* ignore .vs * initial commit of ~space~ * fixed planets in config * adding ore blocks to anorthite, renamed moon deepslate to dunite * added moon ore veins, adjusted earth ones, added separate rock blocks * added new buds for the new minerals, adjusted veins again * forgot to add titanium to the moon! * added moon zombies * adjusted veins + added endermites * first step to the moon Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru> * change sky colors back to black * added ad astra ores * add desh veins to the moon * added missing certus clusters * adding desh veins/loc * adding meteors + rabbit houses * cheeeeeeese * replaced meteor concrete with sky stone * burying the meteors a little more * initial commit of ores to field guide tool * updated mineral data with new space ores * fixed trapdoor orientation * added anorthite rocks/bricks, changed names of cut deepslate, made cut deepslate + asurine visible * changed average moon temp * First Push * split 'for' value into arrays, added russian * pillars are stone, not metal * adjusting spawns (again) * oh so that's how charge and energy budget work * added recipes for the create decoration blocks * bricks and rocks * remove ad astra recipes * added limpets to the moon * Landing on Mars Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru> * Man thats a lot * added translations for vein types, rock types, and added ukranium * rabbit adjustments * removed cooking anorthite cobble into raw * Pushin P * Parity * Move translation tokens to the language tokens JSON * Remove bin and obj * Update .gitignore * Update .gitignore Signed-off-by: Pyritie <pyritie@gmail.com> * moon mobs again * Ore Index being Written * More PRogress * Improve string formatting * toned down realgar * structures! shulkers! oh my! * Some progress on the vein index writing * replace obsidian with scorchia in meteors * meteor adjustments * Actual vein index * add globes to loot table * Project Completed * added solar power values * adjusted ad astra recipes, hid some of the items, added bedrock ores * more fiddling with structures * made the rover a bit cheaper * comply with review * anorthite dust * retextured shulkers * disabled stuff from species/endermanoverhaul * texture tweak * recipe tweak * fixed space rocks being invisible on the map for some reason * removed earth bauxite vein * mars rock * mars stuff * starting work on mars biome generation * put biomes in folders * climate stuff * more mars worldgen * added carve tag to space blocks * move to correct folder * removed veins * added armalcolite to the moon * anorthite -> anorthosite * plagioclase -> syenite * dunite -> basanite * what is climate * climates again * mars rock layers * fixed the temps! * Update tags.js Signed-off-by: Pyritie <pyritie@gmail.com> * Add a Solution file * adding this back * remove tools folder since it was moved to a different repo * some stuff that didn't merge * updates * merges * merges --------- Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru> Signed-off-by: Pyritie <pyritie@gmail.com> Co-authored-by: SverhRazum-Nah <leon.trol@mail.ru> Co-authored-by: Nebby1999 <nebby131999@gmail.com>
147 lines
No EOL
4.6 KiB
JSON
147 lines
No EOL
4.6 KiB
JSON
{
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"items": {
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// Type: Integer
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"oxygen_chargers_distribution_interval": 20,
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// Type: Long
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"oxygen_can_fluid_capacity": 1000,
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// Type: Long
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"oxygen_can_fluid_transfer": 250,
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// Type: Long
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"netherite_oxygen_can_fluid_capacity": 2000,
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// Type: Long
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"netherite_oxygen_can_fluid_transfer": 500
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},
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"machines": {
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// Type: Long
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"fuel_loader_fluid_capacity": 8000,
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// Type: Long
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"fuel_loader_fluid_transfer": 250,
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/*
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* Blocks from Fuel Loader to each direction
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* Type: Integer
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*/
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"fuel_loader_working_range": 2,
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// Type: Long
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"automation_nasa_workbench_energy_capacity": 9600,
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// Type: Long
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"automation_nasa_workbench_energy_usage": 24,
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// Type: Integer
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"automation_nasa_workbench_cook_time": 200,
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// Type: Long
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"gravity_normalizer_energy_capacity": 9600,
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/*
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* Blocks = x * y * z
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* Type: Double
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*/
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"gravity_normalizer_energy_per_blocks": 0.5,
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// Type: Integer
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"gravity_normalizer_max_length": 31,
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// Type: Integer
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"gravity_normalizer_proof_duration": 10,
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/*
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* Blocks from Rocket Sensor to each direction
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* Type: Integer
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*/
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"rocket_sensor_working_range": 3
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},
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"enchantments": {
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// Show tooltip on this mod's enchanted book
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"tooltip_enabled": true,
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/*
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* Tooltip will don't show when 'Enchantment Descriptions' or 'Enchantment Lore' or 'CoFH Core' installed.
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* but, if this set 'true' show tooltip with ignore that mods.
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*/
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"tooltip_ignore": false,
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/*
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* Energy usage for proof [in every 10 ticks]
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* Type: Integer
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*/
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"space_fire_proof_energy_using": 10,
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/*
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* Durability usage for proof
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* Type: Integer
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*/
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"space_fire_proof_durability_using": 1,
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/*
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* Proof duration on using durability [ticks, be multiple of 10]
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* Type: Integer
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*/
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"space_fire_proof_durability_duration": 60,
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/*
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* Energy usage for proof [in every 10 ticks]
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* Type: Integer
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*/
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"acid_rain_proof_energy_using": 10,
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/*
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* Durability usage for proof
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* Type: Integer
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*/
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"acid_rain_proof_durability_using": 1,
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/*
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* Proof duration on using durability [ticks, be multiple of 10]
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* Type: Integer
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*/
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"acid_rain_proof_durability_duration": 60,
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/*
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* Energy usage for proof [in every 10 ticks]
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* Type: Integer
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*/
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"gravity_normalizing_energy_using": 10,
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/*
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* Durability usage for proof
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* Type: Integer
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*/
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"gravity_normalizing_durability_using": 1,
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/*
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* Proof duration on using durability [ticks, be multiple of 10]
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* Type: Integer
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*/
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"gravity_normalizing_durability_duration": 60
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},
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"compats": {
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"mekanism": {
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/*
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* Energy usage per mb when produce Mekanism oxygen to player in water, rain
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* Type: Integer
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*/
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"modules_space_breathing_energy_using_produce": 200,
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/*
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* Energy usage for proof in every ticks [in every 10 ticks]
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* Type: Integer
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*/
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"modules_space_fire_proof_energy_using": 100,
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/*
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* Energy usage for proof in every ticks [in every 10 ticks]
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* Type: Integer
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*/
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"modules_acid_rain_proof_energy_using": 100,
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/*
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* Energy usage for proof in every ticks [in every 10 ticks]
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* Type: Integer
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*/
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"modules_gravity_normalizing_energy_using": 100
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},
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"pneumaticcraft": {
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/*
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* Air usage for provide oxygen [in every 30 ticks]
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* Type: Integer
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*/
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"upgades_space_breathing_air_using": 150,
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/*
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* Air usage for proof [in every 10 ticks]
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* Type: Integer
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*/
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"upgades_space_fire_proof_air_using": 50,
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/*
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* Air usage for proof [in every 10 ticks]
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* Type: Integer
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*/
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"upgades_acid_rain_proof_air_using": 50,
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/*
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* Air usage for proof [in every 10 ticks]
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* Type: Integer
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*/
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"upgades_gravity_normalizing_air_using": 50
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}
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}
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} |