neuralgia/kubejs/startup_scripts/tfg/fluids.js
Redeix 695b6c2451
WIP Venus Stuff (#1469)
* - Yeast recipe conflict fix

* - Fixed seed oil voiding in barrels. And item weight inconsistency.

* - Reduced loading screen logo size by 4MB

* - Update Changelog

* - Compressed loading screen images to maybe help with ram

* - Added default gui scale to make the main menu look better on first launch

* - Update Changelog

* - Added utility script for adding circuits to existing recipes

* fixed changelog conflict

Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>

* - Added harvest baskets

* - Fixed baked potato recipe mixing from oven

* - Allowed elytras to be repaired regardless of damage

* - Fixed sea water barrel recipe

* - Gave plants tags to bushes so they can have other uses

* - Pushed stubborn models

* - updated Changelog

* - Changelog typo

* - Integrated Ad Astra wood

* - Updated changelog

* - Treated chipboard composite barrel lang

* - Some Tacz fixes

* - Jar dupe fix

* - tacz data

* - updated changelog

* - we hate git

* - Loading screen and main menu optimizations

* - image push

* - I think I got the title screen looking good on all resolutions

* - Updated Changelog

* - Added scale fix to loading screen too

* - Fix pixel alignment

* - Recipes, tags, assets+ for railgun

* - Brick interaction events and new function for interacting with blocks

* - Added parameter boolean to decide if blockstate should be copied

* - Change for block interaction event constant that may fix linux crash

* - Moved global array to the events file and some linter fixes.

* - Updated Changelog

* - Some more model fixes and remove gtceu metal armor

* - always a stubborn file

* - Large Solar Panel Change

* - WIP venus stuff

---------

Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
2025-07-28 00:16:29 -05:00

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No EOL
1.2 KiB
JavaScript

// priority: 0
"use strict";
const registerTFGFluids = (event) => {
// TODO: remove these as the other planets come out
event.create('tfg:nether_slurry')
.thickTexture(0x6b281b)
.bucketColor(0x6b281b)
.temperature(1000)
.luminosity(7)
.noBlock()
event.create('tfg:enriched_nether_slurry')
.thickTexture(0x99594d)
.bucketColor(0x99594d)
.temperature(1000)
.luminosity(7)
.noBlock()
event.create('tfg:ender_slurry')
.thickTexture(0x1b5c51)
.bucketColor(0x1b5c51)
.luminosity(2)
.noBlock()
event.create('tfg:enriched_ender_slurry')
.thickTexture(0x3a9178)
.bucketColor(0x3a9178)
.luminosity(2)
.noBlock()
//#region Mars
//#endregion
//#region Venus
event.create('tfg:sulfur_fumes')
.stillTexture('tfg:block/planets/venus/sulfur_fumes_still')
.flowingTexture('tfg:block/planets/venus/sulfur_fumes_flow')
.bucketColor(0xc4d984)
.gaseous()
.viscosity(0)
.density(0)
.renderType('translucent')
event.create('tfg:geyser_slurry', 'tfc:spring')
.stillTexture('tfg:block/planets/venus/geyser_slurry_still')
.flowingTexture('tfg:block/planets/venus/geyser_slurry_flow')
.bucketColor(0xc4d984)
.temperature(1000)
.renderType('translucent')
//#endregion
}