* starting illager structure stuff * structure climates * idk * mostly finished the nordic living houses? the structures are still being placed at the bottom of rivers though * some more * torch loot table * tweaks * mud bricks in the water sounds like a bad idea * what does adapt_noise do? * ruined houses done! * some loot table tweaks * change the burials to be terrain matching * make these more common * remove the air block processor on paths * up the max distance so further-off buildings get illagers too * oh I think this was causing the underwater issue
18 lines
No EOL
260 B
JSON
18 lines
No EOL
260 B
JSON
{
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"structures": [
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{
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"structure": "tfg:aqueduct/aqueduct",
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"weight": 1
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}
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],
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"placement": {
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"salt": 264226226,
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"spacing": 128,
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"separation": 120,
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"type": "tfc:climate",
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"climate": {
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"min_temperature": -5,
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"max_rainfall": 350
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}
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}
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} |