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Rubber processing recipes audit (#949)
* Rubber recipe changes
- Latex can now be extracted from rubber trees' logs, saplings, leaves via the vacuum chamber (ULV) or extractor(LV)
- values: 1000mB per log, 100mB per sapling, 50mB per leaves; Extractor recipes do this in bulk and output 1000mB per operation
- Dandelions and goldenrods can, with added sodium hydroxide, be turned into latex in a chem reactor
- Sticky resin recipes (from both conifer pitch and latex) require wood ash now instead of sulfur
- Latex -> Vulcanized latex recipe now requires sulfur instead of wood ash
- Vulcanized latex now becomes raw rubber pulp in a solidifier or vacuum chamber at a rate of 250mB/raw pulp
- Latex soaked glove recipe now is a barrel recipe that takes 50 seconds instead of a vat recipe

* Correctly set latex soaked gloves recipe to 50 seconds (was 100 seconds in previous commit)

* Quest/patchouli book updates
- Tried to catch every mention of the old rubber making recipes.

* Revert Latex-soaked gloves recipe change as it didn't need to change
- Originally I wanted to make vulc latex -> raw rubber a Vat recipe, this isn't the case anymore so there is no reason to change this recipe.

* Rebalanced recipe values
- Logs now only give 250mB of latex
- Increase overall in time required vacuumizing directly into latex (now roughly takes 150 seconds per 1000mB, logs slightly faster)
- Gregtech fluid extraction recipes for these have been rebalanced to be around 4x faster and in bulk (roughly 37.5 seconds per 1000mB, logs slightly faster)
- Made vacuum chamber recipes use kubejs tag: field for allowing tags in recipe

* Lang & Quest updates
- Changed rubber ingot quest dependency to be on vacuum chamber instead of extractor
- Removed LV circuit quest dependency on rubber (this hasn't required rubber for a while)
- Lang changes - fix ambiguous wording, typos, titles too long for book
2025-05-04 15:05:50 +01:00
.github Bump actions/download-artifact in the dependencies group 2025-04-28 23:18:51 +00:00
.pakku Add README file to server overrides 2025-04-29 19:35:13 -04:00
config Rubber processing recipes audit (#949) 2025-05-04 15:05:50 +01:00
defaultconfigs doubled capacity of greate shafts! also adjusted the alternator to match 2025-05-04 11:53:11 +01:00
kubejs Rubber processing recipes audit (#949) 2025-05-04 15:05:50 +01:00
mods@4438b5286e Update mods 2025-05-04 16:49:59 +05:00
.gitattributes update: .github 2024-12-21 12:54:08 +05:00
.gitignore Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
.gitmodules Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
CHANGELOG.md update changelog 2025-05-04 14:16:08 +01:00
icon.png Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
LICENSE Create LICENSE 2023-12-30 08:21:38 +05:00
pakku-lock.json pakku update 2025-05-04 12:27:12 +01:00
pakku.json Add README file to server overrides 2025-04-29 19:35:13 -04:00

TerraFirmaGreg - Modern

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Survival Modpack as it Should've Been

TerraFirmaGreg-Modern is a Forge modpack that redefines Minecraft survival by introducing realistic challenges alongside advanced technological mechanics. In this modpack, you will be put to the task of taking control of untouched wilderness and turning it to an industrial wonderland. Start from humble beginning picking up rocks, and end while traversing interstellar space (coming soon)! The heart of the modpack is formed by two standout mods:

  • TerraFirmaCraft - Renowned for its immersive survival mechanics and a unique, challenging approach.
  • GregTech Modern - A pinnacle of technical mods that brings deep, complex machinery and automation into the mix.

In addition to these core mods, TerraFirmaGreg-Modern includes several other compelling additions that enrich gameplay further:

  • Applied Energistics Cutting-edge storage and automation systems.
  • Create Innovative machinery and kinetic contraptions.

Several hand-picked TFC and Create addons to provide even more depth. Many other small mods tie everything together, and the modpack also integrates quests to help you navigate its complex world.


Development

Interested in contributing? For detailed setup instructions, coding standards, and guidelines, please refer to the CONTRIBUTING.md.


Image Readme

External Credits

  • WithersChat from the Monifactory team for the universal circuit textures
  • GregTech Community Pack Modern for most of their quest text