* stuff * Create wraptor.json * Update tags.js * fix wool * eggs * Update constants.js * more recipe stuff * doing tooltips the correct way * oops Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> * oops * eater mixin stuff * add sandworm+dep to pakku * new configs I think * soulbind recipes * thumper * Update main_server_script.js * Update pakku-lock.json * sack configs * Update sns-server.toml * Update sns-server.toml * sack recipes and stuff * Create soulbinding-common.toml * soulbind fix * Update pakku-lock.json Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> * Update recipes.js * Update recipes.js * Delete EffekseerNativeForJava.dll Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com> * Update .gitignore --------- Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
23 lines
857 B
TOML
23 lines
857 B
TOML
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[graphics]
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#Should lodestone use experimental fabulous graphics layering? You pretty much never wanna turn this on at the moment unless you're a developer.
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experimental_fabulous_layering = false
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[graphics.particle]
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#Should particles render on the delayed buffer? This means they will properly render after clouds & water do, but could cause issues with mods like sodium.
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buffer_particles = true
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[graphics.fire]
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#Downwards offset of Minecraft's first-person fire overlay. Higher numbers cause it to visually display lower and free up more screen space.
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#Range: 0.0 ~ 1.0
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fire_overlay_offset = 0.0
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[screenshake]
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#Intensity of screenshake. Higher numbers increase amplitude. Disable to turn off screenshake.
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#Range: 0.0 ~ 5.0
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screenshake_intensity = 1.0
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[screen_particles]
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#Are screen particles enabled?
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enable_screen_particles = true
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