neuralgia/kubejs/startup_scripts/createdeco/constants.js
Pyritie 89030d3564
Stone dust rework (#2782)
* geology

* starting some loot table stuff

* more stuff

* swap some rocks

* refactor

* phew

* drive-by fix

* all done I think

* remove sylvite

* oh yeah baby it's all coming together

* cleaned up some lines that didn't do anything, added more comments, removed log spam

* blah blah

* fix drying mat

* fix ladders

* tfc, beneath, and moon stuff done...? this is gonna take 5ever

* a

* some sand stuff, more stone types

* wrong way around

* unifying various brick block recipes

* remove shaped create deco brick recipes

* some progress on block creation

* we got into the create world screen!

* getting somewhere

* Reloaded with no KubeJS errors!

* new assets

* I thiiiink that's about everything

* fix some stonecutting

* recipe declared but never used
2026-01-19 22:39:15 +00:00

43 lines
965 B
JavaScript

// priority: 0
"use strict";
/** @global */
global.CREATEDECO_DISABLED_ITEMS = /** @type {const} */ ([
"createdeco:andesite_sheet",
"createdeco:zinc_sheet",
"createdeco:netherite_sheet",
"createdeco:industrial_iron_sheet",
"createdeco:netherite_nugget",
"createdeco:industrial_iron_nugget",
"createdeco:industrial_iron_ingot"
]);
/** @global */
global.CREATE_DECO_BRICK_TYPES = /** @type {const} */ ([
"dusk",
"scarlet",
"umber",
"verdant",
"blue",
"pearl",
"dean",
"red"
]);
global.CREATE_DECO_GLASS_PANES = /** @type {const} */ ([
"createdeco:andesite_window_pane",
"createdeco:copper_window_pane",
"createdeco:iron_window_pane",
"createdeco:industrial_iron_window_pane",
"createdeco:brass_window_pane",
"createdeco:zinc_window_pane"
]);
global.CREATE_DECO_CATWALK_TYPES = /** @type {const} */ ([
"andesite",
"brass",
"iron",
"copper",
"industrial_iron",
"zinc"
]);