* geology * starting some loot table stuff * more stuff * swap some rocks * refactor * phew * drive-by fix * all done I think * remove sylvite * oh yeah baby it's all coming together * cleaned up some lines that didn't do anything, added more comments, removed log spam * blah blah * fix drying mat * fix ladders * tfc, beneath, and moon stuff done...? this is gonna take 5ever * a * some sand stuff, more stone types * wrong way around * unifying various brick block recipes * remove shaped create deco brick recipes * some progress on block creation * we got into the create world screen! * getting somewhere * Reloaded with no KubeJS errors! * new assets * I thiiiink that's about everything * fix some stonecutting * recipe declared but never used
43 lines
965 B
JavaScript
43 lines
965 B
JavaScript
// priority: 0
|
|
"use strict";
|
|
|
|
/** @global */
|
|
global.CREATEDECO_DISABLED_ITEMS = /** @type {const} */ ([
|
|
"createdeco:andesite_sheet",
|
|
"createdeco:zinc_sheet",
|
|
"createdeco:netherite_sheet",
|
|
"createdeco:industrial_iron_sheet",
|
|
"createdeco:netherite_nugget",
|
|
"createdeco:industrial_iron_nugget",
|
|
"createdeco:industrial_iron_ingot"
|
|
]);
|
|
|
|
/** @global */
|
|
global.CREATE_DECO_BRICK_TYPES = /** @type {const} */ ([
|
|
"dusk",
|
|
"scarlet",
|
|
"umber",
|
|
"verdant",
|
|
"blue",
|
|
"pearl",
|
|
"dean",
|
|
"red"
|
|
]);
|
|
|
|
global.CREATE_DECO_GLASS_PANES = /** @type {const} */ ([
|
|
"createdeco:andesite_window_pane",
|
|
"createdeco:copper_window_pane",
|
|
"createdeco:iron_window_pane",
|
|
"createdeco:industrial_iron_window_pane",
|
|
"createdeco:brass_window_pane",
|
|
"createdeco:zinc_window_pane"
|
|
]);
|
|
|
|
global.CREATE_DECO_CATWALK_TYPES = /** @type {const} */ ([
|
|
"andesite",
|
|
"brass",
|
|
"iron",
|
|
"copper",
|
|
"industrial_iron",
|
|
"zinc"
|
|
]);
|