217 lines
7.1 KiB
TOML
217 lines
7.1 KiB
TOML
#Defines size of stargate's model
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#SIDE: SERVER/CLIENT
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#Allowed Values: SMALL, MEDIUM, LARGE
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"Stargate size" = "MEDIUM"
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#Format: "modid:blockid", for example:
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#"minecraft:red_wool"
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#"minecraft:stone"
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#SIDE: SERVER
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"Kawoosh invincible blocks" = ["minecraft:snow_layer", "minecraft:rail", "minecraft:golden_rail", "minecraft:detector_rail", "minecraft:activator_rail", "minecraft:carpet", "minecraft:stone_pressure_plate", "minecraft:wooden_pressure_plate", "minecraft:light_weighted_pressure_plate", "minecraft:heavy_weighted_pressure_plate"]
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#Format: "modid:entityid", for example:
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#"minecraft:zombie"
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#"minecraft:creeper"
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#SIDE: SERVER
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"Entities to spawn" = ["minecraft:zombie", "minecraft:skeleton"]
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[Mechanics]
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#Enable wrench to be used as disassembling tool for gates?
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#This can bypass for example claimed chunks (from FTB) on servers...
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#If false - will be set iron pickaxe as correct tool
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#SIDE: SERVER
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"Enable wrench to disassemble gate" = true
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#THIS OPTION CAN BE OVERRIDE BY SETTING IT IN STARGATE GUI
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#SIDE: SERVER
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"Enable burried state for gates" = true
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#SIDE: SERVER/CLIENT
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#Range: 0 ~ 15000
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"Orlin's gate max open count" = 2
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#SIDE: SERVER/CLIENT
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#Range: > 5
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"Universe dialer nearby radius" = 1024
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#Should gate explode when its overheated?
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#SIDE: SERVER
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"Enable gate overheat with explosion" = true
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#SIDE: SERVER/CLIENT
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#Range: 0.0 ~ 1.7976931348623157E308
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"Max stargate heat" = 83400.0
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#SIDE: SERVER/CLIENT
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#Range: 0.0 ~ 1.0
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"Chance of lighting strike that charge a gate" = 5.000000237487257E-4
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#If target gate is dialing and this option is set to true,
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#the target gate will stop dialing and open incoming wormhole.
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#If this is set to false and the dialed gate dialing address,
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#the connection will not established.
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#If it cause issues, set it to false.
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#SIDE: SERVER
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"Connect to dialing gate" = true
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#Change this to true, if you want to use 8 chevrons between pegasus and milkyway gates
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#SIDE: SERVER
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"Use 8 chevrons between MW and PG gates" = true
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#If you want to dial UNI-UNI only with seven symbols (interdimensional for example), set this to true
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#SIDE: SERVER
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"Need only 7 symbols between Uni gates" = false
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[Iris]
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#If set to 'false' player get killed by iris on entering event horizon
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#SIDE: SERVER
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"Iris kills at destination" = true
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#Set it to true, if u want to bypass
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#shield/iris damage by creative gamemode
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#SIDE: SERVER
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"Allow creative bypass" = true
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#SIDE: SERVER
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"Can iris destroy blocks" = false
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#Should iris break when its overheated?
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#SIDE: SERVER
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"Enable iris overheat collapse" = true
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#Durability of Titanium iris
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#set it to 0, if u want to make it unbreakable
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#SIDE: SERVER/CLIENT
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#Range: 0 ~ 500000
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"Titanium iris durability" = 500
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#Durability of Trinium iris
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#set it to 0, if u want to make it unbreakable
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#SIDE: SERVER/CLIENT
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#Range: 0 ~ 500000
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"Trinium iris durability" = 1000
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#Energy/tick used for make shield closed
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#SIDE: SERVER
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#Range: 0 ~ 500000
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"Shield power draw" = 500
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#SIDE: SERVER/CLIENT
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#Range: 1 ~ 32
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"Maximum iris code length" = 9
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#0 - disables unbreaking on iris
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#100 - unbreaking makes iris unbreakable
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#SIDE: SERVER
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#Range: 0 ~ 100
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"Unbreaking chance per level" = 10
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#SIDE: SERVER/CLIENT
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#Range: 0.0 ~ 1.7976931348623157E308
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"Max titanium iris heat" = 1668.0
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#SIDE: SERVER/CLIENT
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#Range: 0.0 ~ 1.7976931348623157E308
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"Max trinium iris heat" = 3336.0
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[Power]
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#SIDE: SERVER/CLIENT
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#Range: > 4608
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"Stargate's internal buffer size" = 71280000
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#SIDE: SERVER
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#Range: 1 ~ 500000
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"Stargate's max power throughput" = 26360
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#SIDE: SERVER
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#Range: 0 ~ 500000
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"Stargate wormhole open power draw" = 4608
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#SIDE: SERVER
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#Range: 0 ~ 50
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"Stargate wormhole sustain power draw" = 2
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#Seconds of energy left before gate becomes unstable
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#SIDE: SERVER
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#Range: 1 ~ 120
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"Stargate instability threshold" = 20
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#SIDE: SERVER/CLIENT
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#Range: 0.0 ~ 100.0
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"Orlin's gate energy multiplier" = 2.0
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#SIDE: SERVER/CLIENT
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#Range: 0.0 ~ 100.0
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"Universe gate energy multiplier" = 2.0
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#THIS OPTION CAN BE OVERRIDE BY SETTING IT IN STARGATE GUI
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#SIDE: SERVER/CLIENT
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#Range: 0 ~ 3
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"Capacitors supported by Universe gates" = 1
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#Specifies the multiplier of power needed to keep the gate alive
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#when 8-symbols address is dialed
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#SIDE: SERVER
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#Range: 0.0 ~ 100.0
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"Stargate eight symbols address power mul" = 1.2999999523162842
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#Specifies the multiplier of power needed to keep the gate alive
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#when 9-symbols address is dialed
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#SIDE: SERVER
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#Range: 0.0 ~ 100.0
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"Stargate nine symbols address power mul" = 1.7000000476837158
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[Visual]
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#Below this biome temperature the gate will receive frosty texture.
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#Set to negative value to disable.
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#SIDE: CLIENT
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#Range: 0.0 ~ 5.0
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"Temperature threshold for frosty overlay" = 0.10000000149011612
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#Specify what blocks can not be used as camo for gates.
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#These blocks are only additional. There are also blocks that are internally coded
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#and can not be deleted from the blacklist!
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#Format: "modid:block", for example:
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#"minecraft:stone"
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#"minecraft:cobblestone"
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#SIDE: SERVER/CLIENT
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"Camo blocks blacklist" = []
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#If the incoming animations of gates generate issues, set it to false
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#THIS OPTION CAN BE OVERRIDE BY SETTING IT IN STARGATE GUI
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#SIDE: SERVER
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"Allow incoming animations" = true
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#Speed up dialing with computer on MW and UNI gates
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#SIDE: SERVER/CLIENT
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"Faster MilkyWay and Universe gates computer dial" = false
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#Enable fast dialing on gates by default
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#THIS OPTION CAN BE OVERRIDE BY SETTING IT IN STARGATE GUI
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#SIDE: SERVER/CLIENT
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"Enable fast dialing of gates" = false
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#SIDE: CLIENT
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"Render not placed blocks of stargate" = true
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[PointOfOrigins]
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#SIDE: CLIENT
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"Enable different Point Of Origins for MW gate" = true
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#Specifies Point Of Origins that were added by any resource pack.
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#This options is required to load all models of added origins!
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#Format: "id:name", for example:
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#"6:Tollan"
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#"7:P4X-256"
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#!DO NOT CHANGE ANYTHING IF YOU DON'T KNOW WHAT ARE YOU DOING!
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#SIDE: CLIENT/SERVER
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"Custom added points of origin" = []
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[EventHorizon]
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#SIDE: SERVER
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"Enable wrong side killing" = true
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#SIDE: SERVER
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#Range: 0.0 ~ 1.0
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"Unstable Event Horizon chance of death" = 0.07000000029802322
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#SIDE: SERVER
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"Disable new kawoosh model (from 4_11_0_0)" = false
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#SIDE: CLIENT
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"Render EHs even if they are not rendering" = true
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[AutoClose]
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#SIDE: SERVER
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"Autoclose enabled" = true
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#SIDE: SERVER
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#Range: 1 ~ 300
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"Seconds to autoclose with no players nearby" = 5
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[OpenTimeLimit]
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#In seconds (2280 = 38 minutes)
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#THIS OPTION CAN BE OVERRIDE BY SETTING IT IN STARGATE GUI
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#SIDE: SERVER
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#Range: 5 ~ 3000
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"Maximum seconds of gate should be open" = 240
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#What happens after gate's open time reaches limit?
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#THIS OPTION CAN BE OVERRIDE BY SETTING IT IN STARGATE GUI
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#SIDE: SERVER
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#Allowed Values: DISABLED, CLOSE_GATE, DRAW_MORE_POWER
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"Gate open time limit mode" = "DRAW_MORE_POWER"
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#THIS OPTION CAN BE OVERRIDE BY SETTING IT IN STARGATE GUI
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#SIDE: SERVER
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#Range: 0 ~ 50000
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"Power draw after opened time limit" = 10000
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[RandomIncomingGenerator]
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#Enable random incoming wormholes generator
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#THIS OPTION CAN BE OVERRIDE BY SETTING IT IN STARGATE GUI
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#SIDE: SERVER
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"Enable random incoming wormholes" = true
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#10 = 1%
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#SIDE: SERVER
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#Range: 0 ~ 100
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"Chance of spawning per 10 seconds" = 1
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