neuralgia/kubejs/data/tfg/structures/norse/baseline
Pyritie 674d4c0e08
Feature/norse houses (#1836)
* starting illager structure stuff

* structure climates

* idk

* mostly finished the nordic living houses? the structures are still being placed at the bottom of rivers though

* some more

* torch loot table

* tweaks

* mud bricks in the water sounds like a bad idea

* what does adapt_noise do?

* ruined houses done!

* some loot table tweaks

* change the burials to be terrain matching

* make these more common

* remove the air block processor on paths

* up the max distance so further-off buildings get illagers too

* oh I think this was causing the underwater issue
2025-09-15 19:15:31 +01:00
..
bend_left.nbt norse structure updates 2025-09-14 19:29:41 +01:00
bend_right.nbt norse structure updates 2025-09-14 19:29:41 +01:00
cross.nbt norse structure updates 2025-09-14 19:29:41 +01:00
fork_left.nbt norse structure updates 2025-09-14 19:29:41 +01:00
fork_right.nbt norse structure updates 2025-09-14 19:29:41 +01:00
norse_burial_base.nbt Feature/norse houses (#1836) 2025-09-15 19:15:31 +01:00
norse_farmhouse_base.nbt Feature/norse houses (#1836) 2025-09-15 19:15:31 +01:00
norse_farmhousebig_base.nbt Feature/norse houses (#1836) 2025-09-15 19:15:31 +01:00
norse_longhouse_base.nbt Feature/norse houses (#1836) 2025-09-15 19:15:31 +01:00
norse_mosshouse_base.nbt Feature/norse houses (#1836) 2025-09-15 19:15:31 +01:00
norse_root_base.nbt Feature/norse houses (#1836) 2025-09-15 19:15:31 +01:00
norse_smithy_base.nbt Feature/norse houses (#1836) 2025-09-15 19:15:31 +01:00
straight_long.nbt norse structure updates 2025-09-14 19:29:41 +01:00
straight_medium.nbt norse structure updates 2025-09-14 19:29:41 +01:00
straight_short.nbt norse structure updates 2025-09-14 19:29:41 +01:00
t_junction.nbt Feature/norse houses (#1836) 2025-09-15 19:15:31 +01:00