* added resource pack for the old create copper textures, reverted the new models of the greate pumps
* I can't remember why I added this
* added back ad astra oxygen loader JEI page, removed greate haunting + ae2 entropy
* corrected average temp in orbits, since spacesuits have ambiental compat now
* nerfed VI centrifuge times
* adjusted recipes of crushing wheels to need a machine hull now
* disabled orbits
* added rock duping recipes for vanilla basalt, added greenhouse recipe for spore blossom
* updated steam n rails, added entityjs
* fix typo on gas tanks
* cleanup
* started moon rabbit entity
* nerfed the steam age fire clay recipe because let's be real
* ah fuck it I'll be nice
* Steam N Rails loottable (#1220)
fix for the conductor
Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
* merging langs
* idk entity stuff
* lang keys
* removed ae2-things
* I think that's a better tagline
Signed-off-by: Pyritie <pyritie@gmail.com>
* - Lots of ui updates. And a couple fixes. (#1221)
Co-authored-by: Pyritie <pyritie@gmail.com>
* Update README.md
* added pt_br ore field guide pages
* Changes the greg wood plank and treated wood plank recipes to follow a more realistic processing chain (#1223)
* adds MDF, reworks treated wood and normal wood plate crafting chains
* removes treated wood plank from the minecraft:planks tag
* changed a few create recipes to need bolts instead of screws
* adjusted the water wheel recipe again so it's not quite so evil
* quest tweaks
* fixed the lathe not making gem rods, also lens stuff
* removed the other ad astra material components (for now)
* fixed the vibrating table with rose quartz
* Some small stuff (#1225)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* updated kubejs-tfc
* Delete fabricDefaultResourcePacks.dat
* .gitignore
* .gitignore
* update: config
* Modern markings integration (#1228)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* hid the tfg icon from jei
* more fiddling with the moon rabbit houses. I'm just gonna disable them until I find out what's causing the boxes under them, they look too ugly otherwise
* added a bunch of plants from Better End, tags, recipes, license, credits (#1229)
* convert the nether mushrooms into the new plant block builder type too
* now only the recipes that use 8 inputs actually use 8 fertiliser
* don't need you
* fixed the lightblooms from spawning on top of each other
* I am stupid
* oh yeah, kubejs-tfc fixed this
* nerfed the steam age coke oven brick a little
* fixed ethane quest requiring plant ball route
* the moon and orbits are now silent
* disabled the correct planets
* added earth orbit space station
* unused
* fix ae2 certus quartz compressor recipe warning
* dunno how that happened
* some tidying
* disable steam/combustible/gas generators on other dims?
* updated entityjs, everycomp, moonlight, packetfixer, vintageimprovements
* added missing sand pile models
* comma
* dimension settings, planet renderer, etc
* removes any other integrated create recipes from greate machines
* removed forgiving world, added simply stacked dimensions, added configs (#1233)
* replaced all our water input fluids with a tag, so river water works too
* fixed missing recipes for create deco ladders
* langs
* cheese
* adding greenhouse tier bonuses + fixing the fertilised recipes chanced outputs consistency
* oxygenated climate stuff
* changing some other recipes to use bolts instead of nuggets
* Updated stromatolite textures + some new venus foliage (#1234)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* langs, closes #1231
* these are handled by the decorative plant block builder now
* sea and spring water now also freeze in space
* added recipe to smelt wrought iron ingots back into cast iron in case you need them in that state
* ukranian langs
* ukranian translations for the field guide ore veins
* blacklisting super chests from contraptions
* oops
* moon cheese tags
* Moved some items from tfg-core (#1242)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* ukranian field guide ore vein langs
* Updated textures for tier-1 rocket and food oven. (#1246)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* changed the moonbase flag to use the new icon
* langs
* 🐇
* Mechanical press (#1243)
* welcome back, mechanical press
* EMI category order
* langs
* quests
* emi categories
* quests
* greate stress settings for the mech press
* I got distracted so I guess these are on this branch now
* removed welding recipes from the pressurizer
* recipe additions and changes for the mech press!
* let's go gambling!
* added flux to the mech press "welding" recipes
* flag changes again
* stops a future version of greate from generating a bender-to-mech-press recipe for double ingots
* fixed the FE cables still being in the loot chests
* desh needs an EBF now
* Updated more textures for ad-astra stuff + new panorama (#1247)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* Crop stuff for biodiesel, works on my machine . (#1248)
* Added the crop stuff I made so far
* I think thiss should be fine?
* I litteraly have no idea what I am doing
* I hope this fixes everything
---------
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
* oops we had two fluix blocks
* langs
* sorry, no floor alcohol on the moon
* cleanup of #1248
Related Work Items: #12
* bottle labels can use any wax
* seed oil can be used in lamps now, added recipes to get it early
* missing uses for clean foil packs
* pakku updates, removed entityjs (for now), added ad-astra-3d
* added create factory logistics
* forgot some ore processing forge hammer recipes
* I think that's the ore processing chapter sorted
* ah screw it, orbits
* replace wood dust for carbon in biomass distillation
* langs n quests
* made solars worse on earth
* space food tag
* gave calorie paste a little nutrition
* made the space station quest optional
* changelog
* tweaks and balances after playtesting a bit
* let's give these more fruits
* made these a little more spread out
* some more tweaks
* langs
* Biodiesel Stuff (#1249)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* added bio fuel quests, more biodiesel recipes
* fixes #1240
Related Work Items: #12
* excluded ad astra and advanced peripherals books
* this stupid quest that I hate
* clean up this infinite resources entry
* fixed blockstates
* field guide
* got the oil crops all working!
* langs
* moon bedrock veins
* langs
* buffing air distributor again
* apparently 9 inputs is the maximum, so no flux allowed
* seed oil now lasts as long as soybean oil in a lamp
* oops, greate's update meant all our macerator removals stopped working
* fixes #1203 and some other incorrect/missing food recipes
* Quest changes (#1251)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* tweaks to default keybinds
* Hide wild crops and forgot to push some quest stuff (#1252)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* pakku update
* it's ok xikaro it's just adding a credit line
Signed-off-by: Pyritie <pyritie@gmail.com>
* Moon rabbit meat stuff (#1254)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* Feature/new molds (#1253)
* Update recipes.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update constants.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.molds.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.materials.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.materials.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
* delete chisel and bits
* this damn loot table
* removed cast iron tongs
* more unification for #898, also a workaround for #963 maybe?
* quests
* removed power tool recycling recipes because of duping, fixed crafting table spring recipes
* whoops
* changed the repeatable quest to a separate one, so new players still get the books on spawn
* fixed orbit structures
* renamed tfc grooming stations
* removed sunsets in all orbits, cleaned up the dim files
* firmalife update!
* no idea if this is fixed in GT7 or not, but the nano/quark armor has actual armor points now
* rename horse crank to animal crank
* changelog
* updated domum
* wire cutter mold and Hypertube compat (#1258)
* Update constants.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.molds.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Create hypertube.png
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Create recipes.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update main_server_script.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add recipe for Bamboo Hopper. Add quest for it too
* species update! also some biome spawn rates of limpets, and adding create hypertubes to pakku
* pakku again
* Machine casings for Tom and moon rabbit meat stuff I forgot to push (#1259)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
* - Moon rabbit meat textures and casings for tom
* - models
* - oops
* - rocket
* - ooops
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* argh
* whoops
* fiiiiiiine
* fixed unobtainable cobalt brass buzzsaw before mv
* quests
* firmalife quests
* added programmed circuit card
* 🍰🎂
* langs
* hide these species recipes
* unhide these new pearls
* remove ender eye, added vitrified ender pearl
* Added dry ice support for lunchboxes (#1262)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
* - Moon rabbit meat textures and casings for tom
* - models
* - oops
* - rocket
* - ooops
* - Added dry ice support for lunchboxes
* - Fixed soybean oil quest
* - Added dry ice block
* - Assets for dry ice block
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* fixed amounts in kaolinite chem reaction, added ruby version
* changed combustion recipes to be dimension-limited again
* changelog
* well actually it's not done yet
* create 6 configs
* langs
* fixed some damascus steel stuff still showing up
* fixed the wild rapeseed/sunflowers not dropping their products
* update pakku
* update pakku
* fixed extruder mold recipe
* fucking gregtech
* langs
* orbit dim markers
* Moon quest update (#1266)
* Changes for quests LV MV Energy Chapter
* Fix AE2 and Solar Panel
* Revert HV change
* Feature/hopper retexture (#1267)
* Create bamboo_hopper.png
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Create bamboo_hopper.bbmodel
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* langs
* Update hv__high_voltage.snbt (#1268)
Signed-off-by: TomPlop <tomdidome@gmail.com>
* quests, langs, slight change to the vitrified pearl recipe
* Adding Ad Astra block to gt facade (#1269)
Signed-off-by: TomPlop <tomdidome@gmail.com>
* Bronze variant Mortars (#1270)
* Removed infinite lava and fixed refrigerant recipes (#1271)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
* - Moon rabbit meat textures and casings for tom
* - models
* - oops
* - rocket
* - ooops
* - Added dry ice support for lunchboxes
* - Fixed soybean oil quest
* - Added dry ice block
* - Assets for dry ice block
* - Removed infinite lava
* - Added circuit to tetrafluoroethylene_from_chloroform recipe
* - Fixed my crack-head math
* - update Changelog
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* move: screenshots
* move: wiki
* started porting over the hv quest langs
* Adding the Large Solar Panel (#1275)
* Adding the Large Solar Panel
* Update config for Ad Astral Solar increase possible output
* fix conflict
* quarktech stuff works as a space suit, though you'll still need the chestplate (for now)
* langs
* update pakku
* move: title + icon modern
* revert: move sources
* revert: images
* rename: curseforge_gallery
* Adding the LSP Structure (#1276)
Oups
Signed-off-by: TomPlop <tomdidome@gmail.com>
* Adding recipe type for LSP (#1277)
Signed-off-by: TomPlop <tomdidome@gmail.com>
* langs, disabled unused casings
* fixed kaolinite steam machine consistency
* quest tweaks
* fixed naming of casing blocks
* added LSP to space survival chapter
* added HS crushing wheels to HV tab too
* gonna kill this page - lava is no longer infinite, stone dusts are nerfed to be not very good, and the terrariums will be going away in the future
* - Added update banners (#1278)
* Revert "- Added update banners (#1278)"
This reverts commit 5f01d3385c.
* changelog
* EMI categories
* langs
* haha how did that get in there!
* q
* Update README.md (#1282)
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
* Merging guns branch (#1283)
* Feature/ulv ev guns (#1280)
* update pakku mods
* mod config stuff
* Port over of current guns
* ae2 gun recipes
* nitrocellulose and other stuff
* more recipes
* gun packs
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update pakku-lock.json
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* LICENSE
* changed powderbarrel to use lumber instead of wood boards
* lang
* gunpowder unification
* emi categories
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* hid new sophisticated backpack upgrade
* pakku
* added programmed circuit card to ae2 quests
* dump
* Update forge-auto-install.txt
---------
Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Signed-off-by: TomPlop <tomdidome@gmail.com>
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
Co-authored-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
Co-authored-by: Gustavo <ofoxsmith@outlook.com>
Co-authored-by: Redeix <59435925+Redeix@users.noreply.github.com>
Co-authored-by: Xikaro <os.valerievich@ya.ru>
Co-authored-by: Kayla <66163851+kaylatheegg@users.noreply.github.com>
Co-authored-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: Nebby1999 <nebby131999@gmail.com>
Co-authored-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: Nebby <78170922+Nebby1999@users.noreply.github.com>
229 lines
No EOL
7.5 KiB
JavaScript
229 lines
No EOL
7.5 KiB
JavaScript
// priority: 10
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const STONE_TYPES_TO_COBBLE = {
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gabbro: 'tfc:rock/cobble/gabbro',
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shale: 'tfc:rock/cobble/shale',
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claystone: 'tfc:rock/cobble/claystone',
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limestone: 'tfc:rock/cobble/limestone',
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conglomerate: 'tfc:rock/cobble/conglomerate',
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dolomite: 'tfc:rock/cobble/dolomite',
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chert: 'tfc:rock/cobble/chert',
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chalk: 'tfc:rock/cobble/chalk',
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rhyolite: 'tfc:rock/cobble/rhyolite',
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dacite: 'tfc:rock/cobble/dacite',
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quartzite: 'tfc:rock/cobble/quartzite',
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slate: 'tfc:rock/cobble/slate',
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phyllite: 'tfc:rock/cobble/phyllite',
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schist: 'tfc:rock/cobble/schist',
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gneiss: 'tfc:rock/cobble/gneiss',
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marble: 'tfc:rock/cobble/marble',
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basalt: 'tfc:rock/cobble/basalt',
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diorite: 'tfc:rock/cobble/diorite',
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andesite: 'tfc:rock/cobble/andesite',
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granite: 'tfc:rock/cobble/granite',
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deepslate: 'minecraft:cobbled_deepslate',
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pyroxenite: 'minecraft:blackstone',
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dripstone: 'minecraft:dripstone_block',
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moon_stone: 'ad_astra:moon_cobblestone',
|
|
moon_deepslate: 'ad_astra:moon_sand',
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|
mars_stone: 'ad_astra:mars_cobblestone',
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|
venus_stone: 'ad_astra:venus_cobblestone',
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|
mercury_stone: 'ad_astra:mercury_cobblestone',
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|
glacio_stone: 'ad_astra:glacio_cobblestone',
|
|
permafrost: 'gtceu:ice_dust'
|
|
}
|
|
|
|
const registerGTCEULoots = (event) => {
|
|
|
|
// Have to define these here because normal loot table jsons don't support checking for hammers
|
|
event.addBlockLootModifier('minecraft:deepslate')
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addLoot('minecraft:cobbled_deepslate')
|
|
|
|
event.addBlockLootModifier('minecraft:blackstone')
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addLoot('tfc:sand/black')
|
|
|
|
event.addBlockLootModifier('minecraft:dripstone_block')
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addLoot('tfc:sand/brown')
|
|
|
|
event.addBlockLootModifier('tfg:rock/hardened_blackstone')
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addLoot('tfc:sand/black')
|
|
|
|
event.addBlockLootModifier('tfg:rock/hardened_deepslate')
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addLoot('minecraft:cobbled_deepslate')
|
|
|
|
event.addBlockLootModifier('tfg:rock/hardened_dripstone')
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addLoot('tfc:sand/brown')
|
|
|
|
event.addBlockLootModifier('minecraft:gilded_blackstone')
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addSequenceLoot(
|
|
LootEntry.of('tfc:sand/black'),
|
|
LootEntry.of('tfc:powder/native_gold')
|
|
)
|
|
|
|
event.addBlockLootModifier('beneath:crackrack')
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addLoot('tfc:sand/pink')
|
|
|
|
event.addBlockLootModifier('ad_astra:moon_stone')
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addLoot('ad_astra:moon_cobblestone')
|
|
|
|
event.addBlockLootModifier('ad_astra:moon_cobblestone')
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addLoot('ad_astra:moon_sand')
|
|
|
|
event.addBlockLootModifier('ad_astra:moon_deepslate')
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addLoot('ad_astra:moon_sand')
|
|
|
|
event.addBlockLootModifier('ad_astra:mars_stone')
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addLoot('ad_astra:mars_cobblestone')
|
|
|
|
event.addBlockLootModifier('ad_astra:mars_cobblestone')
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addLoot('ad_astra:mars_sand')
|
|
|
|
event.addBlockLootModifier('ad_astra:venus_stone')
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addLoot('ad_astra:venus_cobblestone')
|
|
|
|
event.addBlockLootModifier('ad_astra:venus_cobblestone')
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addLoot('ad_astra:venus_sand')
|
|
|
|
event.addBlockLootModifier('ad_astra:mercury_stone')
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addLoot('ad_astra:mercury_cobblestone')
|
|
|
|
event.addBlockLootModifier('ad_astra:mercury_cobblestone')
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addLoot('tfc:sand/red')
|
|
|
|
event.addBlockLootModifier('ad_astra:glacio_stone')
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addLoot('ad_astra:glacio_cobblestone')
|
|
|
|
event.addBlockLootModifier('ad_astra:glacio_cobblestone')
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addLoot('tfc:sand/white')
|
|
|
|
// Crush raw rock into cobble
|
|
global.TFC_STONE_TYPES.forEach(stoneType => {
|
|
event.addBlockLootModifier(`tfc:rock/raw/${stoneType}`)
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addLoot(STONE_TYPES_TO_COBBLE[stoneType]);
|
|
})
|
|
|
|
// Go through all materials
|
|
forEachMaterial(material => {
|
|
if (material.hasProperty(PropertyKey.ORE)) {
|
|
|
|
// Indicator buds
|
|
if (material.hasProperty(PropertyKey.GEM)) {
|
|
let normalDrop = ChemicalHelper.get(TagPrefix.gemChipped, material, 1)
|
|
let sawDrop = ChemicalHelper.get(TagPrefix.gem, material, 1)
|
|
|
|
let bud = `gtceu:${material.getName()}_bud_indicator`;
|
|
|
|
event.addBlockLootModifier(bud)
|
|
.matchMainHand("tfc:gem_saw")
|
|
.addLoot(sawDrop);
|
|
|
|
event.addBlockLootModifier(bud)
|
|
.not(n => n.matchMainHand("tfc:gem_saw"))
|
|
.addLoot(normalDrop);
|
|
}
|
|
|
|
let richRawOre = ChemicalHelper.get(TFGTagPrefix.richRawOre, material, 1)
|
|
let normalRawOre = ChemicalHelper.get(TagPrefix.rawOre, material, 1)
|
|
let poorRawOre = ChemicalHelper.get(TFGTagPrefix.poorRawOre, material, 1)
|
|
|
|
// I LOVE LOOTJS I LOVE LOOTJS I LOVE LOOTJS
|
|
let rawOreBlock = `:${ChemicalHelper.get(TagPrefix.rawOreBlock, material, 1).getItem()}`;
|
|
if (material == GTMaterials.Copper || material == GTMaterials.Gold || material == GTMaterials.Iron)
|
|
{
|
|
rawOreBlock = "minecraft" + rawOreBlock;
|
|
}
|
|
else if (material == TFGHelpers.getMaterial('desh')
|
|
|| material == TFGHelpers.getMaterial('ostrum')
|
|
|| material == TFGHelpers.getMaterial('calorite'))
|
|
{
|
|
rawOreBlock = "ad_astra" + rawOreBlock;
|
|
}
|
|
else
|
|
{
|
|
rawOreBlock = "gtceu" + rawOreBlock;
|
|
}
|
|
|
|
event.addBlockLootModifier(rawOreBlock)
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addWeightedLoot([4, 6],
|
|
[
|
|
richRawOre.withChance(0.2),
|
|
normalRawOre.withChance(0.6),
|
|
poorRawOre.withChance(0.2)
|
|
]);
|
|
|
|
// Stone ores
|
|
global.ORE_BEARING_STONES.forEach(stoneType => {
|
|
|
|
let stoneTypeMaterial = TFGHelpers.getMaterial(stoneType)
|
|
|
|
// Material doesn't work here because of reasons
|
|
if (stoneTypeMaterial == null) {
|
|
if (stoneType == "pyroxenite")
|
|
stoneTypeMaterial = GTMaterials.Blackstone;
|
|
else if (stoneType == "deepslate")
|
|
stoneTypeMaterial = GTMaterials.Deepslate;
|
|
}
|
|
|
|
let stoneTypeDust = ChemicalHelper.get(TagPrefix.dust, stoneTypeMaterial, 1)
|
|
|
|
// break with pickaxe/mining hammer/drill/mining machine
|
|
event.addBlockLootModifier(`gtceu:${stoneType}_${material.getName()}_ore`)
|
|
.removeLoot(ItemFilter.ALWAYS_TRUE)
|
|
.addWeightedLoot([
|
|
richRawOre.withChance(0.2),
|
|
normalRawOre.withChance(0.6),
|
|
poorRawOre.withChance(0.2)
|
|
])
|
|
.addLoot(
|
|
LootEntry.of(stoneTypeDust).when((c) => c.randomChance(0.25))
|
|
)
|
|
|
|
// break with hammer
|
|
event.addBlockLootModifier(`gtceu:${stoneType}_${material.getName()}_ore`)
|
|
.matchMainHand('#forge:tools/hammers')
|
|
.addLoot(STONE_TYPES_TO_COBBLE[stoneType]);
|
|
})
|
|
}
|
|
})
|
|
} |