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Mars sandstorms (#2067)
* changes for some sand layer/pile stuff

* Martian wind (#1883)

* add texture for wind

* add multiple martian wind types

* fix semiheavy concurrent with tfg core

* rename wind to match convention

* fix blockstate registration error

* why is this even turned on by default

* translate code regions + placeholder bundle recipe

* add mars climate controller

* add debug stick functions

* cleanup

* add layer block models

* add jsons

* cleanup

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Signed-off-by: Zippity <i.wa.anderson.86@gmail.com>

* refactor

* undo bundle

* added a bunch of missing snow pile tags

* item model changes

* more snow piled tags

* add dust storm severity biome tags

* some cleanup

* and uncomment again

* real math hours

* more math tweaks

* comment out debug code

* comment this file

---------

Signed-off-by: Zippity <i.wa.anderson.86@gmail.com>
Co-authored-by: Zippity <i.wa.anderson.86@gmail.com>
2025-10-21 12:21:18 +01:00
.github Bump the dependencies group across 1 directory with 3 updates (#2068) 2025-10-21 13:27:35 +05:00
.pakku Update mmc-pack.json 2025-08-24 21:19:18 +05:00
config update quests (#2069) 2025-10-20 18:26:30 -05:00
defaultconfigs adjust claims (#2060) 2025-10-20 14:20:19 +05:00
kubejs Mars sandstorms (#2067) 2025-10-21 12:21:18 +01:00
tacz Updating guns & some bug fixes (#1501) 2025-08-02 18:18:40 +01:00
.gitattributes Update .gitattributes 2025-07-22 11:10:27 +05:00
.gitignore Item sizes (#1778) 2025-09-13 13:46:20 -05:00
.prettierrc Item sizes (#1778) 2025-09-13 13:46:20 -05:00
CHANGELOG.md CLs 2025-10-20 21:49:56 +01:00
eslint.config.js Refactor & update to gt7 2025-07-28 12:27:06 +10:00
LICENSE Update LICENSE 2025-08-12 22:17:57 +05:00
pakku-lock.json pakku 2025-10-20 12:57:15 +01:00
pakku.jar add: pakku.jar 1.2.1 2025-07-16 13:04:43 +05:00
pakku.json whoops no this is an alpha 2025-10-05 23:38:50 +01:00
tsconfig.json update tsconfig 2025-07-21 14:42:03 +10:00

TerraFirmaGreg - Modern

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TerraFirmaGreg-Modern is a deep survival and tech modpack for Minecraft 1.20.1, seamlessly fusing together TerraFirmaCraft and GregTech.

Embark on a technological journey, starting by banging rocks together, taming an untouched wilderness into an industrial wonderland, and ending with control over the very stars.

Are you looking for a longer modpack where every step feels rewarding, and you're constantly building upon previous technologies in a way that feels seamless and natural? Do you want a modpack where every mod is carefully integrated instead of just thrown in? Do you dislike magic mods, or want to try a tech modpack that feels less "minecrafty" with its automation? Or do you just want to try out GregTech without losing years of your life? Then TerraFirmaGreg may be the modpack for you!

The heart of the modpack is a tight integration between the two namesake mods:

  • TerraFirmaCraft A total overhaul mod renowned for its immersive survival mechanics
  • GregTech Modern An expansive tech mod famous for its realistic chemistry and deep, complex progession

On top of these, other major mods help provide even more depth:

  • Create and Greate Start automating your problems away early with Create's kinetic machines, integrated seamlessly through Greate
  • Ad Astra (WIP) Grow your factory even further beyond, with new logistic and survival problems to solve
  • Applied Energistics 2 Cutting-edge storage and automation systems appropriate for an advanced era

Many new mechanics, tools, and dimensions are also built completely from the ground up just for TerraFirmaGreg!

Other small mods and addons tie everything together, and an ingame book and quest system provide all the information you'll need to help you succeed.


Development

This modpack is still a work in progress, and is constantly being updated. In its current state, the modpack is fully completable, and worlds will always be compatible with future versions. Clear instructions will be provided if you need to take any extra steps when updating.

Interested in contributing? For detailed setup instructions, coding standards, and guidelines, please read this.

Want to help translate? Please read this instead.


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External Credits and Special Thanks