1314 lines
41 KiB
TOML
1314 lines
41 KiB
TOML
#
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# Familiarity value above which familiarity no longer will decay. Default is 0.3, or 30%. Setting it to 0 will cause familiarity to never decay.
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#Range: 0.0 ~ 1.0
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familiarityDecayLimit = 0.3
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[general]
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#
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# Enable nether portal creation
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enableNetherPortals = false
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#
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# Forces a number of game rules to specific values.
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# naturalRegeneration = false (Health regen is much slower and not tied to extra saturation)
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# doInsomnia = false (No phantoms)
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# doTraderSpawning = false (No wandering traders)
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# doPatrolSpawning = false (No pillager patrols)
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enableForcedTFCGameRules = true
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#
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# If true, TFC will stop time when no players are online on a running server.
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# This prevents food from decaying, the calendar from advancing, and the sun from moving, etc.
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# !!Disable at your own risk!!
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enableTimeStopWhenServerEmpty = true
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#
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# Enable fire arrows and fireballs to spread fire and light blocks.
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enableFireArrowSpreading = true
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#
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# Base probability for a firestarter to start a fire. May change based on circumstances
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#Range: 0.0 ~ 1.0
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fireStarterChance = 0.5
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#
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# Enable rat infestations for improperly stored food.
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enableInfestations = true
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#
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# Enables TFC setting the moon phase based on the progress of the month. The etymology of the English word 'month' is in fact related to the word 'moon'.
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enableCalendarSensitiveMoonPhases = true
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#
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# If false, vanilla lightning will not strike.
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enableLightning = true
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#
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# If true, lightning has a chance of stripping bark off of trees.
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enableLightningStrippingLogs = true
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#
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# Every time the z coordinate reaches a multiple of this point, the wind over oceans will switch directions.
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#Range: > 128
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oceanWindScale = 5000
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[blocks]
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[blocks.farmland]
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#
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# If TFC soil blocks are able to be created into farmland using a hoe.
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enableFarmlandCreation = true
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[blocks.grassPath]
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#
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# If TFC soil blocks are able to be created into (grass) path blocks using a hoe.
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enableGrassPathCreation = true
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[blocks.grass]
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#
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# The chance that when grass that freezes and thaws it will have a loose rock rise to the surface, provided some conditions are met. Set to 0 to disable.
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#Range: 0.0 ~ 1.0
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grassSpawningRocksChance = 0.001
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[blocks.rootedDirt]
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#
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# If TFC rooted dirt blocks are able to be created into dirt blocks using a hoe.
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enableRootedDirtToDirtCreation = true
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[blocks.snow]
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#
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# [Requires MC Restart] If snow will slow players that move on top of it similar to soul sand or honey.
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enableSnowSlowEntities = true
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#
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# The chance that snow will accumulate during a storm. Lower values = faster snow accumulation, but also more block updates (aka lag).
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#Range: > 1
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snowAccumulateChance = 20
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#
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# The chance that snow will melt during a storm. Lower values = faster snow melting, but also more block updates (aka lag).
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#Range: > 1
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snowMeltChance = 36
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[blocks.plants]
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#
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# Chance for a plant to grow each random tick, does not include crops. Lower = slower growth. Set to 0 to disable random plant growth.
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#Range: 0.0 ~ 1.0
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plantGrowthChance = 0.04
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#
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# Chance for a twisting/weeping/kelp plant to grow each random tick, does not include crops. Lower = slower growth. Set to 0 to disable random plant growth.
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#Range: 0.0 ~ 1.0
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plantLongGrowthChance = 0.03
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#
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# Chance for a plant to spread each random tick, does not include crops. Lower = slower growth. Set to 0 to disable random plant spreading.
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#Range: 0.0 ~ 1.0
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plantSpreadChance = 0.001
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#
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# A movement multiplier for players moving through plants. Individual plants will use a ratio of this value, and lower = slower.
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#Range: 0.0 ~ 1.0
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plantsMovementModifier = 0.2
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[blocks.leaves]
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#
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# A movement multiplier for players moving through leaves. Lower = slower.
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#Range: 0.0 ~ 1.0
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leavesMovementModifier = 0.4
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#
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# If true, then leaves will decay slowly over time when disconnected from logs (vanilla behavior), as opposed to instantly (TFC behavior).
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enableLeavesDecaySlowly = false
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[blocks.cobblestone]
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#
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# If mossy rock blocks will spread their moss to nearby rock blocks (bricks and cobble; stairs, slabs and walls thereof).
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enableMossyRockSpreading = true
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#
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# The rate at which rock blocks will accumulate moss. Higher value = slower.
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#Range: > 1
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mossyRockSpreadRate = 20
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[blocks.chest]
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#
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# The largest (inclusive) size of an item that is allowed in a chest.
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#Allowed Values: TINY, VERY_SMALL, SMALL, NORMAL, LARGE, VERY_LARGE, HUGE
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chestMaximumItemSize = "LARGE"
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[blocks.largeVessel]
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#
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# If true, large vessels will interact with in-world automation such as hoppers on a side-specific basis.
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largeVesselEnableAutomation = true
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#
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# If true, large vessels will seal and unseal on redstone signal.
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largeVesselEnableRedstoneSeal = true
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[blocks.torch]
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#
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# Number of ticks required for a torch to burn out (1000 = 1 in game hour = 50 seconds), default is 72 hours. Set to -1 to disable torch burnout.
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#Range: > -1
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torchTicks = 72000
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[blocks.candle]
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#
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# Number of ticks required for a candle to burn out (1000 = 1 in game hour = 50 seconds), default is 264 hours. Set to -1 to disable candle burnout.
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#Range: > -1
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candleTicks = 264000
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[blocks.dryingBricks]
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#
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# Number of ticks required for mud bricks to dry (1000 = 1 in game hour = 50 seconds), default is 24 hours. Set to -1 to disable drying.
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#Range: > -1
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mudBricksTicks = 24000
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[blocks.charcoal]
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#
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# Number of ticks required for charcoal pit to complete. (1000 = 1 in game hour = 50 seconds), default is 18 hours.
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#Range: > -1
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charcoalTicks = 18000
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[blocks.pitKiln]
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#
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# Number of ticks required for a pit kiln to burn out. (1000 = 1 in game hour = 50 seconds), default is 8 hours.
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#Range: > 20
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pitKilnTicks = 8000
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#
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# The maximum temperature which a pit kiln reaches.
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#Range: > 0
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pitKilnTemperature1 = 1400
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[blocks.crucible]
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#
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# Tank capacity of a crucible (in mB).
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#Range: 0 ~ 2147483645
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crucibleCapacity = 4032
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#
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# A modifier for how fast fluid containers empty into crucibles. Containers will empty 1 mB every (this) number of ticks.
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#Range: > 1
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cruciblePouringRate = 4
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#
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# A modifier for how fast fluid containers empty into crucibles when shift is held. Containers will empty 1 mB every (this) number of ticks.
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#Range: > 1
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crucibleFastPouringRate = 1
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#
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# If true, barrels will interact with in-world automation such as hoppers on a side-specific basis.
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crucibleEnableAutomation = true
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[blocks.anvil]
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#
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# The number of pixels that the anvil's result may be off by, but still count as recipe completion. By default this requires pixel perfect accuracy.
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#Range: 0 ~ 150
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anvilAcceptableWorkRange = 0
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#
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# The minimum efficiency (ratio of number of steps taken / minimum number of steps required) that must be passed for a item to be considered 'Modestly Forged'.
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#Range: 1.0 ~ 1.7976931348623157E308
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anvilModestlyForgedThreshold = 10.0
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#
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# The minimum efficiency (ratio of number of steps taken / minimum number of steps required) that must be passed for a item to be considered 'Well Forged'.
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#Range: 1.0 ~ 1.7976931348623157E308
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anvilWellForgedThreshold = 5.0
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#
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# The minimum efficiency (ratio of number of steps taken / minimum number of steps required) that must be passed for a item to be considered 'Expertly Forged'.
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#Range: 1.0 ~ 1.7976931348623157E308
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anvilExpertForgedThreshold = 2.0
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#
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# The minimum efficiency (ratio of number of steps taken / minimum number of steps required) that must be passed for a item to be considered 'Perfectly Forged'.
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#Range: 1.0 ~ 1.7976931348623157E308
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anvilPerfectlyForgedThreshold = 1.5
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#
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# The multiplier to efficiency (mining speed) that is applied to a 'Perfectly Forged' tool.
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#Range: 1.0 ~ 1000.0
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anvilMaxEfficiencyMultiplier = 1.8
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#
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# The bonus to durability (probability to ignore a point of damage) that is applied to a 'Perfectly Forged' tool. Note that 1 ~ infinite durability, and 0 ~ no bonus.
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#Range: 0.0 ~ 1.0
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anvilMaxDurabilityMultiplier = 0.5
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#
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# The boost to attack damage that is applied to a 'Perfectly Forged' tool.
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#Range: 1.0 ~ 1000.0
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anvilMaxDamageMultiplier = 1.5
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[blocks.barrel]
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#
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# Tank capacity of a barrel (in mB).
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#Range: > 0
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barrelCapacity = 10000
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#
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# If true, barrels will interact with in-world automation such as hoppers on a side-specific basis.
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barrelEnableAutomation = true
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#
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# If true, barrels will seal and unseal on redstone signal.
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barrelEnableRedstoneSeal = true
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[blocks.composter]
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#
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# Number of ticks required for a composter in normal conditions to complete. (24000 = 1 game day), default is 12 days.
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#Range: > 20
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composterTicks = 288000
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#
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# If true, the composter will interact with in-world automation such as hoppers on a side-specific basis.
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composterEnableAutomation = true
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[blocks.sluice]
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#
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# Number of ticks required for a sluice to process an item. (20 = 1 second), default is 5 seconds.
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#Range: > 1
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sluiceTicks = 100
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[blocks.lamp]
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#
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# Tank capacity of a lamp (in mB).
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#Range: 0 ~ 2147483645
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lampCapacity = 250
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[blocks.pumpkin]
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#
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# Enables the knifing of pumpkins to carve them.
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enablePumpkinCarving = false
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#
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# Number of ticks required for a jack 'o lantern to burn out (1000 = 1 in game hour = 50 seconds), default is 108 hours. Set to -1 to disable burnout.
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#Range: > -1
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jackOLanternTicks = 108000
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[blocks.bloomery]
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#
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# The maximum number of levels that can be built in a bloomery multiblock, for added capacity.
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#Range: > 1
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bloomeryMaxChimneyHeight = 3
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#
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# Inventory capacity (in number of items per level of chimney) of the bloomery.
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#Range: > 1
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bloomeryCapacity1 = 16
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[blocks.blastFurnace]
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#
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# Inventory capacity (in number of items per level of chimney) of the blast furnace.
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#Range: > 1
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blastFurnaceCapacity = 4
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#
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# Fluid capacity (in mB) of the output tank of the blast furnace.
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#Range: > 1
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blastFurnaceFluidCapacity = 10000
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#
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# A multiplier for how fast the blast furnace consumes fuel. Higher values = faster fuel consumption.
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#Range: > 1
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blastFurnaceFuelConsumptionMultiplier = 4
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#
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# The maximum number of levels that can be built in a blast furnace multiblock, for added capacity.
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#Range: > 1
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blastFurnaceMaxChimneyHeight = 5
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#
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# If true, blast furnaces will interact with in-world automation such as hoppers on a side-specific basis.
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blastFurnaceEnableAutomation = true
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[blocks.loom]
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#
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# If true, looms will interact with in-world automation such as hoppers on a side-specific basis.
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loomEnableAutomation = true
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[blocks.thatch]
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#
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# A movement multiplier for players moving through thatch. Lower = slower.
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#Range: 0.0 ~ 1.0
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thatchMovementMultiplier = 0.6
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[blocks.thatchBed]
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#
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# If true, thatch beds can set the player's spawn.
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enableThatchBedSpawnSetting = true
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#
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# If true, the player can sleep the night in a thatch bed
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enableThatchBedSleeping = false
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#
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# If true, the player cannot sleep in thatch beds during thunderstorms.
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thatchBedNoSleepInThunderstorms = true
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[blocks.placedItems]
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#
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# The maximum size of items that can be placed as 4 items on the ground with V. If an item is larger than this, it could still be placed with the 'maxPlacedLargeItemSize' option.
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#Allowed Values: TINY, VERY_SMALL, SMALL, NORMAL, LARGE, VERY_LARGE, HUGE
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maxPlacedItemSize = "LARGE"
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#
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# The maximum size of items that can be placed as a single item on the ground with V. Items are checked to see if they're the right size to be placed in a group of 4 items first.
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#Allowed Values: TINY, VERY_SMALL, SMALL, NORMAL, LARGE, VERY_LARGE, HUGE
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maxPlacedLargeItemSize = "HUGE"
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#
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# If true, players can place items on the ground with V.
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enablePlacingItems = true
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#
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# If true, the tag 'tfc:placed_item_whitelist' will be checked to allow items to be in placed items and will exclude everything else.
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usePlacedItemWhitelist = false
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[blocks.charcoalForge]
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#
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# If true, charcoal forges will interact with in-world automation such as hoppers on a side-specific basis.
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charcoalForgeEnableAutomation = true
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[blocks.firePitEnableAutomation]
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#
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# If true, fire pits will interact with in-world automation such as hoppers on a side-specific basis.
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firePitEnableAutomation = true
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[blocks.nestBox]
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#
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# If true, nest boxes will interact with in-world automation such as hoppers on a side-specific basis.
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nestBoxEnableAutomation = true
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[blocks.powderKeg]
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#
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# If true, powder kegs can be lit and exploded.
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powderKegEnabled = true
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#
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# If true, powder kegs will interact with in-world automation such as hoppers on a side-specific basis.
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powderKegEnableAutomation = true
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#
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# A modifier to the strength of powderkegs when exploding. A max powderkeg explosion is 64, and all explosions are capped to this size no matter the value of the modifier.
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#Range: 0.0 ~ 64.0
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powderKegStrengthModifier = 1.0
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#
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# If true, powder kegs will only break stone, ores, gravel, and dirt.
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powderKegOnlyBreaksNaturalBlocks = false
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#
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# The time in ticks for a powderkeg to defuse. Default is 80 ticks, or 4 seconds.
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#Range: > 1
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powderKegFuseTime = 80
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[blocks.hotWater]
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#
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# An amount that sitting in hot water will restore health, approximately twice per second.
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#Range: 0.0 ~ 20.0
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hotWaterHealAmount = 0.08
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[blocks.saplings]
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#
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# Modifier applied to the growth time of every (non-fruit) sapling. The modifier multiplies the ticks it takes to grow, so larger values cause longer growth times. For example, a value of 2 doubles the growth time.
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#Range: 0.0 ~ 1.7976931348623157E308
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globalSaplingGrowthModifier = 1.0
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#
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# Modifier applied to the growth time of every fruit tree sapling. The modifier multiplies the ticks it takes to grow, so larger values cause longer growth times. For example, a value of 2 doubles the growth time.
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#Range: 0.0 ~ 1.7976931348623157E308
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globalFruitSaplingGrowthModifier = 1.0
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#
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# Days for a acacia tree sapling to be ready to grow into a full tree.
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#Range: > 0
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acaciaSaplingGrowthDays = 11
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#
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# Days for a ash tree sapling to be ready to grow into a full tree.
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#Range: > 0
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ashSaplingGrowthDays = 7
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#
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# Days for a aspen tree sapling to be ready to grow into a full tree.
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#Range: > 0
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aspenSaplingGrowthDays = 8
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#
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# Days for a birch tree sapling to be ready to grow into a full tree.
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#Range: > 0
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birchSaplingGrowthDays = 7
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#
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# Days for a blackwood tree sapling to be ready to grow into a full tree.
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#Range: > 0
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blackwoodSaplingGrowthDays = 8
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#
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# Days for a chestnut tree sapling to be ready to grow into a full tree.
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#Range: > 0
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chestnutSaplingGrowthDays = 7
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#
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# Days for a douglas_fir tree sapling to be ready to grow into a full tree.
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#Range: > 0
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douglas_firSaplingGrowthDays = 7
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#
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# Days for a hickory tree sapling to be ready to grow into a full tree.
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#Range: > 0
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hickorySaplingGrowthDays = 10
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#
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# Days for a kapok tree sapling to be ready to grow into a full tree.
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#Range: > 0
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kapokSaplingGrowthDays = 9
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#
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# Days for a mangrove tree sapling to be ready to grow into a full tree.
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#Range: > 0
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mangroveSaplingGrowthDays = 8
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#
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# Days for a maple tree sapling to be ready to grow into a full tree.
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#Range: > 0
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mapleSaplingGrowthDays = 7
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#
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# Days for a oak tree sapling to be ready to grow into a full tree.
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#Range: > 0
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oakSaplingGrowthDays = 10
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#
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# Days for a palm tree sapling to be ready to grow into a full tree.
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#Range: > 0
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palmSaplingGrowthDays = 7
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#
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# Days for a pine tree sapling to be ready to grow into a full tree.
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#Range: > 0
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pineSaplingGrowthDays = 7
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#
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# Days for a rosewood tree sapling to be ready to grow into a full tree.
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#Range: > 0
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rosewoodSaplingGrowthDays = 8
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#
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# Days for a sequoia tree sapling to be ready to grow into a full tree.
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#Range: > 0
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sequoiaSaplingGrowthDays = 18
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#
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# Days for a spruce tree sapling to be ready to grow into a full tree.
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#Range: > 0
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spruceSaplingGrowthDays = 7
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#
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# Days for a sycamore tree sapling to be ready to grow into a full tree.
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#Range: > 0
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sycamoreSaplingGrowthDays = 8
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#
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# Days for a white_cedar tree sapling to be ready to grow into a full tree.
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#Range: > 0
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white_cedarSaplingGrowthDays = 7
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#
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# Days for a willow tree sapling to be ready to grow into a full tree.
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#Range: > 0
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willowSaplingGrowthDays = 11
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#
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# Days for a cherry tree sapling to be eligible to grow
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#Range: > 0
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cherrySaplingGrowthDays1 = 8
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#
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# Days for a green_apple tree sapling to be eligible to grow
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#Range: > 0
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green_appleSaplingGrowthDays1 = 10
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#
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# Days for a lemon tree sapling to be eligible to grow
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#Range: > 0
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lemonSaplingGrowthDays1 = 8
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#
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# Days for a olive tree sapling to be eligible to grow
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#Range: > 0
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oliveSaplingGrowthDays1 = 12
|
|
#
|
|
# Days for a orange tree sapling to be eligible to grow
|
|
#Range: > 0
|
|
orangeSaplingGrowthDays1 = 7
|
|
#
|
|
# Days for a peach tree sapling to be eligible to grow
|
|
#Range: > 0
|
|
peachSaplingGrowthDays1 = 11
|
|
#
|
|
# Days for a plum tree sapling to be eligible to grow
|
|
#Range: > 0
|
|
plumSaplingGrowthDays1 = 8
|
|
#
|
|
# Days for a red_apple tree sapling to be eligible to grow
|
|
#Range: > 0
|
|
red_appleSaplingGrowthDays1 = 10
|
|
#
|
|
# Days for a banana tree sapling to be eligible to grow
|
|
#Range: > 0
|
|
bananaSaplingGrowthDays = 6
|
|
|
|
[blocks.crops]
|
|
#
|
|
# Modifier applied to the growth time of every crop. The modifier multiplies the ticks it takes to grow, so larger values cause longer growth times. For example, a value of 2 doubles the growth time.
|
|
#Range: 0.001 ~ 1000.0
|
|
cropGrowthModifier = 1.0
|
|
#
|
|
# Modifier applied to the expiry time of every crop. The modifier multiplies the ticks it takes to grow, so larger values cause longer expiry times. For example, a value of 2 doubles the expiry time.
|
|
#Range: 0.001 ~ 1000.0
|
|
cropExpiryModifier = 1.0
|
|
|
|
[blocks.dispenser]
|
|
#
|
|
# If true, dispensers can light TFC devices.
|
|
dispenserEnableLighting = true
|
|
|
|
[blocks.powderBowl]
|
|
#
|
|
# If true, powder bowls will interact with in-world automation such as hoppers on a side-specific basis.
|
|
powderBowlEnableAutomation = true
|
|
|
|
[blocks.mud]
|
|
#
|
|
# If TFC dirt blocks are able to be created into mud blocks using a water-filled fluid container.
|
|
enableDirtToMudCreation = true
|
|
|
|
[blocks.quern]
|
|
#
|
|
# If true, querns will interact with in-world automation such as hoppers on a side-specific basis.
|
|
quernEnableAutomation = true
|
|
|
|
[items]
|
|
|
|
[items.smallVessel]
|
|
#
|
|
# Tank capacity of a small vessel (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
smallVesselCapacity = 3024
|
|
#
|
|
# The largest (inclusive) size of an item that is allowed in a small vessel.
|
|
#Allowed Values: TINY, VERY_SMALL, SMALL, NORMAL, LARGE, VERY_LARGE, HUGE
|
|
smallVesselMaximumItemSize = "SMALL"
|
|
#
|
|
# If true, the vessel can be inserted and extracted from by clicking on it in the inventory. You may want to disable this if you have a inventory-tweaking mod
|
|
enableSmallVesselInventoryInteraction = true
|
|
|
|
[items.molds]
|
|
#
|
|
# Tank capacity of a Fire Ingot mold (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
moldIngotCapacity = 144
|
|
#
|
|
# Tank capacity of a Pickaxe Head mold (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
moldPickaxeHeadCapacity = 144
|
|
#
|
|
# Tank capacity of a Propick Head mold (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
moldPropickHeadCapacity = 144
|
|
#
|
|
# Tank capacity of a Axe Head mold (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
moldAxeHeadCapacity = 144
|
|
#
|
|
# Tank capacity of a Shovel Head mold (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
moldShovelHeadCapacity = 144
|
|
#
|
|
# Tank capacity of a Hoe Head mold (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
moldHoeHeadCapacity = 144
|
|
#
|
|
# Tank capacity of a Chisel Head mold (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
moldChiselHeadCapacity = 144
|
|
#
|
|
# Tank capacity of a Hammer Head mold (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
moldHammerHeadCapacity = 144
|
|
#
|
|
# Tank capacity of a Saw Blade mold (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
moldSawBladeCapacity = 144
|
|
#
|
|
# Tank capacity of a Javelin Head mold (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
moldJavelinHeadCapacity = 144
|
|
#
|
|
# Tank capacity of a Sword Blade mold (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
moldSwordBladeCapacity = 288
|
|
#
|
|
# Tank capacity of a Mace Head mold (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
moldMaceHeadCapacity = 288
|
|
#
|
|
# Tank capacity of a Knife Blade mold (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
moldKnifeBladeCapacity = 144
|
|
#
|
|
# Tank capacity of a Bell mold (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
moldScytheBladeCapacity = 144
|
|
|
|
[items.jug]
|
|
#
|
|
# Tank capacity of a ceramic jug (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
jugCapacity = 100
|
|
#
|
|
# The chance a jug will break after drinking.
|
|
#Range: 0.0 ~ 1.0
|
|
jugBreakChance = 0.02
|
|
|
|
[items.glassBottle]
|
|
#
|
|
# Tank capacity of a silica glass bottle (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
silicaGlassBottleCapacity = 500
|
|
#
|
|
# The chance a silica glass bottle will break after drinking.
|
|
#Range: 0.0 ~ 1.0
|
|
silicaGlassBottleBreakChance = 0.005
|
|
#
|
|
# Tank capacity of a hematitic glass bottle (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
hematiticGlassBottleCapacity = 400
|
|
#
|
|
# The chance a hematitic glass bottle will break after drinking.
|
|
#Range: 0.0 ~ 1.0
|
|
hematiticGlassBottleBreakChance = 0.02
|
|
#
|
|
# Tank capacity of a volcanic glass bottle (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
volcanicGlassBottleCapacity = 400
|
|
#
|
|
# The chance a volcanic glass bottle will break after drinking.
|
|
#Range: 0.0 ~ 1.0
|
|
volcanicGlassBottleBreakChance = 0.04
|
|
#
|
|
# Tank capacity of a olivine glass bottle (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
olivineGlassBottleCapacity = 400
|
|
#
|
|
# The chance a olivine glass bottle will break after drinking.
|
|
#Range: 0.0 ~ 1.0
|
|
olivineGlassBottleBreakChance = 0.01
|
|
|
|
[items.woodenBucket]
|
|
#
|
|
# Tank capacity of a wooden bucket (in mB).
|
|
#Range: 0 ~ 2147483645
|
|
woodenBucketCapacity = 1000
|
|
|
|
[mechanics]
|
|
|
|
[mechanics.heat]
|
|
#
|
|
# A multiplier for how fast devices themselves heat up. Higher = faster.
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
deviceHeatingModifier = 1.0
|
|
#
|
|
# A multiplier for how fast items heat in devices. Higher = faster.
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
itemHeatingModifier = 1.0
|
|
#
|
|
# A multiplier for how fast items cool. Higher = faster.
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
itemCoolingModifier = 0.8
|
|
#
|
|
# Should hot item entities cool off when in contact with blocks like water or snow?
|
|
coolHotItemEntities = true
|
|
#
|
|
# Ticks between each time an item loses temperature when sitting on a cold block. 20 ticks = 1 second.
|
|
#Range: > 1
|
|
ticksBeforeItemCool = 10
|
|
|
|
[mechanics.collapses]
|
|
#
|
|
# Enable rock collapsing when mining raw stone blocks
|
|
enableBlockCollapsing = true
|
|
#
|
|
# Enable explosions causing immediate collapses.
|
|
enableExplosionCollapsing = true
|
|
#
|
|
# Enable land slides (gravity affected blocks) when placing blocks or on block updates.
|
|
enableBlockLandslides = true
|
|
#
|
|
# Enable chisels starting collapses
|
|
enableChiselsStartCollapses = true
|
|
#
|
|
# Chance for a collapse to be triggered by mining a block.
|
|
#Range: 0.0 ~ 1.0
|
|
collapseTriggerChance = 0.1
|
|
#
|
|
# Chance for a collapse to be fake triggered by mining a block.
|
|
#Range: 0.0 ~ 1.0
|
|
collapseFakeTriggerChance = 0.35
|
|
#
|
|
# Chance for a block fo fall from mining collapse. Higher = more likely.
|
|
#Range: 0.0 ~ 1.0
|
|
collapsePropagateChance = 0.55
|
|
#
|
|
# Chance for a block to fall from an explosion triggered collapse. Higher = mor likely.
|
|
#Range: 0.0 ~ 1.0
|
|
collapseExplosionPropagateChance = 0.3
|
|
#
|
|
# Minimum radius for a collapse
|
|
#Range: 1 ~ 32
|
|
collapseMinRadius = 3
|
|
#
|
|
# Variance of the radius of a collapse. Total size is in [minRadius, minRadius + radiusVariance]
|
|
#Range: 1 ~ 32
|
|
collapseRadiusVariance = 16
|
|
|
|
[mechanics.player]
|
|
#
|
|
# If peaceful difficulty should still have vanilla-esque passive regeneration of health, food, and hunger
|
|
enablePeacefulDifficultyPassiveRegeneration = false
|
|
#
|
|
# A multiplier for passive exhaustion accumulation.
|
|
# Exhaustion is the hidden stat which controls when you get hungry. In vanilla it is incremented by running and jumping for example. In TFC, exhaustion is added just by existing.
|
|
# 1.0 = A full hunger bar's worth of exhaustion every 2.5 days. Set to zero to disable completely.
|
|
#Range: 0.0 ~ 100.0
|
|
passiveExhaustionMultiplier = 1.0
|
|
#
|
|
# A multiplier for how quickly the player gets thirsty.
|
|
# The player loses thirst in sync with when they lose hunger. This represents how much thirst they lose. 0 = None, 100 = the entire thirst bar.
|
|
#Range: 0.0 ~ 100.0
|
|
thirstModifier1 = 5.0
|
|
#
|
|
# Enables the player losing more thirst in hotter environments.
|
|
enableThirstOverheating = true
|
|
#
|
|
# How much thirst the player gains from drinking in the rain (standing outside in the rain and looking up) per tick.
|
|
#Range: 0.0 ~ 100.0
|
|
thirstGainedFromDrinkingInTheRain = 0.20833333333333334
|
|
#
|
|
# A multiplier for how quickly the player regenerates health, under TFC's passive regeneration.
|
|
# By default, the player regenerates 0.2 HP/second, or 0.6 HP/second when above 80% hunger and thirst, where 1 HP = 1/50 of a heart.
|
|
#Range: 0.0 ~ 100.0
|
|
naturalRegenerationModifier = 1.0
|
|
#
|
|
# How much total hunger consumed is required to completely refresh the player's nutrition.
|
|
# Player nutrition in TFC is calculated based on nutrition of the last few foods eaten - this is how many foods are used to calculate nutrition. By default, all TFC foods restore 4 hunger.
|
|
#Range: > 1
|
|
nutritionRotationHungerWindow = 80
|
|
#
|
|
# If player's nutrition should be kept even after death. Hunger and thirst are not affected and will be reset.
|
|
keepNutritionAfterDeath = true
|
|
#
|
|
# How many hours should different foods ignore when trying to stack together automatically?
|
|
# Food made with different creation dates doesn't stack by default, unless it's within a specific window. This is the number of hours that different foods will try and stack together at the loss of a little extra expiry time.
|
|
#Range: 1 ~ 100
|
|
foodDecayStackWindow = 6
|
|
#
|
|
# A multiplier for food decay, or expiration times. Larger values will result in naturally shorter expiration times.
|
|
# Setting this to zero will cause decay not to apply.
|
|
# Note that if you set this to zero **food items will lose their creation dates!!**. This is not reversible!
|
|
#Range: 0.0 ~ 1000.0
|
|
foodDecayModifier = 1.0
|
|
#
|
|
# Enables negative effects from carrying too many very heavy items, including potion effects.
|
|
enableOverburdening = true
|
|
#
|
|
# A multiplier for the minimum health that the player will obtain, based on their nutrition
|
|
#Range: 0.001 ~ 1000.0
|
|
nutritionMinimumHealthModifier = 0.2
|
|
#
|
|
# A multiplier for the default health that the player will have (this is at a average nutrition of 40%, aka the starting nutrition.
|
|
# Nutrition above this value will linearly scale to the maximum multiplier.
|
|
# Nutrition below this value will linearly scale to the minimum multiplier.
|
|
#Range: 0.001 ~ 1000.0
|
|
nutritionDefaultHealthModifier = 0.85
|
|
#
|
|
# A multiplier for the maximum health that the player will obtain, based on their nutrition
|
|
#Range: 0.001 ~ 1000.0
|
|
nutritionMaximumHealthModifier = 3.0
|
|
|
|
[mechanics.foodTraits]
|
|
#
|
|
# The modifier for the 'Salted' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay.
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
traitSaltedModifier = 0.5
|
|
#
|
|
# The modifier for the 'Brined' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay.
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
traitBrinedModifier = 1.0
|
|
#
|
|
# The modifier for the 'Pickled' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay.
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
traitPickledModifier = 0.5
|
|
#
|
|
# The modifier for the 'Preserved' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay.
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
traitPreservedModifier = 0.5
|
|
#
|
|
# The modifier for the 'Vinegar' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay.
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
traitVinegarModifier = 0.1
|
|
#
|
|
# The modifier for the 'Charcoal Grilled' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay.
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
traitCharcoalGrilledModifier = 1.25
|
|
#
|
|
# The modifier for the 'Wood Grilled' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay.
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
traitWoodGrilledModifier = 0.8
|
|
#
|
|
# The modifier for the 'Burnt To A Crisp' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay.
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
traitBurntToACrispModifier = 2.5
|
|
#
|
|
# The modifier for the 'Wild' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay.
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
traitWildModifier = 0.5
|
|
|
|
[mechanics.fluids]
|
|
#
|
|
# If true, TFC buckets that naturally place sources (colored steel) will place sources. If false, this behavior is disabled. By default, colored steel buckets do not place sources.
|
|
enableBucketsPlacingSources1 = false
|
|
|
|
[mechanics.vanillaChanges]
|
|
#
|
|
# If vanilla bonemeal's instant-growth effect should be enabled.
|
|
enableVanillaBonemeal = false
|
|
#
|
|
# If true, vanilla's snow and ice formation mechanics will be used, and none of the TFC mechanics (improved snow and ice placement, snow stacking, icicle formation, passive snow or ice melting) will exist.
|
|
enableVanillaWeatherEffects = false
|
|
#
|
|
# If true, vanilla will attempt to spawn skeleton 'trap' horses during thunderstorms.
|
|
enableVanillaSkeletonHorseSpawning = false
|
|
#
|
|
# If true, enables the default vanilla behavior of mobs spawning with enchanted weapons sometimes.
|
|
enableVanillaMobsSpawningWithEnchantments = false
|
|
#
|
|
# If true, enables the default behavior of mobs spawning with vanilla armor and weapons
|
|
enableVanillaMobsSpawningWithVanillaEquipment = false
|
|
#
|
|
# If true, golems can be built
|
|
enableVanillaGolems = false
|
|
#
|
|
# If true, vanilla monsters are able to spawn. If false, the 'enableVanillaMonstersOnSurface' config option is not used, and all spawns are denied.
|
|
enableVanillaMonsters = true
|
|
#
|
|
# If true, vanilla monsters will spawn on the surface instead of just underground. If false, vanilla monsters will not spawn on the surface.
|
|
enableVanillaMonstersOnSurface = false
|
|
#
|
|
# If true, chicken jockies can spawn
|
|
enableChickenJockies = false
|
|
#
|
|
# If true, eggs can be thrown.
|
|
enableVanillaEggThrowing = false
|
|
#
|
|
# If true, drinking milk will clear potion effects and restore no nutrition, as in vanilla.
|
|
enableVanillaDrinkingMilkClearsPotionEffects = false
|
|
|
|
[mechanics.animals]
|
|
|
|
[mechanics.animals.pig]
|
|
#
|
|
# Max familiarity an adult may reach
|
|
#Range: 0.0 ~ 1.0
|
|
pigFamiliarityCap = 0.35
|
|
#
|
|
# Days until animal reaches adulthood
|
|
#Range: > 0
|
|
pigAdulthoodDays = 80
|
|
#
|
|
# Uses before animal becomes old and can no longer be used
|
|
#Range: > 0
|
|
pigUses = 60
|
|
#
|
|
# Does the animal eat rotten food?
|
|
pigEatsRottenFood = true
|
|
#
|
|
# Length of pregnancy in days
|
|
#Range: > 0
|
|
pigGestationDays = 19
|
|
#
|
|
# Max number of children born
|
|
#Range: 0 ~ 100
|
|
pigChildCount = 10
|
|
|
|
[mechanics.animals.donkey]
|
|
#
|
|
# Max familiarity an adult may reach
|
|
#Range: 0.0 ~ 1.0
|
|
donkeyFamiliarityCap = 0.35
|
|
#
|
|
# Days until animal reaches adulthood
|
|
#Range: > 0
|
|
donkeyAdulthoodDays = 80
|
|
#
|
|
# Uses before animal becomes old and can no longer be used
|
|
#Range: > 0
|
|
donkeyUses = 60
|
|
#
|
|
# Does the animal eat rotten food?
|
|
donkeyEatsRottenFood = false
|
|
#
|
|
# Length of pregnancy in days
|
|
#Range: > 0
|
|
donkeyGestationDays = 19
|
|
#
|
|
# Max number of children born
|
|
#Range: 0 ~ 100
|
|
donkeyChildCount = 1
|
|
|
|
[mechanics.animals.mule]
|
|
#
|
|
# Max familiarity an adult may reach
|
|
#Range: 0.0 ~ 1.0
|
|
muleFamiliarityCap = 0.35
|
|
#
|
|
# Days until animal reaches adulthood
|
|
#Range: > 0
|
|
muleAdulthoodDays = 80
|
|
#
|
|
# Uses before animal becomes old and can no longer be used
|
|
#Range: > 0
|
|
muleUses = 60
|
|
#
|
|
# Does the animal eat rotten food?
|
|
muleEatsRottenFood = false
|
|
#
|
|
# Length of pregnancy in days
|
|
#Range: > 0
|
|
muleGestationDays = 19
|
|
#
|
|
# Max number of children born
|
|
#Range: 0 ~ 100
|
|
muleChildCount = 1
|
|
|
|
[mechanics.animals.horse]
|
|
#
|
|
# Max familiarity an adult may reach
|
|
#Range: 0.0 ~ 1.0
|
|
horseFamiliarityCap = 0.35
|
|
#
|
|
# Days until animal reaches adulthood
|
|
#Range: > 0
|
|
horseAdulthoodDays = 80
|
|
#
|
|
# Uses before animal becomes old and can no longer be used
|
|
#Range: > 0
|
|
horseUses = 60
|
|
#
|
|
# Does the animal eat rotten food?
|
|
horseEatsRottenFood = false
|
|
#
|
|
# Length of pregnancy in days
|
|
#Range: > 0
|
|
horseGestationDays = 19
|
|
#
|
|
# Max number of children born
|
|
#Range: 0 ~ 100
|
|
horseChildCount = 1
|
|
|
|
[mechanics.animals.cat]
|
|
#
|
|
# Max familiarity an adult may reach
|
|
#Range: 0.0 ~ 1.0
|
|
catFamiliarityCap = 0.35
|
|
#
|
|
# Days until animal reaches adulthood
|
|
#Range: > 0
|
|
catAdulthoodDays = 50
|
|
#
|
|
# Uses before animal becomes old and can no longer be used
|
|
#Range: > 0
|
|
catUses = 60
|
|
#
|
|
# Does the animal eat rotten food?
|
|
catEatsRottenFood = false
|
|
#
|
|
# Length of pregnancy in days
|
|
#Range: > 0
|
|
catGestationDays = 19
|
|
#
|
|
# Max number of children born
|
|
#Range: 0 ~ 100
|
|
catChildCount = 6
|
|
|
|
[mechanics.animals.dog]
|
|
#
|
|
# Max familiarity an adult may reach
|
|
#Range: 0.0 ~ 1.0
|
|
dogFamiliarityCap = 0.35
|
|
#
|
|
# Days until animal reaches adulthood
|
|
#Range: > 0
|
|
dogAdulthoodDays = 50
|
|
#
|
|
# Uses before animal becomes old and can no longer be used
|
|
#Range: > 0
|
|
dogUses = 60
|
|
#
|
|
# Does the animal eat rotten food?
|
|
dogEatsRottenFood = true
|
|
#
|
|
# Length of pregnancy in days
|
|
#Range: > 0
|
|
dogGestationDays = 19
|
|
#
|
|
# Max number of children born
|
|
#Range: 0 ~ 100
|
|
dogChildCount = 2
|
|
|
|
[mechanics.animals.cow]
|
|
#
|
|
# Max familiarity an adult may reach
|
|
#Range: 0.0 ~ 1.0
|
|
cowFamiliarityCap = 0.35
|
|
#
|
|
# Days until animal reaches adulthood
|
|
#Range: > 0
|
|
cowAdulthoodDays = 192
|
|
#
|
|
# Uses before animal becomes old and can no longer be used
|
|
#Range: > 0
|
|
cowUses = 128
|
|
#
|
|
# Does the animal eat rotten food?
|
|
cowEatsRottenFood = true
|
|
#
|
|
# Length of pregnancy in days
|
|
#Range: > 0
|
|
cowGestationDays = 58
|
|
#
|
|
# Max number of children born
|
|
#Range: 0 ~ 100
|
|
cowChildCount = 2
|
|
#
|
|
# Ticks until produce is ready
|
|
#Range: > 0
|
|
cowProduceTicks = 24000
|
|
#
|
|
# Minimum familiarity [0-1] needed for produce. Set above 1 to disable produce.
|
|
#Range: 0.0 ~ 3.4028234663852886E38
|
|
cowMinProduceFamiliarity = 0.15
|
|
|
|
[mechanics.animals.goat]
|
|
#
|
|
# Max familiarity an adult may reach
|
|
#Range: 0.0 ~ 1.0
|
|
goatFamiliarityCap = 0.35
|
|
#
|
|
# Days until animal reaches adulthood
|
|
#Range: > 0
|
|
goatAdulthoodDays = 96
|
|
#
|
|
# Uses before animal becomes old and can no longer be used
|
|
#Range: > 0
|
|
goatUses = 60
|
|
#
|
|
# Does the animal eat rotten food?
|
|
goatEatsRottenFood = true
|
|
#
|
|
# Length of pregnancy in days
|
|
#Range: > 0
|
|
goatGestationDays = 32
|
|
#
|
|
# Max number of children born
|
|
#Range: 0 ~ 100
|
|
goatChildCount = 2
|
|
#
|
|
# Ticks until produce is ready
|
|
#Range: > 0
|
|
goatProduceTicks = 72000
|
|
#
|
|
# Minimum familiarity [0-1] needed for produce. Set above 1 to disable produce.
|
|
#Range: 0.0 ~ 3.4028234663852886E38
|
|
goatMinProduceFamiliarity = 0.15
|
|
|
|
[mechanics.animals.yak]
|
|
#
|
|
# Max familiarity an adult may reach
|
|
#Range: 0.0 ~ 1.0
|
|
yakFamiliarityCap = 0.35
|
|
#
|
|
# Days until animal reaches adulthood
|
|
#Range: > 0
|
|
yakAdulthoodDays = 180
|
|
#
|
|
# Uses before animal becomes old and can no longer be used
|
|
#Range: > 0
|
|
yakUses = 230
|
|
#
|
|
# Does the animal eat rotten food?
|
|
yakEatsRottenFood = false
|
|
#
|
|
# Length of pregnancy in days
|
|
#Range: > 0
|
|
yakGestationDays = 64
|
|
#
|
|
# Max number of children born
|
|
#Range: 0 ~ 100
|
|
yakChildCount = 1
|
|
#
|
|
# Ticks until produce is ready
|
|
#Range: > 0
|
|
yakProduceTicks = 23500
|
|
#
|
|
# Minimum familiarity [0-1] needed for produce. Set above 1 to disable produce.
|
|
#Range: 0.0 ~ 3.4028234663852886E38
|
|
yakMinProduceFamiliarity = 0.15
|
|
|
|
[mechanics.animals.alpaca]
|
|
#
|
|
# Max familiarity an adult may reach
|
|
#Range: 0.0 ~ 1.0
|
|
alpacaFamiliarityCap = 0.35
|
|
#
|
|
# Days until animal reaches adulthood
|
|
#Range: > 0
|
|
alpacaAdulthoodDays = 98
|
|
#
|
|
# Uses before animal becomes old and can no longer be used
|
|
#Range: > 0
|
|
alpacaUses = 128
|
|
#
|
|
# Does the animal eat rotten food?
|
|
alpacaEatsRottenFood = false
|
|
#
|
|
# Length of pregnancy in days
|
|
#Range: > 0
|
|
alpacaGestationDays = 36
|
|
#
|
|
# Max number of children born
|
|
#Range: 0 ~ 100
|
|
alpacaChildCount = 2
|
|
#
|
|
# Ticks until produce is ready
|
|
#Range: > 0
|
|
alpacaProduceTicks = 120000
|
|
#
|
|
# Minimum familiarity [0-1] needed for produce. Set above 1 to disable produce.
|
|
#Range: 0.0 ~ 3.4028234663852886E38
|
|
alpacaMinProduceFamiliarity = 0.15
|
|
|
|
[mechanics.animals.sheep]
|
|
#
|
|
# Max familiarity an adult may reach
|
|
#Range: 0.0 ~ 1.0
|
|
sheepFamiliarityCap = 0.35
|
|
#
|
|
# Days until animal reaches adulthood
|
|
#Range: > 0
|
|
sheepAdulthoodDays = 56
|
|
#
|
|
# Uses before animal becomes old and can no longer be used
|
|
#Range: > 0
|
|
sheepUses = 60
|
|
#
|
|
# Does the animal eat rotten food?
|
|
sheepEatsRottenFood = false
|
|
#
|
|
# Length of pregnancy in days
|
|
#Range: > 0
|
|
sheepGestationDays = 32
|
|
#
|
|
# Max number of children born
|
|
#Range: 0 ~ 100
|
|
sheepChildCount = 2
|
|
#
|
|
# Ticks until produce is ready
|
|
#Range: > 0
|
|
sheepProduceTicks = 168000
|
|
#
|
|
# Minimum familiarity [0-1] needed for produce. Set above 1 to disable produce.
|
|
#Range: 0.0 ~ 3.4028234663852886E38
|
|
sheepMinProduceFamiliarity = 0.15
|
|
|
|
[mechanics.animals.muskOx]
|
|
#
|
|
# Max familiarity an adult may reach
|
|
#Range: 0.0 ~ 1.0
|
|
muskOxFamiliarityCap = 0.35
|
|
#
|
|
# Days until animal reaches adulthood
|
|
#Range: > 0
|
|
muskOxAdulthoodDays = 168
|
|
#
|
|
# Uses before animal becomes old and can no longer be used
|
|
#Range: > 0
|
|
muskOxUses = 160
|
|
#
|
|
# Does the animal eat rotten food?
|
|
muskOxEatsRottenFood = false
|
|
#
|
|
# Length of pregnancy in days
|
|
#Range: > 0
|
|
muskOxGestationDays = 64
|
|
#
|
|
# Max number of children born
|
|
#Range: 0 ~ 100
|
|
muskOxChildCount = 1
|
|
#
|
|
# Ticks until produce is ready
|
|
#Range: > 0
|
|
muskOxProduceTicks = 96000
|
|
#
|
|
# Minimum familiarity [0-1] needed for produce. Set above 1 to disable produce.
|
|
#Range: 0.0 ~ 3.4028234663852886E38
|
|
muskOxMinProduceFamiliarity = 0.15
|
|
|
|
[mechanics.animals.chicken]
|
|
#
|
|
# Max familiarity an adult may reach
|
|
#Range: 0.0 ~ 1.0
|
|
chickenFamiliarityCap = 0.35
|
|
#
|
|
# Days until animal reaches adulthood
|
|
#Range: > 0
|
|
chickenAdulthoodDays = 24
|
|
#
|
|
# Uses before animal becomes old and can no longer be used
|
|
#Range: > 0
|
|
chickenUses = 100
|
|
#
|
|
# Does the animal eat rotten food?
|
|
chickenEatsRottenFood = true
|
|
#
|
|
# Ticks until produce is ready
|
|
#Range: > 0
|
|
chickenProduceTicks = 30000
|
|
#
|
|
# Minimum familiarity [0-1] needed for produce. Set above 1 to disable produce.
|
|
#Range: 0.0 ~ 3.4028234663852886E38
|
|
chickenMinProduceFamiliarity = 0.15
|
|
#
|
|
# Ticks until egg is ready to hatch
|
|
#Range: > 0
|
|
chickenHatchDays = 8
|
|
|
|
[mechanics.animals.duck]
|
|
#
|
|
# Max familiarity an adult may reach
|
|
#Range: 0.0 ~ 1.0
|
|
duckFamiliarityCap = 0.35
|
|
#
|
|
# Days until animal reaches adulthood
|
|
#Range: > 0
|
|
duckAdulthoodDays = 32
|
|
#
|
|
# Uses before animal becomes old and can no longer be used
|
|
#Range: > 0
|
|
duckUses = 72
|
|
#
|
|
# Does the animal eat rotten food?
|
|
duckEatsRottenFood = false
|
|
#
|
|
# Ticks until produce is ready
|
|
#Range: > 0
|
|
duckProduceTicks = 32000
|
|
#
|
|
# Minimum familiarity [0-1] needed for produce. Set above 1 to disable produce.
|
|
#Range: 0.0 ~ 3.4028234663852886E38
|
|
duckMinProduceFamiliarity = 0.15
|
|
#
|
|
# Ticks until egg is ready to hatch
|
|
#Range: > 0
|
|
duckHatchDays = 8
|
|
|
|
[mechanics.animals.quail]
|
|
#
|
|
# Max familiarity an adult may reach
|
|
#Range: 0.0 ~ 1.0
|
|
quailFamiliarityCap = 0.35
|
|
#
|
|
# Days until animal reaches adulthood
|
|
#Range: > 0
|
|
quailAdulthoodDays = 22
|
|
#
|
|
# Uses before animal becomes old and can no longer be used
|
|
#Range: > 0
|
|
quailUses = 48
|
|
#
|
|
# Does the animal eat rotten food?
|
|
quailEatsRottenFood = true
|
|
#
|
|
# Ticks until produce is ready
|
|
#Range: > 0
|
|
quailProduceTicks = 28000
|
|
#
|
|
# Minimum familiarity [0-1] needed for produce. Set above 1 to disable produce.
|
|
#Range: 0.0 ~ 3.4028234663852886E38
|
|
quailMinProduceFamiliarity = 0.15
|
|
#
|
|
# Ticks until egg is ready to hatch
|
|
#Range: > 0
|
|
quailHatchDays = 8
|
|
|
|
[mechanics.animals.rabbit]
|
|
#
|
|
# Max familiarity an adult may reach
|
|
#Range: 0.0 ~ 1.0
|
|
rabbitFamiliarityCap = 0.35
|
|
#
|
|
# Days until animal reaches adulthood
|
|
#Range: > 0
|
|
rabbitAdulthoodDays = 80
|
|
#
|
|
# Uses before animal becomes old and can no longer be used
|
|
#Range: > 0
|
|
rabbitUses = 40
|
|
#
|
|
# Does the animal eat rotten food?
|
|
rabbitEatsRottenFood = true
|
|
#
|
|
# Length of pregnancy in days
|
|
#Range: > 0
|
|
rabbitGestationDays = 19
|
|
#
|
|
# Max number of children born
|
|
#Range: 0 ~ 100
|
|
rabbitChildCount = 6
|
|
|
|
[weird]
|
|
farmlandMakesTheBestRaceTracks = false
|
|
|