* initial pass of venus stuff * more * typo * venus mob hp/armor? adjustments * temp biomes to figure out where everything is, starting work on noises * almost there * fix glacio visibility on the menu * more beachy * biome renames * biomes in the constant * had to turn off cheese caves cuz they kept fucking up the terrain * added random y rotation to all cobble/gravel/hardened * ok I think I'm done with noise for now, caves still need work
83 lines
No EOL
1.6 KiB
JSON
83 lines
No EOL
1.6 KiB
JSON
{
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"type": "tfg:glacio",
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"generator": {
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"type": "kubejs_tfc:wrapped",
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"event_key": "glacio",
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"settings": {
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"flat_bedrock": false,
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"spawn_distance": 0,
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"spawn_center_x": 0,
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"spawn_center_z": 0,
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"temperature_scale": 2500,
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"rainfall_scale": 2500,
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"continentalness": -0.5,
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"rock_layer_settings": {
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"rocks": {
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"glacio": {
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"raw": "ad_astra:glacio_stone",
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"hardened": "tfg:rock/hardened_glacio_stone",
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"gravel": "tfg:rock/gravel_glacio",
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"cobble": "ad_astra:glacio_cobblestone",
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"sand": "tfc:sand/white",
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"sandstone": "tfc:raw_sandstone/white",
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"spike": "tfg:spike/glacio_stone_spike",
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"mossy": "tfg:rock/mossy_cobble_glacio",
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"loose": "tfg:loose/glacio_stone"
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},
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"gabbro": "tfc:gabbro"
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},
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"layers": [
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{
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"id": "middle",
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"layers": {
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"glacio": "bottom",
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"gabbro": "bottom"
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}
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},
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{
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"id": "top",
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"layers": {
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"glacio": "middle"
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}
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}
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],
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"bottom": [
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"gabbro"
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],
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"ocean_floor": [
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"top"
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],
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"volcanic": [
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"top"
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],
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"land": [
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"top"
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],
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"uplift": [
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"top"
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]
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}
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},
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"generator": {
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"type": "minecraft:noise",
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"settings": "tfg:glacio_noise",
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"biome_source": {
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"type": "minecraft:multi_noise",
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"biomes": [
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{
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"biome": "tfg:glacio/placeholder_biome",
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"parameters": {
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"temperature": 0,
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"humidity": 0,
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"continentalness": 0,
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"erosion": 0,
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"weirdness": 0,
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"depth": 0,
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"offset": 0
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}
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}
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]
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}
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}
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}
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} |