neuralgia/kubejs/startup_scripts/ae2/constants.js
Pyritie 7c86ce53c0
Merging space stuff from my own fork into the main repo (#935)
* ignore .vs

* initial commit of ~space~

* fixed planets in config

* adding ore blocks to anorthite, renamed moon deepslate to dunite

* added moon ore veins, adjusted earth ones, added separate rock blocks

* added new buds for the new minerals, adjusted veins again

* forgot to add titanium to the moon!

* added moon zombies

* adjusted veins + added endermites

* first step to the moon

Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru>

* change sky colors back to black

* added ad astra ores

* add desh veins to the moon

* added missing certus clusters

* adding desh veins/loc

* adding meteors + rabbit houses

* cheeeeeeese

* replaced meteor concrete with sky stone

* burying the meteors a little more

* initial commit of ores to field guide tool

* updated mineral data with new space ores

* fixed trapdoor orientation

* added anorthite rocks/bricks, changed names of cut deepslate, made cut deepslate + asurine visible

* changed average moon temp

* First Push

* split 'for' value into arrays, added russian

* pillars are stone, not metal

* adjusting spawns (again)

* oh so that's how charge and energy budget work

* added recipes for the create decoration blocks

* bricks and rocks

* remove ad astra recipes

* added limpets to the moon

* Landing on Mars

Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru>

* Man thats a lot

* added translations for vein types, rock types, and added ukranium

* rabbit adjustments

* removed cooking anorthite cobble into raw

* Pushin P

* Parity

* Move translation tokens to the language tokens JSON

* Remove bin and obj

* Update .gitignore

* Update .gitignore

Signed-off-by: Pyritie <pyritie@gmail.com>

* moon mobs again

* Ore Index being Written

* More PRogress

* Improve string formatting

* toned down realgar

* structures! shulkers! oh my!

* Some progress on the vein index writing

* replace obsidian with scorchia in meteors

* meteor adjustments

* Actual vein index

* add globes to loot table

* Project Completed

* added solar power values

* adjusted ad astra recipes, hid some of the items, added bedrock ores

* more fiddling with structures

* made the rover a bit cheaper

* comply with review

* anorthite dust

* retextured shulkers

* disabled stuff from species/endermanoverhaul

* texture tweak

* recipe tweak

* fixed space rocks being invisible on the map for some reason

* removed earth bauxite vein

* mars rock

* mars stuff

* starting work on mars biome generation

* put biomes in folders

* climate stuff

* more mars worldgen

* added carve tag to space blocks

* move to correct folder

* removed veins

* added armalcolite to the moon

* anorthite -> anorthosite

* plagioclase -> syenite

* dunite -> basanite

* what is climate

* climates again

* mars rock layers

* fixed the temps!

* Update tags.js

Signed-off-by: Pyritie <pyritie@gmail.com>

* Add a Solution file

* adding this back

* remove tools folder since it was moved to a different repo

* some stuff that didn't merge

* updates

* merges

* merges

---------

Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru>
Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: SverhRazum-Nah <leon.trol@mail.ru>
Co-authored-by: Nebby1999 <nebby131999@gmail.com>
2025-04-29 19:38:01 +01:00

267 lines
7.3 KiB
JavaScript

// priority: 0
global.AE2_DISABLED_ITEMS = [
// Инструменты
'ae2:certus_quartz_sword',
'ae2:nether_quartz_sword',
'ae2:fluix_sword',
'ae2:certus_quartz_wrench',
'ae2:nether_quartz_wrench',
'ae2:fluix_upgrade_smithing_template',
'ae2:certus_quartz_axe',
'ae2:nether_quartz_axe',
'ae2:fluix_axe',
'ae2:certus_quartz_hoe',
'ae2:nether_quartz_hoe',
'ae2:fluix_hoe',
'ae2:certus_quartz_shovel',
'ae2:nether_quartz_shovel',
'ae2:fluix_shovel',
'ae2:certus_quartz_pickaxe',
'ae2:nether_quartz_pickaxe',
'ae2:fluix_pickaxe',
'ae2:entropy_manipulator',
'ae2:charged_staff',
'ae2:name_press',
// Блоки
'ae2:vibration_chamber',
'ae2:crank',
'ae2:spatial_anchor',
'ae2:inscriber',
'ae2:growth_accelerator',
'ae2:cut_quartz_block',
'ae2:smooth_quartz_block',
'ae2:quartz_bricks',
'ae2:quartz_pillar',
'ae2:chiseled_quartz_block',
'ae2:quartz_stairs',
'ae2:cut_quartz_stairs',
'ae2:smooth_quartz_stairs',
'ae2:quartz_brick_stairs',
'ae2:chiseled_quartz_stairs',
'ae2:quartz_pillar_stairs',
'ae2:fluix_stairs',
'ae2:quartz_slab',
'ae2:cut_quartz_slab',
'ae2:smooth_quartz_slab',
'ae2:quartz_brick_slab',
'ae2:chiseled_quartz_slab',
'ae2:quartz_pillar_slab',
'ae2:fluix_slab',
'ae2:quartz_wall',
'ae2:cut_quartz_wall',
'ae2:smooth_quartz_wall',
'ae2:quartz_brick_wall',
'ae2:chiseled_quartz_wall',
'ae2:quartz_pillar_wall',
'ae2:fluix_wall',
'ae2:smooth_sky_stone_block',
'ae2:sky_stone_brick',
'ae2:sky_stone_small_brick',
'ae2:sky_stone_chest',
'ae2:smooth_sky_stone_chest',
'ae2:sky_stone_tank',
'ae2:sky_stone_stairs',
'ae2:smooth_sky_stone_stairs',
'ae2:sky_stone_brick_stairs',
'ae2:sky_stone_small_brick_stairs',
'ae2:sky_stone_slab',
'ae2:smooth_sky_stone_slab',
'ae2:sky_stone_brick_slab',
'ae2:sky_stone_small_brick_slab',
'ae2:sky_stone_wall',
'ae2:smooth_sky_stone_wall',
'ae2:sky_stone_brick_wall',
'ae2:sky_stone_small_brick_wall',
'gtceu:raw_certus_quartz_block',
// Другое
'ae2:meteorite_compass',
'ae2:silicon',
'ae2:sky_dust',
'ae2:creative_energy_cell',
'ae2:tiny_tnt',
'ae2:crystal_resonance_generator'
];
// Glass Cable
global.AE2_GLASS_CABLES = [
'ae2:white_glass_cable',
'ae2:orange_glass_cable',
'ae2:magenta_glass_cable',
'ae2:light_blue_glass_cable',
'ae2:yellow_glass_cable',
'ae2:lime_glass_cable',
'ae2:pink_glass_cable',
'ae2:gray_glass_cable',
'ae2:light_gray_glass_cable',
'ae2:cyan_glass_cable',
'ae2:purple_glass_cable',
'ae2:blue_glass_cable',
'ae2:brown_glass_cable',
'ae2:green_glass_cable',
'ae2:red_glass_cable',
'ae2:black_glass_cable',
]
// Covered Cable
global.AE2_COVERED_CABLES = [
'ae2:white_covered_cable',
'ae2:orange_covered_cable',
'ae2:magenta_covered_cable',
'ae2:light_blue_covered_cable',
'ae2:yellow_covered_cable',
'ae2:lime_covered_cable',
'ae2:pink_covered_cable',
'ae2:gray_covered_cable',
'ae2:light_gray_covered_cable',
'ae2:cyan_covered_cable',
'ae2:purple_covered_cable',
'ae2:blue_covered_cable',
'ae2:brown_covered_cable',
'ae2:green_covered_cable',
'ae2:red_covered_cable',
'ae2:black_covered_cable',
]
// Dense Covered Cable
global.AE2_COVERED_DENSE_CABLES = [
'ae2:white_covered_dense_cable',
'ae2:orange_covered_dense_cable',
'ae2:magenta_covered_dense_cable',
'ae2:light_blue_covered_dense_cable',
'ae2:yellow_covered_dense_cable',
'ae2:lime_covered_dense_cable',
'ae2:pink_covered_dense_cable',
'ae2:gray_covered_dense_cable',
'ae2:light_gray_covered_dense_cable',
'ae2:cyan_covered_dense_cable',
'ae2:purple_covered_dense_cable',
'ae2:blue_covered_dense_cable',
'ae2:brown_covered_dense_cable',
'ae2:green_covered_dense_cable',
'ae2:red_covered_dense_cable',
'ae2:black_covered_dense_cable',
]
// Smart Cable
global.AE2_SMART_CABLES = [
'ae2:white_smart_cable',
'ae2:orange_smart_cable',
'ae2:magenta_smart_cable',
'ae2:light_blue_smart_cable',
'ae2:yellow_smart_cable',
'ae2:lime_smart_cable',
'ae2:pink_smart_cable',
'ae2:gray_smart_cable',
'ae2:light_gray_smart_cable',
'ae2:cyan_smart_cable',
'ae2:purple_smart_cable',
'ae2:blue_smart_cable',
'ae2:brown_smart_cable',
'ae2:green_smart_cable',
'ae2:red_smart_cable',
'ae2:black_smart_cable',
]
// Dense Smart Cable
global.AE2_SMART_DENSE_CABLES = [
'ae2:white_smart_dense_cable',
'ae2:orange_smart_dense_cable',
'ae2:magenta_smart_dense_cable',
'ae2:light_blue_smart_dense_cable',
'ae2:yellow_smart_dense_cable',
'ae2:lime_smart_dense_cable',
'ae2:pink_smart_dense_cable',
'ae2:gray_smart_dense_cable',
'ae2:light_gray_smart_dense_cable',
'ae2:cyan_smart_dense_cable',
'ae2:purple_smart_dense_cable',
'ae2:blue_smart_dense_cable',
'ae2:brown_smart_dense_cable',
'ae2:green_smart_dense_cable',
'ae2:red_smart_dense_cable',
'ae2:black_smart_dense_cable',
]
// Smart Cable
global.AE2_SMART_CABLES = [
'ae2:white_smart_cable',
'ae2:orange_smart_cable',
'ae2:magenta_smart_cable',
'ae2:light_blue_smart_cable',
'ae2:yellow_smart_cable',
'ae2:lime_smart_cable',
'ae2:pink_smart_cable',
'ae2:gray_smart_cable',
'ae2:light_gray_smart_cable',
'ae2:cyan_smart_cable',
'ae2:purple_smart_cable',
'ae2:blue_smart_cable',
'ae2:brown_smart_cable',
'ae2:green_smart_cable',
'ae2:red_smart_cable',
'ae2:black_smart_cable',
]
// Dense Smart Cable
global.AE2_SMART_DENSE_CABLES = [
'ae2:white_smart_dense_cable',
'ae2:orange_smart_dense_cable',
'ae2:magenta_smart_dense_cable',
'ae2:light_blue_smart_dense_cable',
'ae2:yellow_smart_dense_cable',
'ae2:lime_smart_dense_cable',
'ae2:pink_smart_dense_cable',
'ae2:gray_smart_dense_cable',
'ae2:light_gray_smart_dense_cable',
'ae2:cyan_smart_dense_cable',
'ae2:purple_smart_dense_cable',
'ae2:blue_smart_dense_cable',
'ae2:brown_smart_dense_cable',
'ae2:green_smart_dense_cable',
'ae2:red_smart_dense_cable',
'ae2:black_smart_dense_cable',
]
// Paint ball
global.AE2_PAINTBALLS = [
'ae2:white_paint_ball',
'ae2:orange_paint_ball',
'ae2:magenta_paint_ball',
'ae2:light_blue_paint_ball',
'ae2:yellow_paint_ball',
'ae2:lime_paint_ball',
'ae2:pink_paint_ball',
'ae2:gray_paint_ball',
'ae2:light_gray_paint_ball',
'ae2:cyan_paint_ball',
'ae2:purple_paint_ball',
'ae2:blue_paint_ball',
'ae2:brown_paint_ball',
'ae2:green_paint_ball',
'ae2:red_paint_ball',
'ae2:black_paint_ball',
]
// Lumen paint ball
global.AE2_LUMEN_PAINTBALLS = [
'ae2:white_lumen_paint_ball',
'ae2:orange_lumen_paint_ball',
'ae2:magenta_lumen_paint_ball',
'ae2:light_blue_lumen_paint_ball',
'ae2:yellow_lumen_paint_ball',
'ae2:lime_lumen_paint_ball',
'ae2:pink_lumen_paint_ball',
'ae2:gray_lumen_paint_ball',
'ae2:light_gray_lumen_paint_ball',
'ae2:cyan_lumen_paint_ball',
'ae2:purple_lumen_paint_ball',
'ae2:blue_lumen_paint_ball',
'ae2:brown_lumen_paint_ball',
'ae2:green_lumen_paint_ball',
'ae2:red_lumen_paint_ball',
'ae2:black_lumen_paint_ball',
]