quests.low_voltage.lv_polariser.desc": "One of the cheapest - if not the cheapest - &7LV&r machine. Use this to make &6Redstone-free Magnetic Rods&r for your Motors. Whenever you start to batch your Motors, this machine will save you stacks and stacks of Redstone.",
"quests.low_voltage.lv_turbo_charge.title": "Turbo Charger",
"quests.low_voltage.lv_turbo_charge.subtitle": "Useful to charge your electric tools faster",
"quests.low_voltage.lv_turbo_charge.desc": "&oThis quest's subject is optional, but may still be of interest to you. We've put it here in the name of completeness.&r\n\nThe &3Turbo Charger&r charges &6RF and EU&r items such as &9Drills&r extremely quickly.\n\nIt accepts up to 4 Amps for every item it charges, making it &6twice as fast&r as the &3Battery Buffer&r. It cannot discharge, though.\n\n&eAny&r Charger will complete this Quest.",
"quests.low_voltage.lv_turbo_charge.task": "Any Turbo Charger will do",
"quests.low_voltage.lv_fisher.title": "Fishing Machine",
"quests.low_voltage.lv_fisher.subtitle": "Fully compatible with TFC!",
"quests.low_voltage.lv_fisher.desc": "&oThis quest's subject is optional, but may still be of interest to you. We've put it here in the name of completeness.&r\n\nThe &3Fisher&r catches fish from Water. It requires a 5x5 area of Water directly below to operate. It uses the same loot table as normal Fishing. Each operation consumes 1 String and EU equivalent to its tier (32 for &7LV&r, etc.). That's about it.\n\n&eFish Oil&r can be extracted from Fish, which can be used for &6Bio Diesel&r.",
"quests.low_voltage.lv_fisher.task": "Any Fisher will do",
"quests.low_voltage.lv_rock_crusher.title": "Rock Crusher",
"quests.low_voltage.lv_rock_crusher.subtitle": "Cobble is Love, Cobble is Life",
"quests.low_voltage.lv_rock_crusher.desc.1": "&oThis quest's subject is optional, but may still be of interest to you. We've put it here in the name of completeness.&r\n\nThe &3Rock Breaker&r is effectively a Cobblestone Generator in a box. You can give it any raw rock or cobblestone block, and it will produce copies of it. Very handy if you want a lot of bricks fast!\n\n&eAny&r Rock Breaker will complete this Quest.",
"quests.low_voltage.lv_rock_crusher.desc.2": "&l&3Lore:&r&o Obsidian requiring Redstone to generate is in reference to an ancient Minecraft bug, &7MC-4239&f. Placing Redstone where the Cobblestone would go in a cobble generator would make it generate Obsidian instead. This bug was resolved in snapshot 14w25b for Minecraft 1.8, over 9 years ago at the time of writing!",
"quests.low_voltage.lv_rock_crusher.task": "Any Rock Crusher will do",
"quests.low_voltage.lv_wiremill.title": "Basic Wiremill",
"quests.low_voltage.lv_wiremill.subtitle": "No more painful wires!",
"quests.low_voltage.lv_wiremill.desc.1": "You could make any other &7LV&r Machine, but it would be easiest to start with the most useful one. We know, we know... you wanna make some of the crazier stuff first, but trust us, this is the best starting point.\n\nThe Wiremill lets you make &6two Wires from one Ingot&r. That should be three times cheaper than what you were doing up until now!\n\nTo the right of this Quest, you'll find some important machines which will grant you cheaper intermediates.",
"quests.low_voltage.lv_wiremill.desc.2": "&9Note:&r Recipes inside &3LV Machines&r go up to a maximum usage of &a32 EU/t (LV)&r. Anything higher than that and you will need a &bMV&r (or better) Machine. Needless to say, we aren't quite there yet.\n\nYou will need a &dProgrammed Circuit&r for certain recipes. We're sure you don't want to spend a precious Circuit to craft one, so &6read the dedicated quest for important details&r.\n\nWith this machine safely crafted - welcome to the age of all things electric!",
"quests.low_voltage.lv_wiremill.task": "Any of these",
"quests.low_voltage.lv_bender.title": "Basic Bender",
"quests.low_voltage.lv_bender.subtitle": "The Bender bends!",
"quests.low_voltage.lv_bender.desc": "Arguably the second best &7LV&r machine to craft, but we're down if you want to argue otherwise.\n\nThis unlocks the ability to convert one &6Ingot into one Plate&r, which is a better ratio than the Forge Hammer.",
"quests.low_voltage.lv_bender.task": "Any of these",
"quests.low_voltage.lv_lathe.title": "Basic Lathe",
"quests.low_voltage.lv_lathe.subtitle": "Get rid of your archaic tech",
"quests.low_voltage.lv_lathe.desc.1": "The Lathe is an important machine to help shape metals. Thanks to it, you can turn &6one Ingot into two Rods&r, and &6one Bolt into one screw&r. That's twice the efficiency on those recipes as opposed to crafting by hand.",
"quests.low_voltage.lv_lathe.desc.2": "&l&3Lore:&r&o The GregTech 5 Lathe produces one Rod and 2 small piles of Dust per Ingot. We also have a setting for this in GTCEu, but it's turned off by default.\n\n&oThe GT6 Lathe acts like GT5's, but Bolts lathe into one Screw and 1/72 of a pile of Dust. Disgusting!",
"quests.low_voltage.lv_lathe.task": "Any of these",
"quests.low_voltage.universal_cell.title": "Better bucket",
"quests.low_voltage.universal_cell.subtitle": "You can see inside, unlike those drums...",
"quests.low_voltage.universal_cell.desc.1": "Cells are an alternative form of Fluid storage. All Cell types with the same type and amount of Fluid inside them &6stack&r. They can be automatically filled with a &3Canning Machine&r.\n\nCells hold &done bucket&r of Fluid.",
"quests.low_voltage.universal_cell.desc.2": "Universal Cells hold up to &done bucket&r, but also can store &9fractions&r of Buckets. They're particularly ideal if you want to store leftover Fluid without crafting a whole Drum. \n\nCells made from higher tier materials can hold even more fluid, but &9Drums&r and &9Super Tanks&r will hold more by then.\n\nLike Drums, Cells can be placed into a crafting grid to clear their contents.",
"quests.low_voltage.universal_cell.task": "",
"quests.low_voltage.machine_auto_output_behaviour.title": "Machine Auto-Output Behaviour",
"quests.low_voltage.machine_auto_output_behaviour.subtitle": "Let's learn.",
"quests.low_voltage.machine_auto_output_behaviour.desc.1": "All machines typically have one &7Front Face&r, and one &9Output Face&r.\n\nThe &7Front Face&r should be obvious.\nThe &9Output Face&r is the face with a dot or hole on it. By default, this is at the back of the machine as you place it.\n\nMachines can &aauto-output&r through their output face. To enable auto-output, click the appropriate button in the GUI. Fluid and item auto-outputs are toggled separately. Further control over auto-outputs can be achieved with &dFilters&r and &dCovers&r, which are explained in the quest to the upper left of this one.",
"quests.low_voltage.machine_auto_output_behaviour.desc.2": "Right-clicking a machine with a &5Wrench&r changes the output side, and shift-right-clicking changes the front side. Keep in mind that the front side &ccannot&r also be the output side! \n\nBy default, items and fluids cannot be inserted through the output side, but this can be toggled with a &5Screwdriver&r. Either right-click the output face directly, or shift-right-click on the grid corresponding to the side of the output.\n\nThere are unique machines that do not process recipes, such as the &3Pump&r, &3Miner&r, &3Fisher&r, &3Item Collector&r, etc. These machines will output on their &7Front Face&r (which is still marked as a dot).",
"quests.low_voltage.machine_auto_output_behaviour.task": "Hmm, how interesting!",
"quests.low_voltage.programmed_circuits.title": "Programmed Circuits",
"quests.low_voltage.programmed_circuits.subtitle": "Don't want to spend your circuits to select recipes?",
"quests.low_voltage.programmed_circuits.desc.1": "By clicking the &6Circuit Configuration Slot&r in machines, you can create a &bghost Programmed Circuit&r. \n\nThis is a fake circuit that allows you to select a given configuration for recipes! There's no need to spend your circuits crafting &bProgrammed Circuits&r anymore.\n\n&dElectric Machines&r and &dItem Input Buses&r will have a Ghost Circuit Slot.",
"quests.low_voltage.programmed_circuits.desc.2": "&l&3Lore:&r&o This feature is originally from GTNH.",
"quests.low_voltage.programmed_circuits.task": "I got it, I don't need to craft circuits",
"quests.low_voltage.lv_conveyor.title": "LV Conveyor Module",
"quests.low_voltage.lv_conveyor.subtitle": "A crafting component, but also a cover!",
"quests.low_voltage.lv_conveyor.desc": "Less common as a component, but used in a number of critical machines.\n\nWhen placed on a machine, conveyor modules will transfer items. You can configure them to import or export.\n\nThey can also accept various &9Item Filters&r.",
"quests.low_voltage.lv_robot_arm.title": "LV Robot Arm",
"quests.low_voltage.lv_robot_arm.subtitle": "You're going to hate making these",
"quests.low_voltage.lv_robot_arm.desc.1": "When placed on a machine, Robot Arms are a more configurable version of a Conveyor Module. They allow you to transfer items in specific batches, at specific rates, or keep a certain amount of items stocked.\n\nPractical uses for the Robot Arm will be explained in future Quests as a tutorial.\n\n&9Note:&r The functionalities provided by the Robot Arm work &lonly&r if it is &lrequired&r to perform the operation.",
"quests.low_voltage.lv_robot_arm.desc.2": "&l&3Lore:&r&o GregTech 5 had blocks such as the Buffer, Filter and Type Filter to allow fine control over items. In GTCE it's all been replaced by the almighty Robot Arm and various Filter Covers. Much more compact!",
"quests.low_voltage.lv_piston.title": "LV Electric Piston",
"quests.low_voltage.lv_piston.subtitle": "A crafting component - did you expect anything fancier?",
"quests.low_voltage.lv_piston.desc": "A specialized motor needed to make certain machines.\n\nOne of the more intricate crafting components, as it's made using a motor.",
"quests.low_voltage.lv_pump.title": "LV Electric Pump",
"quests.low_voltage.lv_pump.subtitle": "A crafting component, but also a cover!",
"quests.low_voltage.lv_pump.desc": "When placed on a machine, pumps will transfer fluid. You can configure them to import or export.\n\nIt can accept a &9Fluid Filter&r.",
"quests.low_voltage.lv_fluid_regulator.title": "LV Fluid Regulator",
"quests.low_voltage.lv_fluid_regulator.subtitle": "A cover that you may not use much",
"quests.low_voltage.lv_fluid_regulator.desc": "The &aFluid Regulator&r is sort of the equivalent to a &9Robot Arm&r for Fluids.\n\nIt can transfer fluids, but has two useful modes:\n\n&9-&r &dSupply Exact&r will transfer the amount of specified Fluid per tick if available. No more, no less.\n&9-&r &dKeep Exact&r will make sure the exact amount of Fluid in the attached machine is being kept.\n\nYou won't need it much, because natively GT machines will fill only one slot with the &6Pump Cover&r",
"quests.low_voltage.cover_behaviour.title": "Cover Behaviour",
"quests.low_voltage.cover_behaviour.subtitle": "Extra utility without taking up bloackspace!",
"quests.low_voltage.cover_behaviour.desc.1": "Covers are placed by right-clicking with Cover in hand on a face of a machine, and removed with a &5Crowbar&r (or by mining the machine, but that's way slower).\n\nPretty much any GregTech Tile-Entity will accept Covers, even if they wouldn't provide any functionality.\n\nOpening a Cover is done by sneak-right-clicking it with an &5empty hand&r. You can also right-click with a &5Screwdriver&r, or sneak-right-click on another face using the grid.",
"quests.low_voltage.cover_behaviour.desc.2": "For Covers that transfer Items/Fluids, you will have a button to enable/disable other forms of transfer through the cover:\n\n&9- &rDisabled: only the cover will be allowed to transfer on this machine side.\n\n&9-&r Allow Filtered (only relevant with a filter!): other transfer will be enabled only if it matches the filter\n\n&9-&r Allow Unfiltered: any other transfer is allowed on this machine side.\n\nPlacing a cover of a lower voltage tier on a machine is &9safe&r.",
"quests.low_voltage.cover_behaviour.task": "I'm an expert on Covers now, don't you worry.",
"quests.low_voltage.lv_canner.title": "Basic Canner",
"quests.low_voltage.lv_canner.subtitle": "This machine does nothing exciting",
"quests.low_voltage.lv_canner.desc": "Make this machine when you feel like it's time you invested into Batteries.",
"quests.low_voltage.lv_battery.title": "Batteries!",
"quests.low_voltage.lv_battery.subtitle": "Batteries for storing energy!",
"quests.low_voltage.lv_battery.desc": "&aBatteries&r can be put into the energy slot at the bottom middle of machine GUIs, or in a &3Battery Buffer&r.\n\nWhen inside your inventory, they can be sneak-right-clicked to allow the batteries to &dcharge&r your EU items.\n\n&7LV&r, &bMV&r, and &6HV&r Batteries come in three forms, allowing you to pick the one you find the best depending on materials you have. &dLithium&r has the best capacity, followed by &dCadmium&r, then &dSodium&r.\n\nOur recommendation? Find a Salt vein, and either &aelectrolyze Salt&r for &dSodium&r, or &awash crushed Lepidolite&r for &dLithium&r.\n\nGet &eany&r &aBattery&r to complete this quest.",
"quests.low_voltage.lv_battery.task": "Any LV Battery",
"quests.low_voltage.lv_battery_preparation.title": "Battery Preparations!",
"quests.low_voltage.lv_battery_preparation.subtitle": "Batteries are great!",
"quests.low_voltage.lv_battery_preparation.desc": "Make some Battery Alloy, used for Battery Hulls.\n\nAntimony is found in &6Stibnite&r, look through your TFC Field Guide for more information on where to find it.\n\n&9Note:&r This quest does &lnot&r contain functional Batteries - head downwards for that.",
"quests.low_voltage.lv_battery_buffer_4x.title": "Battery Buffer",
"quests.low_voltage.lv_battery_buffer_4x.subtitle": "Useful if you don't want to build tons of generators",
"quests.low_voltage.lv_battery_buffer_4x.desc.1": "By itself, the Battery Buffer does nothing. However, if you place batteries inside its internal storage, it will act as a power buffer.\n\nThe &3Battery Buffer&r handles &9two Amps in&r, and &9one Amp out&r, &dper Battery&r. The output side has the dot, and all other sides are used as inputs.\n\n&6It'll also charge &lboth&r EU and RF Tools inside it&r.\n\nThis is a must have if you don't have unlimited power at hand. Get &eany&r &7LV&r Battery Buffer to finish the quest. However, the 16 slots variant is likely overkill at this stage.",
"quests.low_voltage.lv_battery_buffer_4x.desc.2": "&9Note:&r Don't loop your lossy Cables back to your Battery Buffer! If you think about it, you'll just end up voiding energy.\n\n&l&3Lore:&r&o To be frank with you, the GTCE Battery Buffer was... mediocre. It's been reworked in GTCEu to provide a mix between GT5 and GTCE's functionality. Energy now splits evenly across all batteries!",
"quests.low_voltage.lv_battery_buffer_4x.task": "Any Battery Buffer",
"quests.low_voltage.lv_amp_explanation.title": "But what are Amps?",
"quests.low_voltage.lv_amp_explanation.subtitle": "Amps and You: a how-to",
"quests.low_voltage.lv_amp_explanation.desc": "This questline serves as a quick guide to &9GregTech Amperage&r. As for &dVoltage&r mechanics, we'll go over those once you reach &bMV&r.\n\n&6&lTL;DR:&r For safety, match the Amperage limit of your Cables with the max amount of Amps provided by your Energy Producers.\n\nStill confused? Check the &cGregTech Energy&r chapter for a full rundown on GregTech's electricity system!",
"quests.low_voltage.lv_ore_prospector.title": "This is Hacking",
"quests.low_voltage.lv_ore_prospector.subtitle": "The future of prospector",
"quests.low_voltage.lv_ore_prospector.desc": "The Prospector is an amazing tool that'll help you find veins in no time.\n\nIts GUI is interactive. Right-clicking will scan for ores, displaying them on a dynamic map.\n\n&l&3Lore:&r&o Back in OUR day, the portable Prospector was locked to &dLuV&f. Kids these days have it easy.",
"quests.low_voltage.lv_sprayer.title": "Spray Can",
"quests.low_voltage.lv_sprayer.subtitle": "Time for server tag wars",
"quests.low_voltage.lv_sprayer.desc": "Unfortunately, this is only an &lEmpty&r Spray Can, which you have to fill with Chemical Dye before using.\n\n&aSpray Cans&r do not provide any functionality involving machines, but can be quite &bvisually appealing and useful&r!\n\nAny (or almost any) GregTech tile entity (machine, pipe, cable...) can be &6painted&r to one of the 16 colors of your choosing. This is great for screenshots, or to separate different setups for convenience in a Multiplayer base. They also help with distinguishing between pipelines and cables.\n\nHolding the &aSpray Can&r in the offhand will automatically paint any block you place.",
"quests.low_voltage.other_machines.title": "But wait, there's more!",
"quests.low_voltage.other_machines.subtitle": "You can't escape Greg...",
"quests.low_voltage.other_machines.desc": "We won't go over the &dfull scale of regular Ore Processing&r. Why regular? Some ores require special treatment, but that's a topic for much later. Oh no, we're already getting carried away!\n\nSome machines like the &bChemical Bath&r or the &bElectrolyser&r could be useful.\n\nIntimidated by ore processing? Check the dedicated &cOre Processing&r chapter for a full walkthrough!",
"quests.low_voltage.other_machines.task": "I agree to lose my sanity",
"quests.low_voltage.lv_chemical_bath.title": "Basic Chemical Bath",
"quests.low_voltage.lv_chemical_bath.subtitle": "The Chemical Bath bathes...",
"quests.low_voltage.lv_chemical_bath.desc.1": "&lOutside of Ore Processing:&r\n\nYou can use the Chemical Bath to replace recipes made with the &6sealed barrel&r, making paper and leather &6painless&r.\n\nThere are some other less important recipes, such as dyeing various items and blocks, or bleaching them.",
"quests.low_voltage.lv_chemical_bath.desc.2": "&lFor Ore Processing:&r\n\nSome &aCrushed Ores&r have alternate routes when washed into &aPurified Ore&r, involving bathing in either &aMercury&r or &aSodium Persulfate&r. This step isn't really important, unless you really want that special &6Byproduct&r. This can be a nice alternate source of Silver (hint, hint!).",
"quests.low_voltage.lv_electroliser.title": "Basic Electrolyzer",
"quests.low_voltage.lv_electroliser.subtitle": "It goes bzzz",
"quests.low_voltage.lv_electroliser.desc.1": "&lOutside of Ore Processing:&r\n\nSimilar to the Centrifuge, this machine does a lot of things - we can't hope to list them all! Fortunately, it's one of the cheapest &7LV&r machines, so grab it as soon as it becomes necessary.",
"quests.low_voltage.lv_electroliser.desc.2": "&lFor Ore Processing:&r\n\nOkay, we lied. It's not &oexactly&r used for Ore Processing, it's actually used in the &adecomposition of Dusts&r. However, most of the useful electrolysis recipes are locked at &bMV&r. You can peep at the &emolecular formula&r in a dust's tooltip to see what you can get from electrolysis.",
"quests.low_voltage.lv_electroliser.desc.3": "&cTake caution!&r Due to how ores work, directly smelting dusts into Ingots can give higher metal yields than electrolysis. However, it means you lose the other products in the dust. You will have to decide whether you want to prioritise direct value, or byproduct count.",
"quests.low_voltage.lv_mixer.title": "Basic Mixer",
"quests.low_voltage.lv_mixer.subtitle": "The Mixer mixes...",
"quests.low_voltage.lv_mixer.desc": "Using the mixer will &6significantly speed up&r the process of making colored steel, especially the &4red steel&r for your machine hulls. Even if you don't think you need it now, you'll find it &6essential&r later on.",
"quests.low_voltage.lv_mixer.task": "From Create or Gregtech",
"quests.low_voltage.soldering_alloy.title": "Soldering Alloy",
"quests.low_voltage.soldering_alloy.subtitle": "I got soul but I'm not a solder",
"quests.low_voltage.soldering_alloy.desc": "&aSoldering Alloy&r is used solely as a &9Fluid&r, and in most cases is &dinterchangeable&r in circuit recipes as a cheaper alternative to Tin&r.\n\nThe choice is yours. Save more materials? Make Soldering Alloy. Spend less time crafting materials? Tin is the way to go.",
"quests.low_voltage.gallium_arsenide.title": "Gallium Arsenide",
"quests.low_voltage.gallium_arsenide.subtitle": "I hate byproducts, they're awesome",
"quests.low_voltage.gallium_arsenide.desc": "Many materials going forward cannot be smelted directly from any Ores! They are instead obtained as byproducts from processing of other ores. Gallium and Arsenic are &4among&r these materials.\n\nFor &dGallium&r, you may, ranged from worst to best (compromising difficulty and yields):\n\n&9- &3Electrolyze &aSphalerite&r for a low chance of small dust. Note that you lose out on direct smelting value.\n\n&9-&r Put &aCrushed Bauxite&r in the &3Chemical Bath&r. Note that this requires &9Sodium Persulfate&r.\n\n&9-&r Obtain it as a Byproduct of &aSphalerite&r Ore Processing in the &3Thermal Centrifuge&r or &3Centrifuge&r.\n\nFor &dArsenic&r, you will have to mine and &3centrifuge&r &aRealgar&r, or put &aCobaltite&r through an EBF.",
"quests.low_voltage.lv_assembler.title": "Basic Assembler",
"quests.low_voltage.lv_assembler.subtitle": "This bad boy is assembling better than you and IKEA",
"quests.low_voltage.lv_assembler.desc.1": "While this is an extremely &9important&r machine for progression, this will &9&lnot help you immediately&r as it is &cexpensive.&r Most of the recipes you will want to pursue require &cfluids&r. Set up a little bit more infrastructure before rushing this.\n\nWith that out of the way, the &3Assembler&r is crucial to gameplay. Consider it as important as a Crafting Table, except... well, it's a machine, duh.",
"quests.low_voltage.lv_assembler.desc.2": "Once you have enough infrastructure you will be able to make use of better recipes for:\n\n&9-&r &6Vacuum Tubes&r, giving over double the previous yield\n\n&9-&r &6Resistors&r, granting 4 resistors per craft!\n\n&9-&r &6Circuit Boards&r, greatly reducing copper used\n\nWahoo!\n\n&l&3Lore:&r&o Back in the days of GregTech 2, the Assembling Machine only had two slots, and was only really used for alternate Circuit and Hull recipes.",
"quests.low_voltage.lv_assembler.task": "Basic Assembler",
"quests.low_voltage.t2_circuit_board.subtitle": "Yeah yeah it's wood but don't under estimate it",
"quests.low_voltage.t2_circuit_board.desc.1": "This Circuit Board is used to create &dMV Circuits&r!\n\n&9Note:&r You have &ltwo&r options when making the Phenolic Printed Circuit Board. If you use &aSodium Persulfate&r or &aIron III Chloride&r, making boards takes &6only a quarter of the Silver&r as opposed to the crafting recipe.\n\n&lHowever&r, given how painful it may be for you to obtain these chemicals &oright now&r, you can simply use more Silver by mining most of a Galena Vein...\n\nThe quest for &aSodium Persulfate&r is in the &bMV&r chapter, if you're down for some light reading.",
"quests.low_voltage.t2_circuit_board.desc.2": "&l&3Lore:&r&o Back in GTCEu 1.12.2, these circuit boards were called &2Good Circuit Boards&f. Not exactly a fitting name, as they're &4rather evil&f to craft.",
"quests.low_voltage.lv_diode.title": "Diode",
"quests.low_voltage.lv_diode.subtitle": "Don't be swayed by EMI!",
"quests.low_voltage.lv_diode.desc": "Don't let JEI fool you... there's only one possible recipe right now for this Primitive Diode -- the liquid glass one.\n\nDiodes have a infamously &4nasty recipe&r, but they will become cheaper and more convenient once you can obtain &ePolyethylene&r.\n\nThis is required for &dMV Circuits&r.",
"quests.low_voltage.1_mv_circuit.title": "First MV Circuit!",
"quests.low_voltage.1_mv_circuit.subtitle": "Does that mean we're at MV yet?",
"quests.low_voltage.1_mv_circuit.desc": "Well... got any Aluminium Ingots yet?\n\nEach Electric Age has Circuits corresponding to its tier. The Good Electronic Circuit is the &dfirst MV Circuit&r you can make out of the three tiers of &bMV&r Circuitry.\n\nAlways be on the lookout for a cheaper way to make your circuits - new sets of recipes become available each time you make a new tier of &2Circuit Assembler&r. Conveniently, this tier of Circuit unlocks one now! Its recipes are far, far cheaper than the Deployers.\n\n&6Having this and Aluminium will grant access to MV Machines.&r\n\nIf you are having trouble understanding the mess that is GregTech circuits, check out the &6Progression Table&r chapter.",
"quests.low_voltage.lv_circuit_assembler.title": "The Circuit Assembler",
"quests.low_voltage.lv_circuit_assembler.subtitle": "Hopefully, your first MV Circuit expense",
"quests.low_voltage.lv_circuit_assembler.desc.1": "From now on, all Circuits should be made in a &3Circuit Assembler&r. Use it now to enjoy &6far cheaper LV and MV circuits&r.\n\nEach time you upgrade to a new tier of &3Circuit Assembler&r, you will be able to craft more &dadvanced themes&r of circuit. These will use &ccomplex&r and &msometimes&r unfamiliar ingredients, but will be more efficient to craft overall.",
"quests.low_voltage.lv_circuit_assembler.desc.2": "&l&3Lore:&r&o The Circuit Assembler has made appearances in and out of GregTech versions. GT5 did not have it, and it was reimplemented in GT5 Unofficial. GTCE decided not to port it, and the tug-of-war continues with its inclusion in GTCEu.",
"quests.low_voltage.lv_greenhouse.title": "Electric Greenhouse",
"quests.low_voltage.lv_greenhouse.subtitle": "The power of KubeJS",
"quests.low_voltage.lv_greenhouse.desc.1": "The multiblock &3Electric Greenhouse&r can be your source of &aLogs&r and other plants if you prefer making GregTech machines over Create contraptions. It also has the unique property of being able to grow more of TFC's decorative plants!\n\nYou can also use this for automated &aResin&r. The yields are kept low to incentivize other rubber sources later in the game.",
"quests.low_voltage.lv_greenhouse.desc.2": "&9Note: &rWith recipes requiring more than 32 EU/t, it needs either 1 &bMV&r energy hatch or 2 &7LV&r energy hatches. Multiblocks will &cnot&r use 2A of one tier to reach the next one for recipe voltage minimums.\n\nIn other words, the controller needs to say at least &bMV&r in the GUI to run recipes which say &bMV&r in EMI, even if they can draw enough EU/t with a lower tier hatch configuration.\n\n&9Note:&r The structure requires a lot of &7Steel&r. Make sure you have an &3EBF&r for that.",
"quests.low_voltage.lv_greenhouse.desc.3": "&l&3Lore:&r&o This multiblock was originally created for the GTCEu Community Pack, but is also available on the GTCEu developer documentation. It's significantly slower than default to keep in line with TFC's slower tree growing speeds, but prior to TFG 0.9, it used to take almost an hour for each recipe!",
"quests.low_voltage.lv_centrifuge.title": "Basic Centrifuge",
"quests.low_voltage.lv_centrifuge.subtitle": "It does the opposite of the Mixer",
"quests.low_voltage.lv_centrifuge.desc.1": "&lOutside of Ore Processing:&r\n\nOh boy, what can't this machine do? Decomposition recipes to separate dust types, separating air, do your taxes, and many others...\n\nThe list is too long! Let's just say &cyou need the Centrifuge&r.",
"quests.low_voltage.lv_centrifuge.desc.2": "&lFor Ore Processing:&r\n\nThis takes &aImpure Dust&r or &aPurified Dust&r and turns them into clean Dust, plus an added tiny Dust &6Byproduct&r. This is outside of the optimal chain for Byproducts, but this is also the cheapest Ore Processing machine of the presented array to run and to setup on a small scale.",
"quests.low_voltage.lv_centrifuge.desc.3": "&l&3Lore:&r&o In base GTCE, this was objectively the strongest Ore Processing machine as it was fairly easy to use, and gave three tiny dusts, just like the Ore Washer or the Thermal Centrifuge. We tuned it down in favor of diversity.",
"quests.low_voltage.lv_centrifuge.task": "",
"quests.low_voltage.lv_glue.title": "Glued",
"quests.low_voltage.lv_glue.subtitle": "What a sticky situation",
"quests.low_voltage.lv_glue.desc": "You can now &3centrifuge&r &aSticky Resin&r, which will give you &aGlue&r in fluid form (and the less useful Plantball, &6for now&r).\n\nGive yourself a headstart and get on producing Glue. You can use it to make &6cheaper Resistors&r, as well as &6cheaper Circuit Boards&r in the &3Assembler&r (and it is especially useful &oin the near future&r).\n\n&eNote:&r You can also centrifuge TFC's &aGlue&r or &aConifer Rosin&r, whichever's easiest!",
"quests.low_voltage.lv_cutter.title": "Basic Cutter",
"quests.low_voltage.lv_cutter.subtitle": "The Cutter... cuts...",
"quests.low_voltage.lv_cutter.desc": "For now, you should use &9Water&r for its recipes instead of trying to acquire Lubricant.\n\nThe &3Cutting Machine&r additionally unlocks converting &6Rods into four Bolts&r.\n\nThis machine is the only way to obtain &dGem Plates&r, which are needed to craft Filters, and by extension, the &3Gas Collector&r.",
"quests.low_voltage.lv_cutter.task": "Any cutter",
"quests.low_voltage.lv_gas_collector.title": "Basic Gas Collector",
"quests.low_voltage.lv_gas_collector.subtitle": "Don't stand to close to it you could finish within the machine",
"quests.low_voltage.lv_gas_collector.desc": "The Gas Collector collects Air that can then be centrifuged into &aOxygen&r and &aNitrogen&r.\n\n&l&3Lore:&r&o GregTech 5 players remember when they had to use a Compressor with IC2 cells to get Compressed Air... here, cell chemistry is no more.",
"quests.low_voltage.lv_oxygen.title": "Breath of Fresh Oxygen",
"quests.low_voltage.lv_oxygen.subtitle": "Achtually, it's Dioxygen...",
"quests.low_voltage.lv_oxygen.desc.1": "You could waste &o&eprecious years of your life&r in JEI looking for the most optimal Oxygen recipe, given the many ways to obtain it. Various minerals will produce it when electrolyzed.\n\nIf only the quest book had more information!",
"quests.low_voltage.lv_oxygen.desc.2": "Surprise! The best source according to us (!) is &acentrifuging Air&r after making a &dGas Collector&r, which you might not be able to make just yet. This recipe also gives &aNitrogen&r, which is handy as it can speed up certain &3Electric Blast Furnace&r recipes&r.\n\nThe second best source according to us (!) is &aelectrolyzing Silicon Dioxide&r. Silicon Dioxide is obtained from various sources, such as Glass Dust, Granite Dust and Black Granite Dust. We will come back to &6this method later&r because this one is actually &6god&r.",
"quests.low_voltage.lv_oxygen.desc.3": "The third best source according to us (!) is &aelectrolyzing Water&r. In reality, electrolysis of water is more suitable for &aHydrogen production&r due to the higher energy cost. &4Don't use this method for Oxygen&r only for &1Hydrogen&r, once again we will help you later on to make Hydrogen.\n\nThe fourth best source according to us (!) is &ato not void&r it, EVER! Any Oxygen obtained from any source is worth something and should be stored in Tanks.\n\n&eNote:&r Submit a fluid by having it stored in &lany&r tank in your inventory. A bucket will also work.",
"quests.low_voltage.lv_nitrogen.title": "Nitrogen Gas",
"quests.low_voltage.lv_nitrogen.subtitle": "Your EBF booster",
"quests.low_voltage.lv_nitrogen.desc": "For now your only use for Nitrogen will be to get your EBF to be &6faster&r. And you have to know that will be quite useful as it is a really slow process and quite draining on your energy capacity.",
"quests.low_voltage.lv_arc_furnace.title": "The Arc Furnace",
"quests.low_voltage.lv_arc_furnace.subtitle": "Never the Arc Furnace has been so good",
"quests.low_voltage.lv_arc_furnace.desc.1": "The &3Arc Furnace&r uses a lil' bit of &9Oxygen&r to smelt items in a different fashion than Furnaces.\n\nYou can use it to make easier &aWrought Iron&r, double your &aGlass&r, and gain access to &aAnnealed Copper&r. It's also your new best way to make &4Red Steel Ingot&r and &1Blue Steel Ingot&r.\n\nIt can also recycle various components and machines back to their original material.",
"quests.low_voltage.lv_arc_furnace.desc.2": "&l&3Lore:&r&o Previous versions had both the Arc Furnace and the &bPlasma Arc Furnace&f. In that case, why not use one machine for both? Well, that's exactly what we thought - but we ultimately decided to remove one of the two &bplasma&f recipes. And then the other &bplasma&f recipe.\n\n&oIn short, the &bPlasma Arc Furnace&f is &4gone&f. RIP.",
"quests.low_voltage.lv_extractor.title": "Basic Liquid Extraction",
"quests.low_voltage.lv_extractor.subtitle": "The Steam Extractor extracts...",
"quests.low_voltage.lv_extractor.desc.1": "Hm... didn't we make this joke already?\n\nThe reason we didn't present &7LV&r versions of &6Steam&r machines is because they are &4NOT&r required. You might not want to invest into an upgrade that does next to nothing. Except for &othis one&r specifically, because it's a big improvement over the &6Steam Age&r.\n\nThe &3Basic Extractor&r gains Fluid capabilities, which enables &aFluid Extraction&r. Use it to melt Rubber that you previously solidified, to &dmelt Soldering Alloy&r for your circuits, and to &dmelt Red Alloy&r for the &6best Vacuum Tube recipe&r in the &3Assembler&r!",
"quests.low_voltage.lv_extractor.desc.2": "&l&3Lore:&r&o Did you notice this machine doubles as both an Extractor and a Fluid Extractor? The two of them were separate machines in previous versions of GregTech.",
"quests.low_voltage.lv_chemical_reactor.title": "Basic Chemical Reactor",
"quests.low_voltage.lv_chemical_reactor.subtitle": "Chemistry for dummies",
"quests.low_voltage.lv_chemical_reactor.desc.1": "The &3Chemical Reactor&r will be required for &la lot&r of recipes.\n\nLet's give it a spin - why don't we use your freshly made Chemical Reactor to unlock a new, &6better recipe for Rubber&r? Rubber is &dunusable&r as a Fluid, so you will need to make another machine to process it further.",
"quests.low_voltage.lv_chemical_reactor.desc.2": "You can't make Rubber using the Chemical Reactor alone, so here are some &aother machines&r you might want to aim for: \n\nA &3Solidifier&r is useful to solidify your Rubber directly into &aRubber Sheets&r. You'll want these moving forward.\n\nYou could then make use of an &3Assembler&r to use your molten Rubber for &aCables&r. This isn't important for Tin Cables, but better cables will &eneed&r to be made in the Assembler.\n\n&eNote:&r Submit a fluid by having it stored in &lany&r tank in your inventory. A Drum is the perfect candidate.",
"quests.low_voltage.lv_fluid_solidifier.title": "Basic Fluid Solidifier",
"quests.low_voltage.lv_fluid_solidifier.subtitle": "The Fluid Solidifier solidifies...",
"quests.low_voltage.lv_fluid_solidifier.desc": "Build this machine next to your &3Chemical Reactor&r to automatically solidify Rubber into &aRubber Sheets&r.\n\nYou can make your Chemical Reactor auto-output if you &dwrench&r the side of your &3Chemical Reactor&r and enable Fluid &9auto-output&r.\n\nThere will be more Fluids to solidify, so you may re-purpose your &3Fluid Solidifier&r when not crafting Rubber - or make a second one!",
"quests.low_voltage.mold_rotor.title": "Combo!",
"quests.low_voltage.mold_rotor.subtitle": "Time to end the misery of hand crafting rotors!",
"quests.low_voltage.mold_rotor.desc": "Use both of your new machines to turn a material into a Fluid, and solidify it back to a Rotor! This combination makes Rotors far easier to craft - &6four Ingots per Rotor&r, as well.\n\nYou can also do the same for &6Gears&r and &6Small Gears&r, which will then be superseded when you make a &3MV Extruder&r.\n\n&9Note:&r Some metals require higher voltages than &7LV&r for Fluid Extraction, so make sure to keep an eye on the recipe tier in EMI.",
"quests.low_voltage.mold_plate.title": "Casting Mold and Rubber Sheets",
"quests.low_voltage.mold_plate.subtitle": "Yeah this one is strong",
"quests.low_voltage.mold_plate.desc": "Stop wasting your time with your &6alloy smelter&r. You gonna need a lot of &6rubber sheet&r and later on you will use it for other kind of platics.\n\nThe &6Fluid solidifier&r is as amazing as the extruder but the extruder has no use before &bMV&r so... Yeah build this one we will speak later on about the &bExtruder&r.",
"quests.low_voltage.cupronickel_coil.title": "Cupronickel Coils",
"quests.low_voltage.cupronickel_coil.subtitle": "Baby's first heating coil",
"quests.low_voltage.cupronickel_coil.desc": "Prepare &a128 Cupronickel&r, &a32 Bronze&r and &a16 Tin Alloy&r to craft the Heating Coils required for your first Electric Blast Furnace.\n\nThis is still less than half (!) of the cost of the whole EBF in raw materials. You will also need about a stack each of Invar and Steel, so get mining.\n\nThe Cupronickel Coils will allow the EBF to perform recipes up to &d1,800K&r (ignoring Voltage bonuses). That's pretty hot if you ask us.\n\n&6This quest unlocks a new tutorial on Coils in the &lTips and Tricks&r&6 tab - check it out to learn more!&r",
"quests.low_voltage.lv_ebf.title": "The Electric Blast Furnace",
"quests.low_voltage.lv_ebf.subtitle": "One of the core machine of Gregtech. We like it big.",
"quests.low_voltage.lv_ebf.desc.1": "This Quest explains the core mechanic of the &3Electric Blast Furnace&r, whilst the quest over will explore the mechanics of the Multiblock Parts that you'll also need. Be sure to refer to them.\n\nAnyway, the &3EBF&r is your &efirst electric multiblock&r! Congrats. It's used to process materials at high temperatures.\n\nYou'll become familiar with the EBF to make &aAluminium&r and progress to &d&bMV Age&r. It can also make &7Steel&r faster than the the &6Blast Furnace&r.",
"quests.low_voltage.lv_ebf.desc.2": "It's important to keep in mind that the EBF is a beefy boy. The minimum power cost to run a recipe is &9120 EU/t&r! That's slightly under 4 &7LV&r Generators. You may wish to consider building a separate power line, with separate Generators and Battery Buffer to run this.",
"quests.low_voltage.multiblock_tech.title": "Multiblock Techniques",
"quests.low_voltage.multiblock_tech.subtitle": "Oh we love multiblocks right?",
"quests.low_voltage.multiblock_tech.desc": "This is the &6basics&r of what you need to build your first &bEBF&r, though it is highly customisable. Remember to use &6EMI&r, use &6U&r on the controller and don't hesitate to &6left click on the structure blocks&r to see what the possibilities are.\n\nMultiblocks bear a large variety of interesting mechanics that might seem daunting, but don't worry - we've written a guide to help you learn.\n\n&dThis quest unlocks a bunch of tutorials on Multiblocks in the &lTips and Tricks tab - check them out to learn more!&r",
"quests.low_voltage.multiblock_tech.task.1": "Input Bus",
"quests.low_voltage.multiblock_tech.task.2": "Output Bus",
"quests.low_voltage.multiblock_tech.task.3": "Input Hatch",
"quests.low_voltage.lv_superconductor.title": "LV Superconductor",
"quests.low_voltage.lv_superconductor.subtitle": "No loss no bzzz",
"quests.low_voltage.lv_superconductor.desc.1": "&6Superconductors&r are special Wires available for each Voltage tier. They don't come with a Cable counterpart, but that isn't necessary, as they have absolutely &6zero cable loss&r.\n\nThey also won't damage you when you touch them. This makes them the best choice for wiring, if not a little expensive in comparison to the other wires.\n\nIf you weren't already enamoured, the 1x variant also covers 2 Amps. Isn't that nice?\n\nNow is a good time to replace your crappy &aTin Cables&r. Recycle them in the &3Packager&r to recover both the Tin and Rubber used to craft them.",
"quests.low_voltage.lv_superconductor.desc.2": "&l&3Lore:&r&o No version of GregTech has had actual Superconductors for &7LV&f up until Gregicality and GTCEu, though some modpacks had lossless cables.",
"quests.low_voltage.aluminium_dust.title": "Aluminium Dust",
"quests.low_voltage.aluminium_dust.subtitle": "Time for an adventure",
"quests.low_voltage.aluminium_dust.desc": "Getting Aluminium in &bTFG&r is a bit different than usual Gregtech pack. Surprise there is &baluminium ore&r that you can directly mine! Have a look in your &2TFC Field Guide&r.\n\nNow all you need is an EBF! You should have started to work towards one, else now is the time.",
"quests.low_voltage.aluminium_ingot.title": "Your first Aluminium Ingot",
"quests.low_voltage.aluminium_ingot.subtitle": "We're basically in MV now, right?",
"quests.low_voltage.aluminium_ingot.desc": "Well... can you show us an &bMV&r Circuit as well?\n\n&aAluminium&r is the main ingredient for &bMV&r machinery. Get ready to need a lot of it.\n\nThe process of smelting Aluminium can be cut down by about a third with &9Nitrogen&r, which is obtained by centrifuging &9Air&r from a &3Gas Collector&r.\n\n&6You will still need MV Circuits in order to make MV machines!&r",
"quests.low_voltage.mv_hull.title": "Your third machine hull",
"quests.low_voltage.mv_hull.subtitle": "This is going quite well, only 7 to go!",
"quests.low_voltage.mv_hull.desc1": "Good job, you now have your &bMV Machine Hull&r, your first &bMV Circuit&r and your first &6Circuit Assembler&r.\n\nThis is the gist of &6Gregtech&r, every tier you are going to need to do new &6machines&r using new &6materials&r and &6chemicals&r. You are going to have so &5much fun&r, we are kinda jealous.",
"quests.low_voltage.mv_hull.desc2": "Before going further into &bMV&r remember that in &6TFG&r you can use &6Create&r to reinforce your infrastruce if you don't want to use too much of Gregtech.",
"quests.medium_voltage": "&bMV&r - Medium Voltage",
"quests.medium_voltage.subtitle": "Venture into petrochemistry and refine electronics",
"quests.medium_voltage.mv_machine_hull.title": "Welcome to MV!",
"quests.medium_voltage.mv_machine_hull.subtitle": "More technology, more problems",
"quests.medium_voltage.mv_machine_hull.desc.1": "Every time you enter a new tier, things can get a bit overwhelming. Youll be faced with lots of &enew machines&r to build and &echemicals&r to produce.\\n\\nAs youve probably seen in the quests, you have &2three main objectives&r to complete before progressing into &6HV&r. Let's break them down one by one.",
"quests.medium_voltage.mv_machine_hull.desc.2": "First, youll need to upgrade your &dEBF&r with two new &bMV Energy Hatches&r. This will allow it to overclock and run &6HV recipes&r. That upgrade is key for producing &estainless steel&r, the main material for &6HV&r, and also &eKanthal&r, which youll need to upgrade your &dEBF coils&r.",
"quests.medium_voltage.mv_machine_hull.desc.3": "Your second objective—although you can tackle it first if you prefer—involves diving into chemistry. Your first plastic, &ePolyethylene&r, is essential for future progress. There are two possible paths you can follow, and the quests will help guide you:\\n\\n- &ePetrochem route&r: extract oil from the ground or oilsands. This path also unlocks &eDiesel&r production for fuel combustion.\\n\\n- &eBiochem route&r: use a &6Pyrolyse Oven&r and wood (a Create-powered tree farm works great). This method gives you more &eBenzene&r and opens the door to using a &eGas Generator&r.\\n\\nEach path has its pros and cons, but eventually, youll need both anyway.",
"quests.medium_voltage.mv_machine_hull.desc.4": "The final step here is unlocking the &6second HV Circuit&r. It only requires &atwo steps&r, making it faster than crafting the &6first HV Circuit&r, which needs &cthree steps&r.\n\nTo achieve this, you'll need to get your hands on a &dLaser Engraver&r, which allows you to produce your first &dWafers&r. With those, you can craft an &6HV Circuit&r that you'll use to build the &bMV Circuit Assembler&r.\n\nIt's not strictly necessary to do this now—you can continue using the first HV Circuit for progression—but &ait will make your life much easier&r if you take care of it now. Trust us.",
"quests.medium_voltage.mv_miner.title": "Automatic Mining",
"quests.medium_voltage.mv_miner.subtitle": "So are you bored of mining yourself?",
"quests.medium_voltage.mv_miner.desc.1": "This kind soul&r will mine ores for you when placed above a vein.\n\nVertical range is unlimited below the miner. Horizontal range is displayed in the tooltip.\n\nThe &bMV&r variant may not have the range to mine a full vein, but the &6HV&r variant does, so you may wish hold off for now. Get &eeither&r to complete this Quest.",
"quests.medium_voltage.mv_miner.desc.2": "You will need &9Power&r. &aCharged Batteries&r may work, but they tend to run out of power, which is a bit inconvenient.\n\nOur top suggestion is to use a filled &3Drum&r of some kind of fuel &7(if you're using Steam, no dice!)&r and a &3Generator&r.\n\nPlace the Drum above your Generator and right-click it with a &5Screwdriver&r to auto-output into the Generator.",
"quests.medium_voltage.mv_miner.desc.3": "&cNote:&r Do not forget to &dchunkload&r all 9 chunks of the ore vein &7(open the map, claim the chunks with ctrl left-click, and enable force loading after claiming them)&r.\n\n&9Tip:&r You can either use an &3ME Chest&r or a &3GT Create&r as the output inventory to make transporting the ores back home a simple task. The &3ME Chest&r can be powered with EU directly but that won't be before some time.",
"quests.medium_voltage.mv_miner.task": "Any miner",
"quests.medium_voltage.mv_component.title": "The MV Components",
"quests.medium_voltage.mv_component_.subtitle": "Hated crafting these in previous tier?",
"quests.medium_voltage.mv_component.desc": "Here's a list of the components you will need in &bMV&r. To alleviate the pain, be sure to autocraft or &dbulk-craft&r these parts, especially &aMotors&r.\n\nFamiliar with the &aEmitter&r? This tier's Emitter requires a &dFlawless Emerald&r in its recipe, which'll be only attainable with the &3Sifting Machine&r for now.\n\nConveyors, Pumps and Robot Arms are objective upgrades to &7LV&r versions if you use them as covers.",
"quests.medium_voltage.electrolyzer.title": "MV Electrolyzer",
"quests.medium_voltage.electrolyzer.subtitle": "We made it to MV, and, well...",
"quests.medium_voltage.electrolyzer.desc": "This one should look familiar—youve already seen it before. Were not forcing you to craft it, but know that its &aactually really useful&r. And if you skipped the &7LV&r version, then lets be honest: &cyoull need this one&r.\n\nIts great for processing &cdusts&r that cant be smelted, and its a solid way to get &dAluminum&r, &dbattery materials&r, and &dSilicon&r—especially if you can gather enough &dClay&r.\n\nAnd dont forget: you can find &ltons of clay&r in &8The Beneath&r, if youre brave enough to go digging there.",
"quests.medium_voltage.mv_extruder.title": "Advanced Extruder",
"quests.medium_voltage.mv_extruder.subtitle": "The biggest upgrade you'll make",
"quests.medium_voltage.mv_extruder.desc": "We &lSINCERELY&r hope at &cno&r point you made the &7LV&r Extruder, because only the &bMV&r Extruder is actually useful. If you did, immediately &arecycle it&r through the Arc Furnace.\n\nThe Extruder shapes solid materials into (almost!) any form using &aIngots&r. This is a great way to reduce the amount of microcrafting, as well as keeping a high conversion ratio.\n\nThe Extruder can make &6Bolts&r, &6&6Small Gears&r, &6Gears&r, and &6&6Rings&r at the highest efficiency in a single step!\n\nYou may also like to use it for &dPipes&r, &dLong Rods&r, and &dRotors&r.",
"quests.medium_voltage.mv_chemical_reactor.title": "Advanced Chemical Reactor",
"quests.medium_voltage.mv_chemical_reactor.subtitle": "Stronger, better, faster",
"quests.medium_voltage.mv_chemical_reactor.desc": "You already know about the &dChemical Reactor&r from the &7LV Chapter&r—but heres a refresher.\n\nAt &bMV&r, you unlock &anew recipes&r and also gain the ability to &aoverclock your LV recipes&r. That means they can run &atwice as fast&r, but will consume &e4x the energy&r. Its up to you to decide whether the trade-off is worth it.\n\nBut thats not the only reason to build the &bMV Chemical Reactor&r. If youre taking the &dorganic chemistry path&r, youll need it to run the &dEthylene&r recipe, which uses &dSulfuric Acid&r and &dEthanol&r—this one requires &bMV power&r.\n\nIn any case, its a solid machine, and not too expensive. Go ahead and build it when you have a bit of spare time.",
"quests.medium_voltage.mv_mixer.title": "Advanced Mixer",
"quests.medium_voltage.mv_mixer.subtitle": "Mixing more complex alloys",
"quests.medium_voltage.mv_mixer.desc": "If you're wanting to dive into &bMV&r, start here.\n\nThe dusts created in an &3MV Mixer&r have great utility.",
"quests.medium_voltage.mv_energy.title": "Electricity Generation in MV",
"quests.medium_voltage.mv_energy.subtitle": "Things are 'boutta get rough",
"quests.medium_voltage.mv_energy.desc.1": "Hello there, and welcome to &bMV Energy Production&r.\n\nIn this quest, well go over the different options available to keep your &bMV machines&r powered and running smoothly.\n\nWe wont cover this in every chapter, so we highly recommend that you &aread the dedicated chapter on GregTech Energy&r for a deeper understanding of how everything works.\n\nFor now, here are your &athree main options&r:\n\n&8- &bUse an MV Generator&r to directly produce &bMV-level energy&r.\n\n&8- &bStep up your &7LV&r power by using transformers&r, with a &e4:1 ratio&r between &7LV&r and &bMV&r.\n\n&8- &bConvert RF&r using your &dAlternator&r to get &bMV energy&r directly.\n\n",
"quests.medium_voltage.mv_energy.desc.2": "Higher-tier Generators will increase their fuel consumption proportionally to their Generation rate, keeping the duration of fuels and the specific amount of energy from fuels the same. The &3Advanced Steam Turbine&r will use &d5,120 mB Steam&r per second, equivalent to &d256 mB/t&r.\n\nGet &eany&r of the generators to complete this quest, but you may prefer starting off with the &3Advanced Steam Turbine&r.",
"quests.medium_voltage.mv_energy.desc.3": "There are a few new power options available for &bMV&r. Selecting the Generators and pressing &4U&r will let you see which fuels count as &aCombustion&r or &aGas&r.\n\nQuests in the top left corner of this Chapter are for the valuable Power options.\n\nIf you stick to &9Steam&r for your Power generation, you'll probably need a &3Large Boiler&r.",
"quests.medium_voltage.mv_energy.desc.4": "&3Transformers&r allow you to step up and down safely between Voltage tiers. They convert the power they receive into an equivalent amount of power 1 voltage tier above or below the input voltage.\n\nApart from running machines on different voltage tiers, Transformers come in handy for transporting power across longer distances, as cable loss has less of an effect at higher voltages. Just like real life!",
"quests.medium_voltage.mv_energy.desc.5": "Transformers have 5 low voltage sides, and 1 high voltage side.\n\nThe &9normal&r Transformer can only do 1A <-> 4A conversion, but &9Adjustable&r Transformers can be changed between 1A <-> 4A, 2A <-> 8A, 4A <-> 16A, and 16A <-> 64A conversions.\n\nUse a &aSoft Hammer&r to change between transforming up and down, and a &aScrewdriver&r on Adjustable Transformers to change the amperage.\n\nHigher tier Transformers will require &9Coils&r.",
"quests.medium_voltage.mv_energy.desc.6": "Lastly, as you already know from the &7LV Chapter&r, you can use a &dConverter&r to, well... convert your &cRF&r directly into &bMV energy&r.",
"quests.medium_voltage.mv_battery.title": "MV Battery Buffer",
"quests.medium_voltage.mv_battery.subtitle": "Energy management",
"quests.medium_voltage.mv_battery.desc": "As always we highly encourage you to use &bBattery Buffer&r so even if you use more &6energy&r than what you produce, you won't run of it right away and you will be able to get the energy back while your machines aren't running.",
"quests.medium_voltage.mv_battery.task": "",
"quests.medium_voltage.mv_batteries.title": "Better Batteries",
"quests.medium_voltage.mv_batteries.subtitle": "Baby Got Battery",
"quests.medium_voltage.mv_batteries.desc": "&bMV&r Batteries will appeal to you if you want to buffer Energy, just like &7LV&r.\n\nThe cost in &aSodium&r, &aLithium&r or &aCadmium&r jumps up to 8 dusts, so you should use whatever you have the most of. The difference in capacity isn't &7THAT&r huge, after all!\n\nGet &eeither&r Battery to complete the Quest.",
"quests.medium_voltage.mv_steel_alloy.title": "Steel Alloys",
"quests.medium_voltage.mv_steel_alloy.subtitle": "Steel Your Heart",
"quests.medium_voltage.mv_steel_alloy.desc": "Vanadiumsteel is required in small quantities in progression. It's &6nearly four times as durable&r as Steel if used in GregTech tools. The Vanadium comes from &aVanadium Magnetite&r, which you may have encountered in Magnetite veins.\n\nOther Steel alloys include Blue Steel, Red Steel, and Black Steel!\n\nTake some Blue Steel free of charge - it's twice as durable as Steel.",
"quests.medium_voltage.pyrolyse.title": "Pyrolyse Oven",
"quests.medium_voltage.pyrolyse.subtitle": "Thermal Decomposition",
"quests.medium_voltage.pyrolyse.desc.1": "The &3Pyrolyse Oven&r is an electric equivalent to the &3Coke Oven&r. It can produce &9Coal Coke&r and &9Charcoal&r with a &9Creosote&r byproduct just as before, but also has additional &6Organic Byproducts&r, the most beneficial of these being &aWood Tar&r.\n\nAnother product is &aBiomass&r, which is more pertinent for your progression as of this moment.",
"quests.medium_voltage.pyrolyse.desc.2": "The byproducts can be Distilled for an array of organic resources, with &odifferent&r byproducts giving &odifferent&r ratios of &odifferent&r chemicals.\n\nYou will need to take a peek at the &9Distillation&r Quest to get to grips with the power of distillation...",
"quests.medium_voltage.pyrolyse.desc.3": "There are recipes that can accept &bNitrogen&r to double the speed. This isn't quite worth pursuing right now, but Nitrogen will eventually be free and infinite.\n\nYou should be more than fine with a single &3LV Energy Hatch&r, and Superconductors to supply a steady &d64 EU/t&r. Additionally, &3Cupronickel Coils&r are perfect when you're getting used to the Pyrolyse Oven, but you may want to upgrade to &bKanthal&r eventually.",
"quests.medium_voltage.pyrolyse.desc.4": "&9&lNote:&r&l The Plant path is one path you can take towards &9&lEthylene&r&l, which is a necessary chemical in progressing to &6HV&r&l. The other path involves Oil.&r\n\nThe Pyrolyse Oven remains &doptional&r. However, it is very rewarding to construct one either for Power, or for the various Byproducts, and we highly recommend you give it a look.\n\n&l&3Lore:&r&o In GT5u, the structure for the Pyrolyse Oven was infamously a giant box with only 9 coils inside. Players usually spent several minutes debugging what is wrong due to a lack of a EMI preview.",
"quests.medium_voltage.mv_fluid_rig.title": "Fluid Drilling Rigs",
"quests.medium_voltage.mv_fluid_rig.subtitle": "Fluid Drilling Rigs in CEu!",
"quests.medium_voltage.mv_fluid_rig.desc.1": "It's quite the investment to own a &3Fluid Drilling Rig&r, but it is &oby far&r the most prominent &6source of Oil&r.\n\nIt pumps fluids from underneath Bedrock itself. Note that the fluids aren't actually there, instead being simulated.\n\nFluid veins are stored within &cchunk-sized regions&r. Each vein has a different fluid, but they are mostly types of Oil.\n\nYou can't carry out prospecting for fluid veins &oyet&r - this will come at &6HV&r.",
"quests.medium_voltage.mv_fluid_rig.desc.2": "Each vein generates with a different base yield. This is typically between &d150L&r to &d300L per second&r.\n\nWhen drained, fluid veins will slowly deplete. This will cause the fluid yield to decrease over time until it reaches its depletion yield. At that point, you should move the Rig to a different vein.\n\nA &3Basic Fluid Drilling Rig&r will last for 100,000 operations (with 1 second per operation) until depletion. This is enough for &6well over 10,000&r buckets of Oil. Higher tier Rigs will massively increase the yield, while also decreasing the depletion rate.",
"quests.medium_voltage.mv_fluid_rig.desc.3": "&lWhat you can find in the &2Overworld&r&l:&r\n\n&9Oil:&r richer in &aLight Fuel&r, the most appreciated variant.\n&9Light Oil:&r richer in &aRefinery Gas&r, usable for power.\n&9Heavy Oil:&r richer in &aHeavy Fuel&r, which has uses that are more niche.\n&9Raw Oil:&r richer in &aNaphtha&r, the best source of the early-game oil products.\n&9Natural Gas:&r grants &aRefinery Gas&r with no distillation required.\n&9Sea Water:&r grants &aSodium&r and &aChlorine&r, useful later.",
"quests.medium_voltage.mv_fluid_rig.desc.4": "&lWhat you can find in the &cNether&r&l:&r\n\n&9Natural Gas:&r grants &aRefinery Gas&r but with higher yield than the Overworld vein.\n&9Lava:&r hopefully, you know what this is.\n\nWhen starting out, you may have to tap randomly until you find something you like. Remember that whatever you pump could also be used to refuel your Fluid Rig.",
"quests.medium_voltage.mv_oilsands.title": "America Simulator",
"quests.medium_voltage.mv_oilsands.subtitle": "This quest was sponsored by the US Military",
"quests.medium_voltage.mv_oilsands.desc": "Underground, you may come across pure Oilsands ore veins. You can &3centrifuge&r the Dust to get &aOil&r.\n\n&9&lNote:&r&l The Oil path is one path towards &9&lEthylene&r&l. The other paths involve getting natural with some Ethanol.&r\n\nFor now, Oil is &doptional&r. It becomes mandatory much later when you get to &5EV&r.\n\nOil can also be refined in the form of &aLight Fuel&r, &aDiesel&r or even &aGasoline&r, which are excellent power options.\n\nIf you chose this path, you should use it for both Power and Ethylene.\n\nOilsands are a &6great starting point&r - they'll tide you over until you unlock Fluid Drilling Rigs.",
"quests.medium_voltage.mv_lpg.title": "The Church of Natural Farts",
"quests.medium_voltage.mv_lpg.subtitle": "Whoever smelt it...",
"quests.medium_voltage.mv_lpg.desc.1": "&aRefinery Gas&r, &aLPG&r and &aMethane&r are &9Gas Fuels&r. LPG (Liquid Petroleum Gas) is a mix of hydrocarbons typically used in heating appliances.\n\nRefinery Gas is obtained either through &dNatural Gas&r or &dLight Oil&r, the latter yielding more, yet requiring an extra step of distillation.\n\nUse of a &3Centrifuge&r to separate into &aLPG&r and &aMethane&r should always be done, as it's practically free.",
"quests.medium_voltage.mv_lpg.desc.2": "&a&aLPG&r and &aMethane&r are burned in a &3Gas Turbine&r. Among the other fuel options, they are the easier to set up which makes them excellent to get started. Their drawback is that they cannot be refined further, so upgrading the &3Fluid Drilling Rig&r may be a top priority if you stick to this fuel source.\n\n&aMethane&r can also be obtained from a few &anatural sources&r. &eBetween us&r, they're memes, but you can explore them if you wish. Ultimately, your power source is your choice.",
"quests.medium_voltage.mv_brewery.title": "Local Brewery selling Booze",
"quests.medium_voltage.mv_brewery.subtitle": "*hic*... *hic*",
"quests.medium_voltage.mv_brewery.desc.1": "The Brewery can be used to make &aLubricant&r from &aRedstone&r and &aCreosote&r/&aOil&r. Lubricant has some niche uses, namely being used in the &3Cutter&r to significantly reduce the duration of its recipes.\n\nThe Brewery is a very, very slow machine, but it requires almost no power to run its recipes. Building &2many Breweries&r will help you obtain enough Biomass on your quest for plastic. Oh, and you can use it to brew &dPotions&r too!\n\n&9Note:&r The Brewery unlocks the Biomass path towards &9Ethylene&r. The same can be done in the &3Pyrolyse Oven&r. The other path involves Oil.&r",
"quests.medium_voltage.mv_brewery.desc.2": "&l&3Lore:&r&o You could make your own Brewery if you want to build up a company and start selling Booze... in GregTech 6.&r",
"quests.medium_voltage.mv_biomass.title": "Biomass",
"quests.medium_voltage.mv_biomass.subtitle": "Plants aren't industrial enough!",
"quests.medium_voltage.mv_biomass.desc.1": "Welcome to the organic &dEthylene&r path! The goal here is to produce &dEthanol&r and mix it with &dSulfuric Acid&r to make &dEthylene&r.\n\nTo get &dEthanol&r, you'll need to distill it from &aBiomass&r—so let's look at the different ways to produce that biomass.\n\nThe first method is simple: put &asaplings&r into a &dBrewery&r with water. The downside? &eIt's slow&r.",
"quests.medium_voltage.mv_biomass.desc.2": "The second method is more complex, but yields much better results. Youll need to get &aBio Chaff&r, which comes from &amacerating Plant Balls&r. Note that you won't get any &aextra chance&r until you unlock &6HV Crushing&r.\n\n&bPlant Balls&r can be obtained by:\n-Centrifuging &9Sugarcane&r or &9Beets&r\n-Centrifuging every &awood&r that you can tap &9#afc:tappable_logs&r\n-Compressing &asaplings&r directly\n\nFinally, process your &aBio Chaff&r with water in a &dBrewery&r or go for a &dPyrolyse Oven&r for a &e66% boost&r in output.",
"quests.medium_voltage.mv_biomass.desc.3": "&l&3Lore:&r&o You may recognise Plantballs from IndustrialCraft2! In IC2 Experimental, there was this rather... obscure way to turn Biomass into Biogas for power, which sadly required too much investment to be really worth it.",
"quests.medium_voltage.mv_distillery.title": "Distillery",
"quests.medium_voltage.mv_distillery.subtitle": "The Illusion of Free Choice",
"quests.medium_voltage.mv_distillery.desc.1": "Before we start, here's some important information if you're aiming to make Ethylene:\n\nTaking the &aOil&r route will require &oat least&r a &3LV Distillery&r.\n\nWith the &aBiomass&r route, you will &lneed&r a &3MV Distillery&r.\n\nGet &eeither&r to complete this quest.",
"quests.medium_voltage.mv_distillery.desc.2": "Got all that? &6Alright&r! Let's discuss a complex topic: &9Distillation&r. We'll try to help you understand how and why the &aEMI&r recipes are the way they are, so stick with us.\n\nNearly all the &3Distillery&r recipes are duplicates from the &3Distillation Tower&r, except that they only have one Fluid output, and void everything else.\n\nIn other words, you could argue the &3Distillery&r is an &dinferior&r &3Distillation Tower&r.",
"quests.medium_voltage.mv_distillery.desc.3": "This doesn't mean that the &3Distillery&r is the worse of the two. It is unlocked earlier, and it is &dsmaller&r, &dcheaper&r, and &dmore energy efficient&r per recipe.\n\nHell, in many cases, you won't even mind losing the other Fluids.\n\n&3Distilleries&r are an essential component for power generation, whether you pick &aDiesel&r or &aBenzene&r.\n\nYou'll probably want many of them at as low-tier as possible to avoid the energy losses from Overclocking.",
"quests.medium_voltage.mv_distillery.task": "Either an LV or MV Distillery",
"quests.medium_voltage.mv_benzene.title": "The Church of Benzene",
"quests.medium_voltage.mv_benzene.subtitle": "In the end, it's always Benzene",
"quests.medium_voltage.mv_benzene.desc.1": "&aBenzene&r is a &9Gas Fuel&r. To skip some frustration, let's check out the two best ways to obtain it.\n\nThe first option is typically &dWood based&r. Put Logs in the &3Pyrolyse Oven&r for &9Wood Tar&r. The Charcoal you obtain can then be processed in &3Extractors&r for even more &9Wood Tar&r, which you &3distill&r for &aBenzene&r.\n\nYour second option is &dHeavy Oil based&r. Put Heavy Oil in a &3Distillery&r for &9Heavy Fuel&r, which you &aseverely steam-crack&r and &3distill&r again for &aBenzene&r.",
"quests.medium_voltage.mv_benzene.desc.2": "For information on how to process Oil, check the Light Fuel and Naphtha Quests.\n\nIn general, it is better to prioritize placing down more machines (&dparallelisation&r) over overclocking the recipes. That way, you end up losing less energy processing the resources.\n\n&aBenzene&r is burned in a &3Gas Turbine&r. This power source starts weaker than its &eDiesel&r cousin, but gets a big boost when refined to &6Nitrobenzene&r in &6HV&r. Ultimately, your power source is your choice.",
"quests.medium_voltage.mv_light_fuel.title": "Light Fuel",
"quests.medium_voltage.mv_light_fuel.subtitle": "Turn up the Lights in here, baby",
"quests.medium_voltage.mv_light_fuel.desc": "Distillating &aOil&r will give you Fuel that you will need to desulfurize.\n\n&aHydrogen Sulfide&r is perfectly &drecycled&r in an &3Electrolyzer&r.\n\nTo automate this process, simply place your &3Chemical Reactor&r and your &3Electrolyzer&r next to each other. Be sure to use your &5Screwdriver&r to &4enable input from the output side&r.\n\n&aLight Fuel&r is a good &9Power&r option, but there's something even greater... check the Quest to the left.",
"quests.medium_voltage.mv_diesel.title": "The Church of Diesel",
"quests.medium_voltage.mv_diesel.subtitle": "Mother, how is diesel made?",
"quests.medium_voltage.mv_diesel.desc.1": "&aDiesel&r is a &dOil-based &9Combustion Fuel&r.\n\nTo mix &aLight Fuel&r and &aHeavy Fuel&r, the right ratio for &3Distilleries&r is &63:2&r from &dOil&r or &dRaw Oil&r.\n\nThis would necessitate 3 Distilleries for Light Fuel, or 2 Distilleries for Heavy Fuel.",
"quests.medium_voltage.mv_diesel.desc.2": "You can cut the amount of &dOil&r required &6drastically&r by using &dHeavy Oil&r for &aHeavy Fuel&r specifically. &dOilsands&r is a great option if you wish to go down this route!\n\n&o(For the math nerds, you go from 8.33 Oil -> 6 Diesel, to 5 Oil + 0.4 Heavy Oil -> 6 Diesel)&r\n\n&eNote:&r Do &cnot attempt&r to put Oil in the &3Distillation Tower&r You might think it's a good idea because it gives both Light Fuel and Heavy Fuel. However, this process requires a lot of overclocking to be worth your time, and you will lose more energy than what the byproducts are worth.",
"quests.medium_voltage.mv_diesel.desc.3": "In general, it is better to prioritize placing down more machines (&dparallelisation&r) over overclocking the recipes. That way, you end up losing less energy processing the resources.\n\n&aDiesel&r is burned in a &3Combustion Generator&r. It can be further refined to &6Cetane-Boosted Diesel&r in &6HV&r. Compared to the other power sources, it is generally more efficient, but a more demanding processing line. If you take the &eOil&r route for &aPolyethylene&r, this can work great with existing infrastructure. Ultimately, the power source you want to use is your choice.",
"quests.medium_voltage.mv_jetpack.title": "I Believe I Can Fly",
"quests.medium_voltage.mv_jetpack.subtitle": "...well, almost Fly",
"quests.medium_voltage.mv_jetpack.desc": "This Jetpack takes most &aCombustion Fuels&r (excluding oils) to enable a primitive form of flight.\n\nFill it like you would fill a Drum, or with a &3Canning Machine&r.\n\nPress &4H&r (default) to enable Hover Mode.",
"quests.medium_voltage.mv_ethanol.title": "Ethanol",
"quests.medium_voltage.mv_ethanol.subtitle": "Yo, wait - that's alcohol!",
"quests.medium_voltage.mv_ethanol.desc": "Put your previously made &aBiomass&r into a &3MV Distillery&r to make &aEthanol&r.\n\nYou will need this for &dEthylene&r by reacting it with &aSulfuric Acid&r in a &3MV Chemical Reactor&r... unless you chose to go down the Oil path.\n\nOnce you have a hefty starting stock of Ethanol, consider making and distilling &9Fermented Biomass&r in a &3Distillation Tower&r (when you get there!) for extra chemicals.\n\n&cDo not try&r to use Ethanol as a Power source... it's quite possibly its worst use. If it's organic &9Power&r that you want, we suggest taking a look at &dBenzene&r instead!",
"quests.medium_voltage.mv_mutli_channel.title": "Multiple Channel Pipes",
"quests.medium_voltage.mv_mutli_channel.subtitle": "Is it already AE2?",
"quests.medium_voltage.mv_mutli_channel.desc": "Regular &o&dGregTech&r Fluid Pipes can only transport one fluid type at a time.\n\n&3Quadruple Fluid Pipes&r can transfer four different types of fluids. &3Nonuple Fluid Pipes&r can transfer nine different types! Useful for compact setups.\n\n&3Nonuple Fluid Pipes&r will be useful in &5EV&r for handling the many outputs of the &3Distillation Tower&r.\n\nGet &eeither&r to finish this quest.",
"quests.medium_voltage.mv_naphtha.title": "Naphtha",
"quests.medium_voltage.mv_naphtha.subtitle": "We're still confused on how this is pronounced",
"quests.medium_voltage.mv_naphtha.desc": "Distillating &aOil&r will give you Fuel that you will need to desulfurize.\n\n&aHydrogen Sulfide&r is perfectly &drecycled&r in an &3Electrolyzer&r.\n\nTo automate this process, simply place your &3Chemical Reactor&r and your &3Electrolyzer&r next to each other. Be sure to use your &5Screwdriver&r to &4enable input from the output side&r.\n\n&aNaphtha&r is a good &9Product&r source. Keep following the quests to the right for more details.",
"quests.medium_voltage.mv_fuel_cracking.title": "Fuel Cracking",
"quests.medium_voltage.mv_fuel_cracking.subtitle": "Fuel and oil cracking can get complicated...",
"quests.medium_voltage.mv_fuel_cracking.desc.1": "Don't panic! We'll mostly be doing this to get hydrocarbons.\n\nThere are many ways to acquire &dEthylene&r from Oil processing. It's easy to get lost in all the options and recipes!\n\nThe best way is to steam-crack &aNaphtha&r in a &3Chemical Reactor&r. Be sure to make the &aSeverely Steam-Cracked&r version for a higher yield of Ethylene.",
"quests.medium_voltage.mv_fuel_cracking.desc.2": "Once in &6HV&r, you'll have the option to do this recipe in the &3Cracking Unit&r at 100% efficiency. Unfortunately, the recipes you are doing with the Chemical Reactor have a loss of &450%&r.\n\n&9Note:&r All of this looks and feels terribly inefficient - we hope that's strong motivation to tier up! The &3Distillation Tower&r will be a huge upgrade for petrochem, but you're not quite there... yet. Right now, you'll have to use a &3Distillery&r to get &dEthylene&r.",
"quests.medium_voltage.mv_ethylene.title": "Ethylene",
"quests.medium_voltage.mv_ethylene.subtitle": "One of many hydrocarbons",
"quests.medium_voltage.mv_ethylene.desc": "Our warmest congratulations on making it here.\n\nThe way you should obtain &aEthylene&r was described in the previous Quest, depending on the route you chose.\n\n&aEthylene&r will shortly be used in polymer production. It's also useful in a few other reactions.",
"quests.medium_voltage.mv_sulfuric_acid.title": "Sulfuric Acid",
"quests.medium_voltage.mv_sulfuric_acid.subtitle": "...what he thought was H2O was H2SO4!",
"quests.medium_voltage.mv_sulfuric_acid.desc.1": "EMI might look a little overwhelming here, so we'll go through the best path for Sulfuric Acid here.\n\nMaking &eSulfuric Acid&r is a three step process. It is used in many important reactions, so you should automate its production ASAP.",
"quests.medium_voltage.mv_sulfuric_acid.desc.2": "To automate it, you will need &3three LV Chemical Reactors&r. We would recommend building a dedicated setup somewhere with &3a single LV Generator&r to power all three machines. You can then spaghetti your pipes to handle input and output.\n\n&9-&r Step 1: React &aSulfur&r with &bOxygen&r to form &aSulfur Dioxide&r.\n&9-&r Step 2: React &aSulfur Dioxide&r with more &bOxygen&r to form &aSulfur Trioxide&r.\n&9-&r Step 3: React &aSulfur Trioxide&r with &bWater&r to form &eSulfuric Acid&r.",
"quests.medium_voltage.mv_sulfuric_acid.desc.3": "&l&3Lore:&r&o GregTech 5's Chemical Reactor only had one Fluid slot. To circumvent that, they would do &dcell chemistry&f. The way you would automate Sulfuric Acid was by having one cell travel from machine to machine and then loop back to its starting position. A somewhat fun and interesting automation challenge, but also a chore!",
"quests.medium_voltage.mv_aciditic.title": "It will Melt Your Flesh",
"quests.medium_voltage.mv_aciditic.subtitle": "...if you don't read this quest.",
"quests.medium_voltage.mv_aciditic.desc.1": "You may notice that some fluids say they are &aAcidic&r, with &9Sulfuric Acid&r being one of them.\n\nThis means that many fluid pipes will not be able to transport them safely!\n\nAt &bMV&r, the cheapest pipes for acid transportation are probably &aGold&r, with the more expensive &aVanadium Steel&r or &aChrome&r pipes taking second and third place.\n\n&aStainless Steel&r or &aPolytetrafluoroethylene&r (try saying that fast) will be valid options once you are in &6HV&r.",
"quests.medium_voltage.mv_aciditic.desc.2": "You have three options for acid storage at around this point: &dGlass Vials&r, &dGold Drums&r, or &dSuper Tanks&r. Glass Vials are like &9Fluid Cells&r, and are made to store acids. Gold Drums are self-explanatory. Super Tanks will be unlocked after &9Polyethylene&r, and can store any fluid without restriction.\n\n&cWARNING:&r Acids in the wrong pipes will cause &cvoiding&r, &cpipe burning&r, and high chance of &cdeath&r! Be careful!\n\n&l&3Lore:&r&o The acid transportation and storage mechanics originate from GregTech 6.",
"quests.medium_voltage.mv_aciditic.task": "I'm an acid professional, don't worry",
"quests.medium_voltage.mv_hydrochloric.title": "Hydrochloric Acid",
"quests.medium_voltage.mv_hydrochloric.subtitle": "You'll need a lot of this!",
"quests.medium_voltage.mv_hydrochloric.desc": "Obtain &9Hydrochloric Acid&r by mixing &aHydrogen&r and &aChlorine&r.\n\nThis acid is also obtained as waste from a lot of reactions involving &aChlorine&r. Depending on your setups, you may never need to produce it directly.",
"quests.medium_voltage.mv_hydrogen.title": "Hydrogen Gas",
"quests.medium_voltage.mv_hydrogen.subtitle": "You know about Hydrogen right?",
"quests.medium_voltage.mv_hydrogen.desc": "There are &amany ways&r to get your hands on &dHydrogen&r—and it will often be a &abyproduct&r of other chemical reactions.\n\nIn &dPetrochem&r, youll produce a lot of &dMethane&r, which can be &aelectrolyzed&r into &dHydrogen&r. You could also electrolyze &9Water&r, but we recommend going for &9Seawater&r instead, as it gives more useful byproducts.\n\nLater on, the &ebest method&r will be reacting &9Water&r with &dMethane&r directly—but thats &6HV-gated&r and will start off &erather slow&r.",
"quests.medium_voltage.mv_chlorine.title": "Chlorine Gas",
"quests.medium_voltage.mv_chlorine.subtitle": "Salty Gas",
"quests.medium_voltage.mv_chlorine.desc": "&dChlorine&r is a core component of your chemical toolkit. Youll need &da lot of it&r for various reactions and crafting steps—the first one being &dHydrochloric Acid&r.\n\nThere are many ways to obtain &dChlorine&r, but the main source is &dsalt&r. Its basically everywhere, so you wont struggle to find it.\n\nWe recommend &aelectrolyzing seawater&r as an early method, but keep in mind—its &eslow&r.",
"quests.medium_voltage.mv_seawater.title": "Ocean Water",
"quests.medium_voltage.mv_seawater.subtitle": "You can have a lot of it",
"quests.medium_voltage.mv_seawater.desc": "This quest is here to emphasize the presence of &9Sea Water&r in &aTerrafirmaCraft&r.\n\nThe great thing about it is that, when used with a &aHose Pulley&r, it becomes an &ainfinite water source&r right away. From there, you can &aelectrolyze it&r to get both &dChlorine&r and &dHydrogen&r.\n\nYoull just need a passive way to transport it to your base—and we offer you &atwo options&r:\n\n&8- &eCreate Trains&r: Requires both stations to be chunkloaded. The good news? Trains are &aalready available&r to you at this stage.\n\n&8- &eLong-Distance Pipeline&r: This one needs &dStainless Steel&r, which you'll be able to produce &aby the end of this chapter&r.",
"quests.medium_voltage.mv_long_pipe.title": "Long-Distance Pipeline",
"quests.medium_voltage.mv_long_pipe.subtitle": "Wondering how to move these liquids around?",
"quests.medium_voltage.mv_long_pipe.desc.1": "&3Long-Distance Fluid Pipes&r can be used to send fluids across great distances. Place one endpoint at each end, and connect them with pipeline blocks.\n\nThese pipes instantly transfer from the input side to the output side.\n\nThey also have a minimum distance between pipe endpoints, so you can't use these for short-range operations.",
"quests.medium_voltage.mv_long_pipe.desc.2": "These pipes have a reputation of being &4buggy&r to set up. If they don't seem to work at first, try rotating the endpoints with a &eWrench&r.",
"quests.medium_voltage.mv_polyethylene.title": "Polyethylene",
"quests.medium_voltage.mv_polyethylene.subtitle": "Baby's first polymer!",
"quests.medium_voltage.mv_polyethylene.desc": "If you want to be less fancy, just call it plastic.\n\nFor the polymerization process, add &aOxygen&r, which gives better returns than Air, then solidify like you would with Rubber.\n\n&aPolyethylene (PE)&r is the key to unlocking &6many new things&r. It's commonly used as &dSheets&r, or in &dFluid&r form.\n\n&l&3Lore:&r&o The OreDict and fluid name for Polyethylene in 1.12.2 GTCEu was &bplastic&f, for cross-mod compatibility.",
"quests.medium_voltage.mv_tank.title": "Super Tank",
"quests.medium_voltage.mv_tank.subtitle": "Super Tanks are OP!",
"quests.medium_voltage.mv_tank.desc": "No, but seriously.\n\nThis is the &cu&6l&et&ai&bm&9a&5t&4e&r portable Fluid storage solution. &64,000 buckets of storage&r - in one single block without any regards to temperature or acidity!\n\nLike Drums, Super Tanks &6keep their fluids when broken&r, and can be cleared in the crafting grid.\n\nIf you hunger for &9even more&r storage, take a look at higher tier Super Tanks or AE2 Fluid Storage Cells.",
"quests.medium_voltage.mv_pvc.title": "Polyvinyl Chloride",
"quests.medium_voltage.mv_pvc.subtitle": "You've already made one polymer, what's two?",
"quests.medium_voltage.mv_pvc.desc": "&aPolyvinyl Chloride (PVC)&r is the 3rd-most produced plastic in real life. Here in CEu, it can be substituted for Polyethylene in the production of &aPlastic Circuit Boards&r and other items to increase the yield. It is required from &5EV&r onwards to wrap Cables.\n\nPVC item pipes also have the &6highest throughput&r available for a while, but most of your setups right now won't need such speed. Still, it's good to keep this knowledge in your pocket.\n\n&9Pro tip:&r The fluid form of PVC is never used in base GTCEu, so feel free to solidify all of it into sheets.",
"quests.medium_voltage.mv_boards.title": "Plastic Boards",
"quests.medium_voltage.mv_boards.subtitle": "It's a Casio on a Plastic Board",
"quests.medium_voltage.mv_boards.desc": "At this point, you have all the tools available to start making Plastic Boards. Higher-tier polymers in future will increase your PCB yields substantially.\n\nThe recipe chains are starting to get pretty long, so we recommend processing large batches in two dedicated &3Chemical Reactors&r.",
"quests.medium_voltage.mv_sodium_iron.title": "Sodium Persulfate / Iron III Chloride",
"quests.medium_voltage.mv_sodium_iron.subtitle": "Let's etch some Copper off Circuit Boards!",
"quests.medium_voltage.mv_sodium_iron.desc.1": "&aSodium Persulfate&r can be used in &9Ore Processing&r in the &3Chemical Bath&r to get various bonus outputs you would not normally obtain. It's completely optional, but pretty rewarding.\n\n&lWait, stop! That's only a distraction&r - the real topic of this Quest is...\n\n&aSodium Persulfate&r and &aIron III Chloride&r are used to make cheaper &9Good Circuit Boards&r, as their inclusion cuts Silver usage by a factor of four.\n\nThey're also &drequired&r to make &9Plastic Circuit Boards&r.",
"quests.medium_voltage.mv_sodium_iron.desc.2": "Making &aSodium Persulfate&r will yield &aHydrochloric Acid&r as a coproduct, which you may re-use to make &aIron III Chloride&r. This should the best approach right now, but the decision is entirely yours.\n\nThough if you are able to bring back Sea Water passively, Iron III Chloride will be the cheaper and more straight forward path.",
"quests.medium_voltage.mv_inductor.title": "Inductors",
"quests.medium_voltage.mv_inductor.subtitle": "Z = jwL",
"quests.medium_voltage.mv_inductor.desc": "A Circuit Component that you can now make thanks to the &3MV Assembler&r and &3Polyethylene&r.\n\nIf you want the cheapest recipe, &aNickel-Zinc Ferrite&r is the way to go.",
"quests.medium_voltage.mv_electronic_components.title": "Electronic Components",
"quests.medium_voltage.mv_electronic_components.subtitle": "A core piece of GT progression system",
"quests.medium_voltage.mv_electronic_components.desc": "Let's talk about the &dElectronic Components&r from &dGregtech&r. They are a &ccore part&r of the mod's progression and are used to make &aall circuits&r in the game.\n\nMost components have &amultiple recipes&r. Depending on the &9materials&r you choose, you can achieve &ebetter yields&r. We encourage you to browse through &aEMI&r and decide which ones fit your situation best.\n\nThese components can be crafted in &clarge stacks&r—you'll need &ea lot&r of them for your future circuits!\n\nFor the &dTransistor&r, youll specifically need &5Silicon Ingots&r... but by now, you should be &cvery familiar&r with &chandling hot stuff&r, right?",
"quests.medium_voltage.mv_best_lv.title": "Best LV Circuits",
"quests.medium_voltage.mv_best_lv.subtitle": "It Feels Good to be the Best",
"quests.medium_voltage.mv_best_lv.desc": "&6The best LV Circuits&r! You can start to churn these guys out, as you'll be making them for the rest of the game.\n\nTry to keep a stockpile of these crafted at all times - making these on-demand can take a while.\n\nReaching &5EV&r will unlock methods to make them even cheaper.",
"quests.medium_voltage.mv_best_mv.title": "Best MV Circuits",
"quests.medium_voltage.mv_best_mv.subtitle": "MV has peaked",
"quests.medium_voltage.mv_best_mv.desc": "&6The best MV Circuits&r! You will be making these for the remainder of the game.\n\nEventually (in &9IV&r), they will become even cheaper.",
"quests.medium_voltage.mv_second_hv.title": "More HV Circuits",
"quests.medium_voltage.mv_second_hv.subtitle": "On that HV grind",
"quests.medium_voltage.mv_second_hv.desc": "Congrats finishing a major milestone of the &bMV Chapter&r.\n\nBetter &6HV&r Circuits - much &dcheaper&r and easier to make than before.\n\nYou should now be &aready to move on&r to the HV Chapter, unless you're yet to scale up your Power Production.",
"quests.medium_voltage.mv_circuit_assembler.title": "Your Second Circuit Assembler",
"quests.medium_voltage.mv_circuit_assembler.subtitle": "Yippee, yahoo",
"quests.medium_voltage.mv_circuit_assembler.desc": "As is common for every tier, the &3Circuit Assembler&r is an essential part of progression, always opening up a new Tier of circuits.\n\nAt this point you should be placing an &3Extractor&r next to your Circuit Assembler. Send off dozens of stacks of &aSoldering Alloy&r Ingots, and you won't have to worry about refilling again.",
"quests.medium_voltage.mv_more_lv.title": "More LV Circuits",
"quests.medium_voltage.mv_more_lv.subtitle": "You have unlocked a new tier of Circuits!",
"quests.medium_voltage.mv_more_lv.desc.1": "The Integrated Logic Circuit is an alternate &7LV &aCircuit&r, which is easier to mass-produce, and can be upgraded to &bMV&r (and then &6HV&r).\n\n&9Note:&r This is not a strict upgrade to the cost of Circuits - you would need to get to the next Tier for that. It is still an important upgrade, and is required to get to &6HV circuits&r.",
"quests.medium_voltage.mv_more_lv.desc.2": "&l&3Lore:&r&o The circuit progression in GTCEu is mostly based on GT5u's progression. It has been rebalanced to not be as painful. &lSpecifically&r&o this circuit tier, which was a trap!",
"quests.medium_voltage.mv_more_mv.title": "More MV Circuits",
"quests.medium_voltage.mv_more_mv.subtitle": "More... I demand more!",
"quests.medium_voltage.mv_more_mv.desc": "The &bMV&r Circuit for the Integrated Tier, this is one is kinda bad. Use it only to make your first HV Circuit",
"quests.medium_voltage.mv_first_hv.title": "First HV Circuits!",
"quests.medium_voltage.mv_first_hv.subtitle": "...but hold on before getting too giddy",
"quests.medium_voltage.mv_first_hv.desc": "Alright... technically, obtaining &6HV&r Circuits and Stainless Steel lets you progress to &6HV&r - but let's not rush things.\n\nThe first thing you should make with these is a &3MV Circuit Assembler&r to unlock the new tier of Circuits right away; cheaper recipes is the &dreal payoff&r here.",
"quests.medium_voltage.mv_multi_smelter.title": "Ultimate Smelter",
"quests.medium_voltage.mv_multi_smelter.subtitle": "Possibly the most powerful furnace you've seen",
"quests.medium_voltage.mv_multi_smelter.desc": "At its lowest power (Cupronickel coils and &7LV&r Voltage), the &dMulti Smelter&r smelts 32 items in just 12 seconds - equivalent to &926.7 Furnaces&r, or 3.3 Steam Ovens!\n\nIf that wasn't already enough to convince you, standard &aoverclocks&r can be applied with sufficient voltage.\n\nAnd even better - higher tier &3Coils&r increase the amount of items it can smelt in &dparallel&r!",
"quests.medium_voltage.hv_machine_hull.title": "The HV Machine Hull",
"quests.medium_voltage.hv_machine_hull.subtitle": "That's your fourth machine hull! This is progression",
"quests.medium_voltage.hv_machine_hull.desc": "This is it—the &6HV Machine Hull&r! Congratulations on reaching this major milestone.\n\nYou had to manage &dchemicals&r, upgrade your &dEBF&r, mix a &cnew alloy&r, and learn about &aWafers&r and the &aLaser Engraver&r. We hope your &aunderstanding of Gregtech&r is growing stronger every day.\n\nFrom now on, &ecomplexity will increase&r at each tier, but youll also gain access to &anew machines&r that will ease earlier processes and introduce &9interesting new mechanics&r.\n\nEven though youve just unlocked the &6HV Chapter&r, remember that this marks only &atwo&r of the &bMV Chapter&rs main milestones.\n\nIf you havent unlocked the &6Second HV Circuit&r yet, we highly encourage you to do so before moving forward.\n\nOtherwise, &aWelcome to HV!&r",
"quests.medium_voltage.mv_stainless.title": "Stainless Steel",
"quests.medium_voltage.mv_stainless.subtitle": "HV is in your grasp",
"quests.medium_voltage.mv_stainless.desc.1": "Any Steel you encounter in day-to-day life is most likely &7Stainless Steel&r. It is extremely resilient against corrosion.&r\n\nStainless Steel is the material for &6HV&r components, like Aluminium for &bMV&r and Steel for &7LV&r. It is also used in high quantities for the &3Distillation Tower&r.\n\nIt requires &cChromium&r, obtained mainly from &cRuby&r or &cChromite&r, and &2Manganese&r, obtained from &2Pyrolusite&r and others in its vein.",
"quests.medium_voltage.mv_stainless.desc.2": "Smelting Stainless Steel requires &dHV Power&r, which you likely do not have at this point. Scaling Power Production is crucial.\n\nIf you &9haven't already&r, it would be a good idea to get a second EBF going. They can share blocks, so that means your second EBF only requires &a10 Cupronickel Coils&r instead of 16.\n\nHave one EBF run off &bMV&r for Aluminium and any other recipes requiring &bMV&r Power, and one running off &6HV&r with &32 MV Energy Hatches&r.",
"quests.medium_voltage.mv_energy_hatch.title": "Upgrade your EBF!",
"quests.medium_voltage.mv_energy_hatch.subtitle": "LV is so old-school!",
"quests.medium_voltage.mv_energy_hatch.desc": "A &7LV&r Battery Buffer and two &7LV&r Energy Hatches likely won't cut it anymore. Let's remedy that!\n\nUpgrade your Electric Blast Furnace with a &3MV Energy Hatch&r. Now, you can run it with &bMV&r Generators without having to mess around with &3Transformers&r.",
"quests.medium_voltage.mv_kanthal_coil.title": "Kanthal Coils",
"quests.medium_voltage.mv_kanthal_coil.subtitle": "Is it getting hot in here?",
"quests.medium_voltage.mv_kanthal_coil.desc": "&3Kanthal Heating Coils&r are the next major step in progression. They increase the temperature of your &3Blast Furnace&r to &d2,700K&r, allowing you to process new materials. They may also &eaccelerate&r less hot recipes - check the &aEnergy&r chapter to the top-left for details.\n\nRemember that you &ccannot&r mix coils in an EBF.",
"quests.medium_voltage.mv_kanthal_ingot.title": "Kanthal",
"quests.medium_voltage.mv_kanthal_ingot.subtitle": "This one is hot",
"quests.medium_voltage.mv_kanthal_ingot.desc.1": "Oh good lord, thats a lot of &cKanthal&r needed here... And what the heck is this &chot ingot&r thing again? &cYes, again!&r\n\nHere we are with a mechanic you should remember from &aTerrafirmaCraft&r—it hasn't been that long, right?\n\n&cHot ingots&r will &cburn you&r if you carry them around and you don't have &cany way&r to counter it using Tongs...\n\nAlso unlike &aTFC&r, &cthey dont cool down naturally&r! Youll need to actively &acool them&r down.",
"quests.medium_voltage.mv_kanthal_ingot.desc.2": "To do that, place them into a &dChemical Bath&r with &9Water&r—or even better, &9Distilled Water&r for a &e50% faster&r cooling time.\n\nWe highly recommend you &aautomate&r this process to avoid carrying those hot ingots yourself. Use &apipes&r to send them directly from your &dEBF&r to your &dOre Washer&r.\n\nYou can also set up an &aItem Tag Filter&r to help with sorting the hot ingots &7#forge:hot_ingots*&r.",
"quests.medium_voltage.mv_assembler.title": "Advanced Assembler",
"quests.medium_voltage.mv_assembler.subtitle": "Assengers, Avemble",
"quests.medium_voltage.mv_assembler.desc": "The &3Assembler&r is a staple for every Tier; an important goal to unlock more recipes and progress further into the Age. Many in the community see crafting a voltage tier's Assembler as a sign of &oproperly&r reaching said voltage.\n\nThat being said, welcome to &bMV&r!\n\nThe &bMV &3Assembler&r unlocks &eTransistors&r, &eCapacitors&r and &eInductors&r, used for the next tiers of Circuits.",
"quests.medium_voltage.mv_cells.title": "Large Cells",
"quests.medium_voltage.mv_cells.subtitle": "Like cells... only larger!",
"quests.medium_voltage.mv_cells.desc": "Aluminium Cells are a big upgrade over the Steel Cells or Universal Fluid Cells.\n\nThey can hold any fraction of Fluid - up to &d32 buckets&r!",
"quests.medium_voltage.mv_jetpack_2.title": "I Believe I Can Fly II",
"quests.medium_voltage.mv_jetpack_2.subtitle": "...still not quite there.",
"quests.medium_voltage.mv_jetpack_2.desc": "This jetpack enables flight, and requires energy.\n\nCharge it like you would charge a Battery.\n\nPress &4H&r (default) to enable Hover Mode.\n\n&o&8(Yeah, yeah, a jetpack is supposed to work off propellants. Y'all are always here to nitpick.)&r",
"quests.medium_voltage.mv_cutter.title": "Advanced Cutter",
"quests.medium_voltage.mv_cutter.subtitle": "Upgrades, people, upgrades!",
"quests.medium_voltage.mv_cutter.desc": "The &3MV Cutter&r is required to cut &7Silicon Boules&r to prepare them for &aLaser Engraving&r.\n\nWe recommend you supply this machine with a steady stream of &dLubricant&r to cut down on the processing time.\n\nLubricant can be &3brewed&r from &eOil&r and &aTalc&r, &2Soapstone&r or &cRedstone&r.\n\n&7Note : You could use the &6Greate&r &7version, it has now a tank to fill with it fluid&r&r",
"quests.medium_voltage.mv_laser_engraver.title": "Laser Engraving",
"quests.medium_voltage.mv_laser_engraver.subtitle": "This is peak technology, this is slow also",
"quests.medium_voltage.mv_laser_engraver.desc": "The &3Laser Engraver&r engraves patterns into &9Silicon Wafers&r based on the type of &9Lens&r it is given. After the wafers are engraved, they must be passed through a &3Cutting Machine&r to turn them into components ready to be put into Circuits.\n\nHigher tier Engravers can etch more complex wafers for more efficient Circuits.",
"quests.medium_voltage.mv_silicon_boule.title": "Silicon Lottery",
"quests.medium_voltage.mv_silicon_boule.subtitle": "These wafers are fully fungible",
"quests.medium_voltage.mv_silicon_boule.desc": "&9Silicon Boules&r are made in the &3EBF&r with half a stack of &aSilicon Dust&r and a pinch of &aGallium Arsenide&r. Their primary purpose is engraving &6Circuit Wafers&r.\n\nAfter making the Boule, process it in the &3Cutter&r to get 16 Silicon Wafers ready for engraving.\n\n&cWarning:&r Each Silicon Boule takes &47.5 minutes&r to make at 120 EU/t, or 1,080,000 EU! If the EBF loses power midway, the recipe will start to &close progress&r.\n\nWith that being said, Silicon Boules take an absolute age to craft, so consider parallelizing the recipe in multiple &3EBF&rs and stockpiling them.",
"quests.medium_voltage.mv_silicon.title": "Silicon Dust",
"quests.medium_voltage.mv_silicon.subtitle": "",
"quests.medium_voltage.mv_silicon.desc.1": "Youll need to get used to it: in &dGregtech&r, there are always &amultiple ways&r to reach what you want—a philosophy we made sure to preserve in &aTerrafirmaGreg&r.\n\nTo obtain &5Silicon&r, well suggest &cthree main methods&r so you have clear directions. As always, its up to you to figure out whats &abest for your situation&r.",
"quests.medium_voltage.mv_silicon.desc.2": "First method: &aElectrolyzing Clay Dust&r at &bMV&r. This is one of the best-known techniques. However, its a bit harder in &aTFG&r, since we removed the infinite clay trick. That said, you can still find &9large amounts of clay&r, especially in &8The Beneath&r.\n\nSecond method: &amining silicon-rich ores&r. Look for &9Mica&r or &9Kyanite&r veins—theyll also yield &dAluminum&r. Alternatively, you can &aElectrolyze Zeolite Dust&r, found in &9Chalcopyrite&r and &dRealgar&r veins.\n\nThird method: &eAdvanced but powerful&r. Although more expensive to set up and slower early on, it becomes the &ebest method&r at &6HV&r and beyond. Plus, it generates &9Oxygen&r as a bonus! The idea is simple: &aElectrolyze Silicon Dioxide Dust&r into &9Oxygen&r and &5Silicon&r. You can get &aSilicon Dioxide Dust&r by &9centrifuging Flint Dust&r, which itself comes from &9Flint&r collected by &asifting Gravel&r.\n\nThis setup can become &afully passive&r easily. Try using the &aEMI Recipe Tree&r tool (bottom left of your screen) to plan your builds—it really helps!",
"quests.medium_voltage.mv_ulpic.title": "ULPIC Chips",
"quests.medium_voltage.mv_ulpic.subtitle": "Pickin' up Chips",
"quests.medium_voltage.mv_ulpic.desc": "Using a Sapphire Lens, engrave a Silicon Wafer into an ULPIC Wafer.\n\nThis can be processed in a Cutter for ULPIC Chips, which are important for some multiblock components!\n\nMore specificaly ",
"quests.medium_voltage.mv_ic.title": "IC Chips",
"quests.medium_voltage.mv_ic.subtitle": "I C U",
"quests.medium_voltage.mv_ic.desc": "Using a Ruby Lens, engrave a Silicon Wafer into an ILC Wafer.\n\nThis can be processed in a Cutter for IC Chips, which are important components that will be precious when improving upon your circuit crafting capabilities.",
"quests.medium_voltage.mv_ram.title": "Download more RAM",
"quests.medium_voltage.mv_ram.subtitle": "That's from the Dark Punk you know?",
"quests.medium_voltage.mv_ram.desc": "&aRandom Access Memory&r is required for many Circuits.",
"quests.medium_voltage.lsb.title": "Getting very steamy",
"quests.medium_voltage.lsb.subtitle": "If you have unlimited fuel, it can still be good",
"quests.medium_voltage.lsb.desc": "If you're &lstill&r running off the &3Large Bronze Boiler&r, you may want to upgrade to the &3Large Steel Boiler&r.\n\nIt's slightly more efficient than the &3LBB&r, and produces &d900 EU/t worth of Steam&r.\n\nWe'd recommend you try other power options at this point.",
"quests.metal_age": "Metallurgy Age",
"quests.metal_age.subtitle": "Your First Technological Advancements.",
"quests.metal_age.weld_bronze_ingots.title": "Welding Bronze",
"quests.metal_age.weld_bronze_ingots.subtitle": "I told you to get used to it",
"quests.metal_age.weld_bronze_ingots.desc": "Obtain at least 14 Ingots of any Bronze type, then weld them together in the Copper Anvil.\n\nThe Tier 2 Anvil can be made from Bismuth Bronze, Bronze or Black Bronze, but not a mixture of the three.",
"quests.metal_age.anvil_recycling.title": "Anvil Recycling?",
"quests.metal_age.anvil_recycling.subtitle": "Because 14 ingots is a lot now",
"quests.metal_age.anvil_recycling.desc": "Once you craft the next tier of Anvil (such as going from Copper to Bronze, or Bronze to Wrought Iron), the previous tier basically becomes useless.\n\nHowever, since it's made out of metal, you &ocan and should&r melt the previous tier of Anvil back into its liquid metal form!\nGrab a Vessel and place it on the right hand side of the Charcoal Forge interface, then place the Anvil and slowly heat it until it reaches the melting temperature. The molten metal will be deposited inside the Vessel, then you can cast it back into ingots or whatever you like!",
"quests.metal_age.bronze_anvil.title": "T2 Anvil: Bronze",
"quests.metal_age.bronze_anvil.subtitle": "Basic mechanical power starts here",
"quests.metal_age.bronze_anvil.desc": "To work metal into more than just double ingots, you'll need to use an anvil of the same tier or better. Working on an anvil can be a little bit complicated, but there's an entry in the TFG Tips section of the field guide that goes into more detail.\n\nBronze also marks the start of automation, where you'll begin to harness mechanical power!",
"quests.metal_age.bronze_goodies.title": "Bronze Level Mechanical Power",
"quests.metal_age.bronze_goodies.subtitle": "Oh No, It's Create Again",
"quests.metal_age.bronze_goodies.desc": "Bronze is a sturdy enough material to enable very basic mechanical power.\n\nCheck the &oEarly Automation&r quest chapter to get started!",
"quests.metal_age.copper_diving.title": "Copper Diving Equipment",
"quests.metal_age.copper_diving.subtitle": "If mining wasn't dangerous enough",
"quests.metal_age.copper_diving.desc": "Struggling with aquifers in your ore veins? You can craft a set of copper diving equipment, with an air supply that can last for 20 minutes!",
"quests.metal_age.bloomery.title": "Bloomery",
"quests.metal_age.bloomery.subtitle": "Required if you seek the Iron Age.",
"quests.metal_age.bloomery.desc": "The Bloomery is a Multiblock from TerraFirmaCraft that allows you to create Wrought Iron. Melting iron in a forge will produce Cast Iron, which is brittle and nowhere near as strong or durable as Wrought Iron.\n\nThe Bloomery is expensive, so it will be worth investing some time into setting up automatic plate production and ore processing.\n\nThe Field Guide contains a detailed entry on how the Bloomery works and the correct ratios of iron and charcoal that it needs.",
"quests.metal_age.mining.title": "Mining in the Metallurgy Age",
"quests.metal_age.mining.subtitle": "ROCK AND STONE!",
"quests.metal_age.mining.desc": "Extracting valuable resources from the ground is a major part of this modpack, and the Metallurgy Age is no exception! You will consume a &llot&r of metal to progress, and one way to mine a lot of it at once is with a Mining Hammer! This is a tool that can mine blocks in a 3x3x1 area at the cost of a slower mining speed. You can also hold sneak to break single blocks at a time.",
"quests.metal_age.weld_wrought_iron_ingots.title": "Welding Wrought Iron",
"quests.metal_age.weld_wrought_iron_ingots.subtitle": "CLANG CLANG CLANG",
"quests.metal_age.weld_wrought_iron_ingots.desc": "Obtain at least 14 Ingots of Wrought Iron, then weld them together in a Bronze Anvil. Charcoal alone won't reach high enough temperatures to weld Wrought Iron, so check the quest above this for a solution.",
"quests.metal_age.bellows.title": "Bellows",
"quests.metal_age.bellows.subtitle": "Higher temperatures can be reached, at a small price.",
"quests.metal_age.bellows.desc": "The Bellows is a device that can force extra air into a fire or forge in front of it, allowing the heat produced by the fuel inside to reach higher temperatures than usual, at the cost of fuel duration.\n\nThe Bellows is basically mandatory for working with Wrought Iron unless you have Coal.",
"quests.metal_age.wrought_iron_anvil.title": "T3 Anvil: Wrought Iron",
"quests.metal_age.wrought_iron_anvil.subtitle": "Waterwheels, Windmills and more Greate",
"quests.metal_age.wrought_iron_anvil.desc": "With the Wrought Iron Anvil you'll be able to work Wrought Iron Ingots into different items such as Sheets, Tool heads, etc.\n\nWrought Iron tools and armor isn't much of an improvement over Bronze, but it has far more durability.\n\nCreating the next anvil is going to be a significant step up in difficulty, so this is a good point to settle down and explore some of the other things this modpack has to offer.",
"quests.metal_age.coke_oven.title": "Coke Oven",
"quests.metal_age.coke_oven.subtitle": "Finally, No More Charcoal Piles",
"quests.metal_age.coke_oven.desc.1": "The Coke Oven is your first GregTech multiblock! It allows you to automatically create Charcoal and other powerful combustibles. The Coke Oven will burn one Log into one Charcoal and 250mb of Creosote, which is an important chemical used wood treating.\n\nIf you craft the main Coke Oven block and press the JEI 'Uses' key on it (defaults to \"U\"), you'll find the tab called \"Multiblock Info\", which shows you how to build the Coke Oven in the world.\n\nYou can also just place the Controller block in the world, and interact with it while sneaking to create a Hologram of blocks missing.",
"quests.metal_age.coke_oven.desc.2": "Coke Ovens can be fully automated using a Coke Oven Hatch. The Hatch is placed on the sides of the Oven and work as both Inputs and Outputs for both Items and Liquids.\n\nYou can easly create a simple, one way Coke Oven by using a Crate for the input, a Chest for the output, and a Drum or Keg to collect the Creosote. Unlike Chests, Crates are able to store large objects such as Logs. You can also sneak and right-click GregTech pipes with a wrench to make them one-way.",
"quests.metal_age.wrought_iron_goodies.title": "Wrought Iron level Mechanical Power",
"quests.metal_age.wrought_iron_goodies.subtitle": "What's this \"Andesite Alloy\" you speak of?",
"quests.metal_age.wrought_iron_goodies.desc": "With Wrought Iron you've unlocked access to the Metal Casing, the foundation of many of Create's mechanical blocks such as Gearboxes. Some of the more advanced ones will require Steel, but it's possible to build a fully automatic tree and crop farm at this point.\n\nCreosote is used to create Treated Wood Planks, which can be crafted into Waterwheels and Windmills, a significant improvement over animal power.",
"quests.metal_age.fire_clay_ingredients.title": "Fire Clay Ingredients",
"quests.metal_age.fire_clay_ingredients.subtitle": "The TerraFirmaCraft Rite of Passage.",
"quests.metal_age.fire_clay_ingredients.desc": "Fire Clay is a special clay made out of Kaolinite, Graphite and regular Clay, which is especially resistant to high temperatures. Its two main uses are the Crucible, which works as an improved version of a Vessel for Metal Smelting and Alloying, and the Blast Furance, which is required for the creation of the next anvil and metal tier, Steel.\n\nYou'll likely need to travel far, far away from your base to obtain both Graphite and Kaolin Clay, so preparation is key!",
"quests.metal_age.overworld_kaolin.title": "Kaolin Source: Overworld",
"quests.metal_age.overworld_kaolin.subtitle": "Welcome to the Jungle",
"quests.metal_age.overworld_kaolin.desc": "Kaolin Clay can be found exclusively in areas with the combination of high altitude, temperature (at least 18°C), and humidity (at least 300mm rainfall). A full list of Kaolin Clay's spawn requirements and tips can be found in the Field Guide.\n\nYou'll very likely need to travel very, VERY far towards the South East, likely across the ocean. Prepare yourself with an Iron Flask, large quantities of food, some sort of watercraft like a Canoe, Rowboat or Kayak, and extra portable storage for bringing home as much Kaolin as you can.\n\nThere are quests in TerraFirmaGreg Tips that go over portable storage and watercrafts.",
"quests.metal_age.beneath_kaolin.title": "Kaolin Source: The Beneath",
"quests.metal_age.beneath_kaolin.subtitle": "To the Depths",
"quests.metal_age.beneath_kaolin.desc": "Deep, DEEP underground, past the bedrock, you'll find The Beneath, a complex network of caves filled with dangers of all kinds around every corner. In the upper areas, you may be able to find the Lush Hollow, a small green oasis in the depths where Kaolin Clay can spawn. A particular monster may be guarding it, however...!\n\nWhile you're down here, you could also look for Anthracite, an excellent fuel for making steel.\n\nSurviving in the Beneath is difficult, so check the TerraFirmaGreg Tips section of this questbook and the Field Guide for more information.",
"quests.metal_age.beneath_kaolin.task": "Traverse the Overworld Bedrock and reach The Beneath",
"quests.metal_age.overworld_graphite.title": "Graphite Source: Overworld",
"quests.metal_age.overworld_graphite.subtitle": "You mean I can't just rely on surface indicators?",
"quests.metal_age.overworld_graphite.desc": "Graphite spawns exclusively in flat, wide discs deep underground.\n\nYou will have to go exploring underground through the caves to try and spot some! Graphite veins can spawn in any stone type and also include Coal and Diamond, and will have all three indicators nearby. Tools such as a metal Shield, Digger Helmet, Propick, and Spyglass can also prove to be very useful!",
"quests.metal_age.beneath_graphite.title": "Graphite Source: The Beneath",
"quests.metal_age.beneath_graphite.subtitle": "To the Depths",
"quests.metal_age.beneath_graphite.desc": "Deep, DEEP underground, past the bedrock, you'll find The Beneath, a complex network of caves filled with dangers of all kinds around every corner. Down in the Beneath you can find huge, tall Graphite veins, but a particular monster may be guarding it...!\n\nWhile you're down here, you could also look for Anthracite, an excellent fuel for making steel.\n\nSurviving in the Beneath is difficult, so check the TerraFirmaGreg Tips section of this questbook and the Field Guide for more information.",
"quests.metal_age.beneath_graphite.task": "Traverse the Overworld Bedrock and reach The Beneath",
"quests.metal_age.kaolin_clay.title": "Kaolin Clay",
"quests.metal_age.kaolin_clay.subtitle": "Kaolin Trek: The Next Generation",
"quests.metal_age.kaolin_clay.desc": "Once you find Kaolin Clay, you should bring as much back as you can possibly carry! Unfortunately, only 20% of it will successfully cook into Kaolinite Powder, so it's recommended to bake it in situ with pit kilns, to save inventory space.\n\nAfter you craft the Crucible and the Blast Furnace, you won't need much more of it, but it's still a good idea to bring home more than you think you'll need, to avoid a repeat journey.\n\nP.S.: If you've found blood lilies but no clay, try digging down a little further! Sometimes it spawns a little underground.",
"quests.metal_age.graphite.title": "Graphite",
"quests.metal_age.graphite.subtitle": "Pencils do not exist",
"quests.metal_age.graphite.desc": "Once you find graphite, you should bring back as much as you can! Though you won't need as much of it as Kaolin clay.\nGraphite veins are also rich in Coal and Diamonds, and you'll want the coal for making Steel soon.",
"quests.metal_age.graphite.task": "Any form of Graphite",
"quests.metal_age.fire_clay.title": "Fire Clay",
"quests.metal_age.fire_clay.subtitle": "At last",
"quests.metal_age.fire_clay.desc": "Heat up Kaolin Clay to get Kaolinite Powder. You can use a Forge to heat them individually, but cooking big batches inside small vessels in a Pit Kiln may be faster.\n\nFor the Graphite, process the ore as normal, then crush the Graphite Dust again to get Graphite Powder.\n\nFinally, combine 4 Graphite Powder, 4 Kaolinite Powder, and 1 Clay to create Fire Clay.",
"quests.metal_age.fire_clay_products.title": "Fire Clay products",
"quests.metal_age.fire_clay_products.subtitle": "Extremely Heat Resistant Clay",
"quests.metal_age.fire_clay_products.desc": "Just like regular Clay, Fire Clay can be Knapped to create things that you'll then need to fire. Most importantly, Fire Clay is used to create the Crucible and Fire Clay Bricks, both of which are required for the Blast Furnace.\n\nYou'll also be able to create a Mold Table and Casting Channels, which lets you cast your metal from the crucible into multiple molds at once.\n\nLastly, there's Fire Ingot Molds, which only have a 1% chance of breaking instead of regular clay's 10%.",
"quests.metal_age.crucible.title": "Crucible",
"quests.metal_age.crucible.subtitle": "Melt metals like a pro",
"quests.metal_age.crucible.desc": "The Crucible is placed on top of a Forge. It comes with 9 inventory slots and has a capacity for 4032mB of fluid, including an interface to check your alloying ratios. They also retain their contents when broken. They can also collect Pig Iron when placed below a Blast Furnace.\n\nKeep in mind that the crucible WILL try to alloy everything inside it - it does not keep metals separate like a TC Smeltery - so it's a good idea to keep it clean when you aren't using it.",
"quests.metal_age.fire_bricks.title": "Fire Bricks",
"quests.metal_age.fire_bricks.subtitle": "For the Blast Furnace",
"quests.metal_age.fire_bricks.desc": "Fire Bricks are used in the construction of the Blast Furnace, you need at the very least 4 Bricks to make the furnace.\n\nThe Bricks will require insulation to make sure the process of making steel is effective, you can either place 3 Wrought Iron Sheets around the Fire Bricks, or use Blast Furnace Insulation",
"quests.metal_age.fully_stacked_blast_furnace.title": "Fully Stacked Blast Furnace",
"quests.metal_age.fully_stacked_blast_furnace.subtitle": "The completed Blast Furnace",
"quests.metal_age.fully_stacked_blast_furnace.desc": "A full size Blast Furnace is able to melt and process large amounts of iron at once. It's a good idea to make it bigger when you can, because you'll need a lot of steel for the future.\n\nAfter you've got your first Steam Alloy Smelter, you'll be able to create more Fire Bricks more cheaply.",
"quests.metal_age.blast_furnace_fuel.title": "Fuel for the Blast Furnace",
"quests.metal_age.blast_furnace_fuel.subtitle": "Hope you followed the tips in the previous quests...",
"quests.metal_age.blast_furance_fuel.desc": "Regular Charcoal is not hot enough to be able to create Steel. You will need either Coke or Anthracite.\n\nCoke can be created by putting Coal into a Coke Oven, while Anthracite can be used as-is after being dug up from the Beneath.",
"quests.metal_age.blast_furnace.title": "Blast Furnace",
"quests.metal_age.blast_furnace.subtitle": "Then I started Blastin'",
"quests.metal_age.blast_furnace.desc": "The Blast Furnace is a multiblock structure that allows you to create Pig Iron. Placing a combination of Iron, Flux and fuel (see the adjacent quest) inside the Blast Furnace produces Pig Iron, which can be worked into Steel.\n\nIn order for the Blast Furnace to reach its required high temperatures, it will need its own Bellows, used to force air through a Tuyere which you place inside the blast furnace.\n\nThe Field Guide contains an entry on how the Blast Furnace works and how to build one.",
"quests.metal_age.weld_steel_ingots.title": "Welding Steel",
"quests.metal_age.weld_steel_ingots.subtitle": "Again?",
"quests.metal_age.weld_steel_ingots.desc": "You know the drill by this point. Create 14 Steel Ingots, then weld them to get 7 Double Steel Ingots. We'll stop reminding you about this now.\n\nDid you know that the Helve Hammer can also process your pig iron into steel?",
"quests.metal_age.steel_anvil.title": "T4 Anvil: Steel",
"quests.metal_age.steel_anvil.subtitle": "A huge leap from wrought iron",
"quests.metal_age.steel_anvil.desc": "With the Steel Anvil, you'll be able to work Steel Ingots into different forms.\n\nSteel tools and equipment have a significant boost over their bronze and wrought iron counterparts, so they're worth making if your existing ones are about to break. You'll be needing to create a lot of alloys soon, so some new mining equipment would be a wise investment.",
"quests.metal_age.steel_goodies.title": "Steel level Mechanical Power",
"quests.metal_age.steel_goodies.subtitle": "Blow, Crush, and Pipe",
"quests.metal_age.steel_goodies.desc": "Steel unlocks a new Greate tier, with increased maximum stress capacity! You can now also make things like the Encased Fan, which can automate ore washing, and the Mechanical Pump, which gives you much more access to fluid logistics.\n\nThe Mechanical Pump is especially useful, as with some smarts, you can easily automate the Blast Furnace.",
"quests.metal_age.weak_steel.title": "Weak Steel Ingredients",
"quests.metal_age.weak_steel.subtitle": "Hope you like math",
"quests.metal_age.weak_steel.desc": "Weak Steel is one part of the necessary metals to create Black Steel. You can alloy it with 2 parts Steel, 1 part Nickel and 1 part Black Bronze.\n\nYou can check the liquid weak steel's recipe for more precise alloying percentage rates.",
"quests.metal_age.highcarb_black_steel.title": "Black Steel Ingredients",
"quests.metal_age.highcarb_black_steel.subtitle": "Conservation of matter does not apply",
"quests.metal_age.highcarb_black_steel.desc": "The final two anvils are made out of complex alloys that will require a lot of metal to be created. Weak Steel and Pig Iron can be welded to create High Carbon Black Steel, which can then be worked on an anvil into Black Steel.",
"quests.metal_age.black_steel_anvil.title": "T5 Anvil: Black Steel",
"quests.metal_age.black_steel_anvil.subtitle": "Steam power is within your grasp",
"quests.metal_age.black_steel_anvil.desc": "With the Black Steel Anvil you'll now be able to work Black Steel Ingots into different items.\n\nYou've also now opened up a massive new section in the Early Automation chapter related to Steam Power!\n\nFrom here, you can either dive straight into industrialization or finish up the last tier of anvils if you'd like. You can't avoid colored steel forever, though!",
"quests.metal_age.black_steel_goodies.title": "Black Steel level Mechanical Power",
"quests.metal_age.black_steel_goodies.subtitle": "The Industrial Revolution and its consequences",
"quests.metal_age.black_steel_goodies.desc": "With Black Steel comes Steam Power! Start with small steam boilers and work your way up to a powerful steam engine, fuelling new machines to craft your first electronics.",
"quests.metal_age.red_blu.title": "Red and Blue Steel",
"quests.metal_age.red_blu.subtitle": "Some of the oldest modded Minecraft fantasy steels",
"quests.metal_age.red_blu.desc": "The final tier of anvil can be made out of either Red or Blue Steel. Both are complex alloys of Steel and multiple different metals.\n\nBlue Steel is prized for its exceptional heat resistance and tool speed, while Red Steel boasts huge amounts of strength and durability.",
"quests.metal_age.weak_red_steel.title": "Weak Red Steel Ingredients",
"quests.metal_age.weak_red_steel.subtitle": "This is getting a little ridiculous",
"quests.metal_age.weak_red_steel.desc": "Like before, Weak Red Steel is the first step of Red Steel's creation. Its alloy is made from 4 parts Black Steel, 2 parts Steel, 1 part Brass, and 1 part Rose Gold.\n\nYou can check the liquid Weak Red Steel's recipe for more precise alloying percentage rates.",
"quests.metal_age.weak_blu_steel.title": "Weak Blue Steel Ingredients",
"quests.metal_age.weak_blu_steel.subtitle": "This is getting out of hand.",
"quests.metal_age.weak_blu_steel.desc": "Like before, Weak Blue Steel is the first step of Blue Steel's creation. Its alloy is made from 4 parts Black Steel, 2 parts Steel, 1 part Bismuth Bronze, and 1 part Sterling Silver.\n\bYou can check the liquid Weak Blue Steel's recipe for more precise alloying percentage rates.",
"quests.metal_age.highcarb_red_steel.title": "Red Steel Ingredients",
"quests.metal_age.highcarb_red_steel.subtitle": "Could deleting matter like this power a nuclear bomb?",
"quests.metal_age.highcarb_red_steel.desc": "Red Steel first starts as High Carbon Red Steel, which is made by welding Weak Red Steel and Black Steel. It needs to be worked on the Anvil to turn it into Red Steel",
"quests.metal_age.highcarb_blu_steel.title": "Blue Steel Ingredients",
"quests.metal_age.highcarb_blu_steel.subtitle": "Lavoisier is rolling in his grave",
"quests.metal_age.highcarb_blu_steel.desc": "Blue Steel first starts as High Carbon Blue Steel, whcih is made by welding Weak Blue Steel and Black Steel. It needs to be worked on the Anvil to turn it into Blue Steel",
"quests.metal_age.redblu_anvil.title": "T6 Anvil: Red or Blue Steel",
"quests.metal_age.redblu_anvil.subtitle": "It's over",
"quests.metal_age.redblu_anvil.desc": "The final tier of Anvil! With the Tier 6 Anvil you'll be able to work both Red and Blue Steel Ingots into different items.\n\nThis marks the end of TerraFirmaCraft's progression. Now it's time to finish the Industrial Age and create your very first Low Voltage circuitry.",
"quests.metal_age.red_steel_flask.title": "Red Steel Flask",
"quests.metal_age.red_steel_flask.subtitle": "This got nothing on the Iron Flask",
"quests.metal_age.red_steel_flask.desc": "The Red Steel Flask is the best Flask available. It may hold the same amount of liquid as an Iron Flask, but the Red Steel Flask never breaks.",
"quests.metal_age.redblu_buckets.title": "Bucket Components",
"quests.metal_age.redblu_buckets.subtitle": "Bucket Fusion Reactor",
"quests.metal_age.redblu_buckets.desc": "The final task in the Metallurgy Age is creating a Bucket. Unlike the wooden bucket and other fluid containers you've been using until now, the Bucket can be used to carry Lava and move around source blocks of other fluids.",
"quests.metal_age.this_is_a_bucket.title": "This... is a Bucket.",
"quests.metal_age.this_is_a_bucket.subtitle": "Dear God...",
"quests.metal_age.this_is_a_bucket.desc": "Congratulations on crafting the Bucket. The Metallurgy Age is officially over.\n\nGo and start working on those Low Voltage components!",
"quests.ore_proc": "Ore Processing",
"quests.ore_proc.subtitle": "Everything you'll need to get the most out of your ores",
"quests.ore_proc.native_ore.title": "Welcome to Ore Processing",
"quests.ore_proc.native_ore.subtitle": "To Process, Ore Not To Process",
"quests.ore_proc.native_ore.desc": "An important part of &6Gregtech&r is its &dOre Processing Mechanics&r, but it can get pretty complicated, so this chapter is here to help!\n\nTo start with, you should be aware of the &6Ore Processing Diagram&r tab in EMI - Press the Show Uses key (default \"U\") on any item related to ore processing and look for the tab with the vanilla Iron Ore icon. This diagram may look overwhelming at first, but we'll take it step by step.\n\nA major part of GregTech philosophy is that there's not just one way to solve a problem, so take everything in this chapter as just a suggestion! We encourage you to customize your ore processing as you see fit.",
"quests.ore_proc.native_ore.task": "I agree to not just dump everything in a furnace",
"quests.ore_proc.ae2.title": "Ore processing with Applied Energistics 2",
"quests.ore_proc.ae2.subtitle": "A tag storage bus? What's that?",
"quests.ore_proc.ae2.desc": "AE2 is great at moving items around without tons of spaghetti cables! You can use the &dTag Storage Bus&r to tell your network where to put items that match an item's tag, which you can view by pressing F3 + H. For example, if you want to send all your Purified Ores to a chest, slap a Tag Storage Bus on it and set its filter to '&5*purified_ores*&r'.\n\nThere's many online guides on how to set up an AE2 system, but a subnet to handle all ore processing before it goes into your main storage is a solid choice!",
"quests.ore_proc.robot_arm.title": "Ore processing with GregTech's own tools",
"quests.ore_proc.robot_arm.subtitle": "Providing answers to its own problems",
"quests.ore_proc.robot_arm.desc": "GregTech comes with its own tools to help solve ore processing logistics.\n\nThe &6Robot Arm&r can move precice numbers of items into a machine, such as only moving flawed gems into a Laser Engraver once you have two of them. The &6Tag Filter&r can filter items by tag, such as '&5*purified_ores*&r' to match all Purified Ores.\n\nThe &4Smart Filter&r can filter items depending on their &6recipe&r. For example, if you use it with a robot arm on an electrolyzer, and set the robot arm to supply exact, it will only move your dusts into the electrolyzer once it has as many inputs as the recipe requires!",
"quests.ore_proc.gtcy.title": "Ore processing but bigger",
"quests.ore_proc.gtcy.subtitle": "When size does matter",
"quests.ore_proc.gtcy.desc": "Once you get to IV, you'll gain access to multiblock versions of all of GregTech's single block machines. They do the exact same recipes as their single block cousins, but are more flexible - you can put lots of huge Input Buses on them, you can overclock them with higher tier &6Energy Hatches&r instead of making new ones every tier, and they even support &6Parallel Hatches&r to do multiple recipes simultaneously!\n\nAll of these machines require alloys created with the &bAlloy Blast Smelter&r, found at the end of &dEV&r.",
"quests.ore_proc.macerator_byproduct.title": "Crushing with byproducts",
"quests.ore_proc.macerator_byproduct.subtitle": "I can get even more from my ores!",
"quests.ore_proc.macerator_byproduct.desc": "While looking at &bEMI&r, you've probably noticed that your &dMacerator&r or &dMillstone&r lists more &boutputs&r than what you're actually getting.\n\nGregTech doesn't communicate this very well, but these extra slots are only available in &6HV&r. Once you make it to that tier, the &6HV&r macerator becomes incredibly powerful, giving a huge amount of bonus byproducts from each ore.",
"quests.ore_proc.macerator_noproduct.title": "Crushing without byproducts",
"quests.ore_proc.macerator_noproduct.subtitle": "Ores for the poors",
"quests.ore_proc.macerator_noproduct.desc": "In the primitive age, you're limited to a &bQuern&r to crush your ores into dusts. Once you have access to Bronze, you can set up a &bMillstone&r to automate this step!\n\nIn the Steam Age, the &bForge Hammer&r and &bCrushing Wheels&r can crush your ores very quickly. Remember, you won't get any maceration byproducts until &6HV&r!",
"quests.ore_proc.crushed_ores.title": "Ore Purification",
"quests.ore_proc.crushed_ores.subtitle": "There's more?!",
"quests.ore_proc.crushed_ores.desc": "Now that you have your crushed ores, you've officially passed the first step of &6Ore Processing&r! The next step is &dPurification&r. \n\nTo start with, your choices are limited, but more options will open up as you progress. Once you get these, be sure to look through EMI and decide what the best steps are for each of your ores.",
"quests.ore_proc.sodium_persuflate.title": "Bathe them in Sodium Persulfate",
"quests.ore_proc.sodium_persuflate.subtitle": "Not just for circuit board etching",
"quests.ore_proc.sodium_persuflate.desc": "Once you get to LV, you may be interested in using a &bChemical Bath&r with &dSodium Persuflate&r to get some extra byproducts. Not all ores can be processed this way, but the ones that can, will get around a &670%&r chance of byproducts, compared to the &630%&r of the &bOre Washer&r.\n\nSodium Persuflate can be a little annoying to mass produce, though if you want, &9Sea Water&r is a great starting point.\n\nThe quest on the left gives some examples that might be worth the investment.",
"quests.ore_proc.sodium_ores.title": "Sodium Persulfate bathing examples",
"quests.ore_proc.sodium_ores.subtitle": "A useful time saver",
"quests.ore_proc.sodium_ores.desc": "Here's some recommendations for Sodium Persulfate bathing:\n\n-&6Crushed Aluminium&r for &dRutile&r: &dTitanium&r\n\n-&6Crushed Bauxite&r: &dGallium&r\n\n-&6Crushed Cobalt&r: &dCobaltite&r for &dArsenic&r",
"quests.ore_proc.ore_washer.title": "Bathe them in Water",
"quests.ore_proc.ore_washer.subtitle": "The standard option for most ores",
"quests.ore_proc.ore_washer.desc": "Most ores don't need any fancy bathing setups, and running them through an &dOre Washer&r or &9Bulk Washing&r with an &dEncased Fan&r will suffice.\n\nIf you use the &bOre Washer&r, make sure to use &9Distilled Water&r to double the speed of the recipe.\n\nDon't have access to either of these yet? You can just throw your crushed ores into water to purify them, though this won't get you any byproducts.",
"quests.ore_proc.mercury_ores.title": "Bathe them in Mercury",
"quests.ore_proc.mercury_ores.subtitle": "Don't stick your finger in it",
"quests.ore_proc.mercury_ores.desc": "Bathing certain ores in &dMercury&r can give some other useful byproducts. Not all ores can be processed this way, but the ones that can, will get around a &670%&r chance of byproducts, compared to the &630%&r of the &bOre Washer&r.\n\n&dMercury&r can be easily obtained from &cRedstone&r or &cCinnabar&r.\n\nThe quest on the right gives some examples are good to process in Mercury.",
"quests.ore_proc.mercury.title": "Mercury bathing examples",
"quests.ore_proc.mercury.subtitle": "Liquid metal bath time",
"quests.ore_proc.mercury.desc": "Here's some recommendations for Mercury bathing:\n\n-&6Crushed Platinium&r: &dPalladium&r\n\n-&6Crushed Cooperite&r: &dPalladium&r\n\n-&6Crushed Nickel&r: &dPlatinum&r\n\n-&6Crushed Gold&r: &dSilver&r",
"quests.ore_proc.purified_ores.title": "Post-Purification",
"quests.ore_proc.purified_ores.subtitle": "More branching paths",
"quests.ore_proc.purified_ores.desc": "You now have &6Purified Ores&r, but this time there's even more options on how to proceed.\n\nWhile every purified ore can just be ran through a Thermal Centrifuge next, certain ores will need to be processed differently for unique byproducts later, such as the infamous &dPlatline&r or &dIndium Line&r. If you don't need these purified ores immediately, it may be useful to store them in their purified state for now.",
"quests.ore_proc.indium.title": "The Indium Line",
"quests.ore_proc.indium.subtitle": "We say line, but really it's just a two step process",
"quests.ore_proc.indium.desc": "The &6Indium Line&r shouldn't be needed before &9IV&r, but it will require purified &bSphalerite&r and &bGalena&r.",
"quests.ore_proc.platline.title": "The Infamous Platline",
"quests.ore_proc.platline.subtitle": "GregTech players vs Mekanism players when they need Osmium:",
"quests.ore_proc.platline.desc": "The &6Platinium Line&r will be your first real challenge to process, providing you with essential platinum-group metals: &bPlatinium&r, &bPalladium&r, &bRuthenium&r, &bRhodium&r, &bIridium&r, and &bOsmium&r.\n\nWhile there's easier ways to obtain &bPlatinium&r and &bPalladium&r, this line will be &amandatory&r for accessing the others.\n\nThe Platline can be started at &6HV&r, but you wont be able to complete it fully until you reach &dIV&r.",
"quests.ore_proc.electro_separator.title": "Electromagnetic Separator",
"quests.ore_proc.electro_separator.subtitle": "Probably the least useful GregTech machine",
"quests.ore_proc.electro_separator.desc": "The &6Electromagnetic Separator&r can extract things like Iron and Gold from &dRefined Ores&r, which you can get by crushing your purified ones. For now, we recommend using it primarily for &dNaquadah&r. If you need more &aNeodymium&r, you can also process &dBastnasite&r.",
"quests.ore_proc.macerator_separator.title": "The Macerator",
"quests.ore_proc.macerator_separator.subtitle": "(again)",
"quests.ore_proc.macerator_separator.desc": "The macerator can sometimes yield different byproducts from your Purified ores than other routes, but these are still locked to &6HV&r like every other macerator byproduct.",
"quests.ore_proc.thermal_centrifuge.title": "The Thermal Centrifuge",
"quests.ore_proc.thermal_centrifuge.subtitle": "The go-to for most purified ores",
"quests.ore_proc.thermal_centrifuge.desc": "For all your other Purified Ores that doesn't need special treatment, it's best to run them through the &dThermal Centrifuge&r. This machine can produce byproducts at a reliable rate, while only using electricity. It's quite slow, however, so we suggest making multiple machines.",
"quests.ore_proc.sifter.title": "The Sifter",
"quests.ore_proc.sifter.subtitle": "The Skyblock Simulator",
"quests.ore_proc.sifter.desc": "The &6Sifter&r should be used for all your &aGems&r. It gives far more yield per ore than any other method, and is the only way to obtain Exquisite and Flawless gems before &6HV&r laser engraving.",
"quests.ore_proc.centrifuge_sifter.title": "Centrifuging the dust",
"quests.ore_proc.centrifuge_sifter.subtitle": "Byproducts of byproducts",
"quests.ore_proc.centrifuge_sifter.desc": "The &6Sifter&r can output &6Purified Dust&r, which you can toss into a centrifuge for a few extra byproducts.",
"quests.ore_proc.dust_processed.title": "Your final dust",
"quests.ore_proc.dust_processed.subtitle": "Or is it?",
"quests.ore_proc.dust_processed.desc": "&6Dusts&r are the final form of almost every ore.\n\nFrom here, you can put it in a &cFurnace&r, send it to &estorage&r, or even start using it right away! Some dusts will require one last step before they become truly useful.\n\nRemember to keep your &6ore processing line&r in top shape! You'll want to keep expanding and upgrading it as you progress, so you can spend less time mining and more time gregging.",
"quests.ore_proc.electrolyzer.title": "Further refinement",
"quests.ore_proc.electrolyzer.subtitle": "An encore for ore!",
"quests.ore_proc.electrolyzer.desc": "Certain &6Dusts&r have no direct use. For example, &2Tantalite&r must be processed in an &6Electrolyzer&r to extract the raw elements of &dTantalum&r and &dManganese&r.\n\nMost of these recipes will only be available with an &bMV Electrolyzer&r, so come back to this later!",
"quests.ore_proc.packer.title": "The Packer",
"quests.ore_proc.packer.subtitle": "It's real fast",
"quests.ore_proc.packer.desc": "Back in the old days of GregTech, this little bad boy saw a lot of use—you used to get a ton of &6Small&r and &6Tiny Dusts&r from ore processing.\n\nNowadays, it's only really useful for automatic packing, such as &dRare Earth&r in a &6Centrifuge&r returning many &6Small Piles of Dust&r.\n\nDon't forget: a &eRobot Arm&r set to Supply Exact mode can be useful to avoid clogging the input slots.",
"quests.steam_age": "Early Automation",
"quests.steam_age.subtitle": "From Primitive Machines to Steam Power",
"quests.steam_age.basic_greate.title": "Basics of Greate",
"quests.steam_age.basic_greate.subtitle": "Tired of Create? This'll make it more interesting",
"quests.steam_age.basic_greate.desc": "Greate is a fusion of &3Create&r and &3GregTech&r that has different tiered versions of Create's machines. It also introduces stress limits on Shafts and Cogwheels, so you'll have to plan more about how you power your machinery!\n\nGenerally speaking, you'll want smaller setups with their own individual power sources, instead of doing the usual Create thing of having a blob of water wheels connected into a single Shaft into your base.",
"quests.steam_age.create_tools.title": "Tools of the Trade",
"quests.steam_age.create_tools.subtitle": "These may be useful",
"quests.steam_age.create_tools.desc": "A wrench will let you quickly pick up Create blocks by Sneak + Right-Clicking on them, though an axe or pickaxe will still work too. The goggles will let you see much more detailed information about your machines, such as how much stress they're producing or consuming.\n\nBoth of these are optional for now, but will prove to be very useful, and you'll definitely want them later.\n\nCheck the TFG Tips chapter for help on glassblowing. Did you know that breaking cobblestone with a hammer will turn it into gravel, and breaking that again will turn it into sand...?",
"quests.steam_age.basic_millstone.title": "Automatic Ore Processing",
"quests.steam_age.basic_millstone.subtitle": "No more querning",
"quests.steam_age.basic_millstone.desc": "The &3Millstone&r is an automatic version of the Quern. You can throw whatever you'd like into the top, and then right-click to take your crushed items back out. It's pretty slow if you connect it directly to your Horse Crank, but you can use gear ratios to increase its speed.\n\nYou will only receive the output in the first slot. The other slots are part of a GregTech mechanic that won't be relevant until much later (&6HV&r).",
"quests.steam_age.horse_crank.title": "Your First Power Source",
"quests.steam_age.horse_crank.subtitle": "Make your livestock pay rent",
"quests.steam_age.horse_crank.desc.1": "The &3Horse Crank&r is your first accessible source of mechanical power. To use it, place the crank on the center of a 7x7 cleared area and leash an animal to it. Different animals will provide different amounts of power, while the blocks underneath will increase the speed of the output power. The area of multiple cranks can overlap.\n\nYou may need to hold a second lead to attach an animal.",
"quests.steam_age.horse_crank.desc.2": "&3Small Animals (4 SU):&r\nWolf, Dog, Pig, Sheep, Goat, Alpaca\n\n&3Medium Animals (6 SU):&r\nCow, Donkey\n\n&3Large Animals (8 SU):&r\nHorse, Mule, Musk Ox, Yak",
"quests.steam_age.poor_paths.title": "Poor Paths",
"quests.steam_age.poor_paths.subtitle": "This is just dirt",
"quests.steam_age.poor_paths.desc": "This is the worst kind of road you could use. The horse crank will operate at 2 RPM.",
"quests.steam_age.normal_paths.title": "Medium Paths",
"quests.steam_age.normal_paths.subtitle": "Ok, you put a little effort in",
"quests.steam_age.normal_paths.desc": "Medium paths are a little better and will let your animals turn the crank at 4 RPM.\n\nNote: You can't have a Dirt Path block directly under the horse crank, so that one will have to be Gravel.",
"quests.steam_age.good_paths.title": "Great Paths",
"quests.steam_age.good_paths.subtitle": "No horseshoes required!",
"quests.steam_age.good_paths.desc": "These are the best kind of paths you could use, letting your crank output at 8 RPM. These kinds of paths also increases the player's move speed too, so they're great to pave your base with!",
"quests.steam_age.helve_hammer.title": "Helve Hammer",
"quests.steam_age.helve_hammer.subtitle": "CLANG... CLANG... CLANG...",
"quests.steam_age.helve_hammer.desc": "Does crafting all those plates for a Bloomery look tedious? The &3Helve Hammer&r will automatically (but slowly) flatten double ingots into plates for you. You'll still have to do the welding yourself though. Simply place an anvil directly under the hammer and throw your double ingots onto it, then right-click the hammer to get your plates out.\n\nHigher tier anvils will also require fewer hits to make plates from the previous tier.",
"quests.steam_age.water_wheel.title": "Water Wheels",
"quests.steam_age.water_wheel.subtitle": "Hope you set up your base near a river!",
"quests.steam_age.water_wheel.desc": "Water wheels provide much more power than the Horse Crank, at the expense of requiring flowing water. You don't have the ability to move water sources yet, so you'll need to find some sort of river or waterfall to power these.\n\nYou can get treated wood by soaking any planks in creosote from your Coke Oven.",
"quests.steam_age.windmill.title": "Windmills",
"quests.steam_age.windmill.subtitle": "Pairs well with tulips",
"quests.steam_age.windmill.desc": "If you aren't near flowing water, a windmill is another effective option for a better source of power. Bigger windmills provide more stress units and faster speeds.\n\nYou can get treated wood by soaking any planks in creosote from your Coke Oven.",
"quests.steam_age.metal_casing.title": "Metal Casings",
"quests.steam_age.metal_casing.subtitle": "Primitive Machine Hull?",
"quests.steam_age.metal_casing.desc": "These are the basis of most of the simple machines you can build with Create. Check JEI for all the different things you can craft with this, including Gearboxes and other ways to control your stress units.\n\nNew to Create? There's many tutorials online about different kinds of contraptions you can build, and most of them will still work in TFG too! (Except anything involving cobble generators)",
"quests.steam_age.mechanical_harvester.title": "Mechanical Harvester",
"quests.steam_age.mechanical_harvester.subtitle": "Robotic Cherrypicking",
"quests.steam_age.mechanical_harvester.desc": "Too lazy to harvest and replant your crops? These will do it for you! Place them on a spinning contraption and watch them go. These won't work on crops planted inside a greenhouse though.\n\nProtip: It's always a constant 15°C down at bedrock level, so it's a cool location for a farm that can grow crops all year round!",
"quests.steam_age.mechanical_saw.title": "Mechanical Saw",
"quests.steam_age.mechanical_saw.subtitle": "Efficient cutting of wood, stone, and your fingers",
"quests.steam_age.mechanical_saw.desc": "Tired of chopping trees? These will do it for you! Place them on a spinning contraption and watch them go. Unfortunately, you'll still have to replant the saplings them yourself until you get access to a Deployer.\n\nA Mechanical Saw can also double as a stonecutter, giving easier access to various forms of masonry. Using it to chop logs into lumber is also more efficient!",
"quests.steam_age.chute.title": "Early Logistics",
"quests.steam_age.chute.subtitle": "Public infrastructure for your items",
"quests.steam_age.chute.desc": "You now have access to ways to move your items around! Chutes are similar to hoppers and are cheaper, but can only move items downwards. Both of these can also push items from container into Item Pipes.\n\nFunnels are similar but are best paired with Belts instead of Item Pipes.",
"quests.steam_age.item_pipes.title": "Item Pipes",
"quests.steam_age.item_pipes.subtitle": "Not as cool as Item Conduits",
"quests.steam_age.item_pipes.desc.1": "&3Item Pipes&r are a simple yet effective way to move items around &dinstantly&r, but with throughput limitations.\n\nHigher tier pipes provide ridiculously large throughput - a rare sight in modded Minecraft!\n\nItem Pipes &9do not pull&r, but they will push any item inserted into them to other connected inventories, prioritizing &9the closest inventory&r first.",
"quests.steam_age.item_pipes.desc.2": "The priority mechanics are &osomewhat complicated&r, so skip ahead if you aren't interested:\n\nA &eDestination&r will have a &dRouting Value&r calculated, which is the sum of all \"Routing Values\" of the individual Pipes to that Destination. Whichever Destination has the &clowest &dRouting Value&r will be the one selected for Insertion.\n\n&3Restrictive Pipes&r typically have the lowest Priority for insertion due to their higher Routing Value.",
"quests.steam_age.item_pipes.desc.3": "Right now, you can use them in combination with &6Chutes&r and &6Hoppers&r, but you will also be able to use them with Conveyor Modules, Output Buses, and machine Auto-Outputs all in the LV age.\n\n&9Note:&r GT6-style Pipes are &denabled&r. It means that placing Pipes connect them only to the block they were placed against. To open more connections, use your &5Wrench&r on the grid.\n\nGet &eany&r of the suggested Item Pipes to complete this quest.",
"quests.steam_age.item_pipes.desc.4": "&l&3Lore:&r&o Oooooh, YEAH! Item Pipes were in GregTech 5, and for whatever reason they weren't kept for GTCE, so you had to use other mods to transport items. Who does that!? Jokes aside, we hope you enjoy Item Pipes being back in GregTech!",
"quests.steam_age.steel_greate.title": "Steel-tier Greate",
"quests.steam_age.steel_greate.subtitle": "Greate so good they made Greate 2",
"quests.steam_age.steel_greate.desc": "Welcome to the next tier of Greate! Steel Shafts and Cogwheels can hold four times as much stress as your old ones. The total stress limit of a kinetic setup is determined by the weakest link, so unfortunately you'll have to replace your old setup if you want to reap the rewards. Some of the old parts can be recycled at least!",
"quests.steam_age.steel_encased_fan.title": "Encased Fan",
"quests.steam_age.steel_encased_fan.subtitle": "Great for hot days",
"quests.steam_age.steel_encased_fan.desc": "The &3Encased Fan&r is the final step in your first fully automatic ore processing line, so you no longer need to clean your impure dusts by hand. Point the fan at your dusts with a water source between, and they'll be gleaming in no time. As a bonus, it'll give you some extra byproducts too! It might be tricky to move a water source right now, but you can build around an existing part of a river or lake.",
"quests.steam_age.steel_millstone.title": "Steel Millstone",
"quests.steam_age.steel_millstone.subtitle": "A worthwhile upgrade",
"quests.steam_age.steel_millstone.desc": "With a much higher kinetic capacity, the steel millstone is a worthwhile upgrade over your basic one, letting you spin it much faster for quicker crushing. A good upgrade for all the different new ores you'll be getting soon!\n\nAgain though, it only outputs items in the first slot in JEI.",
"quests.steam_age.steel_pump.title": "Fluid Handling",
"quests.steam_age.steel_pump.subtitle": "Delicious pipe spaghetti",
"quests.steam_age.steel_pump.desc.1": "With the Steel Age, now you can automate fluids as well as items! The &3Mechanical Pump&r can pull fluids out of pretty much anything, including barrels, crucibles, and even source blocks. You can use it with either Create's or GregTech's fluid pipes, though each behaves a little differently.",
"quests.steam_age.steel_pump.desc.2": "Create's pipes have no internal fluid capacity, instead transporting fluids directly from source to destination. You can right-click them with a Copper Casing to \"lock\" any connections in place, and right-clicking them with a wrench will open a little window that prevents intersections, so you can run multiple pipes next to each other. Create's pipes also require a mechanical pump to use, and each pump only has a range of 16 blocks, but one pump can pull fluids from multiple sources at once.\nThey also have no temperature limit!",
"quests.steam_age.steel_pump.desc.3": "On the other hand, GregTech's pipes do have their own internal fluid capacity and don't require a pump once fluid is inside them. Like item pipes, their connections can also be fully controlled by sneak right-clicking them with an empty off-hand, and we recommend doing so on all your pipes otherwise the fluid sloshes around.\n\nAre your mechanical pumps and GregTech pipes not connecting? Flip the pump twice (right-click with a wrench) and that should get them working together.",
"quests.steam_age.mold_table.title": "Blast Furnace Automation",
"quests.steam_age.mold_table.subtitle": "The Electric Blast Furnace is a long way off",
"quests.steam_age.mold_table.desc.1": "You're going to need &3tons&r of steel for a while, so automating your blast furnace is definitely a worthwhile investment. The Mechanical Pump can pull fluids directly out of the blast furnace (much faster than it drips into a crucible) into a Mold Table, and the pump will also let the ingots cool instantly! You can then put a Chute or Hopper directly under the mold table to pull the ingots out of it. From there, you can send the Pig Iron Ingots over to your Helve Hammer.",
"quests.steam_age.mold_table.desc.2": "If you'd like, you can also use a Chute to drop your items into the top of the blast furnace, and a Deployer to automatically work the bellows. Excessive bellow blowing will quickly use up the durability of your Tuyere, though item pipes can push a new one in.\n\nYou could even have a pump pull from both your blast furnace and your crucible, using a Fluid Valve to stop the pump while you're alloying, and turn it back on once you're finished.",
"quests.steam_age.fluid_pipes.title": "Fluid Pipes",
"quests.steam_age.fluid_pipes.subtitle": "Liquids, gases... we don't discriminate",
"quests.steam_age.fluid_pipes.desc.1": "&bFluid Pipes&r will transport &7Steam&r between machines for you.\n\nEach Pipe has a certain throughput in mB/t, and a &6Temperature Limit&r. This is relevant right now, as Steam will burn Wooden Pipes. Some pipes have &bspecial&r attributes you don't need to worry about for now.\n\nEach material has several sizes for Pipes. The bigger the Pipe, the &ahigher&r the throughput, but the more &dexpensive&r the craft. For example, a normal &6Bronze Fluid Pipe&r transfers 120 mB/t. (It also has a 1,200 mB internal buffer!)\n\nTo start off, we recommend using Wood pipes for cold fluids, and Bronze ones for hot fluids.",
"quests.steam_age.fluid_pipes.desc.2": "&aReminder:&r 1 second = 20 ticks... assuming the server isn't lagging.\n\n&dNote:&r GT6-style Pipes are enabled. It means that placing Pipes connects them only to the block they were placed against. To open more connections, use your Wrench on the pipe.\n\nYou can also shift-right click with your Wrench to disable input from a side. This can help counteract sloshing (liquids travelling in an undesired direction).",
"quests.steam_age.fluid_drums.title": "Efficient Fluid Storage",
"quests.steam_age.fluid_drums.subtitle": "I don't think a wooden barrel can hold molten steel",
"quests.steam_age.fluid_drums.desc.1": "&6TFG&r can quickly get &4overwhelming&r with the plethora of fluids it introduces, so you may be looking for a way to store them.\n\nIntroducing... &aDrums&r! They have large internal buffers, and any &aDrum&r can be broken and picked up and will &dkeep the fluid&r inside. A right-click with a Screwdriver allows a Drum to drain its content into another container placed below it.",
"quests.steam_age.fluid_drums.desc.2": "&l&3Lore:&r&o These drums are actually ported from GregTech 6.",
"quests.steam_age.boilers.title": "Steam Boilers",
"quests.steam_age.boilers.subtitle": "Portable Steamroom",
"quests.steam_age.boilers.desc.1": "Steam machines need to be powered! You have three options to generate steam: the &3Solid&r boiler accepts solid fuels like coal and charcoal, the &3Liquid&r boiler accepts liquids like creosote and lava, and the &3Solar&r boiler requires no fuel but only works during the day. The choice is yours, but we recommend the liquid one if you're unsure.\n\nSteam machines all have a vent which needs to stay unblocked in order for them to work properly.",
"quests.steam_age.boilers.desc.2": "&aWarning:&r Boilers will &bexplode&r if you attempt to put water into them while they are dry and hot. It's best to always have water being pumped into them, but you can always break and place the block to reset its temperature.",
"quests.steam_age.boilers.tasks": "Any High Pressure Steam Boiler",
"quests.steam_age.steam_bloomery.title": "Steam Bloomery",
"quests.steam_age.steam_bloomery.subtitle": "The Bloomery's uncle",
"quests.steam_age.steam_bloomery.desc": "You're always going to need a lot of Wrought Iron, so why not automate your Bloomery? The next closest way to automate wrought iron is way off in LV. The Steam Bloomery is a new multiblock that'll automate your old TFC bloomery, and do it faster too! Like with the Coke Oven, you can press the JEI 'Uses' key (defaults to \"U\") to show the multiblock preview tab. Click on individual blocks to see what's valid in each location.",
"quests.steam_age.steam_furnace.title": "Steam Furnace",
"quests.steam_age.steam_furnace.subtitle": "The Steam Furnace furnaces...",
"quests.steam_age.steam_furnace.desc": "Want to quickly smelt something into an ingot? The &3Steam Furnace&r does just that! It can turn many ores and dusts quickly into their ingot form, at the expense of not getting any byproducts. While it can also cook food for you, it currently has a bug where the food expiration data isn't copied over correctly, meaning some food may come out rotten. We recommend sticking to Firmalife's Oven for that instead.",
"quests.steam_age.steam_oven.title": "Steam Oven",
"quests.steam_age.steam_oven.subtitle": "The Steam Grinder's big brother",
"quests.steam_age.steam_oven.desc.1": "&o...or little brother. Don't let him know!&r\n\nThe &3Steam Oven&r is a great multiblock option if you need &6effortlessly smelt large quantities of items.&r No more lines of furnaces that you have to manually empty and refuel!\n\nIt effectively behaves as a parallel furnace, smelting up to 8 items at a time for a low cost of Steam.",
"quests.steam_age.steam_oven.desc.2": "&l&3Lore:&r&o This Multiblock - despite being very similar to its brother, the Steam Grinder - isn't ported from a GregTech version or addon. Its actual progenitor is the Steam Oven from Railcraft, which dates back to 1.4.7!",
"quests.steam_age.steam_macerator.title": "Steam Macerator",
"quests.steam_age.steam_macerator.subtitle": "The Steam Macerator macerates...",
"quests.steam_age.steam_macerator.desc": "This machine does exactly the same thing as the Millstone, so if you already have one of those, there's not much point to building this. Still, one or the other is required for progression at this point. No, this machine doesn't output any of the extra output slots either. You'll have to wait until &6HV&r for that.",
"quests.steam_age.steam_grinder.title": "Steam Grinder",
"quests.steam_age.steam_grinder.subtitle": "The Steam Macerator's little sister",
"quests.steam_age.steam_grinder.desc": "Like the Steam Oven, the &3Steam Grinder&r is an upgraded version of the single-block version that can do multiple items at the same time. Is it worth it? That's totally up to you.",
"quests.steam_age.rock_crusher.title": "Steam Rock Crusher",
"quests.steam_age.rock_crusher.subtitle": "The Rock Crusher duplicates blocks... wait what?",
"quests.steam_age.rock_crusher.desc": "The Rock Crusher is basically a cobblestone generator in a box. It can take any raw stone or cobblestone and generate more of it, at the low cost of just a little steam. This doesn't help at all for progression, but if you're looking to make a lot of bricks, this machine is perfect.",
"quests.steam_age.forge_hammer.title": "Steam Forge Hammer",
"quests.steam_age.forge_hammer.subtitle": "The Forge Hammer hammers...",
"quests.steam_age.forge_hammer.desc": "With the creation of this machine, many recipes that once required you to use a hammer can instead be made here!\n\nIt can process &bCobblestone into Gravel&r, and &dGravel into Sand&r - and it's zippy at that to boot.\n\nLast but not least, it makes &aPlates&r at a better ratio: &6three Ingots for two Plates&r. A worthwhile investment!\n\nOn top of all that, the Forge Hammer lets you (slowly) work in-between ingots such as Raw Blooms into Wrought Iron, or Pig Iron into Steel, if you want a more compact version of the Helve Hammer!",
"quests.steam_age.alloy_smelter.title": "Steam Alloy Smelter",
"quests.steam_age.alloy_smelter.subtitle": "The Alloy Smelter makes alloys...",
"quests.steam_age.alloy_smelter.desc": "The &bAlloy Smelter&r is used for, well, alloys. You'll want it for the efficient &6Bronze&r recipe, and for &4Red Alloy&r in the near future.\n\nIt can also weld High Carbon ingots together at a much more efficient rate!\n\nOut of all the &6Steam Age&r machines, this is the most steam-hungry. If you ever find yourself running out of steam, give your machine a &alove-tap&r with &dany Soft Mallet&r to momentarily pause it.",
"quests.steam_age.compressor.title": "Steam Compressor",
"quests.steam_age.compressor.subtitle": "The Steam Compressor compresses...",
"quests.steam_age.compressor.desc": "The &3Steam Compressor&r can turn ingots and gems into blocks, nuggets into ingots, and most importantly, wood pulp into single Planks. You'll see why those are important soon!",
"quests.steam_age.molding.title": "Molding",
"quests.steam_age.molding.subtitle": "Reduce the amount of malding by molding",
"quests.steam_age.molding.desc": "In addition to alloying metals together, the Alloy Smelter can also use &3Molds&r to convert materials into different shapes.\n\nYou'll want the listed molds for future alloy smelting. Be sure to make &aMolds&r - don't make &cExtruder Shapes&r, as they're used in a different machine.\n\nYou may also be interested in the Gear molds, but using them to craft gears is more expensive than doing it by hand.",
"quests.steam_age.red_alloy.title": "Red Alloy",
"quests.steam_age.red_alloy.subtitle": "A completely fictional alloy",
"quests.steam_age.red_alloy.desc": "&4Red Alloy&r is an alloy of Copper and Redstone, prized in the GregTech universe for its conductivity. You can craft it either in an Alloy Smelter or in your Crucible, if you'd like.\n\nYou will need some for &9Electron Tubes&r.\n\n&l&3Lore:&r&o This material originally comes from RedPower - what a throwback!",
"quests.steam_age.extractor.title": "Steam Extractor",
"quests.steam_age.extractor.subtitle": "The Steam Extractor extracts...",
"quests.steam_age.extractor.desc": "Not many items are made in the &3Extractor&r during the &6Steam Age&r, as it lacks the capability to extract fluids.",
"quests.steam_age.glass_tube.title": "Glass Tubes",
"quests.steam_age.glass_tube.subtitle": "You'll want a lot of these",
"quests.steam_age.glass_tube.desc": "While you could make all of these by hand with glassblowing, it's much more time efficient to create them in your Alloy Smelter with the appropriate mold instead. Need a lot of glass dust? You can either glassblow 16 panes at once to macerate them, or use the Rock Crusher and Forge Hammer to get lots of sand, then add a little Flint dust to turn it into glass dust.",
"quests.steam_age.treated_planks.title": "Treated Planks",
"quests.steam_age.treated_planks.subtitle": "Also known as Treated Plywood",
"quests.steam_age.treated_planks.desc": "Hope you've been saving up your creosote, because making these pulped and compressed planks is another use for it.\n\n&l&3Lore:&r&o In earlier versions of TerraFirmaGreg, this was the point when you could actually start Create!",
"quests.steam_age.electron_tube.title": "Electron Tube",
"quests.steam_age.electron_tube.subtitle": "Ultra Ultra Low Voltage...?",
"quests.steam_age.electron_tube.desc": "These may be initally very painful to craft, but you should use your first few on setting up a line of Deployers, to make crafting them significantly cheaper.\n\nBesides Deployers, these are also used for a wide variety of advanced Create machines!",
"quests.steam_age.rotation_speed_controller.title": "Rotation Speed Controller",
"quests.steam_age.rotation_speed_controller.subtitle": "No more manual gear ratios!",
"quests.steam_age.rotation_speed_controller.desc": "The &3Rotation Speed Controller&r can simplify all of your cogwheel spaghetti into a single block, letting you adjust RPM in a simple, compact way. These will be useful later when you have more machines to balance your stress units between!",
"quests.steam_age.mech_crafter.title": "Mechanical Crafter",
"quests.steam_age.mech_crafter.subtitle": "For those extra large crafting recipes",
"quests.steam_age.mech_crafter.desc": "Don't worry, these are entirely optional, but they are used for a couple one-time crafts that you may find very useful, outside of the two listed here.",
"quests.steam_age.crushing_wheel.title": "Crushing Wheels",
"quests.steam_age.crushing_wheel.subtitle": "The Millstone's cousin's wife's boyfriend",
"quests.steam_age.crushing_wheel.desc": "These do exactly the same thing as the other crushing-related machines earlier in the chapter, but faster and in bulk. They're pretty equivalent to the Steam Grinder.",
"quests.steam_age.centrifuge.title": "Mechanical Centrifuge",
"quests.steam_age.centrifuge.subtitle": "A World Revolving",
"quests.steam_age.centrifuge.desc": "Ore processing will always be an important part of this modpack, and this machine is another (optional) part of that. By following a different route of ore processing steps (check the Ore Processing Diagram tab in JEI), you can use this centrifuge to get some bonus byproducts out of your ores! The next upgrade to your ores won't be until the LV Thermal Centrifuge, so whether or not this is a worthwhile investment is up to you.",
"quests.steam_age.steam_engine.title": "Steam Engine",
"quests.steam_age.steam_engine.subtitle": "Time for some real steam power",
"quests.steam_age.steam_engine.desc": "Water wheels and windmills not cutting it any more? It wouldn't be a steam age without a proper steam engine! Each steam engine can output a whole 512 SU, giving you much more power to play with.\n\nBlaze Burners can be crafted without leaving your house, and you can use a Mechanical Arm to automatically feed them solid fuel, or liquid fuel in a bucket. Coal Gems and Coke can also be used to superheat them.",
"quests.steam_age.deployers.title": "Deployers",
"quests.steam_age.deployers.subtitle": "Primitive Assembly Line",
"quests.steam_age.deployers.desc": "While you could use a single deployer for the rest your time in this chapter, we &3really&r don't recommend it. Setting up a line of deployers along a belt will save heaps of time and sanity, and it's not like you'll be wasting materials either, because you can always reuse them to upgrade your tree farm later.\n\nThese will also make electron tubes significantly cheaper!",
"quests.steam_age.trains.title": "Trains",
"quests.steam_age.trains.subtitle": "Waypoints wishes it was as cool as these",
"quests.steam_age.trains.desc": "Trains are a fantastic option when it comes to any sort of long distance transportation, whether that's players, items, or fluids! They can also safely travel through unloaded chunks. There won't be any sort of player teleportation for a very long time, so if you'd like to set up a continent-spanning rail network, you don't have to worry about it getting outdated.",
"quests.steam_age.wood_plank.title": "Wood Planks",
"quests.steam_age.wood_plank.subtitle": "Untreated Plywood...?",
"quests.steam_age.wood_plank.desc": "These are the same as the Treated Planks adjacent to this quest, except you can use any wood instead of having to dunk them in creosote first.",
"quests.steam_age.organization.title": "Staying Organized",
"quests.steam_age.organization.subtitle": "You're already in the first circle of microcrafting hell",
"quests.steam_age.organization.desc": "Struggling to keep up with all the recipes and items you need? Here's a couple options which may help:\n\n&3Clipboard&r: This handy item is a portable to-do list, letting you check off items as you like.\n\n&3Crafting Blueprint&r: Keeps track of frequent recipes, letting you craft batches without having to find the recipe in JEI.\n\n&3JEI's Bookmarks&r: You can press the \"Add/Remove Bookmark\" key (default \"A\") when hovering over an item in JEI to bookmark it. You can also bookmark whole recipes by pressing this key on the output!",
"quests.steam_age.resin_boards.title": "Resin-Coated Boards",
"quests.steam_age.resin_boards.subtitle": "I guess you could say we're... bored of LaTeX?",
"quests.steam_age.resin_boards.desc": "Did you know you can automate latex production through mechanical pumps? Now you do!",
"quests.steam_age.circuit_boards.title": "Electronics #2: Circuit Boards",
"quests.steam_age.circuit_boards.subtitle": "The easier component for circuits",
"quests.steam_age.circuit_boards.desc": "Combine those Resin Circuit Boards with some Copper Wires and you've got the base for your first &aCircuit&r!",
"quests.steam_age.vacuum_chamber.title": "Vacuum Chamber",
"quests.steam_age.vacuum_chamber.subtitle": "Putting the Vacuum in Vacuum Tubes",
"quests.steam_age.vacuum_chamber.desc": "This machine is the final step in making your first Vacuum Tubes. Place it above a Basin and give it some power, and make sure the machine is set to Vacuumizing mode.\n\nAs a bonus, this machine can also weld ingots and plates for you, and liquefy glue and rubber, while being heated by either a Charcoal Forge or a Blaze Burner.",
"quests.steam_age.vacuum_tubes.title": "Electronics #3: Vacuum Tubes",
"quests.steam_age.vacuum_tubes.subtitle": "The harder component for circuits",
"quests.steam_age.vacuum_tubes.desc": "Crafting Vacuum Tubes might make you question your existence. They're very expensive right now, but they'll get cheaper in a moment - that's the general GregTech philosophy!\n\nVacuum Tubes are also technically your first Ultra Low Voltage (&8ULV&r) Circuit! Congratulations! From here you can either jump right into crafting LV Circuits, or spend some more time in Steam Age, making some other machines out of the Vacuum Tubes you just crafted.",
"quests.steam_age.resistors.title": "Electronics #1: Resistors",
"quests.steam_age.resistors.subtitle": "The more... resistant... component for circuits",
"quests.steam_age.resistors.desc": "Resistors are components that will be used to make your first Circuit.\n\nIt wouldn't be unwise to prioritise the recipes that use &aFine Wires&r, as they'll save you more materials in the long run.\n\nWires may be expensive right now, but they'll get a lot cheaper if you make the &3Coiling Machine&r down below or the &3Wiremill&r in &7LV&r.",
"quests.steam_age.coiling_machine.title": "Coiling Machine",
"quests.steam_age.coiling_machine.subtitle": "An LV Wiremill strapped to half of the LV Bender!",
"quests.steam_age.coiling_machine.desc": "The &3Coiling Machine&r is similar to a LV Wiremill, though it lacks the option to directly output different wire sizes. Still, this is a very worthwhile invesment to make your wires significantly cheaper.\n\nThis machine can also make cheaper springs, too!",
"quests.steam_age.curving_press.title": "Curving Press",
"quests.steam_age.curving_press.subtitle": "Just as niche as the LV Extruder",
"quests.steam_age.curving_press.desc": "The &3Curving Press&r can do all the same recipes as an LV Extruder. Unfortunately, neither can do very much, as the extruder is only useful once you get to MV. Still, if you find yourself wanting to craft a lot of tool heads in bulk, this machine can do it for you.",
"quests.steam_age.vibrating_table.title": "Vibrating Table",
"quests.steam_age.vibrating_table.subtitle": "Identical to the LV Sifter",
"quests.steam_age.vibrating_table.desc": "The &3Vibrating Table&r can process gem ores (including coal) in a different way, yielding much more output than anything else you have access to right now. As a bonus, it can also process any gravel ore deposits you may still have. No more sluicing!",
"quests.steam_age.lathe.title": "Lathe",
"quests.steam_age.lathe.subtitle": "You're not gonna believe which LV machine this is the same as",
"quests.steam_age.lathe.desc": "The &3Lathe&r can automatically turn a single ingot into two rods, and single bolts into screws. If you're making a lot of those, and you will be, this machine will be a good investment.",
"quests.steam_age.steel_saw.title": "Steel Mechanical Saw",
"quests.steam_age.steel_saw.subtitle": "A stonecutter and LV Cutter in one!",
"quests.steam_age.steel_saw.desc": "It's an upgrade to your Basic Mechanical Saw that can also process some metal recipes, like turning rods into four bolts, and cutting blocks into plates. These recipes will all require a fluid to work, but you can just use water for now.",
"quests.steam_age.rolling_mill.title": "Rolling Mill",
"quests.steam_age.rolling_mill.subtitle": "The other half of the LV Bender",
"quests.steam_age.rolling_mill.desc.1": "Of all the steam age machines you could make, the &3Rolling Mill&r is one of the best, for the simple reason that it makes single plates out of single ingots. It can also make thin sheets cheaper than by hand, as a bonus!",
"quests.steam_age.rolling_mill.desc.2": "&l&3Lore:&r &oThis machine existed in older versions of TFG, but it made rods instead of plates, and your best plate-making option before the LV bender had a 20% chance of failure!&r",
"quests.steam_age.steel_mixer.title": "Steel Mechanical Mixer",
"quests.steam_age.steel_mixer.subtitle": "An earlier LV Mixer",
"quests.steam_age.steel_mixer.desc": "The &3Steel Mechanical Mixer&r is the other best steam age machine you can make -- it can mix together your colored steel dusts at a much more efficient rate than the Crucible! It can do a large number of other recipes too, including some that involve gases... don't think about it too much.\n\nYou can use either a Charcoal Forge or a Blaze Burner for the recipes that require heating, and a Mechanical Arm can automatically refuel either.",
"quests.steam_age.potin.title": "Potin Seller...",
"quests.steam_age.potin.subtitle": "...I'm going into battle, and I need only your finest Potin.",
"quests.steam_age.potin.desc.1": "&dPotin Fluid Pipes&r have a &avery high throughput&r for the material tier and cost. You may want to look into making some of these to aid with fluid logistics.\n\nTo get &dPotin&r, you should start by crafting its &eDust&r form.\n\nThis quest calls for either the small or normal pipe. Get either size to complete it.",
"quests.steam_age.potin.desc.2": "&l&3Lore:&r&o &dPotin Fluid Pipes&r were originally created in &9GT++&r, and were a huge power spike for players in a little pack called &4GT:NH&r. We wanted to spread some of that joy.\n\nIn the real world, &dPotin&r is an alloy used in coins, not pipes. GTCEu just gets more unrealistic by the day...",
"quests.steam_age.miner.title": "Automatic Mining",
"quests.steam_age.miner.subtitle": "The end of the cave-in age",
"quests.steam_age.miner.desc.1": "You now have access to two options to automatically mine your ores! Both of these are very slow, though, so it's a good idea to set them up, chunkload them, then go do something else instead of sitting and waiting.\n\nThe Mechanical Drill will require a contraption to dig down, breaking all stone along the way. You can also attach it to the front of a train or minecart to dig tunnels if you'd like.",
"quests.steam_age.miner.desc.2": "The Steam Miner, on the other hand, only breaks ore blocks and replaces them with cobblestone, leaving the rest of the ground intact. It can mine ores in a (small) radius, meaning it has to be moved less often than the mechanical one, but it's also a lot slower.",
"quests.steam_age.paper.title": "Paper",
"quests.steam_age.paper.subtitle": "Not from sugarcane",
"quests.steam_age.paper.desc": "If you haven't made any yet, there's three different ways to get paper without electricity.\n\n1) Craft vellum out of a hide, pumice, and an egg.\n\n2) Weave together papyrus.\n\n3) Craft it out of hardwood through a lengthy process.\n\nYou can later turn wood pulp directly into paper with an LV Chemical Bath.",
"quests.steam_age.lv_circuit.title": "Your first circuit!",
"quests.steam_age.lv_circuit.subtitle": "The dawn of a new age",
"quests.steam_age.lv_circuit.desc": "The recipe for these may look intimidating at first, but if you've spent an appropriate amount of time in the Steam Age, everything should be easily automatable. You'll be making a lot of these for a while, but your next few electic machines will help make them even cheaper until you get your hands on a Circuit Assembler late into LV.",
"quests.steam_age.what_next.title": "What Next?",
"quests.steam_age.what_next.subtitle": "Y'know, besides \"more GregTech\"",
"quests.steam_age.what_next.desc": "If you rushed straight here, we suggest machines like the LV Bender, Wiremill, or Mixer first.\nOtherwise, if you made the kinetic machines below, we suggest the Assembler, Arc Furnace, Chemical Reactor, or Polarizer.",
"quests.steam_age.alternator.title": "Alternators",
"quests.steam_age.alternator.subtitle": "Turning stress into power",
"quests.steam_age.alternator.desc.1": "If you've got a big steam age set up, you probably don't want to immediately scrap it all just to go back to some boilers and LV Steam Turbines. Instead, the &3Alternator&r will convert the SU from your steam engines into electricity. Each steam engine + alternator should give you 1A of LV! Unfortunately, alternators convert stress into a different electricity system than the one GregTech uses, so you'll need an Energy Converter to turn it into usable LV energy.",
"quests.steam_age.alternator.desc.2": "An example of a steam engine producing 8 amps of LV!\n",
"quests.stone_age": "Stone Age",
"quests.stone_age.subtitle": "Humble Beginnings",
"quests.stone_age.foods.title": "Hungry?",
"quests.stone_age.foods.subtitle": "Where's my easy food?",
"quests.stone_age.foods.desc": "In TerraFirmaGreg, the world is a harsh place, and one of the most important aspects of survival is being able to obtain food. Most food by itself yields little nutritional value, while others can be deadly if not cooked. Your hunger is represented by the green bar next to your health.\n\nBegin by obtaining any form of food.",
"quests.stone_age.nutrition.title": "Mechanic: Nutrition",
"quests.stone_age.nutrition.subtitle": "What do you mean I can't just eat steak?",
"quests.stone_age.nutrition.desc": "Each basic food in TerraFirmaGreg contains a nutritional value, and these nutrients are split into 5 different categories: &lGrain&r, &lFruits&r, &lVegetables&r, &lProtein&r and &lDairy&r.\n\nWhile you could eat only one kind of raw nutrient such as Protein, your overall health will be diminished, while keeping a balanced diet allows you to have much higher max health. Each 100 HP corresponds to one heart.\n\nLook at the field guide's section on \"Food and Water\" for full details.",
"quests.stone_age.cook_meat.title": "Basic Cooking",
"quests.stone_age.cook_meat.subtitle": "You don't want to die from eating raw meat, do you?",
"quests.stone_age.cook_meat.desc": "Cooking raw meat is an important step for getting protein - not only will it increase the overall shelf life of the meat, but it'll unlock even more nutrients for your demanding body.\n\nThe simplest way to cook meat is by using a Fire Pit. Look at the quest below this one to learn how to make one.",
"quests.stone_age.soup_time.title": "Soups",
"quests.stone_age.soup_time.subtitle": "Which store were you in?",
"quests.stone_age.soup_time.desc": "By crafting a pot and some bowls out of clay, you'll be able to create soups!\n\nSoups are one of the first and easiest ways to create more complex meals. Unlike eating plain ingredients, these contain much more saturation and let you consume multiple nutrients at once!",
"quests.stone_age.meals.title": "Meals",
"quests.stone_age.meals.subtitle": "GET IN MAH BELLEH!",
"quests.stone_age.meals.desc": "These are just some of the basic meals you can create. Soups, salads, and sandwiches are your go-tos for easy high saturation combined meals, while pizzas are the only food that can contain every type of nutrient at once.",
"quests.stone_age.meals.tasks.1": "Any regular Sandwich",
"quests.stone_age.meals.tasks.2": "Any regular Jam Sandwich",
"quests.stone_age.garlic_bread.title": "Garlic Bread...?",
"quests.stone_age.garlic_bread.subtitle": "Are you fending off a vampire or something?",
"quests.stone_age.garlic_bread.desc": "ProTip: The quest task accepts ANY garlic bread, it doesnt need to be fresh.",
"quests.stone_age.garlic_bread.task": "1024 slices of Garlic Bread",
"quests.stone_age.find_potable_water.title": "Thirsty?",
"quests.stone_age.find_potable_water.subtitle": "Remember to drink water!",
"quests.stone_age.find_potable_water.desc": "Thirst is represented by the blue bar above your hunger. You can and will die of dehydration if you dont keep your thirst meter filled! The easiest way to have a drink is by drinking from natural ponds in the wild, by right-clicking on them with an empty hand.\nTo complete this quest, you need to drink a Potable source of water, can be regular or river water. You may need to drink multiple times so the quest completes properly\n\nYou don't have to worry about purifying water here, though Salt Water will just make you more thirsty.",
"quests.stone_age.find_potable_water.task": "Drink from a Water Source with your Hand. (Not Salty or Hot)",
"quests.stone_age.hydration.title": "Mechanic: Hydration",
"quests.stone_age.hydration.subtitle": "Yet another bar to keep full...",
"quests.stone_age.hydration.desc": "Water is an important resource, not just for staying hydrated! Setting up a base near a fresh lake or river is recommended, so you have easy access to the stuff. Other items can quench your thirst, such as certain types of food or drinks.\n\nWater won't always be available when you go exploring, however, so here are some ways to carry drinks around with you. Drinking consumes 100mB from the container.",
"quests.stone_age.leather_flask.title": "Leather Flask",
"quests.stone_age.leather_flask.subtitle": "Old Faithful",
"quests.stone_age.leather_flask.desc": "A Leather Flask is probably the second easiest portable water solution right after a Ceramic Jug. It can hold 500mb, or enough for five drinks.\n\nThe leather flask takes damage as it's used, but when broken, it can be repaired if you have leather at hand. Bladders can be obtained from larger wild animals.",
"quests.stone_age.iron_flask.title": "Iron Flask",
"quests.stone_age.iron_flask.subtitle": "Now this will be useful for a long while",
"quests.stone_age.iron_flask.desc": "The Iron Flask is an upgrade to the Leather Flask. It has much more durability than the Leather Flask and can hold enough fluid for 20 drinks.",
"quests.stone_age.water_bucket.title": "Water Bucket",
"quests.stone_age.water_bucket.subtitle": "Not as easy to get as you think",
"quests.stone_age.water_bucket.desc": "Carrying around a water source is an easy way to never run out, but is a bit cumbersome.\n\nUnfortunately, Wooden Buckets cannot be used to drink water, as they do not move source blocks, so trying to place it in the world will only create a very small puddle.",
"quests.stone_age.glass_bottles.title": "Glass Bottles",
"quests.stone_age.glass_bottles.subtitle": "Not as cool as a leather flask",
"quests.stone_age.glass_bottles.desc": "Glass bottles are just as effective as a Leather Flask, containing 500mb of water. However, blowing glass bottles won't be possible until later, once you have the ability to shape Brass.",
"quests.stone_age.water_jug.title": "Ceramic Jug",
"quests.stone_age.water_jug.subtitle": "Relatively easy water",
"quests.stone_age.water_jug.desc": "A Ceramic Jug is the earliest liquid container you can craft, but it can only hold 100mb, so you'll need to refill it after every drink.\n\nThe Jug is relatively fragile and has a random chance to break when you drink from it!",
"quests.stone_age.temperature.title": "Weather",
"quests.stone_age.temperature.subtitle": "The weather for today? Pain.",
"quests.stone_age.temperature.desc": "A new world starts in early summer, with each month lasting 8 days. Seasons will change, and with it comes in a change in temperature that will affect crops, fruit trees, bushes... and you!\n\nBody temperature is something you need to control and keep at a steady level. The small triangle between your health and hunger shows your current temperature and which way it's trending. Hold Sneak to see the exact numbers -- the left number is how wet you are, and the right number is temperature.",
"quests.stone_age.temperature.task": "Exist",
"quests.stone_age.insulation.title": "Mechanic: Body Temperature",
"quests.stone_age.insulation.subtitle": "Careful with Hypo- and Hyper-thermia.",
"quests.stone_age.insulation.desc": "Many things in the world will affect your body temperature, from direct sunlight, to being wet, to standing near fire. You must keep your temperature between 0 and 30°C or risk taking damage, indicated by a colored visual effect.\n\nThere are many ways you can reduce the effect of ambient temperature and keep your body at a stable level, and wearing &lClothes&r is one of the most effective. You can wear clothes both in your normal equipment slots or in your curios slots.",
"quests.stone_age.primitive_insulation.title": "Primitive Insulation",
"quests.stone_age.primitive_insulation.subtitle": "Caveman Chic",
"quests.stone_age.primitive_insulation.desc": "Naked and freezing? This is the easiest clothing you can craft, and though it has very low durability, it should last until you get something better.",
"quests.stone_age.furs.title": "Predator Hides",
"quests.stone_age.furs.subtitle": "Hardcore Fursuiting",
"quests.stone_age.furs.desc": "Large predatory animals drop their furs instead of normal hides, which you can either craft into insulating clothing, or scrape to get a normal hide to then turn into leather as normal.",
"quests.stone_age.wool_clothes.title": "Wool Clothes",
"quests.stone_age.wool_clothes.subtitle": "For the bitter cold",
"quests.stone_age.wool_clothes.desc": "Wool Clothes are perfect for cold climates and harsh winters. A full set of Wool Clothes is ideal to survive most winters.\n\nYou'll have to befriend (or kill) some wool producing mammal, such as a Sheep, Alpaca or Musk Ox. The Field Guide's section on Fauna lists where to find every different animal, and the Animal Husbandry section explains how to shear them.",
"quests.stone_age.insulated_leather_clothes.title": "Insulated Leather Clothes",
"quests.stone_age.insulated_leather_clothes.subtitle": "When it's getting chilly outside",
"quests.stone_age.insulated_leather_clothes.desc": "Insulated Leather Clothes are easier to make than a full set of Wool Clothes, but provide less insulation and warmth. They're still very effective for living in more temperate regions.\n\nYou'll need to kill animals to obtain their hide, and also befriend (or kill) some wool producing mammal to craft wool string, such as a Sheep, Alpaca or Musk Ox. The Field Guide's section on Fauna lists where to find every different animal, and the Animal Husbandry section explains how to shear them.",
"quests.stone_age.burlap_clothes.title": "Burlap Clothes",
"quests.stone_age.burlap_clothes.subtitle": "For when the heat is getting to you",
"quests.stone_age.burlap_clothes.desc": "Burlap is made out of Jute Fiber. Jute can grow in most warmer climates as long as its temperature and hydration needs are met.\n\nBurlap Clothes are great for hot summers or certain other hot environments, but we'll talk about that later.",
"quests.stone_age.silk_clothes.title": "Silk Clothes",
"quests.stone_age.silk_clothes.subtitle": "No Silkworms, sorry!",
"quests.stone_age.silk_clothes.desc": "Silk is made out of Spider String, which can be difficult to get large amounts of without venturing somewhere especially deep.\n\nSilk Clothes are excellent for incredibly hot environments, such as Deserts or the lower portions of The Beneath.",
"quests.stone_age.clothes.title": "Clothing",
"quests.stone_age.clothes.subtitle": "Fancy!",
"quests.stone_age.clothes.desc": "Wearing clothes are an easy way to handle extreme temperatures. Warm clothes such as Wool or Insulated Leather are great for cold environments, while Silk or Burlap are great for warm environments.",
"quests.stone_age.find_rock.title": "Find some Rocks",
"quests.stone_age.find_rock.subtitle": "Grug smash rock",
"quests.stone_age.find_rock.desc": "As you begin your journey, the first thing you'll notice is a completely changed world. You can no longer break trees with your fists, but fret not, for any caveman is not a real caveman without his stone tools!\n\nInstead of crafting a wooden pickaxe, you can just pick up rocks from the ground. Begin by collecting at least 4 rocks. You can collect rocks by breaking or right-clicking them with an empty hand.",
"quests.stone_age.rock_knapping.title": "Knapping",
"quests.stone_age.rock_knapping.subtitle": "Just like the olden days of the Paleolithic",
"quests.stone_age.rock_knapping.desc": "Rocks can be \"Knapped\", which is the process of shaping a basic material into a usable form by smacking them together. Rock Knapping requires at least two rocks, and by holding them and right-clicking the air, you'll open the Knapping interface. You can then \"chip off\" one of your rocks to create a stone tool head. All the shapes for different tools can be found in EMI and the Field Guide.\n\nThe two most important tools for the beginning of your journey are a Stone Knife and a Stone Axe, so try knapping those tool heads.",
"quests.stone_age.find_stick.title": "Find some Sticks",
"quests.stone_age.find_stick.subtitle": "You gotta handle that tool somehow",
"quests.stone_age.find_stick.desc": "Another abundant item on the ground are sticks, which have many uses! They can create tools, torches, firestarters and more.\n\nTo avoid having your inventory get clogged with different types of sticks, you can craft them into 'regular' sticks to stack them together. Later, you can bundle nine sticks into a Bunch, and the Bunch into a Bundle, which can then be used as a substitute for logs.",
"quests.stone_age.first_stone_tools.title": "Your first tools",
"quests.stone_age.first_stone_tools.subtitle": "Now you're a smart monkey",
"quests.stone_age.first_stone_tools.desc": "By Knapping your rocks into usable shapes, you can then combine them with a Stick to create your very first basic tools. You've officially entered the Stone Age!\n\nStone are enough for basic survival, but eventually you'll want to create metal tools for much better speed, durability, and tool options. The next two quests will help you collect the items you'll need.",
"quests.stone_age.stone_tools.title": "Stone Tools",
"quests.stone_age.stone_tools.subtitle": "Turns out hitting stones together is quite useful",
"quests.stone_age.stone_tools.desc": "While stone is a relatively simple and primitive material, they're what you're stuck with until you learn how to work with metals. Some other useful tools include the Javelin, which can be thrown like a vanilla Trident, and the Hoe, which allows you to farm.",
"quests.stone_age.gather_straw.title": "Gather Straw",
"quests.stone_age.gather_straw.subtitle": "You can also use a Hoe if you want",
"quests.stone_Age.gather_straw.desc": "Most grasses you find in the overworld can be harvested for Straw, when broken with a Knife or Hoe. Straw has a number of uses for crafting, but you'll want at least 8 to create a Pit Kiln.\n\nStraw can also be used to create a Straw Hat for some basic sun protection, or Thatch, which can be used as a relatively simple building block with no collision.",
"quests.stone_age.gather_logs.title": "Gather Logs",
"quests.stone_age.gather_logs.subtitle": "Timber!",
"quests.stone_age.gather_logs.desc": "With your new Stone Axe, you'll be able to chop down trees. Breaking the base of a tree causes the entire tree to fall down, resulting in logs, sticks, and saplings.\n\nGather at least 10 logs -- 8 of these will be used for a Pit Kiln while the other two will be used for a Fire Pit.",
"quests.stone_age.firepit.title": "Fire Pit",
"quests.stone_age.firepit.subtitle": "Night time is coming",
"quests.stone_age.firepit.desc.1": "Now that you have some logs, its time to build your first Fire Pit! While monsters do not spawn on the surface at night, nocturnal predators will be awake and prowling around.\n\nYou'll first need to create a Firestarter, a tool that allows you to start fires.",
"quests.stone_age.firepit.desc.2": "To create your Fire Pit, throw at least one Log and up to 3 Sticks into the ground, then light the below block on fire by right-clicking-and-holding with your Firestarter. You can also add some Straw to make it easier.\n\nThe Firepit is not only a source of light and heat, but can be used to light torches and cook raw meat as well. You can keep your firepit lit by interacting with it and adding logs to the UI. If the fire dies out, simply add more logs and light it again with your Firestarter",
"quests.stone_age.find_clay.title": "Clay Sources",
"quests.stone_age.find_clay.subtitle": "You'll need a lot of this",
"quests.stone_age.find_clay.desc": "Clay is an essential part of stone age tech! Similar to knapping rocks, clay can be molded into different shapes and then fired in a Pit Kiln to create a wide variety of items. Stone Tools and Clay Ceramics will be the backbone of your survival until you learn how to work with Metals.\n\nClay is found in blobs in the ground, usually covered by grass. However, certain types of plants, known as \"Clay Indicators\" grow exclusively on clay. Check the Field Guide for what kind of indicators could grow in your climate.",
"quests.stone_age.clay.title": "Clay",
"quests.stone_age.clay.subtitle": "It's Clay!",
"quests.stone_age.clay.desc": "Gather at least 25 pieces of Clay. You'll need to make at least 5 different items to progress (see the next quests). Once you mold the clay, put them in a Pit Kiln to bake the clay into Ceramic. You can mold clay the same way to knap stone, though it takes 5 clay per item and the clay won't be lost if you misclick.",
"quests.stone_age.pit_kiln.title": "Pit Kiln",
"quests.stone_age.pit_kiln.subtitle": "Things are heating up now",
"quests.stone_age.pit_kiln.desc": "The Pit Kiln is an early game method of heating items up. We'll use it to both fire our clay items, and most importantly, melt very basic ores and create our first metal tool, a Saw.\n\nTo create a pit kiln you'll need eight pieces of Straw, eight logs, something you want to heat up, and a Firestarter. Read the Field Guide's Pit Kilns section on how to create it - it's not the same as a Fire Pit!",
"quests.stone_age.clay_products.title": "Clay Products",
"quests.stone_age.clay_products.subtitle": "I told you Clay was versatile.",
"quests.stone_age.clay_products.desc": "These are all the products you can make out of Clay. The Molds are used for metal working, the Vessels are used to hold items, and the others have uses explained in the Field Guide. Think you can knap them all?",
"quests.stone_age.make_jug.title": "Ceramic Jug",
"quests.stone_age.make_jug.subtitle": "Early Game fluid Container",
"quests.stone_age.make_jug.desc": "A Jug is the easiest to create fluid container, but it can only hold 100mB. You can also drink from it, and blow on it to make noises!",
"quests.stone_age.make_saw_mold.title": "Saw Mold",
"quests.stone_age.make_saw_mold.subtitle": "Time for your first metal tool",
"quests.stone_age.make_saw_mold.desc": "The first mold you should make out of clay is the Saw Mold. With it and some small amount of metal you can create a Saw. The Saw is an important tool, as it's required to create &lLumber&r, and with it, you'll be able to create your first &l&oWorkbench.&r",
"quests.stone_age.make_vessel.title": "Vessel",
"quests.stone_age.make_vessel.subtitle": "Useful small jars.",
"quests.stone_age.make_vessel.desc": "The Vessel can be used like a Bundle, to carry around several items in one slot, but more importantly, it's your first tool to begin working with Metals.\n\nBy interacting with the Vessel, you will open up its small inventory, where you can place ores. The Vessel's tooltip can also tell you what your ores will melt into, which is especially useful when crafting alloys!\n\nPlacing the Vessel in a Pit Kiln and heating it up allows you to &lmelt&r the metal inside.\n\nIf you're feeling adventurous, you can mix different metal types to create Alloys. Alloys require specific percentage mixtures of metals. While Copper is great immediatly, you could make your very first metal tools with Bronze instead.",
"quests.stone_age.native_ores.title": "Pebbles with ore?",
"quests.stone_age.native_ores.subtitle": "Your first metal is already available if you look for it.",
"quests.stone_age.native_ores.desc.1": "Ore veins generate differently than what you might be used to - you can't just wander into a random cave, instead you'll need to find \"Indicators\" on the surface. These can look like small rocks, dust piles, or even small crystal buds.\n\nCan't find anything that melts into Copper? Try looking for a another stone type -- different ores spawn in different rock types. Check the TFG Ores category of your Field Guide for a full list.",
"quests.stone_age.native_ores.desc.2": "Why are they called Indicators? This means that directly below, there is a big, HUGE vein with the same ore that you found on the surface. You don't have a pickaxe yet, so take note of the place where you found the Ore! It'll be very useful later on.\n\nEach one is worth about as much as a nugget, so collect as many as you can, but make sure you make a note of where you found them!",
"quests.stone_age.first_saw.title": "Metallic Saw",
"quests.stone_age.first_saw.subtitle": "Time for your first metal tool",
"quests.stone_age.first_saw.desc.1": "To begin making your Saw, add at least 144mb of ore of your desired metal to a Vessel. Afterwards, place the Vessel in a Pit Kiln and light it on fire.\n\nOnce the Pit Kiln burns out, quickly pick up your vessel while it's still hot, while holding some Wooden Tongs in your offhand, and interact with it to open the Pouring interface. Simply place the Saw Mold in the Pouring Interface's slot and watch it fill with your very first Saw Head. Afterwards, combine your Saw Head with a Stick and you'll create your Saw!",
"quests.stone_age.first_saw.desc.2": "While the easiest metal to work with is Copper, you can try your hand at the process of alloying. This quest's tasks will accept either an item made out of Copper, or a Bronze Alloy.\n\n&lBismuth Bronze&r: Copper, Bismuth and Zinc. The weakest of the bronzes, but can be the easiest to make.\n\n&lBronze&r: Copper and Tin. It's the most average of the bronzes.\n\n&lBlack Bronze&r: Copper, Gold, and Silver: The best bronze in the early game, but it's considerably more expensive.",
"quests.stone_age.first_saw.tasks.1": "A Copper or Bronze Saw Head.",
"quests.stone_age.first_saw.tasks.2": "A Copper or Bronze Saw.",
"quests.stone_age.craft_lumber.title": "Time for the Workbench",
"quests.stone_age.craft_lumber.subtitle": "3x3 crafting is within your grasp",
"quests.stone_age.craft_lumber.desc": "Combine your new Saw with a Log in your crafting grid to create Lumber. 4 Lumber can then be crafted into Planks...\n\n and once you have 4 planks, its time to make your very first Workbench.",
"quests.stone_age.workbench.title": "Workbench",
"quests.stone_age.workbench.subtitle": "This... is a Crafting Table",
"quests.stone_age.workbench.desc": "Congratulations! With your Workbench you've officially entered the Peak of the Stone Age. With it you'll be able to craft a multitude of new things with the items you've gathered so far.\n\nNow comes your main goal of the Primtive Age: proper metalworking with the Copper Anvil.\n\nSidenote: While you could gather enough materials to make 14 ingots of bronze right now, you won't be able to turn them into a bronze anvil without crafting the copper one first, sorry! At least anvils are recyclable, so you won't waste anything.",
"quests.stone_age.inventory.title": "Early Storage Options",
"quests.stone_age.inventory.subtitle": "Time to stop carrying all your junk in vessels",
"quests.stone_age.inventory.desc": "In the early game, you have 4 simple storage solutions available:\n\n&lChest&r: Chests are cheap and easy to craft, but only have 18 Slots and can't hold anything Large or bigger.\n\n&lCrate&r: Crates are single block inventories, the cheapest of which has 27 slots, but are more expensive to craft.\n\n&lSupply Cart&r: A Supply Cart has a huge size of 54 Slots and can be carried around with you, but takes up lots of space.\n\n&lLarge Vessels&r:The cheapest to craft, only requiring clay, and are ideal for food preservation. Available in a wide variety of colors too!",
"quests.stone_age.portable_storage.title": "Portable Storage?",
"quests.stone_age.portable_storage.subtitle": "Because getting your inventory filled with junk sucks",
"quests.stone_age.portable_storage.desc": "In the &lTerraFirmaGreg Tips&r chapter, there's a section that covers all your different options for Portable Storage, for expanding the number of items you can carry with you as you travel the world. In case you struggle finding the quests, they're the ones on the rightmost spoke of the tree.",
"quests.stone_age.barrels.title": "Barrels",
"quests.stone_age.barrels.subtitle": "Stephano?",
"quests.stone_age.barrels.desc": "Unlike their vanilla counterparts, Barrels here are used as Liquid Storage. Barrels are capable of storing a total of 10 Buckets of fluid, allowing for relatively simple storage of fluids.\n\nYou can also combine these fluids with other items, to create things like Leather, Glue, Mortar and more.",
"quests.stone_age.leather.title": "Leather",
"quests.stone_age.leather.subtitle": "Because of course everything has to be more complicated",
"quests.stone_age.leather.desc": "When killed, wild animals will drop raw hides. Hide cannot be used as leather directly and instead must be worked and processed first.\n\nLeather, just like Clay and Stone, can be Knapped. Knapping leather allows you to create things such as Leather Armor, Flasks, and so on.\nIf you dont want to kill animals for their leather, and live in a tropical area, you can work Pineapple into Pineapple Leather instead, which is a Leather Substitute.",
"quests.stone_age.leather_armor.title": "Leather Armor",
"quests.stone_age.leather_armor.subtitle": "Very basic protection",
"quests.stone_age.leather_armor.desc": "Leather Armor, just like its minecraft counterpart, is used as a very basic set of armor. It may not do much, but it'll protect you somewhat from the elements and provides OK resistances to Slashing damage.",
"quests.stone_age.mining_prep.title": "Mining Preparations",
"quests.stone_age.mining_prep.subtitle": "Hope you remember where you found those ore indicators!",
"quests.stone_age.mining_prep.desc.1": "Progressing beyond the stone age will require a lot of metal, and just picking up small ores on the surface won't be enough. You'll have to dig down and begin mining.\nAssuming you &odid&r mark the place where you found your copper, find the rough middle of where the indicators were and start digging! It might be pretty deep, but you'll eventually strike it rich. The next page has some equipment you'll want to bring along for your first mining trip!",
"quests.stone_age.mining_prep.desc.2": "&lPickaxe&r: Pretty obvious what this does, you'll need a way to break the stone and harvest the ore. Hammers will not work!\n\n&lLadders and Torches&r:You'll need some way to climb back up out of the hole and see what you're doing!\n\n&lSupport Beams and Planks&r: Mining in TFG is much more dangerous - not only do monsters spawn underground, but carelessly digging around can cause a cave-in! The quest above this one goes over how to mitigate dangers while mining.\n\nNow go and dig your hole, diggy diggy hole!",
"quests.stone_age.hazards.title": "Mining Hazards",
"quests.stone_age.hazards.subtitle": "Thought the surface was difficult? Think again.",
"quests.stone_age.hazards.desc.1": "Besides the monsters, the biggest challenge when mining is dealing with cave-ins. If a Raw stone or ore block has air below it, it's considered 'unsupported' and has a chance to start a cave-in every time a nearby block is mined. Cave roofs are covered with Hardened stone, which won't cause a collapse. To mitigate this, the safest thing you can do is just mine the floor, but if you want to safely mine anything else you'll have to learn how to use support beams! These are crafted with logs and a saw.",
"quests.stone_age.hazards.desc.2": "The Field Guide has more details and diagrams about how exactly support beams work, but the short version is you'll want to place them down like this within four blocks of each other. Only the top vertical beams will actually support anything, and they have a small radius.",
"quests.stone_age.copper_for_anvil.title": "Copper for the Anvil",
"quests.stone_age.copper_for_anvil.subtitle": "You better get used to getting 14 ingots of something.",
"quests.stone_age.copper_for_anvil.desc": "Anvils aren't cheap! Each anvil will require 14 ingots, which are then welded into 7 double ingots.\n\nYou might want to start mining at this point if you haven't already, gathering 126 pieces of small copper is difficult.",
"quests.stone_age.get_raw_rock.title": "Raw Rock",
"quests.stone_age.get_raw_rock.subtitle": "No, it isn't just \"Stone\"",
"quests.stone_age.get_raw_rock.desc": "To create your Copper Anvil you'll need both a basic Stone Anvil and a Charcoal Forge. To make a Stone Anvil, you will need a block of Raw Igneous rock.\n\nTo obtain Raw Rock you can carefully break the blocks &laround&r the Raw Rock you want to mine. Once all 6 sides of the Raw Rock are exposed to air, it'll pop off into its Item form. Lastly, right-click a block of raw igneous rock to turn it into your Stone Anvil.",
"quests.stone_age.create_forge.title": "The Forge",
"quests.stone_age.create_forge.subtitle": "The Fabric doesnt exist by the way.",
"quests.stone_age.create_forge.desc": "The Forge is a state-of-the-art crafting station used to heat materials to high temperatures. The time it takes to heat things in the forge is considerably faster than the Pit Kiln, and is much easier to control too.\n\nTo make the forge you'll require at least 7 charcoal, and 5 rock-like blocks, such as raw rock or cobblestone.\nThe Forge does not use Logs, instead it uses Charcoal, Coal or Coke.\n\nCheck the field guide for walkthroughs on how to make a Charcoal Pit and a Charcoal Forge.",
"quests.stone_age.rock_anvil.title": "Rock Anvil",
"quests.stone_age.rock_anvil.subtitle": "This won't last long",
"quests.stone_age.rock_anvil.desc": "Anvils are the foundation of all early game metal working. To create a proper metal anvil, you'll need to weld ingots using the previous tier of Anvil. Since Copper is the first tier, you have to use a Rock Anvil to weld them. You can create a Stone Anvil by right-clicking a block of raw igneous rock with a hammer. Welding ingots is the only thing it can do, unfortunately - you'll need the metal's proper anvil to shape them into anything else.",
"quests.stone_age.quern.title": "Quern and Handstone",
"quests.stone_age.quern.subtitle": "Your first step into ore processing",
"quests.stone_age.quern.desc": "The Quern and Handstone are two big rocks grinding against each other to break down materials. The bottom piece is called a Quern while the top piece is called a Handstone. The Quern can be used to grind down your raw ores into crushed ores, yielding slightly higher mB count when smelted.\n\nYou can also use the Quern to create other powders like Flux, Flour, and Bone Meal.",
"quests.stone_age.crush_ore.title": "Early Ore Processing - Part 1",
"quests.stone_age.crush_ore.subtitle": "Getting more from your ores",
"quests.stone_age.crush_ore.desc": "The Quern is only the first step into processing your ores! Proper ore processing is a large, complex beast that you'll learn more about as you progress, and can be used to extract much more usable metal and other byproducts per each ore you mine. To start with though, we'll turn those raw ores you mined into Crushed Ore by putting it through the Quern. Just this first step is enough to increase the amount of mB your ore will melt into.",
"quests.stone_age.crush_crushed_ore.title": "Early Ore Processing - Part 2",
"quests.stone_age.crush_crushed_ore.subtitle": "Smash it with a hammer",
"quests.stone_age.crush_crushed_ore.desc": "Combine the Crushed Ore with a hammer in a crafting grid to turn it into Impure Dust, further increasing it's mB yield.\n\nThis may all be slow and tedious for now, but you'll soon unlock ways to do this faster and automatically!",
"quests.stone_age.clean_dust.title": "Early Ore Processing - Part 3",
"quests.stone_age.clean_dust.subtitle": "Wash that dirty dust",
"quests.stone_age.clean_dust.desc": "Finally, dropping Impure Dusts in some water and leaving them for a few seconds will wash them, yielding dust, which is your ore's final form. It might even be worth as much as a full ingot now!",
"quests.stone_age.flux.title": "Fluxstones",
"quests.stone_age.flux.subtitle": "It's basically metal glue",
"quests.stone_age.flux.desc": "Flux is an item that is primarily used in metal working to weld things together, though it has some other uses too.\nCertain types of Rocks such as Chalk, Limestone and Marble can be crushed down to make Flux, as well as the shells of various ocean animals.",
"quests.stone_age.weld_copper_ingots.title": "Welding Copper",
"quests.stone_age.weld_copper_ingots.subtitle": "So close to the Copper Anvil",
"quests.stone_age.weld_copper_ingots.desc": "Light up your Forge and give it at least 2 Copper Ingots. Keep an eye on their tooltip as they heat up - once they get hot, it'll show \"Can Work\", but we need to wait until they get to \"Can Weld\", which is just before their melting point.\n\nOnce they reach it, quickly pull them out of the forge (while holding some wooden tongs in your off-hand!) and into the Rock Anvil's interface, along with a little bit of flux. Lastly, right-click the anvil while sneaking to weld the two ingots together while they're still hot. You can use water or snow to cool down your new double ingot faster.",
"quests.metal_age.copper_anvil.title": "T1 Anvil: Copper",
"quests.metal_age.copper_anvil.subtitle": "It's all been building up to this!",
"quests.metal_age.copper_anvil.desc": "Congratulations! You've officially finished the Stone Age and entered the Metallurgy Age! With your Copper Anvil, the next step is to climb up the Anvil Tiers, and each time you unlock a new Tier, new tools and possibilities will be available to make your life progressively easier. Now go and become a master smith!",
"quests.tfg": "TerraFirmaGreg - Modern",
"quests.tfg.subtitle": "Welcome to TerraFirmaGreg!",
"quests.tfg.welcome.title": "Welcome to TerraFirmaGreg!",
"quests.tfg.welcome.subtitle": "Survival Modpack As It Should've Been",
"quests.tfg.welcome.desc": "Thank you for starting TerraFirmaGreg Modern!\n\nIn this modpack, you will be put to the task of taking control of untouched wilderness and turning it to an industrial wonderland. Start from humble beginning picking up rocks, and end while traversing interstellar space!",
"quests.tfg.create_team.title": "How to create a team?",
"quests.tfg.create_team.subtitle": "Do you play with friends?",
"quests.tfg.create_team.desc": "You can create a team to complete quests together. To do this, open your inventory, then in the upper left corner select the button where 3 colorful people are drawn, then an interface will open in which you can create a team. Click the §aCreate a team§r button, then give it a name and possibly some other parameters, and after successfully creating a team, you can invite other players to it using the plus button in the green circle in the upper right corner. From this point onwards, your quests will be synchronized and any team member will be able to complete them. Good luck!",
"quests.tfg.capture_territory.title": "How to capture territory?",
"quests.tfg.capture_territory.subtitle": "And how to load chunks in your territory",
"quests.tfg.capture_territory.desc": "If you play on a server, you might want to claim your territory so other players can't interfere. Use the Open Claims key (default \"Ctrl+M\") to open the window, then left-click to claim a chunk and right-click to unclaim them. There is a limit to this, so you can't claim everything. You can shift-left-click on a chunk to forceload (aka \"chunk load\") it, and shift-right-click to un-forceload it. Claiming chunks will include your whole team, if you're using one.",
"quests.tfg.field_guide.title": "Important information about quests!",
"quests.tfg.field_guide.subtitle": "I need to read more?",
"quests.tfg.field_guide.desc": "The quests are still in development, and we're always working on improving them! A lot of information about specific mechanics are also in your Field Guide, accessible via the Book tab in your inventory.\n\nRemember that both JEI and the Field Guide are your friends, as not everything will be explained through quests.",
"quests.tfg.quest_shapes.title": "Information about Quest Shapes.",
"quests.tfg.quest_shapes.subtitle": "Turns out shapes help understand these quests.",
"quests.tfg.quest_shapes.desc": "&lGears&r: Gear shaped quests are the biggest in each quest category, they represent the Start and End of questlines. You can consider these as major end goals.\n\n&lHearts&r: Heart shaped quests are &ooptional&r, they're not necesary for progression and mostly serve for completionist type players. Some optional quests may be a bit silly...\n\n&lOctagons:&r Octagons are important marks on certain quests, they represent milestones.",
"quests.tfg_tips": "TerraFirmaGreg Tips",
"quests.tfg_tips.subtitle": "Tips and Tricks to make your life slightly easier.",
"quests.tfg_tips.beginning.title": "Tips and Tricks be here!",
"quests.tfg_tips.beginning.subtitle": "Dear God that's a lot of branches...",
"quests.tfg_tips.beginning.desc": "This quest chapter gives you a lot, &o(and we do mean a lot)&r of tips on how to survive and thrive.\n\nEach quest branch representing major mods in &2TerraFirmaGreg&r, with tips to make the most out of them. None of these quests are necessary for progression, although some &omay&r be locked behind main questline tasks.",
"quests.tfg_tips.portable_storage.title": "Portable Storage Solutions",
"quests.tfg_tips.portable_storage.subtitle": "Turns out your inventory is quite small.",
"quests.tfg_tips.portable_storage.desc": "In your travels, you may explore a whole &olot&r and end up picking up a lot of junk. This quest branch provides several options for expanding your on-the-go inventory.",
"quests.tfg_tips.toolbelt.title": "Toolbelt and Pouches",
"quests.tfg_tips.toolbelt.subtitle": "Those tools sure take up a lot of space, let's fix that!",
"quests.tfg_tips.toolbelt.desc": "With a &dToolbelt&r, you'll be able to manage multiple tools without wasting inventory slots! This handy item can go into a special &3Toolbelt Slot&r in your &4Curios menu&r. You can insert and retrieve tools with a &ckeybind.&r It starts with only two slots, but more can be added by adding &aBelt Pouches&r.\n\n&lDue to a bug with this mod, it's not possible to upgrade your &dToolbelt&f if it's been dyed or has tools inside. Empty it first!",
"quests.tfg_tips.maxed_out_toolbelt.title": "ALL THE TOOLS",
"quests.tfg_tips.maxed_out_toolbelt.subtitle": "That belt must be very heavy at this point...",
"quests.tfg_tips.maxed_out_toolbelt.desc": "A &dToolbelt&r can hold 7 extra Pouches, that's 9 tools in one belt!",
"quests.tfg_tips.maxed_out_toolbelt.task": "Obtain a maxed out toolbelt.",
"quests.tfg_tips.vessels.title": "Large and Small Vessels",
"quests.tfg_tips.vessels.subtitle": "Clay can be quite useful",
"quests.tfg_tips.vessels.desc": "&dSmall Vessels&r have 4 inventory slots while &6Large Vessels&r have 9! The &dSmall Vessel&r is not just for item storage, but is also necessary for smelting and alloying basic metals.\nThe &6Large Vessel&r is heavier to carry, but is great for preserving food.\n\n&l&3Tip:&r&o Large Vessels double as early backpacks!",
"quests.tfg_tips.portable_cells.title": "Portable Item and Fluid Cells",
"quests.tfg_tips.portable_cells.subtitle": "Isn't this too advanced?",
"quests.tfg_tips.portable_cells.desc": "With &dApplied Energistics 2&r, you can create &aPortable Item&r and &bFluid Cells&r, which allow you to store large amounts of items and fluids as pure, raw data. Sadly, &dApplied Energistics 2&r is locked behind &6HV&r, so it might be a while until you can create these.",
"quests.tfg_tips.256m_portable_cells.title": "MEGA Portable Item and Fluid Cells",
"quests.tfg_tips.256m_portable_cells.subtitle": "When Kilobytes aren't enough",
"quests.tfg_tips.256m_portable_cells.desc": "With &dMEGA Cells&r, you can create cells with &lLudicrous&r data storage!\n\n&l&3Fun Fact:&r&o A single 256M Portable Item Cell can store up to one billion of a single item type! That's enough to fill over 58 thousand chests!",
"quests.tfg_tips.backpack_materials.title": "Materials for a Backpack",
"quests.tfg_tips.backpack_materials.subtitle": "Sleeping bag not included",
"quests.tfg_tips.backpack_materials.desc": "A &3Sophisticated Backpack&r is the primary way to expand your portable inventory size. The first tier will double your normal inventory, and further tiers increase it even more! It also comes with a wide variety of &afunctional upgrades&r, and different parts of it can be dyed different colors!",
"quests.tfg_tips.first_backpack.title": "Your First Backpack",
"quests.tfg_tips.first_backpack.subtitle": "No, the map won't magically appear.",
"quests.tfg_tips.first_backpack.desc": "This is your first &3Sophisticated Backpack.&r It has a total of &c27&r inventory slots and can hold &aone upgrade.&r Check the two branches after this to learn about inventory and backpack upgrades.",
"quests.tfg_tips.red_steel_backpack.title": "Red Steel Backpack",
"quests.tfg_tips.red_steel_backpack.subtitle": "Cooler than a Blue Steel Backpack",
"quests.tfg_tips.red_steel_backpack.desc": "A &4Red Steel Backpack&r is your first proper backpack inventory upgrade. It has a total slot count of &c54&r and can hold &atwo upgrades.&r",
"quests.tfg_tips.aluminium_backpack.title": "Aluminium Steel Backpack",
"quests.tfg_tips.aluminium_backpack.subtitle": "Is it Aluminum or Aluminium?",
"quests.tfg_tips.aluminium_backpack.desc": "An &bAluminium Backpack&r is your second proper backpack inventory upgrade. It has a total slot count of &c81&r and can hold &athree upgrades.&r",
"quests.tfg_tips.titanium_backpack.title": "Titanium Backpack",
"quests.tfg_tips.titanium_backpack.subtitle": "Almost Titanic.",
"quests.tfg_tips.titanium_backpack.desc": "A &5Titanium Backpack&r is your third proper backpack inventory upgrade. It has a total slot count of &c108&r and can hold &afive upgrades.&r",
"quests.tfg_tips.tungstensteel_backpack.title": "Tungstensteel Backpack",
"quests.tfg_tips.tungstensteel_backpack.subtitle": "The ultimate backpack.",
"quests.tfg_tips.tungstensteel_backpack.desc": "The &9Tungstensteel Backpack&r is the final backpack inventory upgrade. It has a whopping slot count of &c120&r and can hold &aseven upgrades!&r",
"quests.tfg_tips.backpack_upgrades.title": "Backpack Upgrades",
"quests.tfg_tips.backpack_upgrades.subtitle": "More than just a backpack",
"quests.tfg_tips.backpack_upgrades.desc": "&aBackpack Upgrades&r can be installed in your &3Sophisticated Backpacks&r, giving your backpack new abilities and utilities.\n\nYou'll need access to &bSteel&r to be able to craft these upgrade bases.",
"quests.tfg_tips.crafting_upgrade.title": "Crafting Upgrade",
"quests.tfg_tips.crafting_upgrade.subtitle": "A Workbench on the go!",
"quests.tfg_tips.crafting_upgrade.desc": "The &aCrafting Upgrade&r lets you carry a &3Workbench&r in your backpack wherever you go. You'll wonder how you lived without it!",
"quests.tfg_tips.advanced_upgrades.title": "Advanced Upgrades",
"quests.tfg_tips.advanced_upgrades.subtitle": "Upgrades but yellow",
"quests.tfg_tips.advanced_upgrades.desc": "Certain backpack upgrades have &eAdvanced Upgrade&r versions. They have more functionality, such as allowing extra filter types or being more configurable.\nTry crafting a &aFilter&r and &eAdvanced Filter&r upgrade to complete this quest.",
"quests.tfg_tips.all_backpack_upgrades.title": "ALL THE UPGRADES",
"quests.tfg_tips.all_backpack_upgrades.subtitle": "You can't even fit all of these in a single backpack...",
"quests.tfg_tips.all_backpack_upgrades.desc": "These are all the backpack upgrades &3Sophisticated Backpacks&r has to offer. Can you craft them all?",
"quests.tfg_tips.gt.title": "GregTech",
"quests.tfg_tips.gt.subtitle": "One third of the modpack's name, after all.",
"quests.tfg_tips.gt.desc": "&3GregTech&r can be quite intimidating, this quest branch should help you out.",
"quests.tfg_tips.nano_saber.title": "Nano Saber",
"quests.tfg_tips.nano_saber.subtitle": "26 Attack Damage when active!",
"quests.tfg_tips.nano_saber.desc": "The &6Nano Saber&r is a powerful weapon youll be able to unlock once you reach &5EV&r. Simply use &dShift + Right-Click&r to activate the &cbzzzzz mode&r.",
"quests.tfg_tips.gt_tools.title": "GregTech Tools",
"quests.tfg_tips.gt_tools.subtitle": "",
"quests.tfg_tips.gt_tools.desc": "Most &5GregTech&r tools are crafted from a &6Tool Head&r. Try using &aEMI&r to explore what you can do with them — just remember two important things:\n\n- The &ehigher the Tool Head tier&r, the more &cpowerful&r the tool will be, and the &6larger the battery&r it will use.\n- Not every tool supports every Tool Head tier. For example, the &6Chainsaw&r can only be crafted with a &7LV Tool Head&r.",
"quests.tfg_tips.magnets.title": "Item Magnets",
"quests.tfg_tips.magnets.subtitle": "",
"quests.tfg_tips.magnets.desc": "The &6Item Magnet&r is exactly what you'd expect — a magnet that pulls nearby &6items&r straight to you. &aVery useful&r. What more could you ask for?",
"quests.tfg_tips.terrafirmacraft.title": "TerraFirmaCraft Addons",
"quests.tfg_tips.terrafirmacraft.subtitle": "The other two thirds of the modpack's name",
"quests.tfg_tips.terrafirmacraft.desc": "&3TerraFirmaCraft&r is one of the main mods in &2TerraFirmaGreg.&r This branch mostly focuses on some of its survival features and other &dAdd-Ons&r the modpack has, such as &4Aged Alcohol&r and &bCanes.&r",
"quests.tfg_tips.cane.title": "Walking Canes",
"quests.tfg_tips.cane.subtitle": "You can even whack people with them!",
"quests.tfg_tips.cane.desc": "A &dWalking Cane&r allows you to completely ignore any block that slows your movement, such as &asnow&r, as long as you're carrying it in your &cmain&r or &coff-hand.&r\nAs a bonus, it &bincrease step-height.&r In other words, allows you to walk up one block without jumping. The &dIron Cane&r even allows to walk over fences!",
"quests.tfg_tips.cane.task": "Any Cane",
"quests.tfg_tips.glassblowing.title": "Glassblowing",
"quests.tfg_tips.glassblowing.subtitle": "Realistic Glassworking!",
"quests.tfg_tips.glassblowing.desc": "To make any sort of &dGlass Pane&r or &dBlock&r, you'll need a &3glassblowing&r setup.\n\n&3Glassblowing&r will require some sort of &aBlowpipe&r, and a platform made out of glassblowing blocks to pour the molten glass. Check out the &2Field Guide&r for more information on the shape of the platform and what blocks are valid. You'll have access to glassblowing as soon as you can shape &aBrass!&r",
"quests.tfg_tips.glassblowing.task.1": "Any glassblowing blocks.",
"quests.tfg_tips.glassblowing_tools.title": "Glassblowing Tools",
"quests.tfg_tips.glassblowing_tools.subtitle": "Tools of the Trade",
"quests.tfg_tips.glassblowing_tools.desc": "To work &dGlass&r you'll need a variety of tools.\n\n&3Paddle&r: Performs flatten, mainly used for creating &dGlass Panes&r and &dLamp Glass.&r\n&3Gem Saw&r: Besides being mandatory for making glass products, it can be used to pick up &dGlass&r and &cGem Buds&r in-world as well, like a &bSilk Touch&r effect!\n&3Jacks&r: Used to pinch glass, mostly used for containers such as &dGlass Bottles.&r\n&3Wool Cloth&r: Used for rolling glass, needed for &dLenses&r and &dJars.&r",
"quests.tfg_tips.glass_blocks.title": "Glass Blocks",
"quests.tfg_tips.glass_blocks.subtitle": "Get yourself some windows.",
"quests.tfg_tips.glass_blocks.desc": "Depending on the type of sand used for the &aGlass Batch&r, your final &dGlass&r will have different colors. Check out the &2Field Guide&r section on &3Glassblowing&r to learn other ways to make specific colors. Later on, you'll be able to use &3Gregtech&r chemicals to dye glass more easily.\n\n&3&lTip:&r&o If you're looking to make a lot of Glass Blocks and have access to an &bAlloy Smelter&f, it's more efficient to make &dGlass Panes&f, &bmacerating&f them, crafting into &dDust&f and then using the &aBlock Mold&f, since one batch can make up to 16 Small Dusts at a time!",
"quests.tfg_tips.lamps.title": "Lamps",
"quests.tfg_tips.lamps.subtitle": "These are pretty.",
"quests.tfg_tips.lamps.desc": "Just like in regular Minecraft, &dLamps&r can be hung from the ceiling with the help of chains or placed on top of blocks. &dLamps&r consume different kinds of fuels to keep themselves lit. Some fuels can last &4indefinitely.&r\n\n&3&lTip:&r&o filled lamps can be placed in the &6Back&f slot of the &cCurios Menu&f to provide hands free dynamic lighting. This may not work if you have shaders on.",
"quests.tfg_tips.creosote.title": "Lamp Fuel: Creosote",
"quests.tfg_tips.creosote.subtitle": "If you have a bunch of it lying around...",
"quests.tfg_tips.creosote.desc": "&dCreosote&r can be used as a lamp fuel, but a full lamp of the stuff only lasts for &c10&r days.",
"quests.tfg_tips.creosote.task": "A Bucket of Creosote",
"quests.tfg_tips.tallow.title": "Lamp Fuel: Tallow",
"quests.tfg_tips.tallow.subtitle": "Animal Fat",
"quests.tfg_tips.tallow.desc": "&dTallow&r can be used as lamp fuel. A full lamp of it will last &c18&r days.",
"quests.tfg_tips.tallow.task": "A Bucket of Tallow",
"quests.tfg_tips.olive_oil.title": "Lamp Fuel: Olive Oil",
"quests.tfg_tips.olive_oil.subtitle": "Lilbito'liveoil",
"quests.tfg_tips.olive_oil.desc": "&dOlive Oil&r can be used as lamp fuel, and while it is more difficult to craft than other fuels, a full lamp of it lasts for a whopping &c83&r days!\n\n&3&lTip:&r&o Access to electric machines even at &7LV&f will make the processing less painful.",
"quests.tfg_tips.olive_oil.task": "A Bucket of Olive Oil",
"quests.tfg_tips.lava_lamp.title": "Lamp Fuel: Lava?",
"quests.tfg_tips.lava_lamp.subtitle": "Not as mesmerizing as the real deal",
"quests.tfg_tips.lava_lamp.desc": "With the very heat resistant metal &9Blue Steel&r, you can create a &dBlue Steel Lamp.&r It can be filled with &cLava&r, giving you an indefinite source of light at the cost of being limited to a single lamp metal.\n\nCareful handling a filled lava lamp, it's very &chot...&r",
"quests.tfg_tips.glowstone_lamp.title": "Lamp Fuel: Glowstone",
"quests.tfg_tips.glowstone_lamp.subtitle": "The best lamp fuel",
"quests.tfg_tips.glowstone_lamp.desc": "You'll need access to at least &7LV&r electricity in order to liquefy &dGlowstone&r, but if you like the look of &lany&r lamp, you can use &6Liquid Glowstone&r to fuel them indefinitely. Unlike &cLave&r, this isn't hot!",
"quests.tfg_tips.charcoal_pile.title": "Charcoal Pile",
"quests.tfg_tips.charcoal_pile.subtitle": "You're going to need this",
"quests.tfg_tips.charcoal_pile.desc.1": "&aCharcoal Piles&r are the early game source for &dCharcoal.&r You're going to need &oa lot&r of it if you want to succeed in &2TFG&r, as charcoal is key for &3Metalworking&r and smelting &3Blooms&r for &bWrought Iron&r.\n\nBegin by digging down a pit.",
"quests.tfg_tips.charcoal_pile.desc.2": "After creating your pit, place logs of your choice while &csneaking&r, this will place &2log piles&r in your pit. The more logs you place in a log pile the more &dCharcoal&r is created.",
"quests.tfg_tips.charcoal_pile.desc.3": "After placing your &2log piles&r, cover them with blocks, leaving &oone uncovered.&r Set fire to this uncovered one using a &dFire Starter&r, dropped &eTorch&r or &4Flint and Steel.&r Wait for large smoke particles to appear from the covering blocks and &cseal&r the uncovered one. Once the smoke particles cease to emit, remove the covering and harvest your &dCharcoal&r, preferably with a &aShovel&r or &aSpade.&r",
"quests.tfg_tips.charcoal_pile.desc.4": "&3&lPro Tip:&r&o You may want to invest in a &3Coke Oven&f early on. Not only can it produce &aCharcoal&f from logs at a &cbetter ratio&f, it makes &aCreosote&f as a byproduct, a useful fuel for lamps and steam power, and &aCoke&f for &dSteel&f production.",
"quests.tfg_tips.thatch_bed.title": "Thatch Bed",
"quests.tfg_tips.thatch_bed.subtitle": "A place to rest... somewhat",
"quests.tfg_tips.thatch_bed.desc": "Utilizing some &bThatch&r and a &aLarge Raw Hide&r, you can create a &dThatch Bed.&r It cannot be used to sleep in, but it'll &cset your spawn point.&r\n\nTo create a Thatch Bed, place &btwo thatch blocks&r side by side, then interact with the blocks while holding the &aLarge Raw Hide.&r",
"quests.tasktype.looktat": "Look at a completed Thatch Bed",
"quests.tfg_tips.loom.title": "Loom",
"quests.tfg_tips.loom.subtitle": "You'll need to work harder if you want to sleep...",
"quests.tfg_tips.loom.desc": "To make a better bed, you'll need to create some textiles. The &3Loom&r is the work-station of choice for doing this, as it allows you to create different textiles that each have different uses.",
"quests.tfg_tips.burlap_cloth.title": "Burlap Cloth",
"quests.tfg_tips.burlap_cloth.subtitle": "Made out of Jute!",
"quests.tfg_tips.burlap_cloth.desc": "By soaking some &aJute&r in a barrel, and working the resulting &aJute Fibers&r in the &3Loom&r, you can create &dBurlap Cloth.&r\n\nBurlap Cloth has a number of uses, such as creating &bBurlap Clothes&r that protect against &chot environments&r, &eBeekeeper Armor&r that protects from angry bees, and a number of other utility items.",
"quests.tfg_tips.pineapple_leather.title": "Pineapple Leather",
"quests.tfg_tips.pineapple_leather.subtitle": "Who lives in a Pineapple Under the Sea?",
"quests.tfg_tips.pineapple_leather.desc": "By obtaining some &aPineapple Fibers&r, &bspindling&r them into &aPineapple Yarn&r, and working the yarn in the &3Loom&r, you get &dPineapple Leather&r, an eco-friendly alternative for &bleather knapping recipes.&r",
"quests.tfg_tips.wool_cloth.title": "Wool Cloth",
"quests.tfg_tips.wool_cloth.subtitle": "Baaa...",
"quests.tfg_tips.wool_cloth.desc": "By shearing some friendly &2wool-producing&r livestock, you can spindle the resulting wool into &dWool Yarn.&r Working the yarn in a &3Loom&r gives you &dWool Cloth.&r\n\nBesides uses in &bGlassworking&r, it can be used to create &aWool Clothes&r, perfect for &bcold&r, bitter environments.\n\nWool is considered a &bHigh Quality Cloth.&r",
"quests.tfg_tips.silk_cloth.title": "Silk Cloth",
"quests.tfg_tips.silk_cloth.subtitle": "Very, Very Smooth.",
"quests.tfg_tips.silk_cloth.desc": "&dSilk Cloth&r can be created using &aString&r from killing &bSpiders&r or via &bPolycaprolactam (aka Nylon) Ingots&r. No silkworms exist yet, sorry! The dangerous &cWebbed Lair&r biome in &4The Beneath&r is another, albeit dangerous, source.\n\nSilk Cloth can be used to create &aSilk Clothes&r, which are the best at protecting you against &chot&r environments.\n\nSilk Cloth is considered a &bHigh Quality Cloth.&r",
"quests.tfg_tips.unrefined_paper.title": "Unrefined Paper",
"quests.tfg_tips.unrefined_paper.subtitle": "Time to make some history.",
"quests.tfg_tips.unrefined_paper.desc": "&aUnrefined Paper&r is one step away from becoming real, usable &dPaper.&r There are a lot of ways to go about crafting paper, some could be easier to do while others can be considerably more difficult depending on resource availability. Check the &bPapermaking&r entry on your &2Field Guide!&r",
"quests.tfg_tips.bed.title": "Beds",
"quests.tfg_tips.bed.subtitle": "Rest your weary soul.",
"quests.tfg_tips.bed.desc": "Utilizing a &bHigh Quality Cloth&r, such as &aWool&r or &aSilk Cloth&r, you can create your very own &dBed.&r Unlike the &2Thatch Bed&r, a real &dBed&r is comfortable enough to sleep through the night. Sweet Dreams!",
"quests.tfg_tips.sleeping_bags.title": "Sleeping Bags",
"quests.tfg_tips.sleeping_bags.subtitle": "Slumber Party!",
"quests.tfg_tips.sleeping_bags.desc": "A &dSleeping Bag&r is an item you can use to &bsleep through a night.&r Unlike beds, a sleeping bag &owon't&r set your &cSpawn Point.&r",
"quests.tfg_tips.hammocks.title": "Hammocks",
"quests.tfg_tips.hammocks.subtitle": "Perfect for Night Owls",
"quests.tfg_tips.hammocks.desc": "A &dHammock&r does the exact opposite as a &2Sleeping Bag.&r It allows you to sleep your way through daytime. Perfect for those long barrel recipes or charcoal piles.\nMuch like &2Sleeping Bags&r, they &owon't&r set your &cSpawn Point.&r",
"quests.tfg_tips.panning.title": "Panning",
"quests.tfg_tips.panning.subtitle": "Re-experience the gold rush!",
"quests.tfg_tips.panning.desc": "Along riverbeds, you may notice gravel with slight specks of minerals, known as &aNative Ore Deposits.&r By right-clicking one with a &bPan&r, you'll be able to process this ore deposit into &dsmall pieces of native ores.&r These can come in pinch when you're missing a few millibuckets to fill a mold.",
"quests.tfg_tips.sluice.title": "Sluices",
"quests.tfg_tips.sluice.subtitle": "Panning on Steroids",
"quests.tfg_tips.sluice.desc": "A &3Sluice&r can be used to process those &agravel deposits&r in a faster, slightly automated way. In addition, sluices can produce additional &drare outputs&r, check the &2Field Guide&r entry for more information!",
"quests.tfg_tips.status_effects.title": "Status Effects",
"quests.tfg_tips.status_effects.subtitle": "No more drinking weird potions.",
"quests.tfg_tips.status_effects.desc": "While potion brewing is not accessible, you can make other consumable items to obtain status effects.",
"quests.tfg_tips.aged_alcohol.title": "Aged Alcohols",
"quests.tfg_tips.aged_alcohol.subtitle": "Drink in moderation...",
"quests.tfg_tips.aged_alcohol.desc": "&3Aging alcoholic beverages&r in &abarrels&r for long periods of time increases potency, resulting in &dAged Alcohols&r. Drinking them via bottles or flasks will grant useful status effects depending on which alcohol was used, such as &bRegeneration&r, &bResistance&r or &bAbsorption.&r These effects are especially useful for exploration",
"quests.tfg_tips.aged_alcohol.task": "Any Aged Alcohol",
"quests.tfg_tips.pills.title": "Medicine: Pills",
"quests.tfg_tips.pills.subtitle": "Pills here!",
"quests.tfg_tips.pills.desc": "Mixing &aWax&r, some &bSpring Water&r and some unique ingredients will grant you &dPills!&r Pills give a myriad of different status effects, some good, some bad.\n\n&3&lTip:&r&o Using a &bMechanical Mixer&f or &bGT Mixer&f will double yield!",
"quests.tfg_tips.pills.task": "Any Effect Pill",
"quests.tfg_tips.tablets.title": "Medicine: Tablets",
"quests.tfg_tips.tablets.subtitle": "Tablets here...?",
"quests.tfg_tips.tablets.desc": "While more difficult to craft than regular pills, requiring either the &3Greate Mechanical Mixer&r or the &3GT Mixer&r, &dTablets&r last considerably longer.",
"quests.tfg_tips.tablets.task": "Any Tablet",
"quests.tfg_tips.salvo.title": "Medicine: Salves",
"quests.tfg_tips.salvo.subtitle": "Apply directly to the forehead",
"quests.tfg_tips.salvo.desc": "A &dSalve&r is another type of medicine, usually applied on the skin. These provide a different set of effects compared to &aPills&r and &aTablets&r, such as &cFire Resistance&r and &4Instant Health&r, but require relatively complex chemistry.",
"quests.tfg_tips.salvo.task": "Any Salve",
"quests.tfg_tips.misc.title": "Misc Tips",
"quests.tfg_tips.misc.subtitle": "Even more tips!",
"quests.tfg_tips.misc.desc": "These are miscellaneous tips, they don't fit in the other categories but are still useful to know about.",
"quests.tfg_tips.digger_helmet.title": "Digger Helmet",
"quests.tfg_tips.digger_helmet.subtitle": "For when you mine all day long",
"quests.tfg_tips.digger_helmet.desc.1": "The &dDigger Helmet&r is a helmet you can wear that will automatically light up your surroundings, hands-free! Useful if your main hand is occupied and your off-hand is equipped with a shield. It will require a bit of &6Glowstone&r to craft. Maybe you can reach to &4The Beneath&r for some early game access...",
"quests.tfg_tips.digger_helmet.desc.2": "&l&3Important:&r&l The &dDigger Helmet&f itself works thanks to a specific setting of &cSodium Dynamic Lights&f, you'll have to toggle on &b\"Dynamic Entity Lighting\"&f for it to work properly",
"quests.tfg_tips.grappling_hook.title": "Grappling Hook",
"quests.tfg_tips.grappling_hook.subtitle": "This is going to end poorly",
"quests.tfg_tips.grappling_hook.desc": "By combining 4 pieces of &aRope Coil&r and a &bWrought Iron Pickaxe Head&r, you can create a &dGrappling Hook!&r An ideal tool for scaling big mountains, exploring large caves and traversing the world. It contains an &eupgrade system&r that allows you to combine and modify your &dHook&r to your leisure.",
"quests.tfg_tips.grapple_repair.title": "Repairing your Hook",
"quests.tfg_tips.grapple_repair.subtitle": "READ ME, OR YOU MAY REGRET IT LATER!",
"quests.tfg_tips.grapple_repair.desc": "All your &dGrappling Hook&r &aupgrades&r are stored as NBT Data inside the item. This means trying to repair your hook using &canother&r Grappling Hook &l&cWILL destroy all your upgrades!&r\n\nInstead, you should place your &dGrappling Hook&r and some &bWrought Iron Dust&r in a &3Workbench&r to repair it.",
"quests.tfg_tips.grapple_upgrades.title": "Upgrading your Grappling Hook",
"quests.tfg_tips.grapple_upgrades.subtitle": "Balanced around TFG, of course!",
"quests.tfg_tips.grapple_upgrades.desc.1": "Upgrading your &dGrappling Hook&r consists of adding or removing items to it via the &3Workbench&r.&r\n\nTo see all the upgrades you can apply to your &dGrappling Hook&r, you can press the \"Usage\" key in &2EMI.&r\nEach of the custom recipes will contain text describing what changes are being applied.",
"quests.tfg_tips.grapple_upgrades.desc.2": "Upgrades can be removed by crafting the &dGrappling Hook&r with a &bHammer&r and the &aitem you used to upgrade&r it with (it won't be consumed). The craft will return the &dHook&r with the upgrade removed and the item used to upgrade it in the first place, therefore you get two items back! This process of downgrading is default behaviour for all upgrades unless stated otherwise in the respective upgrade quest.\n\n&lUpgrades cannot be overriden, if you want to upgrade from an &7LV&f motor to an &bMV&f motor, you need to remove the &7LV&f motor upgrade first.",
"quests.tfg_tips.grapple_length.title": "Grappling Hook Upgrade: Length",
"quests.tfg_tips.grapple_length.subtitle": "Long Boy",
"quests.tfg_tips.grapple_length.desc": "By default, your &dGrappling Hook&r has &b80 blocks in length&r, you can add &c20 more&r by adding more &aRope Coils.&r 200 blocks is the maximum.\n\nLength can be &3decreased&r by crafting with a &aKnife&r, &2reducing it by 20&r, down to a minimum of 20.",
"quests.tfg_tips.grapple_motor.title": "Grappling Hook Upgrade: Motor",
"quests.tfg_tips.grapple_motor.subtitle": "That lazy, huh?",
"quests.tfg_tips.grapple_motor.desc": "The &aMotor Upgrade&r enables automatic reeling in with your &dHook.&r Caution should be taken as &chigh level motors&r may cause you to take &4fall damage&r from the reeling force.\n\nMotors are tiered according to &2Gregtech&r voltage tiers. The crafting recipes tells you exactly what stats were modified and by how much.",
"quests.tfg_tips.grapple_smart_motor.title": "Grappling Hook Upgrade: Smart Motor",
"quests.tfg_tips.grapple_smart_motor.subtitle": "Does anyone even know what this does?",
"quests.tfg_tips.grapple_smart_motor.desc": "The &aSmart Motor Upgrade&r enables the &3Smart Motor system&r. It requires a &bMotor Upgrade&r to be installed first.",
"quests.tfg_tips.grapple_field.title": "Grappling Hook Upgrade: Repulsion Field",
"quests.tfg_tips.grapple_field.subtitle": "Look ma! I'm levitating!",
"quests.tfg_tips.grapple_field.desc": "The &aRepulsion Field Upgrade&r causes you to be repelled from nearby blocks. Caution should be taken as &chigh level repulsion strength&r may cause you to take &4fall damage.&r\n\nRepulsion Fields are tiered according &2Gregtech&r voltage tiers. The crafting recipe tells you exactly what stats were modified and by how much.",
"quests.tfg_tips.grapple_magnet.title": "Grappling Hook Upgrade: Hook Magnet",
"quests.tfg_tips.grapple_magnet.subtitle": "Intense Attraction",
"quests.tfg_tips.grapple_magnet.desc": "The &aMagnet Upgrade&r causes your &dHook&r to be attracted to any nearby blocks, latching onto them.\n\nMagnet Upgrades are tiered using &2Gregtech's&r Magnetic Ingots, with the worst one being &bMagnetic Iron&r and the best being &bMagnetic Samarium.&r",
"quests.tfg_tips.grapple_magnet.task": "Any Magnetic Ingot",
"quests.tfg_tips.grapple_sticky.title": "Grappling Hook Upgrade: Sticky Rope",
"quests.tfg_tips.grapple_sticky.subtitle": "Sticky!",
"quests.tfg_tips.grapple_sticky.desc": "The &aSticky Upgrade&r causes your &dHook&r to be attached to any rope piece touching a block.",
"quests.tfg_tips.grapple_throw_speed.title": "Grappling Hook Upgrade: Throw Speed",
"quests.tfg_tips.grapple_throw_speed.subtitle": "Yeet!",
"quests.tfg_tips.grapple_throw_speed.desc": "The &aThrow Speed Upgrade&r causes your &dHook&r to launch faster.\n\nThrow Speed upgrades are tiered according &2Gregtech&r voltage tiers. The crafting recipe tells you exactly what stats were modified and by how much.",
"quests.tfg_tips.grapple_double.title": "Grappling Hook Upgrade: Double Hook",
"quests.tfg_tips.grapple_double.subtitle": "Double the Fun!",
"quests.tfg_tips.grapple_double.desc": "The &aDouble Hook Upgrade&r causes you to throw &dtwo Grappling Hooks&r at an angle. You can specify key binds to throw each hook separately.",
"quests.tfg_tips.grapple_gravity_50.title": "Grappling Hook Upgrade: 0.5 Gravity",
"quests.tfg_tips.grapple_gravity_50.subtitle": "Does this even make sense?",
"quests.tfg_tips.grapple_gravity_50.desc": "The &a0.5 Gravity Upgrade&r causes your hook to have a &bGravity Coefficient of 0.5.&. This means that it will be affected by gravity by a factor of a half!\n\nInstead of using another &dHelium Bucket&r to remove the upgrade, use an &cEmpty Bucket instead.&r It will fill with the &eHelium&r you initially used.",
"quests.tfg_tips.grapple_gravity_0.title": "Grappling Hook Upgrade: ZERO gravity",
"quests.tfg_tips.grapple_gravity_0.subtitle": "Kinda Expensive",
"quests.tfg_tips.grapple_gravity_0.desc": "The &aZERO Gravity Upgrade&r, as the name implies, causes your hook to have NO gravity.\n\nInstead of using another Gravitation Engine Module &cto remove the upgrade&r, use a &dTungsten Block instead.&r",
"quests.tfg_tips.grapple_tweaks.title": "Grappling Hook Upgrade: Tweaks",
"quests.tfg_tips.grapple_tweaks.subtitle": "Tweaking your Angles",
"quests.tfg_tips.grapple_tweaks.desc": "Using a &aWrench&r, you can tweak the &bUpwards Angle&r when you throw the &dHook&r, while the &aScrewdriver&r is used to tweak the &bHorizontal Angle&r of the &aDouble Hook Upgrade.&r",
"quests.tfg_tips.chalk.title": "Chalk",
"quests.tfg_tips.chalk.subtitle": "You don't want to get lost, do you?",
"quests.tfg_tips.chalk.desc": "&dChalk&r can be used to draw different symbols on blocks. They are very useful to mark important locations while &bcave exploring.&r\n\nA &3Chalk Box&r can store multiple chalk pieces in a single inventory slot. Not only that, you can add some sort of glowing item (such as &6Glowstone&r) to make your chalk doodles glow in the dark!",
"quests.tfg_tips.tape_measure.title": "Tape Measure",
"quests.tfg_tips.tape_measure.subtitle": "Stop manually counting your block spaces",
"quests.tfg_tips.tape_measure.desc": "You can use a &dTape Measure&r to measure a perimeter or length, especially useful when building large projects. Simply interact with a block while holding the &dTape Measure&r to begin measuring. To stop, right-click another block while holding the Tape Measure.",
"quests.tfg_tips.blank_disc.title": "Etched: Listen to Music",
"quests.tfg_tips.blank_disc.subtitle": "Listen to your tunes while Gregging all over the place.",
"quests.tfg_tips.blank_disc.desc": "&2Etched&r is a music player mod that allows you to play music discs in new ways, including &dcustom discs&r that play any song you want (as long as it's in Bandcamp, Soundcloud) as well as &ain-game sounds&r via sound events.\n\nTo begin your journey with &2Etched&r, craft a &bBlank Music Disc.&r",
"quests.tfg_tips.radio.title": "Radio",
"quests.tfg_tips.radio.subtitle": "Stream your music without discs",
"quests.tfg_tips.radio.desc": "The &dRadio&r allows you to query up any song you want. Right-click it and then type out your desired song, such as a URL or a Minecraft sound event.",
"quests.tfg_tips.dye_discs.title": "The Classics",
"quests.tfg_tips.dye_discs.subtitle": "These will never go old...",
"quests.tfg_tips.dye_discs.desc": "By dipping a &bBlank Disc&r in a &aBarrel&r filled with dye, you can create the vanilla in-game discs. Enjoy classics such as &dWait, 13&r and &dBlocks!&r",
"quests.tfg_tips.dye_discs.task": "Any Classic Disc",
"quests.tfg_tips.special_discs.title": "The Uniques",
"quests.tfg_tips.special_discs.subtitle": "These are unique... Or they where, at least",
"quests.tfg_tips.special_discs.desc": "You can also craft &dUnique Discs&r if you want...",
"quests.tfg_tips.disc_collector.title": "Disc Collector",
"quests.tfg_tips.disc_collector.subtitle": "A full collection",
"quests.tfg_tips.disc_collector.desc": "Can you craft all the music discs?\n\nSince you're here, there are 2 hidden quests related to music discs. One is quite &csuspicious&r and the other might require you to channel your inner dwarf, good luck!",
"quests.tfg_tips.amogus.title": "AMONGUS",
"quests.tfg_tips.amogus.subtitle": "SUSSY BAKA!",
"quests.tfg_tips.amogus.desc": "Congratulations for unlocking this hidden, abhorrent quest. May your venting never be spotted.",
"quests.tfg_tips.label_album.title": "Labels and Albums",
"quests.tfg_tips.label_album.subtitle": "Labels for your Discs, and Album Covers to protect them",
"quests.tfg_tips.label_album.desc": "To &betch&r your first disc, you'll need a &dLabel.&r These, much like blank discs, can be dyed.\n\n&dAlbum Covers&r are used to cover your etched discs. If your etched disc pulls data from a site like &cSoundcloud&r, the song's icon will be compressed into a 16x16 texture! To store a disc, open your inventory, select your album cover, and right-click the music disc you want to store. You can also store regular discs.",
"quests.tfg_tips.etching_disc.title": "Etching your first disc",
"quests.tfg_tips.etching_disc.subtitle": "Time for your first tunes",
"quests.tfg_tips.etching_disc.desc": "You're going to need the &3Etching Table&r to start &betching.&r Right-clicking the table will open the etching interface and by providing a &aBlank Disc&r with a &aMusic Label&r, and a valid sound source on the top bar, your disc will be ready.\n\nSound sources include things like &bBandcamp/Soundcloud URLs&r (which can point to a single or an album), &din-game sound events&r, and file paths to &c.ogg/.wav/.mp3 files&r on your drive.\n\nTo complete this quest, etch any disc.",
"quests.tfg_tips.disc_players.title": "Disc Players",
"quests.tfg_tips.disc_players.subtitle": "To play your discs of course!",
"quests.tfg_tips.disc_players.desc": "You can use a regular &3JukeBox&r to play music, however you can also craft these following two items:\n\n&dAlbum Jukebox&r: allows you to put multiple discs inside and &bcycle across them&r, perfect to have in your base.\n\n&dBoombox&r: lets you carry your music on the go.",
"quests.tfg_tips.disc_players.task": "Obtain an Album Jukebox or a Boombox",
"quests.tfg_tips.DIGGY_DIGGY_HOLE.title": "I AM A DWARF AND I'M DIGGING A HOLE",
"quests.tfg_tips.DIGGY_DIGGY_HOLE.subtitle": "DIGGY DIGGY HOLE, DIGGY DIGGY HOLE!",
"quests.tfg_tips.DIGGY_DIGGY_HOLE.desc": "Congratulations for unlocking this hidden, awesome quest. May your mines never collapse and great loot be underground!",
"quests.tfg_tips.DIGGY_DIGGY_HOLE.task": "A Diggy Diggy Hole Disc",
"quests.tfg_tips.camera.title": "Exposure: Capture your Memories",
"quests.tfg_tips.camera.subtitle": "Take pictures of your world",
"quests.tfg_tips.camera.desc": "&2Exposure&r is a mod that adds realistic picture processing into the game. Start by creating your &bCamera&r and &aFilm Rolls&r, and then develop your pictures!. It has complex systems such as color correction, filters and more.",
"quests.tfg_tips.selfie.title": "Selfies",
"quests.tfg_tips.selfie.subtitle": "For the 'gram!",
"quests.tfg_tips.selfie.desc": "With your &bCamera&r open, you can press F5 to enable &bSelfie Mode&r, which as the name suggests, allows you to take selfies.",
"quests.tfg_tips.camera_attachments.title": "Camera Attachments",
"quests.tfg_tips.camera_attachments.subtitle": "Improve your Camera",
"quests.tfg_tips.camera_attachments.desc": "By interacting with the &dCamera&r while sneaking, you'll open the camera GUI. This not only allows you to place your desired &aFilm Roll&r, it allows you to attach addons to your camera with new functionalities.\n\n&dRedstone Lamp&r: Works as a flashlight, illuminating dark environments.\n&dSpyglass&r: Enables zooming, letting you take pictures of objects far away.",
"quests.tfg_tips.camera_attachments.task": "A Redstone Lamp or a Spyglass",
"quests.tfg_tips.filters.title": "Color Filters",
"quests.tfg_tips.filters.subtitle": "Changing the look of your photos.",
"quests.tfg_tips.filters.desc": "Using a &aGlass Pane&r, you can apply a &dFilter&r to a picture. Simply open your camera GUI and assign it to the camera filter slot. With &dFilters&r you can change the overall color composition of your pictures. For instance, you can make a picture look extra cold by applying a &3Cyan&r or &bLight Blue&r filter to it.",
"quests.tfg_tips.filter.task": "Any Glass Pane",
"quests.tfg_tips.interplanar_projector.title": "Interplanar Projector",
"quests.tfg_tips.interplanar_projector.subtitle": "This doesn't look realistic...?",
"quests.tfg_tips.interplanar_projector.desc": "The &dInterplanar Projector&r is a special filter that allows you to take pictures of things &coutside&r of the Minecraft world\n\nYou can rename the &aLens&r in a &3Scribing Table&r with a name that points either to an image on your &bDrive&r or a &bWeb Image.&r Placing the lens on your &aCamera&r and taking a picture should give you that external image.",
"quests.tfg_tips.film_rolls.title": "Film Rolls",
"quests.tfg_tips.film_rolls.subtitle": "It's not Digital",
"quests.tfg_tips.film_rolls.desc": "To begin taking pictures you'll need to craft one of two kinds of film roll: &0Black and White Film&r, and &dColored Film.&r",
"quests.tfg_tips.developing_film.title": "Developing Films",
"quests.tfg_tips.developing_film.subtitle": "Pretend you're a printer",
"quests.tfg_tips.developing_film.desc": "Once you've taken your pictures you can begin &adevelopment&r by soaking the films in &bWater.&r Afterwards, you'll need to craft a &dLightroom&r.\n\nThe lightroom is used to develop film, needing a strong light source above the block, and the following four dyes: &3Cyan&r, &5Magenta&r, &eYellow&r and &0Black&r, known as CMYK.\n&0Black and White Film&r will only need &0Black Dye&r while &dColored Film&r will need the entire &3C&5M&eY&0K&r set.\n\nIf you fancy more interesting processing, you can work with the &cChromatic Process...&r",
"quests.tfg_tips.photo.title": "Your first Photo",
"quests.tfg_tips.photo.subtitle": "Congratulations!",
"quests.tfg_tips.photo.desc": "You can do multiple things with it with your &dPhotograph.&r\n\nYou can &bCopy&r it by utilizing a blank sheet of &aPaper&r and the required &aDyes&r used to develop the original.\n\nYou can also &bStack&r pictures to keep them neatly organized in your inventory, check EMI to know how to.\n\nYou can also artificially &cage&r a picture by applying &6Brown Dye&r to it, making it look like it has gone through the years.",
"quests.tfg_tips.photo_album.title": "Photo Album",
"quests.tfg_tips.photo_album.subtitle": "Turns out memories are forever...",
"quests.tfg_tips.photo_album.desc": "If you want a place to &bstore photos&r, make a &dPhoto Album.&r In addition, you can also write small descriptions for each photo in an album. Write out the place where you took them, some notes, and more!",
"quests.tfg_tips.photo_frame.title": "Photo Frame",
"quests.tfg_tips.photo_frame.subtitle": "For the most astonishing pictures",
"quests.tfg_tips.photo_frame.desc": "A &dPhoto Frame&r can be used to display pictures. Unlike Item Frames, Photo Frames can be 1x1, 2x2 or 3x3 in size, allowing you to display particularly beautiful photos at your base!",
"quests.tfg_tips.arborfirmacraft.title": "ArborFirmaCraft",
"quests.tfg_tips.arborfirmacraft.subtitle": "Harvesting the Life-blood of Trees",
"quests.tfg_tips.arborfirmacraft.desc": "&2ArborFirmaCraft&r is a mod that adds multiple new trees to &3TFG&r: some are variants of existing TFC trees, such as &dAncient Kapok&r, while others are completely new, such as the &aBaobab&r and &aHevea.&r Some of the plank and log textures of these trees may remind you of vanilla tree colors...\n\nThis section will go over &bTree Tapping.&r\nAs a bonus, all &2ArborFirmaCraft&r woods are compatible with &3FirmaLife&r, and &3Firma:Civ&r, we made sure of it!",
"quests.tfg_tips.treetap.title": "Treetap",
"quests.tfg_tips.treetap.subtitle": "Now with less jank!",
"quests.tfg_tips.treetap.desc": "To begin &btapping&r trees, you'll need to forge a &dTree Tap&r from working &aCopper Ingots&r on an &3Anvil.&r\n\nThe process of tapping requires finding a suitable tree, a dedicated &bTapping Index&r in the &3ArborFirmaCraft&r &2Field Guide&r section will tell you how to find these trees. There's also the &bTapping Trees&r entry, which can be used to learn how to actually tap them.",
"quests.tfg_tips.find_rosin_tree.title": "Rosin Trees",
"quests.tfg_tips.find_rosin_tree.subtitle": "It's going to be chilly...",
"quests.tfg_tips.find_rosin_tree.desc": "&aRosin Trees&r can be found in &9cold&r areas of the world that receive moderate to large amounts of rainfall. It can be tapped to obtain &bPitch.&r This can be used to create both &dSticky Resin&r and &dConifer Rosin.&r\n\nTo complete this quest, you need to &clook&r at a block that has the tag &o#tfg:rosin_logs&r. You can use EMI to learn which blocks have this tag by searching with that hashtag.",
"quests.tfg_tips.find_latex_tree.title": "Latex Trees",
"quests.tfg_tips.find_latex_tree.subtitle": "Seek for the Tropics",
"quests.tfg_tips.find_latex_tree.desc": "&aLatex Trees&r can be found in &2temperate&r areas of the world that receive large amounts of rainfall. It can be tapped to obtain &bLatex&r, used to create both &dSticky Resin&r, and &dVulcanized Latex.&r The latter is used to produce &3Rubber&r and &aRubber Gloves&r, which protect you from &4poisonous materials&r on contact.\n\nTo complete this quest, you need to &clook&r at a block that has the tag &o#tfg:latex_logs&r. You can use EMI to learn which blocks have this tag by searching with that hashtag.",
"quests.tfg_tips.find_syrup_tree.title": "Syrup Trees",
"quests.tfg_tips.find_syrup_tree.subtitle": "Diabetes is Skyrocketing",
"quests.tfg_tips.find_syrup_tree.desc": "&aSyrup Trees&r can be found in &2temperate&r areas of the world that receive moderate amounts of rainfall. It can be tapped to obtain &bSyrup.&r Syrup can be used to create &dTree Sugars&r, an alternative sugar among other uses.\n\nTo complete this quest, you need to &clook&r at a block that has the tag &o#tfg:syrup_logs&r. You can use EMI to learn which blocks have this tag.",
"quests.tfg_tips.create_conifer_rosin.title": "Conifer Rosin",
"quests.tfg_tips.create_conifer_rosin.subtitle": "No, it's not Resin",
"quests.tfg_tips.create_conifer_rosin.desc": "&dConifer Rosin&r can be utilized as a &bWax&r, letting you create candles and other items.\n\nTo obtain conifer rosin, you need to boil &aConifer Pitch&r in a &3Vat&r mixed with &aCharcoal Powder.&r",
"quests.tfg_tips.create_sticky_resin.title": "Sticky Resin",
"quests.tfg_tips.create_sticky_resin.subtitle": "No, it's not Rosin",
"quests.tfg_tips.create_sticky_resin.desc": "&dSticky Resin&r can be utilized as slime balls in some recipes. It is also key in the production of &aResin Circuits&r and &aResistors&r, which you'll need a fair bit of to advance into the &7Low Voltage&r age.\n\nTo make sticky resin, you need to boil either &aLatex&r or &aConifer Pitch&r in a &3Vat&r mixed with &aWood Ash.&r",
"quests.tfg_tips.create_tree_sugar.title": "Tree Sugar",
"quests.tfg_tips.create_tree_sugar.subtitle": "Sweet!",
"quests.tfg_tips.create_tree_sugar.desc": "&dTree Sugar&r is a sugar substitute, mostly used as a food ingredient.\n\nTo make it, you'll need to boil &aTree Sap&r to get &bConcentrated Sap&r, then boil it again to get &dSyrup.&r Finally, use a workbench to turn a &bBucket of Syrup&r into &dTree sugar.&r\nKeep in mind that all these &cboiling processes require a stick&r in the &3Vat&r or &3pot.&r",
"quests.tfg_tips.create_tree_sugar.task": "Maple or Birch Sugar",
"quests.tfg_tips.create_rubber_ingot.title": "Rubber Ingot",
"quests.tfg_tips.create_rubber_ingot.subtitle": "Insulate them cables",
"quests.tfg_tips.create_rubber_ingot.desc": "Utilizing the &bVacuum Chamber&r and some additional heating, you can process &aLatex&r from various trees into &dRaw Rubber Pulp&r through a specific process. You can then smelt together 3 &dRaw Rubber Pulp&r with a bit of &eSulfur Dust&r in an &bAlloy Smelter&r to create &dRubber Ingots&r, perfect for insulating cables and very much necessary to advance in the &2Voltaic Age&r and beyond...",
"quests.tfg_tips.transportation.title": "Transportation",
"quests.tfg_tips.transportation.subtitle": "For travelling this vast world",
"quests.tfg_tips.transportation.desc": "The world is a very big place, you may end up travelling great distances to find specific resources for survival and advancement. The mods in this section will provide with varied transportation options.",
"quests.tfg_tips.glider.title": "Hang Glider",
"quests.tfg_tips.glider.subtitle": "This is not Breath of the Wild",
"quests.tfg_tips.glider.desc": "A &dHang Glider&r can be used to glide along the air. You &ccannot gain altitude&r with this but it can be useful to traverse long distances if you jump from high up.\nGreat synergy with &bJetpacks&r though!",
"quests.tfg_tips.reinforced_glider.title": "Reinforced Glider",
"quests.tfg_tips.reinforced_glider.subtitle": "Elytra well spent...?",
"quests.tfg_tips.reinforced_glider.desc": "If you combine an &aElytra&r, made in &5EV&r, with a &aHang Glider&r, you'll obtain a &dReinforced Glider.&r It has greater durability and a higher velocity ceiling.",
"quests.tfg_tips.immersive_aircraft.title": "Immersive Aircraft",
"quests.tfg_tips.immersive_aircraft.subtitle": "Fly across the skies, with style.",
"quests.tfg_tips.immersive_aircraft.desc": "&2Immersive Aircraft&r is a mod all about aircrafts, allowing traversing large distances in the skies.",
"quests.tfg_tips.aircraft_upgrades.title": "Aircraft Upgrades",
"quests.tfg_tips.aircraft_upgrades.subtitle": "Pimp up my ride",
"quests.tfg_tips.aircraft_upgrades.desc": "&2Immersive Aircraft&r comes with &aAircraft Upgrades&r, which you can install in your to improve your aircraft stats, such as velocity, takeoff speed, fuel consumption, etc. There are two types of upgrades: &bregular&r and &dtiered.&r\n\nThe ones in this quest are the &bregular&r upgrades, think you can get them all?",
"quests.tfg_tips.steam_upgrades.title": "Aircraft Upgrades: Steam",
"quests.tfg_tips.steam_upgrades.subtitle": "Immersive Aircraft meets GregTech Tiering!",
"quests.tfg_tips.steam_upgrades.desc": "The second kind of aircraft upgrades are the &dTiered Upgrades.&r These are made to match the &3Gregtech&r tiering system, going from &8Steam&r up to &5EV.&r\n\nSteam upgrades are the easiest and earliest to craft, requiring at the very least knowledge of &bBlack Steel.&r\n\n&dSteam-powered Aircraft Engines&r are used in the creation of more sophisticated aircrafts such as the &eBiplane&r and the &cWarship.&r",
"quests.tfg_tips.steam_upgrades.task": "Any steam tier aircraft upgrade",
"quests.tfg_tips.lv_upgrades.title": "Aircraft Upgrades: LV",
"quests.tfg_tips.lv_upgrades.subtitle": "Red and Blue, certainly not clashing.",
"quests.tfg_tips.lv_upgrades.desc": "&7LV&r upgrades are slightly better than their steam counterparts, requiring &4Red&r and &9Blue Steel&r, with the &dLV Engine&r itself requiring actual &7LV&r components.\n\n&3&lTip:&r&o you can recycle the old upgrades using &bCrushing Wheels&f, returning some of your spent materials.",
"quests.tfg_tips.lv_upgrades.task": "Any Low Voltage Tier Aircraft Upgrade",
"quests.tfg_tips.mv_upgrades.title": "Aircraft Upgrades: MV",
"quests.tfg_tips.mv_upgrades.subtitle": "Halfway there",
"quests.tfg_tips.mv_upgrades.desc": "&bMV&r upgrades are the mid-point of this progression, requiring &aAluminium&r as their main material.\n\n&aAluminium Rotors&r are used in most tier 2 aircrafts, such as the &dGyrodyne, Warship&r and the &dScarlet Biplane&r, while the &aMV Engine&r is only used in the &dScarlet Biplane.&r",
"quests.tfg_tips.mv_upgrades.task": "Any Medium Voltage Tier Aircraft Upgrade",
"quests.tfg_tips.hv_upgrades.title": "Aircraft Upgrades: HV",
"quests.tfg_tips.hv_upgrades.subtitle": "Almost there",
"quests.tfg_tips.hv_upgrades.desc": "&6HV&r upgrades are the penultimate tier of aircraft upgrades, requiring &aStainless Steel&r as their main material.",
"quests.tfg_tips.hv_upgrades.task": "Any High Voltage Tier Aircraft Upgrade",
"quests.tfg_tips.ev_upgrades.title": "Aircraft Upgrades: EV",
"quests.tfg_tips.ev_upgrades.subtitle": "Are these components even legal?",
"quests.tfg_tips.ev_upgrades.desc": "&5EV&r upgrades are the last tier of aircraft upgrades, requiring &aTitanium&r as their main material.",
"quests.tfg_tips.ev_upgrades.task": "Any Extreme Voltage Tier Aircraft Upgrade",
"quests.tfg_tips.aircraft_weapons.title": "Aircraft Weapons",
"quests.tfg_tips.aircraft_weapons.subtitle": "For the great WAAAGH, of course",
"quests.tfg_tips.aircraft_weapons.desc": "In case you want to kill something very menacing, or just conquer your enemies, you can create &dWeapons&r which can be used for destroying or maiming mobs.\n\nEach weapon can be fired by using the &cInteract&r button while riding the &bAircraft.&r Most of them (except for the &aTelescope&r) consume some sort of &aAmmo.&r",
"quests.tfg_tips.airship.title": "Airship",
"quests.tfg_tips.airship.subtitle": "Baby's first Airship",
"quests.tfg_tips.airship.desc": "The &3Airship&r is an aircraft that's relatively decent for travelling. It's main purpose however is to carry items around.\nThe Airship has a total of &b16 Inventory Slots&r, &a3 Upgrade Slots&r and &c1 Weapon Slot.&r",
"quests.tfg_tips.cargo_airship.title": "Cargo Airship",
"quests.tfg_tips.cargo_airship.subtitle": "When you need to carry your entire base into the distance",
"quests.tfg_tips.cargo_airship.desc": "Attach some extra &dEngines, Rotors&r and &d2 Wooden Crates&r, and you'll upgrade your &aAirship&r into a &3Cargo Airship.&r\n\nIt is &4more fuel hungry&r than its ordinary counterpart.\nThe Cargo Airship has a total of &b80 Inventory Slots&r, and &a4 Upgrade Slots.&r",
"quests.tfg_tips.waghship.title": "Warship",
"quests.tfg_tips.waghship.subtitle": "Otherwise known as a WAAAAGH-Ship",
"quests.tfg_tips.waghship.desc": "The &3Warship&r is the last upgrade for the &aAirship&r, containing a total of &b66 Inventory Slots&r, &a6 Upgrade Slots&r and &c2 Weapon Slots.&r",
"quests.tfg_tips.quadrocopter.title": "Quadrocopter",
"quests.tfg_tips.quadrocopter.subtitle": "Not a Quadcopter",
"quests.tfg_tips.quadrocopter.desc": "The &3Quadrocopter&r is a very basic &aHovercraft&r, containing &b6 Inventory Slots&r, a &asingle Upgrade Slot&r and a &csingle Weapon Slot.&r\n\nIt excels in simple controls, making it ideal for &ebuilding.&r",
"quests.tfg_tips.gyrodyne.title": "Gyrodyne",
"quests.tfg_tips.gyrodyne.subtitle": "Muscle-powered Copter",
"quests.tfg_tips.gyrodyne.desc": "The &3Gyrodyne&r is a unique aircraft, consuming &dno fuel&r, instead being powered exclusively by muscle. As such, it drains your &4Hunger&r.\n\nIt contains &b18 Inventory Slots&r, &a3 Upgrade Slots&r and &c1 Weapon Slot.&r",
"quests.tfg_tips.economy_plane.title": "Economy Plane",
"quests.tfg_tips.economy_plane.subtitle": "Your first Plane... Not that great though.",
"quests.tfg_tips.economy_plane.desc": "The &3Economy Plane&r is the most basic &bPlane.&r It's controlled using &opitch&r and &oyaw&r, unlike Airships, Hovercrafts and Copters.\n\nIt has &b4 Inventory Slots&r and &a4 Upgrade Slots.&r\nWhile slow, the &dEconomy Plane&r, just like the Airship, can be &2upgraded into better planes.&r",
"quests.tfg_tips.biplane.title": "Biplane",
"quests.tfg_tips.biplane.subtitle": "How come this is smaller than the Economy Plane?",
"quests.tfg_tips.biplane.desc": "The &3Biplane&r is a direct upgrade to the &bEconomy Plane&r, crafted using &aHulls, Steam Boilers&r and an &aEnhanced Propeller.&r\n\nIt contains &b16 Inventory Slots&r, &a4 Upgrade Slots&r and &c1 Weapon Slot.&r Unlike the &dEconomy Plane&r, the &3Biplane&r can be &4boosted using rockets via a dedicated slot.&r",
"quests.tfg_tips.scarlet_biplane.title": "Scarlet Biplane",
"quests.tfg_tips.scarlet_biplane.subtitle": "What a sight to behold",
"quests.tfg_tips.scarlet_biplane.desc": "The &3Scarlet Biplane&r is the final upgrade for &bPlanes&r, requiring &6HV&r components.\n\nIt contains &b27 Inventory Slots&r, &a4 Upgrade Slots&r, &c2 Weapon Slots&r, and also a &4Booster Slot&r, just like the regular biplane.\n\nWhile expensive, the &3Scarlet Biplane&r makes up for it with increased durability, increased max speed, and overall swag.",
"quests.tfg_tips.firmaciv.title": "Firma: Civilization",
"quests.tfg_tips.firmaciv.subtitle": "Sail across the seas, with style.",
"quests.tfg_tips.firmaciv.desc": "&2Firma: Civilization&r is a mod all about boats and traversing large bodies of water. It can also be used for creating tools that help you position yourself in the world.",
"quests.tfg_tips.firmaciv_info.title": "Voyage Gadgets",
"quests.tfg_tips.firmaciv_info.subtitle": "In case you care for realism",
"quests.tfg_tips.firmaciv_info.desc": "&3Firma:Civ&r comes with 4 different navigational tools, each giving you important information about your position in the world.\nIncludes the &dSextant&r, &dNavigator's Timepiece&r, &dBarometer&r, and &dCompass&r; more information about the tools in the &2Field Guide.&r\n\n&3&lLore:&r&o: Firma:Civ by default removes coordinates to make you use its navigational tools. We can't do that here, so uh, use them if you want to LARP.",
"quests.tfg_tips.warfare.title": "Sea Warfare",
"quests.tfg_tips.warfare.subtitle": "FIRE ALL CANNONS!",
"quests.tfg_tips.warfare.desc": "You can outfit your &bSloop&r with firepower via the &dCannon&r and cannon balls, in case you want to blow something to smithereens.\nTo fire a cannon, you'll need to load it with some &aGunpowder, Unrefined Paper&r and your &aCannon Ball&r. Then light the wick with &cFlint and Steel.&r",
"quests.tfg_tips.kayak_beginning.title": "Boat 1: Kayak",
"quests.tfg_tips.kayak_beginning.subtitle": "The only portable boat",
"quests.tfg_tips.kayak_beginning.desc": "The kayak is a relatively simple boat to craft, while only one passenger can fit in it it makes up for it by being the only boat you can carry around with you.",
"quests.tfg_tips.kayak_materials.title": "Materials for a Kayak",
"quests.tfg_tips.kayak_materials.subtitle": "Get yourself that Kayak.",
"quests.tfg_tips.kayak_materials.desc": "The Kayak is probably the second most simple boat you can craft, you'll require some form of string, some lumber, and Large Waterproof Hides. The Waterproof Hides can be obtained utilizing Waxes.",
"quests.tfg_tips.create_kayak.title": "Create the Kayak",
"quests.tfg_tips.create_kayak.subtitle": "Happy Kayak-ing!",
"quests.tfg_tips.create_kayak.desc": "With the Kayak in hand, traversing small bodies of water should be relatively easy, make sure you create a paddle so you can go faster!",
"quests.tfg_tips.entity_boats.title": "Entity Boats",
"quests.tfg_tips.entity_boats.subtitle": "I can't carry these with me?",
"quests.tfg_tips.entity_boats.desc": "Entity type boats are unique compared to the Kayak, while the Kayak can be carried around as an item, Entity Type Boats such as Rowboats, Canoes and Sloops cannot be carried around as an Item. However, they have other upsides such as being able to fit multiple people, and also fit \"Compartments\", such as Chests, Barrels and Others.\nTo avoid your boat from drifting away into the horizon, you can leash them with a Lead, might be worth spending some time creating a Dock of sorts for your boats.\n\nWorth mentioning, most boats can receive damage if you traverse over harsh obstacles such as Corals, you can repair your boat by utilizing wood of the same type as your boat.",
"quests.tfg_tips.beneathxfirmaciv.title": "Disclaimer regarding Beneath and Firma:Civ",
"quests.tfg_tips.beneathxfirmaciv.subtitle": "Read this, otherwise you may regret it",
"quests.tfg_tips.beneathxfirmaciv.desc": "While you can create &aFirma:Civ Entity Boats&r out of &dCrimson&r and &3Warped Stems&r, boats made out of these fireproof logs &4ARE NOT&r resistant to lava! If you try to traverse a lava lake with these you &lwill&r sink and die a horrible death!",
"quests.tfg_tips.canoe_beginning.title": "Boat 2: Canoe",
"quests.tfg_tips.canoe_beginning.subtitle": "Primitive",
"quests.tfg_tips.canoe_beginning.desc": "The Canoe is a type of boat that can fit one passenger or compartment. It's made out of soft wood and can be created relatively easily at the cost of some basic tools and time.",
"quests.tfg_tips.canoe_materials.title": "Materials for a Canoe",
"quests.tfg_tips.canoe_materials.subtitle": "It doesnt get simpler than this",
"quests.tfg_tips.canoe_materials.desc": "You'll need to find some sort of Softwood, the Field Guide contains information on which trees qualify as Softwood, alongside the process for actually creating the Canoe.",
"quests.tfg_tips.canoe_materials.task": "Some sort of Fire Starter",
"quests.tfg_tips.create_canoe.title": "Create the Canoe",
"quests.tfg_tips.create_canoe.subtitle": "Happy Canoe-ing!",
"quests.tfg_tips.create_canoe.desc": "With the Canoe, traversing medium sized bodies of water should be relatively easy, make sure you create a paddle so you can go faster!\n\nTo complete the first task of this quest, you need to look at any finished Canoe.",
"quests.tfg_tips.rowboat_beginning.title": "Boat 3: Rowboat",
"quests.tfg_tips.rowboat_beginning.subtitle": "Already using Wrought Iron huh?",
"quests.tfg_tips.rowboat_beginning.desc": "The Rowboat is a type of boat that can fit up to four compartments, or 2 passengers and 2 compartments. It's made out of hard wood and requires at the very least mastery over Wrought Iron.",
"quests.tfg_tips.rowboat_materials.title": "Materials for a Rowboat",
"quests.tfg_tips.rowboat_materials.subtitle": "Get ready for some work now.",
"quests.tfg_tips.rowboat_materials.desc": "You'll need to find some sort of Hardwood, the Field Guide contains information on which trees qualify as Hardwood, alongside the process for actually creating the Rowboat.\n\nKeep in mind that, while the first task accepts any form of hardwood planks, you need to make sure they're all the same type! Trying to create a Rowboat with mixed wood types will not work!",
"quests.tfg_tips.create_rowboat.title": "Create the Rowboat",
"quests.tfg_tips.create_rowboat.subtitle": "Happy Rowboat-ing!",
"quests.tfg_tips.create_rowboat.desc": "With the Rowboat, traversing medium to large sized bodies of water should be relatively easy, make sure you create two oars so you can go faster!\nYou can also dye your rowboat's color with a dye of your choice!\n\nTo complete the first task of this quest, you need to look at any finished Rowboat.",
"quests.tfg_tips.sloop_beginning.title": "Boat 4: Sloop",
"quests.tfg_tips.sloop_beginning.subtitle": "Looking for a Challenge?",
"quests.tfg_tips.sloop_beginning.desc": "The Sloop is a type of boat, it's in fact the biggest and most expensive boat. It can fit up to 2 passengers, although players can walk around the sloop as well. not only that, it can fit up to 12 compartments! and it's the only boat that can accept Cannons as Compartments! It's made out of hard wood and requires at the very least mastery over Steel.",
"quests.tfg_tips.sloop_under_construction_materials.title": "Materials for a Sloop; Pt 1",
"quests.tfg_tips.sloop_under_construction_materials.subtitle": "There are parts now?",
"quests.tfg_tips.sloop_under_construction_materials.desc": "Unlike Rowboats and Canoes, Sloops require two distinct construction phases, you'll first create a \"Sloop Under Construction\", which then you'll finish into a proper sloop.\nYou'll need to find some sort of Hardwood, the Field Guide contains information on which trees qualify as Hardwood, alongside the process for actually creating the Sloop Under Construction.\n\nKeep in mind that, while the fourth task accepts any form of hardwood planks, you need to make sure they're all the same type! Trying to create a Rowboat with mixed wood types will not work!",
"quests.tfg_tips.sloop_materials.title": "Materials for a Sloop; Pt 2",
"quests.tfg_tips.sloop_materials.subtitle": "Don't worry, there's only two parts.",
"quests.tfg_tips.sloop_materials.desc": "With the Sloop under Construction finished, you can recollect these other materials to finish the process of creating your Sloop. Check the Field guide if you need more guidance.\n\nKeep in mind that, while the first, second and third task accepts any form of hardwood planks, logs and lumber; you need to make sure they're all the same type! Trying to create a Rowboat with mixed wood types will not work!",
"quests.tfg_tips.create_sloop.title": "Create the Sloop",
"quests.tfg_tips.create_sloop.subtitle": "Where's the wind waker when you need it?",
"quests.tfg_tips.create_sloop.desc": "With the Sloop, traversing large sized bodies of water should be relatively easy. To make sure you dont end up at the mercy of the wind you can lower your Anchor to stop in place.\nYou can also dye your rowboat's color with a dye of your choice!\n\nTo complete the task of this quest, you need to look at any finished Sloop.",
"quests.tfg_tips.fishing_net.title": "Fishing Nets",
"quests.tfg_tips.fishing_net.subtitle": "Not the socks, sorry.",
"quests.tfg_tips.fishing_net.desc": "Fish have never been so easy to catch. A right-click away from a hearty meal.",
"quests.tfg_tips.fishing_net.task": "Any #forge:tools/fishing_nets",
"quests.tfg_tips.firmalife.title": "Firmalife",
"quests.tfg_tips.firmalife.subtitle": "Thrive in TerraFirmaCraft",
"quests.tfg_tips.firmalife.desc": "&2Firmalife&r is a mod all about extending the agricultural and gastronomic experience in TerraFirmaCraft, with touches of miscellaneous features. Includes things such as decorations, more preservation methods, new foods, bees and a plethora of useful gadgets!",
"quests.tfg_tips.greenhouse.title": "Greenhouse",
"quests.tfg_tips.greenhouse.subtitle": "Grow your crops 24/7!",
"quests.tfg_tips.greenhouse.desc": "The &dGreenhouse&r is a complex multiblock structure with multiple tiers, used to grow crops all year round at the expense of yield. Check out its entry in the &2Field Guide&r for more information!",
"quests.tfg_tips.beekeeping.title": "Beekeeping",
"quests.tfg_tips.beekeeping.subtitle": "They're so small now...",
"quests.tfg_tips.beekeeping.desc": "&bBeekeeping&r has a plethora of uses. Not only do bees fertilize nearby crops (assuming you have the correct trait), you will be able to obtain useful resources such as &aWax&r and &aHoney.&r Breed bees to achieve better stats.\nThe &2Field Guide&r offers an extensive explanation of all &bbeekeeping&r mechanics.",
"quests.tfg_tips.beehive.title": "Beehive",
"quests.tfg_tips.beehive.subtitle": "Time for some rng...",
"quests.tfg_tips.beehive.desc": "To begin your journey as a beekeeper, you'll need both a &bBeehive&r and a &aBeehive Frame.&r\nUnlike regular Minecraft, hives do not spawn naturally, instead bees only spawn in player-made &bBeehives&r with frames populated by &eQueens.&r The chance for a queen to populate your frame is tied to RNG, but you can increase your odds by placing &dflowers&r around the hive.\n\nOnce your frames is populated, it'll begin spawning bees which will produce honey.",
"quests.tfg_tips.not_the_bees.title": "Beekeeper Armor",
"quests.tfg_tips.not_the_bees.subtitle": "NOT THE BEES!",
"quests.tfg_tips.not_the_bees.desc": "Bees don't like it when people disrupt them and harvest their precious honey and wax. There are three ways to do it safely:\n\n* &dHarvesting at night time&r\n* &dUsing a campfire&r\n* &dUsing Beekeeper Armor&r",
"quests.tfg_tips.not_the_bees.task": "I'll use either the Campfire or wait for Nightfall.",
"quests.tfg_tips.honey.title": "Honey",
"quests.tfg_tips.honey.subtitle": "Oh bother...",
"quests.tfg_tips.honey.desc": "With an &aEmpty Jar&r made from &bglassblowing&r, you can right-click a hive filled with honey to obtain a &dHoney Jar.&r Honey is an excellent sugar substitute.",
"quests.tfg_tips.beeswax.title": "Beeswax",
"quests.tfg_tips.beeswax.subtitle": "A worthy sacrifice",
"quests.tfg_tips.beeswax.desc": "If you right-click a &aFrame&r that houses a &bQueen Bee&r with a &cKnife&r, you will clear out the frame, killing the queen, and obtaining &dWax.&r\n\n&3&lTip:&r&o You can sacrifice &bQueens&f with bad or lower traits to encourage breeding better traits over time, as the other frames will fill out the missing one using their own traits.",
"quests.tfg_tips.candles.title": "Candles",
"quests.tfg_tips.candles.subtitle": "Cozy...",
"quests.tfg_tips.candles.desc": "Candles can be crafted using &aParaffix Wax, Beeswax&r or &aRosin.&r\nCandles are the better light source compared to torches, staying lit for 1 month and 2 days.",
"quests.tfg_tips.oven.title": "Oven",
"quests.tfg_tips.oven.subtitle": "Caution, it's hot",
"quests.tfg_tips.oven.desc": "The &3Oven&r is a multiblock structure that can be used to easily cook foods as well as perform exclusive recipes. The &aBottom Oven, Top Oven&r and the &aChimney&r are mandatory components. And don't forget the &dPeel&r, used for picking up food from the &aTop Oven.&r\nMore information on how to build an &3Oven&r can be found in the &2Field Guide.&r\n\n&3&lTip:&r&o: the only food that can satisfy all 5 nutrient groups, &cPizza&f, must be cooked in an oven.",
"quests.tfg_tips.oven_appliances.title": "Oven Appliances",
"quests.tfg_tips.oven_appliances.subtitle": "Get more out of your Ovens",
"quests.tfg_tips.oven_appliances.desc": "&3Oven Appliances&r are optional components that must be placed on top of &aBottom Ovens&r to receive heat. Remember you can have &cmultiple&r &aBottom Ovens&r in a single multiblock.\n\n&dWrought Iron Grill&r: Allows you to cook food at a much faster rate and provides a &cbonus&r to shelf life.\n&dVat&r: can process pot recipes in bulk! Extremely useful for making &eLatex&r and &aJam.&r\n&dJarring Station&r: must be place next to a &bVat&r, fills up jars with &aJam.&r\n&dPot&r: if you need to cook soups.",
"quests.tfg_tips.oven_finish.title": "Oven Finishes",
"quests.tfg_tips.oven_finish.subtitle": "Fancy",
"quests.tfg_tips.oven_finish.desc": "In case the look of clay bricks don't suit you, you can apply &bFinishes&r to most oven components to change the look of your multiblock.",
"quests.tfg_tips.oven_finish.task": "Any Oven Finish",
"quests.tfg_tips.oven_utils.title": "Oven Utilities",
"quests.tfg_tips.oven_utils.subtitle": "You may want these",
"quests.tfg_tips.oven_utils.desc": "The &dAsh Tray&r, placed below a &aBottom Oven&r, has a chance to collect &cWood Ash&r from burning logs. Right-click to get out the ash.\n\nThe &dOven Hopper&r inserts logs into a &bBottom Oven&r facing it, useful for automation.",
"quests.tfg_tips.jam.title": "Jam",
"quests.tfg_tips.jam.subtitle": "Not Jelly",
"quests.tfg_tips.jam.desc": "&dJam&r is an excellent way to preserve fruit: a &bSealed Jar of Jam&r can last up to &ctwo years&r without being opened.\n\nTo properly bottle the jam you will need a &aJar with Lid&r, requiring &bGlassblowing&r for the jar itself and &bSmithing&r for the lids.\n\n&3&lTip:&r&l &aGT machines&f will provide easier recipes for both components down the line.",
"quests.tfg_tips.preservation.title": "The Preservation Tree",
"quests.tfg_tips.preservation.subtitle": "Making food last longer",
"quests.tfg_tips.preservation.desc": "Rotten food is not fit for consumption (you can feed it to pigs though!). Thriving in &2TFG&r will require finding ways to stretch the shelf life of food as much as possible.\n\nThe quest tree above goes into detail on several preservation methods for different foods. Note that while some icons may display rotten food, it is a purely cosmetic bug.\n\n&3&lTip:&r&o all preservation modifiers &dstack&f on top of each other, allowing you to achieve very long shelf life.",
"quests.tfg_tips.brine_something.title": "Brining",
"quests.tfg_tips.brine_something.subtitle": "A preliminary step for other preservation methods",
"quests.tfg_tips.brine_something.desc": "Brining &araw meat, vegetables&r or &afruit&r, requiring &dBrine&r made from &bSea Water&r and &bVinegar.&r This is a precursor step for &3pickling&r and &3smoking.&r",
"quests.tfg_tips.brine_something.task.1": "Meat, vegetable or fruit that has been brined.",
"quests.tfg_tips.brine_something.task.2": "A Bucket of Brine",
"quests.tfg_tips.pickle_something.title": "General Preservation: Pickling",
"quests.tfg_tips.pickle_something.subtitle": "General Preservation N°3",
"quests.tfg_tips.pickle_something.desc": "Pickling &araw meat, vegetables&r or &afruit&r. After &3brining&r, the food item is pickled in a barrel full of &aVinegar.&r It can be left there, giving it the &dPickled&r preservation trait for as long as the barrel is sealed, significantly increasing shelf life.",
"quests.tfg_tips.pickle_something.task.1": "A Bucket of Vinegar",
"quests.tfg_tips.pickle_something.task.2": "Meat, vegetable or fruit that has been pickled.",
"quests.tfg_tips.get_milk.title": "Milk Preservation",
"quests.tfg_tips.get_milk.subtitle": "Got milk?",
"quests.tfg_tips.get_milk.desc": "&dMilk&r can be obtained from 3 different animals: &aCows, Goats&r and &aYaks.&r\nWhile milk can be drank as is to satisfy &bDairy&r requirements, it can also be processed into delicious cheese.\n\nTo complete this quest, get a bucket filled with any milk of your choosing.",
"quests.tfg_tips.get_milk.task": "Any Bucket of Milk",
"quests.tfg_tips.create_cheese.title": "Milk Preservation: Cheese",
"quests.tfg_tips.create_cheese.subtitle": "Cheesy",
"quests.tfg_tips.create_cheese.desc": "&aMilk&r can be processed into &dCheese Wheels&r, which can be placed in world for storage or cut with a &aKnife&r to obtain &dCheese Slices.&r\n\nInformation on how to make cheeses can be found in the &2Field Guide.&r",
"quests.tfg_tips.cheese_aging.title": "Milk Preservation: Cheese Aging",
"quests.tfg_tips.cheese_aging.subtitle": "Stinky",
"quests.tfg_tips.cheese_aging.desc": "If you built a &3Cellar&r, you can place down &aCheese Wheels&r to age inside. Aging takes time but dramatically increases the shelf life. &lDo not break the cheese with your hands, otherwise all the aging will be lost!&r",
"quests.tfg_tips.smoke_cheese.title": "Milk Preservation: Smoke the Cheese",
"quests.tfg_tips.smoke_cheese.subtitle": "Improved flavour profile",
"quests.tfg_tips.smoke_cheese.desc": "You can hang a &aCheese Slice&r on a &bString&r that's placed over a &cLit Campfire&r to smoke it.",
"quests.tfg_tips.smoke_cheese.task": "A slice of Smoked Cheese",
"quests.tfg_tips.get_meat.title": "Meat Preservation",
"quests.tfg_tips.get_meat.subtitle": "Don't beat it",
"quests.tfg_tips.get_meat.desc": "Most animals drop &aMeat&r which is an excellent source of protein, although its shelf life is extremely short when left raw.\n\n&bRaw Meat&r can be &3salted, pickled&r and &3smoked&r for maximum preservation, but these steps must happen &cbefore&r cooking.",
"quests.tfg_tips.salt_meat.title": "Meat Preservation: Salt",
"quests.tfg_tips.salt_meat.subtitle": "Not quite a jerky",
"quests.tfg_tips.salt_meat.desc": "&bSalting&r meat is a quick and relatively easy way to preserve it. &dSalt&r can be obtained from &aSalt Licks&r, from &aindicators&r above salt veins, from &aSalt Veins&r themselves and alternatively, you can &aboil&r salt water in a &3Pot.&r",
"quests.tfg_tips.salt_meat.task": "A hunk of Salted Meat",
"quests.tfg_tips.smoke_meat.title": "Meat Preservation: Smoking",
"quests.tfg_tips.smoke_meat.subtitle": "Smokey",
"quests.tfg_tips.smoke_meat.desc": "You can hang up to 8 slices of &aRaw Meat&r on a &bString&r that's placed over a &cLit Campfire&r to smoke it. Keep in mind that the meat &lmust be brined first.&r \nIt may also be &dsalted&r before smoking.",
"quests.tfg_tips.smoke_meat.task": "A hunk of Smoked Meat",
"quests.tfg_tips.cook_meat.title": "Meat Preservation: Cooking",
"quests.tfg_tips.cook_meat.subtitle": "Pretty obvious in hindsight.",
"quests.tfg_tips.cook_meat.desc": "Cooking can potentially provide its own preservation traits. You should cook &aMeat&r either in a &bWrought Iron Grill&r or a &bTop Oven!&r\nOther cooking methods may not provide any trait at all or may even give negative traits that lower shelf life.\n\n&3&lTip:&r&o &bWrought Iron Grills&r can be part of the &dOven&f structure.",
"quests.tfg_tips.cook_meat.task.1": "A hunk of either Grilled or Oven Baked Cooked Meat.",
"quests.tfg_tips.cook_meat.task.2": "A Wrought Iron Grill or a Top Oven",
"quests.tfg_tips.get_veggie.title": "Vegetable Preservation",
"quests.tfg_tips.get_veggie.subtitle": "They're good for you",
"quests.tfg_tips.get_veggie.desc": "&aVegetables&r are mostly found in the wild or grown locally in farms. They can only be &bPickled.&r",
"quests.tfg_tips.get_fruit.title": "Fruit Preservation",
"quests.tfg_tips.get_fruit.subtitle": "Tasty!",
"quests.tfg_tips.get_fruit.desc": "&aFruits&r are mostly found in the wild, harvested from &bTrees, Bushes&r and from slicing &bMelons&r and &bPumpkins.&r Unlike vegetables, fruits have a unique preservation modifier: &ddrying&r, in addition to &bpickling.&r\n&cDried fruits are necessary&r for making your first bit of &dYeast.&r",
"quests.tfg_tips.dry_fruit.title": "Fruit Preservation: Drying",
"quests.tfg_tips.dry_fruit.subtitle": "Water content basically zero",
"quests.tfg_tips.dry_fruit.desc": "Using a &3Drying Mat&r, you can dry fuits, increasing their shelf life. The &3Solar Drier&r is the more advanced option.",
"quests.tfg_tips.dry_fruit.task.1": "A piece of Fruit that has been Dried",
"quests.tfg_tips.dry_fruit.task.2": "A Drying Mat or a Solar Drier",
"quests.tfg_tips.get_grain.title": "Grain Preservation",
"quests.tfg_tips.get_grain.subtitle": "Carbohydrates",
"quests.tfg_tips.get_grain.desc": "&aGrains&r are relatively abundant and easy to grow locally. While the regular unprocessed grain may not last long, there are ways of increasing its shelf life dramatically.",
"quests.tfg_tips.get_grain.task": "Any Grain",
"quests.tfg_tips.process_grain.title": "Grain Preservation: Knife Processing",
"quests.tfg_tips.process_grain.subtitle": "That was easy.",
"quests.tfg_tips.process_grain.desc": "By crafting &aGrain Crops&r with a Knife in a Workbench, you will get the actual &dGrain&r, which is long lasting, and some straw.",
"quests.tfg_tips.passive_preservation.title": "Passive Preservation",
"quests.tfg_tips.passive_preservation.subtitle": "Turns out storing food on the floor is not ideal",
"quests.tfg_tips.passive_preservation.desc": "There are different ways to further preserve your food while storing it, above are three very good choices.",
"quests.tfg_tips.vessel_preservation.title": "General Preservation: Vessels",
"quests.tfg_tips.vessel_preservation.subtitle": "Better than just glorified backpacks.",
"quests.tfg_tips.vessel_preservation.desc": "Placing food in either a &aVessel&r or a &aLarge Vessel&r, remembering to seal the latter, provides the &dSealed&r preservation trait, increasing shelf life on the go. Perfect for exploration trips!",
"quests.tfg_tips.cellar.title": "Cellar",
"quests.tfg_tips.cellar.subtitle": "Mom's Basement",
"quests.tfg_tips.cellar.desc": "The &3Cellar&r is a multiblock structure that can be used to preserve food for long periods of time. Food here must be stored in &aFood Shelves&r and &aHanging Racks.&r You can also &bage cheese&r in here.\nCheck out the &2Field Guide&r for how to build the &3Cellar.&r",
"quests.tfg_tips.cellar.task": "Any form of sealed entry.",
"quests.tfg_tips.refrigerator.title": "Refrigerator",
"quests.tfg_tips.refrigerator.subtitle": "This thing may be overpowered",
"quests.tfg_tips.refrigerator.desc": "If you have advanced to the &7LV&r age, you can make a &dRefrigerator&r, consuming power in exchange for the &obest&r universal food preservation trait for all food items. This includes raw and cooked food, and combined foods like sandwiches.",
"quests.tfg_tips.cellar_blocks.title": "Cellar Storage",
"quests.tfg_tips.cellar_blocks.subtitle": "Stuff to put your food in",
"quests.tfg_tips.cellar_blocks.desc": "&bFood Shelves&r can be used to store virtually any kind of food. &bHangers&r can be used to store &aMeat&r and &aGarlic.&r Food stored in these receive a powerful preservation trait greater than that of &dVessels.&r",
"quests.tfg_tips.beneath.title": "The Beneath",
"quests.tfg_tips.beneath.subtitle": "Journey to the Center of the Earth",
"quests.tfg_tips.beneath.desc": "Deep, DEEP underground, past the &dBedrock&r, you'll find &4The Beneath&r, a complex network of huge caves filled with dangers and strange flora and fauna. While &4The Beneath&r is completely optional, it contains a lot of resources as well as some quality of life improvements.",
"quests.tfg_tips.beneath_prep.title": "Preparations",
"quests.tfg_tips.beneath_prep.subtitle": "The Beneath is hostile, be prepared",
"quests.tfg_tips.beneath_prep.desc": "&4The Beneath&r is a very hostile environment. Due to it being very deep underground, the average temperature is always &cabove 15°C&r, going higher the deeper you go. This is not to mention the amount of hostile creatures crawling these caves.\nThe quests linked with this one provide some basic preparations for your adventure.",
"quests.tfg_tips.beneath_temp_management.title": "Temperature Management: Active",
"quests.tfg_tips.beneath_temp_management.subtitle": "Things to cool off quickly",
"quests.tfg_tips.beneath_temp_management.desc": "In &4The Beneath&r, with the temperature being relatively high, you should bring some &aWater&r to cool off on demand, or some &bPacked Ice&r mined from polar regions if you plan to make a temporary base.",
"quests.tfg_tips.beneath_clothes.title": "Temperature Management: Passive",
"quests.tfg_tips.beneath_clothes.subtitle": "Things to passively cool off",
"quests.tfg_tips.beneath_clothes.desc": "&bClothes&r also play an important role in cooling off. The easiest to craft before going to &4The Beneath&r are &dBurlap Clothes.&r\n\n&dSilk Clothes&r require &aString&r, which can be found in large quantities inside the beneath biome called the &cWebbed Lair.&r\n\nThere is a better alternative if you have access to &9Blue Steel&r however...",
"quests.tfg_tips.blue_steel_diving.title": "Blue Steel Diving Gear",
"quests.tfg_tips.blue_steel_diving.subtitle": "Perfect for taking a warm, lava bath",
"quests.tfg_tips.blue_steel_diving.desc": "The &9Blue Steel Diving Gear&r is a special set of armor that makes you completely impervious to &cLava&r while you're wearing it. The reduced &aWarmth&r but high &bInsulation&r means you'll be able to keep a very stable core temperature while in &4The Beneath.&r",
"quests.tfg_tips.juicer.title": "Juicer",
"quests.tfg_tips.juicer.subtitle": "Hydration on a Pinch",
"quests.tfg_tips.juicer.desc": "The &3Juicer&r is a special item that can extract the latent humidity of &aFruits&r and &aMushrooms&r into drinkable &dWater.&r\n\nWater is only common in the upper layers of &4The Beneath&r. As you go lower, it will be increasingly scarce. However, &aMushrooms&r are very common in &4The Beneath&r, so you won't die of thirst, hopefully!",
"quests.tfg_tips.how_to_go_beneath.title": "How to go to The Beneath",
"quests.tfg_tips.how_to_go_beneath.subtitle": "No Obsidian Required",
"quests.tfg_tips.how_to_go_beneath.desc": "To reach &4The Beneath&r, you will have to stand on &bOverworld Bedrock&r for a couple of seconds, after which you will be &oteleported&r to down there.\n\n&3&lTip:&r&o Make sure to dig out a large space above the bedrock where you'll be standing, so when you get teleported back to the Overworld, the game won't send you in some random cave while it's trying to search for enough air blocks.",
"quests.tfg_tips.how_to_go_beneath.task.1": "Reach and Stand on top of Bedrock",
"quests.tfg_tips.how_to_go_beneath.task.2": "Visit the Beneath",
"quests.tfg_tips.reach_the_beneath.title": "Welcome, to The Depths",
"quests.tfg_tips.reach_the_beneath.subtitle": "Otherwise known as The Beneath",
"quests.tfg_tips.reach_the_beneath.desc": "As soon as you reach &4The Beneath&r, you should make a &cwaypoint&r using your map so you don't lose your way back.\n\nUnlike the vanilla Nether, there is no 8x distance multiplier, don't be using it for fast Overworld travel!",
"quests.tfg_tips.reach_the_beneath.task": "Be in the Beneath",
"quests.tfg_tips.fuck_go_back.title": "How to escape The Beneath",
"quests.tfg_tips.fuck_go_back.subtitle": "Mom come pick me up, I'm scared.",
"quests.tfg_tips.fuck_go_back.desc": "To escape &4The Beneath&r, you need to reach the upper levels of the cave system, near the &dBedrock Ceiling.&r Staying still for a couple of seconds near the roof will transport you back to the &bOverworld&r, right where you stood on to get in.",
"quests.tfg_tips.piglin_bartering.title": "Piglin Bartering",
"quests.tfg_tips.piglin_bartering.subtitle": "We are not alone apparently",
"quests.tfg_tips.piglin_bartering.desc": "The curious inhabitants of &4The Beneath&r have items to offer... Trade gold with them to get some useful resources, such as small amounts of &aMetals&r or &aLeather.&r\nCheck out the &2Field Guide&r for details about barter trades."
}