* initial pass of venus stuff * more * typo * venus mob hp/armor? adjustments * temp biomes to figure out where everything is, starting work on noises * almost there * fix glacio visibility on the menu * more beachy * biome renames * biomes in the constant * had to turn off cheese caves cuz they kept fucking up the terrain * added random y rotation to all cobble/gravel/hardened * ok I think I'm done with noise for now, caves still need work
194 lines
No EOL
4.4 KiB
JSON
194 lines
No EOL
4.4 KiB
JSON
{
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"sea_level": 300,
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"disable_mob_generation": false,
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"aquifers_enabled": false,
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"ore_veins_enabled": false,
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"legacy_random_source": false,
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"default_block": {
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"Name": "ad_astra:glacio_stone"
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},
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"default_fluid": {
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"Name": "minecraft:water"
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},
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"noise": {
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"min_y": -32,
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"height": 400,
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"size_horizontal": 1,
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"size_vertical": 2
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},
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"noise_router": {
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"barrier": 0,
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"fluid_level_floodedness": 1,
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"fluid_level_spread": 0,
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"lava": 0,
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"temperature": {
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"type": "minecraft:shifted_noise",
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"noise": "minecraft:temperature",
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"xz_scale": 0.25,
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"y_scale": 0,
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"shift_x": "minecraft:shift_x",
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"shift_y": 0,
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"shift_z": "minecraft:shift_z"
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},
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"vegetation": {
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"type": "minecraft:shifted_noise",
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"noise": "minecraft:vegetation",
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"xz_scale": 0.25,
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"y_scale": 0,
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"shift_x": "minecraft:shift_x",
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"shift_y": 0,
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"shift_z": "minecraft:shift_z"
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},
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"continents": "tfg:glacio/continents",
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"ridges": "tfg:glacio/ridges",
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"erosion": "tfg:glacio/erosion",
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"depth": "tfg:glacio/depth",
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"initial_density_without_jaggedness": {
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"type": "minecraft:mul",
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"argument1": 4,
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"argument2": {
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"type": "minecraft:quarter_negative",
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"argument": {
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"type": "minecraft:mul",
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"argument1": "tfg:glacio/depth",
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"argument2": "tfg:glacio/factor"
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}
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}
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},
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"final_density": {
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"type": "minecraft:add",
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"argument1": {
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"type": "minecraft:squeeze",
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"argument": {
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"type": "minecraft:mul",
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"argument1": 0.64,
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"argument2": {
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"type": "minecraft:interpolated",
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"argument": {
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"type": "minecraft:blend_density",
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"argument": {
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"type": "minecraft:add",
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"argument1": 0.1171875,
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"argument2": {
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"type": "minecraft:mul",
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"argument1": {
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"type": "minecraft:y_clamped_gradient",
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"from_y": -30,
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"to_y": -20,
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"from_value": 0,
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"to_value": 1
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},
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"argument2": {
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"type": "minecraft:add",
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"argument1": -0.1171875,
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"argument2": {
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"type": "minecraft:add",
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"argument1": -0.078125,
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"argument2": {
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"type": "minecraft:mul",
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"argument1": {
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"type": "minecraft:y_clamped_gradient",
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"from_y": 340,
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"to_y": 356,
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"from_value": 1,
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"to_value": 0
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},
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"argument2": {
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"type": "minecraft:add",
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"argument1": 0.078125,
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"argument2": "tfg:glacio/sloped_cheese"
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}
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}
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}
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}
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}
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}
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}
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}
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}
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},
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"argument2": {
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"type": "minecraft:abs",
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"argument": {
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"type": "minecraft:squeeze",
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"argument": {
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"type": "minecraft:mul",
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"argument1": 0.64,
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"argument2": {
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"type": "minecraft:add",
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"argument1": 2.5,
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"argument2": {
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"type": "minecraft:mul",
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"argument1": {
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"type": "minecraft:y_clamped_gradient",
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"from_value": -2,
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"from_y": -40,
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"to_value": 1,
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"to_y": -20
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},
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"argument2": {
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"type": "minecraft:add",
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"argument1": -2,
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"argument2": {
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"type": "minecraft:add",
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"argument1": 0.96,
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"argument2": {
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"type": "minecraft:mul",
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"argument1": {
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"type": "minecraft:y_clamped_gradient",
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"from_value": 1,
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"from_y": 270,
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"to_value": -2,
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"to_y": 330
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},
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"argument2": {
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"type": "minecraft:add",
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"argument1": -0.9375,
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"argument2": "tfg:glacio/base_3d_noise"
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}
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}
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}
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}
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}
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}
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}
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}
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}
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},
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"vein_gap": 0,
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"vein_ridged": 0,
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"vein_toggle": 0
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},
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"surface_rule": {
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"type": "minecraft:sequence",
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"sequence": [
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{
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"type": "minecraft:condition",
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"if_true": {
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"type": "minecraft:vertical_gradient",
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"random_name": "minecraft:bedrock_floor",
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"false_at_and_above": {
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"above_bottom": 5
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},
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"true_at_and_below": {
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"above_bottom": 0
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}
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},
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"then_run": {
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"type": "minecraft:block",
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"result_state": {
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"Name": "minecraft:bedrock"
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}
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}
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},
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{
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"type": "minecraft:block",
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"result_state": {
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"Name": "ad_astra:permafrost"
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}
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}
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]
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},
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"spawn_target": []
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} |