* changes for some sand layer/pile stuff * Martian wind (#1883) * add texture for wind * add multiple martian wind types * fix semiheavy concurrent with tfg core * rename wind to match convention * fix blockstate registration error * why is this even turned on by default * translate code regions + placeholder bundle recipe * add mars climate controller * add debug stick functions * cleanup * add layer block models * add jsons * cleanup --------- Signed-off-by: Zippity <i.wa.anderson.86@gmail.com> * refactor * undo bundle * added a bunch of missing snow pile tags * item model changes * more snow piled tags * add dust storm severity biome tags * some cleanup --------- Signed-off-by: Zippity <i.wa.anderson.86@gmail.com> Co-authored-by: Zippity <i.wa.anderson.86@gmail.com> |
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| .. | ||
| cooling_steam.json | ||
| dark_mars_wind.json | ||
| light_mars_wind.json | ||
| medium_mars_wind.json | ||
| ore_prospector.json | ||
| ore_prospector_vein.json | ||
| railgun_ammo.json | ||
| railgun_boom.json | ||