neuralgia/defaultconfigs/tfg-server.toml

141 lines
4.1 KiB
TOML

[hang_glider]
#
#If true, gliders will function in the Ad Astra dimension Earth Orbit
can_glide_on_earth_orbit = false
#
#If true, gliders will function in the Ad Astra dimension Moon Orbit
can_glide_on_moon_orbit = false
#
#If true, gliders will function in the Ad Astra dimension Mars Orbit
can_glide_on_mars_orbit = false
#
#If true, gliders will function in the Ad Astra dimension Venus Orbit
can_glide_on_venus_orbit = false
#
#If true, gliders will function in the Ad Astra dimension Mercury Orbit
can_glide_on_mercury_orbit = false
#
#If true, gliders will function in the Ad Astra dimension Glacio Orbit
can_glide_on_glacio_orbit = false
#
#If true, gliders will function in the Ad Astra dimension Moon
can_glide_on_moon = false
#
#If true, gliders will function in the Ad Astra dimension Mars
can_glide_on_mars = false
#
#If true, gliders will function in the Ad Astra dimension Venus
can_glide_on_venus = true
#
#If true, gliders will function in the Ad Astra dimension Mercury
can_glide_on_mercury = false
#
#If true, gliders will function in the Ad Astra dimension Glacio
can_glide_on_glacio = false
[prospector_picks]
[prospector_picks.copper]
#
#Length of search area. Default = 15
#Range: 0 ~ 200
CopperOreProspectorLength = 15
#
#Half the width of the search area. Default = 5
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
CopperOreProspectorHalfWidth = 5
[prospector_picks.bronze]
#
#Length of search area. Default = 20
#Range: 0 ~ 200
BronzeOreProspectorLength = 20
#
#Half the width of the search area. Default = 8
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
BronzeOreProspectorHalfWidth = 8
[prospector_picks.wrought_iron]
#
#Length of search area. Default = 30
#Range: 0 ~ 200
WroughtIronOreProspectorLength = 30
#
#Half the width of the search area. Default = 10
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
WroughtIronOreProspectorHalfWidth = 10
[prospector_picks.steel]
#
#Length of search area. Default = 40
#Range: 0 ~ 200
SteelOreProspectorLength = 40
#
#Half the width of the search area. Default = 12
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
SteelOreProspectorHalfWidth = 12
[prospector_picks.black_steel]
#
#Length of search area. Default = 50
#Range: 0 ~ 200
BlackSteelOreProspectorLength = 50
#
#Half the width of the search area. Default = 15
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
BlackSteelOreProspectorHalfWidth = 15
[prospector_picks.blue_steel]
#
#Length of search area. Default = 75
#Range: 0 ~ 200
BlueSteelOreProspectorLength = 75
#
#Half the width of the search area. Default = 15
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
BlueSteelOreProspectorHalfWidth = 15
#
#Should the Blue Steel Prospector's Pick render particles per vein (vague)?
#Setting false will render particles per block (precise). Default: true
"Blue SteelProspectorRender" = true
[prospector_picks.red_steel]
#
#Length of search area. Default = 50
#Range: 0 ~ 200
RedSteelOreProspectorLength = 50
#
#Half the width of the search area. Default = 25
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
RedSteelOreProspectorHalfWidth = 25
#
#Should the Red Steel Prospector's Pick render particles per vein (vague)?
#Setting false will render particles per block (precise). Default: false
"Red SteelProspectorRender" = false
[harvest_basket]
#
#Radius of the harvest basket collection. Set to 0 to disable. Default: 7
#Range: 0 ~ 20
HarvestBasketRange = 7
[syringe_blacklist]
#Blacklist of entity IDs that cannot be sampled by the DNA syringe. Can be empty.
syringeBlacklist = []
[mars_climate]
#The chance that sand piles will accumulate during a sandstorm. Lower values = faster sand pile accumulation, but also more block updates (aka lag).
#Range: > 1
sandAccumulateChance = 20
#The chance that sand piles will decumulate during a sandstoem. Lower values = faster sand dispersal, but also more block updates (aka lag).
#Range: > 1
sandDecumulateChance = 36