neuralgia/config/createaddition-common.toml
Pyritie f0845f2c69
Release: 0.9.3 (#951)
* changed Caelum to be on the server too, since tfc-caelum is also a server mod

* added caelum + tfc-caelum to pakku

* fixed stress levels on the rolling mill

* fixed lang files for universal circuits

* changed early game recipes to use small gears instead of large, to avoid duping, and make cogs easier

* Update carryon-common.toml

Carry On's config doesn't seem to work with tags (#), so I explicitly added the framedblocks chest and the tfc chests to the whitelist. I also removed storage drawers since they aren't in use.

Signed-off-by: NobleWasTaken <137561393+NobleWasTaken@users.noreply.github.com>

* - Missed this commit last time oops

* Fixed nano legs buff from also removing speed buff, for now

* Added recycling recipes for your old molds

* lowered recipe speed of bulk washing

* Added more details to ore hazards field guide entry

* Bump actions/download-artifact in the dependencies group

Bumps the dependencies group with 1 update: [actions/download-artifact](https://github.com/actions/download-artifact).


Updates `actions/download-artifact` from 4.2.1 to 4.3.0
- [Release notes](https://github.com/actions/download-artifact/releases)
- [Commits](https://github.com/actions/download-artifact/compare/v4.2.1...v4.3.0)

---
updated-dependencies:
- dependency-name: actions/download-artifact
  dependency-version: 4.3.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>

* will you leave me alone if I submit these, ftbquests?

* more create SU adjustments

* - Added recipe to separate fertilizer into pure sources, and mix them back together.
- Added recipes to sew hides together and cut them apart.

* ore basics + hazards field guide entry tweaks

* big field guide update! all ore veins are now generated with our tool!

* toned down how many sticks were being placed in the nether

* remove caelum + tfc caelum #922

* - Added recipe to separate fertilizer into pure sources, and mix them back together. (#927)

- Added recipes to sew hides together and cut them apart.

* the placeholder programmed circuit recipe is now a stick + wrench, so it doesn't confuse new players as much

* updated changelog

* changed some create recipes to use bolts instead of nuggets, so they're available earlier

* moved surface_kaolin to mechanics category

* changed realgar item set

* Add README file to server overrides

* Fix tips quest issues (#937)

* - Fixed supports

* fixed some incorrect assembler recipes for create items

* improved texture of nether quartz ore + the raw ore block of the quartz material set

* greate buffs

* remove brick duping

* removed treated wood boats

* clay decomposition now requires HV

* added a potential fix for #944 suggested by ghosti, cleaned up some other abuses of it in tag events so now it's just indicators that still have to use it

* fixed tfc tool tags

* fluix's displayed formula is now more accurate to its material composition

* nerfed stone dust centrifuging, added a basic tape recipe that uses tfc glue

* fixes #932

* Allow red/tin alloy double ingot piles, add textures (#948)

* Mv quest rework (#920)

* Changes for MV Quests

* First fix for Progression tab

* fixes lang title

Signed-off-by: TomPlop <tomdidome@gmail.com>

* Changes for LV, fixes for quest categories, adding GT Tips, adding Gregtech energy, rework of Progression tab

* fix macerator separator

---------

Signed-off-by: TomPlop <tomdidome@gmail.com>

* - the other ae2 wireless terminals are now all in late EV
- MEGA ae2 stuff now requires naq instead of a singularity

* coke and coal are no longer gems, and moss is no longer dirt

* fixed some icon sets

* the nether now has a gas collector recipe

* update changelog

* some more ae2 tweaking

* better recipe for the universal wireless terminal

* swapped colors of nickel and platinum, so nickel more closely matches the tfc textures

* doubled capacity of greate shafts! also adjusted the alternator to match

* fix: gui_main_menu

* pakku update

* fix: gui_main_menu 2

* Update mods

* removed beneath's cursecoal and sylvite veins, made tfg ones instead so they're added to the field guide

* new main menu panorama!

* update changelog

* update changelog

* added death punishment mod + config

* updated the greate mixer workaround quest

* Rubber processing recipes audit (#949)

* Rubber recipe changes
- Latex can now be extracted from rubber trees' logs, saplings, leaves via the vacuum chamber (ULV) or extractor(LV)
- values: 1000mB per log, 100mB per sapling, 50mB per leaves; Extractor recipes do this in bulk and output 1000mB per operation
- Dandelions and goldenrods can, with added sodium hydroxide, be turned into latex in a chem reactor
- Sticky resin recipes (from both conifer pitch and latex) require wood ash now instead of sulfur
- Latex -> Vulcanized latex recipe now requires sulfur instead of wood ash
- Vulcanized latex now becomes raw rubber pulp in a solidifier or vacuum chamber at a rate of 250mB/raw pulp
- Latex soaked glove recipe now is a barrel recipe that takes 50 seconds instead of a vat recipe

* Correctly set latex soaked gloves recipe to 50 seconds (was 100 seconds in previous commit)

* Quest/patchouli book updates
- Tried to catch every mention of the old rubber making recipes.

* Revert Latex-soaked gloves recipe change as it didn't need to change
- Originally I wanted to make vulc latex -> raw rubber a Vat recipe, this isn't the case anymore so there is no reason to change this recipe.

* Rebalanced recipe values
- Logs now only give 250mB of latex
- Increase overall in time required vacuumizing directly into latex (now roughly takes 150 seconds per 1000mB, logs slightly faster)
- Gregtech fluid extraction recipes for these have been rebalanced to be around 4x faster and in bulk (roughly 37.5 seconds per 1000mB, logs slightly faster)
- Made vacuum chamber recipes use kubejs tag: field for allowing tags in recipe

* Lang & Quest updates
- Changed rubber ingot quest dependency to be on vacuum chamber instead of extractor
- Removed LV circuit quest dependency on rubber (this hasn't required rubber for a while)
- Lang changes - fix ambiguous wording, typos, titles too long for book

* updated langs

* oops, missed quest langs

* pushing algo_rithm's lang changes

* updated punishment-for-death pakku

* update configs

* langs

* Update CHANGELOG.md

* Update mods

* CHANGELOG

* Update build.yml

---------

Signed-off-by: NobleWasTaken <137561393+NobleWasTaken@users.noreply.github.com>
Signed-off-by: dependabot[bot] <support@github.com>
Signed-off-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: NobleWasTaken <137561393+NobleWasTaken@users.noreply.github.com>
Co-authored-by: Redeix <59435925+Redeix@users.noreply.github.com>
Co-authored-by: Redeix <brayden.j.m.ford@gmail.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Xikaro <55663835+Xikaro@users.noreply.github.com>
Co-authored-by: Nebby1999 <nebby131999@gmail.com>
Co-authored-by: Nebby <78170922+Nebby1999@users.noreply.github.com>
Co-authored-by: AirRice <jpumph2@gmail.com>
Co-authored-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: Xikaro <os.valerievich@ya.ru>
2025-05-05 21:58:47 +05:00

150 lines
4.2 KiB
TOML

#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server,
# as the config isnt synced between Clients and Server.
#General Settings
[general]
#Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm).
#Range: > 0
fe_at_max_rpm = 128
#Max stress for the Alternator and Electric Motor (in SU at 256 RPM).
#Range: > 0
max_stress = 128
#If audio should be enabled or not.
audio_enabled = true
#Electric Motor
[electric_motor]
#Electric Motor min/max RPM.
#Range: > 1
motor_rpm_range = 256
#Electric Motor minimum required energy consumption in FE/t.
#Range: > 0
motor_min_consumption = 8
#Electric Motor max input in FE (Energy transfer not consumption).
#Range: > 0
motor_max_input = 8192
#Electric Motor internal capacity in FE.
#Range: > 0
motor_capacity = 8192
#Alternator
[alternator]
#Alternator max input in FE (Energy transfer, not generation).
#Range: > 0
generator_max_output = 8192
#Alternator internal capacity in FE.
#Range: > 0
generator_capacity = 8192
#Alternator efficiency relative to base conversion rate.
#Range: 0.01 ~ 1.0
generator_efficiency = 1.0
#Rolling Mill
[rolling_mill]
#Rolling Mill duration in ticks.
#Range: > 0
rolling_mill_processing_duration = 400
#Rolling Mill base stress impact.
#Range: 0 ~ 1024
rolling_mill_stress = 1
#Wires
[wires]
#Small Connector max input in FE/t (Energy transfer).
#Range: > 0
small_connector_max_input = 1000
#Small Connector max output in FE/t (Energy transfer).
#Range: > 0
small_connector_max_output = 1000
#Small Connector max wire length in blocks.
#Range: 0 ~ 256
small_connector_wire_length = 16
#Small Connector With Light energy consumption in FE/t.
#Range: > 0
small_light_connector_consumption = 1
#Large Connector max input in FE/t (Energy transfer).
#Range: > 0
large_connector_max_input = 5000
#Large Connector max output in FE/t (Energy transfer).
#Range: > 0
large_connector_max_output = 5000
#Large Connector max wire length in blocks.
#Range: 0 ~ 256
large_connector_wire_length = 32
#Ignore checking if block face can support connector.
connector_ignore_face_check = true
#Allows blocks attached to a connector to freely pass energy to and from the connector network.
connector_allow_passive_io = true
#Accumulator
[accumulator]
#Accumulator max input in FE/t (Energy transfer).
#Range: > 0
accumulator_max_input = 5000
#Accumulator max output in FE/t (Energy transfer).
#Range: > 0
accumulator_max_output = 5000
#Accumulator internal capacity per block in FE.
#Range: > 0
accumulator_capacity = 2000000
#Accumulator max multiblock height.
#Range: 1 ~ 8
accumulator_max_height = 5
#Accumulator max multiblock width.
#Range: 1 ~ 8
accumulator_max_width = 3
#Portable Energy Interface
[portable_energy_interface]
#PEI max input in FE/t (Energy transfer).
#Range: > 0
pei_max_input = 5000
#PEI max output in FE/t (Energy transfer).
#Range: > 0
pei_max_output = 5000
#Tesla Coil
[tesla_coil]
#Tesla Coil max input in FE/t (Energy transfer).
#Range: > 0
tesla_coil_max_input = 10000
#Tesla Coil charge rate in FE/t.
#Range: > 0
tesla_coil_charge_rate = 5000
#Tesla Coil charge rate in FE/t for recipes.
#Range: > 0
tesla_coil_recipe_charge_rate = 2000
#Tesla Coil internal capacity in FE.
#Range: > 0
tesla_coil_capacity = 40000
#Energy consumed when Tesla Coil is fired (in FE).
#Range: > 0
tesla_coil_hurt_energy_required = 1000
#Hurt range (in blocks/meters).
#Range: > 0
tesla_coil_hurt_range = 3
#Damaged dealt to mobs when Tesla Coil is fired (in half hearts).
#Range: > 0
tesla_coil_hurt_mob = 3
#The duration of the Shocked effect for mobs (in ticks).
#Range: > 0
tesla_coil_effect_time_mob = 20
#Damaged dealt to players when Tesla Coil is fired (in half hearts).
#Range: > 0
tesla_coil_hurt_player = 2
#The duration of the Shocked effect for players (in ticks).
#Range: > 0
tesla_coil_effect_time_player = 20
#Tesla Coil fire interval (in ticks).
#Range: > 0
tesla_coil_fire_cooldown = 20
#Misc
[misc]
#Diamond Grit Sandpaper durability (number of uses).
#Range: > 3
diamond_grit_sandpaper_uses = 1024
#Barbed Wire Damage.
#Range: 0.0 ~ 3.4028234663852886E38
barbed_wire_damage = 2.0