* starting illager structure stuff * structure climates * idk * mostly finished the nordic living houses? the structures are still being placed at the bottom of rivers though * some more * torch loot table * tweaks * mud bricks in the water sounds like a bad idea * what does adapt_noise do? * ruined houses done! * some loot table tweaks * change the burials to be terrain matching * make these more common * remove the air block processor on paths * up the max distance so further-off buildings get illagers too * oh I think this was causing the underwater issue
20 lines
No EOL
268 B
JSON
20 lines
No EOL
268 B
JSON
{
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"type": "minecraft:block",
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"pools": [
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{
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"name": "loot_pool",
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"rolls": 1,
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"entries": [
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{
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"type": "minecraft:item",
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"name": "tfc:torch"
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}
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],
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"conditions": [
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{
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"condition": "minecraft:survives_explosion"
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}
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]
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}
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]
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} |