neuralgia/kubejs/server_scripts/gregtech/utility.js
2025-07-21 13:52:18 +10:00

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// priority: 0
"use strict";
//#region Mixer Recipes
/**
* Function for generating gtceu mixer recipes.
* Adding a circuit is optional.
*
* @param {*} event
* @param {string} input -Item
* @param {string} fluid_input -Fluid
* @param {string} output -Item
* @param {number} circuit -0-32
* @param {string} fluid_output -Fluid
* @param {number} duration -Ticks
* @param {number} EUt -GTValues.VA[]
* @param {number} rpm -Depreciated
* @param {string} id -Recipe ID
*/
const generateMixerRecipe = (event, input, fluid_input, output, circuit, fluid_output, duration, EUt, rpm, id) => {
const recipe = event.recipes.gtceu.mixer(id)
.itemInputs(input)
.inputFluids(fluid_input)
.itemOutputs(output)
.outputFluids(fluid_output)
.duration(duration)
.EUt(EUt)
/**
* Applies if circuit param is not empty
*/
if (circuit != null) {
recipe.circuit(circuit)
}
}
//#endregion
//#region Cutter Recipes
/**
* Function for generating gtceu cutter recipes.
*
* @param {*} event
* @param {string} input -Item
* @param {string} output -Item
* @param {number} duration -Ticks
* @param {number} EUt -GTValues.VA[]
* @param {string} id -Recipe ID
*/
const generateCutterRecipe = (event, input, output, duration, EUt, id) => {
event.recipes.gtceu.cutter(`tfg:${id}`)
.itemInputs(input)
.itemOutputs(output)
.duration(duration)
.EUt(EUt)
}
//#endregion
//#region Green House
/**
* Function for generating greenhouse recipes.
*
* @param {*} event
* @param {string} input -Item (Not consumed)
* @param {number} fluid_amount -mB (uses #tfg:clean_water)
* @param {string} output -Item (Chanced output uses input item)
* @param {string} id -Recipe ID
* @param {string} dimension -Dimension ID
* @param {number} fertiliser_count
* @param {string} output_seconday -Item (Optional, if there should be a third output)
* @param {string} tier - GTValues.VA[] (Optional, defaults to LV)
*/
const generateGreenHouseRecipe = (event, input, fluid_amount, output, id, dimension, fertiliser_count, output_secondary, tier) => {
// Без удобрения (Without fertilizer)
let r = event.recipes.gtceu.greenhouse(id)
.notConsumable(input)
.circuit(1)
.inputFluids(JsonIO.of({ amount: fluid_amount, value: { tag: "tfg:clean_water" }}))
.itemOutputs(output)
.chancedOutput(input, 750, 0)
.chancedOutput(input, 500, 0)
.duration(36000) // 30 mins
if (dimension != null){
r.dimension(dimension)
}
if (output_secondary != null){
r.chancedOutput(output_secondary, 750, 0)
}
if (tier != null){
r.EUt(tier)
} else {
r.EUt(GTValues.VA[GTValues.LV])
}
// С удобрением (With fertilizer)
r = event.recipes.gtceu.greenhouse(`${id}_fertilized`)
.notConsumable(input)
.itemInputs(Item.of('gtceu:fertilizer', fertiliser_count))
.circuit(2)
.inputFluids(JsonIO.of({ amount: fluid_amount, value: { tag: "tfg:clean_water" }}))
.itemOutputs(output)
.chancedOutput(input, 4000, 0)
.chancedOutput(input, 3000, 0)
.duration(12000) // 10 mins
if (dimension != null){
r.dimension(dimension)
}
if (output_secondary != null){
r.chancedOutput(output_secondary, 4000, 0)
}
if (tier != null){
r.EUt(tier)
} else {
r.EUt(GTValues.VA[GTValues.LV])
}
}
//#endregion
//#region Filling NBT
/**
* Function to get fluid filling NBT.
*
* @param {string} material -Fluid
* @param {number} amount -mB
* @returns {{ tank: { FluidName: string; Amount: number; }; }}
*/
const getFillingNBT = (material, amount) => {
return {
tank: {
FluidName: Fluid.of(material.getFluid()).getId(),
Amount: amount
}
}
}
//#endregion
//#region Plated Blocks
/**
* Function for generating plated block recipes.
*
* @param {*} event
* @param {GTMaterials} material
*/
function generatePlatedBlockRecipe(event, material) {
// firmaciv plated blocks don't have this property
let tfcProperty = material.getProperty(TFGPropertyKey.TFC_PROPERTY)
let outputMaterial = (tfcProperty == null || tfcProperty.getOutputMaterial() == null) ? material : tfcProperty.getOutputMaterial()
let plateItem = ChemicalHelper.get(TagPrefix.plate, material, 1);
let platedBlock = ChemicalHelper.get(TFGTagPrefix.blockPlated, material, 1);
let platedSlab = ChemicalHelper.get(TFGTagPrefix.slabPlated, material, 1);
let platedStair = ChemicalHelper.get(TFGTagPrefix.stairPlated, material, 1);
if (platedBlock == null)
return
let tfcMetalName = material.getName();
if (tfcMetalName == "iron")
tfcMetalName = "cast_iron";
event.recipes.create.item_application(platedBlock, ['#forge:stone_bricks', plateItem])
.id(`tfg:item_application/${material.getName()}_plated_block`)
event.recipes.createDeploying(platedBlock, ['#forge:stone_bricks', plateItem])
.id(`tfg:deploying/${material.getName()}_plated_block`)
event.recipes.gtceu.assembler(`tfg:${material.getName()}_plated_block`)
.itemInputs('#forge:stone_bricks', plateItem)
.itemOutputs(platedBlock)
.circuit(10)
.duration(50)
.EUt(GTValues.VA[GTValues.ULV])
if (tfcProperty != null) {
event.recipes.tfc.heating(platedBlock, tfcProperty.getMeltTemp())
.resultFluid(Fluid.of(outputMaterial.getFluid(), 144))
.id(`tfc:heating/metal/${tfcMetalName}_block`)
}
event.recipes.gtceu.macerator(`tfg:${material.getName()}_plated_block`)
.itemInputs(platedBlock)
.itemOutputs(ChemicalHelper.get(TagPrefix.dust, material, 1), 'gtceu:stone_dust')
.duration(material.getMass())
.category(GTRecipeCategories.MACERATOR_RECYCLING)
.EUt(GTValues.VA[GTValues.ULV])
event.recipes.gtceu.arc_furnace(`tfg:${material.getName()}_plated_block`)
.itemInputs(platedBlock)
.itemOutputs(ChemicalHelper.get(TagPrefix.ingot, material, 1), 'gtceu:ash_dust')
.duration(material.getMass())
.category(GTRecipeCategories.ARC_FURNACE_RECYCLING)
.EUt(GTValues.VA[GTValues.LV])
event.recipes.create.item_application(platedSlab, ['#tfg:brick_slabs', plateItem])
.id(`tfg:item_application/${material.getName()}_plated_slab`)
event.recipes.createDeploying(platedSlab, ['#tfg:brick_slabs', plateItem])
.id(`tfg:deploying/${material.getName()}_plated_slab`)
event.recipes.gtceu.assembler(`tfg:${material.getName()}_plated_slab`)
.itemInputs('#tfg:brick_slabs', plateItem)
.itemOutputs(platedSlab)
.circuit(10)
.duration(50)
.EUt(GTValues.VA[GTValues.ULV])
if (tfcProperty != null) {
// Slabs are lossy because it's possible to plate a double slab block with one metal plate
event.recipes.tfc.heating(platedSlab, tfcProperty.getMeltTemp())
.resultFluid(Fluid.of(outputMaterial.getFluid(), 72))
.id(`tfc:heating/metal/${tfcMetalName}_block_slab`)
}
event.recipes.gtceu.macerator(`tfg:${material.getName()}_plated_slab`)
.itemInputs(platedSlab)
.itemOutputs(ChemicalHelper.get(TagPrefix.dustSmall, material, 2), 'gtceu:small_stone_dust')
.duration(material.getMass())
.category(GTRecipeCategories.MACERATOR_RECYCLING)
.EUt(GTValues.VA[GTValues.ULV])
event.recipes.gtceu.arc_furnace(`tfg:${material.getName()}_plated_slab`)
.itemInputs(platedSlab)
.itemOutputs(ChemicalHelper.get(TagPrefix.nugget, material, 4), 'gtceu:small_ash_dust')
.duration(material.getMass())
.category(GTRecipeCategories.ARC_FURNACE_RECYCLING)
.EUt(GTValues.VA[GTValues.LV])
event.recipes.create.item_application(platedStair, ['#tfg:brick_stairs', plateItem])
.id(`tfg:item_application/${material.getName()}_plated_stair`)
event.recipes.createDeploying(platedStair, ['#tfg:brick_stairs', plateItem])
.id(`tfg:deploying/${material.getName()}_plated_stair`)
event.recipes.gtceu.assembler(`tfg:${material.getName()}_plated_stair`)
.itemInputs('#tfg:brick_stairs', plateItem)
.itemOutputs(platedStair)
.circuit(10)
.duration(50)
.EUt(GTValues.VA[GTValues.ULV])
if (tfcProperty != null) {
event.recipes.tfc.heating(platedStair, tfcProperty.getMeltTemp())
.resultFluid(Fluid.of(outputMaterial.getFluid(), 144))
.id(`tfc:heating/metal/${tfcMetalName}_block_stairs`)
}
event.recipes.gtceu.macerator(`tfg:${material.getName()}_plated_stair`)
.itemInputs(platedStair)
.itemOutputs(ChemicalHelper.get(TagPrefix.dust, material, 1), 'gtceu:stone_dust')
.duration(material.getMass())
.category(GTRecipeCategories.MACERATOR_RECYCLING)
.EUt(GTValues.VA[GTValues.ULV])
event.recipes.gtceu.arc_furnace(`tfg:${material.getName()}_plated_stair`)
.itemInputs(platedStair)
.itemOutputs(ChemicalHelper.get(TagPrefix.ingot, material, 1), 'gtceu:ash_dust')
.duration(material.getMass())
.category(GTRecipeCategories.ARC_FURNACE_RECYCLING)
.EUt(GTValues.VA[GTValues.LV])
}
//#endregion
//#region forEachMaterial
/**
* Function for iterating through registered materials
* {@link https://github.com/GregTechCEu/GregTech-Modern/blob/1.20.1/src/main/java/com/gregtechceu/gtceu/api/data/chemical/material/Material.java}
*
* @param {GTCEuAPI.materialManager.getRegisteredMaterials} iterator -Material
*/
function forEachMaterial(iterator) {
for (var material of GTCEuAPI.materialManager.getRegisteredMaterials()) {
iterator(material)
}
}
//#endregion
//#region Add Circuit
/**
* Function for adding circuit numbers for existing recipes
*
* Constants {@link global.ADD_CIRCUIT}
*
* @param {*} event
* @param {string} recipeId -Recipe ID
* @param {number} circuitNumber -0-32
*/
function addCircuitToRecipe(event, recipeId, circuitNumber) {
event.findRecipes({ id: recipeId }).forEach(recipe => {
const inputs = recipe.json.get("inputs");
const itemArray = inputs.has("item") ? Java.from(inputs.get("item")) : [];
itemArray.push({
content: {
type: "gtceu:circuit",
configuration: circuitNumber
},
chance: 0,
maxChance: 10000,
tierChanceBoost: 0
});
inputs.add("item", itemArray);
recipe.json.add("inputs", inputs);
});
}
//#endregion
//#region Wood Builder
/**
* Generates most basic wooden recipes.
*
* All parameters are optional. Name is used for the ID.
*
* @param {*} event
* @param {string} name -Name of the wood.
* @param {string} lumber -ID for the lumber.
* @param {string} logs -Tag or ID for all the logs.
* @param {string} log -ID for the regular log.
* @param {string} stripped_log -ID for the stripped log.
* @param {string} plank -ID for planks.
* @param {string} stair -ID for stairs.
* @param {string} slab -ID for slabs.
* @param {string} door -ID for the door.
* @param {string} trapdoor -ID for the trapdoor.
* @param {string} fence -ID for the fence.
* @param {string} fence_gate -ID for the fence gate.
* @param {string} support -ID for the support.
* @param {string} pressure_plate -ID for the pressure plate.
* @param {string} button -ID for the button.
*/
function woodBuilder(event, name, lumber, logs, log, stripped_log, plank, stair, slab, door, trapdoor, fence, fence_gate, support, pressure_plate, button) {
if (log && stripped_log && name) {
event.recipes.gtceu.lathe(`tfg:cutter/${name}_stripped_log_from_log`)
.itemInputs(log)
.itemOutputs(stripped_log)
.duration(50)
.EUt(GTValues.VA[GTValues.ULV])
}
if (logs && lumber && name) {
event.shapeless(`8x ${lumber}`,
[logs, '#forge:tools/saws']
).id(`tfg:shapeless/${name}_lumber_from_log`)
generateCutterRecipe(event, logs, `16x ${lumber}`, 50, 7, `cutter_${name}_lumber_from_log`)
}
if (plank && lumber && name) {
event.shapeless(`4x ${lumber}`,
[plank, '#forge:tools/saws']
).id(`tfg:shapeless/${name}_lumber_from_plank`)
generateCutterRecipe(event, plank, `4x ${lumber}`, 50, 7, `cutter_${name}_lumber_from_plank`)
event.shaped(plank, [
'AA',
'AA'
], {
A: lumber,
}).id(`tfg:shaped/${name}_plank_from_lumber`)
}
if (slab && lumber && name) {
event.shapeless(`2x ${lumber}`,
[slab, '#forge:tools/saws']
).id(`tfg:shapeless/${name}_lumber_from_slab`)
generateCutterRecipe(event, slab, `2x ${lumber}`, 50, 7, `cutter_${name}_lumber_from_slab`)
}
if (slab && plank && name) {
event.shaped(`6x ${slab}`, [
'AAA'
], {
A: plank,
}).id(`tfg:shaped/${name}_slab_from_plank`)
}
if (stair && lumber && name) {
event.shapeless(`3x ${lumber}`,
[stair, '#forge:tools/saws']
).id(`tfg:shapeless/${name}_lumber_from_stair`)
generateCutterRecipe(event, stair, `3x ${lumber}`, 50, 7, `cutter_${name}_lumber_from_stair`)
}
if (stair && plank && name) {
event.shaped(`8x ${stair}`, [
'A ',
'AA ',
'AAA'
], {
A: plank,
}).id(`tfg:shaped/${name}_stair_from_plank`)
}
if (door && lumber && name) {
event.shaped(`2x ${door}`, [
'AA',
'AA',
'AA'
], {
A: lumber,
}).id(`tfg:shaped/${name}_door_from_lumber`)
}
if (trapdoor && lumber && name) {
event.shaped(`3x ${trapdoor}`, [
'AAA',
'AAA'
], {
A: lumber,
}).id(`tfg:shaped/${name}_trapdoor_from_lumber_and_plank`)
}
if (fence && lumber && plank && name) {
event.shaped(`8x ${fence}`, [
'ABA',
'ABA'
], {
A: lumber,
B: plank,
}).id(`tfg:shaped/${name}_fence_from_lumber_and_plank`)
}
if (fence_gate && lumber && plank && name) {
event.shaped(`2x ${fence_gate}`, [
'ABA',
'ABA'
], {
A: plank,
B: lumber,
}).id(`tfg:shaped/${name}_fence_gate_from_lumber_and_plank`)
}
if (support && logs && name) {
event.shapeless(`8x ${support}`,
[`2x ${logs}`, '#forge:tools/saws']
).id(`tfg:shapeless/${name}_support_from_logs`)
event.recipes.gtceu.assembler(`tfg:assembler/${name}_support_from_logs`)
.itemInputs(`2x ${logs}`)
.itemOutputs(`8x ${support}`)
.duration(50)
.circuit(4)
.EUt(GTValues.VA[GTValues.ULV])
}
if (pressure_plate && slab && name) {
event.shaped(pressure_plate, [
' B ',
'ACA',
' D '
], {
A: slab,
B: '#forge:tools/hammers',
C: '#forge:springs',
D: '#forge:tools/screwdrivers',
}).id(`tfg:shaped/${name}_pressure_plate`)
event.recipes.gtceu.assembler(`tfg:assembler/${name}_pressure_plate`)
.itemInputs(`2x ${slab}`, '#forge:springs')
.itemOutputs(`2x ${pressure_plate}`)
.duration(50)
.circuit(0)
.EUt(GTValues.VA[GTValues.ULV])
}
if (button && pressure_plate && name) {
event.recipes.gtceu.cutter(`tfg:cutter/${name}_button_from_pressure_plate`)
.itemInputs(pressure_plate)
.itemOutputs(`6x ${button}`)
.duration(50)
.EUt(GTValues.VA[GTValues.ULV])
}
}
//#endregion