neuralgia/kubejs/server_scripts/tfc
2025-05-02 15:46:44 +01:00
..
data.js added a potential fix for #944 suggested by ghosti, cleaned up some other abuses of it in tag events so now it's just indicators that still have to use it 2025-05-02 01:05:01 +01:00
loot.js ice and sea ice can't be picked up with a saw any more, added a bunch of recipes around ice and snow for making packed ice in primitive age 2025-04-22 18:44:48 +01:00
recipes.alabaster.js Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
recipes.dirt.js changed mud brick recipes so they don't need mortar any more 2025-04-19 14:27:26 +01:00
recipes.dyes.js Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
recipes.js - Added recipe to separate fertilizer into pure sources, and mix them back together. 2025-04-28 19:38:29 -05:00
recipes.knapping.js Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
recipes.machines.js remove brick duping 2025-05-01 23:37:32 +01:00
recipes.materials.js added a potential fix for #944 suggested by ghosti, cleaned up some other abuses of it in tag events so now it's just indicators that still have to use it 2025-05-02 01:05:01 +01:00
recipes.metals.js changed early game recipes to use small gears instead of large, to avoid duping, and make cogs easier 2025-04-27 17:12:25 +01:00
recipes.removes.js cleaned up more duplicate tfc/gt recipes 2025-04-21 15:27:38 +01:00
recipes.sand.js Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
recipes.stone.js changed bricks and flagstones to use a cutter instead of an assembler 2025-04-24 21:35:13 +01:00
recipes.wood.js Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
select_climates.js Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
tags.js fixed tfc tool tags 2025-05-02 15:46:44 +01:00