neuralgia/kubejs/server_scripts/tfg/events.js
Redeix 9ec98b47bb
Brick interaction events and new function for interacting with blocks (#1416)
* - Yeast recipe conflict fix

* - Fixed seed oil voiding in barrels. And item weight inconsistency.

* - Reduced loading screen logo size by 4MB

* - Update Changelog

* - Compressed loading screen images to maybe help with ram

* - Added default gui scale to make the main menu look better on first launch

* - Update Changelog

* - Added utility script for adding circuits to existing recipes

* fixed changelog conflict

Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>

* - Added harvest baskets

* - Fixed baked potato recipe mixing from oven

* - Allowed elytras to be repaired regardless of damage

* - Fixed sea water barrel recipe

* - Gave plants tags to bushes so they can have other uses

* - Pushed stubborn models

* - updated Changelog

* - Changelog typo

* - Integrated Ad Astra wood

* - Updated changelog

* - Treated chipboard composite barrel lang

* - Some Tacz fixes

* - Jar dupe fix

* - tacz data

* - updated changelog

* - we hate git

* - Loading screen and main menu optimizations

* - image push

* - I think I got the title screen looking good on all resolutions

* - Updated Changelog

* - Added scale fix to loading screen too

* - Fix pixel alignment

* - Recipes, tags, assets+ for railgun

* - Brick interaction events and new function for interacting with blocks

* - Added parameter boolean to decide if blockstate should be copied

---------

Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
2025-07-22 11:51:09 +01:00

416 lines
No EOL
21 KiB
JavaScript

"use strict";
//#region Medicine
//Pills & Tablets
const pill_event = [
'haste',
'luck',
'night_vision',
'poison',
'regeneration',
'slowness',
'speed',
'water_breathing',
'weakness',
];
pill_event.forEach(pill_event => {
ItemEvents.rightClicked(event => {
const {item,server,player,player:{x,y,z,username}} = event
if (item.id != `tfg:${pill_event}_pill`) return
item.count--
player.addItemCooldown(item, 100)
server.runCommandSilent(`effect give ${player.username} minecraft:${pill_event} 480 0 true`)
server.runCommandSilent(`playsound minecraft:item.honey_bottle.drink player ${player.username} ${x} ${y} ${z} 10 1.5 1`)
});
ItemEvents.rightClicked(event => {
const {item,server,player,player:{x,y,z,username}} = event
if (item.id != `tfg:${pill_event}_tablet`) return
item.count--
player.addItemCooldown(item, 100)
server.runCommandSilent(`effect give ${player.username} minecraft:${pill_event} 1800 0 true`)
server.runCommandSilent(`playsound minecraft:item.honey_bottle.drink player ${player.username} ${x} ${y} ${z} 10 1.5 1`)
});
});
ItemEvents.rightClicked(event => {
const {item,server,player,player:{x,y,z,username}} = event
if (item.id != `tfg:antipoison_pill`) return
item.count--
player.addItemCooldown(item, 50)
event.player.removeEffect('minecraft:poison')
server.runCommandSilent(`playsound minecraft:item.honey_bottle.drink player ${player.username} ${x} ${y} ${z} 10 1.5 1`)
});
ItemEvents.rightClicked(event => {
const {item,server,player,player:{x,y,z,username}} = event
if (item.id != `tfg:antipoison_tablet`) return
item.count--
player.addItemCooldown(item, 50)
event.player.removeEffect('minecraft:poison')
event.player.removeEffect('minecraft:wither')
event.player.removeEffect('minecraft:weakness')
event.player.removeEffect('minecraft:slowness')
event.player.removeEffect('minecraft:mining_fatigue')
event.player.removeEffect('minecraft:nausea')
event.player.removeEffect('minecraft:blindness')
event.player.removeEffect('minecraft:hunger')
event.player.removeEffect('minecraft:bad_omen')
event.player.removeEffect('minecraft:darkness')
event.player.removeEffect('minecraft:unluck')
server.runCommandSilent(`playsound minecraft:item.honey_bottle.drink player ${player.username} ${x} ${y} ${z} 10 1.5 1`)
});
//salvos
const salvo_event = [
'fire_resistance',
'invisibility',
'luck',
'resistance',
];
salvo_event.forEach(salvo_event => {
ItemEvents.rightClicked(event => {
const {item,server,player,player:{x,y,z,username}} = event
if (item.id != `tfg:${salvo_event}_salvo`) return
item.count--
player.addItemCooldown(item, 100)
server.runCommandSilent(`effect give ${player.username} minecraft:${salvo_event} 480 0 true`)
server.runCommandSilent(`playsound minecraft:item.glow_ink_sac.use player ${player.username} ${x} ${y} ${z} 10 2 1`)
});
});
ItemEvents.rightClicked(event => {
const {item,server,player,player:{x,y,z,username}} = event
if (item.id != `tfg:absorption_salvo`) return
item.count--
player.addItemCooldown(item, 200)
server.runCommandSilent(`effect give ${player.username} minecraft:absorption 480 4 true`)
server.runCommandSilent(`playsound minecraft:item.glow_ink_sac.use player ${player.username} ${x} ${y} ${z} 10 2 1`)
});
ItemEvents.rightClicked(event => {
const {item,server,player,player:{x,y,z,username}} = event
if (item.id != `tfg:instant_health_salvo`) return
item.count--
player.addItemCooldown(item, 100)
server.runCommandSilent(`effect give ${player.username} minecraft:instant_health 1 1 true`)
server.runCommandSilent(`playsound minecraft:item.glow_ink_sac.use player ${player.username} ${x} ${y} ${z} 10 2 1`)
});
//#endregion
// Vase Sounds
global.MINECRAFT_DYE_NAMES.forEach(color => {
BlockEvents.rightClicked(event => {
const {block,server,player,player:{x,y,z,username}} = event
if (block.id != `tfg:decorative_vase/${color}`) {return}{
server.runCommandSilent(`playsound tfc:block.quern.drag block ${player.username} ${block.x} ${block.y} ${block.z} 0.3 2.0 0.1`)
}})
});
BlockEvents.rightClicked(event => {
const {block,server,player,player:{x,y,z,username}} = event
if (block.id != 'tfg:decorative_vase') {return}{
server.runCommandSilent(`playsound tfc:block.quern.drag block ${player.username} ${block.x} ${block.y} ${block.z} 0.3 2.0 0.1`)
}});
//#endregion
BlockEvents.rightClicked(event=>{
let item = event.item
if(item.id != 'tfg:armor_stand_arms') return
let mob = event.block[event.facing].createEntity('minecraft:armor_stand')
mob.mergeNbt('{ShowArms:1b}')
mob.setPos(mob.x + 0.5, mob.y, mob.z + 0.5)
mob.setYaw(event.player.yaw + 180)
mob.spawn()
if (event.player.isCreative() == false){
item.shrink(1)
}
})
/**
*
* @param {Internal.Player} player
* @returns {Internal.CompoundTag}
*/
function getTFGPersistentDataRoot(player)
{
if(!player.persistentData.contains("tfg:custom_data"))
{
player.persistentData.put("tfg:custom_data", {});
}
return player.persistentData.getCompound("tfg:custom_data")
}
//#region Fishing Net
const fish = [
'cod',
'crappie',
'jellyfish',
'lake_trout',
'largemouth_bass',
'rainbow_trout',
'salmon',
'smallmouth_bass',
'tropical_fish',
'bluegill'
];
const shellfish = [
'lobster',
'isopod',
'crayfish'
];
//tags wont work here (or at least I couldnt get it to work) so we need to manually declare each net tier.
const tiers = [
'wood',
'brass',
'rose_gold',
'sterling_silver',
'invar',
'tin_alloy',
'cupronickel',
'magnalium'
];
//Event detects if fish is right clicked with fishing net and then teleports the mob into the void, plays some actions and gives the player the proper item.
tiers.forEach(tier => {
fish.forEach(fish => {
ItemEvents.entityInteracted(`tfg:fishing_net/${tier}`, (event) => {
const {item, player, server, target} = event;
if (target.type != `tfc:${fish}`) return
server.runCommandSilent(`particle minecraft:bubble_pop ${target.x} ${target.y} ${target.z} 0.5 0.5 0.5 0.00001 10`)
server.runCommandSilent(`playsound minecraft:entity.player.splash player ${player.username} ${target.x} ${target.y} ${target.z} 2 2 1`)
server.runCommandSilent(`tp ${target.uuid} ${target.x} ${target.y - 382} ${target.z}`)
event.player.give(`tfc:food/${fish}`)
player.swing()
if (player.isCreative() == false){
item.damageValue++
if (item.damageValue >= item.maxDamage) {
server.runCommandSilent(`playsound minecraft:item.shield.break player ${player.username} ${player.x} ${player.y} ${player.z} 1 1 1`)
item.count--
}
}
})
})
//Shellfish Exception
shellfish.forEach(shellfish => {
ItemEvents.entityInteracted(`tfg:fishing_net/${tier}`, (event) => {
const {item, player, server, target} = event;
if (target.type != `tfc:${shellfish}`) return
server.runCommandSilent(`particle minecraft:bubble_pop ${target.x} ${target.y} ${target.z} 0.5 0.5 0.5 0.00001 10`)
server.runCommandSilent(`playsound minecraft:entity.player.splash player ${player.username} ${target.x} ${target.y} ${target.z} 2 2 1`)
server.runCommandSilent(`tp ${target.uuid} ${target.x} ${target.y - 382} ${target.z}`)
event.player.give('tfc:food/shellfish')
player.swing()
if (player.isCreative() == false){
item.damageValue++
if (item.damageValue >= item.maxDamage) {
server.runCommandSilent(`playsound minecraft:item.shield.break player ${player.username} ${player.x} ${player.y} ${player.z} 1 1 1`)
item.count--
}
}
})
})
//Pufferfish Exception
ItemEvents.entityInteracted(`tfg:fishing_net/${tier}`, (event) => {
const {item, player, server, target} = event;
if (target.type != 'tfc:pufferfish') return
server.runCommandSilent(`particle minecraft:bubble_pop ${target.x} ${target.y} ${target.z} 0.5 0.5 0.5 0.00001 10`)
server.runCommandSilent(`playsound minecraft:entity.player.splash player ${player.username} ${target.x} ${target.y} ${target.z} 2 2 1`)
server.runCommandSilent(`tp ${target.uuid} ${target.x} ${target.y - 382} ${target.z}`)
event.player.give('minecraft:pufferfish')
player.swing()
if (player.isCreative() == false){
item.damageValue++
if (item.damageValue >= item.maxDamage) {
server.runCommandSilent(`playsound minecraft:item.shield.break player ${player.username} ${player.x} ${player.y} ${player.z} 1 1 1`)
item.count--
}
}
})
})
//#endregion
//#region Block Interactions
/**
* Function for replacing a block with another block by crouch-right-clicking with a tool.
*
* If input and output is null recipe will just return.
*
* @param {*} event
* @param {string} inputBlock -Block ID to be replaced. Accepts a Tag, but not recommended.
* @param {string} outputBlock -Block ID of the replacement.
* @param {string} toolId -Item ID of the tool.
* @param {boolean} damageTool -Sets wether the tool should be damaged on use.
* @param {string} soundId -Sound ID to be used as the flair sound effect. Can be null.
* @param {string} particleId -SimpleParticleType ID to be used as the flair particle. Can be null.
* @param {boolean} copyBlockstate - Sets wether the blockstate should be copied from the input block to the output block.
*/
function transformBlockWithTool(event, inputBlock, outputBlock, toolId, damageTool, soundId, particleId, copyBlockstate) {
const { server, item, player, block } = event;
if (!inputBlock || !outputBlock) {return};
if (inputBlock.startsWith('#')) {
if (!block.hasTag(inputBlock.substring(1))) return;
} else {
if (block.id.toString() !== inputBlock) return;
}
if (toolId.startsWith('#')) {
if (item.isEmpty() || !player.mainHandItem.hasTag(toolId.substring(1))) {return};
} else {
if (item.isEmpty() || player.mainHandItem.id !== toolId) {return};
}
if (!player.crouching) {return};
let state = block.getBlockState().toString();
if (state.includes('[') && copyBlockstate == true) {
state = state.substring(state.indexOf('['));
} else {
state = '';
}
if (soundId) {
server.runCommandSilent(`playsound ${soundId} player ${player.username} ${player.x} ${player.y} ${player.z} 1 2 1`)
}
if (particleId) {
server.runCommandSilent(`particle ${particleId} ${block.x} ${block.y + 0.8} ${block.z} 0.1 0.1 0.1 0.6 10`)
}
player.swing();
if (!player.isCreative() && damageTool) {
item.damageValue++;
if (item.damageValue >= item.maxDamage) {
server.runCommandSilent(`playsound minecraft:item.shield.break player ${player.username} ${player.x} ${player.y} ${player.z} 1 1 1`);
item.count--;
}
}
const dim = block.level.name.getString();
server.runCommandSilent(`execute in ${dim} run fill ${block.x} ${block.y} ${block.z} ${block.x} ${block.y} ${block.z} air`);
server.runCommandSilent(`execute in ${dim} run setblock ${block.x} ${block.y} ${block.z} ${outputBlock}${state}`);
};
/**
* Function for replacing a block with another block by crouch-right-clicking with an item.
*
* If input and output is null recipe will just return.
*
* @param {*} event
* @param {string} inputBlock -Block ID to be replaced. Accepts a Tag, but not recommended.
* @param {string} outputBlock -Block ID of the replacement.
* @param {string} itemId -Item ID of the consumed item. Accepts Tags.
* @param {boolean} consumeItem -Sets wether the item should be comsumed or not.
* @param {number} consumeAmount -Number of items to consume, can't be greater than stacksize.
* @param {string} soundId -Sound ID to be used as the flair sound effect. Can be null.
* @param {string} particleId -SimpleParticleType ID to be used as the flair particle. Can be null.
* @param {boolean} copyBlockstate - Sets wether the blockstate should be copied from the input block to the output block.
*/
function transformBlockWithItem(event, inputBlock, outputBlock, itemId, consumeItem, consumeAmount, soundId, particleId, copyBlockstate) {
const { server, item, player, block } = event;
if (!inputBlock || !outputBlock) {return};
if (inputBlock.startsWith('#')) {
if (!block.hasTag(inputBlock.substring(1))) return;
} else {
if (block.id.toString() !== inputBlock) return;
}
if (itemId.startsWith('#')) {
if (item.isEmpty() || !player.mainHandItem.hasTag(itemId.substring(1))) {return};
} else {
if (item.isEmpty() || player.mainHandItem.id != itemId) {return};
}
if (!player.crouching) {return};
var state = block.getBlockState().toString()
if (state.includes('[') && copyBlockstate == true){
state = state.substring(block.getBlockState().toString().indexOf('['));
} else {
state = ''
}
if (!player.isCreative() && consumeItem === true) {
if (item.count < consumeAmount) {
player.tell(`Item count is too low. Held amount = ${item.count}, required amount = ${consumeAmount}`)
return;
}
item.count -= consumeAmount;
}
if (soundId) {
server.runCommandSilent(`playsound ${soundId} player ${player.username} ${player.x} ${player.y} ${player.z} 1 2 1`)
}
if (particleId) {
server.runCommandSilent(`particle ${particleId} ${block.x} ${block.y + 0.8} ${block.z} 0.1 0.1 0.1 0.6 10`)
}
player.swing()
event.server.runCommandSilent(`execute in ${event.block.level.name.getString()} run fill ${block.x} ${block.y} ${block.z} ${block.x} ${block.y} ${block.z} air`)
event.server.runCommandSilent(`execute in ${event.block.level.name.getString()} run setblock ${block.x} ${block.y} ${block.z} ${outputBlock}${state}`)
};
// Declare Events
BlockEvents.rightClicked(event => {
//Brick index events
for (const b of global.BRICK_INDEX) {
//brick -> cracked
transformBlockWithTool(event, b.brick, b.cracked_brick, '#forge:tools/hammers',true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
transformBlockWithTool(event, b.brick_stairs, b.cracked_stairs, '#forge:tools/hammers',true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
transformBlockWithTool(event, b.brick_slab, b.cracked_slab, '#forge:tools/hammers', true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
transformBlockWithTool(event, b.brick_wall, b.cracked_wall, '#forge:tools/hammers',true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
//brick -> mossy
transformBlockWithItem(event, b.brick, b.mossy_brick, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
transformBlockWithItem(event, b.brick, b.mossy_brick, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
transformBlockWithItem(event, b.brick_stairs, b.mossy_stairs, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
transformBlockWithItem(event, b.brick_stairs, b.mossy_stairs, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
transformBlockWithItem(event, b.brick_slab, b.mossy_slab, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
transformBlockWithItem(event, b.brick_slab, b.mossy_slab, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
transformBlockWithItem(event, b.brick_wall, b.mossy_wall, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
transformBlockWithItem(event, b.brick_wall, b.mossy_wall, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
//cracked -> mossy
transformBlockWithItem(event, b.cracked_brick, b.mossy_brick, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
transformBlockWithItem(event, b.cracked_brick, b.mossy_brick, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
transformBlockWithItem(event, b.cracked_stairs, b.mossy_stairs, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
transformBlockWithItem(event, b.cracked_stairs, b.mossy_stairs, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
transformBlockWithItem(event, b.cracked_slab, b.mossy_slab, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
transformBlockWithItem(event, b.cracked_slab, b.mossy_slab, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
transformBlockWithItem(event, b.cracked_wall, b.mossy_wall, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
transformBlockWithItem(event, b.cracked_wall, b.mossy_wall, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
//mossy -> cracked
transformBlockWithTool(event, b.mossy_brick, b.cracked_brick, '#forge:tools/hammers', true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
transformBlockWithTool(event, b.mossy_stairs, b.cracked_stairs, '#forge:tools/hammers', true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
transformBlockWithTool(event, b.mossy_slab, b.cracked_slab, '#forge:tools/hammers', true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
transformBlockWithTool(event, b.mossy_wall, b.cracked_wall, '#forge:tools/hammers', true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
//mossy -> brick
transformBlockWithTool(event, b.mossy_brick, b.brick, '#forge:tools/knives', true, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
transformBlockWithItem(event, b.mossy_brick, b.brick, 'tfc:groundcover/pumice', true, 1, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
transformBlockWithTool(event, b.mossy_stairs, b.brick_stairs, '#forge:tools/knives', true, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
transformBlockWithItem(event, b.mossy_stairs, b.brick_stairs, 'tfc:groundcover/pumice', true, 1, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
transformBlockWithTool(event, b.mossy_slab, b.brick_slab, '#forge:tools/knives', true, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
transformBlockWithItem(event, b.mossy_slab, b.brick_slab, 'tfc:groundcover/pumice', true, 1, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
transformBlockWithTool(event, b.mossy_wall, b.brick_wall, '#forge:tools/knives', true, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
transformBlockWithItem(event, b.mossy_wall, b.mossy_wall, 'tfc:groundcover/pumice', true, 1, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
//cracked -> brick
transformBlockWithItem(event, b.cracked_brick, b.brick, 'tfc:mortar', true, 1, 'minecraft:item.ink_sac.use', 'minecraft:effect', true);
transformBlockWithItem(event, b.cracked_stairs, b.brick_stairs, 'tfc:mortar', true, 1, 'minecraft:item.ink_sac.use', 'minecraft:effect', true);
transformBlockWithItem(event, b.cracked_slab, b.brick_slab, 'tfc:mortar', true, 1, 'minecraft:item.ink_sac.use', 'minecraft:effect', true);
transformBlockWithItem(event, b.cracked_wall, b.brick_wall, 'tfc:mortar', true, 1, 'minecraft:item.ink_sac.use', 'minecraft:effect', true);
}
});
//#endregion