neuralgia/kubejs/startup_scripts/ae2/materials.js
GameStar 96d24e7b14
Feature/tier2 rocket bugfixes (#1422)
* stuff for rocket

* worm

* Assets

* bugfix #1420

* bugfix for #1421

* rocket recipes

* color adjust fluix material

* startup rocket stuff

* everything disabling the stuff until ev

* Delete options.txt

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update main_startup_script.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Delete kubejs/startup_scripts/tfg/elements.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update CHANGELOG.md

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* shhhhh

Signed-off-by: Pyritie <pyritie@gmail.com>

---------

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
2025-07-23 10:58:27 +01:00

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No EOL
473 B
JavaScript

// priority: 0
"use strict";
const registerAE2Materials = (event) => {
event.create('tfg:fluix')
.liquid()
.gem(1)
.iconSet(GTMaterialIconSet.CERTUS)
.flags(
GTMaterialFlags.NO_SMELTING,
GTMaterialFlags.CRYSTALLIZABLE,
GTMaterialFlags.DISABLE_DECOMPOSITION
)
.components('1x nether_quartz', '1x certus_quartz', '1x ruby')
.color(0x8f5ccb)
.secondaryColor(0x252f5a)
}