neuralgia/kubejs/data/tfg/worldgen/structure_set/aqueduct/aqueduct.json
Pyritie 674d4c0e08
Feature/norse houses (#1836)
* starting illager structure stuff

* structure climates

* idk

* mostly finished the nordic living houses? the structures are still being placed at the bottom of rivers though

* some more

* torch loot table

* tweaks

* mud bricks in the water sounds like a bad idea

* what does adapt_noise do?

* ruined houses done!

* some loot table tweaks

* change the burials to be terrain matching

* make these more common

* remove the air block processor on paths

* up the max distance so further-off buildings get illagers too

* oh I think this was causing the underwater issue
2025-09-15 19:15:31 +01:00

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260 B
JSON

{
"structures": [
{
"structure": "tfg:aqueduct/aqueduct",
"weight": 1
}
],
"placement": {
"salt": 264226226,
"spacing": 128,
"separation": 120,
"type": "tfc:climate",
"climate": {
"min_temperature": -5,
"max_rainfall": 350
}
}
}