* everything should be fine * Balance early power (#6) * balance update * Add textures * last balance tweaks * more balance * Fix conflicts * Balance early power (#8) * balance update * Add textures * last balance tweaks * Oupsi * more fixes * add changed quests * push latest balance * fix tallow * add btx * Update quests * Oups * Adding some nuclear stuffs so I can merge my branches * Isotopic solvent stuff (#10) * push * fix iconset issue * adding all the textures change * add more stuffs * Push recipes * new stuffs * add stuffs * more changes * add textures and some recipes * tons of change * fix texture * add textures and other stuffs * more recipes * add recycling for fission rods * more recipes * fix fluid textures * comment out FLiBe again and balance rods * fix fluids * some latest fix * fix more texture * more recipe changes * more recipes * some last minute balance changes * add quests * fix conflict * more fixes * fix components * var to const --------- Co-authored-by: Spicy Noodles <93035068+SpicyNoodle5@users.noreply.github.com>
37 lines
No EOL
698 B
JavaScript
37 lines
No EOL
698 B
JavaScript
// priority: 0
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"use strict";
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const registerTFGFluids = (event) => {
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event.create('tfg:bw_photographic_developer')
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.thinTexture(0xa84d11)
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.bucketColor(0xa84d11)
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.noBlock()
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event.create('tfg:color_photographic_developer')
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.thinTexture(0xba6900)
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.bucketColor(0xba6900)
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.noBlock()
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// Moon
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event.create('tfg:cryogenized_fluix')
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.thickTexture(0xde8cfb)
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.bucketColor(0xde8cfb)
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.temperature(10)
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.noBlock()
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// Mars
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event.create('tfg:heavy_ammoniacal_water')
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.thinTexture(0x08733f)
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.bucketColor(0x08733f)
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.temperature(236)
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.noBlock()
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// Venus
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event.create('tfg:supercritical_co2')
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.thinTexture(0x3deb96)
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.bucketColor(0x08733f)
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.temperature(236)
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.noBlock()
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} |