neuralgia/kubejs/startup_scripts/tfg/nuclear/machine.js
TomPlop 50eff2f5b9
Fission energy rework (#2931)
* everything should be fine

* Balance early power (#6)

* balance update

* Add textures

* last balance tweaks

* more balance

* Fix conflicts

* Balance early power (#8)

* balance update

* Add textures

* last balance tweaks

* Oupsi

* more fixes

* add changed quests

* push latest balance

* fix tallow

* add btx

* Update quests

* Oups

* Adding some nuclear stuffs so I can merge my branches

* Isotopic solvent stuff (#10)

* push

* fix iconset issue

* adding all the textures change

* add more stuffs

* Push recipes

* new stuffs

* add stuffs

* more changes

* add textures and some recipes

* tons of change

* fix texture

* add textures and other stuffs

* more recipes

* add recycling for fission rods

* more recipes

* fix fluid textures

* comment out FLiBe again and balance rods

* fix fluids

* some latest fix

* fix more texture

* more recipe changes

* more recipes

* some last minute balance changes

* add quests

* fix conflict

* more fixes

* fix components

* var to const

---------

Co-authored-by: Spicy Noodles <93035068+SpicyNoodle5@users.noreply.github.com>
2026-02-01 10:52:11 -06:00

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JavaScript

// priority: 0
"use strict";
GTCEuStartupEvents.registry('gtceu:machine', _ => {
const $FrComponents = Java.loadClass("fi.dea.mc.deafission.core.c2.fr.FrComponents");
const $ReactorBaseStats = Java.loadClass("fi.dea.mc.deafission.core.ReactorBaseStats");
$ReactorBaseStats.Smr1 = new $FrComponents(200, 0, 0);
})