* geology * starting some loot table stuff * more stuff * swap some rocks * refactor * phew * drive-by fix * all done I think * remove sylvite * oh yeah baby it's all coming together * cleaned up some lines that didn't do anything, added more comments, removed log spam * blah blah * fix drying mat * fix ladders * tfc, beneath, and moon stuff done...? this is gonna take 5ever * a * some sand stuff, more stone types * wrong way around * unifying various brick block recipes * remove shaped create deco brick recipes * some progress on block creation * we got into the create world screen! * getting somewhere * Reloaded with no KubeJS errors! * new assets * I thiiiink that's about everything * fix some stonecutting * recipe declared but never used
33 lines
870 B
JavaScript
33 lines
870 B
JavaScript
"use strict";
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const registerTFGBlocks = (event) => {
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registerTFGDimensionMarkerBlocks(event)
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registerTFGCrops(event)
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registerTFGVaseBlocks(event)
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registerTFGRockBlocks(event)
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registerTFGSupportBlocks(event)
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registerTFGWorldGenTrees(event)
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registerTFGWorldGenBeneathDecoBlocks(event)
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registerTFGWorldGenMoonDecoBlocks(event)
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registerTFGWorldGenMarsDecoBlocks(event)
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registerTFGWorldGenVenusDecoBlocks(event)
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registerTFGWorldGenEuropaDecoBlocks(event)
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registerTFGCasingBlocks(event)
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registerTFGNuclearBlocks(event)
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// Temporary, remove in 0.12
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event.create('gtceu:ostrum_linear_accelerator')
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.tagBlock('gtceu:mineable/pickaxe_or_wrench')
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.requiresTool(false)
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.textureAll('tfg:item/deprecated')
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event.create('gtceu:steam_bloomery')
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.tagBlock('gtceu:mineable/pickaxe_or_wrench')
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.requiresTool(false)
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.textureAll('tfg:item/deprecated')
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}
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