* ignore .vs * initial commit of ~space~ * fixed planets in config * adding ore blocks to anorthite, renamed moon deepslate to dunite * added moon ore veins, adjusted earth ones, added separate rock blocks * added new buds for the new minerals, adjusted veins again * forgot to add titanium to the moon! * added moon zombies * adjusted veins + added endermites * first step to the moon Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru> * change sky colors back to black * added ad astra ores * add desh veins to the moon * added missing certus clusters * adding desh veins/loc * adding meteors + rabbit houses * cheeeeeeese * replaced meteor concrete with sky stone * burying the meteors a little more * initial commit of ores to field guide tool * updated mineral data with new space ores * fixed trapdoor orientation * added anorthite rocks/bricks, changed names of cut deepslate, made cut deepslate + asurine visible * changed average moon temp * First Push * split 'for' value into arrays, added russian * pillars are stone, not metal * adjusting spawns (again) * oh so that's how charge and energy budget work * added recipes for the create decoration blocks * bricks and rocks * remove ad astra recipes * added limpets to the moon * Landing on Mars Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru> * Man thats a lot * added translations for vein types, rock types, and added ukranium * rabbit adjustments * removed cooking anorthite cobble into raw * Pushin P * Parity * Move translation tokens to the language tokens JSON * Remove bin and obj * Update .gitignore * Update .gitignore Signed-off-by: Pyritie <pyritie@gmail.com> * moon mobs again * Ore Index being Written * More PRogress * Improve string formatting * toned down realgar * structures! shulkers! oh my! * Some progress on the vein index writing * replace obsidian with scorchia in meteors * meteor adjustments * Actual vein index * add globes to loot table * Project Completed * added solar power values * adjusted ad astra recipes, hid some of the items, added bedrock ores * more fiddling with structures * made the rover a bit cheaper * comply with review * anorthite dust * retextured shulkers * disabled stuff from species/endermanoverhaul * texture tweak * recipe tweak * fixed space rocks being invisible on the map for some reason * removed earth bauxite vein * mars rock * mars stuff * starting work on mars biome generation * put biomes in folders * climate stuff * more mars worldgen * added carve tag to space blocks * move to correct folder * removed veins * added armalcolite to the moon * anorthite -> anorthosite * plagioclase -> syenite * dunite -> basanite * what is climate * climates again * mars rock layers * fixed the temps! * Update tags.js Signed-off-by: Pyritie <pyritie@gmail.com> * Add a Solution file * adding this back * remove tools folder since it was moved to a different repo * some stuff that didn't merge * updates * merges * merges --------- Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru> Signed-off-by: Pyritie <pyritie@gmail.com> Co-authored-by: SverhRazum-Nah <leon.trol@mail.ru> Co-authored-by: Nebby1999 <nebby131999@gmail.com>
267 lines
7.3 KiB
JavaScript
267 lines
7.3 KiB
JavaScript
// priority: 0
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global.AE2_DISABLED_ITEMS = [
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// Инструменты
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'ae2:certus_quartz_sword',
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'ae2:nether_quartz_sword',
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'ae2:fluix_sword',
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'ae2:certus_quartz_wrench',
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'ae2:nether_quartz_wrench',
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'ae2:fluix_upgrade_smithing_template',
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'ae2:certus_quartz_axe',
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'ae2:nether_quartz_axe',
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'ae2:fluix_axe',
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'ae2:certus_quartz_hoe',
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'ae2:nether_quartz_hoe',
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'ae2:fluix_hoe',
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'ae2:certus_quartz_shovel',
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'ae2:nether_quartz_shovel',
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'ae2:fluix_shovel',
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'ae2:certus_quartz_pickaxe',
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'ae2:nether_quartz_pickaxe',
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'ae2:fluix_pickaxe',
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'ae2:entropy_manipulator',
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'ae2:charged_staff',
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'ae2:name_press',
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// Блоки
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'ae2:vibration_chamber',
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'ae2:crank',
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'ae2:spatial_anchor',
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'ae2:inscriber',
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'ae2:growth_accelerator',
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'ae2:cut_quartz_block',
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'ae2:smooth_quartz_block',
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'ae2:quartz_bricks',
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'ae2:quartz_pillar',
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'ae2:chiseled_quartz_block',
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'ae2:quartz_stairs',
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'ae2:cut_quartz_stairs',
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'ae2:smooth_quartz_stairs',
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'ae2:quartz_brick_stairs',
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'ae2:chiseled_quartz_stairs',
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'ae2:quartz_pillar_stairs',
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'ae2:fluix_stairs',
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'ae2:quartz_slab',
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'ae2:cut_quartz_slab',
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'ae2:smooth_quartz_slab',
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'ae2:quartz_brick_slab',
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'ae2:chiseled_quartz_slab',
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'ae2:quartz_pillar_slab',
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'ae2:fluix_slab',
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'ae2:quartz_wall',
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'ae2:cut_quartz_wall',
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'ae2:smooth_quartz_wall',
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'ae2:quartz_brick_wall',
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'ae2:chiseled_quartz_wall',
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'ae2:quartz_pillar_wall',
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'ae2:fluix_wall',
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'ae2:smooth_sky_stone_block',
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'ae2:sky_stone_brick',
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'ae2:sky_stone_small_brick',
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'ae2:sky_stone_chest',
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'ae2:smooth_sky_stone_chest',
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'ae2:sky_stone_tank',
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'ae2:sky_stone_stairs',
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'ae2:smooth_sky_stone_stairs',
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'ae2:sky_stone_brick_stairs',
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'ae2:sky_stone_small_brick_stairs',
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'ae2:sky_stone_slab',
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'ae2:smooth_sky_stone_slab',
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'ae2:sky_stone_brick_slab',
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'ae2:sky_stone_small_brick_slab',
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'ae2:sky_stone_wall',
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'ae2:smooth_sky_stone_wall',
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'ae2:sky_stone_brick_wall',
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'ae2:sky_stone_small_brick_wall',
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'gtceu:raw_certus_quartz_block',
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// Другое
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'ae2:meteorite_compass',
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'ae2:silicon',
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'ae2:sky_dust',
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'ae2:creative_energy_cell',
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'ae2:tiny_tnt',
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'ae2:crystal_resonance_generator'
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];
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// Glass Cable
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global.AE2_GLASS_CABLES = [
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'ae2:white_glass_cable',
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'ae2:orange_glass_cable',
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'ae2:magenta_glass_cable',
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'ae2:light_blue_glass_cable',
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'ae2:yellow_glass_cable',
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'ae2:lime_glass_cable',
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'ae2:pink_glass_cable',
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'ae2:gray_glass_cable',
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'ae2:light_gray_glass_cable',
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'ae2:cyan_glass_cable',
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'ae2:purple_glass_cable',
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'ae2:blue_glass_cable',
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'ae2:brown_glass_cable',
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'ae2:green_glass_cable',
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'ae2:red_glass_cable',
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'ae2:black_glass_cable',
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]
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// Covered Cable
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global.AE2_COVERED_CABLES = [
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'ae2:white_covered_cable',
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'ae2:orange_covered_cable',
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'ae2:magenta_covered_cable',
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'ae2:light_blue_covered_cable',
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'ae2:yellow_covered_cable',
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'ae2:lime_covered_cable',
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'ae2:pink_covered_cable',
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'ae2:gray_covered_cable',
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'ae2:light_gray_covered_cable',
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'ae2:cyan_covered_cable',
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'ae2:purple_covered_cable',
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'ae2:blue_covered_cable',
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'ae2:brown_covered_cable',
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'ae2:green_covered_cable',
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'ae2:red_covered_cable',
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'ae2:black_covered_cable',
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]
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// Dense Covered Cable
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global.AE2_COVERED_DENSE_CABLES = [
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'ae2:white_covered_dense_cable',
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'ae2:orange_covered_dense_cable',
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'ae2:magenta_covered_dense_cable',
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'ae2:light_blue_covered_dense_cable',
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'ae2:yellow_covered_dense_cable',
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'ae2:lime_covered_dense_cable',
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'ae2:pink_covered_dense_cable',
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'ae2:gray_covered_dense_cable',
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'ae2:light_gray_covered_dense_cable',
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'ae2:cyan_covered_dense_cable',
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'ae2:purple_covered_dense_cable',
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'ae2:blue_covered_dense_cable',
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'ae2:brown_covered_dense_cable',
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'ae2:green_covered_dense_cable',
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'ae2:red_covered_dense_cable',
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'ae2:black_covered_dense_cable',
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]
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// Smart Cable
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global.AE2_SMART_CABLES = [
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'ae2:white_smart_cable',
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'ae2:orange_smart_cable',
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'ae2:magenta_smart_cable',
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'ae2:light_blue_smart_cable',
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'ae2:yellow_smart_cable',
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'ae2:lime_smart_cable',
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'ae2:pink_smart_cable',
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'ae2:gray_smart_cable',
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'ae2:light_gray_smart_cable',
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'ae2:cyan_smart_cable',
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'ae2:purple_smart_cable',
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'ae2:blue_smart_cable',
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'ae2:brown_smart_cable',
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'ae2:green_smart_cable',
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'ae2:red_smart_cable',
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'ae2:black_smart_cable',
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]
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// Dense Smart Cable
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global.AE2_SMART_DENSE_CABLES = [
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'ae2:white_smart_dense_cable',
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'ae2:orange_smart_dense_cable',
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'ae2:magenta_smart_dense_cable',
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'ae2:light_blue_smart_dense_cable',
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'ae2:yellow_smart_dense_cable',
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'ae2:lime_smart_dense_cable',
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'ae2:pink_smart_dense_cable',
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'ae2:gray_smart_dense_cable',
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'ae2:light_gray_smart_dense_cable',
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'ae2:cyan_smart_dense_cable',
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'ae2:purple_smart_dense_cable',
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'ae2:blue_smart_dense_cable',
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'ae2:brown_smart_dense_cable',
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'ae2:green_smart_dense_cable',
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'ae2:red_smart_dense_cable',
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'ae2:black_smart_dense_cable',
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]
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// Smart Cable
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global.AE2_SMART_CABLES = [
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'ae2:white_smart_cable',
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'ae2:orange_smart_cable',
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'ae2:magenta_smart_cable',
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'ae2:light_blue_smart_cable',
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'ae2:yellow_smart_cable',
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'ae2:lime_smart_cable',
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'ae2:pink_smart_cable',
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'ae2:gray_smart_cable',
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'ae2:light_gray_smart_cable',
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'ae2:cyan_smart_cable',
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'ae2:purple_smart_cable',
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'ae2:blue_smart_cable',
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'ae2:brown_smart_cable',
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'ae2:green_smart_cable',
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'ae2:red_smart_cable',
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'ae2:black_smart_cable',
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]
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// Dense Smart Cable
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global.AE2_SMART_DENSE_CABLES = [
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'ae2:white_smart_dense_cable',
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'ae2:orange_smart_dense_cable',
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'ae2:magenta_smart_dense_cable',
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'ae2:light_blue_smart_dense_cable',
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'ae2:yellow_smart_dense_cable',
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'ae2:lime_smart_dense_cable',
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'ae2:pink_smart_dense_cable',
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'ae2:gray_smart_dense_cable',
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'ae2:light_gray_smart_dense_cable',
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'ae2:cyan_smart_dense_cable',
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'ae2:purple_smart_dense_cable',
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'ae2:blue_smart_dense_cable',
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'ae2:brown_smart_dense_cable',
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'ae2:green_smart_dense_cable',
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'ae2:red_smart_dense_cable',
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'ae2:black_smart_dense_cable',
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]
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// Paint ball
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global.AE2_PAINTBALLS = [
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'ae2:white_paint_ball',
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'ae2:orange_paint_ball',
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'ae2:magenta_paint_ball',
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'ae2:light_blue_paint_ball',
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'ae2:yellow_paint_ball',
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'ae2:lime_paint_ball',
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'ae2:pink_paint_ball',
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'ae2:gray_paint_ball',
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'ae2:light_gray_paint_ball',
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'ae2:cyan_paint_ball',
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'ae2:purple_paint_ball',
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'ae2:blue_paint_ball',
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'ae2:brown_paint_ball',
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'ae2:green_paint_ball',
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'ae2:red_paint_ball',
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'ae2:black_paint_ball',
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]
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// Lumen paint ball
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global.AE2_LUMEN_PAINTBALLS = [
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'ae2:white_lumen_paint_ball',
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'ae2:orange_lumen_paint_ball',
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'ae2:magenta_lumen_paint_ball',
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'ae2:light_blue_lumen_paint_ball',
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'ae2:yellow_lumen_paint_ball',
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'ae2:lime_lumen_paint_ball',
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'ae2:pink_lumen_paint_ball',
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'ae2:gray_lumen_paint_ball',
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'ae2:light_gray_lumen_paint_ball',
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'ae2:cyan_lumen_paint_ball',
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'ae2:purple_lumen_paint_ball',
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'ae2:blue_lumen_paint_ball',
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'ae2:brown_lumen_paint_ball',
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'ae2:green_lumen_paint_ball',
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'ae2:red_lumen_paint_ball',
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'ae2:black_lumen_paint_ball',
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]
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